Other Metagames Dreaded flare, SS AG Peaked 11, 1824

Pokemh

Banned deucer.
Hello, i’m pokemh and this is my first rmt, and even though galar ag ladder dead with rarely any solid players it’s been a fun journey to finally be slightly high on a ladder. After losing to BP and rare butterfree HO I wanted to test out a interesting mon in this metagame Reshiram. Before galar ag got more popular I liked the idea of defensive lead don simply because I wasn’t comfortable using ndm and my main lead at that time was t spikes etern. As the meta shifted towards ohko moves I also wanted to have mons to play around it but without other ice types you just have to stall it out with your own kyurem white or use rest talk horn drill sheer cold lapras.

The Team:
:ss/(Yveltal:
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 4 Spe
- Knock Off
- Defog
- Roost
- U-turn

Whenever using zacian I feel like Ygod should always have U turn for Xern and Zacian Since both of them can 6-0 most teams after getting boosts or critting your checks.
I’m running knock over snarl/fp to do better vs the defensive etern MU. Although even with that scouting for toxic is necessary in order to not be in range of draining kiss or trick caly+ wisp nala. It also forces dynamax yveltal to max darkness if you roost turn one vs opposing ygods. U-turning from ygod on a xern perferably in the sun makes zacian even more dangerous since if running fire fang you break through most of ag ladder's common teams.

:ss/Groudon:
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Thunder Wave

A important mon for this team since it’s one of the little counterplay to Kyurem-White t waving it potentially getting rocks up and pressuring most of the metagame with tomb+eq. It also provides sun for reshiram which even with plus 1 does not ohko defensive dusk mane. Making zacian a even better sweeper since the zacian set on this team does not carry play rough making it a easy etern switch-in on cc or hard swapping quag depending on what you think your opponent will do. T wave overall also threatens dusk mane yveltal and most defensive mons that aren’t quag/opposing groudons.


:ss/(Zacian-Crowned:
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Behemoth Blade
- Close Combat/Fire Fang
- Assurance / Play rough
- Wild Charge

Zacian on this team can abuse sun and make quagsire a better swap-in after taking a kill after reshi+groudon gets rid of checks like quagsire/ndm. Fire fang over cc helps avoid potential crits on quagsire and still hits the bulky steels in this metagame. Knock on yveltal compliments this set since you do heavy damage vs lunala as well as reshi scouting for wisp. Zacian also makes this team have some counterplay to band polt+cc marshadow. Play rough over assurance does make the nala MU more iffy but tends to ohko most zyg sets that can wear quag down with lucky para turns making the team less offensive since zacian can’t take a kill easilly.

:ss/(Quagsire:
Quagsire @ Rocky Helmet
Ability: Unaware
EVs: 252 HP / 4 spA / 252 Def
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic

This mon is almost necessary on a team like this simply because you can almost always hard swap on zacian and get a toxic off on Kyurem-White Which if it carries the smogon set of umbrella > boots it takes massive damage and makes this team handle sheer colders better unless the rare rest talk lapras. This mon also helps vs end games with ho oh being more popular assuming you still have a mon that can take a toxic like eternatus/zacian. Handles ho-oh's decently and can scout many sets it can carry.

:ss/(Reshiram:
Reshiram @ Heavy-Duty Boots
Ability: Turboblaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Outrage
- Dual Wingbeat


The main offensive presence on this team easily get’s dd’s on mons like shuckle and with boots it abuses shuckle leads. Dual Wingbeat is for threatening scoli BP and rare butterfree. Allows to be faster then scarf calyrex after a dd and airstream which in some cases makes reshi fall to astral into sucker after some chip assuming they have some counter play to reshi since zekrom is pretty popular and shares the same role. Also get's rid of eternatus and others after a dd.

:ss/(Eternatus:
Eternatus @ Black Sludge
Ability: Pressure
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Dynamax Cannon
- Flamethrower
- Toxic
- Recover

This mon can abuse sun to ohko ferro and taking minimum chip as well as doing better vs eq/t wave dusk manes. Toxic over t spikes is better overall for yveltal and quagsire also threatens zacian after some helm chip from quagsire and rocks damage in sun since unless your crit you always live a bblade. Since we have sun swapping from dm to etern constantly is too risky so vs opposing etern your forced to scout there set with using recover vs opposing eternatus with pressure they only have 4 dynamax cannons making them either swap out or fish for a really unlikely crit.

Replays:
Standard HO: https://replay.pokemonshowdown.com/gen8anythinggoes-1317906853-8pvoa3uzzjnpidwuiko64anqb3bp30gpw
https://replay.pokemonshowdown.com/gen8anythinggoes-1317824113
https://replay.pokemonshowdown.com/gen8anythinggoes-1317822048
https://replay.pokemonshowdown.com/gen8anythinggoes-1317933256
Kyurem-White:
https://replay.pokemonshowdown.com/gen8anythinggoes-1317832275
https://replay.pokemonshowdown.com/gen8anythinggoes-1317335091-rk25naaz2potpovy9qca3l5f9vv06owpw
https://replay.pokemonshowdown.com/gen8anythinggoes-1317101182-glsazedd545z7k5o7yavel5vdf4uy9zpw
https://replay.pokemonshowdown.com/gen8anythinggoes-1317043130-iu8ablxycal2lw0vgmlbtu49ptqmuiypw
Misc:

https://replay.pokemonshowdown.com/gen8anythinggoes-1318002004
https://replay.pokemonshowdown.com/gen8anythinggoes-1317999369
https://replay.pokemonshowdown.com/gen8anythinggoes-1317897379
https://replay.pokemonshowdown.com/gen8anythinggoes-1317094153
Losses:

https://replay.pokemonshowdown.com/gen8anythinggoes-1316691354
https://replay.pokemonshowdown.com/gen8anythinggoes-1316523469
https://replay.pokemonshowdown.com/gen8anythinggoes-1316698244
Threats:

Specs Modest Kyogre can cause issues since there’s 3 viable sets and you never know which one is is and unfortunately there’s little counterplay unless it’s specs kyogre on webs. Defensive Kyogre is also a really horrible mon to go against with this team since there’s no ice type and no ditto once it reveals rest assuming they’re running a viable team it’s GG. Trick specs calyrex with a bulky status spreader also hurts this team. Band marsh just shreds through this team unless you can swap etern on cc/sneak and get up a dd before it get’s another free swap-in vs you. Calyrex Ice is also a problem but as long as you can keep it from swapping in and don’t sac zacian it should not be much of a threat. Bp played well can cause issues but since you can dd on scoli’s protect and dual wingbeat into max flare normally it’s not an issue.

Thanks to geysers for helping me a lot to improve this team and GG’s to everyone I played with this team/room tours.
Peak: https://media.discordapp.net/attach...4784522/Screenshot_2021-04-07_12.57.30_PM.png
https://cdn.discordapp.com/attachments/830168374935420948/830170378059776070/unknown.png
And hit 90.5 with this team on a alt.
And again thanks to the people who helped me during my ag experience ive recently grown as a ag player and a person due to being surrounded by an amazing community.

Importable:
https://pokepast.es/19490ecfc036b651
 

Fc

Waiting for something to happen?
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Ubers Leader
Hi, congrats on the peak especially with a cool team like this. Reshiram is an underused but pretty deadly pick when played right, I just have a few minor changes that I think might work a little better.

Minor Changes:
:groudon:
16 speed evs
Rock Tomb --> Rock Slide

Para flinch is really good with don usually, and if you want to go the twave route I think you need a little extra power behind it with Rock Slide since you don't have SD. The speed just outruns Calyrex-S when para'd, so I think these little things help just a bit in most cases.

:eternatus:
330 Speed or 350 Speed

Flamethrower --> Mystical Fire

Or

Dynamax Cannon --> Dragon Tail
Toxic --> Toxic Spikes

You mentioned CM Kyogre being an issue and I totally agree, and I think a sun team has to have ways to beat it. Both of these Etern sets can at least pressure it, personally I think Mystical Fire is a bit better because dynamax blocks dtail so CM + Ice Beam can still just dyna and beat it but both can work well with sun and Zacian-C pressure. Also, as rare as it is Palkia can be somewhat annoying for this team as well as things like fast Kyurem-W, fast Yveltal, etc. Just a tiny bit more in speed can help quite a bit overall imo, letting you pressure other slow eterns also. 350 would address that band marsh issue you mentioned at the end, but I think you don't need to give up that much with Quagsire Groudon and Zacian to pressure it, so that's more optional than anything.

Optional Minor Change:
:reshiram:
Dual Wingbeat --> Roost
You already have Haze Quagsire to pressure full pass when played right, and I really like the longevity Roost provides Reshiram with. Optional because I haven't played ladder in a while and don't know how threatening or common Butterfree actually is and if it's an issue then by all means keep Dual Wingbeat if it strengthens that mu a lot.

Updated RMT (pokepast.es)
The team would look like this with the suggestions, I hope they do well if you try them out! Fairly minor things for the most part, just shifting some evs and moves around, but the etern changes help one of the biggest problem mu's and the don is just a quality of life fix that won't come into play much but will be important if it does in the speed department and Rock Slide is always good.
 
Hello. Great team. Just a few small suggestions:
:yveltal:
20-28 Speed ivs
4-speed Ivs is way too low. It's good to be slower than the opposing yveltal but using 4 ivs can make you way slower than you need to be. I suggest putting something from 20-28 speed ivs.
:quagsire:
toxic -> earthquake(If implemented set nature to Lax)
Since quagsire's main job is to take out zacian-c toxic would be useless since it doesn't affect zacian. Since Quagsire loses against a lot of other mons toxic would have no use. Running earthquake would help speed up the process of killing zacian and putting that last move into use. Since you now have a physical attack move bold would be harming you. Running Lax would be a much better option now because as states earlier quag's only use is taking out zacian so lowering sp def won't hurt it.
:reshiram:
Dual Wingbeat -> Roost/stone edge
While dual wingbeat can beat that rare butterfree they are rare and you shouldn't prepare for something that isn't that common. Running roost can help Reshiram stay alive longer or you can run stone edge which can help kill ho-oh. Both moves are good and each has their own benefits.
:eternatus:
Flamethrower -> Mystical fire
Running Mystical fire can still allow you to beat mons like ferrethon but the advantage is lowering the sp atk. You stated that specs ogre can be a problem with your team. But if you lower its sp atk it can become weaker allowing you to survive.
Before Mystical fire
:kyogre:252 SpA Choice Specs Kyogre Ice Beam vs. 252 HP / 212+ SpD Eternatus: 252-298 (52 - 61.5%) -- 97.7% chance to 2HKO after Black Sludge recovery
After Mystical Fire
:kyogre: -1 252 SpA Choice Specs Kyogre Ice Beam vs. 252 HP / 212+ SpD Eternatus: 170-200 (35.1 - 41.3%) -- 76.4% chance to 3HKO after Black Sludge recovery

Other than that, your team is really good.
Updated Version: https://pokepast.es/f369a686807da08b




 

Geysers

not round
is a Community Contributoris a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Hey there! I've played this team a few times and it feels pretty solid, but I think it's still got a few major issues. First off, it just gets 6-0ed by Xerneas, since nothing can take a Dynamaxed hit from it. In addition, your team appears fairly weak to Eternatus, especially offensive sets, since nothing can really switch into it, and your Zacian-C folds to +1 flamethrower, while yveltal drops to meteor beam, making power herb eternatus an incredibly difficult matchup. Based off of these, I've got a few changes to suggest.

Major Changes
:ss/quagsire: --> :ss/necrozma-dusk-mane:
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Sunsteel Strike
- Earthquake
- Morning Sun
- Stealth Rock

As cool as Quagsire is, it just doesn't fit on this team. It's far too passive and is a huge momentum sink, giving free turns to stuff like Calyrex-S and Kyurem-W, which is really the last thing you want when your only Calyrex-S counterplay doesn't beat subseed. While this Necrozma-DM doesn't exactly help a ton with that, it still reduces the opportunities for Calyrex-S to come in for free, while also giving you an actual check to Xerneas so it doesn't 6-0. In addition, Earthquake on Necrozma-DM allows it to threaten opposing Eternatus, reducing the threat posed by offensive sets.

Minor Changes
:ss/Reshiram:
Reshiram @ Life Orb
Ability: Turboblaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Outrage
- Roost

Running Roost allows Reshiram to take advantage of passive Pokemon like Quagsire or some Necrozma-DMs by healing off their damage and getting more setup turns, while Life Orb gives Reshiram the power boost it so desperately needs to be an effective wincon. While a rocks weakness is unfortunate, it's still mitigable through effective defogigng with Yveltal, and the Life Orb nets several key OHKOs that could quite easily change the outcome of a game.

Calcs:
+1 252 Atk Life Orb Turboblaze Reshiram Max Flare vs. 248 HP / 4 Def Yveltal: 438-516 (96.2 - 113.4%) -- 75% chance to OHKO vs +1 252 Atk Turboblaze Reshiram Max Flare vs. 248 HP / 4 Def Yveltal: 337-397 (74 - 87.2%) -- guaranteed 2HKO

+1 252 Atk Life Orb Turboblaze Reshiram Max Wyrmwind vs. 252 HP / 252+ Def Quagsire: 337-398 (85.5 - 101%) -- 43.8% chance to OHKO after Stealth Rock vs +1 252 Atk Turboblaze Reshiram Max Wyrmwind vs. 252 HP / 252+ Def Quagsire: 259-306 (65.7 - 77.6%) -- guaranteed 2HKO after Stealth Rock

+1 252 Atk Life Orb Reshiram Max Flare vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 382-452 (95.9 - 113.5%) -- 81.3% chance to OHKO vs +1 252 Atk Reshiram Max Flare vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 294-348 (73.8 - 87.4%) -- guaranteed 2HKO

+1 252 Atk Life Orb Turboblaze Reshiram Max Wyrmwind vs. 248 HP / 220+ Def Giratina: 549-647 (109.1 - 128.6%) -- guaranteed OHKO vs +1 252 Atk Turboblaze Reshiram Max Wyrmwind vs. 248 HP / 220+ Def Giratina: 422-498 (83.8 - 99%) -- guaranteed 2HKO after Leftovers recovery
:ss/Yveltal:
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 23 Spe
- Foul Play
- Defog
- Roost
- U-turn

Not a ton to say here, just that since you no longer have quite such a reliable switchin to Zacian-C, I feel that Foul Play will work better, since it punishes Zac for coming in while also threatening stuff like Swords Dance Groudon. I personally think that 4 spe is overkill, because it hurts your ability to potentially outspeed slightly crept Groudons, and low-mid 20s tends to be enough to underspeed most Yveltals anyway while still outspeeding just about everything it needs to.
:ss/groudon:
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Rock Tomb
- Swords Dance
- Thunder Wave

This is pretty minor, but since you now have a stealth rocker in Necrozma-DM, this frees Groudon up to become a late-game win condition that can also take advantage of its ability to semi-reliably force out Eternatus by getting a free setup turn.

Here's the updated paste! (click on the sprites for a link)
:yveltal::groudon::zacian-crowned::reshiram::eternatus::necrozma-dusk-mane:
 

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