Ehmcee
A Spoopy Ghost
Double Ground Stall
Built this team in mind of trying to make a usable stall team in the current hyper offensive metagame, which i believe i accomplished to some success, here's a brief analysis on each mon.
Clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Heal Bell
- Moonblast
Clefable acts as our main check for the omnipresent Urshifu, with defense investment to avoid taking too much from it's dark and fighting coverage.
Initially ran Thunder over Heal Bell, but removing status from this team is extremely useful, especially for landorus-therian and mandibuzz, which want to spread status themselves without having to fear getting toxiced, it also heavily cripples Spectrier's sweeping ability, which usually relies on multiple pokemon being statused.
Is also a way to reliably set up rocks while being able to switch into hazards safely, sponge up status as well as being immune to sandstorm.
Landorus-T
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Earthquake
- Knock Off
- U-turn
- Toxic
Landorus acts as a fairly reliable lead, but that's somewhat prone to getting chipped during the match, due to a lack of recovery.
Landorus is able to disrupt multiple mons with the combination of knock off and toxic, as well as threatening mons with earthquake and being able to pivot out.
It mainly acts as a check to offensive Landorus T's as well as Cinderace and Garchomp.
Ferrothorn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
Ferrothorn is another hazard setter, as well as being the team's water type check.
It's able to reliably come in and threaten Tapu Fini, which otherwise terrorises this team, as well as being able to disrupt with knock off and leech seed.
Being a physically defensive toxic immunity is also useful, since galarian slowking cannot fill that role.
Hippowdon
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Hippowdon is one of the main stars of the team, setting up sandstorm is extremely valuable for it's gradual chip damage as well as having access to rocks.
Whirlwind is great for stacking up hazards damage, and not allowing a defogger to come in, or even pick off a sweeper at low health, it also even takes care of setup sweepers which is a godsend for stall teams.
It is the main check for setup magearna, as well as dealing very well with substitute spectrier, forcing it to take a lot of damage with the combination of stealth rock, substitute damage and sandstorm denying lefties recovery, while being able to just phaze it away.
Hippowdon is also great since it counteracts rain teams halting progress for a lot of mons since they'll have trouble taking down the team without rain.
Mandibuzz
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Toxic
- Foul Play
- Defog
Mandibuzz acts as the team's defogger, and holds boots to be immune to rocks as well as the ability to be immune to sand damage.
Toxic is so mandibuzz can be much more agressive, since pivoting isn't as big of a deal on this team, which is why u-turn is not present.
Mandibuzz acts as the team's choiced spectrier check, as well as still being able to roost in front of pokemon like cinderace, and threaten mons that can SD like garchomp and Landorus-T with a Foul Play.
It's also our main switchin into Rillaboom.
Galarian Slowking
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Sludge Bomb
- Future Sight
- Scald
Galarian Slowking acts as a phenomenal special wall that isn't affected by toxic, as well as being able to come in many times in one game.
Future sight allows it to put pressure on the opposing side to take a lot of chip damage when combined with hazards and sandstorm, as well as having the ability to spread status with sludge bomb and scald.
It acts as the team's main Specs Magearna check, being able to easily tank it's moves, and doesn't mind receiving a choice specs.
Importable:
https://pokepast.es/592c82f4d2adfc50
Threatlist
Opposing clefable's are very hard to chip down, as slowking is generally the only way to pressure them, and the calm mind set is extremely problematic since it essentially forces me to fish for crits with slowking.
One Belly Drum, and it's pretty much over.
Specs Tapu lele can become a problem to switch into, and essentially becoming a guessing game if it's either using moonblast, mystical fire or psyshock, and i have to guess accordingly, at the risk of losing a mon by switching in slowking, mandibuzz or ferrothorn.
I'm up for critisicm ans possible changes!
Built this team in mind of trying to make a usable stall team in the current hyper offensive metagame, which i believe i accomplished to some success, here's a brief analysis on each mon.
Clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Heal Bell
- Moonblast
Clefable acts as our main check for the omnipresent Urshifu, with defense investment to avoid taking too much from it's dark and fighting coverage.
Initially ran Thunder over Heal Bell, but removing status from this team is extremely useful, especially for landorus-therian and mandibuzz, which want to spread status themselves without having to fear getting toxiced, it also heavily cripples Spectrier's sweeping ability, which usually relies on multiple pokemon being statused.
Is also a way to reliably set up rocks while being able to switch into hazards safely, sponge up status as well as being immune to sandstorm.
Landorus-T
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 168 Def / 88 Spe
Impish Nature
- Earthquake
- Knock Off
- U-turn
- Toxic
Landorus acts as a fairly reliable lead, but that's somewhat prone to getting chipped during the match, due to a lack of recovery.
Landorus is able to disrupt multiple mons with the combination of knock off and toxic, as well as threatening mons with earthquake and being able to pivot out.
It mainly acts as a check to offensive Landorus T's as well as Cinderace and Garchomp.
Ferrothorn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
Ferrothorn is another hazard setter, as well as being the team's water type check.
It's able to reliably come in and threaten Tapu Fini, which otherwise terrorises this team, as well as being able to disrupt with knock off and leech seed.
Being a physically defensive toxic immunity is also useful, since galarian slowking cannot fill that role.
Hippowdon
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Hippowdon is one of the main stars of the team, setting up sandstorm is extremely valuable for it's gradual chip damage as well as having access to rocks.
Whirlwind is great for stacking up hazards damage, and not allowing a defogger to come in, or even pick off a sweeper at low health, it also even takes care of setup sweepers which is a godsend for stall teams.
It is the main check for setup magearna, as well as dealing very well with substitute spectrier, forcing it to take a lot of damage with the combination of stealth rock, substitute damage and sandstorm denying lefties recovery, while being able to just phaze it away.
Hippowdon is also great since it counteracts rain teams halting progress for a lot of mons since they'll have trouble taking down the team without rain.
Mandibuzz
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Toxic
- Foul Play
- Defog
Mandibuzz acts as the team's defogger, and holds boots to be immune to rocks as well as the ability to be immune to sand damage.
Toxic is so mandibuzz can be much more agressive, since pivoting isn't as big of a deal on this team, which is why u-turn is not present.
Mandibuzz acts as the team's choiced spectrier check, as well as still being able to roost in front of pokemon like cinderace, and threaten mons that can SD like garchomp and Landorus-T with a Foul Play.
It's also our main switchin into Rillaboom.
Galarian Slowking
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Sludge Bomb
- Future Sight
- Scald
Galarian Slowking acts as a phenomenal special wall that isn't affected by toxic, as well as being able to come in many times in one game.
Future sight allows it to put pressure on the opposing side to take a lot of chip damage when combined with hazards and sandstorm, as well as having the ability to spread status with sludge bomb and scald.
It acts as the team's main Specs Magearna check, being able to easily tank it's moves, and doesn't mind receiving a choice specs.
Importable:
https://pokepast.es/592c82f4d2adfc50
Threatlist
Opposing clefable's are very hard to chip down, as slowking is generally the only way to pressure them, and the calm mind set is extremely problematic since it essentially forces me to fish for crits with slowking.
One Belly Drum, and it's pretty much over.
Specs Tapu lele can become a problem to switch into, and essentially becoming a guessing game if it's either using moonblast, mystical fire or psyshock, and i have to guess accordingly, at the risk of losing a mon by switching in slowking, mandibuzz or ferrothorn.
I'm up for critisicm ans possible changes!