Dogfish Eternally Drifts

Status
Not open for further replies.

Orcinus Duo

Banned deucer.
2v2 NFE Singles
1 Day Player DQ / 3 Day Ref DQ
2 Substitutions
2 Recoveries / Mon*
5 Chills / Mon
Switch = OK
Items = On
Abilities = All
2 Substitutions
*Giga Drain etc. count, but may be used after all recoveries used up with no healing.

Arena: ASB Arena


Eternal Drifter said:
NFE, or Not Fully Evolved; having at least one evolution remaining. This leaves me with three Poke'mon, since Butler and Itsumo are single-stagers. Of the three, I figure these two have the best shot at putting up a fight.

Scraggy

Scraggy* (Male)
Adamant
Type: Dark/Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(Dream World: Locked) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 2/5

Attacks: (16 Moves Known)
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*

Dragon Dance*
Drain Punch
Ice Punch*
ThunderPunch*

Dragon Claw*
Bulk Up*
Protect
Rest*


Dream Slayer the Zubat

Dream Slayer (Zubat) (Male)
Jolly Nature
Type: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilties:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Locked) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 64+
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Accuracy Bonus: +14.124137931034482758620689655172% (Or +14%)

EC: 2/9
MC: 0
DC: 2/5

Attacks: (16 Moves Known)
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter

Faint Attack
Hypnosis
Quick Attack

Toxic
Protect
Aerial Ace

Roost
Zen Headbutt
Dogfish44 said:

Remoraid [Verne] (M)
Nature: Quiet (+1 SpA ; -15% Spe [Flat 10% Eva Drop])

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Innate) (DW): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

[box]Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)

Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)

Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)

Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)

Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)[/box]

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Aurora Beam
BubbleBeam
Focus Energy
Lock-On
Psybeam
Water Gun

Acid Spray
Rock Blast
Water Spout

Fire Blast
Ice Beam
Scald

Total Moves: 12



Chinchou [Lumos Maxima] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 100
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 67
Size Class: 1
Weight Class: 2

Abilities:

Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

EC: 4/6
MC: 0
DC: 2/5

Aqua Ring
Bubble
BubbleBeam
Charge
Confuse Ray
Flail
Hydro Pump
Signal Beam
Spark
Supersonic
Take Down
Thunder Wave
Water Gun

Agility
Psybeam
Whirlpool

Ice Beam
Protect
Substitute

Total Moves: 19



Chingling [Notredame] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

EC: 2/6
MC: 3
DC: N/A

Attacks:
Astonish
Confusion
Entrainment
Growl
Last Resort
Uproar
Wrap

Dream Eater
Hypnosis
Recover

Light Screen
Psyshock
Shadow Ball
Snatch
Taunt
Thunder Wave
Torment

Signal Beam

Total Moves: 18
Dogfish sends out first!
 

"Scraggy, get out there!" Walker calls.

"Let me see... just berries? Nothing useful, then... Just one more teammate, and then we can start getting the items we need... until then, don't hold onto anything."

"Let the battle begin!" Walker shouts. "We fear no status! Not only can we shrug it off, thunder wave will only make us stronger against another!"

Scraggy:
Action 1: Payback
Action 2: Brick Break
Action 3: Faint Attack

IF target is under effects of Protect when you would attack, change attack to Sand Attack, pushing actions back.
IF target is under effects of Protect when you would attack AND has a subsitute up, change attack to Bulk Up, pushing actions back.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"I should really invest in some electric attacks to compliment Water Gun... oh well!"

Hydro Pump + Water Gun ~ Cooldown (Whirlpool) ~ Whirlpool
 

Orcinus Duo

Banned deucer.

Chinchou (F) @ Lucky Egg
HP: 100 | EN: 100 | Spe: 67
Ranks: 1/2/3/2
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate
Other:

Scraggy (M) @
HP: 90 | EN: 100 | Spe: 48
Ranks: 4/3/1/3
Size: 1 | Weight: 2
Abilities: Shed Skin, Moxie
Other: -1 Acc

Scraggy uses Payback -6 en
To hit 1454 yes
To crit 6278 no
(5+3+3)=11
Chinchou uses Flood –16 en
To hit 1583 yes
To crit 5158 no
(22+3)=25

Scraggy uses Brick Break -5 en
To hit 3896 yes
To crit 6874 no
(8+3+3)=14

Chinchou uses Whirlpool -5 en
To hit 2874 yes
To crit 8794 no
(4+3)=7
Scraggy uses Faint Attack -3 en
To crit 5660
(6+3+3)=12
Scraggy is hurt by Whirlpool!


Chinchou (F) @ Lucky Egg
HP: 63 | EN: 79 | Spe: 67
Ranks: 1/2/3/2
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate
Other:

Scraggy (M) @
HP: 56 | EN: 86 | Spe: 48
Ranks: 4/3/1/3
Size: 1 | Weight: 2
Abilities: Shed Skin, Moxie
Other: -1 Acc (3a), Whirlpool 3a
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"This is not our fight to win it seems... Chinchou, return. Remoraid, take an EXP Share and prepare to fight!"
 
"So Arceus does not mock me by sending in the next Poke'mon I intend to catch... no matter. We shall carry on with our battle as is. Dream Slayer is weak to attacks from the both of your Poke'mon, so I'll delay his entrance."

Counterswitch Declined
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Let us see if we can do better then."

Scald ~ Ice Beam ~ Scald

IF PRotective/Evasive move AND Non-Consecutive, THEN Focus Energy
 

Orcinus Duo

Banned deucer.

Scraggy (M) @
HP: 56 | EN: 86 | Spe: 48
Ranks: 4/3/1/3
Size: 1 | Weight: 2
Abilities: Shed Skin, Moxie
Other: -1 Acc (3a), Whirlpool 3a

Verne (M) @ Exp Share
HP: 90 | EN: 100 | Spe: 56
Ranks: 3/2/4/2
Size: 1 | Weight: 2
Abilities: Hustle, Sniper
Other: -10 eva

Verne uses Scald -5 en
To crit 5052 no
To burn 3264 no
(8+3+1.5)=12.5
Scraggy uses Thunderpunch -6 en
To hit 5548 yes
To crit 8963 no
To paralyze 4635 no
(8+3)*1.5=16.5

Verne uses Ice Beam -7 en
To crit 7324 no
To freeze 9782 no
(10+3)=13
Scraggy uses Payback -6 en
To hit 4314 yes
To crit 2077 no
(10+3+3)=16

Verne uses Scald -5 en
To crit 1540 no
To burn 2877 yes
(8+3+1.5)=12.5
Scraggy uses Thunderpunch -6 en
To hit 3071 yes
To crit 1400 no
To paralyze 3367 no
(8+3-3)*1.5=12
Scraggy burn
Whirlpool -6 hp
To shed skin 3759 no


Scraggy (M) @
HP: 10 | EN: 86 | Spe: 48
Ranks: 4/3/1/3
Size: 1 | Weight: 2
Abilities: Shed Skin, Moxie
Other:

Verne (M) @ Exp Share
HP: 45 | EN: 83 | Spe: 56
Ranks: 3/2/4/2
Size: 1 | Weight: 2
Abilities: Hustle, Sniper
Other: -10 eva



Chinchou (F) @ Lucky Egg
HP: 63 | EN: 79 | Spe: 67
Ranks: 1/2/3/2
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate
Other:
 

"Perhaps it was a mistake to not switch," Walker says. "Now, Scraggy is too weak to switch out, and too slow to act to inflict more damage on either of the targetted Poke'mon. But what he can do... drain the power of the enemy! Or perhaps, if we get lucky, damage him."

Scraggy:
Action 1: ThunderPunch
Action 2: Drain Punch
Action 3: ThunderPunch

IF targeted by damaging water attack, replace action with Protect unless Protect was used the previous action, pushing back remaining actions.
IF targeted by damaging ice attack, replace action with Protect unless Protect was used the previous action, pushing back remaining actions.
 

Orcinus Duo

Banned deucer.

Scraggy (M) @
HP: 10 | EN: 86 | Spe: 48
Ranks: 4/3/1/3
Size: 1 | Weight: 2
Abilities: Shed Skin, Moxie
Other:

Verne (M) @ Exp Share
HP: 45 | EN: 83 | Spe: 56
Ranks: 3/2/4/2
Size: 1 | Weight: 2
Abilities: Hustle, Sniper
Other: -10 eva

Verne uses Bubblebeam -4 en protected

Verne uses Scald -5 en

Scraggy is KOd!



Verne (M) @ Exp Share
HP: 45 | EN: 74 | Spe: 56
Ranks: 3/2/4/2
Size: 1 | Weight: 2
Abilities: Hustle, Sniper
Other: -10 eva


Chinchou (F) @ Lucky Egg
HP: 63 | EN: 79 | Spe: 67
Ranks: 1/2/3/2
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate
Other:
 
"Dream Slayer, you are up," Walker says. "No item for you, I am afraid, but you will contribute to this match well, I believe."

"Now, ruin him!"



(OOC: Dogfish44's turn to order first, right?)
 

"You know what I think?" Walker asks. "I think it's time to pile on the status!"

Dream Slayer:
Action 1: Hypnosis
Action 2: Toxic
Action 3: Confuse Ray
 

Orcinus Duo

Banned deucer.
Lol hax


Verne (M) @ Exp Share
HP: 45 | EN: 74 | Spe: 56
Ranks: 3/2/4/2
Size: 1 | Weight: 2
Abilities: Hustle, Sniper
Other: -10 eva

Dream Slayer (M) @
HP: 90 | EN: 100 | Spe: 64
Ranks: 2/2/1/2
Size: 1 | Weight: 1
Abilities: Inner Focus
Other: +14%

Dream Slayer uses Hypnosis -7 en
To hit 4626 yes
Duration 9957 2 actions

Dream Slayer uses Toxic -6 en

Dream Slayer uses Confuse Ray -5 en
Duration: 4517 3 actions
To move 7339 no
Verne hit itself in confusion! -3 en
(4+1.5)=5.5


Verne (M) @ Exp Share
HP: 37 | EN: 74 | Spe: 56
Ranks: 3/2/4/2
Size: 1 | Weight: 2
Abilities: Hustle, Sniper
Other: -10 eva, Badly Poisoned 2 NR, Confused 1a

Dream Slayer (M) @
HP: 90 | EN: 82 | Spe: 64
Ranks: 2/2/1/2
Size: 1 | Weight: 1
Abilities: Inner Focus
Other: +14%



Chinchou (F) @ Lucky Egg
HP: 63 | EN: 79 | Spe: 67
Ranks: 1/2/3/2
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate
Other:
 

"This could get interesting," Walker says. "Can you break out of the status long enough to defeat me? Or are you doomed to a slow and painful defeat?"

Dream Slayer:
Action 1: Aerial Ace
Action 2: Confuse Ray
Action 3: Aerial Ace

IF Verne uses a damaging ice type move action 2, Protect that action and move actions back.
IF Verne uses a damaging rock type move action 2, Protect that action and move actions back.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"A little bit of luck would be nice!"

Rock Blast + Focus Energy ~ Cooldown (Psybeam) ~ Ice Beam
 

Orcinus Duo

Banned deucer.

Verne (M) @ Exp Share
HP: 37 | EN: 74 | Spe: 56
Ranks: 3/2/4/2
Size: 1 | Weight: 2
Abilities: Hustle, Sniper
Other: -10 eva, Badly Poisoned 2 NR, Confused 1a

Dream Slayer (M) @
HP: 90 | EN: 82 | Spe: 64
Ranks: 2/2/1/2
Size: 1 | Weight: 1
Abilities: Inner Focus
Other: +14%

Dream Slayer uses Aerial Ace -3 en
To crit 8100 no
(6+3+1.5)=10.5
To move 50 yes
Verne uses Focus Energy’d Rock Blast!! -18 en
To hit 8830 yes
Hit times: 9470
(25+1.5)*1.5=39.75

Dream Slayer uses Confuse Ray -5 en
Duration: 9509 (high rolls today, huh)

Dream Slayer uses Aerial Ace -3 en
To crit 1591 no
(6+3+1.5)=10.5
To move 1653 yes
Verne uses Ice Beam -7 en
To crit 976 no
To freeze 1958 no
(10+3)*1.5=19.5

Verne -6 hp


Verne (M) @ Exp Share
HP: 10 | EN: 49 | Spe: 56
Ranks: 3/2/4/2
Size: 1 | Weight: 2
Abilities: Hustle, Sniper
Other: -10 eva, Badly Poisoned 3 NR, Confused 2a

Dream Slayer (M) @
HP: 31 | EN: 71 | Spe: 64
Ranks: 2/2/1/2
Size: 1 | Weight: 1
Abilities: Inner Focus
Other: +14%



Chinchou (F) @ Lucky Egg
HP: 63 | EN: 79 | Spe: 67
Ranks: 1/2/3/2
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate
Other:
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top