Gen 1 Dragonite (UU) [QC 3/2] [GP 2/2] [DONE]

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
Cheers everyone! This analysis is absolutely massive and I haven't proofread it yet, so there might be some mistakes. I'm still open to suggestions and plan on making some changes, but I wanted to put something up. Enjoy this behemoth!

[OVERVIEW]

Thanks to an unrivaled base stat total and enormous movepool, Dragonite is easily the most versatile Pokemon in RBY UU and a major influence on what Pokemon and moves are popular. Dragonite is most infamous for its lethal Agility and Wrap combo, which enables it to slowly chip down foes and potentially sweep entire teams. The pair of moves is so powerful that virtually every Pokemon is forced to carry a move that can dispatch or incapacitate Dragonite before it can set up. In addition to being the most potent sweeper in the tier, Dragonite has numerous defensive and supportive traits that make it very easy to justify including on most teams. Its typing and enormous bulk allow it to take on tier staples such as Dugtrio, Persian, Kangaskhan, Venusaur, and Tangela. Furthermore, Wrap and Thunder Wave allow Dragonite to act as a pivot and provide essential support for its teammates. Finally, Dragonite has an incredibly diverse pool of offensive options including Blizzard, Thunderbolt, Body Slam, and the strongest non-STAB Hyper Beam, making it unpredictable and difficult to check. Its typing and versatility also make it an excellent partner to many key Pokemon; those that fear Dugtrio and other physical attackers, like Electabuzz, Haunter, and Persian, appreciate it, as do those that benefit from paralysis spreading, like Articuno, Kangaskhan, and Golem.

Dragonite's most obvious shortcoming is its Ice weakness, which gives many prominent Blizzard users, including Tentacruel, Articuno, Vaporeon, Omastar, Dewgong, and Gyarados, the potential to OHKO it. For Tentacruel, Articuno, and Dewgong, this KO is guaranteed. All of them can force Dragonite out if they come in at the same time as it or through a Wrap pivot. They can also severely punish Dragonite if it misses with Wrap. Dragonite is also quite vulnerable to status effects, as they weaken strategies involving Wrap, either by damaging Dragonite during Wrap turns or making it less likely to connect the move. While Dragonite is not particularly slow, it is outpaced by several prominent Pokemon, most notably Tentacruel, so Dragonite is likely to be revenge killed once it has sustained a fair amount of damage. Lastly, while AgiliWrap is Dragonite's claim to fame, it is not totally reliable. Due to Wrap's mediocre 84.4% accuracy, it's not uncommon for Dragonite to set up Agility, miss with Wrap early, and faint to Blizzard.

[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Thunder Wave / Hyper Beam / Body Slam / Thunderbolt

[SET COMMENTS]
Set Description
=========
This is Dragonite’s most common set, and arguably its most dangerous. After using Agility, Dragonite outspeeds the entire unboosted metagame and can immobilize and chip any Pokemon but Haunter. Considering Dragonite’s unrivaled Attack stat, Wrap can deal massive damage to the opposing team and occasionally even sweep outright after Agility. However, the healthier the opposing team is, the less likely this strategy is to work; Dragonite will need some luck to connect Wrap that many times. Because Wrap is sometimes dealt with through repeated switching, the Dragonite user can also potentially gain a lot of information about the opposing team quite early in the game. Unlike other sweepers and Agility users, Dragonite can set up at virtually any point in the game; Wrap can severely weaken a team even if it doesn’t actually KO any of its members. From there, fast sweepers like Dugtrio, Persian, and Electabuzz can quickly finish the job. Aside from Haunter and Rock-type Pokemon like Omastar, Aerodactyl, and Golem—which do not take much damage from Wrap—there aren’t really any Pokemon that need to be dealt with before Dragonite can comfortably set up. Another key aspect of AgiliWrap is just how threatening it is; Dragonite very strongly discourages Pokemon from switching out, as doing so could net Dragonite the free turn it needs to use Agility and do a lot of damage. Because of this pressure, Dragonite can often force key damage on slow Pokemon like Hypno and Vaporeon with Wrap, which could potentially force an earlier use of Rest, which Dragonite and its teammates could later exploit. Additionally, if Dragonite is in a position to accept poison or paralysis, it can get enormous damage on or paralyze a powerful Pokemon like Dugtrio, Persian, or Kangaskhan.

The key to this Dragonite set is finding the right opportunity to set up. The most obvious way is in front of sleeping or frozen foes. If they do not switch out from Dragonite's teammates immediately, they risk inviting Dragonite in to potentially close the game right there. Moreover, AgiliWrap Dragonite is one of the best, if not the best, Pokemon at punishing Rest. Dragonite creates many 50/50 situations by punishing Rest, most notably threatening to come in against a Hypno that was brought to about half health by Kadabra or opposing Hypno. Alternatively, Dragonite may face a Pokemon that lacks a move to immediately dispatch it; these Pokemon are also prime setup fodder. Preventing Dragonite from successfully sweeping with Wrap generally involves using Toxic, a move that can induce paralysis, or Blizzard, provided the user can OHKO Dragonite. Pokemon without any of these options are fairly rare, but not unseen. Offensive Normal-type Pokemon, such as Kangakhan, Persian, and Dodrio, regularly drop Toxic, making them good targets to set up, especially after some scouting. Finally, while poison and paralysis do greatly hinder any shot of sweeping with Wrap, statused Dragonite is not dead weight, still being good at dealing some damage before it goes down. In the case of paralysis, Dragonite still maintains its defensive abilities, such as checking Dugtrio, Venusaur, and Tangela. Additionally, because Agility clears the Speed drop from paralysis, Dragonite can still attempt to use AgiliWrap. The consistency is significantly lower, but Dragonite still has the potential to deal a lot of damage, and the occasional full paralysis can actually make PP stalling Dragonite a bit trickier, as Rock-type Pokemon looking to switch in on Wrap may end up at risk of taking Blizzard or Thunderbolt.

Besides AgiliWrap, Dragonite's most notable attribute is reliably checking Dugtrio and Grass-type Pokemon like Venusaur and Tangela. Because of this role, Blizzard is an obvious choice on the set to hit them hard. Thanks to Dragonite’s above average Special, the move is a good option for weakening offensive Pokemon or finishing off foes during a sweep attempt. It also happens to be Dragonite's best tool for hitting Haunter, being a 4HKO. Additionally, if Dragonite is desperate, it can fish for a freeze to set up with Agility. Dragonite’s final moveslot is its most flexible, generally being used to suit what the team needs. Despite limiting Dragonite to just one consistent source of damage, Thunder Wave is a good option, as it can slow down offensive Normal-type Pokemon that will likely stay in against Dragonite and use Toxic. It can also incapacitate opposing Wrap Dragonite and catch faster Pokemon that often switch in, like Tentacruel and Gyarados. Furthermore, if you are afraid of missing Wrap and willing to sacrifice Dragonite, settling for paralysis on a key Pokemon is often a worthwhile trade. Dragonite boasts the strongest non-STAB Hyper Beam in the game, making it an excellent move for finishing off foes that have been chipped by Wrap. The move can KO Tentacruel and Hypno from around half health and even has a 30.8% chance to OHKO Kadabra. Body Slam functions much the same as Hyper Beam, albeit being notably weaker. The superior accuracy, paralysis chance, and lack of a recharge turn make the move a lot more reliable during sweeps, however. Finally, Thunderbolt is the best option for Omastar, which otherwise is relatively unafraid of Dragonite. The move is also notable for dealing heavy damage to Vaporeon, Dewgong, and especially Gyarados.

AgiliWrap Dragonite can fit on the majority of teams, considering the larger number of Pokemon it can check and how universally threatening AgiliWrap is. Many key Pokemon in the tier are very afraid of Dugtrio, so Dragonite’s ability to come in on Earthquake and swiftly punish it with Blizzard is appreciated. While Pokemon such as Gyarados also accomplish this role, Dragonite is generally unbothered by Electric- and Grass-type Pokemon, making it a strong choice on teams with multiple Water-type Pokemon already. Dragonite can form very strong defensive cores with most Water-type Pokemon, especially Vaporeon. Vaporeon is very good at dealing with Ice-type moves and can improve the effectiveness of Wrap by spreading paralysis with Body Slam. The pair also makes Dugtrio struggle to gain momentum, as the opponent will have to constantly choose between using Earthquake and Rock Slide to net the most damage. Electric-type Pokemon, such as Electabuzz and Raichu, can pressure bulky Water-type Pokemon that can bully Dragonite. Raichu also has Surf to OHKO Golem, which takes Wrap chip damage very comfortably. Kadabra is another immensely good teammate for Dragonite. In addition to being quite good at spreading paralysis, Kadabra handles Toxic better than any other Pokemon thanks to Recover. This means it is a strong switch-in when Dragonite faces a Pokemon that must use Toxic to prevent AgiliWrap. Similarly, Poison-type Pokemon like Tentacruel, Venusaur, and Venomoth can also switch into predicted Toxic. Finally, users of sleep-inducing moves, like Haunter, Venusaur, Tangela, Poliwrath, and Hypnosis Hypno, give Dragonite an additional target to potentially set up on.

[SET]
name: Wrap Pivot
move 1: Wrap
move 2: Thunder Wave / Thunderbolt
move 3: Blizzard
move 4: Body Slam / Thunderbolt / Hyper Beam

[SET COMMENTS]
Set Description
=========
This Dragonite set is more of a defensive pivot and takes advantage of its wide movepool to improve many common matchups and reduce the danger of Toxic. While Dragonite is far from the fastest Pokemon in the tier, it is still quick enough to pressure Pokemon like Hypno, Tangela, and bulky Water-type Pokemon with Wrap. Additionally, Wrap can enable one of Dragonite's teammates to come in safely. Most often a strong offensive Pokemon, like Kangaskhan, Persian, Dodrio, Gyarados, or Articuno, will take advantage of this opportunity to take out a weakened foe. This strategy is especially effective against slower foes because Dragonite is not pressured to switch out immediately, meaning it can be difficult to predict when it will pivot to a stronger attacker. Wrap is less effective against faster foes, but still feasible if a Pokemon like Tentacruel tries to switch into Dragonite. In a case like this, Dragonite can then very easily pivot to something even faster, like Kadabra or Electabuzz, to threaten Tentacruel in return. Even without a boost from Agility, Wrap is very good for maintaining momentum.

This set becomes very powerful with paralysis support, as it allows Dragonite to deal a lot of damage and pivot effectively against more Pokemon. Fast Pokemon that can threaten Dragonite like Kadabra and Electabuzz become almost trivial to manage after paralysis. This means Dragonite can be a strong choice late-game and avoid taking damage even without Agility. Thus, this set frequently makes use of Thunder Wave. Dragonite is one of the only Pokemon with Thunder Wave that can take a few hits from Normal-type attackers. It is a surprisingly strong check to Kangaskhan, Persian, and Dodrio, as it can switch in and pacify them with Thunder Wave. Thunder Wave can also nail some key Pokemon that are likely to switch in against Dragonite. As an example, Dugtrio is very likely to use Toxic against Dragonite and then switch out to something that can stomach a Blizzard. Common situations like this one allow Dragonite to paralyze important Pokemon like Vaporeon, Omastar, and even Tentacruel.

Aside from Wrap and possibly Thunder Wave, the remaining moveslots are usually dedicated to some combination of offensive moves. Blizzard is the most common because it helps against Dugtrio, which is generally the Pokemon that encourages players to use Dragonite in the first place. It’s also the best option against the Normal-type Pokemon this set often seeks to face. Body Slam and Hyper Beam are strong options for picking off Hypno and frailer Pokemon like Kadabra, especially if they are paralyzed. Body Slam in particular is also notable for threatening to paralyze Dugtrio and fast Pokemon that are likely to switch in, much like Thunder Wave. Thunderbolt is the best option for the numerous Water-type Pokemon in the tier. A key advantage of this set is that, once the first three moves are used, most players will anticipate that its last move will be Agility; this lets it regularly catch Pokemon like Hypno and Omastar by surprise with a powerful attack.

This set works best with Pokemon that can spread or benefit from paralysis. Pokemon like Kangaskhan, Dodrio, Gyarados, and Vaporeon fit in both categories, as they use Body Slam and become more dangerous against paralyzed foes. Hypno, Kadabra, and Electabuzz are common partners for their ability to spread paralysis. Conversely, Pokemon like Tentacruel, Articuno, and Golem appreciate Dragonite’s ability to paralyze Water-type Pokemon and pressure them with Wrap. Pokemon with a severe weakness to Dugtrio or the Normal-type Pokemon, like Haunter or Electabuzz, greatly benefit from this Dragonite set. Dugtrio itself is also a good partner, as it matches up well against Pokemon that take little or nothing from Wrap, like Omastar and Haunter, while also scaring off Tentacruel, which is often quite difficult to paralyze.

[SET]
name: PhysNite (Offensive)
move 1: Blizzard
move 2: Body Slam
move 3: Thunderbolt / Thunder Wave
move 4: Hyper Beam / Thunder Wave

[SET COMMENTS]
Set Description
=========
This offensive set allows uses Dragonite's large stats and movepool to break down walls and block certain Pokemon from making progress. In many ways, it performs similarly to Gyarados, being a solid check to Dugtrio that can pressure frail or slow Pokemon like Kadabra and Hypno. Specifically, PhysNite functions as a tank, shutting down Pokemon unable to immediately threaten it and firing off some of the most powerful attacks in the game and the crippling Thunder Wave. It is also a potent revenge killer, able to pressure Dugtrio and pretty much everything slower than it. The main trade-off in using Dragonite over Gyarados is the selection of Pokemon that each one checks. While Gyarados holds up better against bulky Water-type Pokemon, Tentacruel, Articuno, and opposing Dragonite, Dragonite matches up more comfortably against Grass- and Electric-type Pokemon. Essentially, this set is best on teams that need Gyarados’s set of attributes but may fear certain matchups.

This set benefits a lot from how players conventionally react when facing Dragonite. Lacking Wrap, this set handles paralysis and poison better than any other. In fact, considering Dragonite has such a good matchup against Venusaur and Tangela, it is remarkably good at preventing them from putting something to sleep if it has been paralyzed. Handling status fairly well makes PhysNite quite comfortable taking on certain threats, like Kadabra, Electabuzz, Raichu, and Tangela, that other Dragonite are likely to avoid out of fear of paralysis. Dragonite’s wide pool of offensive moves and access to paralysis gives it many strong head-to-head matchups, allowing it to fairly comfortably trade with several common Pokemon. Teams that struggle with just one specific Pokemon, like Dugtrio, a Grass-type Pokemon, or an Electric-type Pokemon, tend to be the best fit for this Dragonite set.

[SET]
name: Agility Sweeper
move 1: Blizzard
move 2: Thunderbolt
move 3: Hyper Beam / Body Slam
move 4: Agility

[SET COMMENTS]
Set Description
=========
This is Dragonite’s least common set, but it is still fairly effective. It forgoes Wrap and frames Dragonite as a more conventional Agility sweeper, like Articuno and Dodrio. While they can generally sweep much sooner than Dragonite thanks to having STAB moves, Dragonite maintains a few minor advantages over them that make it worth using. Firstly, Dragonite enjoys a generally superior defensive typing, meaning it can still act as a check to Pokemon like Dugtrio in a pinch. Secondly, Dragonite is a strong mixed attacker, which allows it secure endgames against a wider variety of Pokemon than other sweepers. Lastly, and most importantly, the mere sight of Dragonite strongly encourages certain foes to use Toxic. Unlike Wrap sets, this set is largely unfazed by Toxic. This means, unlike other Agility users, Dragonite can guarantee itself an almost free turn to set up against certain foes. If the opposing team is weak enough, Dragonite can quickly clean up with its impressive offenses and wide coverage.

This set requires quite a fair deal more support to function than most sets. Bulkier Pokemon like Omastar, Vaporeon, and Articuno need to be brought into KO range of Thunderbolt or Hyper Beam before this set has any chance of succeeding. As such, this set tends to fit better on more offensive teams that can consistently damage foes and keep them from using Rest. Fast Pokemon like Dugtrio, Aerodactyl, and Electabuzz are thus among the best partners. Having a solid answer to Articuno is also advisable, as it is bulky enough to easily set up with Agility and then KO Dragonite, even if Dragonite has already set up itself. Also unlike the other sets, this Dragonite set has limited utility early-game and relies fairly heavily on surprise factor, making it most useful towards the very end of the game.

[STRATEGY COMMENTS]
Other Options
=============
Dragonite has a diverse array of coverage moves to play with if it wants to cover certain targets. While it misses out on hitting Grass-type Pokemon, Surf is a more accurate alternative to Blizzard that does more to Golem and Omastar while still 2HKOing Dugtrio. Fire Blast is an interesting option that can burn foes. Burn synergizes well with Dragonite’s Wrap and can incapacitate opposing users of partial trapping moves and physical attackers like Tentacruel and Kangaskhan. The move also happens to be Dragonite’s strongest option against Articuno and Pinsir, netting a 3HKO and a 2HKO, respectively. Thunder is a somewhat viable alternative to Thunderbolt; while it sacrifices accuracy, the move garners a possible 2HKO against Omastar and Dewgong and a guaranteed 3HKO against Vaporeon.

Dragonite also comes equipped with some notable defensive options. Rest is the most notable of the bunch, as Dragonite is quite difficult to 3HKO. In addition to Wrap turns, Dragonite can attempt to wake up on Pokemon such as Venusaur, Tangela, Aerodactyl, and Electabuzz. The move can still be exploited by Blizzard users and Agility users—most notably Articuno and opposing Dragonite —however. Reflect is potentially interesting for helping against physical attackers, but it fails to protect Dragonite from the many prominent special attackers and Persian's and Pinsir's Slash. Toxic is a fairly useful move for taking advantage of Wrap, but it doesn’t help much against faster Pokemon and has no effect on Tentacruel.

Checks and Counters
===================

**Blizzard Users**: Pokemon with Blizzard greatly threaten Dragonite and can force it out rather consistently. Tentacruel, Articuno, and Dewgong are guaranteed to OHKO Dragonite with Blizzard, so it is very likely to switch out when faced with any of them. Articuno is particularly scary, as not only does it outspeed Dragonite, but it can also potentially set up with Agility and sweep regardless of what Dragonite does. Omastar and Vaporeon are also very likely to OHKO, which encourages Dragonite to switch out, although it may elect to take the risk if it has Wrap. Gyarados outspeeds and can OHKO Dragonite 38.5% of the time, making it a fairly strong answer as well. Poliwrath will never OHKO Dragonite, but it is still a fairly reliable answer to sets without Thunderbolt, though Dragonite may risk using Agility in front of it, especially if the situation is dire.

**Passive Damage**: Because most Dragonite variants rely on Wrap for damage and pivoting, passive damage does a great job at punishing them. Toxic is the most common form of passive damage and is frequently run by Dugtrio, Persian, Kangaskhan, Dodrio, Venusaur, and Aerodactyl. The damage causes Dragonite to take more damage than it can deal with Wrap, thus limiting its ability to pivot and shutting down the AgiliWrap combo almost entirely. Other, less common, forms of passive damage, such as burn and Leech Seed, will work much the same. Aerodactyl and Moltres are the most likely Pokemon to burn Dragonite, as they regularly carry Fire Blast. The Attack drop makes Wrap, Body Slam, and Hyper Beam,\ much less effective. Venusaur is the only notable user of Leech Seed; though the effect is not permanent, it may choose to run the move over Toxic because of the higher accuracy and HP recovery. All forms of passive damage also limit Dragonite's defensive capabilities, regardless of the set. For example, Dugtrio and Kangaskhan become much more likely to get 3HKOs if Dragonite is poisoned. Additionally, after just a single turn of Toxic damage, Vaporeon will always OHKO Dragonite with Blizzard and Gyarados will OHKO over 80% of the time.

**Paralysis**: If Dragonite is paralyzed, it only has about a 63% chance of connecting Wrap. Like passive damage, paralysis greatly reduces the reliability of Wrap for pivoting and sweeping. Moreover, being paralyzed leaves Dragonite much less equipped to handle slow users of Blizzard like Vaporeon, Omastar, and Dewgong.

**Normal-resistant Pokemon**: While it is still immobilized by Wrap, Haunter takes no damage from the move. Haunter can rather effectively stall Dragonite out of Wrap PP, meaning that setting up AgiliWrap is close to unviable so long as Haunter is healthy. Outside of Wrap, Dragonite still needs to be wary of Haunter’s very fast Hypnosis and Explosion. Much like Haunter, Rock-type Pokemon like Omastar, Aerodactyl, and Golem can potentially PP stall Dragonite’s Wrap, especially if they are paired with each other or Haunter. Aerodactyl is especially notable, as it outspeeds Dragonite, meaning it can switch in and use Toxic or KO it if it happens to be in range. Finally, Rock-type Pokemon can switch in and punish Hyper Beam effectively with prediction.

**Faster Partial-trappers**: Partial-trapping moves allow Pokemon like Pinsir and Moltres to stop an AgiliWrap sweep without dedicating a moveslot to Toxic. Both Pokemon can then easily pivot to Pokemon like Tentacruel and Articuno. However, if Dragonite has already used Agility, partial-trapping moves cannot punish a miss, unlike Toxic, Thunder Wave, and Blizzard. Moltres is the only exception, being able to use Agility itself after a miss to outspeed the boosted Dragonite and chip it down with Fire Spin.

[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[Plague von Karma, 236353], [pacattacc, 520967], [Shellnuts, 491544]]
- Grammar checked by: [[Finland, 517429], [CryoGyro, 331519]]
 
Last edited:

pac

pay 5000, gg?
is a Contributor Alumnus
Evil Dragonite.png

Hey! Here to give some feedback on the current state of the analysis. Obviously not a RBY UU QCer so you dont have to implement what I say, blah blah blah.

Finally, Dragonite has an incredibly diverse pool of offensive options including Blizzard, Thunderbolt, Body Slam, and the strongest non-STAB Hyper Beam
"The strongest non-STAB Hyper Beam" doesn't really sound that impressive. For all the reader knows, the strongest non-STAB Hyper Beam is doing like 4%. Imo you'd want to specifically go off of Dragonite's insane attack stat to build up the hype for it. Maybe just make it "including Blizzard, Thunderbolt, Body Slam, and Hyper Beam" and then add a sentence or two explaining how the physical moves are accentuated by a great attack stat. It may be being pedantic, but I think it paints the picture slightly better.

Most obviously, Dragonite has a highly exploitable weakness to Ice. Many prominent Pokemon, including Tentacruel, Articuno, Vaporeon, Omastar, Dewgong, and Gyarados regularly carry the move and can potentially KO Dragonite in a single hit.
During this sentence and the following, you never actually say what "the move" (Blizzard presumably) actually is. May want to restructure to accommodate that.

Aside from Haunter and Rock-type Pokemon like Omastar and Aerodactyl, which do not take much damage from Wrap.
May be being picky, but since Haunter takes no damage from Wrap, perhaps "Aside from Haunter and Rock-type Pokemon like Omastar and Aerodactyl, which take little to no damage from Wrap."

or using Blizzard
Articuno Ice Beam vs. Dragonite: 483-568 (125.4 - 147.5%) -- guaranteed OHKO
Dewgong Ice Beam vs. Dragonite: 401-472 (104.1 - 122.5%) -- guaranteed OHKO

May want to change the wording around to note that these Ice Beams OHKO it (both mons run Ice Beam enough to make it notable).

After AgiliWrap, the next most notable attribute of Dragonite is its ability to reliably check Dugtrio and Grass-type Pokemon.
"After" can misleadingly read as implying that this occurs in the time after it has setup AgiliWrap, so perhaps something like "Besides" would be more appropriate here.

Thunder Wave is a surprisingly good option
idk why Thunder Wave is "surprisingly" good just by reading this. Id say to either remove surprisingly or elaborate a bit more on why it'd be surprising.

Dragonite fits on the majority of teams.
This is a bit generous I think, Dragonite is on a lot of teams yes but idk if i'd call it "the majority" by any stretch.

In addition to being quite good at spreading paralysis, Kadabra handles Toxic better than any other Pokemon in the tier, thanks to its access to Recover.
May be worth adding a sentence or two somewhere in this section about how poison-type Pokemon can pair well with it, since they are immune to Toxic, like the Venomoth + Dragonite team that works based on that. Same concept applies to like Venusaur (ive even done it with Tentacruel before).

As an example, if Dragonite comes face to face with Dugtrio, it is very likely to use Toxic a
Id specifically note somewhere that its the pressure of the possibility of an AgiliWrap set that causes it to click Toxic reliably. Thats one of the big reasons why the alternate sets are so successful, as it takes a huge advantage from the fear of the other set to achieve its goals. You do do this for the following set, but its worth noting here too, same concept applies.

Burn synergizes well with Dragonite’s Wrap and c
You don't explain WHY its synergizing with Wrap (the chip dmg obv).

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Not all the way through the analysis yet and haven't gone back to see if I missed anything, christ this beast is long, but i'm getting tired so i'll just leave it here for now. May share some more thoughts tomorrow or something.
 

Plague von Karma

Banned deucer.
I won't QC this as I believe phoopes, Shellnuts, and EB0LA are far more qualified. However, I'll give an amQC for it to help make their job easier. I've also included some grammar edits to try and improve flow as usual. Implement what you want from pac's stuff alongside this, I went in with that in mind.
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[OVERVIEW]

Thanks to an unrivaled base stat total and enormous movepool, Dragonite is easily the most versatile Pokemon in RBY UU. Dragonite is most infamous for its unique access to Wrap and Agility, (AC) which The two moves creates a lethal combo that enables Dragonite to slowly cripple chip down foes and potentially sweep entire teams. The pair of moves is so powerful, (RC) that virtually every Pokemon in the tier is forced to carry some a move that can dispatch or incapacitate Dragonite before it can set up. In addition to being the most potent sweeper in the tier, Dragonite has numerous defensive and supportive traits that make it very easy to justify including on most teams. Dragonite’s typing and enormous bulk allow it to take on several tier staples such as Dugtrio, Persian, Kangaskhan, Venusaur, and Tangela. Furthermore, Wrap and Thunder Wave allow Dragonite to act as a pivot and provide essential support for its teammates. Finally, Dragonite has an incredibly diverse pool of offensive options including Blizzard, Thunderbolt, Body Slam, and the strongest non-STAB Hyper Beam, making it unpredictable and difficult to check. Dragonite has a remarkable influence on the tier and helps dictates what Pokemon and moves are popular. (I'd wager that Tentacruel and Hypno are also in high competition for the overall "dictator", so it's best to be more open-ended here. It's not an S-rank, though I do feel the argument could be made...)

You can definitely go over how easily Dragonite can pair with other Pokemon using its typing. Stuff like "BuzzNite" can be really fun and I think giving readers ideas on how to build with this monster can be helpful. I'd argue this analysis would be a rite of passage for new players, so giving them every shot at building is nice, y'know? Further the point that Dragonite is a convincing stop to Dug usage as well.


While Dragonite is among the strongest choices in the metagame, it has a small handful of notable shortcomings. Most obviously, Dragonite has a highly exploitable weakness to Ice. Many prominent Pokemon, including Tentacruel, Articuno, Vaporeon, Omastar, Dewgong, and Gyarados regularly carry the move and can potentially KO Dragonite in a single hit. For Tentacruel, Articuno, and Dewgong, this KO is guaranteed. (Cut this down a bit, imo the OHKOs are the main ones to mention. The rest can go to Checks & Counters. Remember, this is an overview.) This means these Pokemon can force Dragonite out if they come in at the same time as it or through a Wrap pivot. They can also severely punish Dragonite if it misses with Wrap. Dragonite is also quite vulnerable to status, like poison, burn, and paralysis, as they diminish the effectiveness of Wrap, either by forcing Dragonite to take damage or be less likely to connect the move. Finally, while Dragonite is not particularly slow, it is still outpaced by several notable Pokemon in the tier. This means that once Dragonite has sustained a fair amount of damage, several Pokemon are capable of finishing it off.

You could possibly mention that its initial Speed can occasionally be an issue. Since the tier is infested with Pokemon desperate to outpace Tentacruel, non-Agility sets are often forced to take a hit or leave. It's not a major one, but you can definitely mention it. I'd also emphasise that "niteless" teams are very viable.

I'd also mention that AgiliWrap Dragonite does have times where it does complete jack, because it requires a turn of setup and for you to connect an 84.4% accurate move just to achieve the game state it's after; however, you could put this in the AgiliWrap set section as well.


[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Thunder Wave / Hyper Beam / Body Slam / Thunderbolt

[SET COMMENTS]
Set Description
=========
This is Dragonite’s most common set, and arguably its most dangerous. After using Agility, Dragonite outspeeds the entire unboosted metagame, and, thanks to Wrap, Dragonite can immobilize every Pokemon and slowly chip down each one’s HP. Considering Dragonite’s unrivaled Attack stat, this combination of moves can enable Dragonite to deal massive damage to the opposing team and occasionally even sweep through it entirely. (I would specifically note "luck" here, as pressing that hard with AgiliWrap and getting to that point is definitely on the low end of the probability scale.) Additionally, because Wrap is often best dealt with through repeated switching, Dragonite can gain a lot of information about the opposing team quite early in the game. Unlike other sweepers and Agility users, Dragonite can set up at virtually any point in the game. (Ehhhh, idk, early-game sometimes feels iffy because you don't know if they have an anti-Wrap core in their team yet. I'd say mid- to late-game, but I'm sure you have a counterpoint to that. Think on it a little at least, yeah?) Because Wrap keeps foes immobile, the opposing team does not necessarily need to be in range of Dragonite’s attacks; Dragonite can severely weaken a team even if it doesn’t actually KO any of its members so its teammates can finish the job. Aside from Haunter and Rock-type Pokemon like Omastar and Aerodactyl — which do not take much damage from Wrap — there aren’t really any Pokemon that need to be dealt with before Dragonite feels comfortable setting up.

The key to this Dragonite set is finding the right opportunity to set up with Agility. The most obvious way to accomplish this is in front of sleeping and or frozen foes. Pokemon with either of these statuses that choose not to switch out immediately run the risk of inviting Dragonite in to set up and potentially close the game right there. Moreover, Dragonite is one of the best, if not the best, Pokemon at punishing Rest. Dragonite is ruthless if it manages to switch in just as the opposing Pokemon uses Rest. (merge this with the prior sentence, it largely just repeats the previous point. Also, mention Hypno, this is a HUGE example of how to get Dragonite in early and is a very common 50/50.) Alternatively, Dragonite may face a Pokemon that may be unable to immediately dispatch Dragonite; these Pokemon are also prime set-up fodder. (cite an example) Preventing Dragonite from successfully sweeping with Wrap generally involves using Toxic, a move that can induce paralysis, or using Blizzard, provided it is sufficiently strong to OHKO Dragonite. Pokemon that choose not to run any of these options are fairly rare, but not unseen. Offensive Normal-type Pokemon, such as Kangakhan, Persian, and Dodrio, regularly drop Toxic, making them good targets to set up, especially after some scouting. Finally, while poison and paralysis do greatly hinder any shot Dragonite may have had at sweeping with Wrap, Dragonite is still good at dealing some damage with Wrap or its other moves before it goes down. In the case of paralysis, Dragonite still maintains its defensive abilities, such as checking Dugtrio, Venusaur, and Tangela. This means that, while Dragonite would generally prefer not to be statused, it is by no means dead weight when it is.

Mention that if it truly wants to, it can still go for AgiliWrap when paralysed. The consistency is shot, but if you connect a Wrap, FPing during it can be arguably beneficial so you aren't locked in. Eg. someone switches during it intending to absorb a Wrap, you FP, and now you can force the Pokemon out and threaten with Blizzard or Hyper Beam 50/50s. It's definitely less consistent but it can be situationally helpful.

After AgiliWrap, the next most notable attribute of Dragonite is its ability to reliably check Dugtrio and Grass-type Pokemon like Venusaur and Tangela. Because of this role, Blizzard is an obvious choice on the set, as it is Dragonite’s strongest move against these Pokemon. Thanks to Dragonite’s above average Special, the move is just a generally good option for weakening offensive Pokemon or finishing off foes during a sweep attempt. (I suppose you could mention freeze fishing? Idk, dnite generally doesn't do it but it's something?) Dragonite’s final move slot is its most flexible, generally being used to suit what the team needs. Thunder Wave is a surprisingly good option, as it can slow down offensive Normal-type Pokemon that will likely stay in against Dragonite and use Toxic. It also can catch faster Pokemon that often switch in, like Tentacruel and Gyarados. Moreover, if you are afraid of missing Wrap and willing to give up Dragonite, often settling for paralysis on a key Pokemon is a worthwhile trade. Dragonite boasts the strongest non-STAB Hyper Beam in the game, making it an excellent move for finishing off foes that have been chipped by Wrap. The move can KO Tentacruel and Hypno from around half health and even has a 30.8% chance to KO Kadabra from full health. Body Slam functions much the same as Hyper Beam, albeit being notably weaker. (Are you sure? It's nice to bluff Wrap pivot sets and scout for faster switch-ins as well. There's a lot more you can go over here.) The superior accuracy, paralysis chance, and lack of a recharge turn make the move a lot more reliable during sweeps, however. Finally, Thunderbolt is Dragonite’s best option for Omastar, which otherwise is relatively unafraid of Dragonite. The move is also notable for dealing heavy damage to Vaporeon, Dewgong, and especially Gyarados.

AgiliWrap Dragonite fits on the majority of teams. (Because of? Also, considering this is one set, I'd say to specifically denote building with AgiliWrap Dragonite) Many key Pokemon in the tier are very afraid of Dugtrio, so Dragonite’s ability to come in on Earthquake and swiftly punish it with Blizzard is appreciated. While Pokemon such as Gyarados also accomplish this role, Dragonite is generally unconcerned by Electric- and Grass-type Pokemon, making it a strong choice on teams with multiple Water-type Pokemon already. Dragonite can form very strong defensive cores with most Water-type Pokemon, especially Vaporeon. Vaporeon is very good at dealing with Ice-type moves that threaten Dragonite and can also improve the effectiveness of Wrap by spreading paralysis with Body Slam. The pair also makes Dugtrio struggle to gain momentum, as it will have to constantly choose between using Earthquake and Rock Slide to net the most damage. Electric-type Pokemon, such as Electabuzz and Raichu, also make good partners, as they can pressure bulky Water-type Pokemon that can bully Dragonite. Raichu also comes with the added bonus of OHKOing Golem with Surf, who otherwise takes Wrap chip very comfortably. Kadabra is another immensely good teammate for Dragonite. In addition to being quite good at spreading paralysis, Kadabra handles Toxic better than any other Pokemon in the tier, thanks to its access to Recover. This means Kadabra is a strong switch in when Dragonite comes face to face with a Pokemon that must use Toxic to prevent AgiliWrap. Finally, users of sleep-inducing moves, like Haunter, Venusaur, and Tangela, make good partners as they give Dragonite an additional target to potentially set up on.

[SET]
name: Wrap Pivot
move 1: Wrap
move 2: Thunder Wave / Thunderbolt
move 3: Blizzard
move 4: Body Slam / Thunderbolt / Hyper Beam

[SET COMMENTS]
Set Description
=========
This set presents Dragonite as more of a defensive pivot and takes advantage of Dragonite’s its wide movepool to improve many common matchups and reduce the danger of Toxic. While Dragonite is far from the fastest Pokemon in the tier, it is still quick enough to pressure Pokemon like Hypno and Tangela with Wrap. Moreover, this set becomes very powerful with paralysis support, as it allows Dragonite to deal a lot of damage and pivot effectively. Fast Pokemon like Kadabra and Electabuzz that can threaten Dragonite become almost trivial to manage after paralysis. This means Dragonite can be a strong choice in the late game and avoid taking damage even without Agility. Because of this advantage, this set frequently makes use of Thunder Wave. Dragonite is one of the only Pokemon with Thunder Wave that can take a few hits from the Normal-type attackers of the tier. Dragonite is a surprisingly strong check to Kangaskhan, Persian, and Dodrio as it can switch in and pacify them with Thunder Wave. Thunder Wave can also nail some key Pokemon that are likely to switch in against Dragonite. As an example, if Dragonite comes face to face with Dugtrio, it is very likely to use Toxic and then switch out to something that can stomach a Blizzard. (paraslam vs dug is also game changing, note this) Common situations like this one allow Dragonite to paralyze significant Pokemon like Vaporeon, Omastar, and even Tentacruel.

When going over Thunder Wave and Body Slam, mention that Dragonite is great at punishing SPECIFICALLY faster switch-ins on this set because of the threat of paralysis. Many Pokemon will attempt to come in on an implied AgiliWrap Dragonite to stop it from doing the funny combo, but this set severely punishes trying it. Similar to PhysNite, Wrap Pivot Dragonite profits from the reactions people have when they see Dragonite in general. The unpredictability factor leads to some really, really crucial turns.

Aside from Wrap, the remaining two or three slots on the set are usually dedicated to some combination of offensive moves. Blizzard is the most common as it helps against Dugtrio, which is generally the Pokemon that guides players to use Dragonite in the first place. It’s also the best option against the Normal-type Pokemon this set often seeks to face. Body Slam and Hyper Beam are both strong options for picking off Hypno and frailer Pokemon like Kadabra, especially if they are paralyzed. Thunderbolt is the best option for the numerous Water-type Pokemon in the tier. (bring up some calcs, beef this sentence up)

This set works best with Pokemon that can spread or appreciate the spread of paralysis. Pokemon like Kangaskhan, Dodrio, Gyarados, and Vaporeon fit in both categories, as they can spread paralysis with Body Slam and become more dangerous offensive and defensive options against paralyzed foes. Hypno, Kadabra, and Electabuzz are common partners as well for their ability to spread paralysis. Conversely, Pokemon like Tentacruel, Articuno, and Golem appreciate Dragonite’s ability to paralyze and pressure Water-type Pokemon with Wrap. Furthermore, Pokemon with a severe weakness to Dugtrio or the Normal-type Pokemon greatly benefit from this Dragonite set. Dugtrio itself is also a good partner, as it matches up well against Pokemon that take little or nothing from Wrap, like Omastar or Haunter, while also scaring off Tentacruel, which is often quite difficult to paralyze.

[SET]
name: PhysNite (Offensive)
move 1: Blizzard
move 2: Body Slam
move 3: Thunderbolt / Thunder Wave
move 4: Hyper Beam / Thunder Wave

[SET COMMENTS]
Set Description
=========
This all-out attacker set allows Dragonite to take advantage of its large stats and movepool to break down walls and blockade certain Pokemon from making progress. In many ways, it performs similarly to Gyarados, in that it is a solid check to Dugtrio that can pressure frail or slow Pokemon like Kadabra or Hypno. The main trade-off is the selection of Pokemon that each one checks. While Gyarados holds up better against bulky Water-type Pokemon, Tentacruel, Articuno, and opposing Dragonite, Dragonite matches up more comfortably against Grass- and Electric-type Pokemon. Essentially, this set is best on teams that may need Gyarados’s set of attributes but may fear certain matchups.

This set benefits a lot from how most players conventionally react when facing Dragonite. As an all-out attacker, this set handles paralysis and poison better than any other. In fact, considering Dragonite has such a good matchup against Venusaur and Tangela, it is remarkably good at preventing them from putting something to sleep if it has been paralyzed. Its ability to handle status fairly well makes Dragonite quite comfortable taking on certain threats, like Kadabra, Electabuzz, Raichu, and Tangela, that Dragonite may otherwise avoid out of fear of paralysis. Dragonite’s wide pool of offensive moves and access to paralysis gives it many strong head-to-head matchups, allowing it to fairly comfortably trade with several common Pokemon that may appear on an opposing team. Teams that struggle with just one specific Pokemon, like Dugtrio, a Grass-type Pokemon, or an Electric-type Pokemon, tend to be the best fit for this Dragonite set.

Consider beefing this up a bit. Maybe explain the move choices in the context of this Wrap-less set and how it operates as a result of that. It's really nice, I just think there's more you could do. You seem to hinge on the Gyarados comparisons in particular; not everyone knows how Gyarados operates when entering the tier, so perhaps explain this more. You have the example, which is amazing for those familiar, but if you explain Dragonite individually in this context it'll just help a ton in general.

[SET]
name: Agility Sweeper
move 1: Blizzard
move 2: Thunderbolt
move 3: Hyper Beam / Body Slam
move 4: Agility

[SET COMMENTS]
Set Description
=========
This is Dragonite’s least common set, but it is still fairly effective. This set forgoes Wrap and frames Dragonite as a more conventional Agility sweeper, like similar to Articuno or Dodrio. While these Pokemon can generally sweep much sooner than Dragonite, thanks to access to genuine STAB moves, Dragonite maintains a few minor advantages over them that make it worth using as a pure Agility sweeper. Firstly, Dragonite enjoys a generally superior defensive typing, meaning it can still act as a consistent check to Pokemon like Dugtrio. Secondly, and more importantly, the mere sight of Dragonite strongly encourages the opponent to use Toxic. Unlike the AgiliWrap and Wrap Pivot sets, the Agility Sweeper set is largely unfazed by Toxic, as it in no way relies on Wrap for damage. This means, unlike other Agility users, Dragonite can guarantee itself an almost free turn to set up, assuming it faces the right opponent. If the opposing team is weak enough, Dragonite can quickly clean up with its impressive offenses and wide coverage.

One gigantic benefit you don't mention is the mixed sweeping potential. Articuno and Dodrio are biased towards special and physical, respectively; while Articuno has Hyper Beam, it pales in comparison to Dragonite's. Dragonite is fairly balanced in this regard and can often secure endgames they otherwise can't solely because of its coverage and mixed attacking potential.

This set requires quite a fair deal more support to function than most other sets. Bulkier Pokemon like Omastar, Vaporeon, and Articuno need to be brought into range of Thunderbolt or Hyper Beam before this set has any chance of succeeding. As such, this set tends to fit better on more offensive teams that can consistently damage the opponent and keep them from using Rest. Fast Pokemon like Dugtrio, Aerodactyl, and Electabuzz are thus among the best partners. Having a solid answer to Articuno is also advisable. (explain this a mite bit, it's the generic "lol blizzard" stuff I know but this is a bit jarring; also, obviously, provide an example) Also unlike the other sets, this Dragonite set has little utility in the early game and is best used towards the very end of the game. Because this set lacks any pivot options and relies heavily on surprise factor, it should be largely restricted to the endgame.

[STRATEGY COMMENTS]
Other Options
=============
Dragonite has a diverse array of coverage moves to play with if it wants to cover certain targets. While it misses out on hitting Grass-type Pokemon, Surf is a more accurate alternative to Blizzard that does more to Golem and Omastar while still 2HKOing Dugtrio. Fire Blast is an interesting option that can burn foes. Burn synergizes well with Dragonite’s Wrap and can incapacitate opposing users of partial trapping moves and physical attackers like Tentacruel and Kangaskhan. The move also happens to be Dragonite’s strongest option against Articuno and Pinsir. (bring in some calcs if only to visualise it) Thunder is a somewhat viable alternative to Thunderbolt; while it comes at the cost of accuracy, the move garners a possible 2HKO against Omastar and Dewgong and a guaranteed 3HKO against Vaporeon.

Dragonite also comes equipped with some notable defensive options. Rest is the most notable of the bunch, as Dragonite is quite difficult to 3HKO. In addition to Wrap turns, Dragonite can attempt to wake up on Pokemon such as Venusaur, Tangela, Aerodactyl, and Electabuzz. The move can still be exploited by Blizzard users and Agility users, however, most notably Articuno and opposing Dragonite. (since they can do both) Reflect is potentially interesting for helping against physical attackers, but it fails to protect Dragonite from the many prominent special attackers in the tier or Persian and Pinsir’s Slash. (Pinsir really isn't far behind Persian so you can squeeze this in without any real consequence) Toxic is a fairly useful move for taking advantage of Wrap, but doesn’t help much against faster Pokemon and has no effect on Tentacruel. (I'd further discourage this on the basis of it hurting Dragonite against opposing Dragonites.)

Maybe bring up what moves are generally considered to be mandatory or "very important" when building your own Dragonite sets. This is the place where people start opening their third eye and putting on their tin foil hats, so give them a guiding hand.


Checks and Counters
===================

**Ice-type Moves**: Pokemon that have access to Blizzard greatly threaten Dragonite and can force it to switch out rather consistently. Tentacruel, Articuno, and Dewgong are all guaranteed to OHKO Dragonite with Blizzard, so it is very likely to switch out when faced with any of them. Articuno is particularly scary, as not only does it outspeed Dragonite, it can also potentially use this opportunity to (cohesion w/ prior sentence) set up with Agility and sweep. Omastar and Vaporeon are also very likely to OHKO with Blizzard, which encourages Dragonite to switch out, although it may elect to take the risk if it has Wrap. Gyarados will outspeeds and can OHKO Dragonite 38.5% of the time with Blizzard and outspeeds, making it a fairly strong answer as well. Poliwrath will never OHKO Dragonite with Blizzard, but it is still a fairly reliable answer to those without Thunderbolt, though Dragonite may risk using Agility in front of it, especially if the situation is dire.

**Passive Damage**: Because most Dragonite variants are reliant on Wrap for damage or pivoting, passive damage does a great job at punishing it for staying in battle for too long. Toxic is the most common form of passive damage and is frequently run by Dugtrio, Persian, Kangaskhan, Dodrio, Venusaur, and Aerodactyl. The damage from poison causes Dragonite to take more damage than it can deal with Wrap, thus limiting its ability to pivot and shutting down the AgiliWrap combo almost entirely. Other, less common, forms of passive damage, such as from burn or Leech Seed, will work much the same, though the latter is not permanent. (Provide examples of what spread burns or use Leech Seed. For burns, I'd say mention Aerodactyl and Moltres. For Leech Seed, all you need to do is mention Venusaur; note that Venusaur gains back what Wrap deals every time. May be worth saying that Leech Seed has higher accuracy than Toxic as well. It's very interesting.)

**Paralysis**: If Dragonite is paralyzed, it only has about a 63% chance of connecting Wrap. Like passive damage, paralysis greatly reduces the reliability of Wrap for pivoting and sweeping. Moreover, being paralyzed leaves Dragonite much less equipped to handle slow users of Blizzard like Vaporeon, Omastar, and Dewgong, some of which can outright OHKO Dragonite.

**Haunter**: While it is still immobilized by Wrap, Haunter takes no damage from the move. Haunter can rather effectively stall Dragonite out of Wrap PP, meaning that setting up the AgiliWrap combo is close to unviable so long as Haunter is healthy. Outside of Wrap, Dragonite still needs to be wary of Haunter’s very fast Hypnosis and Explosion.

**Rock-type Pokemon**: Much like Haunter, Rock-type Pokemon like Omastar, Aerodactyl, and Golem can potentially PP stall Dragonite’s Wrap, especially if they are paired with each other or Haunter. Aerodactyl is especially notable, as it outspeeds Dragonite, meaning it can switch in and use Toxic or KO it if it happens to be in range.

Merge Haunter and Rock-types and rename it "Normal-resistant Pokemon" imo, they generally check Dragonite for the same reason and are often used together.

**Faster Users of Partial Trapping Moves**: If a Pokemon lacks Blizzard or Thunder Wave, partial trapping moves are a viable option to prevent Dragonite from sweeping with AgiliWrap. This allows Pokemon like Pinsir and Moltres to get by without dedicating a moveslot to Toxic. By using Bind or Fire Spin, respectively, the two Pokemon can easily pivot out to Pokemon like Tentacruel or Articuno that have no trouble handling Dragonite. (You should be more clear on how much Agility dictates these matchups. If Dragonite lacks Agility, it can just get choked out by these Pokemon. You sort of imply it, but I think the explanation could be more elaborate to emphasise it further. You could also mention that since Moltres is faster, Dragonite can't Agility to outrun it either if Moltres chooses to as well, which imo is a valid play.)

[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]

EDIT: This was made a QC 1/2 a while back due to a lack of feedback, just noting here for the record.
 
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Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
Sorry for the delay, this analysis is very long. This is officially designated as QC 1/2. Let's see if we can get another and get this out of here!
 

pac

pay 5000, gg?
is a Contributor Alumnus
CoolWrap.png

Here to QC DNite! (hehe im a QC now biiitch)
----------------------------------------------------

Finally, while Dragonite is not particularly slow, it is still outpaced by several key Pokemon in the tier, most notably Tentacruel. This means that once Dragonite has sustained a fair amount of damage, several Pokemon are capable of finishing it off. Lastly, while AgiliWrap is Dragonite's claim to fame, it is not totally reliable.
There's a "Finally" AND a "Lastly", so you should remove the first one.

miss one its first Wraps, and faint instantly from a Blizzard.
Make it easier for GP and change it to "Miss one of its first Wraps"

After using Agility, Dragonite outspeeds the entire unboosted metagame, and, thanks to Wrap, Dragonite can immobilize every Pokemon and slowly chip down each one’s HP.
This is extremely pedantic, but I still want to mention it. I'm not sure how I would reword this to still sound clean, but "every Pokemon and slowly chip down each one's HP" implies that every Pokemon being immobilized is being chipped, when Haunter is immobilized but not chipped. If you can't implement this cleanly, its fine dont worry about it.

that many consecutive rime
"rime" should be "times"

Moreover, Dragonite is one of the best, if not the best, Pokemon at punishing Rest.
I think I want to note that "AgiliWrap Dragonite is one of the best". Other DNite sets I think are surpassed by other mons, like Raticate for instance.

Thunder Wave is a surprisingly good option
nitpicking once more, but a new reader (what this is intended for) isnt going to understand why this is SURPRISING. They're reading this to form an opinion after all.

Kadabra handles Toxic better than any other Pokemon in the tier
better than MOST Pokemon in the tier, we do have Poison-types to block Toxic after all. On this note, I would add a sentence or so describing the synergy between Poison-types and AgiliWrap Dragonite cause of this, it comes up a lot (Venomoth + DNite mention pog?)

Also unlike the other sets, this Dragonite set has little utility in the early game and is best used towards the very end of the game. Because this set lacks any pivot options and relies heavily on surprise factor, it should be largely restricted to the endgame.
These two sentences are kind of redundant towards eachother, as they are both saying the same thing and it sounds clunky. Id merge these somehow.

----------------------------------------------------

Implement these for a QC 2/2.
 
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Shellnuts

Rustiest Player Around
is a Community Contributor
Finally able to give this one a QC. There are a few major details that were missed in this, which is why I am giving it a third check.

The key to this Dragonite set is finding the right opportunity to set up with Agility. The most obvious way to accomplish this is in front of sleeping or frozen foes. Pokemon with either of these statuses that choose not to switch out immediately run the risk of inviting Dragonite in to set up and potentially close the game right there. Moreover, AgiliWrapDragonite is one of the best, if not the best, Pokemon at punishing Rest. Dragonite creates many 50/50 situations because of this, most notably threatening to come in against a Hypno that was brought to about half health by Kadabra or opposing Hypno. Alternatively, Dragonite may face a Pokemon that may be unable to immediately dispatch Dragonite; these Pokemon are also prime set-up fodder. Preventing Dragonite from successfully sweeping with Wrap generally involves using Toxic, a move that can induce paralysis, or using Blizzard, provided it is sufficiently strong to OHKO Dragonite. Pokemon that choose not to run any of these options are fairly rare, but not unseen. Offensive Normal-type Pokemon, such as Kangakhan, Persian, and Dodrio, regularly drop Toxic, making them good targets to set up, especially after some scouting. Finally, while poison and paralysis do greatly hinder any shot Dragonite may have had at sweeping with Wrap, Dragonite is still good at dealing some damage with Wrap or its other moves before it goes down. In the case of paralysis, Dragonite still maintains its defensive abilities, such as checking Dugtrio, Venusaur, and Tangela. This means that, while Dragonite would generally prefer not to be statused, it is by no means dead weight when it is. Additionally, because Agility does clear the Speed drop from paralysis, Dragonite can still attempt to use AgiliWrap. The consistency is significantly lower, but Dragonite still has the potential to deal a lot of damage, and the occasional full paralysis can actually make PP stalling Dragonite a bit trickier, as Rock-type Pokemon looking to switch in on Wrap may end up at rick of taking a Blizzard or Thunderbolt.
Something else that is important when it comes to setting up an Agiliwrap sweep is using Dragonite as a way to pressure slow things and force rests via Wrap, for example, if you double-switch into Hypno and Wrap it while it stays in attempting to twave you, you get off an extra hit which can force earlier rests as it attempts to stay healthy to stave off Dragonite's teammates, letting you set up agility, and if they don't Rest then teammates like Kangaskhan or Persian can exploit that.
[SET]
name: Wrap Pivot
move 1: Wrap
move 2: Thunder Wave / Thunderbolt
move 3: Blizzard
move 4: Body Slam / Thunderbolt / Hyper Beam

[SET COMMENTS]
Set Description
=========
This set presents Dragonite as more of a defensive pivot and takes advantage of its wide movepool to improve many common matchups and reduce the danger of Toxic. While Dragonite is far from the fastest Pokemon in the tier, it is still quick enough to pressure Pokemon like Hypno, Tangela, and bulky Water-type Pokemon with Wrap. Moreover, this set becomes very powerful with paralysis support, as it allows Dragonite to deal a lot of damage and pivot effectively. Fast Pokemon like Kadabra and Electabuzz that can threaten Dragonite become almost trivial to manage after paralysis. This means Dragonite can be a strong choice in the late game and avoid taking damage even without Agility. Because of this advantage, this set frequently makes use of Thunder Wave. Dragonite is one of the only Pokemon with Thunder Wave that can take a few hits from the Normal-type attackers of the tier. Dragonite is a surprisingly strong check to Kangaskhan, Persian, and Dodrio as it can switch in and pacify them with Thunder Wave. Thunder Wave can also nail some key Pokemon that are likely to switch in against Dragonite. As an example, if Dragonite comes face to face with Dugtrio, it is very likely to use Toxic and then switch out to something that can stomach a Blizzard. Common situations like this one allow Dragonite to paralyze significant Pokemon like Vaporeon, Omastar, and even Tentacruel.
The name of the set is Wrap Pivot, but you don't explain at all how to use Wrap as a pivoting tool to bring in strong attackers (like the Normals, Gyarados, Articuno, Dugtrio, etc) and as a way to deny things from healing off damage/status dealt by Dragonites other moves, or its teammates, please cover these points since they are very important. These should also be noted in the teammates section.
**Passive Damage**: Because most Dragonite variants are reliant on Wrap for damage or pivoting, passive damage does a great job at punishing it for staying in battle for too long. Toxic is the most common form of passive damage and is frequently run by Dugtrio, Persian, Kangaskhan, Dodrio, Venusaur, and Aerodactyl. The damage from poison causes Dragonite to take more damage than it can deal with Wrap, thus limiting its ability to pivot and shutting down the AgiliWrap combo almost entirely. Other, less common, forms of passive damage, such as from burn or Leech Seed, will work much the same. Aerodactyl and Moltres are the most likely Pokemon to burn Dragonite, as they regularly carry Fire Blast. It is also worth nothing that the Attack drop makes Wrap, as well as other physical moves, very ineffective. Venusaur is the only notable user of Leech Seed; though the effect is not permanent, it may choose to run the move over Toxic because of the higher accuracy and HP recovery.
Similar to Gyarados, a poisoned Dragonite is significantly less valuable defensively and can get worn down very fast, which can be especially problematic for Dragonite sets that focus on midgame utility like the Wrap Pivoting and PhysNite sets. For some examples:
- A poisoned dnite only needs to take 1 additional turn of poison damage to turn Dugtrios Rock Slide from a 4HKO to a 3HKO 80.7% of the time and Kangaskhans 2xBody Slam -> Hbeam combo into a guaranteed 3HKO.
- A poisoned dnite is now 3hkoed by Kadabra and Hypno's Psychics, OHKOed by Vaporeon's Blizzard 100% of the time and OHKOed by Gyarados's Blizzard 82.1% of the time (from 38.5% of the time).
- 2 turns of poison chip allows Electabuzz and Dodrio to 2HKO a poisoned nite around 25% of the time (hitting it as it switches in, then KOing) and lets Aerodactyl 3HKO nite with 2 Double Edges and a Hyper Beam 100% of the time.
Passive damage also allows the opponent to wear it down with defensive switches to box it out, similar to Gyarados, which can make getting it onto the field very risky, which again is especially problematic for sets that focus on midgame utility because each turn of poison makes Dragonite that much less effective at dealing damage and pivoting.

Will probably add more after these are implemented.
 

Volk

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Went ahead and implemented the QC checks above. This is queued for GP, so I encourage any further suggestions to come quickly. Comments:

Something else that is important when it comes to setting up an Agiliwrap sweep is using Dragonite as a way to pressure slow things and force rests via Wrap, for example, if you double-switch into Hypno and Wrap it while it stays in attempting to twave you, you get off an extra hit which can force earlier rests as it attempts to stay healthy to stave off Dragonite's teammates, letting you set up agility, and if they don't Rest then teammates like Kangaskhan or Persian can exploit that.
I don't know if I'm just reading this wrong, but this whole ordeal doesn't make much sense to me. For one thing, I really don't know why Dragonite is your main tool to pressure a healthy Hypno in the early game. Typically it is much safer for Kadabra, Electabuzz, or your own Hypno to do this. For one thing, you don't want to unnecessarily expose your Dragonite to Thunder Wave (And also how exactly is Dragonite switching in safely in this example if Hypno is awake? The only thing I can think of is off of Tentacruel's Wrap, but then you might as well just stay in with Tentacruel.). More importantly, I really would not ever want to reveal my Dragonite that early or in this way. If I reveal Wrap on my Dragonite, my opponent is not going to use Rest with Hypno in most cases. It wouldn't want to provide Dragonite that opportunity. I wouldn't apply this sort of pressure until Hypno is at most around half health, where the Rest is more likely, I can KO with Hyper Beam (or at least bluff it), and/or feasibly pivot to something like Persian. You need to re-explain this, because as is, I'm not implementing this.

The name of the set is Wrap Pivot, but you don't explain at all how to use Wrap as a pivoting tool to bring in strong attackers (like the Normals, Gyarados, Articuno, Dugtrio, etc) and as a way to deny things from healing off damage/status dealt by Dragonites other moves, or its teammates, please cover these points since they are very important. These should also be noted in the teammates section.
I patched this with an entire new paragraph, so I think it'll be more clear now. I think I wrote it the way I did to avoid redundancy with the earlier set, but I agree clarification was necessary. As a side note to any other QC Members reading, if I ignored your suggestion, it was probably for redundancy. Like I recall being encouraged to include Thunderbolt calcs for one set, but I chose not to because I would have written literally the exact same ones twice, for I had covered Thunderbolt in the previous set.

Similar to Gyarados, a poisoned Dragonite is significantly less valuable defensively and can get worn down very fast, which can be especially problematic for Dragonite sets that focus on midgame utility like the Wrap Pivoting and PhysNite sets. For some examples:
- A poisoned dnite only needs to take 1 additional turn of poison damage to turn Dugtrios Rock Slide from a 4HKO to a 3HKO 80.7% of the time and Kangaskhans 2xBody Slam -> Hbeam combo into a guaranteed 3HKO.
- A poisoned dnite is now 3hkoed by Kadabra and Hypno's Psychics, OHKOed by Vaporeon's Blizzard 100% of the time and OHKOed by Gyarados's Blizzard 82.1% of the time (from 38.5% of the time).
- 2 turns of poison chip allows Electabuzz and Dodrio to 2HKO a poisoned nite around 25% of the time (hitting it as it switches in, then KOing) and lets Aerodactyl 3HKO nite with 2 Double Edges and a Hyper Beam 100% of the time.
Passive damage also allows the opponent to wear it down with defensive switches to box it out, similar to Gyarados, which can make getting it onto the field very risky, which again is especially problematic for sets that focus on midgame utility because each turn of poison makes Dragonite that much less effective at dealing damage and pivoting.
I picked some of these that I deemed most important. I don't see a reason to include all of them because (1) not all of them are super likely/relevant and (2) it kind of goes without saying that if a Pokemon has less health, it will take fewer hits to knock out. Good catch though, so I still made a note of it at the end.

Also thing for pacattacc I wanted to clarify:
better than MOST Pokemon in the tier, we do have Poison-types to block Toxic after all. On this note, I would add a sentence or so describing the synergy between Poison-types and AgiliWrap Dragonite cause of this, it comes up a lot (Venomoth + DNite mention pog?)
I actually disagree with this. While I did decide to add Poison-type Pokemon as good switch-ins for Toxic, I stand by Kadabra being the best option overall. Toxic is a net neutral for Poison-types; it's a free turn. For Kadabra, it is actually an advantage, as you can now wall Hypno, opposing Kadabra, Electric-types, Grass-types, and more. It's like Starmie in OU, it would arguably prefer to be burned than without status.


Also, I am going to preemptively mark Shellnuts as a third QC, just so I don't forget later. Still welcome to present suggestions, of course. Cheers!

edit: talked over Discord. Everything was worked out and implemented.
 
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[OVERVIEW]

Thanks to an unrivaled base stat total and enormous movepool, Dragonite is easily the most versatile Pokemon in RBY UU. Dragonite is most infamous for its unique access to Wrap and Agility, which creates a lethal combo that enables Dragonite lethal and nearly unique Wrap and Agility combo, which enables it ("nearly unique" bc Dragonair isn't technically fully outclassed. if you just want to remove "nearly unique" that's fine too) to slowly chip down foes and potentially sweep entire teams. The pair of moves is so powerful that virtually every Pokemon in the tier is forced to carry a move that can dispatch or incapacitate Dragonite before it can set up. In addition to being the most potent sweeper in the tier, Dragonite has numerous defensive and supportive traits that make it very easy to justify including on most teams. Dragonite’s Its typing and enormous bulk allow it to take on several tier staples such as Dugtrio, Persian, Kangaskhan, Venusaur, and Tangela. Furthermore, Wrap and Thunder Wave allow Dragonite to act as a pivot and provide essential support for its teammates. Finally, Dragonite has an incredibly diverse pool of offensive options including Blizzard, Thunderbolt, Body Slam, and the strongest non-STAB Hyper Beam, making it unpredictable and difficult to check. Its typing and versatility also make it an excellent partner to many key Pokemon in the tier. Pokemon that fear Dugtrio and other physical attackers, like Electabuzz, Haunter, and Persian, appreciate Dragonite's impressive physcial bulk. Similarly, Pokemon it, as do those that benefit from the spread of paralysis, like Articuno, Kangaskhan, and Golem, also enjoy a partner in Dragonite. Dragonite has a remarkable influence on the tier and plays a large role in dictating what Pokemon and moves are popular.

While Dragonite is among the strongest choices in the metagame, it has a small handful of notable shortcomings. Most obviously, Dragonite has a highly exploitable weakness to Ice. Many prominent Pokemon, However, Dragonite's highly exploitable Ice weakness lets many prominent Blizzard users, including Tentacruel, Articuno, Vaporeon, Omastar, Dewgong, and Gyarados, (AC) regularly carry Blizzard and can potentially KO Dragonite potentially KO it in a single hit. For Tentacruel, Articuno, and Dewgong, this KO is guaranteed. This means All of these Pokemon can force Dragonite out if they come in at the same time as it or through a Wrap pivot. They can also severely punish Dragonite if it misses with Wrap. Dragonite is also quite vulnerable to status, like poison, burn, and paralysis, statuses, as they diminish the effectiveness of Wrap, either by forcing Dragonite to take damage or be damaging Dragonite during Wrap turns or making it less likely to connect the move. Furthermore, while Dragonite is not particularly slow, it is still outpaced by several key Pokemon in the tier, most notably Tentacruel. This means that once Dragonite has sustained a fair amount of damage, several Pokemon are capable of finishing it off. Tentacruel, letting opponents revenge kill it once it has sustained a fair amount of damage. Lastly, while AgiliWrap is Dragonite's claim to fame, it is not totally reliable. Due to a Wrap's mediocre 84.4% accuracy, it's not uncommon for Dragonite to set up Agility, miss one of its first Wraps, and faint instantly from a Blizzard.

[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Thunder Wave / Hyper Beam / Body Slam / Thunderbolt

[SET COMMENTS]
Set Description
=========
This is Dragonite’s most common set, and arguably its most dangerous. After using Agility, Dragonite outspeeds the entire unboosted metagame, and, thanks to Wrap, Dragonite it can immobilize every Pokemon and slowly chip down the HP of each one that isn't a Ghost-type. each one except Haunter. Considering Dragonite’s unrivaled Attack stat, this combination of moves can enable Dragonite to Wrap can deal massive damage to the opposing team and occasionally even sweep through it entirely after Agility. However, it is worth remembering that the healthier the opposing team is, the less likely this strategy is to work; Dragonite will need some luck to connect Wrap that many consecutive times. Additionally, Because Wrap is sometimes dealt with through repeated switching, Dragonite may be able to can also gain a lot of information about the opposing team quite early in the game. Unlike other sweepers and Agility users, Dragonite can set up at virtually any point in the game. Because Wrap keeps foes immobile, the opposing team does not necessarily need to be in range of Dragonite’s attacks; Dragonite can severely weaken a team even if it doesn’t actually KO any of its members. From here, there, fast sweepers like Dugtrio, Persian, or and Electabuzz can quickly finish the job. Aside from Haunter and Rock-type Pokemon like Omastar, Aerodactyl, and Golem—which do not take much damage from Wrap—there (fixed mdashes' spacing) aren’t really any Pokemon that need to be dealt with before Dragonite feels comfortable setting up. Another key aspect of AgiliWrap is just how threatening it is; Pokemon are very strongly discouraged Dragonite very strongly discourages Pokemon from switching out in the face of Dragonite, from it, as doing so could net Dragonite the free turn it needs to use Agility and do a lot of damage. Because of this pressure, Dragonite can get force key damage on slow Pokemon like Hypno and Vaporeon with Wrap, which could potentially force an earlier Rest, which Dragonite or its teammates could later exploit. Additionally, if Dragonite is willing to accept poison or paralysis, it can get enormous damage or paralysis on a powerful Pokemon like Dugtrio, Persian, or Kangaskhan.

The key to this Dragonite set is finding the right opportunity to set up with Agility. The most obvious way to accomplish this set up is in front of sleeping or frozen foes. Pokemon with either of these statuses that choose not to switch out immediately run the risk of If either choose not to switch out from Dragonite's teammates, they immediately risk inviting Dragonite in to set up and potentially close the game right there. Moreover, AgiliWrap Dragonite is one of the best, if not the best, Pokemon at punishing Rest. Dragonite creates many 50/50 situations because of this, by punishing Rest so strongly, (I imagine?) most notably threatening to come in against a Hypno that was brought to about half health by Kadabra or opposing Hypno. Alternatively, Dragonite may face a Pokemon that may be unable to immediately dispatch Dragonite; lacks the moveset to immediately dispatch it; these Pokemon are also prime set-up setup fodder. Preventing Dragonite from successfully sweeping with Wrap generally involves using Toxic, a move that can induce paralysis, or using Blizzard, provided it is sufficiently strong to OHKO Dragonite. Pokemon that choose not to run without any of these options are fairly rare, but not unseen. Offensive Normal-type Pokemon, such as Kangakhan, Persian, and Dodrio, regularly drop Toxic, making them good targets to set up, especially after some scouting. Finally, while poison and paralysis do greatly hinder any shot Dragonite may have had at of sweeping with Wrap, Dragonite is still not dead weight, being good at dealing some damage with Wrap or its other moves before it goes down. In the case of paralysis, Dragonite still maintains its defensive abilities, such as checking Dugtrio, Venusaur, and Tangela. This means that, while Dragonite would generally prefer not to be statused, it is by no means dead weight when it is. Additionally, because Agility does clear the Speed drop from paralysis, Dragonite can still attempt to use AgiliWrap. The consistency is significantly lower, but Dragonite still has the potential to deal a lot of damage, and the occasional full paralysis can actually make PP stalling Dragonite a bit trickier, as Rock-type Pokemon looking to switch in on Wrap may end up at rick risk of taking a Blizzard or Thunderbolt.

Besides AgiliWrap, the next most notable attribute of Dragonite is its ability to reliably check Dragonite's next most notable attribute is reliably checking Dugtrio and Grass-type Pokemon like Venusaur and Tangela. Because of this role, Blizzard is an obvious choice on the set, as it is Dragonite’s strongest move against these Pokemon. to hit them hard. Thanks to Dragonite’s above average Special, the move is a good option for weakening offensive Pokemon or finishing off foes during a sweep attempt. It also happens to be Dragonite's best tool for hitting Haunter, being a 4HKO. Additionally, if Dragonite is desperate, it can use the move to potentially freeze the foe and fish for a freeze to net a free turn to set up with Agility. Dragonite’s final move slot moveslot is its most flexible, generally being used to suit what the team needs. Despite limiting Dragonite to just one attacking move, Thunder Wave is a surprisingly good option, as it can slow down offensive Normal-type Pokemon that will likely stay in against Dragonite and use Toxic. It can be used to prevent opposing Dragonite from setting up Agility as well. It also can incapacitate opposing Agility Dragonite as well and can catch faster Pokemon that often switch in, like Tentacruel and Gyarados. Moreover, if you are afraid of missing Wrap and willing to give up sacrifice Dragonite, often settling for paralysis on a key Pokemon is a worthwhile trade. Dragonite boasts the strongest non-STAB Hyper Beam in the game, making it an excellent move for finishing off foes that have been chipped by Wrap. The move can KO Tentacruel and Hypno from around half health and even has a 30.8% chance to KO Kadabra from full health. Body Slam functions much the same as Hyper Beam, albeit being notably weaker. The superior accuracy, paralysis chance, and lack of a recharge turn make the move a lot more reliable during sweeps, however. Finally, Thunderbolt is Dragonite’s the best option for Omastar, which otherwise is relatively unafraid of Dragonite. The move is also notable for dealing heavy damage to Vaporeon, Dewgong, and especially Gyarados.

AgiliWrap Dragonite can fit on the majority of teams, considering the larger number of Pokemon it can check and how universally threatening the combo AgiliWrap is. Many key Pokemon in the tier are very afraid of Dugtrio, so Dragonite’s ability to come in on Earthquake and swiftly punish it with Blizzard is appreciated. While Pokemon such as Gyarados also accomplish this role, Dragonite is generally unconcerned unbothered by Electric- and Grass-type Pokemon, making it a strong choice on teams with multiple Water-type Pokemon already. Dragonite can form very strong defensive cores with most Water-type Pokemon, especially Vaporeon. Vaporeon is very good at dealing with Ice-type moves that threaten Dragonite and can also improve the effectiveness of Wrap by spreading paralysis with Body Slam. The pair also makes Dugtrio struggle to gain momentum, as it will have to constantly choose between using Earthquake and Rock Slide to net the most damage. Electric-type Pokemon, such as Electabuzz and Raichu, also make good partners, as they can pressure bulky Water-type Pokemon that can bully Dragonite. Raichu also comes with the added bonus of OHKOing Golem with Surf, who which otherwise takes Wrap chip damage very comfortably. Kadabra is another immensely good teammate for Dragonite. In addition to being quite good at spreading paralysis, Kadabra handles Toxic better than any other Pokemon in the tier (RC) thanks to its access to Recover. This means Kadabra it is a strong switch-in (added hyphen) when Dragonite comes face to face with a Pokemon that must use Toxic to prevent AgiliWrap. Similarly, Poison-type Pokemon like Tentacruel, Venusaur, and Venomoth can also (just to make sure: you do mean to imply that kadabra can pivot in "for free" on predicted toxic? if yes, no changing necessary) pivot in for free on a predicted Toxic, as they are completely immune to its effects. Finally, users of sleep-inducing moves, like Haunter, Venusaur, Tangela, and Hypno carrying Hypnosis, (AC) make good partners as they give Dragonite an additional target to potentially set up on.

[SET]
name: Wrap Pivot
move 1: Wrap
move 2: Thunder Wave / Thunderbolt
move 3: Blizzard
move 4: Body Slam / Thunderbolt / Hyper Beam

[SET COMMENTS]
Set Description
=========
This set presents Dragonite as Dragonite set is more of a defensive pivot and takes advantage of its wide movepool to improve many common matchups and reduce the danger of Toxic. While Dragonite is far from the fastest Pokemon in the tier, it is still quick enough to pressure Pokemon like Hypno, Tangela, and bulky Water-type Pokemon with Wrap. Additionally, Wrap can enable one of Dragonite's teammates to come in safely. Most often a strong offensive Pokemon, like Kangaskhan, Persian, Dodrio, Gyarados, or Articuno, will take advantage of this opportunity to take out a weakened foe. This strategy is especially effective against slower foes, as foes because Dragonite is not pressured to switch out immediately, meaning it can be difficult to predict when it will pivot out to a stronger attacker. Wrap is less effective against faster foes, but still feasible if a Pokemon like Tentacruel tries to switch into Dragonite. In a case like this, Dragonite can then very easily pivot to something even faster, like Kadabra or Electabuzz, to threaten Tentacruel in return. Even without a boost from Agility, Wrap is very good for maintaining momentum and a good position for the user.

Moreover, this set becomes very powerful with paralysis support, as it allows Dragonite to deal a lot of damage and pivot effectively. Fast Pokemon like Kadabra and Electabuzz that can threaten Dragonite become almost trivial to manage after paralysis. This means Dragonite can be a strong choice in the late game late-game and avoid taking damage even without Agility. Because of this advantage, Thus, this set frequently makes use of Thunder Wave. Dragonite is one of the only Pokemon with Thunder Wave that can take a few hits from the Normal-type attackers of the tier. Dragonite It is a surprisingly strong check to Kangaskhan, Persian, and Dodrio, (AC) as it can switch in and pacify them with Thunder Wave. Thunder Wave can also nail some key Pokemon that are likely to switch in against Dragonite. As an example, if Dragonite comes face to face with Dugtrio, it against Dragonite, Dugtrio is very likely to use Toxic and then switch out to something that can stomach a Blizzard. Common situations like this one allow Dragonite to paralyze significant Pokemon like Vaporeon, Omastar, and even Tentacruel.

Aside from Wrap and possibly Thunder Wave, the remaining two or three slots on the set moveslots are usually dedicated to some combination of offensive moves. Blizzard is the most common as because it helps against Dugtrio, which is generally the Pokemon that guides encourages players to use Dragonite in the first place. It’s also the best option against the Normal-type Pokemon this set often seeks to face. Body Slam and Hyper Beam are both strong options for picking off Hypno and frailer Pokemon like Kadabra, especially if they are paralyzed. Body Slam in particular it is also notable for threatening to paralyze Dugtrio and fast Pokemon that are likely to switch in, much like how Thunder Wave functions. Thunderbolt is the best option for the numerous Water-type Pokemon in the tier. Another key advantage of the Wrap Pivot set is that most players will anticipate that Dragonite's final move is Agility. This set can Vitally, this set either runs three non-Wrap attacks or a combination of Wrap, Thunder Wave, and Blizzard that implies Agility as the final move. Either situation lets it regularly catch Pokemon like Hypno and Omastar by surprise when Dragonite reveals its last move is a powerful attack.

This set works best with Pokemon that can spread or appreciate the spread of paralysis. Pokemon like Kangaskhan, Dodrio, Gyarados, and Vaporeon fit in both categories, as they can spread paralysis with Body Slam and become more dangerous offensive and defensive options against paralyzed foes. Hypno, Kadabra, and Electabuzz are common partners as well for their ability to spread paralysis. Conversely, Pokemon like Tentacruel, Articuno, and Golem appreciate Dragonite’s ability to paralyze and pressure Water-type Pokemon and pressure them with Wrap. Furthermore, Pokemon with a severe weakness to Dugtrio or the Normal-type Pokemon greatly benefit from this Dragonite set. (could you give some example beneficiaries) Dugtrio itself is also a good partner, as it matches up well against Pokemon that take little or nothing from Wrap, like Omastar or and Haunter, while also scaring off Tentacruel, which is often quite difficult to paralyze.

[SET]
name: PhysNite (Offensive)
move 1: Blizzard
move 2: Body Slam
move 3: Thunderbolt / Thunder Wave
move 4: Hyper Beam / Thunder Wave

[SET COMMENTS]
Set Description
=========
This all-out attacker offensive (bc twave slash) set allows Dragonite to take advantage of its large stats and movepool to break down walls and block certain Pokemon from making progress. In many ways, it performs similarly to Gyarados, in that it is being a solid check to Dugtrio that can pressure frail or slow Pokemon like Kadabra or and Hypno. Specifically, PhysNite functions as a tank, being able to shut shutting down Pokemon unable to immediately threaten it and fire firing off some of the most powerful attacks in the game or a crippling Thunder Wave. It is also a potent revenge killer, able to pressure Dugtrio and pretty much everything slower than it. The main trade-off in using Dragonite over Gyarados is the selection of Pokemon that each one checks. While Gyarados holds up better against bulky Water-type Pokemon, Tentacruel, Articuno, and opposing Dragonite, Dragonite matches up more comfortably against Grass- and Electric-type Pokemon. Essentially, this set is best on teams that may need Gyarados’s set of attributes but may fear certain matchups.

This set benefits a lot from how most players conventionally react when facing Dragonite. As an all-out attacker, Lacking Wrap, (I imagine this checks out?) this set handles paralysis and poison better than any other. In fact, considering Dragonite has such a good matchup against Venusaur and Tangela, it is remarkably good at preventing them from putting something to sleep if it has been paralyzed. Its ability to handle Handling status fairly well makes PhysNite quite comfortable taking on certain threats, like Kadabra, Electabuzz, Raichu, and Tangela, that other Dragonite are likely to avoid out of fear of paralysis. Dragonite’s wide pool of offensive moves and access to paralysis gives it many strong head-to-head matchups, allowing it to fairly comfortably trade with several common Pokemon that may appear on an opposing team. Teams that struggle with just one specific Pokemon, like Dugtrio, a Grass-type Pokemon, or an Electric-type Pokemon, tend to be the best fit for this Dragonite set.

[SET]
name: Agility Sweeper
move 1: Blizzard
move 2: Thunderbolt
move 3: Hyper Beam / Body Slam
move 4: Agility

[SET COMMENTS]
Set Description
=========
This is Dragonite’s least common set, but it is still fairly effective. This set forgoes Wrap and frames Dragonite as a more conventional Agility sweeper, like Articuno or Dodrio. While these Pokemon can generally sweep much sooner than Dragonite, thanks to access to genuine STAB moves, Dragonite maintains a few minor advantages over them that make it worth using as a pure Agility sweeper. Firstly, Dragonite enjoys a generally superior defensive typing, meaning it can still act as a consistent check to Pokemon like Dugtrio. Secondly, Dragonite is a strong mixed attacker, which allows it secure endgames against a wider variety of Pokemon than other sweepers. Lastly, and most importantly, the mere sight of Dragonite strongly encourages the opponent to use Toxic. Unlike the AgiliWrap and Wrap Pivot Wrap sets, the Agility Sweeper this set is largely unfazed by Toxic, as it in no way relies on Wrap for damage. This means, unlike other Agility users, Dragonite can guarantee itself an almost free turn to set up, assuming it faces the right opponent. foe. (I imagine?) If the opposing team is weak enough, Dragonite can quickly clean up with its impressive offenses and wide coverage.

This set requires quite a fair deal more support to function than most other sets. Bulkier Pokemon like Omastar, Vaporeon, and Articuno need to be brought into range of Thunderbolt or Hyper Beam before this set has any chance of succeeding. As such, this set tends to fit better on more offensive teams that can consistently damage the opponent foes (I imagine?) and keep them from using Rest. Fast Pokemon like Dugtrio, Aerodactyl, and Electabuzz are thus among the best partners. Having a solid answer to Articuno is also advisable, as it is bulky enough to easily set up with Agility and use Blizzard to KO Dragonite, even if Dragonite has already set up itself. Also unlike the other sets, this Dragonite set has little utility in the early game early-game and relies fairly heavily on surprise factor, making it most useful towards the very end of the game.

[STRATEGY COMMENTS]
Other Options
=============
Dragonite has a diverse array of coverage moves to play with if it wants to cover certain targets. While it misses out on hitting Grass-type Pokemon, Surf is a more accurate alternative to Blizzard that does more to Golem and Omastar while still 2HKOing Dugtrio. Fire Blast is an interesting option that can burn foes. Burn synergizes well with Dragonite’s Wrap and can incapacitate opposing users of partial trapping moves wrappers and physical attackers like Tentacruel and Kangaskhan. The move also happens to be Dragonite’s strongest option against Articuno and Pinsir, netting a 3HKO and 2HKO, respectively. Thunder is a somewhat viable alternative to Thunderbolt; while it comes at the cost of accuracy, the move garners a possible 2HKO against Omastar and Dewgong and a guaranteed 3HKO against Vaporeon.

Dragonite also comes equipped with some notable defensive options. Rest is the most notable of the bunch, as Dragonite is quite difficult to 3HKO. In addition to Wrap turns, Dragonite can attempt to wake up on Pokemon such as Venusaur, Tangela, Aerodactyl, and Electabuzz. The move can still be exploited by Blizzard users and Agility users—most notably Articuno and opposing Dragonite—however. (fixed mdashes' spacing) Reflect is potentially interesting for helping against physical attackers, but it fails to protect Dragonite from the many prominent special attackers in the tier or Persian’s and Pinsir's Slash. Toxic is a fairly useful move for taking advantage of Wrap, but it doesn’t help much against faster Pokemon and has no effect on Tentacruel.

Checks and Counters
===================

**Ice-type Moves Blizzard**: (if previous header worth keeping for Ice Beam, I'd mention Ice Beam in whatever way / place here) Pokemon that have access to with Blizzard greatly threaten Dragonite and can force it out rather consistently. Tentacruel, Articuno, and Dewgong are all guaranteed to OHKO Dragonite with Blizzard, so it is very likely to switch out when faced with any of them. Articuno is particularly scary, as not only does it outspeed Dragonite, but it can also potentially set up with Agility and sweep regardless of whether or not Dragonite switches out. Omastar and Vaporeon are also very likely to OHKO with Blizzard, which encourages Dragonite to switch out, although it may elect to take the risk if it has Wrap. Gyarados outspeeds and can OHKO Dragonite 38.5% of the time with Blizzard, making it a fairly strong answer as well. Poliwrath will never OHKO Dragonite with Blizzard, but it is still a fairly reliable answer to those set without Thunderbolt, though Dragonite may risk using Agility in front of it, especially if the situation is dire.

**Passive Damage**: Because most Dragonite variants are reliant on Wrap for damage or pivoting, passive damage does a great job at punishing it for staying in battle for too long. Toxic is the most common form of passive damage and is frequently run by Dugtrio, Persian, Kangaskhan, Dodrio, Venusaur, and Aerodactyl. The damage from poison causes Dragonite to take more damage than it can deal with Wrap, thus limiting its ability to pivot and shutting down the AgiliWrap combo almost entirely. Other, less common (RC) forms of passive damage, such as from burn or burn and Leech Seed, will work much the same. Aerodactyl and Moltres are the most likely Pokemon to burn Dragonite, as they regularly carry Fire Blast. It is also worth nothing that The Attack drop makes Wrap, as well as other physical moves, Hyper Beam and Body Slam, very ineffective. Venusaur is the only notable user of Leech Seed; though the effect is not permanent, it may choose to run the move over Toxic because of the higher accuracy and HP recovery. It is also worth noting that Additionally, all forms of passive damage place a limitation on limit Dragonite's defensive capabilities, regardless of the set. For example, Dugtrio and Kangaskhan become much more likely to get 3HKOes if Dragonite is poisoned. Additionally, after just a single turn of poison Toxic (just maximum technical unambiguity) damage, Vaporeon will always OHKO Dragonite with Blizzard and Gyarados will OHKO over 80% of the time.

**Paralysis**: If Dragonite is paralyzed, it only has about a 63% chance of connecting Wrap. Like passive damage, paralysis greatly reduces the reliability of Wrap for pivoting and sweeping. Moreover, being paralyzed leaves Dragonite much less equipped to handle slow users of Blizzard like Vaporeon, Omastar, and Dewgong, all of which have the potential to OHKO it outright.

**Normal-resistant Pokemon**: While it is still immobilized by Wrap, Haunter takes no damage from the move. Haunter can rather effectively stall Dragonite out of Wrap PP, meaning that setting up the AgiliWrap combo setting up AgiliWrap is close to unviable so long as Haunter is healthy. Outside of Wrap, Dragonite still needs to be wary of Haunter’s very fast Hypnosis and Explosion. Much like Haunter, Rock-type Pokemon like Omastar, Aerodactyl, and Golem can potentially PP stall Dragonite’s Wrap, especially if they are paired with each other or Haunter. Aerodactyl is especially notable, as it outspeeds Dragonite, meaning it can switch in and use Toxic or KO it if it happens to be in range. Finally, it is worth noting that Rock-type Pokemon can switch in and punish Hyper Beam effectively if they correctly predict when it will be used. with prediction.

**Faster Users of Partial Trapping Moves Wrappers**: If a Pokemon lacks Blizzard or Thunder Wave, partial trapping moves are a viable option to prevent Dragonite from sweeping with AgiliWrap. This allows Partial-trapping moves allow Pokemon like Pinsir and Moltres to get by and stop an AgiliWrap sweep without dedicating a moveslot to Toxic. By using Bind or Fire Spin, respectively, the two Pokemon can Both Pokemon can then easily pivot out to Pokemon like Tentacruel or and Articuno that have no trouble handling Dragonite. However, if Dragonite has already used Agility, partial-trapping moves cannot punish a miss, unlike Toxic, Thunder Wave, and Blizzard. Moltres is the only exception, being able to use Agility itself during after a miss to outspeed the boosted Dragonite and chip it down with Fire Spin.

[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[Plague von Karma, 236353], [pacattacc, 520967], [Shellnuts, 491544]]
- Grammar checked by: [[Finland, 517429], [, ]]
 
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Volk

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Well, that was fun. I had a few gripes here and there, but I implemented pretty much everything. I just want to acknowledge a few specific issues I had:

While Dragonite is among the strongest choices in the metagame, it has a small handful of notable shortcomings. Most obviously, Dragonite has a highly exploitable weakness to Ice. Many prominent Pokemon, However, Dragonite's highly exploitable Ice weakness lets many prominent Blizzard users, including Tentacruel, Articuno, Vaporeon, Omastar, Dewgong, and Gyarados, (AC) regularly carry Blizzard and can potentially KO Dragonite potentially KO it in a single hit.
I opted to maintain the first sentence here because starting off with "However, Ice weakness" fails to adequately transition to this paragraph. This is a paragraph about all of Dragonite's flaws, not just the Ice weakness. This fix centralizes it too much around something it's not even about.

They can also severely punish Dragonite if it misses with Wrap. Dragonite is also quite vulnerable to status, like poison, burn, and paralysis, statuses, as they diminish the effectiveness of Wrap, either by forcing Dragonite to take damage or be damaging Dragonite during Wrap turns or making it less likely to connect the move.
I went with "status effects" here.

It can be used to prevent opposing Dragonite from setting up Agility as well. It also can incapacitate opposing Agility Dragonite as well and can catch faster Pokemon that often switch in, like Tentacruel and Gyarados.
Changed to Wrap Dragonite over Agility Dragonite.

This means Kadabra it is a strong switch-in (added hyphen) when Dragonite comes face to face with a Pokemon that must use Toxic to prevent AgiliWrap. Similarly, Poison-type Pokemon like Tentacruel, Venusaur, and Venomoth can also (just to make sure: you do mean to imply that kadabra can pivot in "for free" on predicted toxic? if yes, no changing necessary) pivot in for free on a predicted Toxic, as they are completely immune to its effects.
Changed to "comfortably" over "for free" as it is less ambiguous. Kadabra doesn't necessarily come in for free like Poison-types, but Toxic is so negligible (and arguably beneficial) for it that it may as well. "Comfortably" covers more bases.

Another key advantage of the Wrap Pivot set is that most players will anticipate that Dragonite's final move is Agility. This set can Vitally, this set either runs three non-Wrap attacks or a combination of Wrap, Thunder Wave, and Blizzard that implies Agility as the final move. Either situation lets it regularly catch Pokemon like Hypno and Omastar by surprise when Dragonite reveals its last move is a powerful attack.
I'm going to be honest, this change makes absolutely no sense and makes the sentence significantly more confusing. I'm keeping it as in for now. Let me know if you have a better alternative or want to go over it with me.

Burn synergizes well with Dragonite’s Wrap and can incapacitate opposing users of partial trapping moves wrappers and physical attackers like Tentacruel and Kangaskhan.
I'm not comfortable with calling Bind users "Wrappers." Also, I'm not sure about the capitalization on the term.

Other, less common (RC) forms of passive damage, such as from burn or burn and Leech Seed, will work much the same.
Pretty sure that comma belongs there (or they both should go). There were two other grammar fixes like this that I think were just not correct, but I can't find them again right now. Just a heads up.

**Faster Users of Partial Trapping Moves Wrappers**
Same deal as above, especially considering this section is mainly about Pinsir and Moltres, neither of which can even learn Wrap.

Cheers and on to GP 2!

edit: this was resolved over Discord.
 
Last edited:

Plague von Karma

Banned deucer.
Noticed a couple of errors so I'm amchecking this to help it along.
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[OVERVIEW]

Thanks to an unrivaled base stat total and enormous movepool, Dragonite is easily the most versatile Pokemon in RBY UU. Dragonite is most infamous for its lethal Agility and Wrap combo, which enables it to slowly chip down foes and potentially sweep entire teams. The pair of moves is so powerful that virtually every Pokemon in the tier is forced to carry a move that can dispatch or incapacitate Dragonite before it can set up. In addition to being the most potent sweeper in the tier, Dragonite has numerous defensive and supportive traits that make it very easy to justify including on most teams. Its Dragonite’s (one or the other) typing and enormous bulk allow it to take on several tier staples such as Dugtrio, Persian, Kangaskhan, Venusaur, and Tangela. Furthermore, Wrap and Thunder Wave allow Dragonite to act as a pivot and provide essential support for its teammates. Finally, Dragonite has an incredibly diverse pool of offensive options including Blizzard, Thunderbolt, Body Slam, and the strongest non-STAB Hyper Beam, making it unpredictable and difficult to check. Its typing and versatility also make it an excellent partner to many key Pokemon in the tier. Pokemon that fear Dugtrio and other physical attackers, like Electabuzz, Haunter, and Persian, appreciate it, as do those that benefit from the spread of paralysis, like Articuno, Kangaskhan, and Golem. Dragonite has a remarkable influence on the tier and plays a large role in dictating what Pokemon and moves are popular.

Dragonite's most obvious shortcoming is its highly exploitable Ice weakness, which gives means many prominent Blizzard users, including Tentacruel, Articuno, Vaporeon, Omastar, Dewgong, and Gyarados, can potentially KO it in a single hit. (coherence) For Tentacruel, Articuno, and Dewgong, this KO is guaranteed. All these Pokemon can force Dragonite out if they come in at the same time as it or through a Wrap pivot. They can also severely punish Dragonite if it misses with Wrap. Dragonite is also quite vulnerable to status effects, as they diminish the effectiveness of Wrap, either by damaging Dragonite during Wrap turns or making it less likely to connect the move. Furthermore, while Dragonite is not particularly slow, it is still outpaced by several key Pokemon in the tier, most notably Tentacruel, so Dragonite is likely to be revenge killed once it has sustained a fair amount of damage. Lastly, while AgiliWrap is Dragonite's claim to fame, it is not totally reliable. Due to Wrap's mediocre 84.4% accuracy, it's not uncommon for Dragonite to set up Agility, miss one of its first Wraps, and faint instantly from a Blizzard.

[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Thunder Wave / Hyper Beam / Body Slam / Thunderbolt

[SET COMMENTS]
Set Description
=========
This is Dragonite’s most common set, and arguably its most dangerous. After using Agility, Dragonite outspeeds the entire unboosted metagame, and, thanks to Wrap, it can immobilize every Pokemon and slowly chip down each one except Haunter. Considering Dragonite’s unrivaled Attack stat, Wrap can deal massive damage to the opposing team and occasionally even sweep through it entirely after Agility. However, the healthier the opposing team is, the less likely this strategy is to work; Dragonite will need some luck to connect Wrap that many consecutive times. Because Wrap is sometimes dealt with through repeated switching, the Dragonite player (It isn't Dragonite gaining the information, although you could also reword this to "draw out information", which would be correct) can also potentially gain a lot of information about the opposing team quite early in the game. Unlike other sweepers and Agility users, Dragonite can set up at virtually any point in the game. Because Wrap keeps foes immobile, the opposing team does not necessarily need to be in range of Dragonite’s attacks; Dragonite can severely weaken a team even if it doesn’t actually KO any of its members. From there, fast sweepers like Dugtrio, Persian, and Electabuzz can quickly finish the job. Aside from Haunter and Rock-type Pokemon like Omastar, Aerodactyl, and Golem—which do not take much damage from Wrap—there aren’t really any Pokemon that need to be dealt with before Dragonite feels you can be comfortable setting up. (Similar to the prior statement: you're the one making it set up, yeah? Or is the demonic spirit of Dragonite possessing you? I hope not! Feel free to tinker a bit) Another key aspect of AgiliWrap is just how threatening it is; Dragonite very strongly discourages Pokemon from switching out, as doing so could net Dragonite the free turn it needs to use Agility and do a lot of damage. Because of this pressure, Dragonite can often force key damage on slow Pokemon like Hypno and Vaporeon with Wrap, which could potentially force an earlier Rest, which Dragonite or its teammates could later exploit. Additionally, if Dragonite is willing to in a position to (same principle, yada yada) accept poison or paralysis, it can get enormous damage or spread its own paralysis on against a powerful Pokemon like Dugtrio, Persian, or Kangaskhan.

The key to this Dragonite set is finding the right opportunity to set up with Agility. The most obvious way to set (spacing)up is in front of sleeping or frozen foes. If either chooses does not to switch out from Dragonite's teammates immediately, they risk inviting Dragonite in to set up and potentially close the game right there. Moreover, AgiliWrap Dragonite is one of the best, if not the best, Pokemon at punishing Rest. Dragonite creates many 50/50 situations by punishing Rest, most notably threatening to come in against a Hypno that was brought to about half health by Kadabra or opposing Hypno. Alternatively, Dragonite may face a Pokemon that lacks a move to immediately dispatch it; these Pokemon are also prime setup fodder. Preventing Dragonite from successfully sweeping with Wrap generally involves using Toxic, a move that can induce paralysis, or Blizzard, provided the user is sufficiently strong to can OHKO Dragonite. Pokemon without any of these options are fairly rare, but not unseen. Offensive Normal-type Pokemon, such as Kangakhan, Persian, and Dodrio, regularly drop Toxic, making them good targets to set up, especially after some scouting. Finally, while poison and paralysis do greatly hinder any shot of sweeping with Wrap, Dragonite is not dead weight, still being good at dealing some damage with Wrap or its other moves before it goes down. In the case of paralysis, Dragonite still maintains its defensive abilities, such as checking Dugtrio, Venusaur, and Tangela. Additionally, because Agility does clear the Speed drop from paralysis, Dragonite can still attempt to use AgiliWrap. The consistency is significantly lower, but Dragonite still has the potential to deal a lot of damage, and the occasional full paralysis can actually make PP stalling Dragonite a bit trickier, as Rock-type Pokemon looking to switch in on Wrap may end up at risk of taking a Blizzard or Thunderbolt. (consider noting that an FP does not allow the opponent to attack that turn: it still has to FP and then either miss or FP again to be vulnerable.)

Besides AgiliWrap, Dragonite's next most notable attribute is reliably checking Dugtrio and Grass-type Pokemon like Venusaur and Tangela. Because of this role, Blizzard is an obvious choice on the set to hit them hard. Thanks to Dragonite’s above average Special, the move is a good option for weakening offensive Pokemon or finishing off foes during a sweep attempt. It also happens to be Dragonite's best tool for hitting Haunter, being a 4HKO. Additionally, if Dragonite is desperate, it can fish for a freeze to net a free turn to set up with Agility. Dragonite’s final moveslot is its most flexible, generally being used to suit what the team needs. Despite limiting Dragonite to just one attacking move not named Wrap, (Wrap is an attacking move, just a weird one) Thunder Wave is a surprisingly good option, as it can slow down offensive Normal-type Pokemon that will likely stay in against Dragonite and use Toxic. It can incapacitate opposing Wrap Dragonite as well and catch faster Pokemon that often switch in, like Tentacruel and Gyarados. Moreover, if you are afraid of missing Wrap and willing to sacrifice Dragonite, often settling for paralysis on a key Pokemon is a worthwhile trade. Dragonite boasts the strongest non-STAB Hyper Beam in the game, making it an excellent move for finishing off foes that have been chipped by Wrap. The move can KO Tentacruel and Hypno from around half health and even has a 30.8% chance to KO Kadabra from full health. Body Slam functions much the same as Hyper Beam, albeit being notably weaker. The superior accuracy, paralysis chance, and lack of a recharge turn make the move a lot more reliable during sweeps, however. Finally, Thunderbolt is the best option for Omastar, which otherwise is relatively unafraid of Dragonite. The move is also notable for dealing heavy damage to Vaporeon, Dewgong, and especially Gyarados.

AgiliWrap Dragonite can fit on the majority of teams, considering the larger number of Pokemon it can check and how universally threatening AgiliWrap is. Many key Pokemon in the tier are very afraid of Dugtrio, so Dragonite’s ability to come in on Earthquake and swiftly punish it with Blizzard is appreciated. While Pokemon such as Gyarados also accomplish this role, Dragonite is generally unbothered by Electric- and Grass-type Pokemon, making it a strong choice on teams with multiple Water-type Pokemon already. Dragonite can form very strong defensive cores with most Water-type Pokemon, especially Vaporeon. Vaporeon is very good at dealing with Ice-type moves that threaten Dragonite and can also improve the effectiveness of Wrap by spreading paralysis with Body Slam. The pair also makes Dugtrio struggle to gain momentum, as it the opponent will have to constantly choose between using Earthquake and Rock Slide to net the most damage. Electric-type Pokemon, such as Electabuzz and Raichu, can pressure bulky Water-type Pokemon that can bully Dragonite. Raichu also comes with the added bonus of OHKOing Golem with Surf, which otherwise takes Wrap chip damage very comfortably. Kadabra is another immensely good teammate for Dragonite. In addition to being quite good at spreading paralysis, Kadabra handles Toxic better than any other Pokemon in the tier thanks to Recover. This means it is a strong switch-in when Dragonite comes face to face with a Pokemon that must use Toxic to prevent AgiliWrap. Similarly, Poison-type Pokemon like Tentacruel, Venusaur, and Venomoth can also pivot in comfortably on a predicted Toxic, as they are completely immune to it. Finally, users of sleep-inducing moves, like Haunter, Venusaur, Tangela, Poliwrath, and Hypno carrying Hypnosis, give Dragonite an additional target to potentially set up on.

[SET]
name: Wrap Pivot
move 1: Wrap
move 2: Thunder Wave / Thunderbolt
move 3: Blizzard
move 4: Body Slam / Thunderbolt / Hyper Beam

[SET COMMENTS]
Set Description
=========
This Dragonite sey is more of a defensive pivot and takes advantage of its wide movepool to improve many common matchups and reduce the danger of Toxic. While Dragonite is far from the fastest Pokemon in the tier, it is still quick enough to pressure Pokemon like Hypno, Tangela, and bulky Water-type Pokemon with Wrap. Additionally, Wrap can enable one of Dragonite's teammates to come in safely. Most often a strong offensive Pokemon, like Kangaskhan, Persian, Dodrio, Gyarados, or Articuno, will take advantage of this opportunity to take out a weakened foe. This strategy is especially effective against slower foes because Dragonite is not pressured to switch out immediately, meaning it can be difficult to predict when it will pivot out to a stronger attacker. Wrap is less effective against faster foes, but still feasible if a Pokemon like Tentacruel tries to switch into Dragonite. In a case like this, Dragonite can then very easily pivot to something even faster, like Kadabra or Electabuzz, to threaten Tentacruel in return. Even without a boost from Agility, Wrap is very good for maintaining momentum and a good position for the user.

Moreover, this set becomes very powerful with paralysis support, as it allows Dragonite to deal a lot of damage and pivot effectively against more Pokemon. Fast Pokemon like Kadabra and Electabuzz that can threaten Dragonite become almost trivial to manage after paralysis. This means Dragonite can be a strong choice late-game and avoid taking damage even without Agility. Thus, this set frequently makes use of Thunder Wave. Dragonite is one of the only Pokemon with Thunder Wave that can take a few hits from the Normal-type attackers of the tier. It is a surprisingly strong check to Kangaskhan, Persian, and Dodrio, as it can switch in and pacify them with Thunder Wave. Thunder Wave can also nail some key Pokemon that are likely to switch in against Dragonite. As an example, against Dragonite, Dugtrio is very likely to use Toxic and then switch out to something that can stomach a Blizzard. Common situations like this one allow Dragonite to paralyze significant important (mostly pedantry) Pokemon like Vaporeon, Omastar, and even Tentacruel.

Aside from Wrap and possibly Thunder Wave, the remaining moveslots are usually dedicated to some combination of offensive moves. Blizzard is the most common because it helps against Dugtrio, which is generally the Pokemon that encourages players to use Dragonite in the first place. It’s also the best option against the Normal-type Pokemon this set often seeks to face. Body Slam and Hyper Beam are both strong options for picking off Hypno and frailer Pokemon like Kadabra, especially if they are paralyzed. Body Slam in particular is also notable for threatening to paralyze Dugtrio and fast Pokemon that are likely to switch in, much like how Thunder Wave functions. Thunderbolt is the best option for the numerous Water-type Pokemon in the tier. A key advantage of this set is that, once the first three moves are used, most players will anticipate that its last move will be Agility; this lets it regularly catch Pokemon like Hypno and Omastar by surprise when Dragonite reveals its last move is a powerful attack.

This set works best with Pokemon that can spread or appreciate the spread of paralysis. Pokemon like Kangaskhan, Dodrio, Gyarados, and Vaporeon fit in both categories, as they can spread paralysis with Body Slam and become more dangerous offensive and defensive options against paralyzed foes. Hypno, Kadabra, and Electabuzz are common partners as well for their ability to spread paralysis. Conversely, Pokemon like Tentacruel, Articuno, and Golem appreciate Dragonite’s ability to paralyze Water-type Pokemon and pressure them with Wrap. Furthermore, Pokemon with a severe weakness to Dugtrio or the Normal-type Pokemon, like Haunter or Electabuzz, greatly benefit from this Dragonite set. Dugtrio itself is also a good partner, as it matches up well against Pokemon that take little or nothing from Wrap, like Omastar and Haunter, while also scaring off Tentacruel, which is often quite difficult to paralyze.

[SET]
name: PhysNite (Offensive)
move 1: Blizzard
move 2: Body Slam
move 3: Thunderbolt / Thunder Wave
move 4: Hyper Beam / Thunder Wave

[SET COMMENTS]
Set Description
=========
This offensive set allows Dragonite to take advantage of its large stats and movepool to break down walls and block certain Pokemon from making progress. In many ways, it performs similarly to Gyarados, ibeing a solid check to Dugtrio that can pressure frail or slow Pokemon like Kadabra and Hypno. Specifically, PhysNite functions as a tank, shutting down Pokemon unable to immediately threaten it and firing off some of the most powerful attacks in the game or a crippling Thunder Wave. It is also a potent revenge killer, able to pressure Dugtrio and pretty much everything slower than it. The main trade-off in using Dragonite over Gyarados is the selection of Pokemon that each one checks. While Gyarados holds up better against bulky Water-type Pokemon, Tentacruel, Articuno, and opposing Dragonite, Dragonite matches up more comfortably against Grass- and Electric-type Pokemon. Essentially, this set is best on teams that need Gyarados’s set of attributes but may fear certain matchups. (Maybe "matchup problems that its typing may bring"? This may be more specific)

This set benefits a lot from how players conventionally react when facing Dragonite. Lacking Wrap, this set handles paralysis and poison better than any other. In fact, considering Dragonite has such a good matchup against Venusaur and Tangela, it is remarkably good at preventing them from putting something to sleep if it has been paralyzed. Handling status fairly well makes PhysNite quite comfortable taking on certain threats, like Kadabra, Electabuzz, Raichu, and Tangela, that other Dragonite are likely to avoid out of fear of paralysis. Dragonite’s wide pool of offensive moves and access to paralysis gives it many strong head-to-head matchups, allowing it to fairly comfortably trade with several common Pokemon. Teams that struggle with just one specific Pokemon, like Dugtrio, a Grass-type Pokemon, or an Electric-type Pokemon, tend to be the best fit for this Dragonite set.

[SET]
name: Agility Sweeper
move 1: Blizzard
move 2: Thunderbolt
move 3: Hyper Beam / Body Slam
move 4: Agility

[SET COMMENTS]
Set Description
=========
This is Dragonite’s least common set, but it is still fairly effective. This set forgoes Wrap and frames Dragonite as a more conventional Agility sweeper, like Articuno or Dodrio. While these Pokemon can generally sweep much sooner than Dragonite, thanks to access to genuine STAB moves, Dragonite maintains a few minor advantages over them that make it worth using as a pure Agility sweeper. Firstly, Dragonite enjoys a generally superior defensive typing, meaning it can still act as a consistent check to Pokemon like Dugtrio. Secondly, Dragonite is a strong mixed attacker, which allows it secure endgames against a wider variety of Pokemon than other sweepers. Lastly, and most importantly, the mere sight of Dragonite strongly encourages the opponent to use Toxic. Unlike Wrap sets, this set is largely unfazed by Toxic. This means, unlike other Agility users, Dragonite can guarantee itself an almost free turn to set up, assuming it faces the right foe. If the opposing team is weak enough, Dragonite can quickly clean up with its impressive offenses and wide coverage.

This set requires quite a fair deal more support to function than most other sets. Bulkier Pokemon like Omastar, Vaporeon, and Articuno need to be brought into range of Thunderbolt or Hyper Beam before this set has any chance of succeeding. As such, this set tends to fit better on more offensive teams that can consistently damage foes and keep them from using Rest. Fast Pokemon like Dugtrio, Aerodactyl, and Electabuzz are thus among the best partners. Having a solid answer to Articuno is also advisable, as it is bulky enough to easily set up with Agility and use Blizzard to KO Dragonite, even if Dragonite has already set up itself. Also unlike the other sets, this Dragonite set has little utility early-game and relies fairly heavily on surprise factor, making it most useful towards the very end of the game.

[STRATEGY COMMENTS]
Other Options
=============
Dragonite has a diverse array of coverage moves to play with if it wants to cover certain targets. While it misses out on hitting Grass-type Pokemon, Surf is a more accurate alternative to Blizzard that does more to Golem and Omastar while still 2HKOing Dugtrio. Fire Blast is an interesting option that can burn foes. Burn synergizes well with Dragonite’s Wrap and can incapacitate opposing users of partial trapping moves and physical attackers like Tentacruel and Kangaskhan. The move also happens to be Dragonite’s strongest option against Articuno and Pinsir, netting a 3HKO and 2HKO, respectively. Thunder is a somewhat viable alternative to Thunderbolt; while it comes at the cost of accuracy, the move garners a possible 2HKO against Omastar and Dewgong and a guaranteed 3HKO against Vaporeon.

Dragonite also comes equipped with some notable defensive options. Rest is the most notable of the bunch, as Dragonite is quite difficult to 3HKO. In addition to Wrap turns, Dragonite can attempt to wake up on Pokemon such as Venusaur, Tangela, Aerodactyl, and Electabuzz. The move can still be exploited by Blizzard users and Agility users—most notably Articuno and opposing Dragonite —however. (spaced the first emdash md)Reflect is potentially interesting for helping against physical attackers, but it fails to protect Dragonite from the many prominent special attackers in the tier or Persian’s and Pinsir's Slash. Toxic is a fairly useful move for taking advantage of Wrap, but it doesn’t help much against faster Pokemon and has no effect on Tentacruel.

Checks and Counters
===================

**Blizzard Users**: Pokemon with Blizzard greatly threaten Dragonite and can force it out rather consistently. Tentacruel, Articuno, and Dewgong are all guaranteed to OHKO Dragonite with Blizzard, so it is very likely to switch out when faced with any of them. Articuno is particularly scary, as not only does it outspeed Dragonite, but it can also potentially set up with Agility and sweep regardless of whether or not Dragonite switches out. Omastar and Vaporeon are also very likely to OHKO, which encourages Dragonite to switch out, although it may elect to take the risk if it has Wrap. Gyarados outspeeds and can OHKO Dragonite 38.5% of the time, making it a fairly strong answer as well. Poliwrath will never OHKO Dragonite, but it is still a fairly reliable answer to sets without Thunderbolt, though Dragonite may can (mostly pedantic, feel free to leave)risk using Agility in front of it, especially if the situation is dire.

**Passive Damage**: Because most Dragonite variants are reliant on Wrap for damage or pivoting, passive damage does a great job at punishing it. Toxic is the most common form of passive damage and is frequently run by Dugtrio, Persian, Kangaskhan, Dodrio, Venusaur, and Aerodactyl. The damage from poison causes Dragonite to take more damage than it can deal with Wrap, thus limiting its ability to pivot and shutting down the AgiliWrap combo almost entirely. Other, less common, forms of passive damage, such as burn and Leech Seed, will work much the same. Aerodactyl and Moltres are the most likely Pokemon to burn Dragonite, as they regularly carry Fire Blast. The Attack drop makes Wrap, as well as Body Slam and Hyper Beam, very ineffective. Venusaur is the only notable user of Leech Seed; though the effect is not permanent, it may choose to run the move over Toxic because of the higher accuracy and HP recovery. Additionally, all forms of passive damage limit on Dragonite's defensive capabilities, regardless of the set. For example, Dugtrio and Kangaskhan become much more likely to get 3HKOs if Dragonite is poisoned. Additionally, after just a single turn of Toxic damage, Vaporeon will always OHKO Dragonite with Blizzard and Gyarados will OHKO over 80% of the time.

**Paralysis**: If Dragonite is paralyzed, it only has about a 63% chance of connecting Wrap. Like passive damage, paralysis greatly reduces the reliability of Wrap for pivoting and sweeping. Moreover, being paralyzed leaves Dragonite much less equipped to handle slow users of Blizzard like Vaporeon, Omastar, and Dewgong, all of which have the potential to OHKO it outright.

**Normal-resistant Pokemon**: While it is still immobilized by Wrap, Haunter takes no damage from the move. Haunter can rather effectively stall Dragonite out of Wrap PP, meaning that setting up AgiliWrap is close to unviable so long as Haunter is healthy. Outside of Wrap, Dragonite still needs to be wary of Haunter’s very fast Hypnosis and Explosion. Much like Haunter, Rock-type Pokemon like Omastar, Aerodactyl, and Golem can potentially PP stall Dragonite’s Wrap, especially if they are paired with each other or Haunter. Aerodactyl is especially notable, as it outspeeds Dragonite, meaning it can switch in and use Toxic or KO it if it happens to be in range. Finally, it is worth noting that Rock-type Pokemon can switch in and punish Hyper Beam effectively with prediction.

**Faster Users of Partial Trapping Moves**: Partial-trapping moves allow Pokemon like Pinsir and Moltres to get by and stop an AgiliWrap sweep without dedicating a moveslot to Toxic. Both Pokemon can then easily pivot out to Pokemon like Tentacruel and Articuno that have no trouble handling Dragonite. However, if Dragonite has already used Agility, partial-trapping moves cannot punish a miss, unlike Toxic, Thunder Wave, and Blizzard. Moltres is the only exception, being able to use Agility itself after a miss to outspeed the boosted Dragonite and chip it down with Fire Spin.

[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[Plague von Karma, 236353], [pacattacc, 520967], [Shellnuts, 491544]]
- Grammar checked by: [[Finland, 517429], [, ]]
 
GP 2/2
[OVERVIEW]

Thanks to an unrivaled base stat total and enormous movepool, Dragonite is easily the most versatile Pokemon in RBY UU and a major influence on what Pokemon and moves are popular. Dragonite is most infamous for its lethal Agility and Wrap combo, which enables it to slowly chip down foes and potentially sweep entire teams. The pair of moves is so powerful that virtually every Pokemon in the tier is forced to carry a move that can dispatch or incapacitate Dragonite before it can set up. In addition to being the most potent sweeper in the tier, Dragonite has numerous defensive and supportive traits that make it very easy to justify including on most teams. Its typing and enormous bulk allow it to take on several tier staples such as Dugtrio, Persian, Kangaskhan, Venusaur, and Tangela. Furthermore, Wrap and Thunder Wave allow Dragonite to act as a pivot and provide essential support for its teammates. Finally, Dragonite has an incredibly diverse pool of offensive options including Blizzard, Thunderbolt, Body Slam, and the strongest non-STAB Hyper Beam, making it unpredictable and difficult to check. Its typing and versatility also make it an excellent partner to many key Pokemon; (semi) those in the tier. Pokemon that fear Dugtrio and other physical attackers, like Electabuzz, Haunter, and Persian, appreciate it, as do those that benefit from the spread of paralysis, paralysis spreading like Articuno, Kangaskhan, and Golem. Dragonite has a remarkable influence on the tier and plays a large role in dictating what Pokemon and moves are popular.

Dragonite's most obvious shortcoming is its highly exploitable Ice weakness, which gives many prominent Blizzard users, including Tentacruel, Articuno, Vaporeon, Omastar, Dewgong, and Gyarados, potentially KO it in a single hit potential to OHKO it. For Tentacruel, Articuno, and Dewgong, this KO is guaranteed. All these Pokemon can of them force Dragonite out if they come in at the same time as it or through a Wrap pivot. They can also severely punish Dragonite if it misses with Wrap. Dragonite is also quite vulnerable to status effects, as they diminish the effectiveness of Wrap, either weaken Wrap strategies by damaging Dragonite during Wrap turns or making it less likely to connect the move. Furthermore, While Dragonite is not particularly slow, it is still outpaced by several key prominent Pokemon in the tier, most notably Tentacruel, so Dragonite is likely to be revenge killed once it has sustained a fair amount of damage. Lastly, while AgiliWrap is Dragonite's claim to fame, it is not totally reliable. Due to Wrap's mediocre 84.4% accuracy, it's not uncommon for Dragonite to set up Agility, miss one of its first Wraps with Wrap early, and faint instantly from a to Blizzard.

[SET]
name: AgiliWrap
move 1: Agility
move 2: Wrap
move 3: Blizzard
move 4: Thunder Wave / Hyper Beam / Body Slam / Thunderbolt

[SET COMMENTS]
Set Description
=========
This is Dragonite’s most common set, and arguably its most dangerous. After using Agility, Dragonite outspeeds the entire unboosted metagame, (comma) and, thanks to Wrap, it can immobilize every Pokemon and slowly chip down each one except and can immobilize and chip any Pokemon but Haunter. Considering Dragonite’s unrivaled Attack stat, Wrap can deal massive damage to the opposing team and occasionally even sweep through it entirely outright after Agility. However, the healthier the opposing team is, the less likely this strategy is to work; Dragonite will need some luck to connect with Wrap that many consecutive times. Because Wrap is sometimes dealt with through repeated switching, Dragonite can also potentially gain a lot of information about the opposing team quite early in the game. Unlike other sweepers and Agility users, Dragonite can set up at virtually any point in the game.;(semi) Wrap Because Wrap keeps foes immobile, the opposing team does not necessarily need to be in range of Dragonite’s attacks; Dragonite can severely weaken a team even if it doesn’t actually KO any of its members. From there, fast sweepers like Dugtrio, Persian, and Electabuzz can quickly finish the job. Aside from Haunter and Rock-type Pokemon like Omastar, Aerodactyl, and Golem—which do not take much damage from Wrap—there aren’t really any Pokemon that need to be dealt with before Dragonite feels comfortable setting up. Another key aspect of AgiliWrap is just how threatening it is; Dragonite very strongly discourages Pokemon from switching out, as doing so could net Dragonite the free turn it needs to use Agility and do a lot of damage. Because of this pressure, Dragonite can often force key damage on slow Pokemon like Hypno and Vaporeon with Wrap, which could potentially force an earlier use of Rest, which Dragonite or and its teammates could later exploit. Additionally, if Dragonite is willing to accept poison or paralysis, it can get enormous damage or paralysis on a powerful Pokemon like Dugtrio, Persian, or Kangaskhan.

The key to this Dragonite set is finding the right opportunity to set up with Agility. The most obvious way to set up is in front of sleeping or frozen foes. If either chooses not to they do not switch out from Dragonite's teammates immediately, they risk inviting Dragonite in to set up and potentially close the game right there. Moreover, AgiliWrap Dragonite is one of the best, if not the best, Pokemon at punishing Rest. Dragonite creates many 50/50 situations by punishing Rest, most notably threatening to come in against a Hypno that was brought to about half health by Kadabra or opposing Hypno. Alternatively, Dragonite may face a Pokemon that lacks a move to immediately dispatch it; these Pokemon are also prime setup fodder. Preventing Dragonite from successfully sweeping with Wrap generally involves using Toxic, a move that can induce paralysis, or Blizzard, provided the user is sufficiently strong to OHKO Dragonite. Pokemon without any of these options are fairly rare, but not unseen. Offensive Normal-type Pokemon, such as Kangakhan, Persian, and Dodrio, regularly drop Toxic, making them good targets to set up, especially after some scouting. Finally, while poison and paralysis do greatly hinder any shot of sweeping with Wrap, statused Dragonite is not dead weight, still being good at dealing some damage with Wrap or its other moves before it goes down. In the case of paralysis, Dragonite still maintains its defensive abilities, such as checking Dugtrio, Venusaur, and Tangela. Additionally, because Agility does clears the Speed drop from paralysis, Dragonite can still attempt to use AgiliWrap. The consistency is significantly lower, but Dragonite still has the potential to deal a lot of damage, and the occasional full paralysis can actually make PP stalling Dragonite a bit trickier, as Rock-type Pokemon looking to switch in on Wrap may end up at risk of taking a Blizzard or Thunderbolt.

Besides AgiliWrap, Dragonite's next most notable attribute is reliably checking Dugtrio and Grass-type Pokemon like Venusaur and Tangela. Because of this role, Blizzard is an obvious choice on the set to hit them hard. Thanks to Dragonite’s above average Special, the move is a good option for weakening offensive Pokemon or finishing off foes during a sweep attempt. It also happens to be Dragonite's best tool for hitting Haunter, being a 4HKO. Additionally, if Dragonite is desperate, it can fish for a freeze to net a free turn to set up with Agility. Dragonite’s final moveslot is its most flexible, generally being used to suit what the team needs. Despite limiting Dragonite to just one attacking move, (i don't see why wrap can't count as an attack, nor how paralysis in early gens is an odd-looking choice) Thunder Wave is a surprisingly good option, as it can slow down offensive Normal-type Pokemon that will likely stay in against Dragonite and use Toxic. It can also incapacitate opposing Wrap Dragonite as well and catch faster Pokemon that often switch in, like Tentacruel and Gyarados. Moreover, (i'm guessing the following isn't the primary function, whch is what moreover implies) If you are afraid of missing Wrap and willing to sacrifice Dragonite, often settling for paralysis on a key Pokemon is often a worthwhile trade. Dragonite boasts the strongest non-STAB Hyper Beam in the game, making it an excellent move for finishing off foes that have been chipped by Wrap. The move can KO Tentacruel and Hypno from around half health and even has a 30.8% chance to OHKO Kadabra from full health. Body Slam functions much the same as Hyper Beam, albeit being notably weaker. The superior accuracy, paralysis chance, and lack of a recharge turn make the move a lot more reliable during sweeps, however. Finally, Thunderbolt is the best option for Omastar, which otherwise is relatively unafraid of Dragonite. The move is also notable for dealing heavy damage to Vaporeon, Dewgong, and especially Gyarados.

AgiliWrap Dragonite can fit on the majority of teams, considering the larger number of Pokemon it can check and how universally threatening AgiliWrap is. Many key Pokemon in the tier are very afraid of Dugtrio, so Dragonite’s ability to come in on Earthquake and swiftly punish it with Blizzard is appreciated. While Pokemon such as Gyarados also accomplish this role, Dragonite is generally unbothered by Electric- and Grass-type Pokemon, making it a strong choice on teams with multiple Water-type Pokemon already. Dragonite can form very strong defensive cores with most Water-type Pokemon, especially Vaporeon. Vaporeon is very good at dealing with Ice-type moves that threaten Dragonite and can also improve the effectiveness of Wrap by spreading paralysis with Body Slam. The pair also makes Dugtrio struggle to gain momentum, as it will have to constantly choose between using Earthquake and Rock Slide to net the most damage. Electric-type Pokemon, such as Electabuzz and Raichu, can pressure bulky Water-type Pokemon that can bully Dragonite. Raichu also comes with the added bonus of OHKOing has Surf to OHKO Golem with Surf, which otherwise takes Wrap chip damage very comfortably. Kadabra is another immensely good teammate for Dragonite. In addition to being quite good at spreading paralysis, Kadabra handles Toxic better than any other Pokemon in the tier thanks to Recover. This means it is a strong switch-in when Dragonite comes face to face with faces a Pokemon that must use Toxic to prevent AgiliWrap. Similarly, Poison-type Pokemon like Tentacruel, Venusaur, and Venomoth can also pivot in comfortably on a switch into predicted Toxic, as they are completely immune to it. Finally, users of sleep-inducing moves, like Haunter, Venusaur, Tangela, Poliwrath, and Hypnosis Hypno carrying Hypnosis, give Dragonite an additional target to potentially set up on.

[SET]
name: Wrap Pivot
move 1: Wrap
move 2: Thunder Wave / Thunderbolt
move 3: Blizzard
move 4: Body Slam / Thunderbolt / Hyper Beam

[SET COMMENTS]
Set Description
=========
This Dragonite sey is more of a defensive pivot and takes advantage of its wide movepool to improve many common matchups and reduce the danger of Toxic. While Dragonite is far from the fastest Pokemon in the tier, it is still quick enough to pressure Pokemon like Hypno, Tangela, and bulky Water-type Pokemon with Wrap. Additionally, Wrap can enable one of Dragonite's teammates to come in safely. Most often a strong offensive Pokemon, like Kangaskhan, Persian, Dodrio, Gyarados, or Articuno, will take advantage of this opportunity to take out a weakened foe. This strategy is especially effective against slower foes because Dragonite is not pressured to switch out immediately, meaning it can be difficult to predict when it will pivot out to a stronger attacker. Wrap is less effective against faster foes, but still feasible if a Pokemon like Tentacruel tries to switch into Dragonite. In a case like this, Dragonite can then very easily pivot to something even faster, like Kadabra or Electabuzz, to threaten Tentacruel in return. Even without a boost from Agility, Wrap is very good for maintaining momentum and a good position for the user.

Moreover, This set becomes very powerful with paralysis support, as it allows Dragonite to deal a lot of damage and pivot effectively against more Pokemon. Fast Pokemon like Kadabra and Electabuzz that can threaten Dragonite like Kadabra and Electabuzz become almost trivial to manage after paralysis. This means Dragonite can be a strong choice late-game and avoid taking damage even without Agility. Thus, this set frequently makes use of Thunder Wave. Dragonite is one of the only Pokemon with Thunder Wave that can take a few hits from the Normal-type attackers of the tier. It is a surprisingly strong check to Kangaskhan, Persian, and Dodrio, as it can switch in and pacify them with Thunder Wave. Thunder Wave can also nail some key Pokemon that are likely to switch in against Dragonite. As an example, against Dragonite, Dugtrio is very likely to use Toxic against Dragonite and then switch out to something that can stomach a Blizzard. Common situations like this one allow Dragonite to paralyze significant Pokemon like Vaporeon, Omastar, and even Tentacruel.

Aside from Wrap and possibly Thunder Wave, the remaining moveslots are usually dedicated to some combination of offensive moves. Blizzard is the most common because it helps against Dugtrio, which is generally the Pokemon that encourages players to use Dragonite in the first place. It’s also the best option against the Normal-type Pokemon this set often seeks to face. Body Slam and Hyper Beam are both strong options for picking off Hypno and frailer Pokemon like Kadabra, especially if they are paralyzed. Body Slam in particular is also notable for threatening to paralyze Dugtrio and fast Pokemon that are likely to switch in, much like how Thunder Wave functions. Thunderbolt is the best option for the numerous Water-type Pokemon in the tier. A key advantage of this set is that, once the first three moves are used, most players will anticipate that its last move will be Agility; this lets it regularly catch Pokemon like Hypno and Omastar by surprise when Dragonite reveals its last move is with a powerful attack.

This set works best with Pokemon that can spread or appreciate the spread of benefit from paralysis. Pokemon like Kangaskhan, Dodrio, Gyarados, and Vaporeon fit in both categories, as they can spread paralysis with use Body Slam and become more dangerous offensive and defensive options against paralyzed foes. Hypno, Kadabra, and Electabuzz are common partners as well for their ability to spread paralysis. Conversely, Pokemon like Tentacruel, Articuno, and Golem appreciate Dragonite’s ability to paralyze Water-type Pokemon and pressure them with Wrap. Furthermore, Pokemon with a severe weakness to Dugtrio or the Normal-type Pokemon, like Haunter or and Electabuzz, greatly benefit from this Dragonite set. Dugtrio itself is also a good partner, as it matches up well against Pokemon that take little or nothing from Wrap, like Omastar and Haunter, while also scaring off Tentacruel, which is often quite difficult to paralyze.

[SET]
name: PhysNite (Offensive)
move 1: Blizzard
move 2: Body Slam
move 3: Thunderbolt / Thunder Wave
move 4: Hyper Beam / Thunder Wave

[SET COMMENTS]
Set Description
=========
This offensive set allows Dragonite to take advantage of its uses Dragonite's large stats and movepool to break down walls and block certain Pokemon from making progress. In many ways, it performs similarly to Gyarados, being a solid check to Dugtrio that can pressure frail or slow Pokemon like Kadabra and Hypno. Specifically, PhysNite functions as a tank, shutting down Pokemon unable to immediately threaten it and firing off some of the most powerful attacks in the game or a and the crippling Thunder Wave. It is also a potent revenge killer, able to pressure Dugtrio and pretty much everything slower than it. The main trade-off in using Dragonite over Gyarados is the selection of Pokemon that each one checks. While Gyarados holds up better against bulky Water-type Pokemon, Tentacruel, Articuno, and opposing Dragonite, Dragonite matches up more comfortably against Grass- and Electric-type Pokemon. Essentially, this set is best on teams that need Gyarados’s set of attributes but may fear certain matchups.

This set benefits a lot from how players conventionally react when facing Dragonite. Lacking Wrap, this set handles paralysis and poison better than any other. In fact, considering Dragonite has such a good matchup against Venusaur and Tangela, it is remarkably good at preventing them from putting something to sleep if it has been paralyzed. Handling status fairly well makes PhysNite quite comfortable taking on certain threats, like Kadabra, Electabuzz, Raichu, and Tangela, that other Dragonite are likely to avoid out of fear of paralysis. Dragonite’s wide pool of offensive moves and access to paralysis gives paralysis give it many strong head-to-head matchups, allowing it to fairly comfortably trade with several common Pokemon. Teams that struggle with just one specific Pokemon, like Dugtrio, a Grass-type Pokemon, or an Electric-type Pokemon, tend to be the best fit for this Dragonite set.

[SET]
name: Agility Sweeper
move 1: Blizzard
move 2: Thunderbolt
move 3: Hyper Beam / Body Slam
move 4: Agility

[SET COMMENTS]
Set Description
=========
This is Dragonite’s least common set, but it is still fairly effective. This set It forgoes Wrap and frames Dragonite as a more conventional Agility sweeper, like Articuno or and Dodrio. While these Pokemon they can generally sweep much sooner than Dragonite, (comma) thanks to access to genuine having STAB moves, Dragonite maintains a few minor advantages over them that make it worth using as a pure Agility sweeper. Firstly, Dragonite enjoys a generally superior defensive typing, meaning it can still act as a consistent check to Pokemon like Dugtrio. Secondly, Dragonite is a strong mixed attacker, which allows it secure endgames against a wider variety of Pokemon than other sweepers. Lastly, and most importantly, the mere sight of Dragonite strongly encourages certain foes to use Toxic. Unlike Wrap sets, this set is largely unfazed by Toxic. This means, unlike other Agility users, Dragonite can guarantee itself an almost free turn to set up, (comma) assuming it faces the right for against certain foes. If the opposing team is weak enough, Dragonite can quickly clean up with its impressive offenses and wide coverage.

This set requires quite a fair deal more support to function than most other Dragonite sets. Bulkier Pokemon like Omastar, Vaporeon, and Articuno need to be brought into KO range of Thunderbolt or Hyper Beam before this set has any chance of succeeding. As such, this set tends to fit better on more offensive teams that can consistently damage foes and keep them from using Rest. Fast Pokemon like Dugtrio, Aerodactyl, and Electabuzz are thus among the best partners. Having a solid answer to Articuno is also advisable, as it is bulky enough to easily set up with Agility and use Blizzard to KO then KO Dragonite, even if Dragonite has already set up itself. Also unlike the other sets, this Dragonite set has little utility early-game (you cited checking stuff as one of its draws, though) and relies fairly heavily on surprise factor, making it most useful towards the very end of the game.

[STRATEGY COMMENTS]
Other Options
=============
Dragonite has a diverse array of coverage moves to play with if it wants to cover certain targets. While it misses out on hitting Grass-type Pokemon, Surf is a more accurate alternative to Blizzard that does more to Golem and Omastar while still 2HKOing Dugtrio. Fire Blast is an interesting option that can burn foes. Burn synergizes well with Dragonite’s Wrap and can incapacitate opposing users of partial trapping moves and physical attackers like Tentacruel and Kangaskhan. The move also happens to be Dragonite’s strongest option against Articuno and Pinsir, netting a 3HKO and a 2HKO, respectively. Thunder is a somewhat viable alternative to Thunderbolt; while it comes at the cost of sacrifices accuracy, the move garners a possible 2HKO against Omastar and Dewgong and a guaranteed 3HKO against Vaporeon.

Dragonite also comes equipped with some notable defensive options. Rest is the most notable of the bunch, as Dragonite is quite difficult to 3HKO. In addition to Wrap turns, Dragonite can attempt to wake up on Pokemon such as Venusaur, Tangela, Aerodactyl, and Electabuzz. The move can still be exploited by Blizzard users and Agility users —most notably Articuno and opposing Dragonite —however. Reflect is potentially interesting for helping against physical attackers, but it fails to protect Dragonite from the many prominent special attackers in the tier or and Persian’s and Pinsir's Slash. Toxic is a fairly useful move for taking advantage of Wrap, but it doesn’t help much against faster Pokemon and has no effect on Tentacruel.

Checks and Counters
===================

**Blizzard Users**: Pokemon with Blizzard greatly threaten Dragonite and can force it out rather consistently. Tentacruel, Articuno, and Dewgong are all guaranteed to OHKO Dragonite with Blizzard, so it is very likely to switch out when faced with any of them. Articuno is particularly scary, as not only does it outspeed Dragonite, but it can also potentially set up with Agility and sweep regardless of whether or not Dragonite switches out what Dragonite does. Omastar and Vaporeon are also very likely to OHKO, which encourages Dragonite to switch out, although it may elect to take the risk if it has Wrap. Gyarados outspeeds and can OHKO Dragonite 38.5% of the time, making it a fairly strong answer as well. Poliwrath will never OHKO Dragonite, but it is still a fairly reliable answer to sets without Thunderbolt, though Dragonite may risk using Agility in front of it, especially if the situation is dire.

**Passive Damage**: Because most Dragonite variants are reliant rely on Wrap for damage or and pivoting, passive damage does a great job at punishing it them. Toxic is the most common form of passive damage and is frequently run by Dugtrio, Persian, Kangaskhan, Dodrio, Venusaur, and Aerodactyl. The damage from poison causes Dragonite to take more damage than it can deal with Wrap, thus limiting its ability to pivot and shutting down the AgiliWrap combo almost entirely. Other, less common, forms of passive damage, such as burn and Leech Seed, will work much the same. Aerodactyl and Moltres are the most likely Pokemon to burn Dragonite, as they regularly carry Fire Blast. The Attack drop makes Wrap, as well as Body Slam and Hyper Beam, Body Slam, and Hyper Beam very ineffective. Venusaur is the only notable user of Leech Seed; though the effect is not permanent, it may choose to run the move over Toxic because of the higher accuracy and HP recovery. Additionally, All forms of passive damage also limit on Dragonite's defensive capabilities, regardless of the set. For example, Dugtrio and Kangaskhan become much more likely to get 3HKOs if Dragonite is poisoned. Additionally, after just a single turn of Toxic damage, Vaporeon will always OHKO Dragonite with Blizzard and Gyarados will OHKO over 80% of the time.

**Paralysis**: If Dragonite is paralyzed, it only has about a 63% chance of connecting Wrap. Like passive damage, paralysis greatly reduces the reliability of Wrap for pivoting and sweeping. Moreover, being paralyzed leaves Dragonite much less equipped to handle slow users of Blizzard like Vaporeon, Omastar, and Dewgong, all of which have the potential to OHKO it outright.

**Normal-resistant Pokemon**: While it is still immobilized by Wrap, Haunter takes no damage from the move. Haunter can rather effectively stall Dragonite out of Wrap PP, meaning that setting up AgiliWrap is close to unviable so long as Haunter is healthy. Outside of Wrap, Dragonite still needs to be wary of Haunter’s very fast Hypnosis and Explosion. Much like Haunter, Rock-type Pokemon like Omastar, Aerodactyl, and Golem can potentially PP stall Dragonite’s Wrap, especially if they are paired with each other or Haunter. Aerodactyl is especially notable, as it outspeeds Dragonite, meaning it can switch in and use Toxic or KO it if it happens to be in range. Finally, it is worth noting that Rock-type Pokemon can switch in and punish Hyper Beam effectively with prediction.

**Faster Partial-trappers**: Partial-trapping moves allow Pokemon like Pinsir and Moltres to get by and stop an AgiliWrap sweep without dedicating a moveslot to Toxic. Both Pokemon can then easily pivot out to Pokemon checks like Tentacruel and Articuno that have no trouble handling Dragonite. However, if Dragonite has already used Agility, partial-trapping moves cannot punish a miss, unlike Toxic, Thunder Wave, and Blizzard. Moltres is the only exception, being able to use Agility itself after a miss to outspeed the boosted Dragonite and chip it down with Fire Spin.

[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[Plague von Karma, 236353], [pacattacc, 520967], [Shellnuts, 491544]]
- Grammar checked by: [[Finland, 517429], [, ]]
 

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
All implemented. There you have it folks, the longest RBY analysis thus far is complete and ready to be published! This means every Pokemon in UU proper now has an analysis. Great job to everyone involved, this was long and tedious work. Thank you all and cheers!

(The Mewtwo Analysis better not take this title away from me...)
 

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