Dragonite Cleanup [QC 4/3] [GP 2/2] YOU MONSTER!!!

Jukain

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Major props to Jimera0 for getting this as far as he did. *claps* I will be using his skeleton from this thread. This has Pocket's changes implemented from the last thread.

/me quivers in fear or writing this up but will do so anyway

credit for original (i reworded it quite a bit but it is very similar) goes to BTzz

[Overview]

<p>In BW, Dragonite rose from the shadows of its competitors due to being gifted with the rare Multiscale. With Multiscale, Dragonite has gone from an outclassed niche Pokemon into one of the most dominant offensive and defensive threats in the metagame. It can fill almost any role and is one of the few Pokemon that can claim to work on any team due to its endless movepool and well-distributed stats. However, residual damage, particularly a nasty Stealth Rock weakness, limits Multiscale, though Stealth Rock can be dealt with by a Rapid Spin user. Slightly below-average Speed holds it back as well, though Multiscale helps mitigate that somewhat. Speedy threats such as Choice Scarf Genesect and Thundurus-T do it no favors either. Regardless of these downfalls, Dragonite defines the OU metagame with its great bulk and power, and will continue to do so for the foreseeable future.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Fire Punch
move 4: ExtremeSpeed / Earthquake / Roost
item: Lum Berry / Leftovers
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While in previous generations Dragonite was often overlooked in favor of the much faster Salamence and Flygon, Multiscale gives it a major boost that puts it on the forefront of Dragon Dance sweeping. With Multiscale, provided that Stealth Rock is off the field, Dragonite is the only Dragon-type that can claim to have a guaranteed turn of setup, which rivals Salamence and Haxorus only wish they could have. It can even set up on and KO Starmie and Latias, both of which would otherwise have their way with slower Dragon-types. Once set up, very few Pokemon in OU can take on the menace that is boosted Dragonite, allowing it to rip apart teams if left unchecked.</p>

<p>There are two choices for Dragonite's STAB move: Outrage and Dragon Claw. Outrage is much more powerful, so powerful that it 2HKOes offensive Heatran with a +1 boost, meaning that with it and Fire Punch Dragonite can hit every Pokemon in OU for a large amount of damage. Dragon Claw is another option, having much less power but giving Dragonite the option to switch moves. Dragon Claw pairs well with ExtremeSpeed, as the combination of the two allows Dragonite to continue its sweep against faster revenge killers, such as Keldeo, Thundurus-T, Latios, and Haxorus. Earthquake is another option that allows Dragonite to beat Pokemon that rain teams in particular often have trouble with such as Tentacruel, Jirachi, and Heatran. Lastly, Roost can be run in order to optimize Dragonite's access to Multiscale to obtain more boosts and increase overall longevity.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread is ideal for Dragonite to have the maximum Speed and power. An Adamant nature gives maximum power to ExtremeSpeed and makes Dragonite much harder to wall, but a Jolly nature allows it to outspeed Timid Choice Scarf Politoed and Timid Jolteon at +1, as well as Jolly Breloom when unboosted and Choice Scarf Terrakion and Choice Scarf Latios at +2. A bulkier spread of 252 HP / 44 Atk / 212 Spe is also usable in order to try and stack many boosts and then sweep. In this case, Roost is vital in order to increase longevity, as is Dragon Claw so that Dragonite is not disadvantaged by being locked into a move when it is not quite so powerful. However, this sort of Dragon Dance set has a lot of issues that it did not have in the past, as fast revenge killers such as Genesect, Keldeo, Thundurus-T, as well as super effective priority from Mamoswine make it much harder for a set that needs time to operate to actually obtain the time that it needs to setup. In addition, the power loss is very noticeable and Dragonite becomes much easier to wall.</p>

<p>Lum Berry is the preferred item to ward off burns from Scald and paralysis from the likes of Ferrothorn that Dragonite might want to set up on. Leftovers is another option to lessen the effects of residual damage, and is particularly useful under sand and hail to prevent them from getting in the way of Multiscale. The last item that might be considered is Life Orb, as although it does negate Multiscale, the OHKOs on Vaporeon and Jellicent as well as the 2HKO on Skarmory with +1 Fire Punch might be well worth it. As far as moves are concerned, there are a few other decent choices. First off, Waterfall is superior to Fire Punch on rain teams, but then Stealth Rock support and Life Orb become necessary for Dragonite to break Steel-types, and Ferrothorn will then always beat Dragonite sans those running Superpower, which has drawbacks that make it undesirable in most cases. Aqua Jet is another fairly decent choice over ExtremeSpeed if under rain, as Waterfall + Aqua Jet 2HKOes Genesect with Life Orb and Stealth Rock support. It also has a use of picking off Choice Scarf users that don't mind ExtremeSpeed, such as Terrakion and both Landorus formes. Fire Blast can be used to break through Skarmory and Ice Punch can be used to hit Landorus-T, Gliscor, and opposing Dragonite harder, but usually Dragonite is better off simply running Earthquake and Fire Punch.</p>

<p>As far as support is concerned, Rapid Spin is a must in order to maintain Multiscale, with Forretress, Starmie, and Donphan being your best choices. Stealth Rock is important as well, securing many KOs and wearing down Dragonite's counters, with Landorus-T and Ferrothorn being excellent choices for the job. Weather support is appreciated to boost the power of Fire Punch or Waterfall and to remove sand, which is detrimental to Multiscale, with sun being optimal for the former and rain for the latter. Rotom-W makes a good partner, as it can switch into Dragonite's best defensive checks, such as Gliscor and Landorus-T, force them out with the threat of Hydro Pump, and then use Volt Switch to get back out to Dragonite who can deal with common switch-ins to Rotom-W. Magnezone is a decent partner as well, making it much easier to get Skarmory out of the way due to the very specific conditions that Dragonite needs to beat Skarmory, as well as beating Ferrothorn if Waterfall is chosen over Fire Punch and having excellent type synergy with Dragonite.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: ExtremeSpeed
move 3: Fire Punch / Waterfall
move 4: Earthquake / Superpower
item: Choice Band
ability: Multiscale
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set is more oriented towards the hit-and-run strategy. It is similar to Scizor in this aspect, except that ExtremeSpeed has better general coverage and around the same amount of power as Bullet Punch. With a Choice Band, Dragonite becomes a monster, capable of blasting apart walls and tearing large holes in both offensive and defensive cores. Outrage is the primary offensive tool of this set, capable of steamrolling through everything that is not a bulky Steel-type and puncturing through the highest of defenses. ExtremeSpeed is a huge boon to Choice Band Dragonite, allowing it to act similar to Scizor in that it can pick off almost any weakened Pokemon that does not resist it. Fire Punch has excellent coverage with Outrage, hitting the Steel-types that resist it hard, but Waterfall is the superior choice in rain due to being boosted by the weather. Earthquake rounds out Dragonite's coverage by smacking Heatran and Jirachi in rain, though Superpower is actually a very competitive alternative. It does heavy damage to Tyranitar, Blissey, and Chansey, and has arguably better coverage too, hitting most Pokemon that Earthquake hits and more. However, Jirachi in rain and Metagross will then wall Dragonite, but outside of rain Fire Punch deals a decent amount of damage and the right support can make them a non-issue.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature are very simple, providing maximum offensive power with an Adamant nature, and securing many vital KOes. A Jolly nature can be run to outspeed Timid Heatran but has little use outside of that. Aqua Tail is an option over Waterfall, but Waterfall has perfect accuracy and the extra power isn't all that needed. Dragon Claw is the last move that might be considered, as locking Dragonite into Outrage with opposing Steel-types still alive is risky, and Earthquake or Superpower might not be needed due to offensive Heatran being 2HKOed by Outrage. It is much easier to toss around Dragon Claws than it is to toss around Outrages, with there being little risk attached to Dragon Claw and high risk attached to Outrage. However, Dragon Claw lacks the massive power that Outrage has and just cannot achieve the same KOs, so most of the time it will just be on the set and be a wasted moveslot that could be better spent on a coverage move.</p>

<p>For this set to function, removing Stealth Rock is vital, as it needs to be played as a hit-and-run Pokemon that will be switching in and out a lot. Forretress can provide Rapid Spinning utility as well as set up entry hazards that Dragonite enjoys to weaken its checks. Starmie is another option that can deal with spinblockers and threaten many of Dragonite's checks. Paralysis support is quite helpful due to Dragonite's below-average Speed. The most notable example is Jirachi, which has a multitude of other uses such as Stealth Rock, Wish to help with switching into attacks, and excellent defensive synergy. Chansey is great as well and can provide cleric support to remove detrimental status such as paralysis or burn. Celebi is another great choice and can also provide cleric support but lacks the defensive synergy to be the best partner that it can be. Pokemon that can utilize the holes that Dragonite punches, such as Scizor, Landorus, and Terrakion, enjoy Dragonite's help to aid in their respective methods of sweeping.</p>

[SET]
name: Substitute + Dragon Dance
move 1: Substitute
move 2: Dragon Dance
move 3: Dragon Claw
move 4: Roost
item: Leftovers
ability: Multiscale
nature: Jolly
evs: 252 HP / 64 Def / 60 SpD / 132 Spe

[SET COMMENTS]

<p>The main goal of this set is to deal with the three main things that standard Dragon Dance Dragonite is stopped by: status, revenge killers, and residual damage from sand. While usually Dragonite will have to choose which issue to overcome, with this set it can have it all, with beating revenge killers such as Choice Scarf Haxorus lacking Dual Chop, Choice Scarf Genesect, Choice Scarf Terrakion, Choice Scarf Thundurus-T, and Tornadus-T being icing on the cake. Without having to worry about status and being protected from faster revenge killers and priority, Dragonite can easily boost all the way up to +6 provided it gets in against a slower wall or Pokemon that cannot hit it for much damage. Most teams lack a way to prevent this from happening other than denying Dragonite momentum, which can be easily gained with a simple slow Volt Switch or U-turn. Once Steel-types are removed, this set is a nightmare for stall, as other than Roar and Whirlwind such teams usually lack ways of stopping this set from setting up to +6 and unleashing its untold fury upon their mightiest and bulkiest walls. The SubRoost strategy finds its home on this Dragonite set, allowing Dragonite to maintain Multiscale and have an even easier time setting up. Dragon Claw is the sole attack, boasting a large amount of power after a few boosts. While Dragonite might have a bit of trouble finding time to actually switch in and set up Substitute, the moment it does spells doom for all of its opposition.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread is the best possible option, with maximum investment in HP for the best overall bulk with enough Defense EVs for Dragonite's Substitutes to survive Iron Heads from specially defensive Jirachi as well as enough Special Defense EVs to take Thunders from the same Jirachi. The given Speed EVs combined with a Jolly nature serve to outspeed Tornadus-T at +1. 80 Special Defense EVs can be invested to stall out Ice Beams from Choice Specs Politoed. The given Speed EVs are compulsory, however, because Tornadus-T is key to outspeed. Otherwise, there aren't any other great choices for EVs that do not cause Dragonite to forfeit key investments in other areas.</p>

<p>Although this set is more self-sufficient than other sets, it still needs the correct support to bypass counters and function with more ease. As far as counters are concerned, Skarmory is a huge issue due to its high Defense, resistance to Dragon Claw, and access to Whirlwind to phaze Dragonite out. Other Steel-types and physical walls can be bypassed with the correct setup sequence, though there are some Pokemon that can overcome Dragonite through other means, such as Perish Song users, Ice Punch Metagross, or Unaware Quagsire. Hippowdon and Heatran with Roar can take a boosted hit easily and phaze it out, while Shell Smash Cloyster ignores Substitute and Multiscale with Icicle Spear. Generally speaking, before sending Dragonite out to sweep, ensure that the aforementioned defensive threats are eliminated. Magnezone and Gothitelle are notable for their ability to trap and eliminate Steel-types, though Skarmory with Shed Shell might prove problematic. Rather than going with the conventional trap-and-kill route, one can simply employ Pokemon that can lure in or punch through these counters; prime examples include Choice Band Terrakion and Magic Bounce Espeon with Hidden Power Fire.</p>

<p>Rapid Spin support is not as necessary because of Substitute and Roost, but it is still appreciated to ensure Multiscale is activated from the start. Starmie is notable above all others due to its ability to use Rapid Spin, absorb status with Natural Cure, and break down physical walls that Dragonite might encounter. Dragonite in turn can set up on threats that wall Starmie, including, but not limited to, Gastrodon lacking Ice Beam, Jellicent, Blissey, and Rotom-W. Forretress and Tentacruel are also good choices because of their stellar defenses, great typing, and access to entry hazards. Speaking of which, residual damage is instrumental to Dragonite's success; it will often find itself in situations where it will have to stall out certain foes before doing anything else, which applies mainly to walls such as Quagsire and Hippowdon. These foes are easily stalled out with Toxic Spikes support, which Forretress and Tentacruel can easily provide.</p>

[SET]
name: Multiscale Shuffler
move 1: Substitute
move 2: Thunder Wave / Flamethrower
move 3: Roost
move 4: Dragon Tail
ability: Multiscale
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>While it might seem unorthodox for such a powerful offensive threat, this set is extremely effective with the right support. The goal is to shuffle the opposing team in order to rack up entry hazard damage as well as damage from Dragon Tail, possibly spreading paralysis if it has a chance or instead utilizing that slot to hit Steel-types hard that otherwise do well against Dragonite. Dragonite has an excellent set of resistances and has excellent bulk that is bolstered by Multiscale, having even more bulk than the titan of special walls, Blissey, with Multiscale intact. This set is best for teams built around entry hazards and residual damage, and functions poorly if used like a normal phazer, though if Multiscale is intact it gets the chance to phaze anything not behind a Substitute, barring a Dragon Tail miss.</p>

<p>This set has a very simple setup process. First, come in on a resisted move or one that Dragonite is immune to and make sure that the opposing Pokemon cannot deal heavy damage to Dragonite. Next, the goal is to set up a Substitute and attempt to stall with Substitute and Roost while using Dragon Tail every time Dragonite gets a chance. Thunder Wave is usually the modus operandi in order to achieve this, but if paralysis support is already provided, Dragonite can run Flamethrower to deal with the ubiquitous Steel-type switch-ins that are not fazed by entry hazards, such as Skarmory due to its access to recovery and Ferrothorn because of Iron Barbs, making it so Dragon Tail also deals damage to Dragonite if it connects. Forretress is another Steel-type that is problematic, mainly due to being able to spin away the hazards that are vital to this set's success.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize special bulk to ensure that Dragonite takes the least amount of damage from most attacks, particularly most Ice-type attacks. The only other option that might be considered for this set is Fire Blast over Flamethrower, boasting a great deal more power that is particularly useful if 80 EVs are invested in Special Attack from HP in order to 2HKO even the most specially defensive of Skarmory. However, the much higher PP that Flamethrower packs is much more useful as Flamethrower, if used, is a great source of damage for Dragonite. It will need to be spammed in order to actually KO most targets, however, so the lower PP of Fire Blast is a major issue.</p>

<p>As with every other Dragonite set, this set greatly appreciates Stealth Rock being removed, and if Dragonite is a team's only phazer it is of utmost importance in order to keep Multiscale intact. Forretress can both provide Rapid Spin support and lay the hazards that this Dragonite set requires to work. Starmie is another option that can also sweep teams weakened by Dragonite's parashuffling due to its amazing coverage. It should also be mentioned that Dragonite is setup fodder for many entry hazard users, which increases the need for a spinner. Entry hazards are needed for this set to make the most of the opposing team being shuffled around, so a good hazard layer such as Ferrothorn or Jirachi is of vital importance to be paired up with Dragonite. Ferrothorn has great defensive synergy and can aid in Dragonite's quest to wear down the opposing team due to its hazards, Leech Seed, and Iron Barbs ability. Jirachi is also noteworthy because it can set up Stealth Rock and pass Wishes to Dragonite, which makes switching in much easier, and has great defensive synergy with Dragonite, one important advantage over Ferrothorn being that it resists Dragonite's Ice-type weakness that Ferrothorn takes neutral damage from. A spinblocker, such as the more offensive Gengar, sturdier Jellicent, or generally annoying Sableye, is useful to prevent these hazards from being spun away.</p>

<p>Wish and cleric support are quite helpful, as they aid with switching in and remove harmful status that Dragonite might have received through a misplay or by not having a Substitute up against a status user. The aforementioned Jirachi as well as Blissey and Chansey work well in this regard. If Thunder Wave is being used, something to trap and eliminate Skarmory, Ferrothorn, and other Steel-types is useful. Magnezone and Gothitelle are the best choices for the job, doing so with ease. If Flamethrower or Fire Blast is being used, paralysis support is heavily beneficial. The many times aforementioned Jirachi can provide this support as well as Celebi, Chansey, Blissey, and Ferrothorn. Cloyster and Mamoswine trouble this set, and for that matter, all Dragonite, so a Pokemon to beat them is a worthwhile investment. Ferrothorn is an excellent choice, providing other types of helpful support as well, but Rotom-W can beat both as well and has excellent type synergy with Dragonite. By now, you, the reader, have probably absorbed the fact that this Dragonite set requires much more support than other sets. It might seem like a waste of time, but in practice, with the needed support Dragonite will win games. It is all based on how much effort one is willing to put in to make it work.</p>

[SET]
name: Rain Mixed Attacker
move 1: Hurricane
move 2: Aqua Tail / Superpower
move 3: Thunder
move 4: ExtremeSpeed / Earthquake / Roost
ability: Multiscale
item: Life Orb
nature: Mild
evs: 76 Atk / 252 SpA / 180 Spe

[SET COMMENTS]

<p>All it takes is one look at Dragonite's offenses and movepool to see that it can make an excellent mixed attacker in rain. It boasts coveted access to both Hurricane and Thunder with STAB to boost the former. There are other reasons that it works well in rain, such as covering the Grass-type weaknesses that many members of most rain teams tend to have without being weak to Electric-type attacks, which is a solid advantage over such Pokemon as Tornadus-T that also resist Grass-type attacks. It does not take much to get Dragonite in, and once it gets in it blasts holes, boasting downright amazing coverage and tearing apart common threats to rain teams.</p>

<p>Due to this set being built for rain, Hurricane overtakes Dragonite's Dragon-type STAB as the main spam move of choice, boasting 100% accuracy in rain as well as a high Base Power and excellent neutral coverage. The next slot is all preference; Aqua Tail gains a sort of pseudo-STAB in rain and does solid damage to most Pokemon that resist Hurricane, with notable hits being the OHKO on 252 / 0 Heatran 81% of the time, the OHKO on 0 / 0 Thundurus-T after Stealth Rock, the 2HKO on 252 / 0 Jirachi 65% of the time after Stealth Rock and one layer of Spikes, the 2HKO on Blissey after Stealth Rock, and the 2HKO on Tyranitar outside of rain. While Superpower might seem like a much more inferior option when put up against how well Aqua Tail does against a variety of threats, Superpower OHKOes Tyranitar, OHKOes Blissey after Stealth Rock, and 2HKOes Chansey, all of which are very relevant and notable checks to rain, and although lowering stats is a drawback, the draw is still there for smacking those three Pokemon hard. However, it does then leave Dragonite open to Jirachi if it forfeits Earthquake, and Earthquake and Superpower have redundant coverage when used together.</p>

<p>Thunder is in the third slot due to the fact that it has perfect accuracy in rain and deals super effective damage to Pokemon that rain teams struggle with, such as Tentacruel and Tornadus-T, as well as allowing Dragonite to lure in and KO Skarmory expecting a physical Dragonite. The solid 30% paralysis chance can be helpful in a clutch, giving the Latias, Latios, and other fast Pokemon that can take a Thunder second thoughts on switching in. The last slot is all a tossup, as it won't be used very much at all. ExtremeSpeed allows Dragonite to pick off faster Pokemon and Choice Scarf users and can be combined with another move that could potentially surprise the opponent. Earthquake hits a few things that Aqua Tail and Superpower fail to hit and gives Dragonite a great tool against sun teams that are otherwise challenging for rain teams to beat. Roost can be useful to keep Dragonite alive longer and possibly repair Multiscale, but its use is limited, and the use of Life Orb breaks Multiscale anyway. Every move that can be put in the last slot does have some potential use, but in actuality it isn't all that much and the best move to pick is the one that will handle something that your team struggles with.</p>

[ADDITIONAL COMMENTS]

<p>Where EVs are concerned, there are enough Speed EVs to outspeed Timid Magnezone and maximum EVs in Special Attack to pump up Dragonite's spammable STAB as well as Thunder, with the remaining EVs placed in Attack to make Dragonite's physical moves a bit more powerful. As far as other moves are concerned, Outrage is an option in the final slot for a more powerful physical attack, boasting STAB, that hits special walls such as Chansey, Gastrodon, and Blissey, but the lock-in is detrimental and usually ends up with a dead Dragonite and a wasted moveslot, having quite redundant coverage.</p>

<p>Due to this set packing Hurricane, Thunder, and possibly Aqua Tail, it is easy to see that Politoed is necessary for the rain support it provides. Another type of support that helps is the much aforementioned Rapid Spin, especially due to this set's vulnerability to residual damage as well as its general hit-and-run playstyle. Starmie is a top-notch teammate for this Dragonite set, being an excellent abuser of rain in itself and having the potential to beat checks to Dragonite such as Latios, Mamoswine, Scizor, and Thundurus-T. It also pairs well with Pokemon that need certain Pokemon removed in order to sweep such as Toxicroak, Latios, Landorus, and Scizor, all of which struggle with certain Pokemon that this Dragonite can remove. Thanks to its low Speed, Dragonite will often be forced out, so any sort of Pokemon that has good type synergy with Dragonite, such as Forretress, Ferrothorn, and Jirachi, makes an excellent teammate as a pivot to take attacks aimed at Dragonite. Paralysis support is optional but is greatly helpful, with Jirachi, Chansey, and Celebi being great choices for the job, the latter two boasting a nice defensive synergy with Dragonite. Notice that a lot of Dragonite's support is optional, as it is one of the best standalone Pokemon for punching holes in teams in existence.</p>

[SET]
name: Tank (Rain)
move 1: Hurricane
move 2: Thunder
move 3: Dragon Tail
move 4: Roost
item: Leftovers
ability: Multiscale
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]

<p>While many Dragonite sets aim to break holes, this set aims to deal with many common threats to rain teams thanks to its numerous resistances and the all-important Multiscale. Thanks to being made for rain, it has the ability to hit back hard as well, which is a key advantage over the Multiscale shuffler set. Out of every single set contained in this analysis, this set is the best abuser of Multiscale, taking advantage of Roost to stall out even super effective attacks from some of the most monstrous attackers in existence. Dragon Tail is able to be used at key times if Multiscale is intact, as well as STAB Hurricane and perfectly-accurate-in-rain Thunder to hit back hard.</p>

<p>Hurricane hits quite hard thanks to STAB, even without investment, with the 30% confusion chance being ever-present and always a headache for opposing Pokemon. Thunder has decent coverage with Hurricane and has a very nice 30% chance of paralysis, allowing Dragonite to cripple many a sweeper completely and even create an unreliable but still deadly parafusion combination with Hurricane. Rain stall teams often struggle with bulky Water-types, such as Jellicent, Vaporeon, and Tentacruel, and Thunder allows Dragonite to beat them. Dragon Tail prevents Dragonite from being set up on and can be pulled off to save a battle from the fires of defeat, being able to be used as a revenge killer for setup sweepers not behind a Substitute. It would be remiss not to mention Roost, which is supremely important for keeping Dragonite in a decent range of health and abusing Multiscale. Bringing Dragonite without it would be a tragic mistake.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs provide Dragonite with the maximum possible special bulk in order to maximize the number of threats that it can wall. Investment in Special Attack might be desired to better handle Pokemon like Ferrothorn and Substitute + Calm Mind Jirachi, but the loss in special bulk is usually not worth it and makes it harder for Dragonite to act as the excellent pivot that it is. Earthquake can be used in order to hit some troublesome Pokemon to rain teams such as Jirachi, Heatran, and Tyranitar, the former being a nightmare to most rain stall teams. Substitute is an option to be used over Thunder to turn this set into a rain-based version of the Multiscale shuffler set in order to protect Dragonite from status, but the coverage and paralysis chance that Thunder offers will be sorely missed.</p>

<p>Due to the fact that this set is made for rain stall and has two attacks that rely on rain to be reliable, Politoed is a mandatory partner. Entry hazard support from the likes of Deoxys-D, Ferrothorn, Forretress, and Skarmory are also beneficial to this set due to the fact that Dragon Tail shuffles around the opposing team. The latter also checks Dragon- and Ice-types and counters and KOes Swords Dance Virizion with Brave Bird, all of which are troublesome for Dragonite. A spinblocker, such as Gengar, Jellicent, or Sableye, can be helpful in order to make sure these vital hazards are not spun away. Cleric support from the likes of Chansey and Celebi is useful because Dragonite is quite vulnerable to status and Toxic is pretty much instant death for this since it will usually be staying in for long periods of time. Wish support from Blissey, Chansey, or Jirachi can aid greatly in keeping Multiscale intact and all of them have great type synergy with Dragonite. The three also check Water-types with an Ice-type attack for coverage that are a major headache for Dragonite. Amoonguss is a great partner because it checks Water-types and Thundurus-T which Dragonite struggles with. Lastly, a check to Terrakion, such as Starmie, Scizor, or Breloom, is useful due to the fact that Terrakion's Stone Edge does heavy damage to Dragonite.</p>

<p>While it has been discussed that Dragonite is excellent on rain stall, it has not been discussed why this is true. First off, it can take on many threats to rain stall such as bulky Water-types and Calm Mind sweepers, the most notable two being Jirachi and Keldeo. In addition, Dragonite is not just another weak wall&mdash;it is a legitimately powerful force with STAB Hurricane and the powerful Thunder that many rain stall teams tend to lack. Multiscale makes it an excellent pivot for such teams, allowing it to switch in on attacks even the mightiest of walls cannot take. It has Dragon Tail to beat setup sweepers. Dragonite provides a full package that is exceptionally useful for rain stall teams. This Dragonite set is an excellent tool for rain stall and should be considered for any team utilizing the playstyle.</p>

[SET]
name: Tank
move 1: Draco Meteor
move 2: Fire Blast / Flamethrower
move 3: Thunder Wave
move 4: Roost
item: Life Orb / Leftovers
ability: Multiscale
nature: Modest
evs: 252 HP / 252 SpA / 4 SpD

[SET COMMENTS]

<p>This Dragonite set can take on a variety of roles for a team, including paralysis spreader, sweeper, lure, and a check to some of the top threats of the metagame. Thunder Wave allows Dragonite to support slower teammates as well as itself, which most importantly means that it gets more opportunities to use Roost, possibly reactivating Multiscale in the process, allowing it to survive an otherwise fatal hit. With Thunder Wave slowing opposing Pokemon down, Dragonite can invest all of its EVs in bulk and power, making it so Dragonite can function as an effective tank. In a similar vein with Tinkerbell Celebi, Dragonite should aim to spread paralysis early-game and fire off strong attacks later. While Dragonite's 100 base Special Attack doesn't seem like much, it is more than enough to hit a pretty decent majority of the metagame hard thanks to high-power attacks in Draco Meteor and Fire Blast.</p>

<p>Due to the heavy threat level of the omnipresent Dragon Dance and Choice Band variants of Dragonite, this set can also act as an effective lure, dealing heavy damage to physical walls such as Slowbro, Gliscor, and Skarmory that might switch in expecting to take an Outrage only to meet a Draco Meteor or a Fire Blast, paving the way for physical sweepers, such as Terrakion and Scizor, to sweep. Luring in physical walls is something rain variants of Dragonite cannot do, as special attacks such as Hurricane and Thunder might be expected under these conditions. If Dragonite is using Leftovers and Thunder Wave happens to be revealed before either of Dragonite's attacks are, it can effectively bluff being the Multiscale shuffler set and surprise foes with a powerful attack, as Multiscale shuffler Dragonite typically does not invest in its offenses. Draco Meteor is Dragonite's strongest attack, and thanks to the STAB boost it receives, only a handful of non-Steel-type Pokemon are able to switch in to it and live to tell the tale. Fire Blast provides excellent coverage alongside Draco Meteor, with the combination of the two attacks only resisted by Heatran. Flamethrower is a viable alternative to Fire Blast, but the drop in power is noticeable. However, if sun support is provided, Flamethrower is generally the better option, as with the sun boost, Flamethrower gets all the KOs Fire Blast would, in addition to having perfect accuracy.</p>

[ADDITIONAL COMMENTS]

<p>To get a sense of this Dragonite's effectiveness as a lure, here are some damage calculations against its common switch-ins:</p>

<ul class="damage_calculation">
<li>Life Orb Draco Meteor vs 252/0 Gliscor 97% - 114%</li>
<li>Life Orb Draco Meteor vs 252/0 Slowbro 82% - 97%</li>
<li>Life Orb Draco Meteor vs 252/0 Hippowdon 84% - 100%</li>
<li>Life Orb Draco Meteor vs 252/0 Quagsire 97% - 115%</li>
<li>Life Orb Fire Blast vs 252/0 Cloyster 95% - 112%</li>
<li>Life Orb Fire Blast vs 252/252+ Skarmory 83% - 99%</li>
<li>Life Orb Fire Blast vs 252/216+ Ferrothorn 118% - 139%</li>
<li>Life Orb Fire Blast vs 252/92+ Bronzong 68% - 80%</li>
</ul>

<p>Life Orb is the item of choice to obtain the given amounts of damage listed above. Leftovers is an option to increase Dragonite's survivability, but without Life Orb, Dragonite misses out on a significant amount of OHKOs and 2HKOs, becoming a less effective lure as a result. However, if this Dragonite is used on a sandstorm or hail team, Leftovers will be necessary to mitigate the residual damage. The EVs provided give Dragonite an HP number not divisible by four, guaranteeing that it can switch in on Stealth Rock four times as opposed to three without fainting. The remaining EVs are invested in Special Attack, and a Modest nature is used so that Dragonite can hit as hard as possible and also help obtain the above amounts of damage.</p>

<p>If the Special Attack drops from Draco Meteor are an issue, Dragon Pulse can take its place. Dragon Pulse allows Dragonite to stay in longer, thus alleviating its need to switch into Stealth Rock. However, the drop in power is noticeable, and Dragonite loses out on a number of KOs. Dragonite has access to some useful support options, such as Heal Bell and Light Screen, but has trouble fitting them into the set. Additionally, Heal Bell is incompatible with Multiscale, and giving up Multiscale is not recommended under any circumstances. Draco Plate can be used to power up Draco Meteor while maintaining Multiscale, but Dragonite is usually better off boosting both attacks with Life Orb or healing with Leftovers.</p>

<p>This set has severe difficultly breaking through Heatran and Blissey, both of which can Toxic and stall out Dragonite. Thanks to the boost in Special Defense it receives from sand, Tyranitar can also wall Dragonite, breaking its Multiscale with sandstorm damage, and threatening Dragonite with its powerful Stone Edge. Tyranitar would also gladly absorb a Thunder Wave, as this allows it to switch in on Scalds from bulky Water-types and not have to risk becoming crippled by a burn. Terrakion makes an excellent partner as it and Dragonite share decent type synergy, and Terrakion can scare off or set up on all three of the aforementioned threats. Dragonite can also eliminate some of Terrakion's checks while providing paralysis support for it to abuse with a setup move such as Swords Dance, Rock Polish, or a combination of both. Ninetales is a fine partner to consider because the sun it provides eliminates residual damage caused by opposing hail and sand while boosting the power of Dragonite's Fire-type attack. Dragonite must be cautious of opposing Ground-types as they can switch into Thunder Wave. Two Ground-types in particular that give Dragonite problems are Gastrodon and both formes of Landorus, all of which can retaliate with 4x super effective Ice-type attacks. However, Landorus can't take a hit from Dragonite and Gastrodon will fall to two consecutive Draco Meteors if it takes a little prior damage.</p>

<p>As Dragonite is weak to Stealth Rock, Rapid Spin support is obviously appreciated, especially for Life Orb variants, which can be worn down quite quickly. Based on the damage calculations above, entry hazards of your own can help Dragonite net more KOs. Forretress can provide both entry hazards and its Fire-type weakness grants Dragonite more opportunities to switch in. Jirachi makes an excellent partner to this set, as the two resist all of each others' weaknesses and Jirachi can provide much appreciated Wish support. Cleric support can prove useful for healing Dragonite of status, but is not a necessity as Dragonite is immune to Toxic Spikes. Furthermore, the only Pokemon in OU that can safely status Dragonite without being KOed by Draco Meteor or Fire Blast are Blissey, Heatran, and specially defensive Jellicent.</p>

[Other Options]

<p>Dragonite's movepool contains a plethora of other options. Agility can be used to boost Dragonite's disappointing Speed to a quite high level, but Dragon Dance boosts its Speed anyway and more importantly its Attack, making Agility an inferior option. However, a special rain Agility set has potential thanks to the Attack boost not being missed, making it not all bad. Heal Bell can be used on a bulky set to allow Dragonite to function as a cleric or even to help set up Dragon Dance; however, Substitute is better for that and Dragonite's moveslots are cramped as it is, not to mention that it is incompatible with Multiscale thanks to being a move solely found on Dragonite in Pokemon XD. Haze can have some potential use to check setup sweepers, but Dragon Tail is superior due to it shuffling around the opponent and spreading entry hazard damage, though Haze might see the light of day on teams that struggle with last Pokemon setup sweepers. Tailwind can be used in a similar vein to Agility and to support the team, but once again Dragon Dance is superior for boosting the power of Dragonite's attacks. The gimmicky Icy Wind can be used to lower the opposing Pokemon's Speed and follow it up with a powerful attack, but an attacking move followed by ExtremeSpeed is a more effective strategy.</p>

<p>Although Superpower is superior in most cases, Brick Break can be used with more consistency and breaks through dual screens, but unfortunately it is not very powerful. Stone Edge is a very niche option solely viable to OHKO Volcarona without any chance of being burnt by Flame Body. Dragon Rush might seem to be a decent option over Dragon Claw for more power, but the much lower accuracy makes the increased power not worth it for most teams.</p>

<p>A mixed set composed of Draco Meteor, Fire Blast, Superpower, and ExtremeSpeed can be used to decent effect, but other sets are generally more effective and the set itself is inferior to Hydreigon and Salamence. It does have a few things that it boasts that separate it from the two, including that it lures in physical walls thanks to its most common set being Dragon Dance, ExtremeSpeed for priority, and lack of reliance on Outrage to hit special walls hard. Other than that, its inferior Special Attack and Speed make it a worse choice. Multiscale can't even save Dragonite here, with at maximum there being only one turn of it and most of the time it being already broken.</p>

[Checks and Counters]

<p>Due to Dragonite's extreme diversity it has no hard counters, but many checks exist. Faster Choice Scarf users, such as Genesect, Terrakion, both formes of Landorus, Kyurem, Rotom-W, Salamence, Latios, Haxorus, and Thundurus-T, can outspeed an OHKO Dragonite once Multiscale is broken even if it has set up, with a few even being able to OHKO Dragonite through Multiscale. Genesect is particularly dangerous because it can take a +1 Outrage, is only scared of +1 Fire Punch, and is able OHKO with Ice Beam assuming Multiscale is broken previously. Landorus-T and Gyarados make decent switch-ins due to Intimidate and can take a neutral Outrage, and with a Steel-type teammate such as Ferrothorn, Skarmory, Heatran, or Forretress to sponge Outrages creates a core that Dragonite cannot hope to break. Steel-types and walls with high physical bulk that can switch in on Outrage, such as Jirachi, Heatran, Skarmory, Hippowdon, Ferrothorn, and Gliscor, beat most physical Dragonite sets, though even they must be wary of the proper coverage move that might be used specifically to beat some of these threats.</p>

<p>Slowbro and Tangrowth make excellent switch-ins thanks to Regenerator allowing them to make up for any mistakes, and outside of mixed and special sets Dragonite cannot OHKO either of them. Both are able to take a super effective coverage move and then switch out to something that resists it, while coming out of the scenario pretty much unscathed. The very rare Porygon2 makes a perfect counter, copying Multiscale with Trace and being able to take any hit not named Superpower. Quagsire is another rare Pokemon that can beat Dragonite, though the only set it beats is Dragon Dance all thanks to Unaware. Defensive Cloyster is another of these rare Pokemon that can beat Dragon Dance sets, having massive physical bulk as well as Icicle Spear which has four times its usual effectiveness and ignores Multiscale due to being a multi-hit move. Choice Scarf Ditto is another option but only actually beats and revenge kills the offensive Dragon Dance set. Stealth Rock is usually one's best line of defense against any Dragonite, negating Multiscale, and combining it with a sturdy spinblocker such as Jellicent will make Dragonite's life quite difficult. Attempting to figure out Dragonite's set early on is key, as its versatility makes it very difficult to deal with later in the game if its set is not yet known. Overall, the best ways to deal with Dragonite are revenge killing, priority, prediction, and something that can absorb a few hits, and most all teams worth their stuff have, at the very least, one of these methods in place.</p>
 
Honestly you were actually who I was thinking of when I said "eager people in C&C" :P.

Just one thing I want to add, the point about the Mixed set in OO, I didn't elaborate fully on what I needed to say on it because at the time I was going to write it anyway. Make sure to mention the three things that set it appart from Salamence and Hydreigon's mixed sets; 1. Lures in physical walls 2. Extreme Speed 3. No reliance on Outrage (meaning you can't be baited and revenge killed like the other two can). All three are very important for the niche the set fills and you should ONLY use it if you need those particular traits (like my team I tested it on does). Make sure to point out that Dragonite's lower special attack and speed make it inferior otherwise. That should be enough to properly caution people in its use.

Anyway, good luck with this. I'm glad someone still has the drive to do this thing because I have none of it left anymore lol.
 
You're missing the tank set :o

Forretress is another option because Rapid Spin support is very helpful for Dragonite.
~ No, you didn't understand me - Forretress is problematic for Dragonite without Flamethrower, because they can spin away hazards that are on the opponent's side. I was NOT talking about Forretress as a teammate -_-;;
If you find yourself needing its tiny niche though, you should use the spread from the Mixed Rain set, which works just as well outside of rain.
~ The phrasing makes it sound that the mixed rain set works outside of rain :x

Checks and Counters
~ Add Latios and Haxorus in the list of scarfers, the latter dgaf about Multiscale
~ Quagsire can stall DDNite without LO, but needs to be wary against the Rain mixed set and CB Nite
~ Intimidate mons not weak to OUtrage, such as Gyarados and Landorus-T, can negate any Atk boost and survive its hits comfortably, provided they invest heavily in defense. Couple them with a defensive steel-type that can absorb Outrage, and you have a solid counter to Nite.
~ Keeping SR up on the opponent side is worth emphasizing, since it cuts down on Dragonite's survivability drastically.
~ Ditto :O
 
changes are done, I will reuse on-site for tank and same with some additions for SubDD

qc approvals please?
 
contrib_qc.png


QC APPROVED [2/3]
 
Nitpick: Earthquake should be slashed with Aqua Tail / Superpower instead of with Extremespeed / Roost on the Mixed Rain set. The three moves hit mostly the same targets, with Earthquake doing the most damage to Jirachi. I believe this was decided in the old thread anyway.

Also, I want to call into question the Tank set, because I remember that some of QC decided it was not viable on IRC awhile ago, although I guess this consensus got lost in the shuffle. Both the Shuffling set and the Mixed set (which was dropped) are better than this set.
 
i don't quite agree with that suggestion, Eo - Aqua Tail and Superpower are essential for beating down Blissey (among other things). Earthquake is nice for Jirachi and Ninetales, but now it's walled by Blissey, making it a much less self-sufficient wall breaker, which is its primary role. The Hurricane and Aqua Tail / Superpower spots are staple, imo. The only wiggle room in this set are Thunder and the final slot. Thunder is really too good for knocking out Water-types (especially Rotom-W) quickly, and the occasional paralysis is nice. EQ in the fourth slot is optimal where "auxillary" moves are listed. From my play experience, EQ's additional coverage was far more useful than Roost, as highlighted in previous thread(s). ExtremeSpeed is the most useful for revenge-killing weakened mons; LO ES has roughly the same power as Adamant DDNite @ Lum. Aqua Tail / Superpower are way too useful to ever be replaced by Earthquake, no matter what circumstances.

If other QC members still want to motion this change, I'd rather see EQ lose its slash altogether and simply be mentioned in the set's AC.

EDIT: After further discussion with Eo and ginganinja, we agreed to drop EQ under AC.
 
QC decided to relegate Earthquake to the AC of the Mixed Rain set. Mention how it hits Jirachi and Ninetales but has mostly redundant coverage otherwise, which is why it isn't going to be slated as a main option.
 
I would put EQ in the AC of the Tank Rain set as a option to replace Thunder with, as it's useful for hitting Jirachi, Tyranitar, and Heatran, who otherwise wall the set. Rain Stall always has a problem with SubCM Jirachi so you may even slash it.
 
I would put EQ in the AC of the Tank Rain set as a option to replace Thunder with, as it's useful for hitting Jirachi, Tyranitar, and Heatran, who otherwise wall the set. Rain Stall always has a problem with SubCM Jirachi so you may even slash it.
i like that ill put it in ac

EDIT: the overview is written up

EDIT2: DD is written up wow it was pretty long

EDIT3: CB is written up as well woohoo and I will be rewriting SubDD because you know why the hell not and the first paragraph is mainly unnecessary fluff

EDIT4: I rewrote the Set Comments of SubDD and am in the process of figuring out a few things with the AC. Multiscale Shuffler is written.

EDIT5: and Princess Bri Thunder and Hurricane are vital to the tank set and are a major draw to its use. You then lose to bulky Water-types and that is really bad.

EDIT6: rain mixed attacker set comments are written
 
Dragonite! Is a cool pokémon, he obtained more bonuses in BW2. Can be this style:
Dragonite
Dragonite_A.gif

I only play pokémon since Leaf Green.. that was my generation i think
Jolly/Adamant Nature
4 HP/252 Attack/252 Speed
Ability: Multiscale
Item: Lum Berry/Choice Band/Life Orb
Dragon Dance/Outrage
Dragon Claw
Earthquake/Roost*
Extremespeed/Fire Blast/Fire punch/Roost*

This have a double style, first like Dragon Dancer is obviously that Dragon Claw STAB, earthquake coverage and a fire move like fire punch with +X from the dragon dance or fire blast for skarmory for example, but extremespeed is a good choice too can hit hard with a +X to ice sharders with 1/2 HP , if you believe in your multiscale so use a fire move, too for the skarmory that can ressist every extremespeed and dragon claw. (i wish pokemon have 5 moves to use instead of 4...). Well if you doesn't want a dragon dancer. you can change it for outrage to annihilate a lot of pokémon. you can too replace earthquake (that is incorrect for me) or fire something (punch or blast) for roost if you have life orb to regenerate.
It's all
 
There's two sets that make up what that one does and are better. I'd rather use Salamence for Fire Blast, Fire Punch is a big advantage that Dragonite's got and your slashes are kind of messed up.

EDIT: rain mixed attacker is written

EDIT2: rain tank is written
 
I didn't know hitting Bulky waters was so vital... ? You miss on on Jellicent and Rotom-W, both of which most people won't stay in for for fearing a burn, and Earthquake does have the pros of what I listed above.. that isn't a good argument for not mentioning it.
 
It's in AC already, and I'm getting finished with this woohoo!!!!

EDIT: OO is written

EDIT2: C&C is written. I have a few things to settle, such as what is to be done with the tank set and an explanation on what I'm doing for AC. This will be fully written after I figure these things out with QC.
 
new spread for SubDD with an original ac para for evs and a slight reword of ag's old paragraphs
tank was heavily revised by me because eww that was bad

i wish any potential gpers good luck gping this monster

ATTN GP SLAVES: DRAGONITE IS IN SERIOUS CONDITION HELP NEEDED
 
YES FINALLY

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[Overview]

<p>In the 5th Ggeneration, Dragonite has risen from the shadows of its competitors due to being gifted the rare Multiscale. With Multiscale, Dragonite has gone from an outclassed niche Pokemon into one of the most dominant offensive and defensive threats in the metagame. It can fill almost any role and is one of the few Pokemon that can claim to work on any team due to its endless movepool and well-distributed stats. However, residual damage, particularly a nasty Stealth Rock weakness, limits Multiscale, though Stealth Rock can be dealt with by a spinner. Slightly below-average Speed holds it back as well, though Multiscale somewhat helps mitigate that somewhat. Speedy threats such as Choice Scarf Genesect and Thundurus-T do it no favors either. Regardless of these downfalls, Dragonite defines the OU metagame with its great bulk and power, and will continue to do so for the forseeable future.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Fire Punch
move 4: ExtremeSpeed / Earthquake / Roost
item: Lum Berry / Leftovers
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While in previous generations Dragonite was often overlooked in favor of the much faster Salamence and Flygon, Multiscale gives it a major boost that puts it on the forefront of Dragon Dance sweeping. With Multiscale, provided that Stealth Rock is off the field, Dragonite is the only Dragon-type that can claim to have a guaranteed turn of setup, which rivals Salamence and Haxorus only wish they could have. It can even set (space) up on and KO Starmie and Latias, both of which would otherwise have their way with slower Dragon-types. Once setup, very few Pokemon in OU can take on the menace that is boosted Dragonite, allowing it to rip apart teams if left unchecked.</p>

<p>There are two choices for Dragonite's STAB move: Outrage and Dragon Claw. Outrage is much more powerful, so powerful much so that it 2HKOes offensive Heatran with a +1 boost, meaning that with it and Fire Punch Dragonite can hit every Pokemon in OU for a large amount of damage. Dragon Claw is another option, having much less power but giving Dragonite the option to switch moves. Dragon Claw also makes an excellent combination pairs well with ExtremeSpeed, as the combination of the two allows Dragonite to continue its sweep against faster revenge killers, such as Keldeo, Thundurus-T, Latios, and Haxorus. Earthquake is another option that allows Dragonite to beat Pokemon that especially rain teams in particular often have trouble with, such as Tentacruel, Jirachi, and Heatran. if running Dragon Claw or to not disadvantage itself by being locked into Outrage. Lastly, Roost can be run in order to abuse Multiscale to obtain more boosts and increase overall longevity.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread is ideal for Dragonite to have the most possible maximum Speed and power. An Adamant nature gives the most maximum power for to ExtremeSpeed and makes Dragonite much harder to wall, but a Jolly nature allows it to outspeed Timid Choice Scarf Politoed and Timid Jolteon at +1, as well as Jolly Breloom when unboosted and Choice Scarf Terrakion and Choice Scarf Latios at +2. A bulkier spread of 252 HP / 44 Atk / 212 Spe is also usable in order to try and stack many boosts and then sweep. In this case, Roost is vital in order to increase longevity, as is Dragon Claw so that Dragonite is not disadvantaged by being locked into a move when it is not quite so powerful. However, this sort of Dragon Dance set has a lot of issues, that it did not have in the past. as Ffast revenge killers such as Genesect, Keldeo, Thundurus-T, as well as the faster Thundurus-T and super effective priority from Mamoswine make it much harder for a set that needs time to operate to actually obtain the time that it needs to setup. In addition, the power loss is heavily noticed very noticeable and Dragonite is walled much more easily becomes much easier to wall.</p>

<p>Lum Berry is the preferred item to ward off random burns from Scald and paralysis from the likes of Ferrothorn that Dragonite may want to set (space) up on. Leftovers is another option to lessen the effects of residual damage, and is particularly useful under sand and hail to prevent them from getting in the way of Multiscale. The last item that may be considered is Life Orb, as although it does negate Multiscale, the OHKOes on Vaporeon and Jellicent as well as the 2HKO on Skarmory with +1 Fire Punch may be well worth it. As far as moves are concerned, there are a few other decent choices. First off, Waterfall is superior to Fire Punch on rain teams, but then Stealth Rock support and Life Orb are much needed become necessary so that for Dragonite can still to still able to break Steel-types, and Ferrothorn will then always beat Dragonite sans those running Superpower, which has drawbacks that make it undesirable in most cases. Aqua Jet is another fairly decent choice if under rain over ExtremeSpeed, as Waterfall + Aqua Jet 2HKOes Genesect with Life Orb and Stealth Rock support. It also has a use to of picking off Choice Scarf users that don't mind ExtremeSpeed, such as Terrakion and both formes of Landorus. Fire Blast may be used to break through Skarmory and Ice Punch may be used to hit Landorus-T, Gliscor, and opposing Dragonite harder, but usually Dragonite is better off simply running Earthquake and Fire Punch.</p>

<p>As far as support is concerned, Rapid Spin is a must in order to maintain Multiscale, with Forretress, Starmie, and Donphan being your best choices. Stealth Rock is important as well, securing many KOes and wearing down Dragonite's counters., with Landorus-T and Ferrothorn are being excellent choices for the job. Weather support is appreciated to boost the power of Fire Punch or Waterfall and to remove sand, which is detrimental to Multiscale, with sun being optimal for the former and rain for the latter. Rotom-W partners very well with it makes a good partner, as it can switch into Dragonite's best defensive checks such as Gliscor and Landorus-T, force them out with the threat of Hydro Pump, and then use Volt Switch to get back out to Dragonite which sets up on the Grass-types that threaten Rotom-W can deal with the switch-in. Magnezone is a decent partner as well, making it much easier to get Skarmory out of the way due to the very specific conditions that Dragonite needs to beat Skarmory, as well as beating Ferrothorn if Waterfall is chosen over Fire Punch, as well as and having excellent type synergy with Dragonite.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: ExtremeSpeed
move 3: Fire Punch / Waterfall
move 4: Earthquake / Superpower
item: Choice Band
ability: Multiscale
nature: Adamant
evs: 252 Atk / 252 Spe / 4 HP

[SET COMMENTS]

<p>While the last set aims to setup and sweep, this set is more oriented towards the hit-and-run strategy. It is similar to Scizor in this aspect, except that ExtremeSpeed has better general coverage and around the same amount of power as Bullet Punch. With a Choice Band, Dragonite is becomes a monster, capable of blasting apart walls and tearing large holes in both offensive and defensive cores. Outrage is the primary offensive tool of this set, capable of steamrolling through everything that is not a bulky Steel-type and puncturing through the highest of defenses. ExtremeSpeed is a huge draw boon to Choice Band Dragonite, allowing it to act similar to Scizor in that it can pick off almost any weakened Pokemon that does not resist it. Fire Punch has excellent coverage with Outrage, hitting the Steel-types that resist it hard, but Waterfall is the superior choice in rain due to it being boosted by the weather. Earthquake rounds out Dragonite's coverage by smacking Heatran and Jirachi in rain, though Superpower is is actually a very competitive alternative. It does heavy damage to Tyranitar, Blissey, and Chansey, and has arguably better coverage too, hitting most things that Earthquake hits and more. However, Jirachi in rain and Metagross will then wall Dragonite, but outside of rain Fire Punch deals a decent amount of damage and the right support can make them a non-issue.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature are very simple, providing the maximum offensive power and an Adamant nature securing many vital KOes. A Jolly nature may be run to outspeed Timid Heatran but has little use outside of that. Aqua Tail is an option over Waterfall, but Waterfall has perfect accuracy and the extra power isn't all that needed. Dragon Claw is the last move that might be considered, as locking itself Dragonite into Outrage with opposing Steel-types still alive is risky and Earthquake or Superpower might not be needed due to offensive Heatran being 2HKOed by Outrage. It is much easier to toss around Dragon Claws than it is to toss around Outrages, with there being little risk attached to Dragon Claw and high risk attached to Outrage. However, Dragon Claw lacks the massive power that Outrage has and just cannot achieve the same KOes, so most of the time it will just be on the set and be a wasted moveslot that could be better spent on a coverage move so that Dragonite is less reliant on Outrage.</p>

<p>For this set to function, removing Stealth Rock is vital, as it needs to be played as a hit-and-run Pokemon that will be switching in and out a lot. Forretress can provide Rapid Spinning utility as well as set (space) up entry hazards that Dragonite enjoys to weaken its checks. Starmie is another option that can deal with spinblockers and threaten many of Dragonite's checks. Paralysis support is quite helpful due to Dragonite's below-average Speed. The most notable example is Jirachi, which has a multitude of other uses such as setting up Stealth Rock, Wish to help with switching into attacks, and excellent defensive synergy, Chansey being great for similar reasons as well as providing cleric support to remove detrimental status such as paralysis or burn. Celebi is another great choice and can also provide cleric support but lacks the defensive synergy to be the best partner that it can be. Pokemon that can utilize the holes that Dragonite punches such as Scizor, Landorus, and Terrakion enjoy Dragonite's help to aid in their respective methods of sweeping.</p>

[SET]
name: Substitute + Dragon Dance
move 1: Substitute
move 2: Dragon Dance
move 3: Dragon Claw
move 4: Roost
item: Leftovers
ability: Multiscale
nature: Jolly
evs: 252 HP / 64 Def / 60 SpD / 132 Spe

[SET COMMENTS]

<p>The main goal of this set is to deal with the three main issues things that standard Dragon Dance Dragonite suffers from,is stopped by: status, revenge killers, and residual damage from sandstorm. While usually Dragonite will have to choose whether it deals with the former or latter which issue to overcome, with this set it can have it all, with beating revenge killers such as Choice Scarf Haxorus lacking Dual Chop, Choice Scarf Genesect, Choice Scarf Terrakion, Choice Scarf Thundurus-T, and Tornadus-T being icing on the cake. Without having to worry about status and being protected from faster revenge killers and priority, Dragonite can easily boost all the way up to +6 provided it gets in against a slower wall or Pokemon that cannot hit it for much damage. Most teams lack a way to prevent this from happening other than denying Dragonite momentum, which can be easily gained with a simple slow Volt Switch or U-turn. Once Steel-types are removed, this is a nightmare for stall, as other than Roar and Whirlwind such teams usually lack ways of stopping this set from setting up to +6 and unleashing its untold fury upon their mightiest and bulkiest walls. The infamous SubRoost strategy finds its home on this Dragonite set, allowing Dragonite to maintain Multiscale and because of that have an even easier time setting up. Dragon Claw is the sole attack, boasting a large amount of power after a few boosts. While Dragonite may have a bit of trouble finding time to actually switch-in and set (space) up Substitute, the moment it does spells doom for all of its opposition.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread is the best possible option, with maximum investment in HP for the best overall bulk with enough Defense EVs to survive Iron Heads from Sspecially Ddefensive Jirachi as well as enough Special Defense EVs to take Thunders from the same Jirachi. The given Speed EVs when combined with a Jolly nature are invested serve to outspeed Tornadus-T at +1. 80 Special Defense EVs may be invested to stall out Ice Beams from Choice Specs Politoed. At least tThe given Speed EVs are compulsory, however, must be run because Tornadus-T is key to outspeed. Otherwise, there aren't any other great choices for EVs that do not cause Dragonite to forfeit key investments in other areas.</p>

<p>Although this set is more self-sufficient than other sets, it still needs the correct support to bypass counters and function with more ease. As far as counters are concerned, Skarmory is a huge issue due to its high Defense, resistance to Dragon Claw, and access to Whirlwind to phaze Dragonite out. Other Steel-types and physical walls can be bypassed with the correct setup sequence, though there are some Pokemon that can overcome Dragonite through other means, such as Perish Song users, Ice Punch Metagross, or Unaware Quagsire. Hippowdon and Heatran with Roar can take a boosted hit easily and phaze it out, while Shell Smash Cloyster ignores Substitute and Multiscale with Icicle Spear. Generally speaking, before sending Dragonite out to sweep, ensure that the aforementioned defensive threats are eliminated. Magnezone and Gothitelle are notable for their ability to trap and eliminate Steel-types, though Skarmory with Shed Shell may prove problematic. Rather than going with the conventional trap-and-kill route, one may simply employ Pokemon that can lure in or punch through these counters; prime examples including Choice Band Terrakion and Magic Bounce Espeon with Hidden Power Fire.</p>

<p>Rapid Spin support is not as necessary because of Substitute and Roost, but it is still appreciated to ensure Multiscale is activated from the start. Starmie is notable above all others due to its ability to use Rapid Spin, absorb status with Natural Cure, and break down physical walls that Dragonite may encounter. Dragonite in turn can set up on threats that wall Starmie, including, but not limited to,: Gastrodon, Jellicent, Blissey, and Rotom-W. Forretress and Tentacruel are also good choices because of their stellar defenses, great typing, and access to entry hazards. Speaking of which, residual damage is instrumental to Dragonite's success; it will find often itself in situations where it will have to stall out certain foes before doing anything else, which applies mainly to walls such as Quagsire and Hippowdon. These foes are easily stalled out with Toxic Spikes support, which Forretress and Tentacruel can easily provide.</p>

[SET]
name: Multiscale Shuffler
move 1: Substitute
move 2: Thunder Wave / Flamethrower
move 3: Roost
move 4: Dragon Tail
ability: Multiscale
item: Leftovers
nature: Careful
evs: 252 HP / 252 SpD / 4 Def

[SET COMMENTS]

<p>While it may seem unorthodox for such a powerful offensive threat, this set is extremely effective with the right support. The goal is to shuffle the opposing team in order to rack up entry hazard damage as well as damage from Dragon Tail itself, possibly spreading paralysis if it has a chance or instead utilizing that slot to hit Steel-types that otherwise do well against Dragonite hard. Dragonite has an excellent set of resistances and has excellent bulk that is bolstered by Multiscale, having even more bulk than the titan of special walls, Blissey, with Multiscale intact. It is best for teams built around entry hazards and residual damage and functions poorly if used like a normal phazer, though if Multiscale is intact it gets the chance to phaze anything not behind a Substitute, in a miss barring a the odd Dragon Tail miss with Dragon Tail.</p>

<p>This set has a very simple setup process. First, come in on a resisted move or one that Dragonite is immune to and make sure that the opposing Pokemon cannot deal heavy damage to Dragonite. Next, the goal is to set (space) up a Substitute and attempt to stall with Substitute and Roost while using Dragon Tail every time it Dragonite gets a chance. Thunder Wave is usually the modus operandi in order to achieve this opportunity, but if paralysis support is provided Dragonite can run Flamethrower to deal with the ubiquitous Steel-type switch-ins that come in and that aren't affected too badly fazed by entry hazards, such as Skarmory due to its access to recovery and Ferrothorn because of Iron Barbs, making it so Dragon Tail also deals damage to Dragonite if it connects. Forretress is another Steel-type that is problematic, mainly due to being able to spin away the hazards that are vital to this set's success.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize special bulk to ensure that Dragonite takes the least amount of damage from most attacks, particularly most Ice-type attacks, with EVs being invested in Special Defense because most Ice-type attacks are special and with Dragonite will takinge them comfortably thanks to Multiscale with this investment. The only other option that might be considered for this set is Fire Blast over Flamethrower, boasting a great deal more power that is particularly useful if 80 EVs are invested in Special Attack from HP in order to 2HKO even the most specially defensive of Skarmory. However, the much higher PP that Flamethrower packs is much more useful as Flamethrower, if used, is a great source of damage for Dragonite. but It will need to be spammed in order to actually KO most targets, however.</p>

<p>As with every other Dragonite set, this set greatly appreciates Stealth Rock being removed, and if Dragonite is a team's only phazer it is of utmost importance in order to keep Multiscale intact. Forretress can both provide Rapid Spinning support and lay the hazards that this Dragonite set requires to work. Starmie is another option that can also sweep teams weakened by Dragonite's shuffling and paralyzing parashuffling due to its amazing coverage. It should also be mentioned that Dragonite is setup fodder for many entry hazard users, which increases the need for a spinner. Entry hazards are needed for this set to make the most of the opposing team being shuffled around, so a good hazard layer such as Ferrothorn or Jirachi is of vital importance to be paired up with Dragonite. Ferrothorn has great defensive synergy and can aid in Dragonite's quest to wear down the opposing team due to its hazards, Leech Seed, and Iron Barbs ability. Jirachi is also noteworthy because it can set (space) up Stealth Rock and pass Wishes to Dragonite, which makes switching in much easier, and havings great defensive synergy with Dragonite, one important advantage over Ferrothorn being that it resists Dragonite's Ice-type weakness that Ferrothorn takes neutral damage from. A spinblocker such as the more offensive Gengar, sturdier Jellicent, or generally annoying Sableye is useful to prevent these hazards from being spun away.</p>

<p>Wish and cleric support are quite helpful, as they aid with switching in and remove harmful status that Dragonite may have received through a misplay by not having up Substitute against a status user. The aforementioned Jirachi as well as Blissey and Chansey work well in this regard. If Thunder Wave is being used, something to trap and eliminate Skarmory, Ferrothorn, and other Steel-types is useful. Magnezone and Gothitelle are the best choices for the job, doing so with ease. If Flamethrower or Fire Blast is being used, paralysis support is heavily beneficial. The many times aforementioned Jirachi can provide this support as well as Celebi, Chansey, Blissey, and Ferrothorn. Cloyster and Mamoswine trouble this, and for that matter, all Dragonite, so a Pokemon to beat them is a worthwhile investment. Ferrothorn is an excellent choice, providing other types of helpful support as well, but Rotom-W can beat both as well and has excellent type synergy with Dragonite. By now, you, the reader, has probably absorbed the fact that this Dragonite set requires much more support than other sets. It may seem like a waste of time, but in practice, with the needed support Dragonite will win games. It is all based on how much effort one is willing to put in to make it work.</p>

[SET]
name: Rain Mixed Attacker
move 1: Hurricane
move 2: Aqua Tail / Superpower
move 3: Thunder
move 4: ExtremeSpeed / Earthquake / Roost
ability: Multiscale
item: Life Orb
nature: Mild
evs: 76 Atk / 252 SpA / 180 Spe

[SET COMMENTS]

<p>All it takes is one look at Dragonite's offenses and movepool to see that it can make an excellent mixed attacker in rain. It boasts coveted access to both Hurricane and Thunder with STAB to boot for the former. There are other reasons that it works well in rain, such as covering the Grass-type weaknesses that many members of most rain teams tend to have without being weak to Electric-type attacks, which is a solid advantage over such Pokemon as Tornadus-T that also resist Grass-type attacks. It does not take much to get Dragonite in and once it gets in it blasts holes, boasting downright-amazing coverage and tearing apart common threats to rain teams.</p>

<p>Due to this set being built for rain, Hurricane overtakes Dragonite's Dragon-type STAB as the main spam move of choice, boasting 100% accuracy in rain as well as a high Base Power and excellent neutral coverage. The next slot is all preference; Aqua Tail gains a sort of pseudo-STAB in rain and does solid damage to most Pokemon that resist Hurricane, with notable hits being the OHKO on 252 / 0 (spaces) Heatran 81% of the time, the OHKO on 0/0 (spaces) Thundurus-T after Stealth Rock, the 2HKO on 252/0 (spaces) Jirachi 65% of the time after Stealth Rock and one layer of Spikes, the 2HKO on Blissey after Stealth Rock, and the 2HKO on Tyranitar outside of rain. While Superpower may seem like a much more inferior option when put up against all how great well Aqua Tail does against a variety of threats, it Superpower OHKOes Tyranitar, OHKOes Blissey after Stealth Rock, and 2HKOes Chansey, all of which are very relevant and notable Pokemon, and although lowering stats is a drawback, the draw is still there for smacking those three Pokemon hard that usually trouble rain teams. However, it does then leave Dragonite open to Jirachi if it forfeits Earthquake, and Earthquake and Superpower have redundant coverage when used together.</p>

<p>Thunder is in the third slot due to the fact that it has perfect accuracy in rain and deals super effective damage to Pokemon that rain teams struggle with, such as Tentacruel and Tornadus-T, as well as allowing Dragonite to lure in and KO Skarmory expecting a physical Dragonite. The solid 30% paralysis chance can be helpful in a clutch, giving the Lati twins and other fast Pokemon that can take a Thunder second thoughts on switching in. The last slot is all a tossup, as it won't be used very much at all. ExtremeSpeed allows Dragonite to pick off faster Pokemon and Choice Scarfers and can be combined with another move as another Pokemon switches in for a 2HKO that may potentially surprise the opponent. Earthquake hits a few things that Aqua Tail and Superpower fail to hit and gives Dragonite a great tool against sun teams that are otherwise challenging for rain teams to beat. Roost is useful for keeping Dragonite alive longer, and may be worth the moveslot since it will not be used much anyway, also allowing for some potential abuse of Multiscale,. but Unfortunately, Dragonite will struggle to find opportunities to use the move due to Multiscale being broken by Life Orb. Every move that can be put in the last slot does have some potential use, but in actuality it isn't all that much and the best move to pick is the one that will handle something that their team struggles with.</p>

[ADDITIONAL COMMENTS]

<p>Where EVs are concerned, there are enough Speed EVs to outspeed Timid Magnezone with and maximum EVs in Special Attack to pump up Dragonite's spammable STAB that it enjoys spamming as well as Thunder, with the remaining EVs placed in Attack to make Dragonite's physical moves a bit more powerful. As far as other moves are concerned, Outrage is an option in the final slot for a more powerful physical attack, boasting STAB, that hits special walls such as Chansey, Gastrodon, and Blissey, but the lock-in is detrimental and usually ends up with a dead Dragonite and a wasted moveslot, having quite redundant coverage.</p>

<p>Due to this set packing Hurricane, Thunder, and possibly Aqua Tail, it is easy to see that Politoed is necessary for the rain support it provides. Another type of support that helps is the many times mentioned aforementioned Rapid Spin support, especially due to this set's vulnerability to residual damage as well as its general hit-and-run playstyle. Starmie is a top-notch teammate for this Dragonite set, being an excellent abuser of rain in itself and having the potential to beat checks to Dragonite such as Latios, Mamoswine, Scizor, and Thundurus-T. It also pairs well with Pokemon that need certain Pokemon removed in order to sweep such as Toxicroak, Latios, Landorus, and Scizor, all of which struggle with certain Pokemon that this Dragonite can remove. Thanks to its low Speed, Dragonite will often be forced out, so any sort of Pokemon that has good type synergy with Dragonite such as Forretress, Ferrothorn, and Jirachi make excellent teammates as a pivot to take attacks aimed at Dragonite. Paralysis support is optional but is greatly helpful, with Jirachi, Chansey, and Celebi being great choices for the job, the latter two boasting a nice defensive synergy with Dragonite. Notice that a lot of this Dragonite's support is optional, as it is one of the best standalone Pokemon for punching holes in teams in existence.</p>

[SET]
name: Tank (Rain)
move 1: Hurricane
move 2: Thunder
move 3: Dragon Tail
move 4: Roost
item: Leftovers
ability: Multiscale
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD

[SET COMMENTS]

<p>Whereas While many Dragonite sets aim to break holes, this set aims to deal with many common threats to rain teams thanks to its numerous resistances and the all-important Multiscale. Thanks to being made for rain, it has the ability to hit back hard as well, which is a key advantage over the Multiscale Shuffler set. Out of every single set contained in this analysis, this set is the best abuses Multiscale the best abuser, taking advantage of it with Roost to stall out even super effective attacks from some of the most monstrous attackers in existence, with Dragon Tail able to be pulled off used at key times if Multiscale is intact as well as STAB Hurricane and a perfectly-accurate-in-rain Thunder to hit back hard.</p>

<p>Hurricane hits quite hard thanks to STAB, even without investment, with the 30% confusion chance being ever-present and always a headache for opposing Pokemon. Thunder has decent coverage with Hurricane and has a very nice 30% chance of paralysis, allowing Dragonite to cripple many a sweeper completely and even create an unreliable but still deadly parafusion combination with Hurricane. Rain stall teams often struggle with bulky Water-types such as Jellicent, Vaporeon, and Tentacruel, and Thunder allows Dragonite to beat them. Dragon Tail prevents Dragonite from being set (space) up on and can be pulled off to save a battle from the fires of defeat, being able to be used as a revenge killer for setup sweepers not behind a Substitute. It would be remiss not to mention Roost, which is majorly important for keeping Dragonite in a decent range of health and abusing Multiscale. Bringing Dragonite without it would be a tragic mistake.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs provide Dragonite with the maximum possible special bulk possible in order to maximize the number of threats that Dragonite can wall. Investment in Special Attack may be desired to better handle Pokemon such as Ferrothorn and Substitute + Calm Mind Jirachi, but the loss in special bulk is usually not worth it and makes it harder for Dragonite to act as the excellent pivot that it is. Earthquake may be used in order to hit some troublesome Pokemon to rain teams such as Jirachi, Heatran, and Tyranitar, the former being a nightmare to most rain stall. Substitute may be used over Thunder to turn this set into a rain-based version of the Multiscale Shuffler set in order to protect Dragonite from status, but the coverage and paralysis chance that Thunder offers will be sorely missed.</p>

<p>Due to the fact that this set is made for rain stall and has two attacks that rely on rain to be reliable, Politoed is an absolutely required mandatory partner. Entry hazard (space) support from the likes of Deoxys-D, Ferrothorn, Forretress, and Skarmory are also beneficial to this set due to the fact that Dragon Tail shuffles around the opposing team. The latter also checks Dragon- and Ice-types and counters and KOes Swords Dance Virizion with Brave Bird, all of which are troublesome for Dragonite. A spinblocker such as Gengar, Jellicent, or Sableye can be helpful in order to make sure these vital hazards are not spun away. Cleric support from the likes of Chansey and Celebi is useful because Dragonite is quite vulnerable to status and Toxic is pretty much instant death for this Dragonite that usually will be staying in for long periods of time. Wish support from Blissey, Chansey, or Jirachi can aid greatly in keeping Multiscale intact and all of them have great type synergy with Dragonite. The three also check Water-types with an Ice-type attack for coverage that are a major headache for Dragonite. Amoonguss is a great partner because it checks Water-types and Thundurus-T which Dragonite struggles with. Lastly, a check to Terrakion such as Starmie, Scizor, or Breloom is useful due to the fact that Terrakion's Stone Edge does a heavy amount damage to Dragonite.</p>

<p>While it has been discussed that Dragonite is excellent on rain stall, it has not been discussed why this is true. First off, it can take on many threats to rain stall such as bulky Water-types and Calm Mind sweepers, the most notable two being Jirachi and Keldeo. In addition, Dragonite is not just another weak wall&mdash;it is a legitimately powerful force with STAB Hurricane and the powerful Thunder that many rain stall teams tend to lack. Multiscale makes it an excellent pivot for such teams, allowing it to switch-in on attacks even the mightiest of walls cannot take. It has Dragon Tail to beat setup sweepers. Dragonite provides a full package that is exceptionally useful for rain stall teams. However, it is not all about what Dragonite does for rain stall, as rain stall usually contains many entry hazards as well as Tentacruel which provides Rapid Spin support for Dragonite. This Dragonite set is an excellent tool for rain stall and should be considered for any team utilizing the playstyle.</p>

[SET]
name: Tank
move 1: Draco Meteor
move 2: Fire Blast / Flamethrower
move 3: Thunder Wave
move 4: Roost
item: Life Orb / Leftovers
ability: Multiscale
nature: Modest
evs: 252 HP / 252 SpA / 4 SpD

[SET COMMENTS]

<p>This Dragonite set can take on a variety of roles for a team, including a paralysis spreader, a sweeper, a lure, and a check to some of the top threats of the metagame. Thunder Wave allows Dragonite to support slower teammates as well as itself, being able to outspeed most paralyzed foes, which most importantly means that it gets more opportunities to use Roost, possibly reactivating Multiscale in the process, allowing it to survive an otherwise fatal hit. With Thunder Wave slowing opposing Pokemon down, Dragonite can invest all of its EVs in bulk and power, making it so Dragonite can function as an effective tank. In a similar vein with Tinkerbell Celebi, Dragonite should aim to spread paralysis early-game and fire off strong attacks later. While Dragonite's 100 base Special Attack doesn't seem like much, it is more than enough to hit a pretty decent majority of the metagame hard thanks to high-power attacks in Draco Meteor and Fire Blast.</p>

<p>Due to the heavy threat level of the omnipresent Dragon Dance and Choice Band variants of Dragonite, this set can also act as an effective lure, dealing heavy damage to physical walls such as Slowbro, Gliscor, and Skarmory that may switch-in expecting to take an Outrage only to meet a Draco Meteor or a Fire Blast, paving the way for physical sweepers such as Terrakion and Scizor to sweep. Luring in physical walls is something rain variants of Dragonite cannot do, as special attacks such as Hurricane and Thunder may be expected under these conditions. If Dragonite is using Leftovers and Thunder Wave happens to be revealed before either of Dragonite's attacks are, it can effectively bluff being the Multiscale Shuffler set and hit surprise foes with a powerful attack, as Multiscale Shuffler Dragonite typically does not invest in its offenses. Draco Meteor is Dragonite's strongest attack, and thanks to the STAB boost it receives, only a handful of non-Steel-type Pokemon are able to switch-in to it and live to tell the tale. Fire Blast provides excellent coverage alongside Draco Meteor, with the combination of the two attacks only resisted by Heatran. Flamethrower is a viable alternative to Fire Blast, but the drop in power is noticeable. However, if sun support is provided, Flamethrower is generally the better option, as with the sun boost, Flamethrower gets all the KOs Fire Blast would, in addition to having perfect accuracy.</p>

[ADDITIONAL COMMENTS]

<p>To get a sense of this Dragonite's effectiveness as a lure, here are some damage calculations against its common switch-ins:<p>

<ul class="damage_calculation">
<li>Life Orb Draco Meteor vs 252/0 Gliscor 97% - 114%</li>
<li>Life Orb Draco Meteor vs 252/0 Slowbro 82% - 97%</li>
<li>Life Orb Draco Meteor vs 252/0 Hippowdon 84% - 100%</li>
<li>Life Orb Draco Meteor vs 252/0 Quagsire 97% - 115%</li>
<li>Life Orb Fire Blast vs 252/0 Cloyster 95% - 112%</li>
<li>Life Orb Fire Blast vs 252/252+ Skarmory 83% - 99%</li>
<li>Life Orb Fire Blast vs 252/216+ Ferrothorn 118% - 139%</li>
<li>Life Orb Fire Blast vs 252/92+ Bronzong 68% - 80%</li>
</ul>

<p>Life Orb is the item of choice to obtain the given amounts of damage listed above. Leftovers is an option to increase Dragonite's survivability, but without Life Orb, Dragonite misses out on a significant amount of OHKOs and 2HKOs, becoming a less effective lure as a result. However, if this Dragonite is used on a sandstorm or hail team, Leftovers will be necessary to mitigate the residual damage. The given Speed EVs enable Dragonite to outspeed uninvested Gyarados. It also gives Dragonite an HP number not divisible by four, guaranteeing that it can switch in on Stealth Rock four times as opposed to three without fainting. The remaining EVs are invested in Special Attack, and a Modest nature is used so that Dragonite can hit as hard as possible and to also help obtain the above amounts of damage.</p>

<p>If the Special Attack drops from Draco Meteor are an issue, Dragon Pulse can take its place. Dragon Pulse allows Dragonite to stay in longer, thus alleviating its need to switch into Stealth Rock. However, the drop in power is noticeable, and Dragonite loses out on a number of KOes. Dragonite has access to some useful support options, such as Heal Bell and Light Screen, but has trouble fitting them into the set. Additionally, Heal Bell is incompatible with Multiscale, and giving up Multiscale is not recommended under any circumstances. Draco Plate can be used to power up Draco Meteor while maintaining Multiscale, but Dragonite is usually better off boosting both attacks with Life Orb or healing with Leftovers.</p>

<p>This set has severe difficultly breaking through Heatran and Blissey, both of which can Toxic and stall out Dragonite. Thanks to the boost in Special Defense it receives from sand, Tyranitar can also wall Dragonite, breaking its Multiscale with sandstorm damage, and threaten Dragonite with its powerful Stone Edge. Tyranitar would also gladly absorb a Thunder Wave as opposed to being crippled by a burn later on and actually being able to switch-in on Scalds from bulky Water-types and not have to risk becoming useless afterwords. Terrakion makes an excellent partner as it and Dragonite share decent type synergy, and Terrakion can scare off or set up on all three of the aforementioned threats. Dragonite can also eliminate some of Terrakion's checks while providing paralysis support for it to abuse with a setup move such as Swords Dance, Rock Polish, or a combination of both. Ninetales is a fine partner to consider because the sun it provides eliminates residual damage caused by opposing hail and sand while boosting the power of Dragonite's Fire-type attack. Dragonite must be cautious of opposing Ground-types as they can switch into Thunder Wave. Two Ground-types in particular that give Dragonite problems are Gastrodon and both formes of Landorus, both formes, all of whom can retaliate with 4x super effective Ice-type attacks. However, Landorus can't take a hit from Dragonite and Gastrodon will fall to two consecutive Draco Meteors if it takes a little prior damage.</p>

<p>As Dragonite is weak to Stealth Rock, Rapid Spin support is obviously appreciated, especially for Life Orb variants, which can be worn down quite quickly. Based on the damage calculations above, entry hazards of your own can help Dragonite net more KOs. Forretress can provide both entry hazards and its Fire weakness may grant Dragonite more opportunities to switch in. Jirachi makes an excellent partner to this set., as Tthe two resist all of each other's weaknesses and Jirachi can provide much appreciated Wish support. Cleric support can prove useful for healing Dragonite of status, but is not a necessity as Dragonite is immune to Toxic Spikes. Furthermore, the only Pokemon in OU that can safely status Dragonite without being KOed by Draco Meteor or Fire Blast are Blissey, Heatran, and specially defensive Jellicent.</p>

[Other Options]

<p>Dragonite's movepool contains a plethora of other options in its movepool. Agility may be used to boost Dragonite's disappointing Speed to a quite high level, but Dragon Dance boosts its Speed anyway and more importantly its Attack, making Agility an inferior option. However, a special rain Agility set has potential thanks to the Attack boost not being missed then, making it not all bad. Heal Bell may be used on a bulky set to allow Dragonite to function as a cleric or even to help set (space) up Dragon Dance,; however, Substitute is better for that and Dragonite's moveslots are cramped as it is, not to mention that it is incompatible with Multiscale thanks to being a move solely found on Dragonite in Pokemon XD. Haze can have some potential use to check setup sweepers but Dragon Tail is superior due to it shuffling around the opponent and spreading entry hazard damage, though Haze may see the light of day on teams that struggle with last Pokemon setup sweepers. Tailwind can be used in a similar vein to Agility and to support the team, but once again Dragon Dance is superior for boosting the power of Dragonite's attacks. The gimmicky Icy Wind can be used to lower the opposing Pokemon's Speed and follow it up with a powerful attack, but an attacking move followed by ExtremeSpeed is a more effective strategy.</p>

<p>Although Superpower is superior in most cases, Brick Break can be used with more consistency and breaks through Dual Screens, but unfortunately it is not very powerful. Stone Edge is a very niche option solely viable to OHKO Volcarona without any chance of being burnt by Flame Body. Dragon Rush may seem a decent option over Dragon Claw for more power but the much lower accuracy makes the increased power not worth it for most teams. A mixed set composed of Draco Meteor, Fire Blast, Superpower, and ExtremeSpeed can be used to decent effect, but other sets are generally more effective and the set itself is inferior to Hydreigon and Salamence. It does have a few things that it boasts that separate it from the two, including that it lures in physical walls thanks to its most common set being Dragon Dance, ExtremeSpeed for priority, and lack of reliance on Outrage to hit special walls hard. Other than that, its inferior Special Attack and Speed make it a worse choice. Multiscale can't even save Dragonite here, with at maximum there being only one turn of it and most of the time it being already broken.</p>

[Checks and Counters]

<p>Due to Dragonite's extreme diversity it has no hard counters, but many checks exist. Faster Choice Scarf users such as Genesect, Terrakion, both formes of Landorus, Kyurem, Rotom-W, Salamence, Latios, Haxorus, and Thundurus-T can outspeed an OHKO Dragonite once Multiscale is broken even if it has set (space) up, with a few even being able to OHKO Dragonite through Multiscale. Genesect is particularly dangerous because it can take a +1 Outrage, only scared of Fire Punch and being able OHKO with Ice Beam assuming Multiscale is broken previously. Landorus-T and Gyarados make decent switch-ins due to Intimidate and can take a neutral Outrage, and with a Steel-type such as Ferrothorn, Skarmory, Heatran, or Forretress to sponge Outrages create a core that Dragonite cannot hope to break. Steel-types and walls with high physical bulk that can switch-in on Outrage such as Jirachi, Heatran, Skarmory, Hippowdon, Ferrothorn, and Gliscor beat most physical Dragonite sets, though even they must be wary of the proper coverage move that may be used specifically to beat some of these threats.</p>

<p>Slowbro and Tangrowth make excellent switch-ins thanks to Regenerator allowing them to make up for any mistakes, and outside of mixed and special sets Dragonite cannot OHKO either of them, even able to take a super effective coverage move and then switch out to something that resists it while coming out of the scenario pretty much unscathed. The very rare Porygon2 makes a perfect counter, copying Multiscale with Trace and being able to take any hit not named Superpower. Quagsire is another rare Pokemon that can beat Dragonite, though the only set it beats is Dragon Dance all thanks to Unaware. Defensive Cloyster is another of these rare Pokemon that can beat Dragon Dance sets, having massive physical bulk as well as Icicle Spear which has four times its usual effectiveness and ignores Multiscale due to being a multi-hit move. Choice Scarf Ditto is another option but only actually beats and at that revenge kills Offensive Dragon Dance. Stealth Rock is usually one's best line of defense against any Dragonite, negating Multiscale, and combining it with a sturdy spinblocker such as Jellicent will make Dragonite's life quite difficult. Attempting to figure out Dragonite's set early on is key, as its versatility makes it impossible to deal with later in the game if its set is not yet known. Overall, the best ways to deal with Dragonite are revenge killing, priority, prediction, and something that can absorb a few hits, and most all teams worth their stuff have, at the very least, one of these methods in place.</p>
 
pokemon be sure to address the above two posts, I'd want this to get as many GP checks as possible anyway so I won't be stamping the am check.
 
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