[DPP] I'm getting mad

Sorry for my english ^^

I'm getting mad

Premise

After about a month of tests in which many have passed Pike for this team here is the final version of "I'm getting mad." I chose this title for the team as with paralysis, confusion and Flinch many begin to curse struck by moments of madness. Each team member contributes to the slow and painful end of the opposing team, not counting the various paralysis, confusion and flinch dall'avvarsario are considered as "lucky breaks" and seeing 90% of the time your Pokemon attack without suffering affects the psychological factor of the player making the same impatient, lose control of himself and maintain concentration. My reasoning may sound stupid but actually is not. But now I just get lost in conversation and we analyze the practice team. So as mentioned previously, the team's strategy is to make spamming paralysis and, through the intermingling, the opponent switches to continuous suffering further damage from the various entry hazards.





Building of Team

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I had never used a Togekiss in my team so I drew much use for the first time not to mention that due to its trait Serene Grace Air Slash move its 60% flinch. Immediately after Togekiss I thought of something that could protect him and saw that the lamp was lit in all directions.

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Speaking of bulbs Lanturn tick here. Pokémon UU forgotten, overlooked by all but my team plays in various roles. First undergoes perfectly the electric move intended to Togekiss, serves as Team Beller, paralysis and also serves as a spamming Parashuffler. I had not yet thought of a lead and to make matters worse still I need someone spamming paralysis.

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The two roads merge into one creating Uxie. Plays both roles that I needed and also may well act as lead. Now we know that spamming TWave and confusion are many switches, and then someone who was obliged to place the Spikes.

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Oh yes. Always him. The bird usually iron. Who but he perfectly square the Spikes? Moreover he is in perfect harmony with Lanturn. Well after I thought about Skarmory Cleaners Team and then ...

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... HOW NOT PUT MACHAMP. Although the description given here of my building is like machamp penultimate member, has always been in my head, had already booked a place. And 'the theme perfectly because of its trait and the ability to easily remove Beller most common in circulation. Now we have to cover the latest flaws Team, that someone would cover the rest of Pike Threat List.

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But as not to put Rotom in this team. It 'absolutely brilliant. Serves as Anti-Spinner, Spammers and Parashuffler. Absolutely the right Pokémon to complete the team.


Supporter

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ByeByeCBTar (Uxie) @ Choice Scarf
Ability: Levitate
EVs: 252 HP/104 Atk/152 Spd
Impish nature (+Def, -SAtk)
- U-turn
- Reflect
- Stealth Rock
- Trick

Uxie is a really good lead. 152 EVs in Speed allows me to outspeedare with Choice Scarf, 130 basic with 252 EVs in Speed with nature in favor. Yes, I refer to your AERODACTYL is a POKéMON and Crobat (Jolteon but obviously it is difficult to Lead). If I find another place your Tricker against Stealth Rock. After using if I'm not Trick Lock from another Choice or Tyranitar / Scizor used U-turn right now to implement my strategy.

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I like flying in the sky (Skarmory) (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/178 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind

A team with plenty of Parashuffler paralysis and needed someone to put the Spikes. The good Skarmory performing its job perfectly. In addition to placing the three row of Spikes all know the high defensive power of Skarmory. Spread the EVs allows me to do 2HKO Gyari after an entry on Stealth Rock and without the drop of intimidation. But Gyari is also kept at bay by Rotom-W, which is why I want to do something more standard with 252 HP and Def EVs in order to increase its staying power. Whirlwind Skarmory does act as pseudo-Hazer broken for all physical and roost is the classic move of recovery becomes crucial with paralysis because it allows me to miss the Flying type, and then receive less damage from Electric moves.

Spammer

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OH NOEZ! I took shake (Lanturn) (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/216 Def/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Confuse Ray
- Thunder Wave
- Heal Bell

The most accurate Pokemon Team. It 's the first real spammers Team, which plays the role perfectly as if there are any ground on TWave who want to enter, are held at bay by Surf. Confuse Ray Lanturn makes a further parashuffler to force the opponent to continue the switch. But this Pokémon to reach perfection through his Trait Volt Absorb with which absorbs wonderfully attacks directed to Skarmory and Togekiss. Not to mention that both protect themselves from Ground and Grass Lanturn. Thanks to these horrible crimes you draw do not have a huge need to recover is why Heal Bell> Rest with which the care of my problems was Pike who can not afford to succumb to any Toxic, WoW or seeing their already limited further weakened by Speed TWave. The only flaw is that Machamp can not have nothing against the Toxic Spikes. With this well reaches 401 EVs Spread with the remaining EVs in HP for the defense that makes this Pokémon really a wonderful thing.

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I wash everything but I don't wash the underwear (Rotom-w) @ Leftovers
Ability: Levitate
EVs: 252 HP/244 Def/12 Spd
Bold nature (+Def, -Atk)
- Hydro Pump
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt

I entered this Pokémon last. But the important role played by suggesting that they had been here since the beginning. It seems obvious that this Pokémon has a fear of Staying Power (fading very stupidly with Scizor and Tyranitar). HP Ice for Dragons and TWave to implement my strategy to counter half the world punishes Hydro Pump Ground wishing to enter on Thunderbolt.

Cleaner

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Azz to get me you haven't quit! (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 228 HP/140 Atk/140 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Bulk Up
- Substitute

This Pokemon is a marvel with paralysis in the game. Dynamipunch is in perfect harmony with the rest of the team. Thanks to Bulk Up can destroy everything really making this truly unstoppable Pike. Payback for Ghost / Psychic who want to get on Dynamipunch. While entering the penultimate member of the Team as Machamp, my thought was always fixed him with its Trait No Guard makes Dynamicpunch 100% accuracy and then, as explained before, to destroy everything.

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Oh Cazoz! I'm lucky today (Togekiss) (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/152 SDef/104 Spd
Calm nature (+SDef, -Atk)
- Air Slash
- Aura Sphere
- Roost
- Body Slam

It all started with her. Togekiss. With paralysis and confusion becomes a thing absolutely to swear by Lamer also Padre Pio. Its spread EVs also allows me to outspeedare Tyranitar without Choice Scarf. Aura Sphere for Empoleon which can cause problems the team. 60% Flinch with Air Slash is an amazing thing.

 
Hiya! Great team you have here. I myself have faced many annoyance teams, and it seems like you have mixed semi-stall with annoyance, so that would obviously be a great playstyle.

Right off the bat, I can see that your team will absolutely hate being tricked a Scarf. Rotom wouldn't mind a Choice item, actually, but the rest of your team will absolutely hate it. Also, you lack any efficient way to revenge DD threats after they find an opportunity to set up +1, since you will be outsped. There is a simple way to effectively fix this, and that would be to add a Choice Scarfer. I would suggest Scarf Starmie over Rotom, since Starmie can do all the moves that Rotom can, but seeing that this team is semi-stallish, you need a spin-blocker.

So I will change up your Rotom's spread a little bit:

Rotom-h l Levitate l Choice Scarf
Timid l 4 HP / 252 SpA / 252 Spe
Trick l Thunderbolt l Overheat l filler

I opted Rotom-h over Rotom-w because you lack any way to dent steel types, and that you already have Lanturn with water coverage. I gave it max Spe and SpA to hit shit as hard as possible while emphasizing on
252 Spe EVs, a Timid nature, and a Choice Scarf puts Rotom-h at a comfortable 447 Speed, outrunning everything up to Jolly Choice Scarf Heracross. You still lose the speed race against +1 Mence, but you can lure him into Outrage and bring out Skarmory and set up all over him, but you might have problems with Dragon Claw variants.

Another sugggestion I would like to make would be to consider CB Scizor over Machamp. IMO, you need a effective revenger more than you need an annoyer. You already have several other annoyers on your team. CB Scizor can also effectively revenge Mence.

You might also test out Celebi over Lanturn. It resists everything that you need it to. But by using Celebi, you open yourself more to Ape, as well as other fire type attacks. Just a suggestion.

Other than that, I hope you have success with this team!





 
But if I remove TWave Rotom to have only one Pokémon with paralysis in spamming, and so would send the strategy to the pipe. I found I had an alternative in SDZor> Skarmory.
 
I am currently building a team with Lanturn in it, and I have one suggestion. It seems like you got this whole "paralysis annoyance" thing going on, coincidentaly the same theme I am builiding around (lol), so my suggestion for added annoyance is to switch Surf for Waterfall. You do lose abit of power, but you add the flinch hax into the situation, making for an extremely annoying pokemon. Hope I helped! :)
 
But if I remove TWave Rotom to have only one Pokémon with paralysis in spamming, and so would send the strategy to the pipe. I found I had an alternative in SDZor> Skarmory.

Lol.Your Lanturn can still spam T-Wave without Rotom. If you want even more T-Wave spam, opt for T-Wave > Reflect on Uxie.

And you need Skarmory for Spikes support, since your opponent will be switching countless times.
 
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