Completed Don't bring a knife to a gun battle

TMan87

We shall bow to neither master nor god
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Rules said:
3v3 Singles (Stage 2*-3*)
Items: OFF
DQ: 48 Hours
Switch = OK
First rule: Coinflip
All other standard rules apply.
Team SlowAndBruh
:ss/amoonguss:
Amoonguss [Forest] (Female)
Stage 2*
Types:
/


Abilities:
Effect Spore / Regenerator (H)

Nature: Serious (+None, -None)

Stats:
HP: 100
Atk: 6
Def: 5
SpA: 6
SpD: 6
Spe: 30
Size Class: 1
Weight Class: 2

Attacks (23):
Absorb
Astonish
Bide
Body Slam
Clear Smog
Defense Curl
Endure
Feint Attack
Gastro Acid
Giga Drain
Growth
Ingrain
Mega Drain
Poison Powder
Rage Powder
Rollout
Solar Beam
Spore
Stun Spore
Sweet Scent
Synthesis
Toxic
Worry Seed
:ss/kirlia:
Kirlia [Lust] (Male)
Stage 2*
Types:
/


Abilities:
Synchronize / Trace / Telepathy (H)

Nature: Serious (+None, -None)

Stats:
HP: 75
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 50
Size Class: 1
Weight Class: 2

Attacks (33):
Ally Switch
Calm Mind
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Future Sight
Growl
Grudge
Heal Pulse
Hypnosis
Imprison
Knock Off
Life Dew
Lucky Chant
Magical Leaf
Mean Look
Memento
Misty Terrain
Psybeam
Psychic
Shadow Sneak
Skill Swap
Stored Power
Synchronoise
Teleport
Will-O-Wisp
:ss/sliggoo:
Sliggoo [Latex] (Female)
Stage 2*
Types:


Abilities:
Sap Sipper / Hydration / Gooey (H)

Nature: Serious (+None, -None)

Stats:
HP: 85
Atk: 6
Def: 4
SpA: 6
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 2

Attacks (21):
Absorb
Acid Armor
Acid Spray
Bide
Body Slam
Bubble
Counter
Curse
Dragon Breath
Dragon Pulse
Endure
Flail
Iron Tail
Life Dew
Muddy Water
Poison Tail
Protect
Rain Dance
Tackle
Water Gun
Water Pulse

Team かたわれ時

Kiss [♀] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground

[Abilities]

Hustle
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by two (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

One of the more talkative members of the team, Kiss is always in high spirits, regardless of the situation, and always assumes the best. Her contagious goodwill can even affect the most grouchy members of the team, and this strength can unite the team in the harshest circumstances. Most of the time though, the members have to put up with her chatty nature and juvenile antics.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80

Size class: 3
Weight class: 3

[Moves]
View attachment 227972
Aerial Ace
Body Slam

Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch

Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck
Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing

Zap Cannon
Zen Headbutt

View attachment 227971
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam

Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]

Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire

Natural Gift
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse

View attachment 263973
After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure

Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen

Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect

Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick

Uproar
Wish
Work Up
Yawn

Steven Metagross [Stage: 3]
Type: Steel / Psychic
Hidden Power Type: Water

[Abilities]

Clear Body
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Cold and calculating, the robotic mind of Steven frightens some members of the team, as he emotionlessly analyses the best course of action. A computational error during his birth resulted in subpar computational skills compared to other Metagrosses, but even this weakened strategic mind fights excellently well.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Speed: 70

Size Class: 4
Weight Class: 9 [5]

[Moves]
View attachment 227972
Aerial Ace
Brick Break
Bulldoze
Bullet Punch

Cut
Facade
Frustration
Earthquake
Explosion

Giga Impact
Gyro Ball
Hammer Arm
Metal Claw
Meteor Mash
Natural Gift
Power-Up-Punch
Pursuit

Return
Rock Slide
Rock Smash
Rock Tomb
Strength
Take Down
Zen Headbutt

View attachment 227971
Confusion
Grass Knot
Flash Cannon
Hidden Power [Water]
Hyper Beam
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Sludge Bomb

View attachment 263973
Agility
Confide
Double Team
Endure

Flash
Hone Claws
Iron Defense
Light Screen
Magnet Rise

Miracle Eye
Protect
Psych Up
Rain Dance
Reflect
Rest
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute

Sunny Day
Swagger
Telekinesis
Toxic

Devoir [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]

Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

If there is one Pokemon who would be the leader of this group, it would be Devoir. A natural leader, Devoir has a knack for delegation, and can easily grasp the entire picture. Her cold, sequential methodology and attention to detail perfectly complements her skills. She has never been caught late, and her calculating mind and no discernible display of emotion most of the time has caused her to be described as emotionless and cold-hearted. Despite this, she cares deeply for her friends, which is everyone she has ever met.
Another nickname of hers is "Voir", the farsighted. She has a slight Kalosian accent, although why that may be is unknown.

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt

View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater

Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire
Natural Gift
Psybeam
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room

I-It looks like our friend Snom has decided to fully embrace stat superiority here by bringing three very good Pokémon against SlowAndBruh's stage 2 Pokémon. At least the latter will have a taste of the power a Gardevior brings...?
Still, that's one hell of a power difference. What are you going to do against Metagross?


Coinflip: 1-5000: かたわれ時 | 5001-10000: SlowAndBruh
9356 ==> SlowAndBruh!
SlowAndBruh sends out
かたわれ時 sends out and orders
SlowAndBruh orders
I ref
 
The last time we fought Stage 2s we lost.
:gardevoir: But that was different there was an arena--
I shall not lose again! We shall be certain.
Well, hopefully we won't lose?
Voir show our cute little snail your dance!

:sm/gardevoir:
Trace: Gooey
Moonblast ~ Dazzling Gleam ~ Moonblast
IF
Bide, THEN initiate action string Calm Mind ~ Substitute [15] ~ Toxic.
IF successful P/E, THEN Calm Mind first instance, Substitute [15] second instance, Toxic third instance, pushing back each time.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 1:

Sap Sipper/Hydration/Gooey
85/100
6/4/6/8/60
Status: OK!​
//VS//

Synchronize/Trace/Telepathy
85/100
5/5/9/8/80
Status: OK!



Batlle calcs said:
7293, 8826, 4568, 6170, 753, 811, 5700, 752, 8406, 8913

Gardevoir Traced Gooey! (6a)
-5 EN

1st action

Sliggoo used Protect!
Ready to protect itself
-7 EN

Gardevoir used Calm Mind!
Gardevoir's Special Attack rose!
Gardevoir's Special Defense rose!
-6 EN

2nd action

Gardevoir used Moonblast!
Crit: 7293 (400) No
Effect: 8826 (2880) No
Damage: (10[BAP]+3[STAB]+1[stat diff])*1.5+(2) = 23
-6 EN

Sliggoo used Rain Dance!
It started to rain! (4r)
-10 EN

3rd action

Gardevoir used Dazzling Gleam!
Crit: 4568 (400) No
Damage: (8[BAP]+3[STAB]+1[stat diff])*1.5+(2) = 20
-5 EN

Sliggoo used Muddy Water!
Hit: 6170 (8160) Yes
Crit: 753 (400) No
Effect: 811 (2880) No
Damage: (9[BAP]+3[rain]-2[stat diff])*1-(2) = 8
Gardevoir's Accuracy dropped!
-7 EN
Summary said:
Sliggoo HP: 85 ==> 42
Sliggoo EN: 100 ==> 86
Gardevoir HP: 85 ==> 77
Gardevoir EN: 100 ==> 78
FIELD
Rain (3r)



Sap Sipper/Hydration/Gooey
42/86
6/4/6/8/60
Status: OK!​
//VS//

Synchronize/Gooey/Telepathy
77/78
5/5/9/8/80
Status: +1 SpA, +1 SpD, -1 Acc, Trancing (3a)

The match doesn't start well for SlowAndBruh, whose Sliggoo is pitted against a Gardevoir! Trying to gain time, the snail sets up rain, but is hit hard in the process with devastating Fairy-type attacks! A stroke of luck means Gardevoir's Accuracy is decreased, leaving a small window of opportunity. To switch, or not to switch? That is the question!

SlowAndBruh orders
かたわれ時 orders
I ref
 
Should be legal! You can only switch on first order, which you have.
I can handle Sliggoo with Togekiss I think, and second order is still an advantage...

Counterswitch declined
 

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