





Introduction
Hey guys, Empo's here, and today I'm bringing you a team made in collaboration with my good friend Blightbringer, which has recently turned out pretty good! We basically decided to build for some tournaments such as OST, but then we decided to RMT this squad. We found that Volcarona was a good idea to build around because its movepool and typing lets it hit a lot of stuff. Let's go into the building phase now.
Building Phase
Well, we started building around Volcarona, and we ended up building a sand-based team with Excadrill and stuff. First off, we added choice band tyranitar as the main wallbreaker, it hits hard a lot of mons, and also pursuitraps lati@s and other threatening psychic mons. Excadrill takes advantages from the sand, which is very good, bringing its speed to 604 (the jolly one), so it can outspeed threats like scarf pheromosa (adamant). In addition to this, drill is also here because it's a fairy check. We decided to add rotom; it brings momentum so it can be helpful for its mates, it's a good water resist anda nice ground resist as well, which is very helpful since grounds are painful for sand archetypes. Greninja is basically there because we needed a second strong wallbreaker: it hits hard pretty much everything and it can bring momentum due to u-turn, so we got a volturn there, rotom and ninja. Finally, we decided to add Clefable. This is our stealth rocker, dark resist, and also thanks to its defense combined to its bulkyness, it can be very helpful since it can switch onto garchomp, lando, and other physical attackers threats. Basically it's the gayest between all mons kekkers.
The Team

Volcarona @ Firium Z / Flynium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground] / Hurricane
Volcarona is a solid wincon. I've always liked Volcarona, its special attack and movepool lets it attack a large amount of mons. Quiver Dance is the primary reason to use Volcarona, boosting Special Attack, Special Defense, and Speed. HP Ground is basically for heatran, Fire Blast is the stab, also powered by Firium Z, and Giga Drain is there for soem fat water types. It's Bug Buzz less, but if you play carefully you should get rid of lati@s with Tyranitar, so then you can have fun with this monster. You can run hurricane since we're weak to chary a ton, so Z-Fly Move will hit chary harder.

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
One of the strongest wallbreakers, it's basically awesome. Stone Edge and Crunch are the stabs, not much to say, they just hit hard like everything. Pursuit is powerful, being capable of OHKOing many targets such as tapu lele, psychic types in general, and other neutral mons such as Tornadus-T. Superpower is there to hit some steels types that tyranitar cant really touch, although mons like heatran will take a ton of damage with crunch or stone edge. Max speed EVs let it outspeed mons such as Lando-T, Rotom-W, Spdef Tran and stuff.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Excadrillo is our fairy check and sand "abuser". It can be very threatening due to swords dance, being able to kill various threats once Rotom-W and other gay threats which completely blocks our drill are gone. Earthquake and Iron Head are the main stabs etc etc, Rapid Spin support is vital and really helpful in quite all matchups and woo hoo Swords Dance is fucking awesome. We needed a good wallbreaker and setupper, and here it is. Once you will ger rid of some threats you just click and win bawp. Balloon's good here because we just have one good ground resist, which is rotom, but it's just one so yeah this helps against lando and other ground mons as well.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
Rotom-W covers a wide array of metagame threats, ranging from offensive Flying-types such as Mega Pinsir to Ground-types such as Landorus-T and Sand Rush Excadrill. Volt Switch allows Rotom-W to pivot out of incoming threats and getting momentum obviously, while Hydro Pump is the second main stab. And here comes the double status legendary Rotom. As you can see, we are very weak to Mega Charizard-X. Indeed, we decided to add Thunder Wave Rotom here, but you gotta play well around it, because still, Charizard will do a ton with its stabbed Dragon Claw. Will-O-Wisp is there to threat physical attackers basically.

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Water Shuriken
- U-turn
- Hydro Pump
The beast. Another good wallbreaker, especially when it's Ash form, so it will hit so much harder than the normal does. Specs set has become common nowadays because of its utility. It is very good indeed. It hits hard and you can just u-turn to bring momentum. In fact, it forces a lot of switches and it allows you to maintain your momentum. For example if you see a Chansey in the back, you can just u-turn and bring in the Tyranitar, which will just pursuit | superpower the fat mon. Water Shuriken is a very effective priority move, knocking out faster sweepers such as Pheromosa in one turn and revenge killing weakened Pokemon. Dark Pulse and Hydro Pump are so strong, they both can 2hko a lot of neutral targets easily. Greninja is just awesome.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Knock Off
Clefable is one of the most consistent Stealth Rock users in the tier due to its advantageous match-up with every common Rapid Spin and Defog user. Moonblast is the stab, of course. Knock Off is very good at crippling opposing Pokemon, so you will be able to get rid of some annoying items such as Leftovers. That EV spread is basically to switch into Lando-T, Garchomp, Scarf Tyranitar, Zygarde etc without getting 2hkoed.
Just a quick edit: since we're weak to ash-ninja a ton, you can run spdef clef or mixed one, just to wall greninja well because we do not have a solid switchin :v also, zardy is another problem so you gotta play carefully against it.
Importable
Volcarona @ Firium Z / Flynium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground] / Hurricane
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Water Shuriken
- U-turn
- Hydro Pump
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Knock Off
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground] / Hurricane
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Water Shuriken
- U-turn
- Hydro Pump
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Knock Off
Conclusion
I hope you like our RMT! Just have fun with it, and tell me suggestions or changes if you want to. I'm not doing shoutouts because there are so many people, but yeah you know who you are friends. Thanks for reading.






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