Dogfish44 vs. Lyris1035: Big Monster 6 vs. 6 Throwdown (Korski refs)

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Korski

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Battle On!

Arena:

Turtleshell Pond
About as entertaining as the Tourney Arena, in the area out of view there is simply a forest.

Rules:

6 vs. 6 Singles
1-week DQ
Unlimited Chills / Unlimited Recovers
One Ability
No Items
Switch=KO (Switches resulting from Phazing=OK)
Restricted Moves: Bide (Banned) ; Non-Damaging moves which cause Sleep (Banned)

Teams:

Dogfish44:

Grumpig [GRUMPus] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Grumpig
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

EC: 6/6
MC: 0
DC 5/5 - UNLOCKED!

Attacks:
Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)

Extrasensory (*)
Future Sight (*)
Zen Headbutt (*)

Shadow Ball (*)
Taunt (*)
Thunder Wave (*)

DynamicPunch
Psychic
Fire Punch

Walrein [Snooker] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)

EC: 9/9
MC: 0
DC: 4

Type:
Water/Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body (Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW) (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:
Defense Curl
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Signal Beam
Rock Slide
Fissure

Earthquake
Ice Beam
Waterfall

Rest
Aqua Tail
Substitute

Archeops [Rawk] (Male)
Nature: Mild (+1 SpA, -1 Def)

Type: Rock/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Faint-Hearted (English = Defeatist): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Stats:

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 1
DC: N/A

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Quick Guard

Bite
Steel Wing
Head Smash

Smack Down
Earthquake
Hone Claws

Dragon Claw
Protect
Toxic
U-Turn
Taunt
Substitute
Crunch

Zoroark [Honey] (F)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


Stats:

Zoroark
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 105

EC: 6/6
MC: 0
DC: N/A

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Extrasensory
Dark Pulse
Counter

Substitute
Grass Knot
Shadow Ball

Night Daze
Snatch
U-Turn
Hone Claws

Cofagrigus [Cizin] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy (Innate): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

Cofagrigus
HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 30

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind

Imprison
Nasty Plot
Fake Tears

Energy Ball
Psychic
Safeguard

Shadow Ball
Power Split
Curse
Mean Look
Destiny Bond
Scary Face

Raticate [Jerry] (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:

Raticate
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

EC: 6/6
MC: 0
DC: 3

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW) (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Focus Energy
Sucker Punch
Crunch
Assurance

Flame Wheel
Counter
Revenge

Wild Charge
Pluck
Dig

U-Turn
Taunt

Lyris1035:

Zoroark (*) Zorroaaku (F)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
Natue: Naive
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 1 (-)
Spe: 121 (105 * 1.15 = 120.75, which rounds up to 121)(+)

EC: 6/6
MC: 0

Attacks:
U-turn
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze
Agility
Nasty Plot
Torment
Embargo
Night Slash

Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch
Counter

Hone Claws (*)
Shadow Ball (*)
Snarl (*)
Aerial Ace
Flamethrower
Sunny Day

Samurott (*) Aquarai (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
Nature: Naughty
HP: 100
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 70

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Megahorn
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail
Retaliate
Hydro Pump

Hydro Cannon
Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)

Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
Taunt
Dragon Tail
Aerial Ace

Lucario (*) Kari (F)
Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Naive
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90 * 1.15 = 103.5, which rounds up to 104) (+)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Dark Pulse
Quick Attack (*)
Foresight (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Bone Rush
Metal Sound
Me First
Aura Sphere
Dragon Pulse
ExtremeSpeed
Screech (*)
Copycat
Nasty Plot
Reversal (*)
Quick Guard

Agility (*)
Bullet Punch (*)
Vacuum Wave (*)

Magnet Rise
Magic Coat

Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Drain Punch
Retaliate
Psychic

Servine (F)
Nature: Hasty (+15% Speed, +16% Accuracy, -1 Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
Nature: Hasty
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 96 (83 * 1.15 = 95.45, which rounds up to 96.)(+)

EC: 8/9
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain
Gastro Acid
Leaf Storm

Grass Pledge

Mirror Coat
Captivate
Sweet Scent
Iron Tail

Attract
Protect
Aerial Ace
Solarbeam

Zebstrika Zeburaika (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Rash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 116

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility

Double Kick
Me First
Shock Wave

Toxic
Light Screen
Charge Beam
Volt Switch

Scratchet (F)
Nature: Hasty (+15% Speed, +5% Accuracy, -1 Def)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 1
SpD: Rank 3
Spe: 46 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Confuse Ray
Stealth Rock
Yawn

Taunt
Safeguard
Brick Break

Dogfish44 releases Pokemon + Ability --> Lyris1035 releases Pokemon + Ability + Actions --> Dogfish44 issues Actions --> Korski refs
 
Let's go, my Kario (ignore the o, please)!
Magnet Rise ~ Work Up ~ Brick Break
If "Walrein" uses Counter A3, use Aura Sphere A3.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Snooker, this infidel is rude. Let's teach it a lesson.

Encore ~ Substitute (15 HP) ~ Waterfall
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Walrein
HP: 110
Energy: 100
Boosts: None
Other: None

VS.

Poke: Lucario
HP: 100
Energy: 100
Boosts: None
Other: None

Field Effects: None

--------------------

Alright we’ve got an enormous brawl to complete here, so let’s get moving! Dogfish44 sends out Snooker the Walrein to face off with Lyris1035’s Kari the Lucario!

Kari instantly pulls up some Magnetic energy and Rises off the ground to avoid potential devastating Ground attacks! Snooker thinks the move looks pretty funny, so it calls for an Encore! Kari keeps trying to rise above the ground in vain while Snooker works up a 15 HP Substitute! Snooker follows up with some offensive presence and a Waterfall attack while Kari settles down from its flattering show of Magnet Rises!

--------------------

Action 1:

Lucario: Magnet Rise (-5 energy, Lucario immune to seismic moves for 6 Actions)
Walrein: Encore (-10 energy, Lucario Encored for 2 Actions)

Action 2:

Lucario: Magnet Rise (fails, -5 energy)
Walrein: Substitute [15 HP] (-15 HP, -12 energy)

Action 3:

Lucario: Magnet Rise (fails, -5 energy)
Walrein: Waterfall (11 damage, -5 energy, crit fails)

~ROUND 1 ENDS~

Poke: Walrein
HP: 95
Energy: 73
Boosts: None
Other: Substitute (15 HP)

VS.

Poke: Lucario
HP: 89
Energy: 85
Boosts: None
Other: Cannot be Encored (1 Action), Magnet Rise (3 Actions)

Field Effects: None

Dogfish44 --> Lyris1035 --> Korski
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
That's gonna be one angry Lucario right about now.

Anyway Snooker, good job! Now then, this round might hurt, but it'll be worth it.

Aqua Tail ~ Waterfall ~ Aqua Tail

Should it try to use Counter, I want you to instead use Water Gun on that action.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Walrein
HP: 95
Energy: 73
Boosts: None
Other: Substitute (15 HP)

VS.

Poke: Lucario
HP: 89
Energy: 85
Boosts: None
Other: Cannot be Encored (1 Action), Magnet Rise (3 Actions)

Field Effects: None

--------------------

Now that Kari is done fooling around, it gets all Worked Up and eats an Aqua Tail in response! Kari then finally gets on the offensive with an Aura Sphere that demolishes Snooker's Substitute, but has to take a second Waterfall in order to do so. Finally, full-on offense happens as Kari nails Snooker with a Brick Break while Snooker hits back with another Aqua Tail!

--------------------

Action 1:

Lucario: Work Up (-7 energy, +1 Atk/Spa for 4 Actions)
Walrein: Aqua Tail (12 damage, -6 energy, crit fails)

Action 2:

Lucario: Aura Sphere (15 damage [Substitute], -6 energy, Sub breaks)
Walrein: Waterfall (11 damage, -5 energy, crit fails)

Action 3:

Lucario: Brick Break (21 damage, -5 energy, crit fails)
Walrein: Aqua Tail (12 damage, -6 energy, crit fails)

~ROUND 2 ENDS~

Poke: Walrein
HP: 74
Energy: 56
Boosts: None
Other: None

VS.

Poke: Lucario
HP: 54
Energy: 67
Boosts: +1 Atk/SpA (2 Actions)
Other: None

Field Effects: None

Lyris1035 --> Dogfish44 --> Korski
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Walrein
HP: 74
Energy: 56
Boosts: None
Other: None

VS.

Poke: Lucario
HP: 54
Energy: 67
Boosts: +1 Atk/SpA (2 Actions)
Other: None

Field Effects: None

--------------------

Kari does that Magnet Rise back in the air, and Snooker takes the opportunity to make a big nasty 25 HP Substitute! Kari then goes to work trying to break the Sub with a Brick Break while Snooker jumps out and connects with another Waterfall! Kari launches a huge Aura Sphere that finally destroys Snooker's Sub! Snooker dashes through the shrapnel and lands a final Aqua Tail that knocks Kari back a step!

--------------------

Action 1:

Lucario: Magnet Rise (-5 energy, Lucario immune to seismic attacks for 6 Actions)
Walrein: Substitute [25 HP] (-25 HP, -24 energy)

Action 2:

Lucario: Brick Break (21 damage [Substitute], -5 energy, crit fails)
Walrein: Waterfall (11 damage, -5 energy, crit fails)

Action 3:

Lucario: Aura Sphere (4 damage [Substitute], -6 energy, crit fails, Sub breaks)
Walrein: Aqua Tail (12 damage, -6 energy, crit fails)

~ROUND 3 ENDS~

Poke: Walrein
HP: 49
Energy: 21
Boosts: None
Other: None

VS.

Poke: Lucario
HP: 31
Energy: 51
Boosts: None
Other: Magnet Rise (3 Actions)

Field Effects: None

Dogfish44 --> Lyris1035 --> Korski
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 4 BEGINS~

Poke: Walrein
HP: 49
Energy: 21
Boosts: None
Other: None

VS.

Poke: Lucario
HP: 31
Energy: 51
Boosts: None
Other: Magnet Rise (3 Actions)

Field Effects: None

--------------------

Kari nails Snooker with a big Drain Punch before Snooker plays strange tactics by attempting to make a Substitute and fainting from energy loss in the process!

--------------------

Action 1:

Lucario: Drain Punch (19 damage, +10 HP, -11 energy, crit fails)
Walrein: Substitute [25 HP] (-25 HP, -21 energy, faints)

~ROUND 4 ENDS~

Poke: Walrein
HP: 5
Energy: 0
Boosts: Done
Other: Gone

VS.

Poke: Lucario
HP: 41
Energy: 40
Boosts: None
Other: Magnet Rise (3 Actions)

Field Effects: None

Dogfish44 releases new Pokemon + Ability --> Lyris1035 issues Actions --> Dogfish44 issues Actions --> Korski refs
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
No, I didn't want you to be able to pick up any more Drain Punches/Focus Punches ^.^

Hence, I suicided to make you waste a couple of moments. Cizin, My Cofagrigus with Mummy, let's go!
 
OK, Open by Copycatting the Substitute 25, then Dark Pulse, and close the round with a Chill. (shouldn't I have 40 energy?)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
You DO have 40 EN...

Begin with a Protect to mess up that Copycat. Then Will-O-Wisp, then Psychic
 
Dogfish, I know, I was talking about Walrein, not your current Pokemon. Read:
Data Audit said:
The Pokemon thinks about the last attack and repeats it exactly, duplicating the attack, but letting you choose a new target for the move. This move will fail if Copycat is the first move used in the battle, the last used move was Copycat, or the attack requires more energy than the user has. Charge-up actions and priority are ignored for a move copied by Copycat; all of its effects execute immediately when Copycat is used. (eg. If Copycat copies Revenge, it executes immediately. Likewise, if it copies Sky Attack, both the charge and the damage happen at once, and thus the move cannot be stopped by multi-hit attacks)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

Poke: Cofagrigus
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Lucario
HP: 41
Energy: 40
Boosts: None
Other: Magnet Rise (3 Actions)

Field Effects: None

--------------------

Cyzin the Cofagrigus hits the pond to avenge the loss of Snooker, but is instantly threatened be Kari and throws up a Protective barrier! Kari tries to Copycat the last move used and built up a Protective wall of its own! Dumb! Deciding to just stick to offense, Kari hits Cyzin with a Dark Pulse before it gets struck with a Will-o-Wisp that gives it 2nd-degree Burns! Kari's feeling wiped out, so it chills while Cyzin gets on the offensive with a Psychic!

--------------------

Action 1:

Cofagrigus: Protect (-7 energy)
Lucario: Copycat [Protect] (-9 energy)

Action 2:

Lucario: Dark Pulse (10 damage, -5 energy, crit fails, flinch fails)
Cofagrigus: Will-o-Wisp (-7 energy, Lucario 2nd-degree Burned)

End of Action: Burn (Lucario -2 HP)

Action 3:

Lucario: Chill (+12 energy)
Cofagrigus: Psychic (11 damage, -7 energy, crit fails)

End of Action: Burn (Lucario -2 HP)

~ROUND 5 ENDS~

Poke: Cofagrigus
HP: 80
Energy: 79
Boosts: None
Other: None

VS.

Poke: Lucario
HP: 28
Energy: 38
Boosts: None
Other: 2nd-degree Burned

Field Effects: None

Dogfish44 --> Lyris1035 --> Korski
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 6 BEGINS~

Poke: Cofagrigus
HP: 80
Energy: 79
Boosts: None
Other: None

VS.

Poke: Lucario
HP: 28
Energy: 38
Boosts: None
Other: 2nd-degree Burns

Field Effects: None

-------------------

Kari perks up its mind to Detect Cyzin's incoming Hex attack! Kari follows it up with a Dark Pulse that hits with such creepy, dark intensity that it causes Cyzin to flinch! Kari then uses its mental powers of Foresight to lock-on to Cyzin and make it unable to evade! Cyzin then connects with a Hex that does good damage despite being resisted!

-------------------

Action 1:

Lucario: Detect (-10 energy)
Cofagrigus: Hex (0 damage, -6 energy)

End of Action: Burn (Lucario -2 HP)

Action 2:

Lucario: Dark Pulse (10 damage, -6 energy, crit fails, flinch successful)
Cofagrigus: Flinch'd

End of Action: Burn (Lucario -2 HP)

Action 3:

Lucario: Foresight (-6 energy, Cofagrigus locked onto for 6 Actions)
Cofagrigus: Hex (10 damage, -6 energy, crit fails)

End of Action: Burn (Lucario -2 HP)

~ROUND 6 ENDS~

Poke: Cofagrigus
HP: 70
Energy: 67
Boosts: None
Other: None

VS.

Poke: Lucario
HP: 12
Energy: 16
Boosts: None
Other: 2nd-degree Burned, locked onto Cofagrigus for 6 Actions)

Field Effects: None

Lyris1035 --> Dogfish44 --> Korski
 
Drain Punch ~ Chill ~ Dark Pulse
Oh and Lucario's ability is Inner Focus, I keep forgetting to tell you.
My HP should be 18, right?
 
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