OU Dragapult

ScalchopFren

is my name really that hard to read?
is a Smogon Discord Contributor
[SET]
name: Hex
move 1: Hex
move 2: Will-O-Wisp
move 3: Draco Meteor
move 4: U-turn
item: Spell Tag
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


Through the use of Hex and status ailments, Dragapult achieves potent wallbreaking capabilities while simultaneously providing more utility for its team. A boosted Hex in conjunction with a Spell Tag gives Dragapult a very powerful Ghost-type STAB move, allowing it to 2HKO bulkier targets such as Clefable, Ferrothorn, and Toxapex. Will-O-Wisp is generally preferred as a status infliction, since it can force Mandibuzz and Toxapex into healing themselves more often rather than attacking. However, Thunder Wave is also an option to cripple Clefable as well as to slow opponents down to support slower teammates such as Conkeldurr and Aegislash. While Hex is the primary attack on this set, Draco Meteor is a necessary secondary move to hit a weakened Mandibuzz or Rotom-H, as well as keeping Dragon-types like Kyurem and Hydreigon in check. U-turn allows Dragapult to also act as a pivot, generating momentum for the team by switching out on checks such as Clefable and Mandibuzz. Heavy-Duty Boots is an alternative item to avoid damage from entry hazards, allowing Dragapult to pivot around more freely. Maximum Speed investment and a Timid ensure that Dragapult always outspeeds Jolly Choice Scarf Dracovish and guarantees at least a speed tie with opposing Dragapult, though Modest can be run to improve its wallbreaking capabilities and still account for the more common Adamant Dracovish. Modest also has a chance of 2HKOing specially defensive Clefable with Hex.

Dragapult fits best onto balance or bulky offense teams that can benefit from its ability to offensively check threats like Hydreigon and Kyurem thanks to its high Speed. Knock Off users such as Seismitoad, Ferrothorn, and Conkeldurr make for fantastic teammates, as they can remove Leftovers from targets like Clefable and give Dragapult a much easier time of breaking through them. Other Pokemon capable of spreading status ailments Rotom-H, Clefable, and Toxapex are helpful to ease the burden on Dragapult to status foes. Mandibuzz is a strong check to this set, since it resists Hex and can very easily ignore damage from Draco Meteor thanks to Roost, so Pokemon that can take advantage of it are important. Clefable is a fantastic Dark-resistant teammate with a wide variety of support options, including the ability to pass Wishes to Dragapult to make up for its lack of recovery; it can also run Teleport to bring Dragapult in safely and give it free turns. Terrakion and Conkeldurr are strong offensive threats to Dark-types. Zeraora is a deadly check to Dragapult, as it is the only Pokemon in the tier that naturally outspeeds it and can take it out quite easily. While Zeraora's checks are limited, Pokemon such as Hippowdon, Rotom-H, and Clefable are typically solid answers. Choice Scarf Hydreigon and Sand Rush Excadrill can also be used as more offensive answers to Zeraora.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Darts
move 3: Steel Wing
move 4: Fire Blast
item: Life Orb
ability: Infiltrator
nature: Lonely / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

A Dragon Dance set takes advantage of Dragapult's high Attack stat to help it break through some of its more traditional checks. Dragon Darts is a powerful STAB option that 2HKOes Mandibuzz and Toxapex after a boost. A boosted Steel Wing is used to help Dragapult beat Fairy-types, securing a KO on specially defensive Clefable. Fire Blast is by far the preferable option for the last slot to prevent the set from being hard walled by Steel-types such as Ferrothorn and Corviknight. A Lonely nature is the better option because it allows Dragapult to achieve many of these damage rolls, and it very rarely needs the extra Speed provided by running a Hasty nature. Lonely is also run over any other Attack-raising Nature so as to not weaken Fire Blast.

Dragon Dance Dragapult is best suited to hyper offensive teams, where it can either act as a cleaner or severely dent defensive Pokémon for other teammates to finish the job. Because of Dragapult's mediocre defenses, dual screens support from Grimmsnarl allows it to set up more freely. Bisharp makes for a fantastic teammate, as it can break through or scare out Fairy-types with relative ease, reducing the need for Dragapult to set up to do so. Bisharp also appreciates Dragapult's ability to offensively check its answers like Kommo-o and Terrakion and can capitalize quite well off of Dragapult weakening other defensive Pokémon like Mandibuzz. Zeraora, Nasty Plot Togekiss, and Swords Dance Aegislash are other examples of teammates that can help punch through common defensive cores, paving the way for Dragapult to clean up later on.


[CREDITS]
- Written by: [[ScalchopFren, 458680]]
- Quality checked by: [[curiosity, 443485], [Jordy, 395754]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:
[SET]
name: Wisp + 3 attacks
move 1: Hex
move 2: Will-O-Wisp
move 3: Draco Meteor
move 4: U-turn
item: Spell Tag / Leftovers
ability: Infiltrator
nature: Timid /
Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


Hex Dragapult is both a potent revenge killer and an incredible nuisance what exactly do you mean by nuisance? If you're referring to its wallbreaking capabilities then specifically mention that it's a wallbreaker thanks to its high Speed, allowing it to check or cripple many dangerous offensive threats and fire off strong STAB options against them. Using Hex in conjunction with Will-O-Wisp and a Spell Tag gives Dragapult a very powerful Ghost STAB, allowing it to 2HKO a majority of the tier or even potentially OHKO Pokémon like Conkeldurr and Excadrill after burn damage. Would rather you specifically mention defensive mons like physdef clef / pex / ferro since those are better examples of its breaking abilities Will-O-Wisp is the preferred status inflictor why is it better? Specifically mention what you're doing with wisp, though Thunder Wave is also an option to cripple Calm Mind Clefable if the team notably struggles with it. I would also mention that you cripple mandi here; also mention that it's nice misc speed control for slower teammates such as conk and aegi Spell Tag is also the preferred item to give Dragapult as much damage as possible with Hex, but players can also opt for Leftovers. If the opponent is not statused, Draco Meteor acts as a strong alternative that also keeps opposing Dragon-types in check. I mean realistically, you're going to want to click hex like 90% of the time if you're straight up attacking; its real use is like hitting stuff like chipped rotom-h / mandi. If you're going to mention dragons, specifically mention hydra / kyurem / kommo-o


U-turn allows Dragapult to also act as a pivot, generating momentum for its team and swapping it out on its checks. What checks are we referring to? Give examples. Max Speed and a Modest Nature guarantees that Dragapult outspeeds Adamant Choice Scarf Dracovish and increases Dragapult's damage output even further, although running Timid can also account for Jolly variants and guarantees at least a speed tie with opposing Dragapult. This makes it sound like Modest is the preferred nature, when we've already established that it isn't; focus on timid, remove all mentions of a modest nature.

Other Pokémon capable of spreading status ailments are great teammates for this set, as they ease the burden on Dragapult itself to status opponents. Rotom-Heat is notable for its ability to choose between three of the major status conditions, as well as pressuring Mandibuzz, which takes Dragapult's attacks comfortably. Other examples of potential status spreaders include Clefable, Toxapex, and Ferrothorn. Ferro doesn't really run twave as much anymore; replace this mention with seismi, which can remove clef lefties + clef is something that actively wants to switch into seismi toxic, which is obviously really good for hex;

Teams without a solid check to Dracovish appreciate Dragapult's ability to always outspeed it and cripple or revenge kill it. I'd rather you specify that it can act as solid speed control rather just specifying Dracovish in particular; there's also like 0 offences out there that are currently running teams that are that weak to Dracovish so it there's like no reason to mention "teams without a solid check" Since Dark-types give examples rather than just stating dark types are the only Pokémon capable of resisting Dragapult's Hex, teammates like Terrakion and Conkeldurr are useful to keep them in check. Mention Clefable here, it's a better dark resist than both of these mentions Both of these Pokémon, as well as other wallbreakers, can take advantage of Dragapult's U-turn to bring them in more safely. Zeraora is a deadly check to Dragapult, as it is the only Pokémon in the tier that outspeeds it and can severely damage it with Knock Off or Play Rough don't have to specify how it kills it, mention checks, specifically physdef clef and Rotom-H here. While Zeraora's checks are limited, Pokémon that can switch into the aforementioned attacks are appreciated. this line is pointless if you don't give examples.


[SET]
name: Choice Specs
move 1: Shadow Ball
move 2: Draco Meteor
move 3: Fire Blast
move 4: U-turn / Thunderbolt
item: Choice Specs
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


Though it's nowhere near as dominant as it used to be, Choice Specs Dragapult can still be a potent cleaner capable of tearing holes in the opponent's team. While not quite as strong as Spell Tag Hex, all of this is pretty much pointless; just mention that you act as an immediate wallbreaker. Shadow Ball is a more consistent option since it doesn't require the opponent to be statused. List targets; mention that you can 2hko stuff like Rotom-H It can also still deal solid damage to a variety of Pokémon, preventing most resists from switching in more than once. this line is pointless Draco Meteor in tandem with Specs becomes a frightening STAB option, securing an OHKO on Conkeldurr.

Fire Blast is Dragapult's best non-STAB coverage by far, allowing it to muscle past Corviknight and Ferrothorn. U-turn is preferable as the fourth slot, though Thunderbolt can be used to 2HKO Toxapex and deal more consistent damage to Mandibuzz. fwiw you also 2hko mandi w/ tbolt.

Bulky Fairy-types are very effective answers to this set; Clefable is immune to Draco Meteor and can generally shrug off damage from Shadow Ball, healing it back with Wish or Soft-Boiled or dealing hefty damage with Moonblast. Not a fan of Rotom-H being a mention here, as you yourself has stated, it's not the most reliable clef check, replace this w/ something else or omit the clef mention altogether.Although it must be careful around Calm Mind variants or a potential Knock Off, Rotom-Heat resists most moves Clefable can go for and generally overwhelms it with Nasty Plot and either Overheat or Discharge. It also significantly improves the matchup against Mandibuzz and Corviknight, both of which can stall Dragapult out fairly reliably, again, you yourself have mentioned that Dragapult can beat them both. If you're going to mention something, at least keep it consistent. and can take advantage of Dragapult beating its own checks in return. If Dragapult lacks Thunderbolt, answers to Toxapex are a necessity. Dugtrio. Legit you're never using specs pult without dugtrio. Excadrill and Zeraora are strong examples, though neither appreciates a potential Scald burn. Hatterene and Reuniclus are also noteworthy for their ability to ignore Toxic. What does ignoring toxic have to do with making good partners? Corviknight is another solid check to the aforementioned Fairy-types, and can also provide Defog support to allow Dragapult to pivot around more easily. Wish passers such as Clefable or Sylveon can mitigate Dragapult's lack of recovery while simultaneously offering a resist to the Dark-types that can easily check it.


[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Draco Meteor
move 3: Fire Blast / Flamethrower
move 4: U-turn / Thunderbolt
item: Choice Scarf
ability: Clear Body
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


A Choice Scarf set compounds Dragapult's already enormous Speed stat, allowing it to ignore its normally faster checks in Zeraora and Choice Scarf Hydreigon. It also gives Dragapult the ability to outpace every unboosted Pokémon in the game and even several boosted Pokémon, such as Cloyster, Swift Swim Seismitoad, and Venusaur. Seismitoad isn't really a relevant mon to outspeed, remove this and leave it at cloyster and venu Modest Nature is more reliable on this set thanks to the extra Speed gained from the Choice Scarf, though Timid can still be run to outspeed even Sand Rush Excadrill. Also unlike the other sets, this Dragapult prefers Clear Body over Infiltrator as its Ability, as it avoids the potential of losing its extra Speed to Sticky Web. The move options are largely the same as the Choice Specs set, though the choice of Fire-type coverage can depend on Nature; Fire Blast is preferable on Timid Dragapult for a better damage roll against Excadrill, while Modest can take advantage of either option. Thunderbolt can also be run over U-turn to guarantee a kill on the occasional Gyarados, though it is often unnecessary to have.

If not running a Timid Nature, other teammates capable of beating Sand Rush Excadrill are needed. Corviknight is by far the best answer to Excadrill, though it must run Bulk Up or Body Press to beat it consistently. Priority users, most notably Conkeldurr, can also keep it in check. Conkeldurr also appreciates Dragapult's ability to beat opposing Ghost-types, opening Conkeldurr up to click its Fighting STAB relatively freely. Scarf Dragapult is a good support for Nasty Plot Rotom sets, as the Pokémon those sets often lure in can be effectively checked by it. Rotom-Heat specifically can also check Clefable, which this Dragapult set struggles with even more than the previous two sets. Teams that are prone to being overwhelmed by boosting threats like Cloyster can make good use of this set's ability to consistently check them.


[CREDITS]
- Written by: [[ScalchopFren, 458680]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]


I want to take another look at this. Tag me once you've implemented everything
 
[SET]
name: Wisp + 3 attacks
move 1: Hex
move 2: Will-O-Wisp
move 3: Draco Meteor
move 4: U-turn
item: Spell Tag / Leftovers
ability: Infiltrator
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

apparently jordy wants modest here so :psyduck: yeah sorry

[SET COMMENTS]

Hex Dragapult is potent as both a revenge killer and a wallbreaker switch these rolls around; it's definitely a breaker first thanks to its high Speed, allowing it to check many dangerous offensive threats and fire off strong STAB options against them. Using Hex in conjunction with Will-O-Wisp and a Spell Tag gives Dragapult a very powerful Ghost STAB, allowing it to 2HKO bulkier targets such as physically defensive Clefable, Ferrothorn, and Toxapex where other Dragapult sets cannot. Will-O-Wisp is generally preferred as a status infliction since the residual damage can give Dragapult more chances to pick up a KO, though Thunder Wave is also an option to cripple Clefable and Mandibuzz. Thunder Wave can additionally provide speed control for slower teammates such as Conkeldurr and Aegislash. Spell Tag is the preferred item to give Dragapult as much damage as possible with Hex, but players can also opt for Leftovers. While Hex is the primary attack on this set, Draco Meteor is an alternative to hit a weakened Mandibuzz or Rotom-Heat, as well as keeping Dragon-types like Kyurem and Hydreigon in check. U-turn allows Dragapult to also act as a pivot, generating momentum for the team and swapping it out on potential checks such as Clefable or Mandibuzz. Max Speed and a Timid Nature guarantees that Dragapult outspeeds Jolly Choice Scarf Dracovish and ensures at least a speed tie with opposing Dragapult. Yeah sorry you're going to have to add the modest stuff back although i guess you'd want to specify that you 2hko knocked spdef clef.

Other Pokémon capable of spreading status ailments are great teammates for this set, as they ease the burden on Dragapult itself to status opponents. Rotom-Heat is notable for its ability to choose between three of the major status conditions, as well as pressuring Mandibuzz, which takes Dragapult's attacks comfortably. Other examples of potential status spreaders include Clefable, Toxapex, and Seismitoad. Seismitoad can also run Knock Off to remove Leftovers from Clefable, which makes breaking through it much easier. Dragapult's ability to act as natural speed control can greatly benefit slower teams that struggle to overcome faster threats. Since Dark-types specifically mention mandi here since that's pretty much the only dark that can stop Dragapult from doing it's thing without getting crippled or taking a million from Draco. are the only Pokémon capable of resisting Dragapult's Hex, teammates to keep them in check are very important. Clefable is a fantastic Dark resist with a wide variety of support options, including the ability to pass Wish to Dragapult to make up for its lack of recovery. mention teleport here; free turns are very nice for pult Terrakion and Conkeldurr can also threaten Dark-types, and they as well as other wallbreakers can take advantage of Dragapult's U-turn to bring them in more safely. Zeraora is a deadly check to Dragapult, as it is the only Pokémon in the tier that outspeeds it and can take it out quite easily. While Zeraora's checks are limited, Pokémon such as Rotom-Heat and physically defensive Clefable will significantly improve Dragapult's matchup against it.


[SET]
name: Choice Specs
move 1: Shadow Ball
move 2: Draco Meteor
move 3: Fire Blast
move 4: U-turn / Thunderbolt
item: Choice Specs
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


Through the use of Choice Specs, Dragapult immediately becomes a wallbreaker. Shadow Ball is a very consistent STAB option, allowing Dragapult to 2HKO Rotom-Heat and Seismitoad without the need for a status ailment. Draco Meteor in tandem with Specs becomes a frightening STAB option, securing an OHKO on Conkeldurr. Fire Blast is Dragapult's best non-STAB coverage by far, allowing it to muscle past Corviknight and Ferrothorn. U-turn is preferable as the fourth slot, though Thunderbolt can be used to 2HKO Toxapex and Mandibuzz.

Bulky Fairy-types are very effective answers to this set, as they are immune to Draco Meteor and can generally shrug off damage from Shadow Ball with recovery moves. Corviknight is a solid check to most Fairy-types in the tier, able to reliably sponge hits from them and Roost off the damage. It can also provide Taunt support to prevent them from healing, or run Defog to clear hazards off the field and allow Dragapult to pivot around much more easily. If Dragapult lacks Thunderbolt, answers to Toxapex are a necessity. Dugtrio is the strongest partner for this role, as Arena Trap will prevent Toxapex from switching out and allow it to be taken care of with little trouble. Dugtrio also benefits from Dragapult running U-turn, as it can be brought in on an opponent's switch to Toxapex and avoid taking any damage from it. Excadrill and Zeraora are other strong examples, though neither appreciates a potential Scald burn. Hatterene and Reuniclus are also notable answers, as their Abilities prevent Toxapex from crippling them with Toxic. Wish passers such as Clefable or Sylveon can mitigate Dragapult's lack of recovery while simultaneously offering a resist to the Dark-types that can easily check it. again, it's definitely worth mentioning teleport here.


[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Draco Meteor
move 3: Fire Blast / Flamethrower
move 4: U-turn / Thunderbolt
item: Choice Scarf
ability: Clear Body
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


A Choice Scarf set compounds Dragapult's already enormous Speed stat, allowing it to ignore its normally faster checks in Zeraora and Choice Scarf Hydreigon. It also gives Dragapult the ability to outpace every unboosted Pokémon in the game and even several boosted Pokémon, such as Cloyster and Venusaur. Modest Nature is more reliable on this set thanks to the extra Speed gained from the Choice Scarf, though Timid can still be run to outspeed even Sand Rush Excadrill. Also unlike the other sets, this Dragapult prefers Clear Body over Infiltrator as its Ability, as it avoids the potential of losing its extra Speed to Sticky Web. The move options are largely the same as the Choice Specs set, though the choice of Fire-type coverage can depend on Nature; Fire Blast is preferable on Timid Dragapult for a better damage roll against Excadrill, while Modest can take advantage of either option. Thunderbolt can also be run over U-turn to guarantee a kill on the occasional Gyarados, though it is often unnecessary to have.

If not running a Timid Nature, other teammates capable of beating Sand Rush Excadrill are needed. Corviknight is by far the best answer to Excadrill, though it must run Bulk Up or Body Press to beat it consistently. Priority users, most notably Conkeldurr, can also keep it in check. Conkeldurr also appreciates Dragapult's ability to beat opposing Ghost-types, opening Conkeldurr up to click its Fighting STAB relatively freely. Scarf Dragapult is a good support for Nasty Plot Rotom sets, as the Pokémon those sets often lure in can be effectively checked by it. Rotom-Heat specifically can also check Clefable, which this Dragapult set struggles with even more than the previous two sets. Teams that are prone to being overwhelmed by boosting threats like Cloyster can make good use of this set's ability to consistently check them. Definitely mention that it needs to watch out for ice shard tho since that's definitely a big last atm, at least on the ladder anyways.


[CREDITS]
- Written by: [[ScalchopFren, 458680]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]



small jotaro.gif

Looks good, QC 1/2.
 

ScalchopFren

is my name really that hard to read?
is a Smogon Discord Contributor
I had already implemented what curiosity asked for me, I just forgot to change the post title to reflect that. My apologies, that's on me. Ready for a second check now :psyduck:
 
comments in purple things to remove in red
[SET]
name: Wisp + 3 attacks
Hex
move 1: Hex
move 2: Will-O-Wisp
move 3: Draco Meteor
move 4: U-turn
item: Spell Tag / Leftovers
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe


I'd prefer to call it Hex; it's shorter and Will-O-Wisp isn't the only move you can run.

[SET COMMENTS]

Hex Dragapult is potent as both a wallbreaker and a revenge killer thanks to its high Speed, allowing it to check many dangerous offensive threats and fire off strong STAB options against them. What dangerous offensive threats does it check? Please name one or two. Also, "and fire off strong STAB options against them." is fluff; it doesn't add anything of value, so remove it. Using Hex in conjunction with Will-O-Wisp and a Spell Tag gives Dragapult a very powerful Ghost STAB, allowing it to 2HKO bulkier targets such as physically defensive Clefable, Ferrothorn, and Toxapex where other Dragapult sets cannot. "where other Dragapult sets cannot" is misinformation; Choice Specs Dragapult can 2HKO physically defensive Clefable and even OHKO Ferrothorn, it can even 2HKO Toxapex with Thunderbolt if that's desired.

I think these opening sentences miss out on one really important thing that makes this set generally better than the other sets: its ability to switch up moves and providing a little more utility with status moves, while remaining a similar level of wallbreaking prowess to Choice Specs Dragapult.


Will-O-Wisp is generally preferred as a status infliction since the residual damage can give Dragapult more chances to pick up a KO, though Thunder Wave is also an option to cripple Clefable and Mandibuzz. The reason Will-O-Wisp is preferred is not because it gives Dragapult more chances to pick up a KO; most Pokemon that are going to be taking a Will-O-Wisp, are not going to be KOed easier while burned anyways, like Clefable for example. It's generally more useful because it can force Pokemon like Mandibuzz to heal up more often. Thunder Wave can additionally provide speed control for slower teammates such as Conkeldurr and Aegislash. That's not what speed control is. Just say that it slows down Pokemon for slower teammates. Spell Tag is the preferred item to give Dragapult as much damage as possible with Hex, but players can also opt for Leftovers for a little more longevity. Spell Tag improves some pretty important damage rolls, you should point them out. While Hex is the primary attack on this set, Draco Meteor is an alternative to hit a weakened Mandibuzz or Rotom-Heat, as well as keeping Dragon-types like Kyurem and Hydreigon in check. Saying that Draco Meteor is an alternative implies that you run either Hex or Draco Meteor, but you run both on the same set. U-turn allows Dragapult to also act as a pivot, generating momentum for the team and swapping it out on potential checks such as Clefable or Mandibuzz. There's no need to say potential checks; Clefable and Mandibuzz will always be capable of checking Hex Dragapult, though the degree to which they can does vary. Max Speed and a Timid Nature ensures that Dragapult always outspeeds Jolly Choice Scarf Dracovish and guarantees at least a speed tie with opposing Dragapult, though Modest can be run to improve its wallbreaking capabilities and still account for the more common Adamant Dracovish. Modest is also capable of 2HKOing specially defensive Clefable if its Leftovers have been knocked off. Specially defensive Clefable can be 2HKOed even with its Leftovers, though it's a super slim chance.

I would like to see a sentence at the start of the paragraph that talks about what kind of teams Dragapult fits best onto. Make sure to include that Dragapult fits best onto bulky offensive and balance teams that appreciate its ability to offensively keep threats like Hydreigon in check. You can copypaste that too if you want.
Other Pokémon capable of spreading status ailments are great teammates for this set, as they ease the burden on Dragapult itself to status opponents. Rotom-Heat is notable for its ability to choose between three of the major status conditions, as well as pressuring Mandibuzz, which takes Dragapult's attacks comfortably. Other examples of potential status spreaders include Clefable, Toxapex, and Seismitoad. Seismitoad can also run Knock Off to remove Leftovers from Clefable, which makes breaking through it much easier. Clefable and Toxapex can do that too. Dragapult's ability to act as natural speed control can greatly benefit slower teams that struggle to overcome faster threats. This is supposed to be included in the opening sentence of this paragraph and quite out of place here anyways. Mandibuzz is a strong check to this set since it resists Hex and can very easily ignore damage from Draco Meteor thanks to Roost, so checks to it and other Dark-types are important. Tacking on "and other Dark-types" like that doesn't really make sense when you only talk about Mandibuzz prior to that, and what you said about Mandibuzz doesn't even apply to any other Dark-type. Clefable is a fantastic Dark resist with a wide variety of support options, including the ability to pass Wish to Dragapult to make up for its lack of recovery. It can also run Teleport to bring Dragapult in safely and give it free turns. Terrakion and Conkeldurr are strong offensive threats to Dark-types, and they as well as other wallbreakers can take advantage of Dragapult's U-turn to bring them in more safely. Zeraora is a deadly check to Dragapult, as it is the only Pokémon in the tier that naturally outspeeds it and can take it out quite easily. Most Choice Scarf users can outspeed Dragapult, so saying Zeraora's the only Pokemon capable of outspeeding Dragapult is misleading. While Zeraora's checks are limited, Pokémon such as Rotom-Heat and physically defensive Clefable will significantly improve Dragapult's matchup against it. How do they improve Dragapult's matchup against Zeraora?? That doesn't make sense.

[SET]
name: Choice Specs
move 1: Shadow Ball
move 2: Draco Meteor
move 3: Fire Blast
move 4: U-turn / Thunderbolt
item: Choice Specs
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe


I'm going to discuss this with QC more in-depth first, but I reckon it's likely for Choice Specs to get removed altogether, so I'll leave it for now. If it stays, I'll make sure to double check it in my next check.

[SET COMMENTS]
Through the use of Choice Specs, Dragapult immediately becomes a wallbreaker. Shadow Ball is a very consistent STAB option, allowing Dragapult to 2HKO Rotom-Heat and Seismitoad without the need for a status ailment. Draco Meteor in tandem with Specs becomes a frightening STAB option, securing an OHKO on Conkeldurr. Fire Blast is Dragapult's best non-STAB coverage by far, allowing it to muscle past Corviknight and Ferrothorn. U-turn is preferable as the fourth slot, though Thunderbolt can be used to 2HKO Toxapex and Mandibuzz.

Bulky Fairy-types are very effective answers to this set, as they are immune to Draco Meteor and can generally shrug off damage from Shadow Ball with recovery moves. Corviknight is a solid check to most Fairy-types in the tier, able to reliably sponge hits from them and Roost off the damage. It can also provide Taunt support to prevent them from healing, or run Defog to clear hazards off the field and allow Dragapult to pivot around much more easily. If Dragapult lacks Thunderbolt, answers to Toxapex are a necessity. Dugtrio is the strongest partner for this role, as Arena Trap will prevent Toxapex from switching out and allow it to be taken care of with little trouble. Dugtrio also benefits from Dragapult running U-turn, as it can be brought in on an opponent's switch to Toxapex and avoid taking any damage from it. Excadrill and Zeraora are other strong examples, though neither appreciates a potential Scald burn. Hatterene and Reuniclus are also notable answers, as their Abilities prevent Toxapex from crippling them with Toxic. Wish passers such as Clefable or Sylveon can mitigate Dragapult's lack of recovery while simultaneously offering a resist to the Dark-types that can easily check it. Clefable's access to Teleport is also very useful for Specs Dragapult, giving it free opportunities to come in and wallbreak.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Draco Meteor
move 3: Fire Blast / Flamethrower
move 4: U-turn / Thunderbolt
item: Choice Scarf
ability: Clear Body
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

A Choice Scarf set compounds Dragapult's already enormous Speed stat, allowing it to ignore its normally faster checks in Zeraora and Choice Scarf Hydreigon. This misses the point of Choice Scarf Dragapult; this is a secondary benefit to the fact that you outspeed the entire unboosted, and even most of the boosted metagame. It also gives Dragapult the ability to outpace every unboosted Pokémon in the game and even several boosted Pokémon, such as Cloyster and Venusaur. Dragapult is so easy to overwhelm with Cloyster, it should absolutely never be a primary reason to run Choice Scarf Dragapult, or even a secondary reason for that matter. A different example like Sand Rush Excadrill would make more sense. Modest Nature is more reliable on this set thanks to the extra Speed gained from the Choice Scarf, though Timid can still be run to outspeed even Sand Rush Excadrill. That's not really the point, the point of a Modest nature is that it improves a bunch of unfavorable rolls; Choice Scarf Dragapult's genuinely quite weak so it needs every little bit of extra power it can get. Also unlike the other sets, this Dragapult prefers Clear Body over Infiltrator as its Ability, as it avoids the potential of losing its extra Speed to Sticky Web. Cross-referencing sets is not done in analyses. Another part of why Clear Body is preferred is that you aren't revenge killing any Substitute users anyways. The move options are largely the same as the Choice Specs set, though the choice of Fire-type coverage can depend on Nature; Fire Blast is preferable on Timid Dragapult for a better damage roll against Excadrill, while Modest can take advantage of either option. Again, cross-referencing is not done in analyses so please don't use the Choice Specs set as a lazy way of covering every move. That said, all you have to do is remove the Choice Specs mention; there's no need to explain why you're running Shadow Ball and Draco Meteor, as it's pretty self-evident. Thunderbolt can also be run over U-turn to guarantee a kill on the occasional Gyarados, though it is often unnecessary to have. Mantine's definitely a notable target.

I'd like to see an opening sentence in this paragraph that tells me what type of teams Choice Scarf Dragapult fits on here, as well as why it does briefly.
If not running a Timid Nature, other teammates capable of beating Sand Rush Excadrill are needed. Corviknight is by far the best answer to Excadrill, though it must run Bulk Up or Body Press to beat it consistently. Priority users, most notably Conkeldurr, can also keep it in check. Conkeldurr also appreciates Dragapult's ability to beat opposing Ghost-types, opening Conkeldurr up to click its Fighting STAB relatively freely. You're not ever going to use Choice Scarf Dragapult in tandem with Conkeldurr because "it can beat Ghost-types".Scarf Dragapult is a good support for Nasty Plot Rotom sets, as the Pokémon those sets often lure in can be effectively checked by it. Teams that are prone to being overwhelmed by boosting threats like Cloyster can make good use of this set's ability to consistently check them, though it must be wary of Ice Shard if being used for this purpose. Again, Cloyster's not a good reason to run Choice Scarf Dragapult. Anyways, this should be the vocal point of this paragraph, instead you have shoved it to the side in favor of what are, honestly, pretty insignificant synergies.

[CREDITS]
- Written by: [[ScalchopFren, 458680]]
- Quality checked by: [[curiosity, 443485], [, ]]
- Grammar checked by: [[, ], [, ]]
For the record, it's Rotom-H and you're supposed to write out names completely, so "Scarf Dragapult" for example doesn't pass. I'd like to take another look once this is implemented.
 
After further discussion, the QC team has decided that the Choice Specs set is good enough to stay. In addition to that, though, we'd like for you to add a Dragon Dance set; it's been popping up very consistently on hyper offensive teams and definitely warrants a set of its own at this point.
 

ScalchopFren

is my name really that hard to read?
is a Smogon Discord Contributor
Although I am not QC, here is a Dragon Dance team.

Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Phantom Force
- Sucker Punch
- Dragon Darts
I've already been given a set by Jordy himself and will be implementing it along with his other requests when I have more time tomorrow. If you aren't part of QC you probably shouldn't be posting sets in this thread.
 
comments in purple things to remove in red
[SET]
name: Hex
move 1: Hex
move 2: Will-O-Wisp
move 3: Draco Meteor
move 4: U-turn
item: Spell Tag / Leftovers
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Through the use of Hex and status ailments, Dragapult achieves potent wallbreaking capabilities while simultaneously providing more utility for its team. A boosted Hex in conjunction with a Spell Tag gives Dragapult a very powerful Ghost STAB, allowing it to 2HKO bulkier targets such as physically defensive Clefable, Ferrothorn, and Toxapex. It's got a pretty good chance at 2HKOing specially defensive Clefable too, so there's no need to specify physically defensive, especially as that has really fallen off. Spell Tag is the preferred item to give Dragapult the ability to achieve these damage rolls, but players can also opt for Leftovers for more longevity. This should be moved later into the paragraph, before you speak of the Natures you can run. I also believe Heavy-Duty Boots is worth a mention because of just how prominent Spikes is right now. Will-O-Wisp is generally preferred as a status infliction, since it can force Mandibuzz and Toxapex to heal themselves more often rather than attacking. Thunder Wave is also an option to cripple Clefable, as well as to slow opponents down to support slower teammates such as Conkeldurr and Aegislash. While Hex is the primary attack on this set, Draco Meteor is a necessary secondary move to hit a weakened Mandibuzz or Rotom-H, as well as keeping Dragon-types like Kyurem and Hydreigon in check. U-turn allows Dragapult to also act as a pivot, generating momentum for the team and swapping it out on checks such as Clefable or Mandibuzz. This focuses on the wrong thing, you should focus on generating momentum by switching out of checks such as Clefable or Mandibuzz, it's not just a dismissive extra perk like the current structure of the sentence suggests. Max Speed and a Timid Nature ensures that Dragapult always outspeeds Jolly Choice Scarf Dracovish and guarantees at least a speed tie with opposing Dragapult, though Modest can be run to improve its wallbreaking capabilities and still account for the more common Adamant Dracovish. Modest also has a chance, albeit a very small one, of 2HKOing specially defensive Clefable.

Dragapult fits best onto balance or bulky offense teams that can take advantage of benefit from its ability to offensively check threats like Hydreigon and Kyurem thanks to its high Speed. Taking advantage of it is not quite accurate. Other Pokémon capable of spreading status ailments are great teammates for this set, as they ease the burden on Dragapult itself to status opponents. Rotom-H is notable for its ability to choose between three of the major status conditions, as well as pressuring Mandibuzz, which takes Dragapult's attacks comfortably. I'm not a fan of suggesting to take advantage of Mandibuzz with Rotom-H, as it risks being crippled by Knock Off or Toxic. Other examples of potential status spreaders include Clefable, Toxapex, and Seismitoad. All of these Pokémon can also run Knock Off to remove Leftovers from Clefable, which makes breaking through it much easier. This shouldn't be a secondary mention. Knock Off users like these are incredibly strong alongside Dragapult and that needs to be stressed. In fact, I think this should be the first thing mentioned after the sentence about the types of teams Dragapult fits onto. Mandibuzz is a strong check to this set since it resists Hex and can very easily ignore damage from Draco Meteor thanks to Roost, so checks to Pokemon that can take advantage of it are important. "Checks to Mandibuzz" suggests that you're going to be looking for more passive ways of dealing with Mandibuzz, which isn't exactly accurate. Clefable is a fantastic Dark resist with a wide variety of support options, including the ability to pass Wish to Dragapult to make up for its lack of recovery. It can also run Teleport to bring Dragapult in safely and give it free turns. Terrakion and Conkeldurr are strong offensive threats to Dark-types, and they as well as other wallbreakers can take advantage of Dragapult's U-turn to bring them in more safely. If you're not specifically going to mention these other wallbreakers, I don't think you should mention that. Zeraora is a deadly check to Dragapult, as it is the only Pokémon in the tier that naturally outspeeds it and can take it out quite easily. While Zeraora's checks are limited, Pokémon such as Rotom-H and physically defensive Clefable are typically solid answers. There's no need to specify physically defensive Clefable because even specially defensive Clefable with Wish + Protect can take care of All-out Attacker Zeraora quite handily. Add Hippowdon too.


[SET]
name: Choice Specs
move 1: Shadow Ball
move 2: Draco Meteor
move 3: Fire Blast
move 4: U-turn / Thunderbolt
item: Choice Specs
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Through the use of Choice Specs, Dragapult immediately becomes a wallbreaker. Shadow Ball is a very consistent STAB option, allowing Dragapult to 2HKO Rotom-H and Seismitoad without the need for a status ailment. Draco Meteor in tandem with Specs becomes a frightening STAB option, securing an OHKO on Conkeldurr. Fire Blast is Dragapult's best non-STAB coverage by far, allowing it to muscle past Corviknight and Ferrothorn. U-turn is preferable as the fourth slot, though Thunderbolt can be used to 2HKO Toxapex and Mandibuzz.


Bulky Fairy-types are very effective answers to this set, as they are immune to Draco Meteor and can generally shrug off damage from Shadow Ball with recovery moves. Corviknight is a solid check to most Fairy-types in the tier, able to reliably sponge hits from them and Roost off the damage. It can also provide Taunt support to prevent them from healing, or run Defog to clear hazards off the field and allow Dragapult to pivot around much more easily. If Dragapult lacks Thunderbolt, answers to Toxapex are a necessity. Excadrill and Zeraora are strong examples of Toxapex checks, though neither appreciates a potential Scald burn. Hatterene and Reuniclus are also notable answers, as their Abilities prevent Toxapex from crippling them with Toxic. Wish passers such as Clefable or Sylveon can mitigate Dragapult's lack of recovery while simultaneously offering a resist to the Dark-types that can easily check it. Clefable's access to Teleport is also very useful for Specs Dragapult, giving it free opportunities to come in and wallbreak.


Choice Specs Dragapult's really fallen off overtime, and without the inclusion of Arena Trap in the metagame, it's just really not worth bothering with.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Draco Meteor
move 3: Fire Blast / Flamethrower
move 4: U-turn / Thunderbolt
item: Choice Scarf
ability: Clear Body
nature:
Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe


Sand is easily the most dominant archetype in this metagame, Modest isn't affordable as a result, and Flamethrower's simply too weak. Neither should be slashed or mentioned because of the current state of the metagame. Thunderbolt's also not really worth bothering with as Mantine's practically irrelevant now. Make sure to reflect these changes in the following paragraph.

[SET COMMENTS]

A Choice Scarf set compounds Dragapult's already enormous Speed stat, giving it the ability to outpace every unboosted Pokémon in the game and even several boosted Pokémon, such as Venusaur and Sand Rush Excadrill. Modest Nature is more reliable on this set because it improves several otherwise unfavorable damage rolls, though only Timid can outspeed Excadrill. Clear Body is the preferable Ability on this set, as Choice Scarf Dragapult cannot revenge kill Substitute users regardless and it avoids the potential of losing its extra Speed to Sticky Web. Fire Blast is preferable on Timid Dragapult for a better damage roll against Excadrill, while Modest can take advantage of either option. Thunderbolt can also be run over U-turn to potentially OHKO Mantine. Make sure to mention dealing with Zeraora in some capacity.

What kind of teams does Choice Scarf Dragapult fit on?
Choice Scarf Dragapult is useful as a support to slower teams that are prone to being overwhelmed by boosting threats or weather abusers such as Excadrill or Mantine, as its ability to outpace and generally revenge kill them is greatly appreciated. Mantine = died. Venusaur's a better example. Because this set is remarkably weak, answers to Dragapult's common checks are even more important. Because of this, Steel-types like Aegislash and Corviknight can be useful to force Clefable out, while Clefable itself is a strong answer to Mandibuzz and can also utilize Wish to keep Dragapult healthy. If not running a Timid Nature, other teammates capable of beating Sand Rush Excadrill are needed. Corviknight is by far the best answer to Excadrill, though it must run Bulk Up or Body Press to beat it consistently. Priority users, most notably Conkeldurr, can also keep it in check.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Darts
move 3: Steel Wing
move 4: Fire Blast / Sucker Punch
item: Life Orb
ability: Infiltrator
nature: Lonely / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

Considering just how prominent Corviknight and Ferrothorn are, I don't think Sucker Punch should be slashed at this point in time.

[SET COMMENTS]

A Dragon Dance set takes advantage of Dragapult's high Attack stat to help it break through some of its more traditional checks. Dragon Darts is a powerful STAB option useful to 2HKO Mandibuzz and Toxapex after a boost. A boosted Steel Wing is used to help Dragapult beat Fairy-types, securing a kill on specially defensive Clefable, Sylveon, and Togekiss. Clefable's really all you need to mention here. Fire Blast is by far the preferable option for the last slot to prevent the set from being hard walled by Steel-types such as Ferrothorn and Corviknight, though Sucker Punch can occasionally be used to pick off boosted threats if necessary. A Lonely Nature is the better option because it allows Dragapult to achieve many of these damage rolls, and it very rarely needs the extra Speed provided by running Hasty instead. Lonely is also run over any other Attack-raising Nature so as to not weaken Fire Blast.

Dragon Dance Dragapult is best suited to hyper offensive teams, where it can either act as a cleaner or use Dragon Darts to severely dent defensive Pokémon for other teammates to finish the job. Bisharp makes for a fantastic teammate, as it can break through or scare out Fairy-types with relative ease, reducing the need for Dragapult itself to set up to do so. Bisharp also appreciates Dragapult's ability to offensively check its answers like Kommo-o and Terrakion, and can capitalize quite well off of Dragapult weakening other defensive Pokémon like Mandibuzz. Because of Dragapult's mediocre defenses, Reflect and Light Screen support from Grimmsnarl allows it to set up more freely. Alolan Ninetales can accomplish a similar supporting role with Aurora Veil. This should be mentioned before you talk about Bisharp; it's important to establish the specific types of hyper offensive teams Dragapult fits on first. While Fire Blast prevents this Dragapult set from automatically losing to Steel-types, its Special Attack stat is too low for it to break through Corviknight. As Corviknight's really starting to run more physically defensive spreads, this doesn't really hold true. As such, Pokémon like Zeraora that are capable of breaking through Corviknight are valuable teammates.

You should definitely put this set before Choice Scarf, as it sees much more consistent use.

[CREDITS]
- Written by: [[ScalchopFren, 458680]]
- Quality checked by: [[curiosity, 443485], [, ]]
- Grammar checked by: [[, ], [, ]]
Sorry for the hefty delay, but it's hard to check analyses when there's so many suspect tests in a row. I'd like to take one final look after this is implemented.
 

p2

Banned deucer.
I think if you are removing Specs then Scarf should also be removed. Specs Hex + status spam is very underrated (and gives Pult that push it needs to power through Clef) and a lot of teams as is don't really have solid Ghost resists and are solely relying on Clef.

Scarf is pretty shit and has 0 breaking power vs anything and it hardly touches offense as offense will always have ways to mitigate it via Togekiss, Bisharp, Aegi, screens from Grimmsnarl, cannot OHKO Zeraora at all. The only thing it has going for it is outspeeding Exca (and by extension a clutch spinblock - BUT i would also like to add the team you find Scarf Pult will most likely NOT be getting layers up), but it is completely hard walled by 3 of Exca's most common teammates. It takes the best aspect of Dragapult (which is perfectly fine untouched) and buffs it, and it only, while making its other issues stick out even harder.
 
comments in purple things to remove in red
[SET]
name: Hex
move 1: Hex
move 2: Will-O-Wisp
move 3: Draco Meteor
move 4: U-turn
item: Spell Tag / Leftovers
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe


Leftovers is too weak and doesn't significantly help with longevity either, it's not worth slashing or even mentioning in my opinion.

[SET COMMENTS]
Through the use of Hex and status ailments, Dragapult achieves potent wallbreaking capabilities while simultaneously providing more utility for its team. A boosted Hex in conjunction with a Spell Tag gives Dragapult a very powerful Ghost STAB, allowing it to 2HKO bulkier targets such as Clefable, Ferrothorn, and Toxapex. Will-O-Wisp is generally preferred as a status infliction, since it can force Mandibuzz and Toxapex to heal themselves more often rather than attacking. Thunder Wave is also an option to cripple Clefable, as well as to slow opponents down to support slower teammates such as Conkeldurr and Aegislash. While Hex is the primary attack on this set, Draco Meteor is a necessary secondary move to hit a weakened Mandibuzz or Rotom-H, as well as keeping Dragon-types like Kyurem and Hydreigon in check. U-turn allows Dragapult to also act as a pivot, generating momentum for the team by swapping it out on checks such as Clefable or Mandibuzz. Spell Tag is the preferred item to give Dragapult the ability to achieve important damage rolls as mentioned. Heavy-Duty Boots is also an option to avoid damage from hazards, allowing Dragapult to pivot around more freely. Max Speed and a Timid Nature ensures that Dragapult always outspeeds Jolly Choice Scarf Dracovish and guarantees at least a speed tie with opposing Dragapult, though Modest can be run to improve its wallbreaking capabilities and still account for the more common Adamant Dracovish. Modest also has a chance, albeit a very small one, of 2HKOing specially defensive Clefable. The chance to is not that small, it's a little over 50% without Leftovers. Considering that Clefable's relatively prone to getting crippled by Knock Off, I don't think you have to specify that it's a small chance.

Dragapult fits best onto balance or bulky offense teams that can benefit from its ability to offensively check threats like Hydreigon and Kyurem thanks to its high Speed. Knock Off users such as Seismitoad, Ferrothorn, or Conkeldurr make for fantastic teammates, as they can remove Leftovers from targets like Clefable and give Dragapult a much easier time of breaking through them. You should definitely add Toxapex here. Other Pokémon capable of spreading status ailments are helpful to ease the burden on Dragapult itself to status opponents. Examples include Rotom-Heat, Clefable, and Toxapex. Mandibuzz is a strong check to this set since it resists Hex and can very easily ignore damage from Draco Meteor thanks to Roost, so Pokémon that can take advantage of it are important. Clefable is a fantastic Dark resist with a wide variety of support options, including the ability to pass Wish to Dragapult to make up for its lack of recovery. It can also run Teleport to bring Dragapult in safely and give it free turns. Terrakion and Conkeldurr are strong offensive threats to Dark-types. Zeraora is a deadly check to Dragapult, as it is the only Pokémon in the tier that naturally outspeeds it and can take it out quite easily. While Zeraora's checks are limited, Pokémon such as Hippowdon, Rotom-Heat, and Clefable are typically solid answers. It's probably worth including some offensive checks too, Sand Rush Excadrill and Choice Scarf Hydreigon work.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Darts
move 3: Steel Wing
move 4: Fire Blast
item: Life Orb
ability: Infiltrator
nature: Lonely / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

A Dragon Dance set takes advantage of Dragapult's high Attack stat to help it break through some of its more traditional checks. Dragon Darts is a powerful STAB option useful to 2HKO Mandibuzz and Toxapex after a boost. A boosted Steel Wing is used to help Dragapult beat Fairy-types, securing a kill on specially defensive Clefable. Fire Blast is by far the preferable option for the last slot to prevent the set from being hard walled by Steel-types such as Ferrothorn and Corviknight. A Lonely Nature is the better option because it allows Dragapult to achieve many of these damage rolls, and it very rarely needs the extra Speed provided by running Hasty instead. Lonely is also run over any other Attack-raising Nature so as to not weaken Fire Blast.

Dragon Dance Dragapult is best suited to hyper offensive teams, where it can either act as a cleaner or severely dent defensive Pokémon for other teammates to finish the job. Because of Dragapult's mediocre defenses, Reflect and Light Screen support from Grimmsnarl allows it to set up more freely. Alolan Ninetales can accomplish a similar supporting role with Aurora Veil. It's definitely worth acknowledging just how much worse Alolan Ninetales is if you're going to mention it. Bisharp makes for a fantastic teammate, as it can break through or scare out Fairy-types with relative ease, reducing the need for Dragapult itself to set up to do so. Bisharp also appreciates Dragapult's ability to offensively check its answers like Kommo-o and Terrakion, and can capitalize quite well off of Dragapult weakening other defensive Pokémon like Mandibuzz. I think this is a bit barebones. You should mention some other popular teammates like Togekiss, Zeraora, and Aegislash.

[CREDITS]
- Written by: [[ScalchopFren, 458680]]
- Quality checked by: [[curiosity, 443485], [, ]]
- Grammar checked by: [[, ], [, ]]
Good job, 2/2.
 

Milak

Stoïque fierté
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Staff Alumnus
Amcheck
Add (AC=Add comma)
Remove (RC=Remove comma)
Comments

[SET]
name: Hex
move 1: Hex
move 2: Will-O-Wisp
move 3: Draco Meteor
move 4: U-turn
item: Spell Tag
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


Through the use of Hex and status ailments, Dragapult achieves potent wallbreaking capabilities while simultaneously providing more utility for its team. A boosted Hex in conjunction with a Spell Tag gives Dragapult a very powerful Ghost-type STAB move, allowing it to 2HKO bulkier targets such as Clefable, Ferrothorn, and Toxapex. Will-O-Wisp is generally preferred as a status infliction, since it can force Mandibuzz and Toxapex to heal themselves more often rather than attacking. Thunder Wave is also an option to cripple Clefable,(RC) as well as to slow opponents down to support slower teammates such as Conkeldurr and Aegislash. While Hex is the primary attack on this set, Draco Meteor is a necessary secondary move to hit a weakened Mandibuzz or Rotom-H, as well as keeping Dragon-types like Kyurem and Hydreigon in check. U-turn allows Dragapult to also act as a pivot, generating momentum for the team by swapping it switching out on checks such as Clefable or and Mandibuzz. Spell Tag is the preferred item to give Dragapult the ability to achieve important damage rolls as mentioned. Heavy-Duty Boots is also an option to avoid damage from entry hazards, allowing Dragapult to pivot around more freely. Max Speed investment and a Timid Nature nature ensures that Dragapult always outspeeds Jolly Choice Scarf Dracovish and guarantees at least a speed Speed tie with opposing Dragapult, though Modest can be run to improve its wallbreaking capabilities and still account for the more common Adamant Dracovish. Modest also has a chance of 2HKOing specially defensive Clefable.

Dragapult fits best onto balance or bulky offense teams that can benefit from its ability to offensively check threats like Hydreigon and Kyurem thanks to its high Speed. Knock Off users such as Seismitoad, Ferrothorn, or and (the object being listed is plural) Conkeldurr make for fantastic teammates, as they can remove Leftovers from targets like Clefable and give Dragapult a much easier time of breaking through them. Other Pokémon Pokemon capable of spreading status ailments are helpful to ease the burden on Dragapult itself to status opponents. Examples include Rotom-Heat, Clefable, and Toxapex. Mandibuzz is a strong check to this set since it resists Hex and can very easily ignore damage from Draco Meteor thanks to Roost, so Pokémon Pokemon that can take advantage of it are important. Clefable is a fantastic Dark resist Dark-resistant teammate with a wide variety of support options, including the ability to pass Wishes to Dragapult to make up for its lack of recovery;(full stop->Semicolon) Iit can also run Teleport to bring Dragapult in safely and give it free turns. Terrakion and Conkeldurr are strong offensive threats to Dark-types. Zeraora is a deadly check to Dragapult, as it is the only Pokémon Pokemon in the tier that naturally outspeeds it and can take it out quite easily. While Zeraora's checks are limited, Pokémon Pokemon such as Hippowdon, Rotom-Heat, and Clefable are typically solid answers. Choice Scarf Hydreigon and Sand Rush Excadrill can also be used as more offensive answers to Zeraora.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Darts
move 3: Steel Wing
move 4: Fire Blast
item: Life Orb
ability: Infiltrator
nature: Lonely / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

A Dragon Dance This set takes advantage of Dragapult's high Attack stat to help it break through some of its more traditional checks. Dragon Darts is a powerful STAB option useful to that 2HKOes Mandibuzz and Toxapex after a boost. A boosted Steel Wing is used to help Dragapult beats Fairy-types, securing a kill on specially defensive Clefable. Fire Blast is by far the preferable option for the last slot to prevent the set from being hard walled by Steel-types such as Ferrothorn and Corviknight. A Lonely Nature nature is the better option because it allows Dragapult to achieve many of these damage rolls KOs, (more specific) and it very rarely needs the extra Speed provided by running a Hasty nature instead. Lonely is also run over any other Attack-raising Nature nature so as to not weaken Fire Blast.

Dragon Dance Dragapult is best suited to hyper offensive teams, where it can either act as a cleaner or severely dent defensive Pokémon Pokemon for other teammates to finish the job. Because of Dragapult's mediocre defenses, Reflect and Light Screen dual screens support from Grimmsnarl allows it to set up more freely. Bisharp makes for a fantastic teammate, as it can break through or scare out Fairy-types with relative ease, reducing the need for Dragapult itself to set up to do so. Bisharp also appreciates Dragapult's ability to offensively check its answers like Kommo-o and Terrakion, and can capitalize quite well off of Dragapult weakening other defensive Pokémon Pokemon like Mandibuzz. Zeraora, Nasty Plot Togekiss, and Swords Dance Aegislash are other examples of teammates that can help punch through common defensive cores, paving the way for Dragapult to clean up later on.

[CREDITS]
- Written by: [[ScalchopFren, 458680]]
- Quality checked by: [[curiosity, 443485], [Jordy, 395754]]
- Grammar checked by: [[, ], [, ]]
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
milak: add remove comments
me: add remove comments
[SET]
name: Hex
move 1: Hex
move 2: Will-O-Wisp
move 3: Draco Meteor
move 4: U-turn
item: Spell Tag
ability: Infiltrator
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]


Through the use of Hex and status ailments, Dragapult achieves potent wallbreaking capabilities while simultaneously providing more utility for its team. A boosted Hex in conjunction with a Spell Tag gives Dragapult a very powerful Ghost-type STAB move, allowing it to 2HKO bulkier targets such as Clefable, Ferrothorn, and Toxapex. Will-O-Wisp is generally preferred as a status infliction move, since it can force Mandibuzz and Toxapex to heal into healing themselves more often rather than attacking. However,(AC) Thunder Wave is also an option to cripple Clefable,(RC) as well as to slow opponents foes down to support slower teammates such as Conkeldurr and Aegislash. While Hex is the primary attack on this set, Draco Meteor is a necessary secondary move to hit a weakened Mandibuzz or Rotom-H, as well as keeping Dragon-types like Kyurem and Hydreigon in check. U-turn allows Dragapult to also act as a pivot, generating momentum for the team by swapping it switching out on checks such as Clefable or and Mandibuzz. Spell Tag is the preferred item to give Dragapult the ability to achieve important damage rolls as mentioned.(no need to reiterate why you're running Spell Tag) Heavy-Duty Boots is also an alternative item (changes made to adjust for the nuking of the previous sentence) option to avoid damage from entry hazards, allowing Dragapult to pivot around more freely. Max Maximum Speed investment and a Timid Nature nature ensures that Dragapult always outspeeds Jolly Choice Scarf Dracovish and guarantees at least a speed Speed tie with opposing Dragapult, though Modest can be run to improve its wallbreaking capabilities and still account for the more common Adamant Dracovish. Modest also has a chance of 2HKOing specially defensive Clefable with Hex.(optional, I personally feel this reads a bit better)

Dragapult fits best onto balance or bulky offense teams that can benefit from its ability to offensively check threats like Hydreigon and Kyurem thanks to its high Speed. Knock Off users such as Seismitoad, Ferrothorn, or and (the object being listed is plural) Conkeldurr make for fantastic teammates, as they can remove Leftovers from targets like Clefable and give Dragapult a much easier time of breaking through them. Other Pokémon Pokemon capable of spreading status ailments such as Rotom-H, Clefable, and Toxapex are helpful to ease the burden on Dragapult itself to status opponents foes. Examples include Rotom-Heat, Clefable, and Toxapex. Mandibuzz is a strong check to this set,(AC) since it resists Hex and can very easily ignore damage from Draco Meteor thanks to Roost, so Pokémon Pokemon that can take advantage of it are important. Clefable is a fantastic Dark resist Dark-resistant teammate with a wide variety of support options, including the ability to pass Wishes to Dragapult to make up for its lack of recovery;(full stop->Semicolon) Iit can also run Teleport to bring Dragapult in safely and give it free turns. Terrakion and Conkeldurr are strong offensive threats to Dark-types. Zeraora is a deadly check to Dragapult, as it is the only Pokémon Pokemon in the tier that naturally outspeeds it and can take it out quite easily. While Zeraora's checks are limited, Pokémon Pokemon such as Hippowdon, Rotom-Heat, and Clefable are typically solid answers. Choice Scarf Hydreigon and Sand Rush Excadrill can also be used as more offensive answers to Zeraora.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Darts
move 3: Steel Wing
move 4: Fire Blast
item: Life Orb
ability: Infiltrator
nature: Lonely / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

A Dragon Dance This (sure, but this isn't really necessary in my opinion) set takes advantage of Dragapult's high Attack stat to help it break through some of its more traditional checks. Dragon Darts is a powerful STAB option useful to that 2HKOes Mandibuzz and Toxapex after a boost. A boosted Steel Wing is used to help Dragapult beats Fairy-types, securing a kill KO on specially defensive Clefable. Fire Blast is by far the preferable option for the last slot to prevent the set from being hard walled by Steel-types such as Ferrothorn and Corviknight. A Lonely Nature nature is the better option because it allows Dragapult to achieve many of these damage rolls KOs, (more specific eh, again I question whether this is really that necessary) and it very rarely needs the extra Speed provided by running a Hasty nature instead. Lonely is also run over any other Attack-raising Nature nature so as to not weaken Fire Blast.

Dragon Dance Dragapult is best suited to hyper offensive teams, where it can either act as a cleaner or severely dent defensive Pokémon Pokemon for other teammates to finish the job. Because of Dragapult's mediocre defenses, Reflect and Light Screen dual screens support from Grimmsnarl allows it to set up more freely. Bisharp makes for a fantastic teammate, as it can break through or scare out Fairy-types with relative ease, reducing the need for Dragapult itself to set up to do so. Bisharp also appreciates Dragapult's ability to offensively check its answers like Kommo-o and Terrakion (RC) and can capitalize quite well off of Dragapult weakening other defensive Pokémon Pokemon like Mandibuzz. Zeraora, Nasty Plot Togekiss, and Swords Dance Aegislash are other examples of teammates that can help punch through common defensive cores, paving the way for Dragapult to clean up later on.

[CREDITS]
- Written by: [[ScalchopFren, 458680]]
- Quality checked by: [[curiosity, 443485], [Jordy, 395754]]
- Grammar checked by: [[, ], [, ]]

gp 1/1 when done
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top