If you're stuck on where to go next when building a team, or unsure of where to start, you can check out this thread to find out what successful Doubles teams have looked like and what some of these teams have in common.
Viewing teambuilding frameworks can also be helpful to notice similarities and differences accross compositions to get a better grasp of building with a particular Pokemon or core or archetype.
If you want to contribute feel free to post similarities between successful teams that you've spotted. Your post can be a framework for me to add to the OP, or a comment on an existing framework. Please contribute as much as possible: good discussions are always healthy and welcome on the forums, and it's good practice in team analysis. Also feel free to suggest what team should be added to the frameworks if you think theres something i missed out on.
Tagging stax Level 51 Jhon qsns MajorBowman AuraRayquaza miltankmilk marilli Demantoid talkingtree Memoric Z strats nvakna Nido-Rus Biosci EmbCPT Croven GenOne Kaori in case you want to share your thought process for making the teams. Thank you to all you guys, literally everyone that i asked agreed to share their movesets, which in my oppinion makes it so much better.
Mega Metagross
Mega Salamence
Mega Scizor
Mega Manectric
Mega Tyranitar
Semi Trick Room
Full Trick Room
Psyspam
General checklist:
miltankmilk - http://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/#post-7568877
AuraRayquaza - http://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/#post-7568911
Level 51, Frania, GenOne - http://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/#post-7603679
EmbCPT - https://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/post-7714367
Marilli, MajorBowman, Croven, Jhon - https://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/#post-7715463
The point of noticing frameworks like this isn't to limit creativity or say "you MUST build this way." This framework catalogue exists as a resource for when you're starting out on a new team to help you take a top level thing and put your own spin on it.
I really want to make frameworks for Mega Diancie, Venusaur or Charizard Y, but you guys gotta start winning with them more, so i have some material. Hope you enjoy.
Viewing teambuilding frameworks can also be helpful to notice similarities and differences accross compositions to get a better grasp of building with a particular Pokemon or core or archetype.
If you want to contribute feel free to post similarities between successful teams that you've spotted. Your post can be a framework for me to add to the OP, or a comment on an existing framework. Please contribute as much as possible: good discussions are always healthy and welcome on the forums, and it's good practice in team analysis. Also feel free to suggest what team should be added to the frameworks if you think theres something i missed out on.
Tagging stax Level 51 Jhon qsns MajorBowman AuraRayquaza miltankmilk marilli Demantoid talkingtree Memoric Z strats nvakna Nido-Rus Biosci EmbCPT Croven GenOne Kaori in case you want to share your thought process for making the teams. Thank you to all you guys, literally everyone that i asked agreed to share their movesets, which in my oppinion makes it so much better.
Aurarayquaza Electrium Zapdos
miltankmilk DD Zygarde
Frania Sand
Stax Cresselia BO
EmbCPT Incineroar
1: Metagross-Mega
2: Steel Type Check
Things like Ferrothron, Celesteela or opposing Metagross are very important to cover as they tend to be the go to Metagross answer. This mon is often viewed as the glue to the Landorus-Electric-Fini core. Victini offers revenge killing support, Volcarona can act as a win condition, while Incineroar can work as a pivot and pressure the opposing team with Fake Out. I went with Tyranitar that gives Excadrill sand support and allows it to fullfill both roles 2 and 3.
3: Ground Type
Another steel check, also covers things like opposing Tapu Koko. Landorus-T is the most common choice as it also provides Intimidate and a switch into opposing Landorus. Formes a strong defensive with Metagross as it breaks through steel and fire types for it, while Metagross can threaten ice type pokemon with its steel STAB move, while Excadrill provied an offensive with Swords Dance and also can works as a revenge killer. Zygarde can switch into Charizard Y and use its STAB alongside Metagross.
4: Tapu Fini Check
Dedicated water type check, Tapu Koko offers the highest damage output, while Zapdos offers speedcontrol and a ground immunity.
5: Rain Check
The team requires a strong answer to Kingdra and other water types, while it also benifits from a consistent Heatran switch in. Tapu Fini was the choice on most of the teams as its the strongest water type in the format, fulfilling both the tasks mentioned. When its paired with Zapdos it allows it to run Misty Seed, while for Tapu Koko it can change the terrain allowing it to make use of Nature Power. Stax went with Calm Mind Cresselia that can set up on all common rain sweepers.
6: Zapdos Check
Featured on most of the teams above, KyuremB offers secondary speed control via icy wind, helps check Mega Swampert and Zapdos finishing both the defensive and offensive core with its exceptional typing. In most chooses to run Hidden Power Fire as coverage allowing it to hit Ferrothorn/Kartana for the rest of its teammates. Miltankmilk went with Scrafty as it can endlessly switch into Zapdos and wear it down e.g. with the help of Zygarde, while EmbCPT chose Amoonguss that can switch into it and Spore it.
miltankmilk DD Zygarde
Frania Sand
Stax Cresselia BO
EmbCPT Incineroar
1: Metagross-Mega
2: Steel Type Check
Things like Ferrothron, Celesteela or opposing Metagross are very important to cover as they tend to be the go to Metagross answer. This mon is often viewed as the glue to the Landorus-Electric-Fini core. Victini offers revenge killing support, Volcarona can act as a win condition, while Incineroar can work as a pivot and pressure the opposing team with Fake Out. I went with Tyranitar that gives Excadrill sand support and allows it to fullfill both roles 2 and 3.
3: Ground Type
Another steel check, also covers things like opposing Tapu Koko. Landorus-T is the most common choice as it also provides Intimidate and a switch into opposing Landorus. Formes a strong defensive with Metagross as it breaks through steel and fire types for it, while Metagross can threaten ice type pokemon with its steel STAB move, while Excadrill provied an offensive with Swords Dance and also can works as a revenge killer. Zygarde can switch into Charizard Y and use its STAB alongside Metagross.
4: Tapu Fini Check
Dedicated water type check, Tapu Koko offers the highest damage output, while Zapdos offers speedcontrol and a ground immunity.
5: Rain Check
The team requires a strong answer to Kingdra and other water types, while it also benifits from a consistent Heatran switch in. Tapu Fini was the choice on most of the teams as its the strongest water type in the format, fulfilling both the tasks mentioned. When its paired with Zapdos it allows it to run Misty Seed, while for Tapu Koko it can change the terrain allowing it to make use of Nature Power. Stax went with Calm Mind Cresselia that can set up on all common rain sweepers.
6: Zapdos Check
Featured on most of the teams above, KyuremB offers secondary speed control via icy wind, helps check Mega Swampert and Zapdos finishing both the defensive and offensive core with its exceptional typing. In most chooses to run Hidden Power Fire as coverage allowing it to hit Ferrothorn/Kartana for the rest of its teammates. Miltankmilk went with Scrafty as it can endlessly switch into Zapdos and wear it down e.g. with the help of Zygarde, while EmbCPT chose Amoonguss that can switch into it and Spore it.
Stax Tapu Koko Offense
Jhon Shaymin Sand
Qsns Z Move Deoxys
Marilli Tailwind Mew
1: Salamence-Mega
2: Psyspam Check
Deoxys can be very problematic for fast, offensive teams, so either sand from Tyranitar or U-Turns from AV Genesect can go a long way in helping that match up.
3: Rain Check
Decidated rain check, is supposed to cover Kingdra and Swampert that threaten most of the other members. Also switches in and shuts down Tapu Fini. Amoongus / Ferrothorn help deal with trick room that most offensive teams struggle with.
4: Steel Type Check
One of the things Salamence might struggle against is steel types that can resists its flying coverage, so a dedicated counter is often useful and can work alongside it. Volcanion and Excadrill are more traditional choices that check them naturally, while Deoxys can lure them in with Z Focus Blast.
5: Offensive Support
Here the teams differ the most, Marilli decided to go with Mew that helps out Salamence with Fake Out, while supporting the team with Tailwind, Stax went with Groundium Z Landorus that can set up stealth rocks while providing a substantial damage output. Qsns's Lando is AV providing a strong defensive pivot and Jhon added Tapu Lele for additional offensive coverage and synergy with the sand core.
6: Tapu Fini Answer
While the grass types may be checking Tapu Fini defensivly fast teams need a more direct way of dealing with it. Tapu Koko may deal a lot of damage/OHKO depending on its set, while Shaymin can also set up Tailwind.
Jhon Shaymin Sand
Qsns Z Move Deoxys
Marilli Tailwind Mew
1: Salamence-Mega
2: Psyspam Check
Deoxys can be very problematic for fast, offensive teams, so either sand from Tyranitar or U-Turns from AV Genesect can go a long way in helping that match up.
3: Rain Check
Decidated rain check, is supposed to cover Kingdra and Swampert that threaten most of the other members. Also switches in and shuts down Tapu Fini. Amoongus / Ferrothorn help deal with trick room that most offensive teams struggle with.
4: Steel Type Check
One of the things Salamence might struggle against is steel types that can resists its flying coverage, so a dedicated counter is often useful and can work alongside it. Volcanion and Excadrill are more traditional choices that check them naturally, while Deoxys can lure them in with Z Focus Blast.
5: Offensive Support
Here the teams differ the most, Marilli decided to go with Mew that helps out Salamence with Fake Out, while supporting the team with Tailwind, Stax went with Groundium Z Landorus that can set up stealth rocks while providing a substantial damage output. Qsns's Lando is AV providing a strong defensive pivot and Jhon added Tapu Lele for additional offensive coverage and synergy with the sand core.
6: Tapu Fini Answer
While the grass types may be checking Tapu Fini defensivly fast teams need a more direct way of dealing with it. Tapu Koko may deal a lot of damage/OHKO depending on its set, while Shaymin can also set up Tailwind.
miltankmilk Scizor + Scrafty
MajorBowman Icium KyubremB
Nido-Rus Gothitelle
Frania Sand
1: Scizor-Mega
2: Ferrothorn Answer
While Scizor itself isn't very much threatened by Ferrothrons STAB moves, it can get worn down by Leech Seed and its teammates appreciate a faster way of getting rid of it (most Scizor might struggle to KO it even at +4). I decided to run KyuremB to help against the ground types allowing me to run Heat Wave Zapdos in slot 5.
3: Ground Type
A ground type is almost mandatory on every Scizor team for its fantastic defensive and offensive synergy with the Mega. They switch in and threaten the fire and steel types, while Scizor takes advantige of ice type moves.
4: Water Type
They switch into Kingdra and fire types and check Landorus-T that might want to switch in to Intimidate the Scizor. Lv51 went with Volcanion that covers both Ferrothorn and Kindra and that allowed him to run Gothitelle in this slow to offer Trick Room support to its team members.
5: Electric Type
Electric Types hit bulky waters and improve the offensive pace of the teams with either immidiate damage output (Tapu Koko) or speedcontrol in tailwind (Zapdos).
6: Zapdos Check
Finallly something Scizor struggles against is Zapdos that either gets of a free Taiwlind against it or KOs it with Heat Wave. Tyranitar checks Charizard Y and KyuremB helps against rain and offers speedcontrol. Scrafty, while not a traditional counter, offers Fake Out support that allows Zygarde to beat Zapdos more easly.
MajorBowman Icium KyubremB
Nido-Rus Gothitelle
Frania Sand
1: Scizor-Mega
2: Ferrothorn Answer
While Scizor itself isn't very much threatened by Ferrothrons STAB moves, it can get worn down by Leech Seed and its teammates appreciate a faster way of getting rid of it (most Scizor might struggle to KO it even at +4). I decided to run KyuremB to help against the ground types allowing me to run Heat Wave Zapdos in slot 5.
3: Ground Type
A ground type is almost mandatory on every Scizor team for its fantastic defensive and offensive synergy with the Mega. They switch in and threaten the fire and steel types, while Scizor takes advantige of ice type moves.
4: Water Type
They switch into Kingdra and fire types and check Landorus-T that might want to switch in to Intimidate the Scizor. Lv51 went with Volcanion that covers both Ferrothorn and Kindra and that allowed him to run Gothitelle in this slow to offer Trick Room support to its team members.
5: Electric Type
Electric Types hit bulky waters and improve the offensive pace of the teams with either immidiate damage output (Tapu Koko) or speedcontrol in tailwind (Zapdos).
6: Zapdos Check
Finallly something Scizor struggles against is Zapdos that either gets of a free Taiwlind against it or KOs it with Heat Wave. Tyranitar checks Charizard Y and KyuremB helps against rain and offers speedcontrol. Scrafty, while not a traditional counter, offers Fake Out support that allows Zygarde to beat Zapdos more easly.
EmbCPT Tornadus
Demantoid TW Kartana
Frania Semiroom
MajorBowman Gothitelle
1. Manectric-Mega
2. Rain Check
Most players opted to go for Tapu Fini, while MajorBowman went with Tapu Bulu. Both options are very common and consistent rain answers, they also help deal with ground types that Manectric might struggle with.
3. Speedcontrol
Even though Manectric base speed is pretty high as it is, you still need speedcontrol to support your teammates and to ensure you don't get outrun if you opponent is using it. HoopaU and Gothitelle benefit from Manectric's wide coverage and Intimidate support, while Tornadus and Kartana are both offensive TW setters that allow for a TR-less alternative.
4. Ground Type
Ground types help hit opposing electrics and benifit from Manectric being able to hit bulky waters. Landorus-T was used the most as it provides the much wanted ground immunity, still Zygarde is an equally viable option that can make up for it with its ability to use its STAB move next to grounded partners and resistance to fire type moves.
5. Zapdos or Ferrothron Check
While Manectric in regular form can redirect electric type moves from Zapdos the teams still need a direct way of hitting it, disallowing it from setting up Tailwind or using its overage. Teams based around Tailwind choose to run a direct counter to it in this slot, while teams that run TR use their setters to take advantage of it and run something that can hit Ferrothorn in TR.
6. Steel Type
Steels round up the defensive core, making sure the team doesn't loose to Psyspam or Metagross also they provide a secondary switch into Salamence. Its worth noting that all players decided to run a slower, bulky pokemon in this slot, acknowledging that, while Manectric teams can run offensive, hard hitting mons, they always want a good defensive backbone.
Demantoid TW Kartana
Frania Semiroom
MajorBowman Gothitelle
1. Manectric-Mega
2. Rain Check
Most players opted to go for Tapu Fini, while MajorBowman went with Tapu Bulu. Both options are very common and consistent rain answers, they also help deal with ground types that Manectric might struggle with.
3. Speedcontrol
Even though Manectric base speed is pretty high as it is, you still need speedcontrol to support your teammates and to ensure you don't get outrun if you opponent is using it. HoopaU and Gothitelle benefit from Manectric's wide coverage and Intimidate support, while Tornadus and Kartana are both offensive TW setters that allow for a TR-less alternative.
4. Ground Type
Ground types help hit opposing electrics and benifit from Manectric being able to hit bulky waters. Landorus-T was used the most as it provides the much wanted ground immunity, still Zygarde is an equally viable option that can make up for it with its ability to use its STAB move next to grounded partners and resistance to fire type moves.
5. Zapdos or Ferrothron Check
While Manectric in regular form can redirect electric type moves from Zapdos the teams still need a direct way of hitting it, disallowing it from setting up Tailwind or using its overage. Teams based around Tailwind choose to run a direct counter to it in this slot, while teams that run TR use their setters to take advantage of it and run something that can hit Ferrothorn in TR.
6. Steel Type
Steels round up the defensive core, making sure the team doesn't loose to Psyspam or Metagross also they provide a secondary switch into Salamence. Its worth noting that all players decided to run a slower, bulky pokemon in this slot, acknowledging that, while Manectric teams can run offensive, hard hitting mons, they always want a good defensive backbone.
Aurarayquaza 'fire team'
Stax Togekiss
Croven Excadrill Sand
Frania Subsitute Celesteela
Biosci BD Azumarill
1: Tyranitar-Mega
2: Offensive Support
Tapu Lele being the most common partner for Tyranitar here, it blocks opposing priority with Psychic Terrain and threatens most of its checks with boosted STAB attacks. Tapu Koko is an alternative option that can hit water types for super effective damage and offer a faster option for revenge killing.
3: Intimidate / Landorus-T Switch In
Intimidate helps the DD Tyranitar set up, while Landorus-T needs to have a solid counter as its the biggest and most common answer to MTar. Croven decided to go with Excadrill that doesnt switch into Landorus but provides extra offensive support, making use of Tyranitar's Sand Stream.
4: Ferrothron / Grass Answer
Ferrothorn is one of the harders Tyranitar counters avaliable, while Amoongus can take take any of its moves even at +2 and put it to sleep with Spore. Volcanion gives the teams a secondary rain answer, while Heatran switches into Tapu Lele better. Celesteela can set up substitutes and hit steels with flamethrower, but what made me decide to run it was its ability to switch into Metagross lacking Thunder Punch.
5: Redirection / Rain Check
Redirection helps Tyranitar set up Dragon Dances and Amoongus as a grass type also helps check rain sweepers that can outrun it with Swift Swim and threaten with water moves. Stax decided to run Togekiss (that offers Follow Me) in his other slot so he decided to run Ferrothorn as it checks rain even better.
6: Speedcontrol
Tyranitar is naturally rather slow, so even with Dragon Dance the team requres another form of speed control that will allow it to deal with faster teams, weather sweers or to match opposing Tailwind. While Azumarill doesn't run a move that supports its teammates it can threaten the opposing team with boosted Aqua Jets that have +1 priority.
Stax Togekiss
Croven Excadrill Sand
Frania Subsitute Celesteela
Biosci BD Azumarill
1: Tyranitar-Mega
2: Offensive Support
Tapu Lele being the most common partner for Tyranitar here, it blocks opposing priority with Psychic Terrain and threatens most of its checks with boosted STAB attacks. Tapu Koko is an alternative option that can hit water types for super effective damage and offer a faster option for revenge killing.
3: Intimidate / Landorus-T Switch In
Intimidate helps the DD Tyranitar set up, while Landorus-T needs to have a solid counter as its the biggest and most common answer to MTar. Croven decided to go with Excadrill that doesnt switch into Landorus but provides extra offensive support, making use of Tyranitar's Sand Stream.
4: Ferrothron / Grass Answer
Ferrothorn is one of the harders Tyranitar counters avaliable, while Amoongus can take take any of its moves even at +2 and put it to sleep with Spore. Volcanion gives the teams a secondary rain answer, while Heatran switches into Tapu Lele better. Celesteela can set up substitutes and hit steels with flamethrower, but what made me decide to run it was its ability to switch into Metagross lacking Thunder Punch.
5: Redirection / Rain Check
Redirection helps Tyranitar set up Dragon Dances and Amoongus as a grass type also helps check rain sweepers that can outrun it with Swift Swim and threaten with water moves. Stax decided to run Togekiss (that offers Follow Me) in his other slot so he decided to run Ferrothorn as it checks rain even better.
6: Speedcontrol
Tyranitar is naturally rather slow, so even with Dragon Dance the team requres another form of speed control that will allow it to deal with faster teams, weather sweers or to match opposing Tailwind. While Azumarill doesn't run a move that supports its teammates it can threaten the opposing team with boosted Aqua Jets that have +1 priority.
Demantoid Stakataka
marilli CS Tapu Lele
Frania Thunder Punch Mawile
SMB Camerupt
1: Mega Evolution
Most often SemiTr teams choose to run Salamence as their Mega of choice. It offers Intimidate, Tailwind with its mixed flying coverage it synergizes well with HoopaU and can offer a strong fast most option for this kind of team. Alternative options inlude Gengar that can revenge kill with its high base speed and allow the team to position better with Shadow Tag, while Gardevoir is able to set up Trick Room and check KyuremB. Mawile and Camerupt offer support to the Trick Room mode with their offensive pressure.
2: Salamence Counter
Due to the slower nature of the team a mixed sweeper like Salamence could be very problematic. Every team chooses a strong flying resists that can either take its hits comfortably or outspeed and OHKO it. Demantoid run HP Ice Gengar in slot 1, so he decided on a soft check in Tapu Fini, that can reward him in other areas.
3: Rain Check
A bulky water or grass is necessary for the team not to get overpowered by rain. Amoongus helps set up Trick Room with redirection, KyuremB synergizes offensivly with Tapu Koko, while Assault Vest lets it funtion as a solid defensive answer to Kingdra and Swampert. Tapu Bulu can check all of the viable water types and threaten with terrain boosted attacks.
4: Trick Room Setter
The core member of the team, HoopaU is the most common choice, due to its fantastic special defense and ability to break protect with Hyperspace Fury/Hole. Porygon2 is an viable alternative that holds a better Landorus-T match up and can set up Trick Room more consistently thanks to its good bulk and access to recovery moves. Stakataka is more of an offensive option that trades the shaky defensive typing for very high damage output.
5: Fast Mode Suport
Helps function the fast mode outside of Trick Room. Players have a little bit more freedom here: Marilli decided to go with Tapu Lele allowing Amoongus to use Spore with Psychic Terrain Support, while me and SMB went with Landorus-T that offers Intimidate, Stealth Rocks. Demantoid chose Zygarde that can set up DD outside of TR and switch into fire types.
6: Ferrothorn/Metagross Check
Both steel types can threaten this kind of team offensively: the former in TR and the latter outside of it.
marilli CS Tapu Lele
Frania Thunder Punch Mawile
SMB Camerupt
1: Mega Evolution
Most often SemiTr teams choose to run Salamence as their Mega of choice. It offers Intimidate, Tailwind with its mixed flying coverage it synergizes well with HoopaU and can offer a strong fast most option for this kind of team. Alternative options inlude Gengar that can revenge kill with its high base speed and allow the team to position better with Shadow Tag, while Gardevoir is able to set up Trick Room and check KyuremB. Mawile and Camerupt offer support to the Trick Room mode with their offensive pressure.
2: Salamence Counter
Due to the slower nature of the team a mixed sweeper like Salamence could be very problematic. Every team chooses a strong flying resists that can either take its hits comfortably or outspeed and OHKO it. Demantoid run HP Ice Gengar in slot 1, so he decided on a soft check in Tapu Fini, that can reward him in other areas.
3: Rain Check
A bulky water or grass is necessary for the team not to get overpowered by rain. Amoongus helps set up Trick Room with redirection, KyuremB synergizes offensivly with Tapu Koko, while Assault Vest lets it funtion as a solid defensive answer to Kingdra and Swampert. Tapu Bulu can check all of the viable water types and threaten with terrain boosted attacks.
4: Trick Room Setter
The core member of the team, HoopaU is the most common choice, due to its fantastic special defense and ability to break protect with Hyperspace Fury/Hole. Porygon2 is an viable alternative that holds a better Landorus-T match up and can set up Trick Room more consistently thanks to its good bulk and access to recovery moves. Stakataka is more of an offensive option that trades the shaky defensive typing for very high damage output.
5: Fast Mode Suport
Helps function the fast mode outside of Trick Room. Players have a little bit more freedom here: Marilli decided to go with Tapu Lele allowing Amoongus to use Spore with Psychic Terrain Support, while me and SMB went with Landorus-T that offers Intimidate, Stealth Rocks. Demantoid chose Zygarde that can set up DD outside of TR and switch into fire types.
6: Ferrothorn/Metagross Check
Both steel types can threaten this kind of team offensively: the former in TR and the latter outside of it.
GenOne Double Steel
Croven Meloetta
Frania 3atk Mawile
Marilli Sky Drop Thundurus-T
1. Mega Evolution
The mega evolution tends to be the more important offensive member of the team and both Camerupt and Mawile are that - TR attackers. The former is the most popular option, is preferred for its strong synergy with Tapu Bulu and very high damage output, while the latter can break through a lot of offensive teams, with its coverage often teams don't have a proper counter.
2. Tapu Bulu
Every team has the same pokemon in slot 2 and that is Tapu Bulu. Its a perfect rain check, it threatens out Tapu Fini too, in general the fire+grass core seems to be very very effective on Trick Room teams as there isn't much that can handle grassy terrain boosted attacks if the other teammate can take care of the steel types.
3. Bulky TR setter
Every team above has a pokemon that can set Trick Room 'no matter what', meaning its bulky enough to take even super effective attacks and with the right ev's should be able to get it up at least once, especially if paired with Fake Out support. It allows the player to trade big damage on the pokemon the turn its set up for the momentum afterwards. Bronzong can also run Stealth Rock and put opposing pokemon to sleep with Hypnosis, while both Porygon and Meloetta are immune to ghost type attacks with the former having access to Recover and the latter being able to use Sing.
4. Offensive Support
Another dedicated TR attacker, GenOne and Croven decided to go with Stakataka as it can also function as another setter, i went with Safety Goggles Heatran to make sure i can get around Amoonguss. Marilli went with CS Thundurus-T that can try to revenge kill opposing pokemon and help set up TR with Sky Drop.
5. HoopaU
With its good bulk and ability to break Protect, while having access to Trick Room makes it a perfect attacker that is almost a necessity on most full-TR teams.
6. Scrafty
Scrafty provides Fake Out and Intimidate, two things that are considered clutch for setting up Trick Room. While people have thought and tried possible alternatives for this slot, none of them have proven to be consistent/worth running.
Croven Meloetta
Frania 3atk Mawile
Marilli Sky Drop Thundurus-T
1. Mega Evolution
The mega evolution tends to be the more important offensive member of the team and both Camerupt and Mawile are that - TR attackers. The former is the most popular option, is preferred for its strong synergy with Tapu Bulu and very high damage output, while the latter can break through a lot of offensive teams, with its coverage often teams don't have a proper counter.
2. Tapu Bulu
Every team has the same pokemon in slot 2 and that is Tapu Bulu. Its a perfect rain check, it threatens out Tapu Fini too, in general the fire+grass core seems to be very very effective on Trick Room teams as there isn't much that can handle grassy terrain boosted attacks if the other teammate can take care of the steel types.
3. Bulky TR setter
Every team above has a pokemon that can set Trick Room 'no matter what', meaning its bulky enough to take even super effective attacks and with the right ev's should be able to get it up at least once, especially if paired with Fake Out support. It allows the player to trade big damage on the pokemon the turn its set up for the momentum afterwards. Bronzong can also run Stealth Rock and put opposing pokemon to sleep with Hypnosis, while both Porygon and Meloetta are immune to ghost type attacks with the former having access to Recover and the latter being able to use Sing.
4. Offensive Support
Another dedicated TR attacker, GenOne and Croven decided to go with Stakataka as it can also function as another setter, i went with Safety Goggles Heatran to make sure i can get around Amoonguss. Marilli went with CS Thundurus-T that can try to revenge kill opposing pokemon and help set up TR with Sky Drop.
5. HoopaU
With its good bulk and ability to break Protect, while having access to Trick Room makes it a perfect attacker that is almost a necessity on most full-TR teams.
6. Scrafty
Scrafty provides Fake Out and Intimidate, two things that are considered clutch for setting up Trick Room. While people have thought and tried possible alternatives for this slot, none of them have proven to be consistent/worth running.
Nvakna Psychic Seed Milotic
Z Strats Mega Gyarados
Biosci Ludicolo Psyspam
Marilli Zygarde Psyspam
1: Tapu Lele
Terrain Setter.
2: Deoxys-A
Terrain Abuser.
3: Speedcontrol
While Deoxys and Tapu Lele (possibly Choice Scarf) make up for a fast duo already, they often need Tailwind to either outrun faster CS users or opposing weather sweepers. Nvakna decided to run better coverage on his Salamence over any speedcontrol options and rely on his defensive backbone to handle opposing sweapers.
4: Rain Check
The psyspam core is outspeed and ohko'd by any viable weather sweeper so naturally the team needs a way of checking them. Marilli decided not to run a traditional rain counter, instead he chose to have his own Draco Meteor Kingdra that at least forces a speed tie and a -2 drop in the worse case scenario. Biosci run a Ferrothron fulfills the requirement for both 4 and 6, giving him a 'free slot' where he decided to run Ludicolo, making use of rain that Politoed sets on his team.
5: Steel Type Check
Steel types are one thing that psychic types can't break through and while every team featured here uses a diffrent pokemon in this slot all are used to break though the most common steels. Biosci decided to run Gengar that only hits Metagross, with life orb Deoxys and other offensive movesets, he was hoping to overpower Ferrothorn and other steel types that he didn't have direct counters for.
6: Steel Type
Another member with defensive utility purpose, steel types help check opposing Scarf Lele/Psyspam teams. Metagross is a worth noting choice as it also benifits from the Psychic Terrain.
Z Strats Mega Gyarados
Biosci Ludicolo Psyspam
Marilli Zygarde Psyspam
1: Tapu Lele
Terrain Setter.
2: Deoxys-A
Terrain Abuser.
3: Speedcontrol
While Deoxys and Tapu Lele (possibly Choice Scarf) make up for a fast duo already, they often need Tailwind to either outrun faster CS users or opposing weather sweepers. Nvakna decided to run better coverage on his Salamence over any speedcontrol options and rely on his defensive backbone to handle opposing sweapers.
4: Rain Check
The psyspam core is outspeed and ohko'd by any viable weather sweeper so naturally the team needs a way of checking them. Marilli decided not to run a traditional rain counter, instead he chose to have his own Draco Meteor Kingdra that at least forces a speed tie and a -2 drop in the worse case scenario. Biosci run a Ferrothron fulfills the requirement for both 4 and 6, giving him a 'free slot' where he decided to run Ludicolo, making use of rain that Politoed sets on his team.
5: Steel Type Check
Steel types are one thing that psychic types can't break through and while every team featured here uses a diffrent pokemon in this slot all are used to break though the most common steels. Biosci decided to run Gengar that only hits Metagross, with life orb Deoxys and other offensive movesets, he was hoping to overpower Ferrothorn and other steel types that he didn't have direct counters for.
6: Steel Type
Another member with defensive utility purpose, steel types help check opposing Scarf Lele/Psyspam teams. Metagross is a worth noting choice as it also benifits from the Psychic Terrain.
- 1 Mega Evolution
- Form of speed control
- At least 1 Ground immunity
- At least 1 Steel Type check (you need to cover both Celesteela and Ferrothorn)
- At least 1 Psychic Spam check
- At least 1 Tapu Fini check
- At least 1 Kyurem-B check
- At least 1 Zapdos check
- At least 1 Hoopa-U check
- At least 1 Eruption Heatran check
- At least 1 Venusaur check
- At least 2 Rain soft checks (both for Swampert and Kingdra)
miltankmilk - http://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/#post-7568877
AuraRayquaza - http://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/#post-7568911
Level 51, Frania, GenOne - http://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/#post-7603679
EmbCPT - https://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/post-7714367
Marilli, MajorBowman, Croven, Jhon - https://www.smogon.com/forums/threads/doubles-ou-teambuilding-frameworks.3619759/#post-7715463
The point of noticing frameworks like this isn't to limit creativity or say "you MUST build this way." This framework catalogue exists as a resource for when you're starting out on a new team to help you take a top level thing and put your own spin on it.
I really want to make frameworks for Mega Diancie, Venusaur or Charizard Y, but you guys gotta start winning with them more, so i have some material. Hope you enjoy.
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