Project Doubles Teambuilding Competition - Closed

talkingtree

large if factual
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SCL Champion
Sorry everyone, had a busy day yesterday and this slipped my mind. There's another tie for me to break, so this round I'm going to cast my vote for Nido-Rus! His team and description will be added to the Hall of Fame, which at least for the moment will remain sorted in reverse chronological order. As for the next week...



The candy clown Blacephalon, with an extremely impressive Special Attack stat, found its way to slip onto the USUM Doubles OU Viability Rankings, so what else does it have going for it? Fire/Ghost provides decent type coverage for the metagame, with Life Orb, Choice Scarf, and Z-Crystal sets showing promise with team support. Sadly, without team support, Blacephalon is likely to have a short-lived stay on the field, due to its poor defensive typing and stats. Between speed control, redirection, and offensive answers to its checks, you can decide how that support is best given, so for this new Beast Booster, let's see what you can come up with!

Deadline for submissions is Monday, December 24th at 11:59pm EST!
 

n10siT

Hoopa can do anything!
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus


this is pretty basic but with some fun oranguru interactions thrown in here, lots of pivoting around allows funky stuff w/ ally switch and intim and what not, this team is kinda fun tbh but i think blace is bad lol. firium z mind blown is cool and then u have telepathy mind blown!! wow! also you can ally switch shadow ball the marsh and if they dont read the ally switch they're not hitting either mon with marsh at all. anyway team rules. vote for me please


MajorClownMan (Blacephalon) @ Firium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Mind Blown
- Hidden Power [Ice]
- Protect

MajorIceMan (Kyurem-Black) @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 56 Atk / 56 Def / 68 SpA / 80 Spe
Relaxed Nature
- Fusion Bolt
- Ice Beam
- Icy Wind
- Earth Power

MajorMuddyMan (Tapu Fini) @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 128 Def / 36 SpA / 28 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Muddy Water
- Heal Pulse
- Protect

MajorTurnMan (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Ice Beam
- Iron Head
- Flamethrower

MajorMonkeyMan (Oranguru) @ Iapapa Berry
Ability: Telepathy
EVs: 252 HP / 28 Def / 96 SpA / 124 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Instruct
- Taunt
- Ally Switch

MajorManMan (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Overheat
- Protect
 
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laptops

everything is beautiful
is a Tiering Contributor
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clown (Blacephalon) @ Firium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Heat Wave
- Overheat
- Protect

magician (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Spectral Thief
- Close Combat
- Hidden Power [Ice]
- Protect

eye candy (Gardevoir-Mega) @ Gardevoirite
Ability: Trace
EVs: 216 HP / 176 Def / 116 SpA
Quiet Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Trick Room
- Protect

lion (Landorus-Therian) @ Assault Vest
Ability: Intimidate
EVs: 244 HP / 4 Atk / 8 Def / 4 SpD / 248 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

strong man (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Crunch
- Stone Edge
- Low Kick

ring leader (Amoonguss) @ Wiki Berry
Ability: Regenerator
EVs: 240 HP / 208 Def / 60 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Clear Smog

Blacephalon is pretty cool and the z set lets it get the beast boost relatively easily. Marsh thrashes most of blace's counters like ttar, mence, kyub, etc. With blacephalon and marsh killing steels Gard becomes a lot more threatening and tr is a nice form of speed control. Lando also helps with steels. It gives the team a defensive backbone and intimidate is cool. Ttar hits hard and helps check mence, psyspam, and rain. Amoonguss does sleep stuff and checks rain helps to set up tr. The team is pretty fun.
 

talkingtree

large if factual
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Alright, can't extend the deadline any further so let's open this up for voting! Since there are only two teams, the two users that submitted teams need not bother voting.

n10sit
laptops


Voting closes Saturday, December 30th at 11:59pm EST!
 

talkingtree

large if factual
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SCL Champion
After a bit of a weird vote with Z strats' coming in right at the deadline, we're tied. Since the other team has a Marshadow and I don't want to put an unusable team in the Hall of Fame, I'm going to cast my vote for n10sit and declare him the winner!



Having edged into the Viability Rankings towards the end of SM, Gothitelle still sits on the outskirts of viability. However, with the banning of Marshadow, one of its largest threats has been removed from the metagame. The ability to trap opponents is invaluable, and with team support options including Trick Room, Helping Hand, Charm, Ally Switch, Fake Tears, Heal Pulse, and more, Gothitelle is all about helping its teammates thrive. Somewhat reliable healing with Recycle + pinch berry is also an option, but aside from helping out its team, Gothitelle's Special Attack stat and offensive movepool are far from impressive, so it struggles to do much by itself. Thus, Gothitelle teams are really more about what it supports, which is down to you!

Submissions close Thursday, January 4th at 11:59pm EST!
 

nvakna

consistently random
is a Former Smogon Metagame Tournament Circuit Champion

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 8 HP / 252 SpA / 4 SpD / 244 Spe
Mild Nature
- Clanging Scales
- Protect
- Poison Jab
- Flamethrower

Amoonguss @ Iapapa Berry
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect

Landorus-Therian @ Mago Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Protect
- Knock Off

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Protect

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hammer Arm
- Iron Head
- Protect
- Ice Punch

Gothitelle @ Air Balloon
Ability: Shadow Tag
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Heal Pulse
- Helping Hand
- Protect
- Psychic

Pretty straight forward. Trap and kill stuff that prevent kommo-o from sweeping with koko/gross/gothi. Then, put stuff to sleep and intimidate to make some free turns for kommo-o to set up. Finally, use rage powder and gothitelle’s support moves to assist kommo-o’s sweep.

Note: Helping hand ice punch can be used to snipe zap turn 1 and prevent tailwind.
Note2: All EV spreads are super lazy because why not.
Note3: Balloon on gothitelle is a weird option but this team needed another ground resist, and helping hand eq with lando is a decent way to play around slow bulky opposing teams.
Note4: Bulletproof improves the gengar matchup, which this team is weak to.

Replay: https://replay.pokemonshowdown.com/gen7doublesou-675652311
 

laptops

everything is beautiful
is a Tiering Contributor
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you thought (Gothitelle) @ Iapapa Berry
Ability: Shadow Tag
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Heal Pulse
- Psychic
- Protect

midnight munchies (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Iron Head
- Sucker Punch
- Protect

>scald (Volcanion) @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 160 SpA / 96 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Heat Wave
- Sludge Bomb
- Hidden Power [Ice]

da headbutt (Tapu Bulu) @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 192 Atk / 64 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

catch these hands (Hoopa-Unbound) @ Sitrus Berry
Ability: Magician
EVs: 192 HP / 224 Atk / 92 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Hyperspace Hole
- Protect

dysthymia (Scrafty) @ Fightinium Z
Ability: Intimidate
EVs: 252 HP / 236 Atk / 20 Def
Brave Nature
IVs: 0 Spe
- High Jump Kick
- Knock Off
- Ice Punch
- Fake Out

I decided to start my build around Goth and Mawile because they're a really good core. Goth let's mawile set up sd's and tear through teams under trick room. Heal pulse helps keep stuff alive and psychic is so goth isn't just taunt bait. Double vest volcanion and bulu form a really nice defensive core, check rain, and can kill stuff under tr. Without a ground immunity grassy terrain is helpful for volc and mawile. Hoopa provides a second tr setter and it helps the other mons by breaking protect. Finally, scrafty provides a way to get tr up with fake out, z move suprises opponents, and it ohko's standard kyub. Double intimidate helps patch Goth's poor defense and trapping is just really cool.
 
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n10siT

Hoopa can do anything!
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
him.


the idea of this is u use the support of tapu fini and gothitelle to secure a fell stinger boost for bee while keeping it alive. fini has defog bc we want them :down:, rocks rly punish bee and the general nature of the team is to switch a lot. kyube and gene are very standard, rly tough to pick between hp fire and earth power on kyube, went with hp fire but i dont think either choice is wrong here. koko is fairium for opposing kyube and mence and to dent things u couldnt normally dent like lando and other koko, this team is absolute hot fire secure another week for n10siteams please


nyaa (Gothitelle) @ Iapapa Berry
Ability: Shadow Tag
EVs: 252 HP / 204 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Helping Hand
- Heal Pulse
- Ally Switch

K-BLM (Kyurem-Black) @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 56 Atk / 56 Def / 68 SpA / 80 Spe
Relaxed Nature
- Ice Beam
- Icy Wind
- Fusion Bolt
- Hidden Power [Fire]

MyGenesToYours (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam

Tapu Fine (Tapu Fini) @ Aguav Berry
Ability: Misty Surge
EVs: 252 HP / 128 Def / 52 SpA / 72 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Defog

him. (Beedrill-Mega) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fell Stinger
- Poison Jab
- Drill Run
- Protect

Tapu Not Fine (Tapu Koko) @ Fairium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Dazzling Gleam
- Taunt
- Protect
 

Gothitelle @ Wiki Berry
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Pulse
- Ally Switch
- Trick Room

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 108 SpD / 148 Spe
Adamant Nature
- Leaf Blade
- Sacred Sword
- Tailwind
- Protect

Landorus-Therian @ Wiki Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 11 Spe
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Naive Nature
- Double-Edge
- Fire Blast
- Dragon Dance
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 224 HP / 56 Atk / 72 Def / 52 SpA / 12 SpD / 92 Spe
Relaxed Nature
- Ice Beam
- Fusion Bolt
- Icy Wind
- Earth Power

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 108 Def / 52 SpA / 96 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
I started the team with the idea that i would use goth to trap bulky mons that cant do much back to it and ko them with its partner, or use them as set up bait. With this in mind I made sure I could trap and KO kyub, zapdos, and tapu fini. Having these three mons out of the way would make it easy to have a successful mence sweep, so I added mence next. Then I added mons that could actually KO the above mons. I chose fightinium z kartana as its one of the few mons that can ohko both tapu fini and AV kyub. To cover zapdos I added kyub. I added lando next because double intimidate + shadow tag is gr8 would rate 8/8. Then I added tapu fini at the end to act as a nice pivot to alleviate pressure on kart and mence to hard switch in, and to act as a secondary wincon with CM.

Sets on fini and kyub are standard. I chose z-fighting kartana over z-steel kartana because my team felt kinda steel-weak. Thats also the reason I chose to run fire blast on DD mence. The speed on lando is to be slow so I can U turn into kartana safely, but fast enough to outspeed min speed hoopa-u so i can hit it with u turn. Foul play goth is cuz psychic is weak as piss and doesnt hit anything except for amoonguss, which is a non-threat to this team. Foul play also does like 50% to mega gross, which is cool. The goth set is designed to just be annoying. Trick room is pretty much only for opposing trick room teams, but it comes in handy against rain and tailwind.
 

Level 51

the orchestra plays the prettiest themes
is a Site Content Manageris a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Champion

This team is named "Team [2:52 PM] Level 51: Rawr x3 nuzzles how are you pounces on you you're so warm o3o notices you banned marsh o: someone's happy ;) builds your gothy laxy~ murr~ hehehe drums your belly you're so big :oooo curses up on your lack of fighting types it doesn't stop boosting ·///· [3:00 PM] Level 51: returns you and lickies your figy berry dad1 likies (; nuzzles wuzzles I hope dad1 really likes $: wiggles butt and high horsepowers I want to see your big figy berry~ I have a little check o3o recycles berry can you please get my check~ puts fire punch on your ferro nyea~ its a seven star soul stealing strike check rubs your marsh ban can you help me pwease squirms pwetty pwease sad face gothlax needs to be punishable bites lip like it needs to be punishable really good~ [3:14 PM] Level 51: traps your fini as I recycle my berry I'm getting hungry. I can go for some berry returns your koko as my goth recycles you feel so frail :v heal pulses lax mmmm~ so cheesy trick rooms all over your HO your "balance" I like free KOs hehe puts taunt on goth and traps amoong oh god its too easy~ returns shroom punish my strat~ nyea~ [3:16 PM] Level 51: recycles more and eats berry I love your banned-marsh goodness bites figy please punish gothlax nyea~ curses on your volc so easy crits your celesteela salty goodness~ mmmm~ [3:17 PM] Level 51: yea so in conclusion im looking forward to SPL". It is a good team
Gothitelle @ Wiki Berry
Ability: Shadow Tag
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Heal Pulse
- Recycle
- Protect

Snorlax @ Figy Berry
Ability: Gluttony
Happiness: 0
EVs: 196 HP / 32 Atk / 252 Def / 28 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Frustration
- High Horsepower
- Recycle

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 176 HP / 12 Def / 68 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Snarl
- Protect

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 28 HP / 148 Atk / 80 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Protect

Celesteela @ Misty Seed
Ability: Beast Boost
EVs: 252 HP / 40 Atk / 56 Def / 156 SpD / 4 Spe
Careful Nature
- Heavy Slam
- Acrobatics
- Leech Seed
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 72 Def / 100 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
GOTH LAX IS BACK

First things first: this team was heavily inspired by the GothLax teams built by Japanese VGC players @sasisu_memo and @Infinity_Ju. I adapted their teams and ideas into a VGC format, won an MSS with it, and have now brought it here to terrorise the good folks of DOU with the neverending berry eaters.

Essentially, now that Marshadow is gone, GothLax has lost one of its biggest counters. The relatively soft-hitting metagame gives Gothitelle a lot of options on what to trap and Snorlax a lot of options on what to set up in front of. Manectric and Landorus-T are meant to cycle Intimidate while maintaining flexibility on the team with Volt Switch + U-turn, with Manectric also providing Snarl to neuter special attackers. These two Pokemon also feature the team's main ways to damage Ferrothorn, with Overheat and Tectonic Rage respectively. Meanwhile, Celesteela and Tapu Fini are both secondary wincons in themselves, especially Tapu Fini which can set up alongside Gothitelle's Heal Pulse support. Both Pokemon also provide reasonably hard checks for Rain (NB: Acrobatics on Celesteela OHKOs Ludicolo).
 
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talkingtree

large if factual
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SCL Champion
Voting time! Please respond with the name of the user whose team you feel most deserves to be placed in the Hall of Fame.

nvakna
laptops
n10sit
megacyber
Level 51


The deadline for voting is Saturday, January 6th at 11:59pm EST!
 

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