So I was bored and decided to try this. This was my attempt.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform
So nothing much to say here. Classic Scarf Ditto. Minimum speed IVs to not lose struggle wars, not really needed. Ditto is really good here cuz it allows you to use 2 Dragon Kings or Ubers. Also great for Dynamaxing and revenge killing Ubers. I guess the physical defense EVs and Relaxed Nature are better cuz every Dragon King is pretty much physical aside from the occasion mixed Yveltal, Xerneas, Lunala, Scarf Kyogre or Calyrex Shadow.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Knock Off
I put this to help counter some physical attackers, and because it had a decent attack stat and Gyro Ball. Knock of is for Utility, sadly still triggers Solgaleo/Necrozma Dusk Mane's Weakness Policy. Leech Seed is for HP recovery, Stealth Rock for Sashes and Gyro Ball to kill Rock types I guess? Gyro Ball hits pretty hard, though maybe I should run Body Press for perfect coverage excluding Fairies. Leech Seed to recover HP, and Rocky Helmet+Iron Barbs to punish physical attackers.
Calyrex-Ice @ Leftovers
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Trick Room
- Glacial Lance
- Crunch
- High Horsepower
Main sweeper of the team. Basically Glastrier but it can set TR. Oh and it has a no drawback 130 BP Ice move. Loses out on Flinch chance and some PP with Icicle Crash, in exchange for perfect accuracy and a significant increase in BP. I used Crunch is a great move to nail Lunala and Calyrex Shadow, and to not waste Glacial Lance PP on stally Lugia. Glacial Lance STAB is a must, it's the hardest hitting option. High Horsepower allows it to hit Fire and Rock Types, I used it over Close Combat as Close Combat doesn't hit many of the Ubers or notable non-ubers other than Urshifu. Also doesn't drop my defenses allowing me to set up TR again.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
- Play Rough
- Reflect
- Light Screen
- Thunder Wave
Klefki sets screens and messes with opponents. Originally I was going to use SwagPlay, but Swagger doesn't exist in Gen 8. T-Wave messes with opponents, and even after T-Wave, Calyrex-Ice still underspeeds, so it doesn't affect TR too much. Also helps it set screens. The spread is a bit unusual, adapted from Uxie's TR spread of 252/116/140 with Relaxed. This was to maximize both defenses as I will be essentially doubling them. Play Rough is not to be Taunt bait, though honestly I wish I had Toxic sometimes.
Urshifu @ Focus Sash
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Counter
- Wicked Blow
- Close Combat
- U-turn
Not sure about this one. This is supposed to kill things that are under screens, specifically strong physical attackers like Lando-T, opposing Calyrex-Ice, WP Solgaleo/Necrozma Dusk Mane, and Zacian-Crowned. I wasn't sure about not having Sucker Punch, U-Turn is helpful for pivoting out of bad MUs and without Close Combat it basically only has Dark type moves. Not sure though, Sucker Punch could help VS Calyrex-Shadow, but I usually save the sash for the Uber, so I could hit with Wicked Blow.
Blacephalon @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Flamethrower
- Psyshock
Nearly forgot Blace. Pretty standard CM set, I thought I needed a fast special attacker, and CM Blace seems like it would appreciate Screens support, and it hits pretty dang hard, though it gets outsped by most everything it hits. Probably should change it, as base 100 speed means it gets outsped by Mewtwo, Calyrex and Zacian.
Format:
BSS with 1 banned mon.
https://www.smogon.com/forums/threads/dragon-king-cup.3673851/
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform
So nothing much to say here. Classic Scarf Ditto. Minimum speed IVs to not lose struggle wars, not really needed. Ditto is really good here cuz it allows you to use 2 Dragon Kings or Ubers. Also great for Dynamaxing and revenge killing Ubers. I guess the physical defense EVs and Relaxed Nature are better cuz every Dragon King is pretty much physical aside from the occasion mixed Yveltal, Xerneas, Lunala, Scarf Kyogre or Calyrex Shadow.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Knock Off
I put this to help counter some physical attackers, and because it had a decent attack stat and Gyro Ball. Knock of is for Utility, sadly still triggers Solgaleo/Necrozma Dusk Mane's Weakness Policy. Leech Seed is for HP recovery, Stealth Rock for Sashes and Gyro Ball to kill Rock types I guess? Gyro Ball hits pretty hard, though maybe I should run Body Press for perfect coverage excluding Fairies. Leech Seed to recover HP, and Rocky Helmet+Iron Barbs to punish physical attackers.
Calyrex-Ice @ Leftovers
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Trick Room
- Glacial Lance
- Crunch
- High Horsepower
Main sweeper of the team. Basically Glastrier but it can set TR. Oh and it has a no drawback 130 BP Ice move. Loses out on Flinch chance and some PP with Icicle Crash, in exchange for perfect accuracy and a significant increase in BP. I used Crunch is a great move to nail Lunala and Calyrex Shadow, and to not waste Glacial Lance PP on stally Lugia. Glacial Lance STAB is a must, it's the hardest hitting option. High Horsepower allows it to hit Fire and Rock Types, I used it over Close Combat as Close Combat doesn't hit many of the Ubers or notable non-ubers other than Urshifu. Also doesn't drop my defenses allowing me to set up TR again.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
- Play Rough
- Reflect
- Light Screen
- Thunder Wave
Klefki sets screens and messes with opponents. Originally I was going to use SwagPlay, but Swagger doesn't exist in Gen 8. T-Wave messes with opponents, and even after T-Wave, Calyrex-Ice still underspeeds, so it doesn't affect TR too much. Also helps it set screens. The spread is a bit unusual, adapted from Uxie's TR spread of 252/116/140 with Relaxed. This was to maximize both defenses as I will be essentially doubling them. Play Rough is not to be Taunt bait, though honestly I wish I had Toxic sometimes.
Urshifu @ Focus Sash
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Counter
- Wicked Blow
- Close Combat
- U-turn
Not sure about this one. This is supposed to kill things that are under screens, specifically strong physical attackers like Lando-T, opposing Calyrex-Ice, WP Solgaleo/Necrozma Dusk Mane, and Zacian-Crowned. I wasn't sure about not having Sucker Punch, U-Turn is helpful for pivoting out of bad MUs and without Close Combat it basically only has Dark type moves. Not sure though, Sucker Punch could help VS Calyrex-Shadow, but I usually save the sash for the Uber, so I could hit with Wicked Blow.
Blacephalon @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Flamethrower
- Psyshock
Nearly forgot Blace. Pretty standard CM set, I thought I needed a fast special attacker, and CM Blace seems like it would appreciate Screens support, and it hits pretty dang hard, though it gets outsped by most everything it hits. Probably should change it, as base 100 speed means it gets outsped by Mewtwo, Calyrex and Zacian.
Format:
BSS with 1 banned mon.
https://www.smogon.com/forums/threads/dragon-king-cup.3673851/
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