NU Drampa [QC 2/2] [GP 1/1]

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[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Flamethrower
move 4: Dragon Pulse
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Drampa finds a niche as one of NU's most dangerous wallbreakers thanks to its impressive Special Attack, unique offensive typing, and ability to muscle past potential defensive checks with its nigh-unwallable STAB moves. Flamethrower covers the Steel-types that resist Drampa's STAB attacks, notably dealing heavy damage to Galarian Stunfisk and OHKOing Ferroseed. Dragon Pulse is a perfectly accurate STAB option that avoids Draco Meteor's Special Attack drop and is especially useful for knocking out weakened targets. Maximum Speed investment allows Drampa to outrun the defensive Pokemon it seeks to break through, such as Lanturn and Eldegoss. Sap Sipper gives Drampa opportunities to switch in against Grass-types moves from the likes of Eldegoss, Ferroseed, and Gourgeist-S.

Cleaners like Swords Dance Silvally formes and fast offensive threats like Rapidash and Choice Scarf Sawk greatly appreciate Drampa's ability to break open opposing defensive cores. Choice Scarf Sawk makes for a particularly good teammate, as it can assist in breaking down special walls like Clefairy and specially defensive Togedemaru. Drampa is vulnerable to Fighting-types, so checks to these like Cofagrigus and Garbodor are good partners. Both of the aforementioned Pokemon can also set entry hazards to aid Drampa in wallbreaking. Fairy-types can block Draco Meteor and threaten Drampa with their STAB moves, so Steel-types that can check them, like Galarian Stunfisk, are greatly appreciated. As Drampa doesn't have the bulk to take strong hits well, slow pivots like Teleport Clefairy, Wishiwashi, and Lanturn are good teammates, as they can give it a safe switch. Hazard support from Sandaconda, Ferroseed, and Garbodor helps Drampa wallbreak. Sandaconda can further support Drampa by slowing down the opposing team with Glare.

[SET]
name: Defog
move 1: Defog
move 2: Hyper Voice
move 3: Roost
move 4: Flamethrower / Dragon Pulse
item: Heavy-Duty Boots
ability: Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Drampa can trade its wallbreaking power for utility, taking advantage of its useful resistances and access to Defog to provide entry hazard control and sponge hits. Hyper Voice is a solid STAB option, hitting most of the tier for neutral damage. Roost provides Drampa with recovery and enables it to remove hazards throughout the game. Flamethrower hits Steel- and Grass-types for good damage, notably being Drampa's best option against the former. Dragon Pulse can be used for its solid neutral coverage with Hyper Voice, but this forfeit's Drampa's ability to beat Steel-types. Berserk synergizes well with Roost and lets Drampa break through walls like Clefairy after enough boosts have been accumulated. The Speed EVs allow Drampa to outspeed Piloswine, which would force it out otherwise.

Drampa's defensive utility gives it a place on bulkier teams. Pokemon that are weak to Grass- and Water-type moves like Wishiwashi and Sandaconda appreciate Drampa covering their weaknesses. Pokemon that enjoy entry hazards being removed such as Abomasnow, Rapidash, and Silvally-Fire can take advantage of Drampa clearing them with Defog. Fighting-type checks like Garbodor, Cofagrigus, and Rotom-S can pivot into Sawk's and Toxicroak's STAB Fighting-type moves for Drampa. Cofagrigus particularly appreciates hazards being removed, especially if it opts for Colbur Berry over Leftovers.

[CREDITS]
- Written by: [[MonkeySniper, 483285]]
- Quality checked by: [[Rabia, 336073], [Finchinator, 114198]]
- Grammar checked by: [[Rabia, 336703]]
 
Last edited:

Rabia

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GP & NU Leader
SET]
name: Defog
move 1: Defog
move 2: Hyper Voice
move 3: Roost
move 4: Flamethrower / Dragon Pulse
item: Heavy-Duty Boots
ability: Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

change this to be the second set; Hyper Voice isn't worth dropping ever because then you can't pressure Clefairy a darn bit, and with Berserk + Roost you can mitigate the loss of Choice Specs to break it. speed is for piloswine
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Flamethrower
move 4: Dragon Pulse
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Drampa finds a niche in NU as one of its most dangerous wallbreakers thanks to its impressive special attack Special Attack and unique offensive typing. (a brief addition to this sentence about how Drampa is capable of even breaking past defensive checks would be good; maybe you can combine this sentence with the next to communicate that idea) Drampa's Draco Meteor and Hyper Voice have very few reliable switch-ins, as Pokemon that are resistant or immune to one are often liable to be KOed by the other. Flamethrower covers the Steel-types that resist Drampa's STAB attacks, notably dealing heavy damage to Stunfisk-Galar Galarian Stunfisk and OHKOing Ferroseed. Dragon Pulse is a perfectly accurate STAB option that avoids Draco Meteor's special attack Special Attack drop, and is especially useful for knocking out weakened targets. Maximum speed Speed investment allows Drampa to outrun the defensive Pokemon it seeks to break through, such as Lanturn and Eldegoss. Sap Sipper gives Drampa opportunities to switch in against Grass-types moves from the likes of Eldegoss and Ferroseed (add Gourgeist-S to this list because Drampa counters the fuck out of it).

Cleaners like Swords Dance Silvally formes and fast offensive threats like Rapidash and Choice Scarf Sawk greatly appreciate Drampa's ability to break open opposing defensive cores. Choice Scarf Sawk makes for a particularly good teammate, as it can assist in breaking down special walls (perhaps give a couple examples here of special walls that Drampa would prefer not having to predict against). Drampa is vulnerable to Fighting-types, so checks to these like Cofagrigus and Garbodor are good partners. Both of the aforementioned Pokemon can also set entry hazards to assist Drampa in wallbreaking. Fairy-types can block Draco Meteor and threaten Drampa with their STAB moves, so Steel-types that can check them, like Stunfisk-Galar Galarian Stunfisk, are greatly appreciated. As Drampa doesn't have the bulk to take strong hits well, slow pivots like Teleport Clefairy, Wishwashi Wishiwashi, and Lanturn are good teammates, as they can give it a safe switch. Hazard support from Sandaconda, Ferroseed, and Garbodor assists Drampa in wallbreaking. Sandaconda can further support Drampa by slowing down the opposing team with Glare.

[SET]
name: Defog
move 1: Defog
move 2: Hyper Voice
move 3: Roost
move 4: Flamethrower / Dragon Pulse
item: Heavy-Duty Boots
ability: Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Drampa can trade its wallbreaking power for utility, taking advantage of its useful resistances and access to Defog to provide hazard control and sponge hits. Hyper Voice is a solid STAB option, hitting most of the tier for neutral damage. Roost provides Drampa with recovery and enables it to remove hazards throughout the game. Flamethrower hits Steel- and Grass-types for good damage, notably being Drampa's best option against the former. Dragon Pulse can be used for its solid neutral coverage with Hyper Voice, but this forfeit's Drampa's ability to beat Steel-types. Berserk synergizes well with Roost, and lets Drampa break through walls like Clefairy after enough boosts have been accumulated. The Speed EVs used allow Drampa to outspeed Piloswine, which would force Drampa out otherwise.

Drampa's defensive utility gives it a place on non-offensive teams. (I would rather you say "bulkier teams" as opposed to "non-offensive" because Drampa goes on bulky offense just fine, which is technically an offense variant) Pokemon that are weak to Grass- and Water-type moves like Wishiwashi and Silvally-Fire respectively (put commas around "respectively") appreciate Drampa covering their weaknesses. Pokemon that appreciate entry hazards being removed, such as Abomasnow, Rapidash, and the aforementioned Silvally-Fire,(put a comma here too) can take advantage of Drampa clearing them with Defog. Fighting-type checks like Garbodor and Rotom-S can pivot into Sawk and Toxicroak's STAB Fighting moves for Drampa. Clefairy checks special attackers that can hit Drampa super effectively like Abomasnow and Alcreamie Alcremie, and can also provide it with opportunities to clear hazards thanks to Teleport. (not really sure why Clefairy is getting a specific mention because it isn't a particularly notable teammate I feel)

[CREDITS]
- Written by: [[MonkeySniper, 483285]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

qc 1/2, fwiw the grammar in this is very solid and most of the typographical errors i provided some commentary on are just improper referencing to Pokemon formes/typos
 

Finchinator

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This looks great, MonkeySniper. One of the only changes/additions I can think of is:

Drampa's defensive utility gives it a place on bulkier teams. Pokemon that are weak to Grass- and Water-type moves like Wishiwashi and Silvally-Fire, respectively, appreciate Drampa covering their weaknesses. Pokemon that enjoy entry hazards being removed, such as Abomasnow, Rapidash, and the aforementioned Silvally-Fire, can take advantage of Drampa clearing them with Defog. Fighting-type checks like Garbodor and Rotom-S can pivot into Sawk and Toxicroak's STAB Fighting moves for Drampa.
I would actually mention Sandaconda in the first line over Silvally-Fire so that you mention it as Drampa tends to work well on compositions with it (which should be no shock seeing how splashable Sandaconda is, but being able to check some Water/Grass types for it goes a long way). This also means you don't have to mention FireVally twice, which is not the most common Pokemon right now. Finally, I would add mention to Cofagrigus in the last sentence as well -- you did for the prior set in the same point and it appreciates hazards being gone, especially when running Colbur berry.

With this, 2/2 great work
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Flamethrower
move 4: Dragon Pulse
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Drampa finds a niche in NU as one of its NU's most dangerous wallbreakers thanks to its impressive Special Attack, unique offensive typing, and ability to muscle past potential defensive checks with its nigh-unwallable(AH) STAB moves. Flamethrower covers the Steel-types that resist Drampa's STAB attacks, notably dealing heavy damage to Galarian Stunfisk(RH) and OHKOing Ferroseed. Dragon Pulse is a perfectly accurate STAB option that avoids Draco Meteor's Special Attack drop (RC) and is especially useful for knocking out weakened targets. Maximum Speed investment allows Drampa to outrun the defensive Pokemon it seeks to break through, such as Lanturn and Eldegoss. Sap Sipper gives Drampa opportunities to switch in against Grass-types moves from the likes of Eldegoss, Ferroseed,(AC) and Gourgeist-Small Gourgeist-S.

Cleaners like Swords Dance Silvally formes and fast offensive threats like Rapidash and Choice Scarf Sawk greatly appreciate Drampa's ability to break open opposing defensive cores. Choice Scarf Sawk makes for a particularly good teammate, as it can assist in breaking down special walls like Clefairy and specially defensive Togedemaru. Drampa is vulnerable to Fighting-types, so checks to these like Cofagrigus and Garbodor are good partners. Both of the aforementioned Pokemon can also set entry hazards to aid Drampa in wallbreaking. Fairy-types can block Draco Meteor and threaten Drampa with their STAB moves, so Steel-types that can check them, like Galarian Stunfisk(RH), are greatly appreciated. As Drampa doesn't have the bulk to take strong hits well, slow pivots like Teleport Clefairy, Wishiwashi, and Lanturn are good teammates, as they can give it a safe switch. Hazard support from Sandaconda, Ferroseed, and Garbodor helps Drampa wallbreak. Sandaconda can further support Drampa by slowing down the opposing team with Glare.

[SET]
name: Defog
move 1: Defog
move 2: Hyper Voice
move 3: Roost
move 4: Flamethrower / Dragon Pulse
item: Heavy-Duty Boots
ability: Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe

[SET COMMENTS]
Drampa can trade its wallbreaking power for utility, taking advantage of its useful resistances and access to Defog to provide entry hazard control and sponge hits. Hyper Voice is a solid STAB option, hitting most of the tier for neutral damage. Roost provides Drampa with recovery and enables it to remove hazards throughout the game. Flamethrower hits Steel- and Grass-types for good damage, notably being Drampa's best option against the former. Dragon Pulse can be used for its solid neutral coverage with Hyper Voice, but this forfeit's Drampa's ability to beat Steel-types. Berserk synergizes well with Roost (RC) and lets Drampa break through walls like Clefairy after enough boosts have been accumulated. The Speed EVs used allow Drampa to outspeed Piloswine, which would force Drampa it out otherwise.

Drampa's defensive utility gives it a place on bulkier teams. Pokemon that are weak to Grass- and Water-type moves like Wishiwashi and Sandaconda appreciate Drampa covering their weaknesses. Pokemon that enjoy entry hazards being removed (RC) such as Abomasnow, Rapidash, and Silvally-Fire can take advantage of Drampa clearing them with Defog. Fighting-type checks like Garbodor, Cofagrigus, and Rotom-S can pivot into Sawk Sawk's and Toxicroak's STAB Fighting-type moves for Drampa. Cofagrigus particularly appreciates hazards being removed, especially if it opts for Colbur Berry over Leftovers.

[CREDITS]
- Written by: [[MonkeySniper, 483285]]
- Quality checked by: [[Rabia, 336073], [Finchinator, 114198]]
- Grammar checked by: [[username1, userid1]]

gp 1/1 when done
 
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