POSTGAME
The INTENDED setup:
Lynchpins would hide, while the doublepins/back-up pins would use either their mole powers or their ability to be bodyguarded to be active. Before roles, If the village had the worst of luck EXCEPT that the village never split but perfect lynching, they would barely win. Part of the game was working around the moles and millers (with Roy and Dresden being placed to mitigate this, and another part was that the villages had recovery roles that are more traditionally mafia. The village would conserve these until they were getting behind or until they identified multiple mafia.
What happened:
The village doublepins waited until it was too late. Steven Snype misled the village and somehow got almost everyone to claim to him. Dresden got randinspected while disguising as the Watcher, which got him quickly killed off. I said I randomized the roles, but people STILL nametargeted like mad, and the village shot itself in the foot two nights in a row. Not a single harmful village action targeted the mafia when they randed N0, by the way. Villagers, if you have a harmful role, DO NOT RAND IT on N0. Wait until you have information. Seriously not obeying that guideline crippled the village.
Jalmont tried to salvage things, but the then-too-apathetic village was a little too much for him to overcome. If he'd gotten Snype lynched instead of himself, the village might have had a chance.
The lynch changing was a safeguard vs stagnation, and when there's two minor villages instead of one bigger village, is it really the setup for a lynch? Villages had many roles that functioned best as recovery, while the mafia started strong and were supposed to get weaker. Also, if the recovery roles died, and villages were equal at the end, it would be a stalemate.
Note:
The mafia was built as follows: Dragons are defensive, Fairies are a little more of attackers.
__________
Problems:
Atrocious Village play early-game (lots of people honestly claiming important roles to someone who didn't back it up at all, or in one case pubclaiming a BG role).
The lynch->elected kills twist was not as well-designed as it should have been
The game was balanced around Dresden having to hide, and not lead directly. This prevented me from using the better aliases system. It should instead have been balanced around Dresden leading behind an alias. Nametargeting abounded, despite mostly-randomized roles.
Maybe I should have nerfed mafia killing power, but really, the mafia strongly deserved this win.
___________
MVP: Steven Snype, for getting almost all of the village information and making sure that the village recovery roles died first.
The INTENDED setup:
Lynchpins would hide, while the doublepins/back-up pins would use either their mole powers or their ability to be bodyguarded to be active. Before roles, If the village had the worst of luck EXCEPT that the village never split but perfect lynching, they would barely win. Part of the game was working around the moles and millers (with Roy and Dresden being placed to mitigate this, and another part was that the villages had recovery roles that are more traditionally mafia. The village would conserve these until they were getting behind or until they identified multiple mafia.
What happened:
The village doublepins waited until it was too late. Steven Snype misled the village and somehow got almost everyone to claim to him. Dresden got randinspected while disguising as the Watcher, which got him quickly killed off. I said I randomized the roles, but people STILL nametargeted like mad, and the village shot itself in the foot two nights in a row. Not a single harmful village action targeted the mafia when they randed N0, by the way. Villagers, if you have a harmful role, DO NOT RAND IT on N0. Wait until you have information. Seriously not obeying that guideline crippled the village.
Jalmont tried to salvage things, but the then-too-apathetic village was a little too much for him to overcome. If he'd gotten Snype lynched instead of himself, the village might have had a chance.
The lynch changing was a safeguard vs stagnation, and when there's two minor villages instead of one bigger village, is it really the setup for a lynch? Villages had many roles that functioned best as recovery, while the mafia started strong and were supposed to get weaker. Also, if the recovery roles died, and villages were equal at the end, it would be a stalemate.
Note:
The mafia was built as follows: Dragons are defensive, Fairies are a little more of attackers.
__________
Problems:
Atrocious Village play early-game (lots of people honestly claiming important roles to someone who didn't back it up at all, or in one case pubclaiming a BG role).
The lynch->elected kills twist was not as well-designed as it should have been
The game was balanced around Dresden having to hide, and not lead directly. This prevented me from using the better aliases system. It should instead have been balanced around Dresden leading behind an alias. Nametargeting abounded, despite mostly-randomized roles.
Maybe I should have nerfed mafia killing power, but really, the mafia strongly deserved this win.
___________
MVP: Steven Snype, for getting almost all of the village information and making sure that the village recovery roles died first.