[OVERVIEW]
Flying
========
Multiscale allows Dragonite to tank most unboosted hits from full health, and Heavy-Duty Boots keeps it from getting chipped by Stealth Rock; this endurance makes Dragonite a fearsome setup sweeper. Extreme Speed allows it to revenge kill faster offensive threats to Flying-type teams, such as Alolan Raichu and Kingdra. Flying-type teams also appreciate its part-Dragon typing, which gives it many notable resistances, including Water and Fire against Pokemon such as Urshifu-R, Volcarona, and Victini. It also gives a neutrality to Electric. However, Dragonite has very limited opportunities to safely switch into the field due to the risk of breaking Multiscale. It is susceptible to status conditions such as burn and poison, which easily break Multiscale. Dragonite also struggles with breaking through walls such as Slowbro, Galarian Weezing, and Galarian Corsola, as they can threaten to burn it.
[SET]
name: Offensive Dragon Dance (Flying)
move 1: Dragon Dance
move 2: Outrage
move 3: Extreme Speed
move 4: Earthquake / Fire Punch
item: Heavy-Duty Boots
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Dragon Dance makes Dragonite both a setup sweeper and a late-game cleaner. Outrage is the best Dragon-type STAB move available to Dragonite, and it can comfortably 2HKO walls such as Slowbro and Hippowdon after a Dragon Dance boost. Extreme Speed gives Dragonite the only priority available on Flying teams, and it can be used to clean up chipped or frail threats such as Alolan Raichu. Earthquake is primarily used to hit Electric-types, such as Tapu Koko and Zeraora, and Pokemon that resist or are immune to Dragon such as Heatran, Jirachi, and Azumarill, as well as hitting targets like Tyranitar and Toxapex super effectively. Fire Punch can be used in lieu of Earthquake to deal with Ferrothorn and Celesteela, since they otherwise completely wall Dragonite. Heavy-Duty Boots makes Dragonite immune to Stealth Rock, allowing it to preserve Multiscale reliably. Thanks to its Jolly nature, it outspeeds several threats such as Tapu Koko, Spectrier, Zeraora, and Dragapult after just one Dragon Dance boost.
Celesteela, Corviknight, and Skarmory can sponge super effective Ice-, Dragon-, Rock-, and Fairy-type attacks for Dragonite with ease. Celesteela notably takes on threatening Fairy-types such as Tapu Lele, Clefable, and Mimikyu. Corviknight and Skarmory take on Ice-types such as Kyurem and Weavile, respectively. Corviknight is also able to safely bring in Dragonite with U-turn, while Skarmory can provide Spikes support. Landorus-T helps greatly in the Electric matchup, is able to set Stealth Rock, and can provide Knock Off support. Tornadus-T can use Knock Off too, and it can also use Taunt and then pivot into Dragonite. Thundurus-T is a complementary setup sweeper to Dragonite, since it can deal with foes such as Tapu Fini, but it can also act as a reliable revenge killer and great offensive pivot when equipped with a Choice Scarf. Zapdos can Pressure stall and reliably pivot to eventually put bulkier foes such as Slowking in a weakened position. Choice Specs Zapdos and Dragonite deal with each other's threats well. Galarian Moltres aids greatly in matchups like Psychic, Ghost, and Steel, while Galarian Zapdos helps immensely in matchups such as Steel, Dark, and Ice.
Flying
--------
Choice Band is an alternative set that gives immediate power; however, this leaves Dragonite and Multiscale susceptible to Stealth Rock. Roost over Extreme Speed or a coverage move is another plausible set, but the trade results in less damage output and potency overall. An Adamant nature can be opted for on sets that utilize Fire Punch over Earthquake, as outspeeding Tapu Koko after a Dragon Dance boost is no longer necessary.
Checks and Counters
===================
Flying
--------
**Status**: Dragonite is susceptible to being burned or poisoned, since the former halves its Attack and both break its Multiscale, making it harder to set up. Paralysis also harms it greatly, leaving it unable to outspeed many threats after a boost and more easily revenge killed.
**Sand and Hail**: Both sand and hail immediately and automatically break Multiscale.
**Physically Defensive Walls**: Dragonite has a hard time breaking through physically defensive Pokemon such as Galarian Weezing and Galarian Corsola, even after Dragon Dance boosts.
**Knock Off**: As Dragonite heavily relies on Heavy-Duty Boots to ameliorate its weakness to Stealth Rock, Knock Off heavily cripples it.
[CREDITS]
- Written by: [[adjustments, 340084]]
- Ghost analysis by: [[adjustments, 340084]]
- Quality checked by: [[Harpp, 320110], [Maple, 473171], [maroon, 305839]]
- Grammar checked by: [[Finland, 517429], [deetah, 297659]]
Flying
========
Multiscale allows Dragonite to tank most unboosted hits from full health, and Heavy-Duty Boots keeps it from getting chipped by Stealth Rock; this endurance makes Dragonite a fearsome setup sweeper. Extreme Speed allows it to revenge kill faster offensive threats to Flying-type teams, such as Alolan Raichu and Kingdra. Flying-type teams also appreciate its part-Dragon typing, which gives it many notable resistances, including Water and Fire against Pokemon such as Urshifu-R, Volcarona, and Victini. It also gives a neutrality to Electric. However, Dragonite has very limited opportunities to safely switch into the field due to the risk of breaking Multiscale. It is susceptible to status conditions such as burn and poison, which easily break Multiscale. Dragonite also struggles with breaking through walls such as Slowbro, Galarian Weezing, and Galarian Corsola, as they can threaten to burn it.
[SET]
name: Offensive Dragon Dance (Flying)
move 1: Dragon Dance
move 2: Outrage
move 3: Extreme Speed
move 4: Earthquake / Fire Punch
item: Heavy-Duty Boots
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Dragon Dance makes Dragonite both a setup sweeper and a late-game cleaner. Outrage is the best Dragon-type STAB move available to Dragonite, and it can comfortably 2HKO walls such as Slowbro and Hippowdon after a Dragon Dance boost. Extreme Speed gives Dragonite the only priority available on Flying teams, and it can be used to clean up chipped or frail threats such as Alolan Raichu. Earthquake is primarily used to hit Electric-types, such as Tapu Koko and Zeraora, and Pokemon that resist or are immune to Dragon such as Heatran, Jirachi, and Azumarill, as well as hitting targets like Tyranitar and Toxapex super effectively. Fire Punch can be used in lieu of Earthquake to deal with Ferrothorn and Celesteela, since they otherwise completely wall Dragonite. Heavy-Duty Boots makes Dragonite immune to Stealth Rock, allowing it to preserve Multiscale reliably. Thanks to its Jolly nature, it outspeeds several threats such as Tapu Koko, Spectrier, Zeraora, and Dragapult after just one Dragon Dance boost.
Celesteela, Corviknight, and Skarmory can sponge super effective Ice-, Dragon-, Rock-, and Fairy-type attacks for Dragonite with ease. Celesteela notably takes on threatening Fairy-types such as Tapu Lele, Clefable, and Mimikyu. Corviknight and Skarmory take on Ice-types such as Kyurem and Weavile, respectively. Corviknight is also able to safely bring in Dragonite with U-turn, while Skarmory can provide Spikes support. Landorus-T helps greatly in the Electric matchup, is able to set Stealth Rock, and can provide Knock Off support. Tornadus-T can use Knock Off too, and it can also use Taunt and then pivot into Dragonite. Thundurus-T is a complementary setup sweeper to Dragonite, since it can deal with foes such as Tapu Fini, but it can also act as a reliable revenge killer and great offensive pivot when equipped with a Choice Scarf. Zapdos can Pressure stall and reliably pivot to eventually put bulkier foes such as Slowking in a weakened position. Choice Specs Zapdos and Dragonite deal with each other's threats well. Galarian Moltres aids greatly in matchups like Psychic, Ghost, and Steel, while Galarian Zapdos helps immensely in matchups such as Steel, Dark, and Ice.
Flying
--------
Choice Band is an alternative set that gives immediate power; however, this leaves Dragonite and Multiscale susceptible to Stealth Rock. Roost over Extreme Speed or a coverage move is another plausible set, but the trade results in less damage output and potency overall. An Adamant nature can be opted for on sets that utilize Fire Punch over Earthquake, as outspeeding Tapu Koko after a Dragon Dance boost is no longer necessary.
Checks and Counters
===================
Flying
--------
**Status**: Dragonite is susceptible to being burned or poisoned, since the former halves its Attack and both break its Multiscale, making it harder to set up. Paralysis also harms it greatly, leaving it unable to outspeed many threats after a boost and more easily revenge killed.
**Sand and Hail**: Both sand and hail immediately and automatically break Multiscale.
**Physically Defensive Walls**: Dragonite has a hard time breaking through physically defensive Pokemon such as Galarian Weezing and Galarian Corsola, even after Dragon Dance boosts.
**Knock Off**: As Dragonite heavily relies on Heavy-Duty Boots to ameliorate its weakness to Stealth Rock, Knock Off heavily cripples it.
[CREDITS]
- Written by: [[adjustments, 340084]]
- Ghost analysis by: [[adjustments, 340084]]
- Quality checked by: [[Harpp, 320110], [Maple, 473171], [maroon, 305839]]
- Grammar checked by: [[Finland, 517429], [deetah, 297659]]
Last edited: