Never saw it coming.
[SET]
name: Classic MixNite
move 1: Draco Meteor
move 2: Fire Blast
move 3: Superpower
move 4: Roost / Earthquake / ExtremeSpeed
item: Life Orb
ability: Multiscale
nature: Rash / Mild
evs: 64 Atk / 252 SpA / 192 Spe
[SET COMMENTS]
<p>While the classic MixNite set has fallen out of favor in the face of competition from Salamence and Hydreigon, Dragonite has gained and retained enough perks in BW to set this set apart from those of its faster and more powerful brethren. It still has enough power to 2HKO almost any Pokemon in the OU metagame and is less dependent on Outrage than Salamence and Hydreigon thanks to Superpower, meaning it can take down special and mixed walls without sacrificing itself to revenge killers in the process. Multiscale gives it an edge in certain situations, and Dragonite is the only member of the trio with access to powerful priority in ExtremeSpeed. Perhaps most important of all though is Dragonite's ability to reliably lure in and OHKO physical walls such as Skarmory, Ferrothorn, Gliscor, and Slowbro, something Salamence and Hydreigon are much less likely to accomplish due to their reputation for packing Fire Blast and Draco Meteor.</p>
<p>Draco Meteor and Fire Blast are the most important moves in the set, as they obliterate the physical walls that Dragonite lures in. Superpower allows Dragonite to reliably finish off foes that survive a Draco Meteor and also provides invaluable coverage against Blissey, Chansey, and Tyranitar. The choice of move in the final slot is a bit of a toss-up, and generally comes down to personal preference and team-specific needs. Roost enables Dragonite to better dismantle defensive teams by being able to recover the HP needed for multiple assaults. However, Earthquake provides key coverage against Pokemon commonly found on rain teams, most notably Jirachi and Tentacruel, who can wall Dragonite otherwise with rain support. It also gives Dragonite a safe attacking option when lowering its stats might not be prudent. ExtremeSpeed is a final option that allows Dragonite to function as a revenge killer in a pinch and enables it to pick off weakened threats such as Jolteon and Alakazam that it cannot stay in on otherwise.</p>
[ADDITIONAL COMMENTS]
<p>Dragonite absolutely needs a Life Orb for this set to function, or it will not be able to perform its wallbreaking role effectively. Slightly more Speed EVs can be run to outrun the walls that typically aim to outspeed Jolly Tyranitar, such as Gliscor, Celebi, Jirachi, and Tentacruel, so it can KO them before they can KO or cripple Dragonite back. An alternate spread of 252 Atk / 252 SpA / 4 Spe can be used with ExtremeSpeed to power it up, but doing so significantly impacts Dragonite's ability to beat the aforementioned walls and other slightly faster Pokemon such as Landorus-T one-on-one. A Rash or Mild nature is chosen to power up Dragonite's main attacking moves without impacting on its Speed. Which one you pick depends on whether you want Dragonite to be able to take physical or special hits better, but usually the difference between the two is negligible. Finally, Dragonite can run Outrage in the final slot in order to hit some walls harder than it can with Superpower, but locking Dragonite into Outrage is pretty much a death sentence so long as a single revenge killer remains on the opposing team. Because one of Dragonite’s few perks over Salamence is that it doesn't have to go kamikaze with Outrage in order to remove mixed and special walls, this is usually very undesirable.</p>
<p>Any physical attacker that has trouble with physical walls such as Skarmory and Gliscor will greatly appreciate Dragonite's ability to reliably lure them in and obliterate them. Pokemon like Life Orb Mamoswine, Dragon Dance Haxorus, and Bulk Up Conkeldurr greatly appreciate having Skarmory in particular removed, and no other Dragon-type lures in and KOs Skarmory as reliably as Dragonite does. Dragonite itself also greatly appreciates hazard support, with Stealth Rock in particular securing many vital 2HKOs and OHKOs for it. Jirachi is an excellent setter of Stealth Rock that also happens to resist all of Dragonite's weaknesses, making it a great choice for this role. Dragonite loathes Stealth Rock itself, so a spinner is of paramount importance to make the most of this set's hit and run nature. Starmie is a reliable spinner that can also take care of the many Dragon-, Water-, and Ice-type Pokemon that will inevitably attempt to revenge kill Dragonite after it does its job. Forretress is a more defensive alternative that is able to take hits aimed at Dragonite, and can lay down hazards for Dragonite to take advantage of. Additionally, it goes without saying that this Dragonite is very vulnerable to being revenge killed after taking out a target. As such, Pokemon such as Jirachi, Chansey, Vaporeon, and Slowbro that can take hits from would-be revenge killers with ease are very welcome partners to Dragonite. Lastly, with all the residual damage Dragonite is going to be taking, a Pokemon that can pass Wishes to it is greatly appreciated and pairs very well with Multiscale. The aforementioned Jirachi, Chansey, and Vaporeon all do this very well and can easily switch in for Dragonite under most circumstances thanks to good general bulk and a plethora of useful resistances.</p>