[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Flamethrower
move 4: Dragon Pulse
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Drampa finds a niche as one of NU's most dangerous wallbreakers thanks to its impressive Special Attack, unique offensive typing, and ability to muscle past potential defensive checks with its nigh-unwallable STAB moves. Flamethrower covers the Steel-types that resist Drampa's STAB attacks, notably dealing heavy damage to Galarian Stunfisk and OHKOing Ferroseed. Dragon Pulse is a perfectly accurate STAB option that avoids Draco Meteor's Special Attack drop and is especially useful for knocking out weakened targets. Maximum Speed investment allows Drampa to outrun the defensive Pokemon it seeks to break through, such as Lanturn and Eldegoss. Sap Sipper gives Drampa opportunities to switch in against Grass-types moves from the likes of Eldegoss, Ferroseed, and Gourgeist-S.
Cleaners like Swords Dance Silvally formes and fast offensive threats like Rapidash and Choice Scarf Sawk greatly appreciate Drampa's ability to break open opposing defensive cores. Choice Scarf Sawk makes for a particularly good teammate, as it can assist in breaking down special walls like Clefairy and specially defensive Togedemaru. Drampa is vulnerable to Fighting-types, so checks to these like Cofagrigus and Garbodor are good partners. Both of the aforementioned Pokemon can also set entry hazards to aid Drampa in wallbreaking. Fairy-types can block Draco Meteor and threaten Drampa with their STAB moves, so Steel-types that can check them, like Galarian Stunfisk, are greatly appreciated. As Drampa doesn't have the bulk to take strong hits well, slow pivots like Teleport Clefairy, Wishiwashi, and Lanturn are good teammates, as they can give it a safe switch. Hazard support from Sandaconda, Ferroseed, and Garbodor helps Drampa wallbreak. Sandaconda can further support Drampa by slowing down the opposing team with Glare.
[SET]
name: Defog
move 1: Defog
move 2: Hyper Voice
move 3: Roost
move 4: Flamethrower / Dragon Pulse
item: Heavy-Duty Boots
ability: Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe
[SET COMMENTS]
Drampa can trade its wallbreaking power for utility, taking advantage of its useful resistances and access to Defog to provide entry hazard control and sponge hits. Hyper Voice is a solid STAB option, hitting most of the tier for neutral damage. Roost provides Drampa with recovery and enables it to remove hazards throughout the game. Flamethrower hits Steel- and Grass-types for good damage, notably being Drampa's best option against the former. Dragon Pulse can be used for its solid neutral coverage with Hyper Voice, but this forfeit's Drampa's ability to beat Steel-types. Berserk synergizes well with Roost and lets Drampa break through walls like Clefairy after enough boosts have been accumulated. The Speed EVs allow Drampa to outspeed Piloswine, which would force it out otherwise.
Drampa's defensive utility gives it a place on bulkier teams. Pokemon that are weak to Grass- and Water-type moves like Wishiwashi and Sandaconda appreciate Drampa covering their weaknesses. Pokemon that enjoy entry hazards being removed such as Abomasnow, Rapidash, and Silvally-Fire can take advantage of Drampa clearing them with Defog. Fighting-type checks like Garbodor, Cofagrigus, and Rotom-S can pivot into Sawk's and Toxicroak's STAB Fighting-type moves for Drampa. Cofagrigus particularly appreciates hazards being removed, especially if it opts for Colbur Berry over Leftovers.
[CREDITS]
- Written by: [[MonkeySniper, 483285]]
- Quality checked by: [[Rabia, 336073], [Finchinator, 114198]]
- Grammar checked by: [[Rabia, 336703]]
name: Choice Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Flamethrower
move 4: Dragon Pulse
item: Choice Specs
ability: Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Drampa finds a niche as one of NU's most dangerous wallbreakers thanks to its impressive Special Attack, unique offensive typing, and ability to muscle past potential defensive checks with its nigh-unwallable STAB moves. Flamethrower covers the Steel-types that resist Drampa's STAB attacks, notably dealing heavy damage to Galarian Stunfisk and OHKOing Ferroseed. Dragon Pulse is a perfectly accurate STAB option that avoids Draco Meteor's Special Attack drop and is especially useful for knocking out weakened targets. Maximum Speed investment allows Drampa to outrun the defensive Pokemon it seeks to break through, such as Lanturn and Eldegoss. Sap Sipper gives Drampa opportunities to switch in against Grass-types moves from the likes of Eldegoss, Ferroseed, and Gourgeist-S.
Cleaners like Swords Dance Silvally formes and fast offensive threats like Rapidash and Choice Scarf Sawk greatly appreciate Drampa's ability to break open opposing defensive cores. Choice Scarf Sawk makes for a particularly good teammate, as it can assist in breaking down special walls like Clefairy and specially defensive Togedemaru. Drampa is vulnerable to Fighting-types, so checks to these like Cofagrigus and Garbodor are good partners. Both of the aforementioned Pokemon can also set entry hazards to aid Drampa in wallbreaking. Fairy-types can block Draco Meteor and threaten Drampa with their STAB moves, so Steel-types that can check them, like Galarian Stunfisk, are greatly appreciated. As Drampa doesn't have the bulk to take strong hits well, slow pivots like Teleport Clefairy, Wishiwashi, and Lanturn are good teammates, as they can give it a safe switch. Hazard support from Sandaconda, Ferroseed, and Garbodor helps Drampa wallbreak. Sandaconda can further support Drampa by slowing down the opposing team with Glare.
[SET]
name: Defog
move 1: Defog
move 2: Hyper Voice
move 3: Roost
move 4: Flamethrower / Dragon Pulse
item: Heavy-Duty Boots
ability: Berserk
nature: Modest
evs: 140 HP / 252 SpA / 116 Spe
[SET COMMENTS]
Drampa can trade its wallbreaking power for utility, taking advantage of its useful resistances and access to Defog to provide entry hazard control and sponge hits. Hyper Voice is a solid STAB option, hitting most of the tier for neutral damage. Roost provides Drampa with recovery and enables it to remove hazards throughout the game. Flamethrower hits Steel- and Grass-types for good damage, notably being Drampa's best option against the former. Dragon Pulse can be used for its solid neutral coverage with Hyper Voice, but this forfeit's Drampa's ability to beat Steel-types. Berserk synergizes well with Roost and lets Drampa break through walls like Clefairy after enough boosts have been accumulated. The Speed EVs allow Drampa to outspeed Piloswine, which would force it out otherwise.
Drampa's defensive utility gives it a place on bulkier teams. Pokemon that are weak to Grass- and Water-type moves like Wishiwashi and Sandaconda appreciate Drampa covering their weaknesses. Pokemon that enjoy entry hazards being removed such as Abomasnow, Rapidash, and Silvally-Fire can take advantage of Drampa clearing them with Defog. Fighting-type checks like Garbodor, Cofagrigus, and Rotom-S can pivot into Sawk's and Toxicroak's STAB Fighting-type moves for Drampa. Cofagrigus particularly appreciates hazards being removed, especially if it opts for Colbur Berry over Leftovers.
[CREDITS]
- Written by: [[MonkeySniper, 483285]]
- Quality checked by: [[Rabia, 336073], [Finchinator, 114198]]
- Grammar checked by: [[Rabia, 336703]]
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