Dragonite (OU Revamp) [DONE]

[OVERVIEW]

Dragonite's excellent all-around stats and large movepool may make it seem like a top-tier Pokemon. Unfortunately, Dragonite lacks a good and reliable STAB move, which hampers its offensive prowess significantly and makes other wallbreakers like Nidoking and Machamp some serious competition. Additionally, Dragonite's 4x Ice weakness is very exploitable for some powerhouses like Zapdos, Raikou, and once again Nidoking.

Nonetheless, Dragonite still has some perks that make it worth using. Its excellent offensive stats and its solid bulk and typing give it a much more favorable matchup against bulky threats like Snorlax, Vaporeon, and non-Ice Beam Suicune than most of its competitors, most notably Nidoking. Furthermore, its defensive stats coupled with its resistances and Haze make Dragonite a usable defensive Pokemon.

[SET]
name: All-Out Attacker
move 1: Thunder Wave / Double-Edge
move 2: Ice Beam
move 3: Thunder
move 4: Dynamic Punch
item: Leftovers

[SET COMMENTS]
Set Description
=========

Offensive Dragonite is often underprepared for and can be extremely painful to face for some teams. Thunder Wave inflicts paralysis, which is crucial against some bulky Pokemon like Raikou, Zapdos, Umbreon, and even Snorlax, as it allows Dragonite and its teammates to potentially defeat their supposed answers by outspeeding them or forcing them to use Rest. Double-Edge forgoes paralysis support in exchange for a decently powerful and reliable physical attack, which can be very helpful in some scenarios, for instance against a weakened Snorlax or Machamp. Ice Beam 3HKOes Zapdos and does a nice amount of damage to Exeggutor, Marowak, Nidoking, Rhydon, and Golem. Thunder deals over 85% to Cloyster, 2HKOes Skarmory and Starmie, and 3HKOes Suicune, Tentacruel, and Vaporeon. Thunder notably makes Dragonite a pretty nice check to Vaporeon and also has a chance to inflict paralysis, although its accuracy is iffy. Dynamic Punch is even less reliable, but Fighting-type coverage is invaluable on this set, since it hits important targets like Tyranitar very hard and 3HKOes Snorlax, Umbreon, and Miltank, all of which have to beware of the potential 2HKO after Spikes damage. The added confusion effect can be very awkward for the opponent, especially in tandem with the paralysis induced by Dragonite's other moves.

Team Options
========

Dragonite greatly appreciates Spikes support from Cloyster and Forretress, as it secures some notable KOs mentioned above, while additional chip damage makes Dragonite more threatening in general. Even though it can cripple them via Thunder Wave and Ice Beam, Dragonite still needs some support against Raikou and to a lesser extent Zapdos, so typical Electric-type answers like Steelix, Snorlax, and Raikou itself as well as Explosion users like Cloyster, Exeggutor, and Gengar make good partners. However, Dragonite can perform pretty well with other Pokemon that also struggle against Electric-types like Vaporeon and Tentacruel, since they can weaken or paralyze their common nemeses, which may end up leaving them overwhelmed by trying to check two offensive threats. Other notable Thunder Wave targets include Snorlax, Umbreon, Miltank, Suicune, Misdreavus, and Heracross, most of which have to be wary of Dragonite's coverage moves as well. Dangerous Pokemon like Snorlax, Marowak, and Nidoking will have a much easier time breaking through the opposing team once Dragonite has paralyzed these annoyances.

[SET]
name: Defensive
move 1: Haze
move 2: Reflect
move 3: Rest
move 4: Sleep Talk / Body Slam / Dragon Breath
item: Leftovers

[SET COMMENTS]
Set Description
=========

Dragonite is gifted with very solid all-around bulk, useful resistances to Water and Fighting, and an immunity to Ground, making a defensive set perfectly usable, albeit very passive, as it struggles to fit an attacking move. Haze is a key move to this set's success, as unlike phazing moves it isn't plagued with negative priority, allowing Dragonite to erase all stat changes before slower Pokemon like Snorlax, Vaporeon, Machamp, Marowak, and -1 Heracross have a chance to hit it with a boosted attack. This makes Dragonite one of the best available answers to the fearsome Belly Drum Snorlax. Reflect is another important move, since the boost in Defense is invaluable against most of the aforementioned Pokemon. It also enables Dragonite to shrug off most Explosions, helps its teammates switch in more safely, gives it some insurance while it is asleep, and makes it almost unbreakable with physical attacks—even Rock Slide from Rhydon fails to 4HKO Dragonite behind Reflect most of the time. Rest is Dragonite's sole form of recovery. It can be paired with Sleep Talk so Dragonite can serve as a pretty reliable sleep absorber against Exeggutor and Lovely Kiss Snorlax without becoming dead weight while asleep. However, this comes at the cost of not having any offensive move and makes Dragonite extremely passive and reliant on PP stalling, although it will win PP wars thanks to Haze's high PP count more often than not. Choosing Body Slam or Dragon Breath instead makes the use of Rest much riskier but permits Dragonite to actually damage its foe and potentially spread paralysis. Body Slam deals a bit more damage in general aside from some Pokemon like Marowak and Exeggutor, whereas Dragon Breath ensures that Dragonite isn't completely helpless against Ghost-types.

Team Options
========

This Dragonite variant fits on most stall teams, which can afford to pack very passive Pokemon. They often include cleric support from Blissey and Miltank, which can cure Dragonite's sleep status and reduce the need for Sleep Talk, essentially freeing up the last moveslot. Blissey can also sponge attacks from Raikou, Zapdos, Gengar, and Jynx aimed at Dragonite, whereas Miltank deals nicely with Nidoking and Porygon2. Other Pokemon like Raikou, Steelix, and Umbreon that check most of the aforementioned threats can also be considered. Umbreon and Tyranitar can provide Pursuit support, something that can be very helpful if Dragonite is unable to touch Gengar and Misdreavus because it stops them from coming in on it fearlessly. Aside from these, having additional answers to offensive threats such as Snorlax is useful, since Dragonite usually can't do much back to its foe and will therefore often have to take numerous hits, making it susceptible to critical hits.

[STRATEGY COMMENTS]
Other Options
=============

Light Screen improves Dragonite's matchup against Electric-types, as it turns 2HKOs from attacks like Hidden Power Ice from Zapdos and Raikou into 4HKOs. However, it takes up an important moveslot and doesn't guarantee that Dragonite will beat them, as they can simply use Rest and Sleep Talk and stall until the effect of Light Screen goes away. Fire Blast invalidates Heracross as a check to the offensive variant while dealing more damage to Steelix and Exeggutor than any other move in Dragonite's arsenal. Hidden Power Flying provides a physical STAB attack without significant drawbacks that OHKOes Heracross, 2HKOes Machamp, and 3HKOes Misdreavus and Gengar. However, dropping one of the standard coverage options for these will result in losing super effective coverage against key Pokemon like Zapdos, Tyranitar, or Water-types.

Checks and Counters
==================

**Electric-types**: Raikou is Dragonite's biggest threat, as it doesn't fear any of Dragonite's coverage moves, outspeeds it, and 2HKOes it with Hidden Power Ice. Zapdos also threatens Dragonite in the same manner, although it has to be wary of Ice Beam, which can 3HKO it. Neither like being paralyzed by Thunder Wave but they can heal it off with Rest afterwards.

**Defensive Typing Advantage**: Heracross and Misdreavus are 4HKOed at best by Dragonite's usual attacking moves and can slowly wear it down while recovering with Rest and Pain Split. However, the former is completely countered by defensive Dragonite, whereas the latter wants to avoid Thunder Wave.

**Bulky Pokemon**: Suicune, Snorlax, Miltank, Umbreon, and Porygon2 all force Dragonite to rely on its inaccurate moves to threaten them and can reduce its threat level by crippling it with status or reducing its Attack, or otherwise KO it outright. However, bar Suicune, which needs Sleep Talk and Ice Beam to reliably check Dragonite, all of the listed Pokemon can be 2HKOed by Dynamic Punch after Spikes, and Thunder Wave hinders them all. Steelix deserves a special mention, as it is immune to Thunder Wave and can survive three Dynamic Punches, but most of the time it lacks a move other than Explosion that can beat Dragonite, so it should be used as a pivot.

**Faster Pokemon with Ice-type Coverage**: Although it has trouble switching into Dragonite, Jynx swiftly OHKOes it with Ice Beam. Nidoking and Gengar have more opportunities to come in and dent it with their Ice-type attacks, but Nidoking takes a lot from Ice Beam and Gengar is badly crippled by Thunder Wave.

[CREDITS]
- Written by: [[Wenderz, 331114]]
- Quality checked by: [[Lavos, 129513], [Fear, 2005]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
 
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Jorgen

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You'll want Double-Edge on the all-out attacker set. Body slam is too weak.

Haze support is not very good in my opinion. Like, what does it do? Other neutralizers have other functions. Charm Umbreon has Pursuit support and Miltank has Heal Bell. Dnite just wastes PP or is forced to Rest at some point, and in the latter case it's dead weight.

Thunder Wave and Light Screen are the main components of Dnite's alternative game. They help it to actually fight Electrics, or at least neutralize them as they inevitably come in to try and render Dnite useless. Slotting them over a moveslot in the all-out attacker set can work.
 
I would consider TWave, Thunder, Ice Beam, D-Punch the main set. Body Slam or DE might be slashable over TWave but I would definitely put the latter as the first option and have no much experience with the other moves.
For the defensive set I would put Sleep Talk as the first in the slash before Body Slam and Dragon Breath.
 
Thank you both for the insights!

In my opinion, Haze support, while very flawed, deserves a full set. It prevents Vaporeon from sweeping instead of serving as set-up fodders like Umbreon and Miltank while doing a much better job against Belly Drum Snorlax (!!!), Machamp and Heracross than the two others. Some teams have to rely on their Electric to take it down, although Umbreon is usually even harder to remove.

Light Screen has some interesting merits, but it doesn't seem to bother Electrics as much as Thunder Wave, so I listed it as OO.

I think this is ready for QC.
 
Overall this is a good analysis, however I personally think the praise for the defensive set should be toned down a bit. It usually performs rather poorly in my experience. It can easily lose to crits or FPs or even unlucky sleep talk rolls against the Pokemon it supposedly beats, and it is ridiculously passive, allowing pretty much anything in for free. I am not going to demand its removal, but I feel its downsides need more emphasis.
 
Thank you all for your positive returns, I tried to make defensive Dragonite flaws more clear throughout the comments. Let me know if you want me to change something else.
 

deetah

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[OVERVIEW]

With such stats and coverage, Dragonite looks like what would be Dragonite's all around excellent stats and large movepool may make it seem like a top-tier Pokemon. (This change helps the reader get right to the point, telling them about Dragonite's excellent stats and large movepool) Unfortunately, Dragonite lacks a good and reliable STAB move, which hampers its offensive power significantly and makes other wallbreakers like Nidoking and Machamp some serious form of competition. Additionnally Additionally, Dragonite's x4 Ice weakness is very exploitable for some powerhouses like Zapdos, Raikou, (AC) and once again Nidoking, the latter of which usually has an easier time against Electric-types and also benefits from Lovely Kiss.

Nonetheless, Dragonite still has some perks that makes it worth using. Its excellent offensive stats and its solid bulk and typing gives it a much more favorable match up against bulky threats like Snorlax, Vaporeon, (AC) and non-Ice Beam (AH) Suicune than most of its competitors, most notably Nidoking. Furthermore, its defensive stats, coupled with its resistances and access to Haze make Dragonite a very usable defensive Pokemon.

[SET]

Set 1: All-Out Attacker
Item: Leftovers
Move 1: Thunder Wave / Double-Edge
Move 2: Ice Beam
Move 3: Thunder
Move 4: Dynamic Punch

[SET COMMENTS]

Offensive Dragonite is often underprepared for and can be extremely painful to face for some teams. Thunder Wave inflicts paralyis paralysis, which is crucial against some bulky Pokemon like Raikou, Zapdos, Umbreon, (AC) and even Snorlax, as it allows Dragonite and its teamates teammates to potentially defeat their supposed answers by outspeeding them or forcing them to use Rest. Double-Edge foregoes paralysis support in exchange of for a decently powerful and reliable physical attack, which can be very helpful in some scenarios, for instance against a very weakened Snorlax or Machamp. Ice Beam 3HKOes Zapdos and does a nice amount of damages to Exeggutor, Marowak, Nidoking, Rhydon, (AC) and Golem. Thunder OHKOes Cloyster after Spikes damages, 2HKOes Skarmory and Starmie, (AC) and 3HKOes Suicune, Tentacruel, (AC) and Vaporeon. It's important to note that this move makes Dragonite a pretty nice check to the latter and also has a chance to paralyse paralyze the opposing Pokemon, although its accuracy is iffy. Dynamic Punch is even less reliable, but Fighting- (RH) coverage is invaluable on this set since it hits important targets like Tyranitar very hard and 3HKOes Snorlax, Umbreon, (AC) and Miltank, all of which have to beware of the potential 2HKO after Spikes damages. The added confusion effect can be very awkward for the opponent, especially in tandem with the paralysis induced from Dragonite's other moves.

Dragonite greatly appreciates Spikes support from Cloyster and Forretress, as it allows some notable KOs mentionned mentioned above and additionnal while additional cheap damages just make Dragonite more threatening as a whole. Even though it can cripple them via Thunder Wave and Ice Beam, Dragonite still needs some support against Raikou and to a lesser extent Zapdos, hence typical Electric answers like Steelix, Snorlax, (AC) and Raikou itself as well as exploders like Cloyster, Exeggutor, (AC) and Gengar make good partners. However, Dragonite can perform pretty well with other Pokemon that also struggles against Electric-types like Vaporeon and Tentacruel, since they can weaken or paralyse paralyze their common nemesis, which may end up being overhelmed overwhelmed by trying to check two offensive threats. Other notable Thunder Wave targets include Snorlax, Umbreon, Miltank, Suicune, Misdreavus, (AC) and Heracross, most of which have to be wary of Dragonite coverage moves as well. Dangerous Pokemon like Snorlax, Marowak, (AC) and Nidoking will have a much easier breaking through the opposing teams once these annoyances are significantly crippled by Dragonite.

[SET]

Set 2: Defensive
Item: Leftovers
Move 1: Haze
Move 2: Reflect
Move 3: Rest
Move 4: Sleep Talk / Body Slam / Dragon Breath

[SET COMMENTS]

Dragonite is gifted with an all around very solid bulk and useful resistances and immunity to Water, Fighting, (AC) and Ground, making a defensive set perfectly usable, albeit a very passive one due to 4MSS as it would have no room for an attacking move. Haze is a key move to this set's success, as unlike phazing moves it isn't plagued with a negative priority, allowing Dragonite to erase all stat changes before slower Pokemon like Snorlax, Vaporeon, Machamp, Marowak, (AC) and Heracross after using Curse have a chance to hit it. This makes Dragonite one of the best available answers to the infamous Belly Drum Snorlax. Reflect is another important move since the provided boost in Defense is invaluable against most of the aforementionned aforementioned Pokemon. It also enables Dragonite to shrug off most Explosion, to help its teamates teammates upon switch-ins a switch in, to give it some insurance while it is asleep and to make it almost unbreakable on the physical side, as Rock Slide from Rhydon doesn't 4HKO a Dragonite behind Reflect most of the time. Rest is Dragonite's sole form of recovery. It can be paired with Sleep Talk so Dragonite Dragonite can serves as a pretty reliable Sleep absorber against Exeggutor and Lovely Kiss Snorlax without becoming a dead weight while being asleep. However, this comes at the cost of any offensive move and makes Dragonite extremely passive and reliant on PP stalling, although it wll more often than will not win PPs wars thanks to the 64 use of Haze, more often than not. Choosing Body Slam or Dragon Breath instead makes the use of Rest much more risky, but permits Dragonite to actually damage its opponent foe and to potentially spread paralysis. The former Body Slam deals a bit more damage in general save for some to Pokemon like Marowak and Exeggutor, whereas the latter Dragon Breath ensures that Dragonite isn't completely helpless against Ghost-types.

This Dragonite variants usually fits on most stall teams which can afford to pack very passive Pokemon like this Dragonite variant. They often include cleric support from Blissey and Miltank, both of which can cure Dragonite's sleep statut status and reduce the need for Sleep Talk, essentialy essentially freeing up the last moveslot. The former Blissey can also sponge attacks from Raikou, Zapdos, Gengar, (AC) and Jynx aimed at Dragonite, whereas the latter Miltank deals nicely against Nidoking and Porygon2. Other Pokemon that check most of the aforementionned aforementioned threats like Raikou, Steelix, (AC) and Umbreon can be considered. The latter of which also provides Pursuit support, just like Tyranitar, something that can be very helpful if Dragonite is unable to touch Gengar and Misdreavus, which means that they won't come in on Dragonite fearlessly anymore. Besides, having some other defensive backbone against offensive threats such as Snorlax is always appreciated since Dragonite usually can't do much back to its opponent foe and will often have to take multiple hits, making it susceptible to criticals hits.

[Other Options]

Light Screen improves Dragonite's match-up (RH) against Electric-types as it turns 2HKOes like Hidden Power Ice from Zapdos and Raikou into 4HKOes, (RC) (AP). but However, it takes up an important moveslot and doesn't guarantee that it will beat them individually as they can simply use Rest and Sleep Talk and stall while the effect of Light Screen effect goes off away. (Split it into two sentences to help it flow better) Fire Blast invalidates Heracross as a check to the offensive variant while dealing more damages to Steelix, Exeggutor, (AC) and Skarmory than any other move in Dragonite's arsenal. Hidden Power Flying provides a physical STAB without significant drawbacks that OHKOes Heracross, 2HKOes Machamp, (AC) and 3HKOes Misdreavus and Gengar. However, the coverage provided by these two moves isn't as important as the other one listed.

[Checks & Counters]

*Electric-types*: Raikou is Dragonite's biggest ennemy threat as it doesn't fear any of its coverage moves, outspeeds, (AC) and 2HKOes it with Hidden Power Ice. Zapdos als also threatens Dragonite in the same manner, although it has to be wary of Ice Beam which can 3HKO it. Both don't like being paralysed paralyzed by Thunder Wave, but can heal it off with Rest afterwards.

*Pokemon that don't fear Dragonite's coverage*: Heracross and Misdreavus are 4HKOed at best by Dragonite's usual attacking moves and can slowly wear it down while recovering with Rest or Pain Split, respectively. Nonetheless, the former is completely countered by Defensive defensive Dragonite whereas the latter wants to avoid Thunder Wave.

*Overall bulky Pokemon*: Suicune, Snorlax, Miltank, Umbreon, (AC) and Porygon2 all force Dragonite to rely on its inaccurate moves to threaten them and can either damage it heavily, lower its Attack, (AC) stat or cripple it with statues status. However, bar the first one which needs Sleep talk Talk and Ice beam Beam to reliably check Dragonite, all of the listed Pokemon can be taken down by a combinaison combination of Spikes and 2 Dynamic Punch, and Thunder Wave hinders them all. Steelix deserves a special mention as it is immune to this move and can swallow 3 Dynamic Punch, but most of the time it has no choice but to explode in order to remove Dragonite.

*Faster pokemon Pokemon with Ice coverage*: Although it has trouble directly switching on Dragonite, Jynx swiflty OHKOes it with Ice Beam Beam. Nidoking and Gengar have more opportunities to come in and to dent it with Ice Beam and Ice Punch, (RC) respectively, but they still have to watch out for Ice Beam and Thunder Wave.
 
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Lumari

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[OVERVIEW]

Dragonite's all-around (AH) excellent stats and large movepool may make it seem like a top-tier Pokemon. Unfortunately, Dragonite lacks a good and reliable STAB move, which hampers its offensive power prowess significantly and makes other wallbreakers like Nidoking and Machamp some serious competition. Additionally, Dragonite's x4 4x Ice weakness is very exploitable for some powerhouses like Zapdos, Raikou, and once again Nidoking, the latter of which usually has an easier time against Electric-types and also benefits from can utilize Lovely Kiss.

Nonetheless, Dragonite still has some perks that make it worth using. Its excellent offensive stats and its solid bulk and typing give it a much more favorable match up matchup against bulky threats like Snorlax, Vaporeon, and non-Ice Beam Suicune than most of its competitors, most notably Nidoking. Furthermore, its defensive stats, coupled with its resistances and access to Haze make Dragonite a very usable defensive Pokemon.

[SET]
name: All-Out Attacker
move 1: Thunder Wave / Double-Edge
move 2: Ice Beam
move 3: Thunder
move 4: Dynamic Punch
item: Leftovers

[SET COMMENTS]
Set Description
=========

Offensive Dragonite is often underprepared for and can be extremely painful to face for some teams. Thunder Wave inflicts paralysis, which is crucial against some bulky Pokemon like Raikou, Zapdos, Umbreon, and even Snorlax, as it allows Dragonite and its teammates to potentially defeat their supposed answers by outspeeding them or forcing them to use Rest. Double-Edge foregoes paralysis support in exchange for a decently powerful and reliable physical attack, which can be very helpful in some scenarios, for instance against a very weakened Snorlax or Machamp. Ice Beam 3HKOes Zapdos and does a nice amount of damages damage to Exeggutor, Marowak, Nidoking, Rhydon, and Golem. Thunder OHKOes Cloyster after Spikes damage, 2HKOes Skarmory and Starmie, and 3HKOes Suicune, Tentacruel, and Vaporeon. It's important to note that this move makes Dragonite a pretty nice check to the latter and also has a chance to paralyze the opposing Pokemon, although its accuracy is iffy. Dynamic Punch is even less reliable, but Fighting-type coverage is invaluable on this set, (AC) since it hits important targets like Tyranitar very hard and 3HKOes Snorlax, Umbreon, and Miltank, all of which have to beware of the potential 2HKO after Spikes damage. The added confusion effect can be very awkward for the opponent, especially in tandem with the paralysis induced from Dragonite's other moves.

Team Options
========

Dragonite greatly appreciates Spikes support from Cloyster and Forretress, as it allows secure some notable KOs mentioned above while additional cheap damages chip damage just makes Dragonite more threatening as a whole. Even though it can cripple them via Thunder Wave and Ice Beam, Dragonite still needs some support against Raikou and to a lesser extent Zapdos, hence so typical Electric answers like Steelix, Snorlax, and Raikou itself (RC) as well as exploders Explosion users like Cloyster, Exeggutor, and Gengar make good partners. However, Dragonite can perform pretty well with other Pokemon that also struggles struggle against Electric-types like Vaporeon and Tentacruel, since they can weaken or paralyze their common nemesis nemeses, which may end up being leaving them overwhelmed by trying to check two offensive threats. Other notable Thunder Wave targets include Snorlax, Umbreon, Miltank, Suicune, Misdreavus, and Heracross, most of which have to be wary of Dragonite's coverage moves as well. Dangerous Pokemon like Snorlax, Marowak, and Nidoking will have a much easier time breaking through the opposing teams once Dragonite has significantly crippled these annoyances are significantly crippled by Dragonite.

[SET]
name: Defensive
move 1: Haze
move 2: Reflect
move 3: Rest
move 4: Sleep Talk / Body Slam / Dragon Breath
item: Leftovers

[SET COMMENTS]
Set Description
=========

Dragonite is gifted with an all-around (AH) very solid bulk, (AC) and useful resistances and immunity to Water (RC) and Fighting, and an immunity to Ground, making a defensive set perfectly usable, albeit a very passive, (AC) one as it would have no room for an attacking move. Haze is a key move to this set's success, as unlike phazing moves it isn't plagued with a negative priority, allowing Dragonite to erase all stat changes before slower Pokemon like Snorlax, Vaporeon, Machamp, Marowak, and Heracross (after using Curse's Speed drop) have a chance to hit it with a boosted attack. This makes Dragonite one of the best available answers to the infamous fearsome Belly Drum Snorlax. Reflect is another important move, (AC) since the provided boost in Defense is invaluable against most of the aforementioned Pokemon. It also enables Dragonite to shrug off most Explosions, to help its teammates upon a switch in more safely, to give it some insurance while it is asleep, (AC) and to make it almost unbreakable on the physical side with physical attacks, as Rock Slide from Rhydon doesn't 4HKO a Dragonite behind Reflect most of the time. Rest is Dragonite's sole form of recovery. It can be paired with Sleep Talk so Dragonite can serve as a pretty reliable sleep absorber against Exeggutor and Lovely Kiss Snorlax without becoming dead weight while being asleep. However, this comes at the cost of any offensive move and makes Dragonite extremely passive and reliant on PP stalling, although it will win PP wars thanks to the use of Haze (RC) more often than not. Choosing Body Slam or Dragon Breath instead makes the use of Rest much more risky, riskier but permits Dragonite to actually damage its foe and to potentially spread paralysis. Body Slam deals a bit more damage in general aside from some Pokemon like Marowak and Exeggutor, whereas Dragon Breath ensures that Dragonite isn't completely helpless against Ghost-types.

Team Options
========

This Dragonite variant usually fits on most stall teams, (AC) which can afford to pack very passive Pokemon. They often include cleric support from Blissey and Miltank, both of which can cure Dragonite's sleep status and reduce the need for Sleep Talk, essentially freeing up the last moveslot. Blissey can also sponge attacks from Raikou, Zapdos, Gengar, and Jynx aimed at Dragonite, whereas Miltank deals nicely against with Nidoking and Porygon2. Other Pokemon that check most of the aforementioned threats like Raikou, Steelix, and Umbreon can be considered. The latter of which Umbreon also provides Pursuit support, just like Tyranitar, something that can be very helpful if Dragonite is unable to touch Gengar and Misdreavus, which means that they won't come and stops them from coming in on Dragonite it fearlessly anymore. Besides, having some other defensive backbone against offensive threats such as Snorlax is always appreciated, (AC) since Dragonite usually can't do much back to its foe and will often have to take multiple hits, making it susceptible to critical hits.

[STRATEGY COMMENTS]
Other Options
=============

Light Screen improves Dragonite's matchup against Electric-types, (AC) as it turns 2HKOes 2HKOs from attacks like Hidden Power Ice from Zapdos and Raikou into 4HKOes 4HKOs. However, it takes up an important moveslot and doesn't guarantee that it will beat them individually, (AC) as they can simply use Rest and Sleep Talk and stall while the effect of Light Screen goes away. Fire Blast invalidates Heracross as a check to the offensive variant while dealing more damage to Steelix, Exeggutor, and Skarmory than any other move in Dragonite's arsenal. Hidden Power Flying provides a physical STAB attack without significant drawbacks that OHKOes Heracross, 2HKOes Machamp, and 3HKOes Misdreavus and Gengar. However, the coverage provided by these two moves isn't as important as the other ones listed.

Checks & Counters
==================

**Electric-types**: Raikou is Dragonite's biggest threat, (AC) as it doesn't fear any of its coverage moves, outspeeds it, and 2HKOes it with Hidden Power Ice. Zapdos also threatens Dragonite in the same manner, although it has to be wary of Ice Beam which can 3HKO it. Both don't like being paralyzed by Thunder Wave (RC) but can heal it off with Rest afterwards.

*Pokemon that don't fear Dragonite's coverage* **Defensive Typing Advantage**: Heracross and Misdreavus are 4HKOed at best by Dragonite's usual attacking moves and can slowly wear it down while recovering with Rest or Pain Split, respectively. Nonetheless, the former is completely countered by defensive Dragonite, (AC) whereas the latter wants to avoid Thunder Wave.

**Overall Bulky Pokemon**: Suicune, Snorlax, Miltank, Umbreon, and Porygon2 all force Dragonite to rely on its inaccurate moves to threaten them and can either damage it heavily, lower its Attack, or cripple it with status. However, bar the first one, (AC) which needs Sleep Talk and Ice Beam to reliably check Dragonite, all of the listed Pokemon can be taken down by a combination of Spikes and two Dynamic Punches, and Thunder Wave hinders them all. Steelix deserves a special mention, (AC) as it is immune to this move and can swallow three Dynamic Punches, but most of the time it has no choice but to explode use Explosion in order to remove Dragonite.

**Faster Pokemon with Ice Coverage**: Although it has trouble directly switching on Dragonite, Jynx swiftly OHKOes it with Ice Beam Beam. Nidoking and Gengar have more opportunities to come in and to dent it with Ice Beam and or Ice Punch, respectively, but they still have to watch out for Ice Beam and Thunder Wave.
 

Rabia

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[OVERVIEW]

Dragonite's all-around excellent all-around stats and large movepool may make it seem like a top-tier Pokemon. Unfortunately, Dragonite lacks a good and reliable STAB move, which hampers its offensive prowess significantly and makes other wallbreakers like Nidoking and Machamp some serious competition. Additionally, Dragonite's 4x Ice weakness is very exploitable for some powerhouses like Zapdos, Raikou, and once again Nidoking, the latter of which usually has an easier time against Electric-types and also can utilize Lovely Kiss.

Nonetheless, Dragonite still has some perks that make it worth using. Its excellent offensive stats and its solid bulk and typing give it a much more favorable matchup against bulky threats like Snorlax, Vaporeon, and non-Ice Beam Suicune than most of its competitors, most notably Nidoking. Furthermore, its defensive stats,(RC) coupled with its resistances and access to Haze make Dragonite a very usable defensive Pokemon.

[SET]
name: All-Out Attacker
move 1: Thunder Wave / Double-Edge
move 2: Ice Beam
move 3: Thunder
move 4: Dynamic Punch
item: Leftovers

[SET COMMENTS]
Set Description
=========

Offensive Dragonite is often underprepared for and can be extremely painful to face for some teams. Thunder Wave inflicts paralysis, which is crucial against some bulky Pokemon like Raikou, Zapdos, Umbreon, and even Snorlax, as it allows Dragonite and its teammates to potentially defeat their supposed answers by outspeeding them or forcing them to use Rest. Double-Edge foregoes paralysis support in exchange for a decently powerful and reliable physical attack, which can be very helpful in some scenarios, for instance against a very weakened Snorlax or Machamp. Ice Beam 3HKOes Zapdos and does a nice amount of damage to Exeggutor, Marowak, Nidoking, Rhydon, and Golem. Thunder OHKOes Cloyster after Spikes damage, 2HKOes Skarmory and Starmie, and 3HKOes Suicune, Tentacruel, and Vaporeon. It's important to note that this move makes Dragonite a pretty nice check to the latter and also has a chance to paralyze the opposing Pokemon, although its accuracy is iffy. Dynamic Punch is even less reliable, but Fighting-type coverage is invaluable on this set, since it hits important targets like Tyranitar very hard and 3HKOes Snorlax, Umbreon, and Miltank, all of which have to beware of the potential 2HKO after Spikes damage. The added confusion effect can be very awkward for the opponent, especially in tandem with the paralysis induced from Dragonite's other moves.

Team Options
========

Dragonite greatly appreciates Spikes support from Cloyster and Forretress, as it secure some notable KOs mentioned above,(AC) while additional chip damage just makes Dragonite more threatening as a whole. Even though it can cripple them via Thunder Wave and Ice Beam, Dragonite still needs some support against Raikou and to a lesser extent Zapdos, so typical Electric Electric-type answers like Steelix, Snorlax, and Raikou itself as well as Explosion users like Cloyster, Exeggutor, and Gengar make good partners. However, Dragonite can perform pretty well with other Pokemon that also struggle against Electric-types like Vaporeon and Tentacruel, since they can weaken or paralyze their common nemeses, which may end up leaving them overwhelmed by trying to check two offensive threats. Other notable Thunder Wave targets include Snorlax, Umbreon, Miltank, Suicune, Misdreavus, and Heracross, most of which have to be wary of Dragonite's coverage moves as well. Dangerous Pokemon like Snorlax, Marowak, and Nidoking will have a much easier time breaking through the opposing teams once Dragonite has significantly crippled these annoyances.

[SET]
name: Defensive
move 1: Haze
move 2: Reflect
move 3: Rest
move 4: Sleep Talk / Body Slam / Dragon Breath
item: Leftovers

[SET COMMENTS]
Set Description
=========

Dragonite is gifted with all-around very solid all-around bulk, useful resistances to Water and Fighting, and an immunity to Ground, making a defensive set perfectly usable, albeit very passive, as it would have no room for an attacking move. Haze is a key move to this set's success, as unlike phazing moves it isn't plagued with negative priority, allowing Dragonite to erase all stat changes before slower Pokemon like Snorlax, Vaporeon, Machamp, Marowak, and -1 (shouldn't be ambiguous given this sentence is about Speed) Heracross (after Curse's Speed drop) have a chance to hit it with a boosted attack. This makes Dragonite one of the best available answers to the fearsome Belly Drum Snorlax. Reflect is another important move, since the provided boost in Defense is invaluable against most of the aforementioned Pokemon. It also enables Dragonite to shrug off most Explosions, to help helps its teammates switch in more safely, to give gives it some insurance while it is asleep, and to make makes it almost unbreakable on with physical attacks, as Rock Slide from Rhydon doesn't 4HKO a Dragonite behind Reflect most of the time. Rest is Dragonite's sole form of recovery. It can be paired with Sleep Talk so Dragonite can serve as a pretty reliable sleep absorber against Exeggutor and Lovely Kiss Snorlax without becoming dead weight while being asleep. However, this comes at the cost of any offensive move and makes Dragonite extremely passive and reliant on PP stalling, although it will win PP wars thanks to the use of Haze more often than not. Choosing Body Slam or Dragon Breath instead makes the use of Rest much riskier but permits Dragonite to actually damage its foe and to potentially spread paralysis. Body Slam deals a bit more damage in general aside from some Pokemon like Marowak and Exeggutor, whereas Dragon Breath ensures that Dragonite isn't completely helpless against Ghost-types.

Team Options
========

This Dragonite variant usually (usually + most is redundant) fits on most stall teams, which can afford to pack very passive Pokemon. They often include cleric support from Blissey and Miltank, both of which ("both of which" would imply two different things capable of curing sleep. in this case though, you're just referring back to "cleric support", not the Pokemon themselves) can cure Dragonite's sleep status and reduce the need for Sleep Talk, essentially freeing up the last moveslot. Blissey can also sponge attacks from Raikou, Zapdos, Gengar, and Jynx aimed at Dragonite, whereas Miltank deals nicely with Nidoking and Porygon2. Other Pokemon like Raikou, Steelix, and Umbreon that check most of the aforementioned threats like Raikou, Steelix, and Umbreon can be considered. Umbreon also provides Pursuit support, just like Tyranitar, something that can be very helpful if Dragonite is unable to touch Gengar and Misdreavus and stops them from coming in on it fearlessly. Besides, having some other defensive backbone against offensive threats such as Snorlax is always appreciated, since Dragonite usually can't do much back to its foe and will often have to take multiple hits, making it susceptible to critical hits.

[STRATEGY COMMENTS]
Other Options
=============

Light Screen improves Dragonite's matchup against Electric-types, as it turns 2HKOs from attacks like Hidden Power Ice from Zapdos and Raikou into 4HKOs. However, it takes up an important moveslot and doesn't guarantee that it Dragonite will beat them individually, as they can simply use Rest and Sleep Talk and stall while the effect of Light Screen goes away. Fire Blast invalidates Heracross as a check to the offensive variant while dealing more damage to Steelix, Exeggutor, and Skarmory (Thunder and Fire Blast do the same damage to Skarmory though?) than any other move in Dragonite's arsenal. Hidden Power Flying provides a physical STAB attack without significant drawbacks that OHKOes Heracross, 2HKOes Machamp, and 3HKOes Misdreavus and Gengar. However, the coverage provided by these two moves isn't as important as the other ones listed.

Checks & Counters
==================

**Electric-types**: Raikou is Dragonite's biggest threat, as it doesn't fear any of its Dragonite's coverage moves, outspeeds it, and 2HKOes it with Hidden Power Ice. Zapdos also threatens Dragonite in the same manner, although it has to be wary of Ice Beam,(AC) which can 3HKO it. Both don't like being paralyzed by Thunder Wave but can heal it off with Rest afterwards.

**Defensive Typing Advantage**: Heracross and Misdreavus are 4HKOed at best by Dragonite's usual attacking moves and can slowly wear it down while recovering with Rest or and Pain Split,(RC) respectively. Nonetheless, the former is completely countered by defensive Dragonite, whereas the latter wants to avoid Thunder Wave.

**Overall Bulky Pokemon**: Suicune, Snorlax, Miltank, Umbreon, and Porygon2 all force Dragonite to rely on its inaccurate moves to threaten them and can either ('either' is already generally unnecessary, but it doesn't work here ever because you have a list with 3 items) damage it heavily, lower its Attack, or and cripple it with status. However, bar the first one Suicune, which needs Sleep Talk and Ice Beam to reliably check Dragonite, all of the listed Pokemon can be taken down by a combination of Spikes and two Dynamic Punches, and Thunder Wave hinders them all. Steelix deserves a special mention, as it is immune to this move and can swallow three Dynamic Punches, but most of the time it has no choice but to use Explosion in order to remove Dragonite.

**Faster Pokemon with Ice Ice-type Coverage**: Although it has trouble directly switching in on Dragonite, Jynx swiftly OHKOes it with Ice Beam. Nidoking and Gengar have more opportunities to come in and to dent it with Ice Beam or and Ice Punch, but they still have to watch out for Ice Beam and Thunder Wave.

[CREDITS]
- Written by: [[Wenderz, 331114]]
- Quality checked by: [[Lavos, 129513], [Fear, 2005]]
- Grammar checked by: [[The Dutch Plumberjack, 232216 ], [Rabia, 336073]]

gp 2/2 once done
 

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