Well 4th Gen is basically over by now, but due to its continuing influence in major tournaments and my own preference for it, I’m not going to be quitting it any time soon. I build teams almost daily and have quite a collection, but I decided to post this one because it has some underrated sets and I’m rather fond of it. My last RMT was rather wordy, but I’ve been making my posts more concise as of late so this won’t be as long. The team is named for its colorful appearance and because viral references are always fun.
In-Depth
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Cloyster (M) @ Life Orb
Trait: Shell Armor
EVs: 220 HP / 104 Atk / 180 SAtk / 4 Spd
Quiet Nature (+SAtk, -Spd)
- Spikes
- Surf
- Ice Shard
- Explosion[/box]
Laugh all you want, but anyone who’s used this set can attest to its effectiveness. Cloyster plays like an offensive Forretress; it’s bulky enough to set up on the likes of Metagross, Swampert, and Hippowdon, and doesn’t do too badly versus Aerodactyl and Azelf leads either. Surf + Ice Shard with LO takes out the frailer leads, and I typically use Explosion for anything problematic. Cloyster has abysmal Special Defense though; I have to switch out against Heatran or any other moderately powerful special attacker, but thankfully I have the right support members to help Cloyster do its job.
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Heatran (M) @ Shuca Berry
Trait: Flash Fire
EVs: 36 HP / 252 SAtk / 220 Spd
Mild Nature (+SAtk, -Def)
- Stealth Rock
- Fire Blast
- Hidden Power [Grass]
- Explosion[/box]
Heatran will find its place on nearly all my teams, of course. It’s the only bulky Fire-type in OU, and I need a solid switch-in to Scizor and Grass-types. Nothing fancy here - just a standard Shuca support set with max SAtk EVs for extra power. I opted for HP Grass > Earth Power because Swampert is more important to eliminate than opposing Heatran, but I sometimes swap it out for HP Electric to get the KO on RestTalk Gyarados on stall. Explosion is obviously helpful considering I run a lot of special attackers, but I tend to play conservatively with it against better players to avoid wasting Heatran.
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Suicune @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric][/box]
Another standard, but one of the best. Suicune has Starmie’s type coverage, and although its slower, it makes up for it with Calm Mind and great bulky. Suicune is also my main switch-in to Gyarados, and a very good one at that. Hydro Pump is preferred over Surf for the extra power, and I haven’t regretted it despite the lower accuracy. Although this set is way overused, it can still be really effective, especially with some prediction. Suicune has the moves to hit every member of FWG cores hard, so I often play less predictably by alternating moves, using Ice Beam on initial switch-ins (hopefully Grass-types), etc. Overall, Suicune has proved its worth as a valuable bulky Water.
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Shaymin @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Air Slash
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I wasn’t going to have enough space for some of the set I wanted unless I overlapped some roles; this is why Shaymin is both the Grass component of my FWG core and my revenge killer. It actually does a good job of taking out weakened Dragonite and Infernape, among other things. Air Slash is mostly filler, but it’s good for flinch trolling and hitting Fighting-types harder. Natural Cure is of course helpful for a revenge killer, as I don’t have to worry about paralysis and other annoying status ailments. Shaymin doesn’t have the late-game potential of something like Scarf Flygon, but it performs quite well nonetheless.
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Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Hypnosis
- Shadow Ball
- Focus Blast[/box]
Although SubSplit Gengar tends to be most peoples’ preferred choice, I like to use this set, especially with entry hazards. The loss of Life Orb isn’t too bad when I have Spikes down, and Hypnosis catches a lot of switch-ins off guard, opening up more opportunities for Gengar to sweep or set up. Of course I could just use some Rotom forme in this slot, but I tend to avoid them usually (wifi habit). Either way, Gengar makes for a good offensive spinblocker, although I need to double switch to Shaymin against faster spinners like LO Starmie. Leftovers for the extra recovery, although Black Sludge is cool too and sounds way more badass.
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Tyranitar (M) @ Shuca Berry
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Earthquake
- Ice Punch[/box]
Beast set. I admit I was quite skeptical when I saw this set in a past Smog issue, but it has actually turned out to be pretty effective, especially with entry hazard support. Tyrantiar is better than ever with Heatran usage skyrocketing, so it gets a lot of opportunities to set up. Shuca + Ice Punch is what helps me out against Scarf Flygon, which is what most players depend on to check Tyranitar. After getting past Flygon, I usually can sweep through weakened teams with entry hazards. QuakeEdge is great for coverage, and Stone Edge hits pretty much everything that Crunch does, so I don’t feel like I’m missing any important moves.
Conclusion
Rate / Comment / Subscribe ^^ Also, stall + Toxic Spikes is basically gg for this team so some help on that would be nice.