Hello all,
I have been out of the competitive battle scene since many generations ago, but picked up a 3DS and Pokemon Y with the intention of jumping back in. However, since I've been gone for so long, I lack a lot of experience and knowledge when it comes to battling in the current gen. As mentioned in the thread title, this team is for pre-Pokebank OU. Any advice or criticism would be appreciated!
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Mamoswine @ Focus Sash
Ability: Oblivious
Nature: Jolly
EV: 252 Atk // 4 Def // 252 Spe
-- Stealth Rock
-- Earthquake
-- Ice Shard
-- Icicle Spear
My anti-lead and Stealth Rock setter. Icicle Spear takes care of many Focus Sash users, while Earthquake and Ice Shard can take out many other leads. Stealth Rock is not necessary to put down right away, so Mamoswine can come in later as a revenge killer and possibly set up Rocks then, if he doesn't get them down on his first showing.
Dragonite @ Lum Berry
Ability: Multiscale
Nature: Adamant
EV: 252 Atk // 4 SpD // 252 Spe
-- Dragon Dance
-- Outrage
-- Fire Punch
-- Earthquake
My end-game sweeper. I love this guy, and he is what I built my team around. I considered putting Roost in the fourth slot, but think that the added coverage from Earthquake is probably the better choice. Also, I've heard some say that ThunderPunch may be a better choice over Fire Punch, so any advice on that would be appreciated.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EV: 248 HP // 252 Atk // 8 SpD
-- Bullet Punch
-- Brick Break
-- Pursuit
-- U-Turn
Revenge killer, wall breaker, and the first half of my VoltTurn core. As this is pre-Bank OU, I'm using Brick Break over Superpower, but this also helps in taking down the likes of Klefki with Screen support. The rest of the set is standard fare.
Rotom-W @ Chesto Berry
Ability: Levitate
Nature: Bold
EV: 252 HP // 228 Def // 28 SpA
-- Hydro Pump
-- Will-o-Wisp
-- Rest
-- Volt Switch
The second half of my VoltTurn core, and one of the best Pokemon in Sixth Gen OU. I have the bulky physical spread for the likes of Talonflame and other Gen 6 heavy-hitters. Since this is Pre-Bank OU, I'm practically forced to use ChestoRest, since Pain Split is unavailable on Rotom for now.
Starmie @ Life Orb
Ability: Analytic
Nature: Timid
EV: 252 SpA // 4 SpD // 252 Spe
-- Rapid Spin
-- Hydro Pump
-- Ice Beam
-- Thunderbolt
My Rapid Spinner, but also quite the offensive force with Life Orb + Analytic. Starmie also serves as another check to the fire types that would hurt Mamoswine and Scizor. I feel like Starmie could be switched for Excadrill, but I'm not sure if it's worth it to run him on a non-Sand team.
Gengar @ Gengarite
Ability: Shadow Tag
Nature: Timid
EV: 4 Def // 252 SpA // 252 Spe
-- Shadow Ball
-- Focus Blast
-- Sludge Bomb
-- Destiny Bond
Another revenge killer, who also serves as a Fairy-trapper for Dragonite. Not much to say here, this is a fairly common set for Mega-Gengar I think. Unsure if Destiny Bond or Substitute would be the better choice for his fourth move slot, though. Also, I haven't seen much mention of Mega-Gengar in this forum so far... which makes me worried that he may have already been banished to Ubers? Let me know if he has.
-----
Like I said, any comments or criticism are much appreciated! I spent a good deal of time putting this team together, but if I'm missing something big please let me know! Thanks for your time.
I have been out of the competitive battle scene since many generations ago, but picked up a 3DS and Pokemon Y with the intention of jumping back in. However, since I've been gone for so long, I lack a lot of experience and knowledge when it comes to battling in the current gen. As mentioned in the thread title, this team is for pre-Pokebank OU. Any advice or criticism would be appreciated!
-----
Mamoswine @ Focus Sash
Ability: Oblivious
Nature: Jolly
EV: 252 Atk // 4 Def // 252 Spe
-- Stealth Rock
-- Earthquake
-- Ice Shard
-- Icicle Spear
My anti-lead and Stealth Rock setter. Icicle Spear takes care of many Focus Sash users, while Earthquake and Ice Shard can take out many other leads. Stealth Rock is not necessary to put down right away, so Mamoswine can come in later as a revenge killer and possibly set up Rocks then, if he doesn't get them down on his first showing.
Dragonite @ Lum Berry
Ability: Multiscale
Nature: Adamant
EV: 252 Atk // 4 SpD // 252 Spe
-- Dragon Dance
-- Outrage
-- Fire Punch
-- Earthquake
My end-game sweeper. I love this guy, and he is what I built my team around. I considered putting Roost in the fourth slot, but think that the added coverage from Earthquake is probably the better choice. Also, I've heard some say that ThunderPunch may be a better choice over Fire Punch, so any advice on that would be appreciated.
Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EV: 248 HP // 252 Atk // 8 SpD
-- Bullet Punch
-- Brick Break
-- Pursuit
-- U-Turn
Revenge killer, wall breaker, and the first half of my VoltTurn core. As this is pre-Bank OU, I'm using Brick Break over Superpower, but this also helps in taking down the likes of Klefki with Screen support. The rest of the set is standard fare.
Rotom-W @ Chesto Berry
Ability: Levitate
Nature: Bold
EV: 252 HP // 228 Def // 28 SpA
-- Hydro Pump
-- Will-o-Wisp
-- Rest
-- Volt Switch
The second half of my VoltTurn core, and one of the best Pokemon in Sixth Gen OU. I have the bulky physical spread for the likes of Talonflame and other Gen 6 heavy-hitters. Since this is Pre-Bank OU, I'm practically forced to use ChestoRest, since Pain Split is unavailable on Rotom for now.
Starmie @ Life Orb
Ability: Analytic
Nature: Timid
EV: 252 SpA // 4 SpD // 252 Spe
-- Rapid Spin
-- Hydro Pump
-- Ice Beam
-- Thunderbolt
My Rapid Spinner, but also quite the offensive force with Life Orb + Analytic. Starmie also serves as another check to the fire types that would hurt Mamoswine and Scizor. I feel like Starmie could be switched for Excadrill, but I'm not sure if it's worth it to run him on a non-Sand team.
Gengar @ Gengarite
Ability: Shadow Tag
Nature: Timid
EV: 4 Def // 252 SpA // 252 Spe
-- Shadow Ball
-- Focus Blast
-- Sludge Bomb
-- Destiny Bond
Another revenge killer, who also serves as a Fairy-trapper for Dragonite. Not much to say here, this is a fairly common set for Mega-Gengar I think. Unsure if Destiny Bond or Substitute would be the better choice for his fourth move slot, though. Also, I haven't seen much mention of Mega-Gengar in this forum so far... which makes me worried that he may have already been banished to Ubers? Let me know if he has.
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Like I said, any comments or criticism are much appreciated! I spent a good deal of time putting this team together, but if I'm missing something big please let me know! Thanks for your time.