[DQ] Frozen Vault (Normal) - Mulan15262 and Psyco_Josho

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.

You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.

You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!



Weavile
HP 300
Atk 5
Def 4
SpA 3
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
24% Accuracy boost


Ability: Pressure

Froslass
HP 360
Atk 4
Def 4
SpA 4
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
19% Accuracy boost


Ability: Snow Cloak

Lucario(*) (Luke) Male

Nature: Hasty (+15% Speed, -1 Defense, +12 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)

Stats:
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Stats:
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4

EC: 6/6
MC: MAX
AC: 5/5


Moves(102/102):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit


Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut

Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift

Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Grass)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength

Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb


Bonemerang


+6 CC per match Lucario participates in

Aegislash-Shield (Shieldschízo̱) (Female)
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change

Stats:
HP: 90
Atk: 2
Def: 6
SpA: 2
SpD(+): 7
Spe(-): 51
SC: 3
WC: 4
BRT: 21


Aegislash-Blade (Ferrum Forever) (Female)
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change

Stats:
HP: 90
Atk: 6
Def: 2
SpA: 6
SpD(+): 3
Spe(-): 51
SC: 3
WC: 4
BRT: 21


EC: 9/9
MC: MAX


Moves(48/48):
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automize
Shadow Sneak
Aerial Ace
Retaliate
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword

Destiny Bond
Wide Guard

Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Hidden Power [ice]
Toxic
Reflect
Double Team
Rain Dance
Rest
Shadow Ball
Protect
Substitute
Return
Frustration
Sleep Talk
Attract
Confide
Cut
Facade
False Swipe
Giga Impact
Hyper Beam
Rock Smash
Round
Sunny Day
Swagger



+3 CC per match Aegislash participates in

#474
Porygon-Z [iPorygon-Z] (-)
Previously Known As:
iPorygon the Porygon
iPorygon2 the Porygon2

Type:


STAB: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Adaptability / Download / Analytic (Unlocked)

Nature: Timid (Speed * 1.15, +12% Accuracy, -Attack)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 104, +12% Accuracy (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (Current move total): 36/81 (+5 Bonus CC)
MC Required to Max: 112

Level Up
Pre-26
::> Conversion 2
::> Tackle
::> Sharpen
::> Conversion
::> Agility
::> Psybeam
::> Recover
::> Magnet Rise
::> Defense Curl
::> Trick Room
::> Nasty Plot
Post-25
::> Lock-On
::> Tri Attack
::> Signal Beam
::> Recycle
::> Discharge
::> Magic Coat
::> Zap Cannon
:: Embargo - 1 MC

TM/HM
:: I 09 - Take Down - 3 MC
:: I 20 - Rage - 3 MC
::> I 30 - Teleport
:: I 33 - Reflect - 3 MC
::> I 34 - Bide
:: I 40 - Skull Bash - 3 MC
:: I 46 - Psywave - 3 MC

:: II 03 - Curse - 3 MC

:: IV 34 - Shock Wave -3 MC
:: IV 43 - Secret Power - 3 MC
::> IV 58 - Endure
:: IV 83 - Natural Gift - 3 MC

::> VI 03 - Psyshock
:: VI 06 - Toxic - 2 MC
::> VI 10 - Hidden Power [Fire]
:: VI 11 - Sunny Day - 2 MC
::> VI 13 - Ice Beam
::> VI 14 - Blizzard
:: VI 15 - Hyper Beam - 2 MC
::> VI 17 - Protect
:: VI 18 - Rain Dance - 2 MC
:: VI 21 - Frustration - 2 MC
:: VI 22 - Solar Beam - 2 MC
::> VI 24 - Thunderbolt
::> VI 25 - Thunder
:: VI 27 - Return - 2 MC
:: VI 29 - Psycic - 2 MC
::> VI 30 - Shadow Bal
:: VI 32 - Double Team - 2 MC
:: VI 40 - Aerial Ace - 2 MC
:: VI 42 - Facade - 2 MC
:: VI 44 - Rest - 2 MC
:: VI 46 - Thief - 2 MC
:: VI 48 - Round - 2 MC
:: VI 57 - Charge Beam - 2 MC
:: VI 68 - Giga Impact - 2 MC
:: VI 70 - Flash - 2 MC
::> VI 73 - Thunder Wave
:: VI 77 - Psyc Up - 2 MC
:: VI 85 - Dream Eater - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 88 - Sleep Talk - 2 MC
:: VI 90 - Substitute - 2 MC
::> VI 97 - Dark Pulse
:: VI 100 - Confide - 2 MC

Tutor
:: III - Double-Edge - 3 MC
::> III - Mimic
:: III - Nightmare - 3 MC

::> IV - Swift

:: V - Electroweb - 3 MC
::> V - Foul Play
::> V - Gravity
:: V - Icy Wind - 3 MC
:: V - Iron Tail - 3 MC
:: V - Last Resort - 3 MC
::> V - Pain Split
:: V - Snore - 3 MC
:: V - Trick - 3 MC
:: V - Uproar - 3 MC
:: V - Wonder Room - 3 MC
:: V - Zen Headbutt - 3 MC

Other
:: Barrier - 3 MC

Command
Bodyblock
Chill
Dodge
Shift
Take Cover
Levitate (Command)

Raid
x


Porygon bought on 03/04/14
Porygon evolved to Porygon2 on 04/12/12
Porygon2's Nature changed from Modest to Timid on 04/22/14
Porygon2 evolved to Porygon-Z on 06/15/14

CAP-11
Stratagen [Stony] (-)
Previously Known As:
Stony the Rebble
Stony the Bolderdash

Type:


STAB: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Levitate / Technician / Mold Breaker (Unlocked)

Nature: Timid (Speed * 1.15, +26% Accuracy, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 150, +26% Accuracy (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (Current move total): 31/75 (+5 Bonus CC)
MC Required to Max: 94

Level Up
Pre-26
::> Tackle
::> Vacuum Wave
::> Defense Curl
::> Rollout
::> Rock Blast
::> Disable
::> Acupressure
::> Mud Shot
::> Power Gem
::> Magnetic Flux
::> Giga Drain
::> Weather Ball
Post-25
:: Double-Edge - 1 MC
::> Metal Sound
::> Paleo Wave
::>
Rock Polish
::> Ancient Power
::
Head Smash - 1 MC
::> Electro Ball

Egg
x

TM/HM
:: IV 43 - Secret Power - 3 MC
::> IV 58 - Endure
:: IV 83 - Natural Gift - 3 MC
:: IV H8 - Rock Climb - 3 MC

:: VI 01 - Hone Claws - 2 MC
::> VI 04 - Calm Mind
:: VI 06 - Toxic - 2 MC
::> VI 10 - Hiden Power [Ice]
:: VI 11 - Sunny Day - 2 MC
:: VI 15 - Hyper Beam - 2 MC
::> VI 17 - Protect
:: VI 18 - Rain Dance - 2 MC
:: VI 21 - Frustration - 2 MC
:: VI 23 - Smack Down - 2 MC
:: VI 26 - Earthquake - 2 MC
:: VI 27 - Return - 2 MC
::> VI 30 - Shadow Ball
:: VI 32 - Double Team - 2 MC
:: VI 35 - Flamethrower - 2 MC
:: VI 37 - Sandstorm - 2 MC
::> VI 38 - Fire Blast
:: VI 39 - Rock Tomb - 2 MC
:: VI 40 - Aerial ace - 2 MC
:: VI 42 - Facade - 2 MC
:: VI 44 - Rest - 2 MC
:: VI 48 - Round - 2 MC
:: VI 49 - Echoed Voice - 2 MC
::> VI 53 - Energy Ball
:: VI 54 - False Swipe - 2 MC
:: VI 62 - Acrobatics - 2 MC
:: VI 63 - Embargo - 2 MC
:: VI 64 - Explosion - 2 MC
:: VI 68 - Giga Impact - 2 MC
:: VI 70 - Flash - 2 MC
:: VI 71 - Stone Edge - 2 MC
:: VI 72 - Volt Switch - 2 MC
:: VI 80 - Rock Slide - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 88 - Sleep Talk - 2 MC
:: VI 90 - Substitute - 2 MC
::> VI 91 - Flash Cannon
:: VI 94 - Rock Smash - 2 MC
:: VI 96 - Nature Power - 2 MC
::> VI 99 - Dazzling Gleam
:: VI 100 - Confide - 2 MC
:: VI H1 - Cut - 2 MC

Tutor
:: IV - Headbutt - 3 MC
:: IV - Mud-Slap - 3 MC
::> IV - Ominous Wind
::> IV - Swift

::> V - Earth Power
::> V - Heat Wave
:: V - Magnet Rise - 3 MC
:: V - Snore - 3 MC
::> V - Stealth Rock
:: V - Trick - 3 MC

Other
x

Command
Bodyblock
Chill
Dodge
Shift
Take Cover

Raid
Dispel - 1 VC


Rebble bought on 02/22/14
Rebble evolved to Bolderdash on 04/12/14
Bolderdash evolved to Stratagem on 06/13/14


Psyco_Josho
Mulan15262
zarator (Tagging in case you want to follow the thread, or to point out any errors I've made)
 
Lucario: [MEGA-EVOLVE] Hi Jump Kick - Drain Punch (both Weavile)
If Weavile is untargetable or KOed, use Iron Tail (Froslass) the first time and Flash Cannon (Froslass) the second, pushing back each time.

Aegislash: Sacred Sword (Weavile) - Brick Break (Weavile)
If Weavile is untargetable or KOed, use Shadow Ball the first time and Iron Head the second, pushing back each time.



Always remember to sub for the target being untargetable, you never know when it might be useful.
 
Last edited:
x


"Alright everybody, here we go!"


"THESE POKÉMON SEEM MUCH MORE POWERFUL THAN ANY WE WOULD NORMALLY MEET. ASSESSING SITUTATION..."


"Well of course they're more powerful, otherwise where would the challenge be?"



iPorygon-Z:
Hidden Poower (Weavile) ~ Tri Attack (Weavile)

IF [Weavile is untargetable], THEN [use Shadow Ball (Froslass) the first instance and Dark Pulse (Froslass) the second] AND [push back each instance].

Stony:
Paleo Wave (Weavile) ~ Ancient Power (Weavile)

IF [Weavile is untargetable], THEN [use Paleo Wave (Froslass) the first instance and Ancient Power (Froslass) the second].

x
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Apologies for the delay, I'm still figuring this out.

Round 1

The raiding team leads a solid offence, forcing Weavile to retreat from the fight. However, barring some slight mix up for Ferrum's targetting, the raid team seems to be in a solid position.

|Spe 104| HP 88/Energy 85
Atk 6
Def 2
SpA 5
SpD 3
Spe 129 [+19]
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability


|Spe 51| HP 90/Energy 84
Atk 7
Def 2
SpA 7
SpD 3
Spe 51 [-10]
SC 3 / WC 4
Abilities: Stance Change


|Spe 104| HP 89/Energy 88
Atk 2
Def 3
SpA 5
SpD 3
Spe 104 [+12]
SC 1 / WC 3
Abilities: Adaptability, Download, Analytic


[
1] |Spe 150| HP 79/Energy 89 (Confused for 1 more action)
Atk 1
Def 3
SpA 5
SpD 3
Spe 150 [+26]
SC 2 / WC 3
Abilities: Levitate, Technician, Mold breaker


HP 188, Vanish

HP 311

Lucario evolved into Mega Lucario!

Download: +1 SpA

Crit Roll (1-625): 7396/10000
Paleo Wave: (9 [BAP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 Damage , 6+2 Energy

Hit Roll (1-7400): 1825/10000
Crit Roll (1-625): 2986/10000
Confusion Duration: 3/3

DynamicPunch (Stratagem): (10 [BAP] + 3 [Stat Dif])*1.5 = 20 Damage, 4a Confusion

Crit Roll (1-625): 8219/10000
Para Roll (1-3000): 7084/10000

Body Slam (Porygon-Z): (9 [BAP] + 1.5 [Stat Diff]) = 11 Damage

Hi Jump Kick: (13 [BAP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability])*2.25 = 47 Damage, 7+2 Energy

Crit Roll (1-625): /10000
Hidden Power: (6 [BAP] + 1.5 [Stat Dif] + 2 [Analytic])*1.5 + 2 = 16 Damage, 4+2 Energy

Aegislash switches to Blade Forme!

Crit Roll (1-625): 6471/10000
Sacred Sword: (9 [BAP] + 4 [Stat Dif])*2.25 = 29 Damage, 7+2 Energy
--------------------------------------------------------------------------
Attack (1-5000): 6987/10000
Stratagem hit itself in it's confusion!

(4 [BAP] - 3 [Stat Dif]) = 1 Damage, 3 Energy

Vanish: Weavile disappears!

Hit Roll (1-9400): 5549/10000
Crit Roll (1-625): 2398/10000

Iron Tail: (10 [BAP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability])*1.5 = 27 Damage, 6+2 Energy

Crit Roll (1-625): 8985/10000
Hex (Lucario): (7 [BAP] + 3 [STAB] + 1.5 [Stat Dif]) = 12 Damage

Crit Roll (1-625): 1607/10000
Shadow Ball: (8 [BAP] + 1.5 [Stat Dif] + 2 [Analytic] + 2 [Vile Claws])*1.5 = 22 Damage, 6 Energy

Target (1-Weavile ; 2-Froslass ; 3-Lucario ; 4-PorygonZ ; 5-Stratagem): 1
Shadow Ball: Missed, 5+2 Energy

Aggro Threshold: 62

47
27
21
20

Aggro Threshold: 36

27
27
 
Last edited:
Weavile is gone until the very end of the second Action, when it will hit with a powerful Special on one of our mons. So aim everything at the snow girl.

Stratagem is Confused. Nothing we can do about that. :P


"Everybody keep it up!"


"WEAVILE IS NOT TARGETABLE AT THIS TIME. REDIRECT FOCUS TO FROSLASS."


"Sounds like a plan!"



iPorygon-Z:
Shadow Ball (Froslass) ~ Dark Pulse (Froslass)

IF [Froslass is untargetable] OR [Froslass is KO'd], THEN [Chill that instance].

Stony:
Paleo Wave (Froslass) ~ Ancient Power (Froslass)

IF [you hit yourself in Confusion], THEN [push actions back].
IF [Froslass is untargetable] OR [Froslass is KO'd], THEN [Chill that instance].

x
 
Btw, Weavile will use the powerfull attack on Lucario, and I think it activates Justified.


Lucario: Hi Jump Kick (Weavile) - Drain Punch (Weavile)
If Weavile is untargetable or KOed, use Iron Tail (Froslass) the first time and Flash Cannon (Froslass) the second.

Aegislash: Sacred Sword (Weavile) - Brick Break (Weavile)
If Weavile is untargetable or KOed, use Shadow Ball (Froslass) the first time and Iron Head (Froslass) the second.
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
My apologies this is taking so long, I'm developing another appreciation for how Zar does it. Which is impressive, considering that I was one of the people who argued that raid refs were underpaid... when I was comparing them with less work. Vey, oy.

I also fixed a 2 Threat discrepancy I noticed in my last reffing.

Round 2

With Weavile hidden, the team focusses fire on Froslass, however as Weavile strikes back your team changes their focus to try to take out Froslass.

|Spe 129| HP 91/Energy 62
Atk 6
Def 2
SpA 5
SpD 3
Spe 129 [+19]
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability


|Spe 51| HP 81/Energy 66 (Paralysed [20%])
Atk 7
Def 2
SpA 7
SpD 3
Spe 51 [-10]
SC 3 / WC 4
Abilities: Stance Change


|Spe 104| HP 55/Energy 72
Atk 2
Def 3
SpA 5
SpD 3
Spe 104 [+12]
SC 1 / WC 3
Abilities: Adaptability, Download, Analytic


[
1] |Spe 150| HP 79/Energy 79
Atk 1
Def 3
SpA 5
SpD 3
Spe 150 [+26]
SC 2 / WC 3
Abilities: Levitate, Technician, Mold breaker


HP 116

HP 174

Attack (1-5000): 4516/10000
Crit Roll (1-625): 4775/10000

Paleo Wave (Froslass): (9 [BAP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 Damage , 6 Energy

Hit Roll (1-9400): 6235/10000
Crit Roll (1-625): 9912/10000

Iron Tail (Froslass): (10 [BAP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability])*1.5 = 27 Damage, 6+4 Energy

Thunder Wave (Aegislash), Aegislash is Paralysed (25%)!

Crit Roll (1-625): 3033/10000
Shadow Ball (Froslass): (8 [BAP] + 1.5 [Stat Dif] + 2 [Analytic] + 2 [Vile Claws])*1.5 = 22, 6+4 Energy

Full Para (1-2500): 6016/10000
Crit Roll (1-625): 8212/10000

Shadow Ball (Froslass): (8 [BAP] + 3 [STAB] + 4 [Stat Dif] + 2 [Dusk Stone])*1.5 = 26 Damage, 5+4 Energy

--------------------------------------------------------------------------

Crit Roll (1-625): 5221/10000
Stat Roll (1-1000): 6858/10000

AncientPower (Froslass): ((6 * 1.5) [BAP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 Damage , 4 Energy

Target: 3/4
Crit Roll (1-1250): 5938/10000

Ambush (Porygon-Z): (15 [BAP] + 3 [STAB] + 3 [Stat Dif]) = 21 Damage

Crit Roll (1-625): 8/10000
Drain Punch (Weavile): (8 [BAP] + 3 [Crit] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability])*2.25 = 43 Damage, 22 Healed, 11+2 Energy

Targets: Lucario, 1/3 [Aegislash], 1/2 [Porygon-Z]
Hit Roll Lucario (1-8900): 7197/10000
Hit Roll Aegislash (1-9900): 3587/10000
Hit Roll Porygon-Z (1-8900): 3067/10000
Crit Roll Lucario (1-625): 9908/10000
Crit Roll Aegislash (1-625): 6816/10000
Crit Roll Porygon-Z (1-625): 8128/10000
Freeze Roll Lucario (1-1000): 2812/10000
Freeze Roll Aegislash (1-1000): 5190/10000
Freeze Roll Porygon-Z (1-1000): 7895/10000

Blizzard (Lucario): (8.25 [BAP] + 3 [STAB] + 1.5 [Stat Dif])*2/3 = 9 Damage
Blizzard (Aegislash): (8.25 [BAP] + 3 [STAB] + 1.5 [Stat Dif])*2/3 = 9 Damage
Blizzard (Porygon-Z): (8.25 [BAP] + 3 [STAB] + 1.5 [Stat Dif]) = 13 Damage


Crit Roll (1-625): 6213/10000
Dark Pulse (Froslass): (8 [BAP] + 1.5 [Stat Dif] + 2 [Analytic] + 2 [Vile Claws])*1.5 = 22 Damage, 6 Energy

Full Para (1-2500): 8805/10000
Crit (1-625): 2153/10000

Sacred Sword (Weavile): (9 [BAP] + 4 [Stat Dif])*2.25 = 29 Damage, 7+2 Energy

Aggro Threshold: 117

90
58
21
20

Aggro Threshold: 93

71
54
26
40
 
Last edited:
I have also just noticed that you are not adding the +2 Damage for Porygon-Z's Dark Pulses and Shadow Balls due to Vile Claws. And that you also had Porygon-Z use Shadow ball when it was supposed to use Dark Pulse on a2. That should equal to 9 more damage on Froslass and more threat from PZ to Froslass. Not that should make a difference or change my orders...



"Hang tight and keep it up!"


"OUR TACTICS SEEM TO BE EFFECTIVE. REPEAT THEM."


"Not much variation here, I see.."



iPorygon-Z:
Hidden Power (Weavile) ~ Tri Attack (Weavile)

IF [Weavile is untargetable] OR [Weavile is KO'd], THEN [use Dark Pulse (Froslass) the first instance and Shadow Ball (Froslass) the second] AND [push back each instance].

Stony:
Paleo Wave (Weavile) ~ Ancient Power (Weavile)

IF [Weavile is untargetable] OR [Weavile is KO'd], THEN [use Paleo Wave (Froslass) the first instance and Ancient Power (Froslass) the second].

x
 
Is there a reason why Weavile targeted Porygon-Z when Lucario has higher threat?


Lucario: Drain Punch (Weavile) - Hi Jump Kick (Weavile)
If Weavile is untargetable or KOed, use Iron Tail (Froslass) the first time and Flash Cannon (Froslass) the second.

Aegislash: Sacred Sword (Weavile) - Brick Break (Weavile)
If Weavile is untargetable or KOed, use Shadow Ball (Froslass) the first time and Iron Head (Froslass) the second.
If Aegislash fails to act, push back.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Weavile's Ambush is random target - see the Target: x/4 roll made in both your FV runs.

I shall add the +2s tomorrow - and it did use DP A3, but since the damage is functionally identical I must've messed up the C/P.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Psyco_Josho Mulan15262

Error regarding Vile Claws fixed. Please note that a change in the threat tables occurred, which means that Porygon-Z holds threat vs Froslass, and you may wish to update your orders to compensate.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Oh hell, if I'm ever this late send me daily reminders, or call for a subref. I apologise deeply.

Round 3

An attack from Stratagem scares off the Weavile, and you go back to beating up the Froslass. You seem to be having a blessed time, or you remembered your riitual sacrafice to the RNG Gods, as Froslass has almost fallen.

|Spe 129| HP 91/Energy 51 Paralysed [20%])
Atk 6
Def 2
SpA 5
SpD 3
Spe 129 [+19]
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability


|Spe 51| HP 81/Energy 56 (Paralysed [15%], Confused [2a])
Atk 7
Def 2
SpA 7
SpD 3
Spe 51 [-10]
SC 3 / WC 4
Abilities: Stance Change


|Spe 104| HP 55/Energy 56
Atk 2
Def 3
SpA 5
SpD 3
Spe 104 [+12]
SC 1 / WC 3
Abilities: Adaptability, Download, Analytic


[
1] |Spe 150| HP 79/Energy 63
Atk 1
Def 3
SpA 5
SpD 3
Spe 150 [+26]
SC 2 / WC 3
Abilities: Levitate, Technician, Mold breaker


HP 96, Vanish

HP 8

Crit Roll (1-625): 3106/10000
Paleo Wave (Weavile): (9 [BAP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 Damage , 6+2 Energy

Vanish: Weavile disappears!

Hit Roll (1-9400): 8432/10000
Crit Roll (1-625): 9204/10000

Iron Tail (Froslass): (10 [BAP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability])*1.5 = 27 Damage, 6 Energy

Thunder Wave (Lucario), Lucario is Paralysed (25%)!

Crit Roll (1-625): 9840/10000
Dark Pulse (Froslass): (8 [BAP] + 1.5 [Stat Dif] + 2 [Analytic] + 2 [Vile Claws])*1.5 = 22 Damage, 6+4 Energy

Full Para (1-2000): 2930/10000
Crit Roll (1-625): 7232/10000

Shadow Ball (Froslass): (8 [BAP] + 3 [STAB] + 4 [Stat Dif] + 2 [Dusk Stone])*1.5 = 26 Damage, 5 Energy

--------------------------------------------------------------------------

Crit Roll (1-625): 7300/10000
Paleo Wave (Froslass): (9 [BAP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 20 Damage , 6+4 Energy

Duration: 2/3 [3a]
Confuse Ray (Aegislash), Aegislash is confused (3a)!

Crit Roll (1-625): 3021/10000
Shadow Ball (Froslass): (8 [BAP] + 1.5 [Stat Dif] + 2 [Analytic] + 2 [Vile Claws])*1.5 = 22 Damage, 6 Energy

Full Para (1-2500): 2693/10000
Crit Roll (1-625): 389/10000

Flash Cannon (Froslass): (8 [BAP] + 3 [Crit] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability])*1.5 = 26 Damage, 5 Energy

Full Para (1-2000): 4108/10000
Attack (1-5000): 3005/10000
Crit Roll (1-625): 6955

Iron Head (Froslass): (8 [BAP] + 3 [STAB] + 4 [Stat Dif])*1.5 = 23 Damage, 5 Energy

Aggro Threshold: 117

90
58
21
40

Aggro Threshold: 150

115
107
78
60
 
Lucario: Bullet Punch (Froslass) * 2
If Froslass is KOed AND Weavile is untargetable, use Swords Dance.
If Froslass is KOed, use High Jump Kick (Weavile).

Aegislash: Shadow Sneak (Froslass) * 2
If Froslass is KOed AND Weavile is untargetable, use Swords Dance.
If Froslass is KOed, use Sacred Sword (Weavile) the first time and Iron Head (Weavile) all others.


Psycho_Josho, you should give both your pokemon orders something like mine. We might be able to bring down Weavile this round, or it might take until next round. Either way, we are pretty much set. If the 8.5% chance happens and both Lucario and Aegislash fail to act a1, then make sure that Stratagem will use some move to KO Froslass. Otherwise, have both of your pokemon set up A1, and then attack Weavile a2.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top