Dragonite [QC 0/3]

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BT89

go on, take everything
is a Pre-Contributor
:ss/dragonite:

[Overview]
  • Access to Multiscale, solid typing, as well as an excellent movepool makes Dragonite stand out as a solid Pokemon.
  • Its defensive capabilities with Multiscale, an array of utility moves, and solid offensive power allow it to take on multiple metagame staples such as Volcarona, Urshifu-Rapid Strike, Heatran, and Rillaboom.
  • Dragonite is also able to pose as an offensive threat as a Dragon Dance sweeper. As a sweeper, it poses a major threat to many teams, as it outspeeds most of the metagame after two boosts, while still packing quite a strong punch, due to its gargantuan attack stat and plentiful coverage to hit things such as Toxapex,
  • However, Dragonite’s speed tier before a Dragon Dance leaves much to be desired, being outsped by Kyurem, Tapu Lele, Tornadus-Therian, and Hydreigon. It is also quite weak before a Dragon Dance boost.
  • Additionally, it dislikes status as a whole. Burn and poison negate Multiscale, and paralysis can ruin a Dragon Dance sweep.
  • It also competes with its role with many Pokemon within the tier, such as Garchomp and Kartana for a sweeper, and Corviknight, Tornadus-Therian, and Zapdos for a Defogger or Grass-type check.
  • It relies heavily on Heavy-Duty Boots to do its job, as Stealth Rock breaks Multiscale, a major factor in Dragonite’s usage. This makes it very vulnerable to Knock Off, Trick, and similar moves that remove or replace an item, since losing Multiscale makes it harder for it to check Pokemon such as Kartana.
[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Earthquake
move 4: Roost / Extreme Speed / Fire Punch
item: Heavy-Duty Boots
ability: Multiscale
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

  • This set's goal is to clean opposing teams after setting up with Dragon Dance, while still having some defensive utility with Multiscale.
  • Earthquake is useful as a strong coverage option that takes care of threats such as Heatran and Tapu Koko.
  • Roost allows it to maintain its longevity while still being able to pose a threat throughout a game. It also lets it have multiple setup opportunities throughout a match. Access to longevity allows Dragonite to provide more consistent defensive utility against Pokemon such as Kartana, Urshifu-Rapid Strike, and Rillaboom.
  • Extreme Speed can be a valuable option as it allows Dragonite to outpace and deal solid damage to revenge killers such as Weavile. However, it causes Dragonite to not have as much coverage for certain things, mainly Corviknight and Skarmory.
  • Fire Punch allows Dragonite to hit Steel-type targets such as Corviknight and Skarmory, two common Pokemon within the meta that Dragonite struggles with otherwise.

  • Volcarona makes a great partner for this set, as Dragonite overload Heatran for Volcarona, who can work as an offensive teammate who is able to take out Pokemon that Dragonite worries over, such as Weavile and Corviknight.
  • Other Pokémon that like seeing Heatran out of the picture include Dragapult and Tapu Lele. Dragonite being able to handle Dragapult checks like Zeraora allows Dragapult easier points of coming in and starting a sweep. Tapu Lele appreciates Dragonite’s ability to hit and threaten Slowking out, which enables Tapu Lele for a much easier time breaking through walls that beat Dragonite such as Mandibuzz.
  • Magnezone is able to take out Corviknight and Skarmory for Dragonite, who otherwise gets walled by them.
  • Kartana is able to take out notable Dragonite checks, such as Toxapex and Ferrothorn. It is also able to overload Corviknight, Mandibuzz, and Toxapex for it.
  • This set also appreciates hazard support to get some solid KOs on multiple targets. With Rocks, it is able to more feasibly secure 2HKO things such as Kyurem and Toxapex after boosting. Setters such as Ferrothorn and Landorus Therian can work as teammates that are able to help Dragonite apply constant pressure onto an opposing team through means of forcing progress through chip.
[SET]
name: Defensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Heal Bell / Earthquake
move 4: Roost
item: Heavy-Duty Boots
ability: Multiscale
nature: Adamant
EVs: 248 HP / 52 Atk / 52 Def / 152 Spe

[SET COMMENTS]

  • This set is able to clean teams after a Dragon Dance while still maintaining defensive utility in beating Grass-types and as a cleric.
  • Heal Bell is a valuable defensive utility, as it lets Dragonite stave off the status that otherwise cripples it, such as a burn or paralysis or toxic, letting it not be stalled out by threats such as Landorus-Therian and Toxapex
  • Earthquake is an option, as it allows Dragonite to not be completely walled by Toxapex and Heatran. It also allows it to hit Tapu Koko. However, it comes at the cost of losing out on the role of a cleric, as well as being more dedicated to the role of a cleaner, which can minimalize its defensive utility into taking and staving off damage.
  • This EV spread lets Dragonite outrun most offensive threats such as Kartana and Latios after 2 Dragon Dances, and lets it survive two Choice Band boosted Kartana Smart Strikes.

  • This set fits on mainly balance teams. Toxapex and Corviknight make solid teammates to this set, as they provide defensive counterplay against Weavile and Dragapult, and in return, Dragonite can alleviate pressure from Kartana, Ground-types, and Urshifu-Rapid Strike.
  • Landorus-Therian is able to support Dragonite by inflicting status on otherwise checks such as Mandibuzz and Zapdos. It can also provide Knock Off support as well as momentum for Dragonite, who can help against Urshifu-Rapid Strike in return.
  • Heatran is able to take down opposing Corviknight and Skarmory to assist Dragonite. It is also capable of taking out Weavile, as well as trapping Toxapex and Slowbro. Dragonite in return can come in on Ground moves for Heatran, which helps against Heatran's weak points.
  • Physical walls pose a glaring problem to this set due to its utter lack of coverage for them, so Pokemon that are capable of taking them out such as Zapdos, Landorus-Therian, and Slowking are recommended teammates.

[SET]
name: Utility
move 1: Heal Bell / Defog
move 2: Roost
move 3: Ice Beam
move 4: Earthquake
item: Heavy-Duty Boots
ability: Multiscale
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

  • This set gives Dragonite a utility role with the ability to reliably beat Pokemon such as Heatran, Zeraora, and Kartana.
  • Heal Bell is Dragonite's main tool, as it provides its team a chance to rid their status, which could possibly change the course of a game. It allows Dragonite to have better longevity, due to it being otherwise crippled by status effects. It can also remove status from team members, which enables them to wall more things for more time.
  • It can also be used as a decent Defogger that is able to stand up to Heatran, Landorus-Therian, and Magnezone. However, it means giving up on the chance to potentially remove a teams’ status effects.
  • Roost is mandatory, as it grants Dragonite access to reliable recovery, which maintains its longevity throughout a match, letting it be better at checking Pokemon such as Rillaboom and Kartana long-term.
  • Ice Beam is used for hitting opposing bulky team members, mainly Landorus-Therian, but also for threats such as Nidoking or Garchomp, for solid damage.
  • Earthquake is used for being able to pressure opposing Heatran and Toxapex, who otherwise beats out this set.

  • This set likes to be played on balance and stall teams, where it is usually the main Heatran answer. It works as solid role compression as its combination of a solid defensive typing with Multiscale allow it to check a number of threats that are otherwise dangerous towards these sort of teams.
  • Pokémon such as Clefable appreciate the removal of Heatran and make a good partner with Dragonite.
  • Specially Defensive teammates such as Scizor and Blissey can work, as both can maintain momentum, which allows for more opportunities to apply defensive pressure, as well as deal with some threats Dragonite cannot handle, such as Kyurem and Dragapult respectively. Scizor in particular can also alleviate pressure on Dragonite by dealing with Rillaboom for it.
  • Buzzwole gets a special mention, as it is able to deal with physical threats that Dragonite is vulnerable to, such as Weavile and Dracozolt. In return, Dragonite can switch into the Flying-type moves that Buzzwole dislikes.


[STRATEGY COMMENTS]
Other Options
====

  • Dragonite has a very wide movepool, and as such, there are plenty of options available.
  • Ice Punch can be used over Ice Beam to take advantage of Dragonite’s superior physical attack stat, while also maintaining the ability to hit things such as Landorus-Therian, Mandibuzz, Garchomp, and Zapdos. It can also be run on Dragon Dance viably since it benefits greatly off of an offense boost due to its low base power. However, it can cause Dragonite to lose Multiscale earlier due to it being a contact move, causing it to take chips from Rocky Helmets and Iron Barbs. It also causes Dragonite to lose some offensive opportunities, such as hitting Corviknight and Skarmory.
  • Dragon Claw can be used for reliable Dragon STAB. However, this is not recommended because it means giving up essential moves, which can be a huge burden, as well as Dragon being an overall mediocre STAB typing.
  • Thunder Wave can work on more defensively oriented sets to check things such as Urshifu-Rapid Strike even harder. However, Dragonite generally prefers being able to stave off status with Heal Bell rather than spreading it.

Checks and Counters
====

**Ice-types**: Dragonite’s typing grants it a 4x weakness to Ice-type attacks, which makes it extremely vulnerable towards most Ice-type attacks in general. Weavile is able to outspeed and OHKO Dragonite with Triple Axel. Kyurem avoids a 2HKO from most of Dragonite’s attacks and can OHKO it back with any of its STAB moves. Ice Beam variants of Nidoking are generally able to take out Dragonite as well, albeit being uncommon.

**Bulky Flying-types**: Corviknight is able to take most of Dragonite’s hits, and use it as set up fodder with Bulk Up. Zapdos is able to Roost off a majority of Dragonite’s hits and leave it paralyzed with Discharge. Skarmory is able to take all of Dragonite’s hits, and make use of Whirlwind to rid it of its stat boosts. Mandibuzz is able to take many hits from Dragonite and can strike back with Foul Play.

**Faster Revenge Killers**: Dragonite has issues OHKO-ing faster Pokemon without chip damage since it relies on Extreme Speed to really do much of anything to them. This makes Pokemon such as Weavile and Dragapult capable of revenge killing Dragonite.

**Fairy-types**: Clefable gives Dragonite a struggle, as it takes little from Dragonite’s moves, and can force it to Roost once it’s Multiscale is broken. Tapu Fini can Taunt Dragonite to prevent it from setting up or Roosting, while Tapu Fini can break past Multiscale with Moonblast, or try to get a burn with Scald.

**Steel-types**: Ferrothorn is able to wall Dragonite, as it will not be able to OHKO it without Fire Punch until extreme levels of set up that are usually impossible to get within a match. Melmetal is able to take a +2 Earthquake, and OHKO back with Ice Punch. If Dragonite is lacking Earthquake, Heatran completely walls Dragonite, as it is unable to hit Heatran otherwise. Heatran in return can use Taunt on Dragonite, removing its recovery while chipping it down with Toxic.

**Bulky Water-types**: Slowbro is able to completely wall Dragonite unless it is running the extremely rare Thunder Punch. Toxapex can easily Haze Dragonite’s boosts away and completely wall it if it lacks Earthquake.

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:

TailGlowVM

Now 100% more demonic
The QC team has discussed it on Discord and we want to change the sets, apologies!

The set order should be offensive Dragon Dance first (with Heal Bell removed), followed by a bulky Dragon Dance set, followed by defensive.

This is the defensive Dragon Dance set:
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 56 Atk / 52 Def / 156 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Heal Bell
- Roost

It outruns everything unboosted at +2 and Latios and Kartana at +1, and survives two Choice Band-boosted Smart Strikes from Kartana.

Consequently, the overview will need to be updated, as it currently describes the defensive set primarily. I will QC check this once updated.
 
Last edited:

BT89

go on, take everything
is a Pre-Contributor
The QC team has discussed it on Discord and we want to change the sets, apologies!

The set order should be offensive Dragon Dance first (with Heal Bell removed), followed by a bulky Dragon Dance set, followed by defensive.

This is the defensive Dragon Dance set:
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 56 Atk / 52 Def / 156 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Heal Bell
- Roost

It outruns everything unboosted at +2 and Latios and Kartana at +1, and survives two Choice Band-boosted Smart Strikes from Kartana.

Consequently, the overview will need to be updated, as it currently describes the defensive set primarily. I will QC check this once updated.
That’s perfectly fine! I’ll implement it as soon as I can.
 

Katy

Banned deucer.
[SET]
name: Defensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Heal Bell
move 4: Roost
item: Heavy-Duty Boots
ability: Multiscale
nature: Adamant
EVs: 248 HP / 56 Atk / 52 Def / 156 Spe
Hey

remember the spread is actually 152 speed instead of 156, so you don't write that up wrong - it'll be like that: EVs: 248 HP / 56 Atk / 52 Def / 152 Spe then. :)
 

Light Sanctity

The Usurper
is a Community Contributor Alumnusis a Smogon Discord Contributor Alumnus
AmQC Check; this is NOT official and does not need implemented.

Add Remove Comment
Please take everything I mentioned here with a large amount of salt... :psynervous:


:ss/dragonite:

[Overview]
  • Access to support moves such as Heal Bell, as well as an excellent movepool make Dragonite stand out as a solid defensive Pokemon within the current meta.
  • It is able to take on multiple metagame staples such as Volcarona, Urshifu-Rapid Strike, Heatran, and Rillaboom.
  • Its defensive capabilities are boosted further with an amazing ability in Multiscale.
  • Dragonite is also able to pose as an offensive threat as a Dragon Dance sweeper.
  • As a sweeper, it poses a major threat to many teams, as it outspeeds most of the metagame after two boosts, while still packing quite a strong punch, due to its gargantuan attack stat and plentiful coverage.
  • However, Dragonite’s speed tier leaves much to be desired, being outsped by Kyurem, Tapu Lele, Tornadus-Therian, among others. I do not think it is necessary to say among others; best keep it to the primary threats
  • Additionally, its typing does not grant it a large number of important resistances, and leaves it weak to Fairy and especially Ice, two very notable offensive typings within the meta. this I feel does not add anything to the analysis and is fluff.
[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Earthquake
move 4: Roost / Extreme Speed / Heal Bell
item: Heavy-Duty Boots
ability: Multiscale
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

  • This set's goal is to clean opposing teams after setting up with Dragon Dance.
  • Dual Wingbeat is the best available STAB option and will be the main move that is used with this set. With it, Dragonite is able to take on threats such as Rillaboom.
  • Earthquake is useful as a strong coverage option that takes care of threats such as Heatran and Tapu Koko.
  • Roost allows it to maintain its longevity while still being able to pose a threat throughout a game. I feel you could rephrase this and to something like "Roost allows Dragonite to reliably check Pokemon X, Y, and Z" or something similar
  • Extreme Speed can be a valuable option as it allows Dragonite to outspeed and do real damage to things Pokemon such as Weavile. Heal Bell is also viable on this set, mainly for the ability to cure some devastating team members of status status effects.

  • Volcarona makes a great partner for this set, as it appreciates the removal of Heatran and can work as an offensive teammate who is able to take out many things threats that Dragonite worries over what does Volcarona handle that Dragonite struggles to beat?.
  • Other Pokémon that like seeing Heatran out of the picture include Dragapult, Tapu Lele, and Jirachi.
  • This set also appreciates hazard support to get some solid KOs on multiple targets I feel most sets appreciate hazards (offensive ones) can you maybe mention what targets can be put into range of a potential OHKO / 2HKO?. Setters such as Ferrothorn and Landorus Therian can work as teammates that are able to apply constant pressure onto an opposing team.

[SET]
name: Defensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Heal Bell
move 4: Roost
item: Heavy-Duty Boots
ability: Multiscale
nature: Adamant
EVs: 248 HP / 52 Atk / 52 Def / 152 Spe

[SET COMMENTS]

  • This set is able to offensively pressure teams after a Dragon Dance while still maintaining defensive utility.
  • This EV spread lets Dragonite outrun most offensive threats after 2 Dragon Dances, and lets it survive two Choice Band boosted Kartana Smart Strikes. Adamant allows Dragonite to hit many foes harder. in my opinion this is not really needed as it can be assumed that the reader knows Adamant improves any Pokémon's Attack to hit harder
  • Dual Wingbeat provides a great offensive STAB option that can pressure many things, such as Kartana, Rillaboom, and Ferrothorn after two boosts.
  • Heal Bell is valuable defensive utility, as it lets Dragonite stave off the status that other wise cripples it. what status hurts Dragonite; I would safely assume Will-O-Wisp / Thunder Wave perhaps

  • This set fits on mainly balance teams. Toxapex makes a solid team mate to this set, as it provides more defensive utility to help. I feel you can expand a little bit more on this section. What can Toxapex do to help Dragonite? Otherwise this seems oddly placed.


[SET]
name: Utility
move 1: Heal Bell / Defog
move 2: Roost
move 3: Ice Beam
move 4: Earthquake
item: Heavy-Duty Boots
ability: Multiscale
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

  • Heal Bell is Dragonite's main tool, as it provides its team a chance to rid their status, which could possibly change the course of a game.
  • It allows Dragonite to have better longevity, due to it being otherwise crippled by status effects. It can also remove status from team members, which enables them to wall more things for more time.
  • It can also be used as a decent Defogger that is able to stand up to Heatran. However, it means giving up on the chance to potentially remove a teams’ status effects.
  • Roost is more or less mandatory, as it grants Dragonite access to reliable recovery, which maintains its longevity even further.
  • Ice Beam is used for hitting opposing bulky team members Nani? I can assume you mean opposing Pokémon/Foe(s), mainly Landorus-Therian, but also for threats such as Nidoking and Garchomp, for solid damage.
  • Earthquake is used for being able to pressure and sometimes OHKO opposing Heatran, which otherwise beats out this set.

  • This set likes to be played on balance and stall teams, where it is usually the main Heatran answer.
  • Pokémon such as Clefable appreciate the removal of Heatran and make a good partner with Dragonite.
  • Specially Defensive teammates such as Scizor and Blissey can work, as both can maintain momentum as well as deal with some threats Dragonite cannot handle like?.
  • Buzzwole gets a special mention, as it is able to deal with physical threats that Dragonite is vulnerable to, such as Weavile and another example would be good here.


[STRATEGY COMMENTS]
Other Options
====

  • Dragonite has a very wide movepool, and as such, there are plenty of options available.
  • Fire Punch could possibly work to surprise would-be checks such as Skarmory and Corviknight.
  • However, this would mean having to replace it over Earthquake, which removes the ability to pressure Heatran, or Extreme Speed, which makes Dragonite even more vulnerable to threats that outspeed it, and is usually considered not standard.
  • Ice Punch can be used over Ice Beam to abuse no, please do not use "abuse / abuser" due to the negative connotation. Please use something like "take advantage of..." or something similar Dragonite’s superior physical attack stat, while also maintaining the ability to hit things such as Landorus-Therian, Garchomp, and Zapdos.
  • It can also be run on Dragon Dance viably since it benefits greatly off of an offense boost due to its low base power.
  • Dragon Claw can be used for reliable Dragon STAB. However, this is not recommended because it means giving up essential moves, which can be a huge burden.

Checks and Counters
====

**Ice-types**: Dragonite’s typing grants it a 4x weakness to Ice-type attacks, which makes it extremely vulnerable towards most Ice-type attacks in general. Weavile is able to outspeed and OHKO Dragonite with Triple Axel. Kyurem avoids a 2HKO from most of Dragonite’s attacks and can OHKO it back with any of its STABs moves. Ice Beam variants of Nidoking are generally able to take out Dragonite.

**Bulky Flying-types**: Corviknight is able to take most of Dragonite’s hits, and use it as set up fodder with Bulk Up. Zapdos is able to Roost off a majority of Dragonite’s hits and leave it paralyzed with Discharge. Skarmory is able to take all of Dragonite’s hits, and abuse same thing here with my above comment Whirlwind to rid it of its stat boosts. Mandibuzz is able to take many hits from Dragonite and can strike back with Foul Play.

**Faster Revenge Killers**: Dragonite has issues OHKO-ing faster Pokemon without chip damage since it relies on Extreme Speed to really do much of anything to them. This makes things Pokemon such as Weavile, Dracozolt, and Dragapult capable of revenge killing Dragonite.

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

BT89

go on, take everything
is a Pre-Contributor
i
AmQC Check; this is NOT official and does not need implemented.

Add Remove Comment
Please take everything I mentioned here with a large amount of salt... :psynervous:


:ss/dragonite:

[Overview]
  • Access to support moves such as Heal Bell, as well as an excellent movepool make Dragonite stand out as a solid defensive Pokemon within the current meta.
  • It is able to take on multiple metagame staples such as Volcarona, Urshifu-Rapid Strike, Heatran, and Rillaboom.
  • Its defensive capabilities are boosted further with an amazing ability in Multiscale.
  • Dragonite is also able to pose as an offensive threat as a Dragon Dance sweeper.
  • As a sweeper, it poses a major threat to many teams, as it outspeeds most of the metagame after two boosts, while still packing quite a strong punch, due to its gargantuan attack stat and plentiful coverage.
  • However, Dragonite’s speed tier leaves much to be desired, being outsped by Kyurem, Tapu Lele, Tornadus-Therian, among others. I do not think it is necessary to say among others; best keep it to the primary threats
  • Additionally, its typing does not grant it a large number of important resistances, and leaves it weak to Fairy and especially Ice, two very notable offensive typings within the meta. this I feel does not add anything to the analysis and is fluff.
[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Earthquake
move 4: Roost / Extreme Speed / Heal Bell
item: Heavy-Duty Boots
ability: Multiscale
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

  • This set's goal is to clean opposing teams after setting up with Dragon Dance.
  • Dual Wingbeat is the best available STAB option and will be the main move that is used with this set. With it, Dragonite is able to take on threats such as Rillaboom.
  • Earthquake is useful as a strong coverage option that takes care of threats such as Heatran and Tapu Koko.
  • Roost allows it to maintain its longevity while still being able to pose a threat throughout a game. I feel you could rephrase this and to something like "Roost allows Dragonite to reliably check Pokemon X, Y, and Z" or something similar
  • Extreme Speed can be a valuable option as it allows Dragonite to outspeed and do real damage to things Pokemon such as Weavile. Heal Bell is also viable on this set, mainly for the ability to cure some devastating team members of status status effects.

  • Volcarona makes a great partner for this set, as it appreciates the removal of Heatran and can work as an offensive teammate who is able to take out many things threats that Dragonite worries over what does Volcarona handle that Dragonite struggles to beat?.
  • Other Pokémon that like seeing Heatran out of the picture include Dragapult, Tapu Lele, and Jirachi.
  • This set also appreciates hazard support to get some solid KOs on multiple targets I feel most sets appreciate hazards (offensive ones) can you maybe mention what targets can be put into range of a potential OHKO / 2HKO?. Setters such as Ferrothorn and Landorus Therian can work as teammates that are able to apply constant pressure onto an opposing team.

[SET]
name: Defensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Heal Bell
move 4: Roost
item: Heavy-Duty Boots
ability: Multiscale
nature: Adamant
EVs: 248 HP / 52 Atk / 52 Def / 152 Spe

[SET COMMENTS]

  • This set is able to offensively pressure teams after a Dragon Dance while still maintaining defensive utility.
  • This EV spread lets Dragonite outrun most offensive threats after 2 Dragon Dances, and lets it survive two Choice Band boosted Kartana Smart Strikes. Adamant allows Dragonite to hit many foes harder. in my opinion this is not really needed as it can be assumed that the reader knows Adamant improves any Pokémon's Attack to hit harder
  • Dual Wingbeat provides a great offensive STAB option that can pressure many things, such as Kartana, Rillaboom, and Ferrothorn after two boosts.
  • Heal Bell is valuable defensive utility, as it lets Dragonite stave off the status that other wise cripples it. what status hurts Dragonite; I would safely assume Will-O-Wisp / Thunder Wave perhaps

  • This set fits on mainly balance teams. Toxapex makes a solid team mate to this set, as it provides more defensive utility to help. I feel you can expand a little bit more on this section. What can Toxapex do to help Dragonite? Otherwise this seems oddly placed.


[SET]
name: Utility
move 1: Heal Bell / Defog
move 2: Roost
move 3: Ice Beam
move 4: Earthquake
item: Heavy-Duty Boots
ability: Multiscale
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

  • Heal Bell is Dragonite's main tool, as it provides its team a chance to rid their status, which could possibly change the course of a game.
  • It allows Dragonite to have better longevity, due to it being otherwise crippled by status effects. It can also remove status from team members, which enables them to wall more things for more time.
  • It can also be used as a decent Defogger that is able to stand up to Heatran. However, it means giving up on the chance to potentially remove a teams’ status effects.
  • Roost is more or less mandatory, as it grants Dragonite access to reliable recovery, which maintains its longevity even further.
  • Ice Beam is used for hitting opposing bulky team members Nani? I can assume you mean opposing Pokémon/Foe(s), mainly Landorus-Therian, but also for threats such as Nidoking and Garchomp, for solid damage.
  • Earthquake is used for being able to pressure and sometimes OHKO opposing Heatran, which otherwise beats out this set.

  • This set likes to be played on balance and stall teams, where it is usually the main Heatran answer.
  • Pokémon such as Clefable appreciate the removal of Heatran and make a good partner with Dragonite.
  • Specially Defensive teammates such as Scizor and Blissey can work, as both can maintain momentum as well as deal with some threats Dragonite cannot handle like?.
  • Buzzwole gets a special mention, as it is able to deal with physical threats that Dragonite is vulnerable to, such as Weavile and another example would be good here.


[STRATEGY COMMENTS]
Other Options
====

  • Dragonite has a very wide movepool, and as such, there are plenty of options available.
  • Fire Punch could possibly work to surprise would-be checks such as Skarmory and Corviknight.
  • However, this would mean having to replace it over Earthquake, which removes the ability to pressure Heatran, or Extreme Speed, which makes Dragonite even more vulnerable to threats that outspeed it, and is usually considered not standard.
  • Ice Punch can be used over Ice Beam to abuse no, please do not use "abuse / abuser" due to the negative connotation. Please use something like "take advantage of..." or something similar Dragonite’s superior physical attack stat, while also maintaining the ability to hit things such as Landorus-Therian, Garchomp, and Zapdos.
  • It can also be run on Dragon Dance viably since it benefits greatly off of an offense boost due to its low base power.
  • Dragon Claw can be used for reliable Dragon STAB. However, this is not recommended because it means giving up essential moves, which can be a huge burden.

Checks and Counters
====

**Ice-types**: Dragonite’s typing grants it a 4x weakness to Ice-type attacks, which makes it extremely vulnerable towards most Ice-type attacks in general. Weavile is able to outspeed and OHKO Dragonite with Triple Axel. Kyurem avoids a 2HKO from most of Dragonite’s attacks and can OHKO it back with any of its STABs moves. Ice Beam variants of Nidoking are generally able to take out Dragonite.

**Bulky Flying-types**: Corviknight is able to take most of Dragonite’s hits, and use it as set up fodder with Bulk Up. Zapdos is able to Roost off a majority of Dragonite’s hits and leave it paralyzed with Discharge. Skarmory is able to take all of Dragonite’s hits, and abuse same thing here with my above comment Whirlwind to rid it of its stat boosts. Mandibuzz is able to take many hits from Dragonite and can strike back with Foul Play.

**Faster Revenge Killers**: Dragonite has issues OHKO-ing faster Pokemon without chip damage since it relies on Extreme Speed to really do much of anything to them. This makes things Pokemon such as Weavile, Dracozolt, and Dragapult capable of revenge killing Dragonite.

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Implemented!
 

Windingsss

shine like jewelry
is a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Another AM check? Yup.
Comments will be Blue

:ss/dragonite:

[Overview]
  • Access to support moves such as Heal Bell, as well as an excellent movepool make Dragonite stand out as a solid defensive Pokemon within the current meta. This point is lacking a LOT of information right now. You're just painting Dragonite as a defensive Pokemon, which is not true. You should talk about what makes Dragonite good without going into the sets or whatever. My suggestion is talking about its good typing, ability and wide movepool, but please dont leave it just to defensive Pokemon.
  • It is able to take on multiple metagame staples such as Volcarona, Urshifu-Rapid Strike, Heatran, and Rillaboom. Thanks to?
  • Its defensive capabilities Which you havent mentioned yet are boosted further with an amazing ability in Multiscale. This could just be condensed with the point above, saying something like "Its defensive capabilities, such as ..., allow it to take on multiple metgame staples like..."
  • Dragonite is also able to pose as an offensive threat as a Dragon Dance sweeper.
  • As a sweeper, it poses a major threat to many teams, as it outspeeds most of the metagame after two boosts, while still packing quite a strong punch, due to its gargantuan attack stat and plentiful coverage. This should absolutely be condensed w/ the point above as you're re-stating yourself by explaining it in a different bullet point.
  • However, Dragonite’s speed tier leaves much to be desired, being outsped by Kyurem, Tapu Lele, Tornadus-Therian, and Hydreigon.
  • Is this its only problem? You can talk about how certain walls like Corviknight, Toxapex, and Skarm can blanket check it due to its typing or utility options. You can also talk about status, which cripple all of its sets heavily; burn and poison negate multiscale and paralysis just halves its speed making it a worse sweeper
  • I think there should be a point about Multiscale somewhere since this is what really enables Dragonite to be a sweeper / defensive answer
[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Earthquake
move 4: Roost / Extreme Speed / Heal Bell
item: Heavy-Duty Boots
ability: Multiscale
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

  • This set's goal is to clean opposing teams after setting up with Dragon Dance.
  • Dual Wingbeat is the best available STAB option and will be the main move that is used with this set. With it, Dragonite is able to take on threats such as Rillaboom. Tbh this is just basic information that can be cut out
  • Earthquake is useful as a strong coverage option that takes care of threats such as Heatran and Tapu Koko. There's nothing bad here, just gonna explain something small here above the point above. I want you to notice that you explain what Earthquake does in this set. That's completely fine! But we know what Dual Wingbeat does (STAB move, shit) so it should be skipped.
  • Roost allows it to maintain its longevity while still being able to pose a threat throughout a game. Talk about how it gives it multiple setup opportunities
  • Extreme Speed can be a valuable option as it allows Dragonite to outspeed and do real damage to Pokemon such as Weavile. I dont get why you put "real" here? so you can just cut it. You should also talk about how it allows it to outspeed certain revenge killers such as Weavile (just elaborate a bit more on this point). Heal Bell is also viable on this set, mainly for the ability to cure status. No drawback on using these options?

  • Volcarona makes a great partner for this set, as it appreciates the removal of Heatran and can work as an offensive teammate who is able to take out Pokemon that Dragonite worries over, such as Tapu Fini. Two things. First of all, idt any Heatran stays on Dragonite, so you can just word it like "as they can both overload heatran" or something like that. Second, most Volcs now dont run Giga Drain (Bulky set is way better) so you should change the part about what can Volcarona do in exchange.
  • Other Pokémon that like seeing Heatran out of the picture include Dragapult, Tapu Lele, and Jirachi. Jirachi mention kinda weird since its supposed to work as a Lele check? Dragonite being able to handle Dragapult checks like Zeraora allows Dragapult easier points of coming in and starting a sweep. Tapu Lele appreciates Dragonite’s ability to hit and threaten Slowking out, which enables Tapu Lele for a much easier time breaking through walls that beat Dragonite such as Mandibuzz.
  • This set also appreciates hazard support to get some solid KOs on multiple targets. With Rocks, it is able to more feasibly secure 2HKO things such as Kyurem and Toxapex. Setters such as Ferrothorn and Landorus Therian can work as teammates that are able to apply constant pressure onto an opposing team.

[SET]
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Heal Bell
move 4: Roost
item: Heavy-Duty Boots
ability: Multiscale
nature: Adamant
EVs: 248 HP / 52 Atk / 52 Def / 152 Spe

[SET COMMENTS]

  • This set is able to offensively pressure teams after a Dragon Dance while still maintaining defensive utility. I think you got the wrong focus here. This set is like bulky Volcarona; it isnt supposed to work as a defensive switch-in.
  • This EV spread lets Dragonite outrun most offensive threats after 2 Dragon Dances, and lets it survive two Choice Band boosted Kartana Smart Strikes. EV Spread info should be the last, move it down
  • Dual Wingbeat provides a great offensive STAB option that can pressure many things, such as Kartana, Rillaboom, and Ferrothorn after two boosts. Again, basic information, you could just cut it.
  • Heal Bell is valuable defensive utility, as it lets Dragonite stave off the status that other wise cripples it, such as a burn or paralysis.

  • This set fits on mainly balance teams. Toxapex and Mandibuzz makes solid team mates to this set, as they provide defensive counterplay against Weavile and Dragapult. Mandibuzz dies to Triple Axel/Draco Meteor so you can just go with Corviknight
  • Landorus-Therian is able to support Dragonite by inflicting status on otherwise checks such as Mandibuzz and Zapdos.
  • Heatran is able to take down opposing Corviknight and Skarmory to assist Dragonite. It is also capable of taking out Weavile. Dragonite in return can come in on Ground moves for Heatran, which helps Heatran’s longevity throughout a match.

[SET]
name: Utility
move 1: Heal Bell / Defog
move 2: Roost
move 3: Ice Beam
move 4: Earthquake
item: Heavy-Duty Boots
ability: Multiscale
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

  • No starting point here? Give a bit of info about what this set does
  • Heal Bell is Dragonite's main tool, as it provides its team a chance to rid their status, which could possibly change the course of a game.
  • It allows Dragonite to have better longevity, due to it being otherwise crippled by status effects. It can also remove status from team members, which enables them to wall more things for more time. You can just condense this with the point above
  • It can also be used as a decent Defogger that is able to stand up to Heatran. However, it means giving up on the chance to potentially remove a teams’ status effects.
  • Roost is more or less mandatory, as it grants Dragonite access to reliable recovery, which maintains its longevity even further. Why more or less? I see no other option and i think its actually 100% mandatory on defensive dnite so cut that.
  • Ice Beam is used for hitting opposing bulky team members, mainly Landorus-Therian, but also for threats such as Nidoking and Garchomp, for solid damage.
  • Earthquake is used for being able to pressure and sometimes OHKO opposing Heatran, which otherwise beats out this set.

  • This set likes to be played on balance and stall teams, where it is usually the main Heatran answer.
  • Pokémon such as Clefable appreciate the removal of Heatran and make a good partner with Dragonite.
  • Specially Defensive teammates such as Scizor and Blissey can work, as both can maintain momentum as well as deal with some threats Dragonite cannot handle, such as Dragapult and Kyurem.
  • Buzzwole gets a special mention, as it is able to deal with physical threats that Dragonite is vulnerable to, such as Weavile and Dracozolt.


[STRATEGY COMMENTS]
Other Options
====

  • Dragonite has a very wide movepool, and as such, there are plenty of options available.
  • Fire Punch could possibly work to surprise would-be checks such as Skarmory and Corviknight.
  • However, this would mean having to replace it over Earthquake, which removes the ability to pressure Heatran, or Extreme Speed, which makes Dragonite even more vulnerable to threats that outspeed it, and is usually considered not standard. In which set? I guess in offensive so give a mention about Roost too. This should be condense with the point above as well.
  • Ice Punch can be used over Ice Beam to take advantage of Dragonite’s superior physical attack stat, while also maintaining the ability to hit things such as Landorus-Therian, Garchomp, and Zapdos. Any drawback of this? Contact effects and lower bp come to my mind.
  • It can also be run on Dragon Dance viably since it benefits greatly off of an offense boost due to its low base power. Condense this with the point above
  • Dragon Claw can be used for reliable Dragon STAB. However, this is not recommended because it means giving up essential moves, which can be a huge burden. Mention the fact that Dragon STAB is just ass (cant touch fairies, steel resists is, only hits opposing dragons for good damage, etc)

Checks and Counters
====

**Ice-types**: Dragonite’s typing grants it a 4x weakness to Ice-type attacks, which makes it extremely vulnerable towards most Ice-type attacks in general. Weavile is able to outspeed and OHKO Dragonite with Triple Axel. Kyurem avoids a 2HKO from most of Dragonite’s attacks and can OHKO it back with any of its STAB moves. Ice Beam variants of Nidoking are generally able to take out Dragonite as well.

**Bulky Flying-types**: Corviknight is able to take most of Dragonite’s hits, and use it as set up fodder with Bulk Up. Zapdos is able to Roost off a majority of Dragonite’s hits and leave it paralyzed with Discharge. Skarmory is able to take all of Dragonite’s hits, and make use of Whirlwind to rid it of its stat boosts. Mandibuzz is able to take many hits from Dragonite and can strike back with Foul Play.

**Faster Revenge Killers**: Dragonite has issues OHKO-ing faster Pokemon without chip damage since it relies on Extreme Speed to really do much of anything to them. This makes Pokemon such as Weavile, Dracozolt, and Dragapult capable of revenge killing Dragonite. Not sure if zolt should be mentioned here tbh

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

So, idk if this is your first analysis or something, but i recommend reading this guide since i find it very helpful. You also have some problems with re-stating yourself (maybe you just want the analysis to look like it has more info) so i just recommend reading over your bullet points a couple of times.

Hope this check helps!
 

BT89

go on, take everything
is a Pre-Contributor
Another AM check? Yup.
Comments will be Blue

:ss/dragonite:

[Overview]
  • Access to support moves such as Heal Bell, as well as an excellent movepool make Dragonite stand out as a solid defensive Pokemon within the current meta. This point is lacking a LOT of information right now. You're just painting Dragonite as a defensive Pokemon, which is not true. You should talk about what makes Dragonite good without going into the sets or whatever. My suggestion is talking about its good typing, ability and wide movepool, but please dont leave it just to defensive Pokemon.
  • It is able to take on multiple metagame staples such as Volcarona, Urshifu-Rapid Strike, Heatran, and Rillaboom. Thanks to?
  • Its defensive capabilities Which you havent mentioned yet are boosted further with an amazing ability in Multiscale. This could just be condensed with the point above, saying something like "Its defensive capabilities, such as ..., allow it to take on multiple metgame staples like..."
  • Dragonite is also able to pose as an offensive threat as a Dragon Dance sweeper.
  • As a sweeper, it poses a major threat to many teams, as it outspeeds most of the metagame after two boosts, while still packing quite a strong punch, due to its gargantuan attack stat and plentiful coverage. This should absolutely be condensed w/ the point above as you're re-stating yourself by explaining it in a different bullet point.
  • However, Dragonite’s speed tier leaves much to be desired, being outsped by Kyurem, Tapu Lele, Tornadus-Therian, and Hydreigon.
  • Is this its only problem? You can talk about how certain walls like Corviknight, Toxapex, and Skarm can blanket check it due to its typing or utility options. You can also talk about status, which cripple all of its sets heavily; burn and poison negate multiscale and paralysis just halves its speed making it a worse sweeper
  • I think there should be a point about Multiscale somewhere since this is what really enables Dragonite to be a sweeper / defensive answer
[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Earthquake
move 4: Roost / Extreme Speed / Heal Bell
item: Heavy-Duty Boots
ability: Multiscale
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

  • This set's goal is to clean opposing teams after setting up with Dragon Dance.
  • Dual Wingbeat is the best available STAB option and will be the main move that is used with this set. With it, Dragonite is able to take on threats such as Rillaboom. Tbh this is just basic information that can be cut out
  • Earthquake is useful as a strong coverage option that takes care of threats such as Heatran and Tapu Koko. There's nothing bad here, just gonna explain something small here above the point above. I want you to notice that you explain what Earthquake does in this set. That's completely fine! But we know what Dual Wingbeat does (STAB move, shit) so it should be skipped.
  • Roost allows it to maintain its longevity while still being able to pose a threat throughout a game. Talk about how it gives it multiple setup opportunities
  • Extreme Speed can be a valuable option as it allows Dragonite to outspeed and do real damage to Pokemon such as Weavile. I dont get why you put "real" here? so you can just cut it. You should also talk about how it allows it to outspeed certain revenge killers such as Weavile (just elaborate a bit more on this point). Heal Bell is also viable on this set, mainly for the ability to cure status. No drawback on using these options?

  • Volcarona makes a great partner for this set, as it appreciates the removal of Heatran and can work as an offensive teammate who is able to take out Pokemon that Dragonite worries over, such as Tapu Fini. Two things. First of all, idt any Heatran stays on Dragonite, so you can just word it like "as they can both overload heatran" or something like that. Second, most Volcs now dont run Giga Drain (Bulky set is way better) so you should change the part about what can Volcarona do in exchange.
  • Other Pokémon that like seeing Heatran out of the picture include Dragapult, Tapu Lele, and Jirachi. Jirachi mention kinda weird since its supposed to work as a Lele check? Dragonite being able to handle Dragapult checks like Zeraora allows Dragapult easier points of coming in and starting a sweep. Tapu Lele appreciates Dragonite’s ability to hit and threaten Slowking out, which enables Tapu Lele for a much easier time breaking through walls that beat Dragonite such as Mandibuzz.
  • This set also appreciates hazard support to get some solid KOs on multiple targets. With Rocks, it is able to more feasibly secure 2HKO things such as Kyurem and Toxapex. Setters such as Ferrothorn and Landorus Therian can work as teammates that are able to apply constant pressure onto an opposing team.

[SET]
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Heal Bell
move 4: Roost
item: Heavy-Duty Boots
ability: Multiscale
nature: Adamant
EVs: 248 HP / 52 Atk / 52 Def / 152 Spe

[SET COMMENTS]

  • This set is able to offensively pressure teams after a Dragon Dance while still maintaining defensive utility. I think you got the wrong focus here. This set is like bulky Volcarona; it isnt supposed to work as a defensive switch-in.
  • This EV spread lets Dragonite outrun most offensive threats after 2 Dragon Dances, and lets it survive two Choice Band boosted Kartana Smart Strikes. EV Spread info should be the last, move it down
  • Dual Wingbeat provides a great offensive STAB option that can pressure many things, such as Kartana, Rillaboom, and Ferrothorn after two boosts. Again, basic information, you could just cut it.
  • Heal Bell is valuable defensive utility, as it lets Dragonite stave off the status that other wise cripples it, such as a burn or paralysis.

  • This set fits on mainly balance teams. Toxapex and Mandibuzz makes solid team mates to this set, as they provide defensive counterplay against Weavile and Dragapult. Mandibuzz dies to Triple Axel/Draco Meteor so you can just go with Corviknight
  • Landorus-Therian is able to support Dragonite by inflicting status on otherwise checks such as Mandibuzz and Zapdos.
  • Heatran is able to take down opposing Corviknight and Skarmory to assist Dragonite. It is also capable of taking out Weavile. Dragonite in return can come in on Ground moves for Heatran, which helps Heatran’s longevity throughout a match.

[SET]
name: Utility
move 1: Heal Bell / Defog
move 2: Roost
move 3: Ice Beam
move 4: Earthquake
item: Heavy-Duty Boots
ability: Multiscale
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

  • No starting point here? Give a bit of info about what this set does
  • Heal Bell is Dragonite's main tool, as it provides its team a chance to rid their status, which could possibly change the course of a game.
  • It allows Dragonite to have better longevity, due to it being otherwise crippled by status effects. It can also remove status from team members, which enables them to wall more things for more time. You can just condense this with the point above
  • It can also be used as a decent Defogger that is able to stand up to Heatran. However, it means giving up on the chance to potentially remove a teams’ status effects.
  • Roost is more or less mandatory, as it grants Dragonite access to reliable recovery, which maintains its longevity even further. Why more or less? I see no other option and i think its actually 100% mandatory on defensive dnite so cut that.
  • Ice Beam is used for hitting opposing bulky team members, mainly Landorus-Therian, but also for threats such as Nidoking and Garchomp, for solid damage.
  • Earthquake is used for being able to pressure and sometimes OHKO opposing Heatran, which otherwise beats out this set.

  • This set likes to be played on balance and stall teams, where it is usually the main Heatran answer.
  • Pokémon such as Clefable appreciate the removal of Heatran and make a good partner with Dragonite.
  • Specially Defensive teammates such as Scizor and Blissey can work, as both can maintain momentum as well as deal with some threats Dragonite cannot handle, such as Dragapult and Kyurem.
  • Buzzwole gets a special mention, as it is able to deal with physical threats that Dragonite is vulnerable to, such as Weavile and Dracozolt.


[STRATEGY COMMENTS]
Other Options
====

  • Dragonite has a very wide movepool, and as such, there are plenty of options available.
  • Fire Punch could possibly work to surprise would-be checks such as Skarmory and Corviknight.
  • However, this would mean having to replace it over Earthquake, which removes the ability to pressure Heatran, or Extreme Speed, which makes Dragonite even more vulnerable to threats that outspeed it, and is usually considered not standard. In which set? I guess in offensive so give a mention about Roost too. This should be condense with the point above as well.
  • Ice Punch can be used over Ice Beam to take advantage of Dragonite’s superior physical attack stat, while also maintaining the ability to hit things such as Landorus-Therian, Garchomp, and Zapdos. Any drawback of this? Contact effects and lower bp come to my mind.
  • It can also be run on Dragon Dance viably since it benefits greatly off of an offense boost due to its low base power. Condense this with the point above
  • Dragon Claw can be used for reliable Dragon STAB. However, this is not recommended because it means giving up essential moves, which can be a huge burden. Mention the fact that Dragon STAB is just ass (cant touch fairies, steel resists is, only hits opposing dragons for good damage, etc)

Checks and Counters
====

**Ice-types**: Dragonite’s typing grants it a 4x weakness to Ice-type attacks, which makes it extremely vulnerable towards most Ice-type attacks in general. Weavile is able to outspeed and OHKO Dragonite with Triple Axel. Kyurem avoids a 2HKO from most of Dragonite’s attacks and can OHKO it back with any of its STAB moves. Ice Beam variants of Nidoking are generally able to take out Dragonite as well.

**Bulky Flying-types**: Corviknight is able to take most of Dragonite’s hits, and use it as set up fodder with Bulk Up. Zapdos is able to Roost off a majority of Dragonite’s hits and leave it paralyzed with Discharge. Skarmory is able to take all of Dragonite’s hits, and make use of Whirlwind to rid it of its stat boosts. Mandibuzz is able to take many hits from Dragonite and can strike back with Foul Play.

**Faster Revenge Killers**: Dragonite has issues OHKO-ing faster Pokemon without chip damage since it relies on Extreme Speed to really do much of anything to them. This makes Pokemon such as Weavile, Dracozolt, and Dragapult capable of revenge killing Dragonite. Not sure if zolt should be mentioned here tbh

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

So, idk if this is your first analysis or something, but i recommend reading this guide since i find it very helpful. You also have some problems with re-stating yourself (maybe you just want the analysis to look like it has more info) so i just recommend reading over your bullet points a couple of times.

Hope this check helps!
Implemented!
 

Clone

Free Gliscor
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
heres another am check. implement what you want. comments in RED
:ss/dragonite:

[Overview]
  • Access to Multiscale, a solid typing, as well as an excellent movepool make Dragonite stand out as a solid Pokemon within the current meta.
  • Its defensive capabilities with Multiscale and an array of utility moves allows it to take on multiple metagame staples such as Volcarona, Urshifu-Rapid Strike, Heatran, and Rillaboom.
  • Dragonite is also able to pose as an offensive threat as a Dragon Dance sweeper. As a sweeper, it poses a major threat to many teams, as it outspeeds most of the metagame after two boosts, while still packing quite a strong punch, due to its gargantuan attack stat and plentiful coverage.
  • However, Dragonite’s speed tier leaves much to be desired, being outsped by Kyurem, Tapu Lele, Tornadus-Therian, and Hydreigon. You're contradicting yourself with your last point. If you mean before a boost, then yes, you are correct. But DNite isn't gonna stay in on these mons to try and set up unless its time for a sweep and Multiscale is intact. I'd try and clarify here. Also mention that before any boosts DNite is very weak
  • Additionally, it dislikes status as a whole. Burn and poison negate Multiscale, and paralysis can ruin a Dragon Dance sweep. If no Heal Bell, but this is pretty obvious and applies to basically every set up sweeper ever. I don't really think this is the best point to mention in the overview (It is a good mention for Offensive DD tho since it doesn't have Heal Bell and can be put in the team options section for clerics/ status absorber w/e)
  • Add a bullet that DNite faces steep competition for its roles. Corviknight, Zapdos, Torn-T for Defog/Grass check, and Chomp, Kart, etc for set up sweeper. Its also very reliant on its boots, as if they are knocked off, its main niche is lost (this is something that I feel needs to be specifically mentioned.)

  • In the above bullets I'd mention why it can be a better fit than other mons for the roles it has (ie for defog can't be trapped by Zone, multiscale letting its almost never be OHKOed; for DD It can Heal its own status on Bulky DD, can live almost any super effective hit w/ scale intact. How its written now doesnt really tell the reader why you should use Dnite. It's not a bad mon by any means, but what makes it a good fit for a team? Specific interactions with other staples in the meta gets this point across well (for example, defensive with dual wing beat is one of the few reliable counters to Volcarona that isn't named Heatran)

[SET]

name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Earthquake
move 4: Roost / Extreme Speed / Heal Bell
item: Heavy-Duty Boots
ability: Multiscale
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Others might disagree with me here, but I think purely offensive DD is probably DNites worst set and should go last. I also think Ice/Fire Punch should be slashed somewhere, because the current moveset is completely walled by Corv/Skarm (especially if ID), Ferro, and Zapdos
  • This set's goal is to clean opposing teams after setting up with Dragon Dance.
  • Earthquake is useful as a strong coverage option that takes care of threats such as Heatran and Tapu Koko.
  • Roost allows it to maintain its longevity while still being able to pose a threat throughout a game. It also lets it have multiple set up opportunities throughout a match. This bullet directly conflicts with the first. If you wanna mention how even offensive sets with Roost have defensive utility, then mention that in this bullet
  • Extreme Speed can be a valuable option as it allows Dragonite to outpace and deal solid damage to revenge killers such as Weavile. Heal Bell is also viable on this set, mainly for the ability to cure status. However,
Looks like you didn't complete the above bullet, but tbh I think Heal Bell is a wasted moveslot on offensive DD (its much better suited for defensive DD). ESpeed is okay but you lose out on coverage on thinks like Ferro/Corv (fire punch), or Lando / Garchomp / Zapdos (Ice Punch). Hell even Dragon Claw/Outrage is decent if you get the fairies and steels dead. Dragon STAB is more of an OO mention but hopefully I got my point across.
  • Volcarona makes a great partner for this set, as they can both overload Heatran, and can work as an offensive teammate who is able to take out Pokemon that Dragonite worries over, such as Weavile and Corviknight.
  • Other Pokémon that like seeing Heatran out of the picture include Dragapult and Tapu Lele. Dragonite being able to handle Dragapult checks like Zeraora allows Dragapult easier points of coming in and starting a sweep. Tapu Lele appreciates Dragonite’s ability to hit and threaten Slowking out, which enables Tapu Lele for a much easier time breaking through walls that beat Dragonite such as Mandibuzz.
  • This set also appreciates hazard support to get some solid KOs on multiple targets. With Rocks, it is able to more feasibly secure 2HKO things such as Kyurem and Toxapex. Setters such as Ferrothorn and Landorus Therian can work as teammates that are able to apply constant pressure onto an opposing team.
  • You need to mention teammates that specifically remove what walls DNite. Clef, Skarm/Corv, Ferro, Zapdos, TankChomp/Lando T all take on this set well unless they are sufficiently weakened. I'm not gonna list everything that beats those but a specific mention of Magnezone handles the steels I mentioned. Other good partners are Weavile, Bisharp, Kart, etc

[SET]
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Heal Bell / Earthquake
move 4: Roost
item: Heavy-Duty Boots
ability: Multiscale
nature: Adamant
EVs: 248 HP / 52 Atk / 52 Def / 152 Spe

I personally would slash Earthquake here. Heal Bell should always be the main slash here, but EQ makes the m/u vs pex and tran much easier while also making sure you beat Koko after a boost

[SET COMMENTS]

  • This set is able to offensively pressure teams after a Dragon Dance while still maintaining defensive utility. Expand a bit here. Acts as a cleric, checks grass spam, etc. You don't have to write an essay but mention some specifics so the reader can pick up on what you mean
  • Heal Bell is valuable defensive utility, as it lets Dragonite stave off the status that other wise cripples it, such as a burn or paralysis. Toxic too, lets it beat Lando / Tran without being stalled out
  • This EV spread lets Dragonite outrun most offensive threats after 2 Dragon Dances, and lets it survive two Choice Band boosted Kartana Smart Strikes.

  • This set fits on mainly balance teams. Toxapex and Corviknight makes solid team mates to this set, as they provide defensive counterplay against Weavile and Dragapult.
  • Landorus-Therian is able to support Dragonite by inflicting status on otherwise checks such as Mandibuzz and Zapdos.
  • Heatran is able to take down opposing Corviknight and Skarmory to assist Dragonite. It is also capable of taking out Weavile. Dragonite in return can come in on Ground moves for Heatran, which helps Heatran’s longevity throughout a match.
As I mentioned in the offensive DD set, you gotta mention teammates that take out its checks/counters. This set doesn't have any coverage at all (unless you run EQ), so all the same applies. Pex is especially problematic because of Haze. Refer to my comments on the offensive DD set for what to put here but the same applies and then some because like I said, no coverage.

[SET]
name: Utility
move 1: Heal Bell / Defog
move 2: Roost
move 3: Ice Beam
move 4: Earthquake
item: Heavy-Duty Boots
ability: Multiscale
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

  • This set gives Dragonite a utility role with the ability to reliably beat Pokemon such as Heatran. Mention Rillaboom, Kart, Zeraora too (or at least 2 of the 3)
  • Heal Bell is Dragonite's main tool, as it provides its team a chance to rid their status, which could possibly change the course of a game. It allows Dragonite to have better longevity, due to it being otherwise crippled by status effects. It can also remove status from team members, which enables them to wall more things for more time.
  • It can also be used as a decent Defogger that is able to stand up to Heatran. However, it means giving up on the chance to potentially remove a teams’ status effects.
  • Roost is mandatory, as it grants Dragonite access to reliable recovery, which maintains its longevity even further.
  • Ice Beam is used for hitting opposing bulky team members, mainly Landorus-Therian, but also for threats such as Nidoking and Garchomp, for solid damage.
  • Earthquake is used for being able to pressure and sometimes OHKO opposing Heatran, which otherwise beats out this set. Pex too. only does 33% average to physdef, but its something instead of nothing

  • This set likes to be played on balance and stall teams, where it is usually the main Heatran answer.
  • Pokémon such as Clefable appreciate the removal of Heatran and make a good partner with Dragonite.
  • Specially Defensive teammates such as Scizor and Blissey can work, as both can maintain momentum as well as deal with some threats Dragonite cannot handle, such as Dragapult and Kyurem.
  • Buzzwole gets a special mention, as it is able to deal with physical threats that Dragonite is vulnerable to, such as Weavile and Dracozolt.

I feel like the set order should be Defensive > Bulky DD > Offensive DD, but like I said above QC can handle that. But thats my 2 cents on the matter having used DNite quite a bit.

[STRATEGY COMMENTS]
Other Options
====

  • Dragonite has a very wide movepool, and as such, there are plenty of options available.
  • Fire Punch could possibly work on Dragon Dance variants to surprise would-be checks such as Skarmory and Corviknight. However, this would mean having to replace it over Earthquake, which removes the ability to pressure Heatran, Roost, which gives it less set up opportunities throughout a match, or Extreme Speed, which makes Dragonite even more vulnerable to threats that outspeed it, and is usually considered not standard.
  • Ice Punch can be used over Ice Beam to take advantage of Dragonite’s superior physical attack stat, while also maintaining the ability to hit things such as Landorus-Therian, Garchomp, and Zapdos. It can also be run on Dragon Dance viably since it benefits greatly off of an offense boost due to its low base power. However, it can cause Dragonite to lose Multiscale earlier due to it being a contact move, causing it to take chip from Rocky Helmets and Iron Barbs. It is also a fairly weak move in general.
  • Re: elemental punches: like I said above I think they may be slash worthy on offensive DD but i'll let qc handle all that
  • Dragon Claw can be used for reliable Dragon STAB. However, this is not recommended because it means giving up essential moves, which can be a huge burden, as well as Dragon being an overall mediocre STAB typing.

Checks and Counters
====

**Ice-types**: Dragonite’s typing grants it a 4x weakness to Ice-type attacks, which makes it extremely vulnerable towards most Ice-type attacks in general. Weavile is able to outspeed and OHKO Dragonite with Triple Axel. Kyurem avoids a 2HKO from most of Dragonite’s attacks and can OHKO it back with any of its STAB moves. Ice Beam variants of Nidoking are generally able to take out Dragonite as well, albeit being uncommon.

**Bulky Flying-types**: Corviknight is able to take most of Dragonite’s hits, and use it as set up fodder with Bulk Up. Zapdos is able to Roost off a majority of Dragonite’s hits and leave it paralyzed with Discharge. Skarmory is able to take all of Dragonite’s hits, and make use of Whirlwind to rid it of its stat boosts. Mandibuzz is able to take many hits from Dragonite and can strike back with Foul Play.

**Faster Revenge Killers**: Dragonite has issues OHKO-ing faster Pokemon without chip damage since it relies on Extreme Speed to really do much of anything to them. This makes Pokemon such as Weavile and Dragapult capable of revenge killing Dragonite.

Gotta mention fairies and steels. the sets listed struggle vs clef and fini (koko can pressure too a bit if scale is broken). as for steels, you already covered corv/skarm, but ferro isn't OHKOed until +5 with dual wingbeat. Tran walls no EQ sets, melm takes +2 eq from offensive DD and OHKOes back through multiscale with banded Ice Punch.

Fat waters also give DNite problems. Slowbro is less used now, but still walls all non Thunderpunch (basically never seen sets and Pex can haze forever against basically every set if physdef, and all sets lacking EQ.


[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


Like I said its an AM check so implement what u wish. if you have questions tag me on discord Clone#4681
 
Last edited:

ausma

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:ss/dragonite:

[Overview]
  • Access to Multiscale, a solid typing, as well as an excellent movepool make Dragonite stand out as a solid Pokemon within the current meta. We want to create a sense of timelessness; furthermore using "current meta" can easily grow to become incorrect as metagames are constantly adapting and evolving.
  • Its defensive capabilities with Multiscale, an array of utility moves, and solid offensive power allows it to take on multiple metagame staples such as Volcarona, Urshifu-Rapid Strike, Heatran, and Rillaboom.
  • It is also one of the few Defoggers that does not get trapped and killed by Magnezone. I'm personally whatever on this point; this is the overview so talking specifics in this regard is not really necessary. You can easily move this to the Defog section too.
  • Dragonite is also able to pose as an offensive threat as a Dragon Dance sweeper. As a sweeper, it poses a major threat to many teams, as it outspeeds most of the metagame after two boosts, while still packing quite a strong punch, due to its gargantuan attack stat and plentiful coverage. Why is it a major threat? How do its attributes let it perform as a setup wincondition?
  • However, Dragonite’s speed tier before a Dragon Dance leaves much to be desired, being outsped by Kyurem, Tapu Lele, Tornadus-Therian, and Hydreigon. It is also quite weak before a Dragon Dance boost.
  • Additionally, it dislikes status as a whole. Burn and poison negate Multiscale, and paralysis can ruin a Dragon Dance sweep.
  • It also competes with its role with many Pokemon within the tier, such as Garchomp and Kartana for a sweeper, and Corviknight, Tornadus-Therian, and Zapdos for a Defogger or Grass-type check.
  • It relies heavily on Heavy-Duty Boots to do its job, as Stealth Rock breaks Multiscale, a major factor in Dragonite’s usage. This makes it very vulnerable to Knock Off, Trick, and similar moves that remove or replace an item. This can let it be overwhelmed by the things it's trying to check, too, since Multiscale is really important for being able to check stronger wallbreakers like Kartana or finding more reliable setup opportunities.

[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Earthquake
move 4: Roost / Extreme Speed / Fire Punch
item: Heavy-Duty Boots
ability: Multiscale
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

  • This set's goal is to clean opposing teams after setting up with Dragon Dance. Rework this point to emphasize what makes it unique and effective as a setup sweeper.
  • Earthquake is useful as a strong coverage option that takes care of threats such as Heatran and Tapu Koko. Why use Earthquake as your main coverage option specifically?
  • Roost allows it to maintain its longevity while still being able to pose a threat throughout a game. It also lets it have multiple set up opportunities throughout a match. Important to say that access to longevity lets it provide more consistent defensive utility against stuff like Kartana, Urshifu, and Rillaboom.
  • Extreme Speed can be a valuable option as it allows Dragonite to outpace and deal solid damage to revenge killers such as Weavile. However, it causes Dragonite to not have as much coverage for certain things. Like what?
  • Fire Punch allows Dragonite to hit Steel-type targets such as Corviknight and Skarmory, two common Pokemon within the meta that Dragonite struggles with otherwise.

  • Volcarona makes a great partner for this set, as they can both overload Heatran, and can work as an offensive teammate who is able to take out Pokemon that Dragonite worries over, such as Weavile and Corviknight. Volcarona is passive as dong against Heatran so just saying that Dragonite can pressure/take advantage of Heatran is more accurate; you would overload Toxapex more than you would overload Volcarona. Furthermore swapping Volcarona hard into Corviknight is a bit risky unless you're healthy since Brave Bird does so much.
  • Other Pokémon that like seeing Heatran out of the picture include Dragapult and Tapu Lele. Dragonite being able to handle Dragapult checks like Zeraora allows Dragapult easier points of coming in and starting a sweep. Tapu Lele appreciates Dragonite’s ability to hit and threaten Slowking out, which enables Tapu Lele for a much easier time breaking through walls that beat Dragonite such as Mandibuzz.
  • Magnezone is able to take out Corviknight and Skarmory for Dragonite, who otherwise gets walled by them.
  • Kartana is able to take out notable Dragonite checks, such as Slowbro and Toxapex, as well as Steels such as Ferrothorn. I'd like to see a greater emphasis on overload here, mainly against Corviknight and Mandibuzz. Kartana also doesn't outright take out Toxapex if its physically defensive and instead just gets overloaded similar to the birds.
  • This set also appreciates hazard support to get some solid KOs on multiple targets. With Rocks, it is able to more feasibly secure 2HKO things such as Kyurem and Toxapex. With what, and is this only attainable with boosts? Setters such as Ferrothorn and Landorus Therian can work as teammates that are able to apply constant pressure onto an opposing team. How do they apply constant pressure?
The only Pokemon you mention overload for is Volcarona, which isn't even a good example in the first place. I'd like to see a greater emphasis on offensive partners' ability to overload Pokemon and take advantage of Dragonite checks, as well as some examples of pivots that can help to position Dragonite as well.

[SET]
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Dual Wingbeat
move 3: Heal Bell / Earthquake
move 4: Roost
item: Heavy-Duty Boots
ability: Multiscale
nature: Adamant
EVs: 248 HP / 52 Atk / 52 Def / 152 Spe

[SET COMMENTS]

  • This set is able to offensively pressure teams after a Dragon Dance while still maintaining defensive utility in beating Grass types and as a cleric. It is less bout pressure and more cleaning up. Dragonite especially with a set like this is a more dedicated win condition as opposed to being something that dishes out pressure.
  • Heal Bell is valuable defensive utility, as it lets Dragonite stave off the status that other wise cripples it, such as a burn or paralysis or toxic, letting it not be stalled out by threats such as Landorus-Therian. Any other examples?
  • Earthquake is an option, as it allows Dragonite to not be completely walled by Toxapex and Heatran. It also allows it to hit Tapu Koko. However, it comes at the cost of losing out on the role of a cleric. This also makes it a more dedicated cleaner, which can pigeonhole defensive utility down to simply taking and staving off damage for teams.
  • This EV spread lets Dragonite outrun most offensive threats after 2 Dragon Dances, and lets it survive two Choice Band boosted Kartana Smart Strikes. What's the attack investment do? furthermore, what threats does it outspeed that it can't outspeed with just one?

  • This set fits on mainly balance teams. Toxapex and Corviknight makes solid team mates to this set, as they provide defensive counterplay against Weavile and Dragapult. Can they do anything else? Furthermore, does Dragonite do anything for them? Alleviating pressure in checking Urshifu-R and Ground-types/Rillaboom/Kartana respectively is one thing.
  • Landorus-Therian is able to support Dragonite by inflicting status on otherwise checks such as Mandibuzz and Zapdos. What else? Knock Off, momentum and what they pivot against, etc; plus explain what Dragonite can provide for it. Always look at the execution.
  • Heatran is able to take down opposing Corviknight and Skarmory to assist Dragonite. It is also capable of taking out Weavile. Dragonite in return can come in on Ground moves for Heatran, which helps Heatran’s longevity throughout a match. Heatran is also capable of trapping Toxapex and Slowbro, which can be really helpful for Dragonite. Furthermore, it's not really about longevity, it's more about covering its weak points.
  • Toxapex poses a glaring problem to this set due to its utter lack of coverage for it, so Pokemon that are capable of taking it out such as Zapdos, Landorus-Therian and Slowking are recommended team mates. You literally have Earthquake slashed, how is it an "utter lack of coverage"? Just say that it can be walled by physical walls and that it appreciates Pokemon that can pressure/take advantage of them.

[SET]
name: Utility
move 1: Heal Bell / Defog
move 2: Roost
move 3: Ice Beam
move 4: Earthquake
item: Heavy-Duty Boots
ability: Multiscale
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

  • This set gives Dragonite a utility role with the ability to reliably beat Pokemon such as Heatran, Zeraora, and Kartana.
  • Heal Bell is Dragonite's main tool, as it provides its team a chance to rid their status, which could possibly change the course of a game. It allows Dragonite to have better longevity, due to it being otherwise crippled by status effects. It can also remove status from team members, which enables them to wall more things for more time.
  • It can also be used as a decent Defogger that is able to stand up to Heatran, Landorus-T, and Magnezone. However, it means giving up on the chance to potentially remove a teams’ status effects. Opportunity costs of using Defog over Heal Bell?
  • Roost is mandatory, as it grants Dragonite access to reliable recovery, which maintains its longevity even further. What does this mean for it defensively though? You just say "maintains its longevity even further" which is super vague and doesn't really contextualize why Roost helps it. Also saying "even further" implies it has another way to improve its longevity.
  • Ice Beam is used for hitting opposing bulky team members, mainly Landorus-Therian, but also for threats such as Nidoking or Garchomp on the switch, for solid damage. How does this enhance its role as a Pokemon that's capable of checking them?
  • Earthquake is used for being able to pressure opposing Heatran and Toxapex, who otherwise beats out this set.

  • This set likes to be played on balance and stall teams, where it is usually the main Heatran answer. Discuss role compression and the role its defensive typing/utility plays.
  • Pokémon such as Clefable appreciate the removal of Heatran and make a good partner with Dragonite. What does it do for Dragonite in return, and furthermore, how does it take advantage of Dragonite's ability to check Heatran? The answer to this is that it lets Clefable use its own utility far more liberally since Dragonite is such a reliable switch-in.
  • Specially Defensive teammates such as Scizor and Blissey can work, as both can maintain momentum as well as deal with some threats Dragonite cannot handle, such as Kyurem and Dragapult respectively. Again; look at the execution, how is maintaining momentum important with Dragonite? Is it good for positioning it? Does it help check anything for them? The defensive synergy between Dragonite is furthered by how Scizor is capable of alleviating pressure from checking Rillaboom and soaking Knock Off much more readily.
  • Buzzwole gets a special mention, as it is able to deal with physical threats that Dragonite is vulnerable to, such as Weavile and Dracozolt. I feel like I'd like to see more practical examples that also provide additional utility or reinforce Dragonite defensively.


[STRATEGY COMMENTS]
Other Options
====

  • Dragonite has a very wide movepool, and as such, there are plenty of options available.
  • Fire Punch could possibly work on Dragon Dance variants to surprise would-be checks such as Skarmory and Corviknight. However, this would mean having to replace it over Earthquake, which removes the ability to pressure Heatran, Roost, which gives it less set up opportunities throughout a match, or Extreme Speed, which makes Dragonite even more vulnerable to threats that outspeed it, and is usually considered not standard. This is slashed so why is this here?
  • Ice Punch can be used over Ice Beam to take advantage of Dragonite’s superior physical attack stat, while also maintaining the ability to hit things such as Landorus-Therian, Mandibuzz, Garchomp, and Zapdos. It can also be run on Dragon Dance viably since it benefits greatly off of an offense boost due to its low base power. However, it can cause Dragonite to lose Multiscale earlier due to it being a contact move, causing it to take chip from Rocky Helmets and Iron Barbs. It is also a fairly weak move in general. I'm more concerned about it just being a coverage move with much more noticeable offensive tradeoffs, such as losing out on the metal birds which are some of the best checks to Dragonite. Though the contact punishment is pretty noticeable.
  • Dragon Claw can be used for reliable Dragon STAB. However, this is not recommended because it means giving up essential moves, which can be a huge burden, as well as Dragon being an overall mediocre STAB typing.
I feel like I'd like to see Thunder Wave here too.

Checks and Counters
====

**Ice-types**: Dragonite’s typing grants it a 4x weakness to Ice-type attacks, which makes it extremely vulnerable towards most Ice-type attacks in general. Weavile is able to outspeed and OHKO Dragonite with Triple Axel. Kyurem avoids a 2HKO from most of Dragonite’s attacks and can OHKO it back with any of its STAB moves. Ice Beam variants of Nidoking are generally able to take out Dragonite as well, albeit being uncommon.

**Bulky Flying-types**: Corviknight is able to take most of Dragonite’s hits, and use it as set up fodder with Bulk Up. Zapdos is able to Roost off a majority of Dragonite’s hits and leave it paralyzed with Discharge. Skarmory is able to take all of Dragonite’s hits, and make use of Whirlwind to rid it of its stat boosts. Mandibuzz is able to take many hits from Dragonite and can strike back with Foul Play.

**Faster Revenge Killers**: Dragonite has issues OHKO-ing faster Pokemon without chip damage since it relies on Extreme Speed to really do much of anything to them. This makes Pokemon such as Weavile and Dragapult capable of revenge killing Dragonite.

**Fairy-types**: Clefable gives Dragonite a struggle, as it takes little from Dragonite’s moves, and can force it to Roost once it’s Multiscale is broken. Tapu Fini can Taunt Dragonite to prevent it from setting up or Roosting, while Tapu Fini can break past Multiscale with Moonblast, or try to get a burn with Scald.

**Steel-types**: Ferrothorn is able to wall Dragonite, as it will not be able to OHKO it without Fire Punch until extreme levels of set up that are usually impossible to get within a match. Melmetal is able to take a +2 Earthquake, and OHKO back with Ice Punch. If Dragonite is lacking Earthquake, Heatran completely walls Dragonite, as it is unable to hit Heatran otherwise. Can Heatran do anything to take advantage of this?

**Bulky Water-types**: Slowbro is able to completely wall Dragonite unless it is running the extremely rare Thunder Punch. Toxapex can easily Haze Dragonite’s boosts away and completely wall it if it lacks Earthquake.

[CREDITS]
- Written by: [[BreakthrU89, 487308]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
lmk when you implement
 
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