hola everyone. quarantine got me back into playing showdown and i'm just now trying my hand on a gen 8 ou team. the team was built around dragapult bc i think he's cool af. looking for any suggestions literally at all, because this is the first time i've made a team for showdown in like 5 years :) without further ado here we go
Dragapult @ Spell Tag
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
what this team is built around. standard set from smogon, bc the power output with modest max EVs hex after a burn is wack. draco meteor for taking out bulkier fellas that hex can't, and u-turn to keep up momentum since he's super fast. i feel like if i were to switch a move on this, it would be probably u-turn for fire blast just to get more coverage? i think this set is pretty good tho.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Scald
- Earth Power
- Knock Off
my main hazard setter and usual lead. made him bulky and i have knock off for things like leftovers to help dragapult take down the bulky dudes that he has trouble with. scald for burn hax bc it's useful for most of seismitoad's switch-ins, and if i'm lucky it saves me a turn having to use w-o-w on dragapult. ep>eq bc he gets burned a lot, so there's no attack drop.
Salazzle @ Heavy-Duty Boots
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Toxic
- Sludge Wave
- Flamethrower
- Nasty Plot
pretty much literally only here for magearna, because she gives dragapult a really hard time. being able to poison her as she shifts her stupid gears and calms her stupid mind is suuuuuper helpful. also useful against other steel types that can be a problem for dragapult, like corviknight. the only issue is salazzle's weakness to psychic moves (aka stored power from magearna) or pretty much any super effective move in general.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Teleport
- Moonblast
- Wish
- Protect
she's my answer to dragons and the bulky fighting types (looking at u conkeldurr) that dragapult can have a hard time with. i've also found that clefable does a good job against zeraora, though maybe a bit unorthodox. considering making her unaware because i've had a hard time with mons that can boost out of control before i have time to do something about it, so unaware would help me handle that a lot easier, but i would miss out on magic guard and she would be a lot easier to wear down.
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Head
- Defog
- Roost
- U-turn
standard cleaner set, although i've found mirror armor to be more useful than pressure since my team is pretty offensive. correct me if i'm wrong tho. also synergizes super well w/ the toad, and even though he was the 5th mon i added to the team, i found that dragapult/seismitoad/corviknight works to be a really good 3-mon core. maybe i should get rid of iron head or u-turn for flying press for more coverage against steel types like excadrill?
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
the last dude i added to my team, mostly as an excadrill check, since excadrill can be v problematic. standard guts attacker. this is the one i'm probably most willing to change, because i've found he really only comes out in super niche situations during battle. however, when he does, he's super good at it. this guy was sort of an afterthought, and i'm struggling to find a real solid 6th one that synergizes well with the other 5.
like i said, literally any input at all is helpful. if its just a couple of things, cool, if i gotta throw out like 4 mons, that's great too. also, if it's important information, so far i have about a 70% win rate with the team. ty :)
Dragapult @ Spell Tag
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
what this team is built around. standard set from smogon, bc the power output with modest max EVs hex after a burn is wack. draco meteor for taking out bulkier fellas that hex can't, and u-turn to keep up momentum since he's super fast. i feel like if i were to switch a move on this, it would be probably u-turn for fire blast just to get more coverage? i think this set is pretty good tho.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Scald
- Earth Power
- Knock Off
my main hazard setter and usual lead. made him bulky and i have knock off for things like leftovers to help dragapult take down the bulky dudes that he has trouble with. scald for burn hax bc it's useful for most of seismitoad's switch-ins, and if i'm lucky it saves me a turn having to use w-o-w on dragapult. ep>eq bc he gets burned a lot, so there's no attack drop.
Salazzle @ Heavy-Duty Boots
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Toxic
- Sludge Wave
- Flamethrower
- Nasty Plot
pretty much literally only here for magearna, because she gives dragapult a really hard time. being able to poison her as she shifts her stupid gears and calms her stupid mind is suuuuuper helpful. also useful against other steel types that can be a problem for dragapult, like corviknight. the only issue is salazzle's weakness to psychic moves (aka stored power from magearna) or pretty much any super effective move in general.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Teleport
- Moonblast
- Wish
- Protect
she's my answer to dragons and the bulky fighting types (looking at u conkeldurr) that dragapult can have a hard time with. i've also found that clefable does a good job against zeraora, though maybe a bit unorthodox. considering making her unaware because i've had a hard time with mons that can boost out of control before i have time to do something about it, so unaware would help me handle that a lot easier, but i would miss out on magic guard and she would be a lot easier to wear down.
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Head
- Defog
- Roost
- U-turn
standard cleaner set, although i've found mirror armor to be more useful than pressure since my team is pretty offensive. correct me if i'm wrong tho. also synergizes super well w/ the toad, and even though he was the 5th mon i added to the team, i found that dragapult/seismitoad/corviknight works to be a really good 3-mon core. maybe i should get rid of iron head or u-turn for flying press for more coverage against steel types like excadrill?
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
the last dude i added to my team, mostly as an excadrill check, since excadrill can be v problematic. standard guts attacker. this is the one i'm probably most willing to change, because i've found he really only comes out in super niche situations during battle. however, when he does, he's super good at it. this guy was sort of an afterthought, and i'm struggling to find a real solid 6th one that synergizes well with the other 5.
like i said, literally any input at all is helpful. if its just a couple of things, cool, if i gotta throw out like 4 mons, that's great too. also, if it's important information, so far i have about a 70% win rate with the team. ty :)
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