





ello, I stumbled into DPP NU a year or two-ish-idk back during the first DPPPPPPPPPPPPPL where my teammates crushed the competition with no difficulty on the back of Donphantastic. I personally enjoyed the tier a fair bit, I think it's stupid as fuck but I think it's stupid as fuck in a good way, I have fun playing it in ways I haven't felt w mons in quite a while. The fact that obviously I'm pretty much limited to a certain amount of games per year probably makes it more memorable and fun for me because I can't bash my head into a wall with how frustrating mons is while playing it too often... considering the only opportunities to get games in this tier is p much just NUPL and Classic, including friendlies tbh lmao.
This team is being presented to the RMT subforum because Donphantastic and I built this team together in discord DMs one day while we were waiting for our opponents to be revealed in NUPL a handful of months back, and ever since the team has dominated without difficult very consistently. In both tour games and tests.
This was so much the case that up until literally like some hours ago the only time I could recall the team not winning was in a MIRROR matchup vs. donny, where we fuckin TIED, team literally allergic to losing.
Building Process


Basically donald peter and I just wanted a Glalie offense to spam, and that was the foundation we tried to build upon. Obviously add things that abused hazards and had offensive pressure, etc etc. Main mon of substance beyond just a lead hazard setter that we were interested in exploring was Electrode, so we tried to do the rest with that in mind.




We pretty much decided blimp was near mandatory with such a brittle and easy to pressure first two mons, this is pretty much our "defensive backbone". Obviously it's not actually a defensive backbone, it just gives us the bare minimum amount of utility for the team to function in the tier in less than ideal circumstances, good example: lead zard, lead medi, etc. Regigod is the best mon in the tier and I don't think it's up for debate, boom makes it more than viable on a team this offensive despite it's presence primarily being for more utility purposes, it obviously gives rocks and it is able to blanket check a lot of things early on (zard, blim, even more neutral shit like mane/trode). Blim I think is an amazing mon in the meta, it has a ton of utility whilst being an extremely reliable end-game wincon. It is rare I don't have at least some level of hope to pull out a W when blim is unrevealed and it's late into the game, it gives us a spinblocker, blanket soft fighting answer, and a good wincon.






Rounding the team out we have some hard hitters that I think hit the things the team needs. Shiftry is basically there as an emergency prio user and more importantly a Slowking abuser, also smth that forces out Regirock and is threatening is extremely powerful with Glalie lead. Being a Slowking/Dusclops/Sableye abuser is basically the big + here and reason for it being an important slot on the team, realistically it's strong here bc it's STAB combo and power w LO and boom is just extremely threatening in this tier, and I like it a lot as a mon on builds like this. Medicham is another hard hitter, again it synergizes pretty well with Glalie lead specifically. It's got priority and is another super-soft check to fighters which takes some weight off of Blim's back if it is the best shot at a late-game wincon, especially since medi is extremely good at breaking early. Synergizes well with Shiftry and Drifblim as well quite a bit by making Dark types' lives more difficult... also forgot to mention but don't wanna revise the whole paragraph but Shiftry also deters a STAB locked scarf mane which is important here!
In-Depth

Glalie @ Lum Berry
Ability: Inner Focus
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Icy Wind
- Spikes
- Explosion
- Taunt
Ability: Inner Focus
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Icy Wind
- Spikes
- Explosion
- Taunt

Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 172 Def / 136 SpA / 12 SpD / 176 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Calm Mind
- Substitute
- Shadow Ball
- Hidden Power [Ground]
Ability: Unburden
EVs: 12 HP / 172 Def / 136 SpA / 12 SpD / 176 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Calm Mind
- Substitute
- Shadow Ball
- Hidden Power [Ground]

Electrode @ Life Orb
Ability: Soundproof
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 2 Atk / 30 Def / 30 SpA
- Substitute
- Thunderbolt
- Hidden Power [Water]
- Signal Beam
Ability: Soundproof
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 2 Atk / 30 Def / 30 SpA
- Substitute
- Thunderbolt
- Hidden Power [Water]
- Signal Beam

Regirock @ Chople Berry
Ability: Clear Body
EVs: 252 HP / 192 Atk / 64 Spe
Adamant Nature
- Stealth Rock
- Rock Slide
- Explosion
- Earthquake
Ability: Clear Body
EVs: 252 HP / 192 Atk / 64 Spe
Adamant Nature
- Stealth Rock
- Rock Slide
- Explosion
- Earthquake

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Leaf Storm
- Dark Pulse
- Sucker Punch
- Explosion
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Leaf Storm
- Dark Pulse
- Sucker Punch
- Explosion

Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Zen Headbutt
- Bullet Punch
- Thunder Punch
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Zen Headbutt
- Bullet Punch
- Thunder Punch
Glalie @ Lum Berry
Ability: Inner Focus
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Icy Wind
- Spikes
- Explosion
- Taunt
Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 172 Def / 136 SpA / 12 SpD / 176 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Calm Mind
- Substitute
- Shadow Ball
- Hidden Power [Ground]
Electrode @ Life Orb
Ability: Soundproof
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 2 Atk / 30 Def / 30 SpA
- Substitute
- Thunderbolt
- Hidden Power [Water]
- Signal Beam
Regirock @ Chople Berry
Ability: Clear Body
EVs: 252 HP / 192 Atk / 64 Spe
Adamant Nature
- Stealth Rock
- Rock Slide
- Explosion
- Earthquake
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Leaf Storm
- Dark Pulse
- Sucker Punch
- Explosion
Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Zen Headbutt
- Bullet Punch
- Thunder Punch
Ability: Inner Focus
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Icy Wind
- Spikes
- Explosion
- Taunt
Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 172 Def / 136 SpA / 12 SpD / 176 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Calm Mind
- Substitute
- Shadow Ball
- Hidden Power [Ground]
Electrode @ Life Orb
Ability: Soundproof
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 2 Atk / 30 Def / 30 SpA
- Substitute
- Thunderbolt
- Hidden Power [Water]
- Signal Beam
Regirock @ Chople Berry
Ability: Clear Body
EVs: 252 HP / 192 Atk / 64 Spe
Adamant Nature
- Stealth Rock
- Rock Slide
- Explosion
- Earthquake
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Leaf Storm
- Dark Pulse
- Sucker Punch
- Explosion
Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Zen Headbutt
- Bullet Punch
- Thunder Punch
Replays
DPP NU Cup vs. Neomon (W).
https://replay.pokemonshowdown.com/gen4nu-1652912022-9cn1kp3avr9fqcwh4wolivzmi3o159tpw
DPP NU Cup vs. Phoopes (W).
https://replay.pokemonshowdown.com/gen4nu-1662081613-1ynt2tvatz6qx8i72wsktccmpghelsgpw
DPP NU Cup vs. MrSoup (W).
https://replay.pokemonshowdown.com/gen4nu-1663739083-sq4e1uf54fbsdd4vem8dtkd5k18hypcpw
DPP NU Cup vs. Shing'n Streets (L)
https://replay.pokemonshowdown.com/smogtours-gen4nu-649821
2022 NUPL vs. Staxi (W).
https://replay.pokemonshowdown.com/smogtours-gen4nu-631661
some random game (W).
https://replay.pokemonshowdown.com/gen4nu-1588616817-wf3tpavh87nalytfdl9menaive5nilvpw
fatlordgodman vs. Ara (W).
https://replay.pokemonshowdown.com/smogtours-gen4nu-694315
Closing Thoughts
Ultimately I think this team is what best represents my enjoyment of the tier, although the tier is top heavy (regiking, etc), I believe there is a decent amount of room to explore and use what you wanna use. Donny and I love this team and figured it's time to retire it after it was passed around a little without us knowing and it generally being extremely successful, test games were completely unloseable with this six I really wish I saved more of the games, especially the mirror mu that tied, it might be under a diff name or smth but I can't find it and I'm too lazy to search across alts.
Hope this tier continues to grow and at least one or two people read this and become interested in investing even a few minutes into learning/playing the tier. It's an interesting one for sure that I think is worth it if you enjoy tom foolery.
s/os Donphantastic
s/o Beraldinho for representing the tier well
shiloh for being my buddy
Expulso for letting me play this tier last nupl and more
s/o Barclay's Chazz Tomb
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