ZU Drifblim [Done]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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[SET]
name: Terrain Sweeper
move 1: Calm Mind
move 2: Shadow Ball
move 3: Strength Sap
move 4: Thunderbolt / Substitute
item: Electric Seed
ability: Unburden
nature: Modest
evs: 20 HP / 252 SpA / 236 Spe

[SET COMMENTS]
Drifblim's access to Unburden and Calm Mind makes it an effective Electric Terrain sweeper when equipped with an Electric Seed. Strength Sap lets Drifblim use physical attackers such as Thwackey and Gurdurr as setup fodder and provides it with reliable recovery. Thunderbolt is used to hit Pokemon that resist or are immune to Ghost, such as Kangaskhan and Alolan Persian, neutrally, while Substitute can be used to avoid status from walls such as Tangela and Pyukumuku and to ease Drifblim's setup. However, not using Thunderbolt leads to Drifblim being completely walled by Normal-types. This Speed investment allows Drifblim to outspeed Choice Scarf Manectric after Unburden. Electric Seed allows Drifblim to easily trigger Unburden when Electric Terrain is up, and its Defense boost pairs well with Calm Mind and mitigates Drifblim's weakness to Knock Off.

Pincurchin is mandatory as a teammate due to Drifblim needing Electric Terrain to trigger Unburden. Due to special walls often being able to take Drifblim's boosted attacks and retaliate with status, Drifblim prefers being paired with Pokemon that share checks with it, such as special sweepers like Thievul and Swoobat and wallbreakers like Manectric and Raichu, to break through specially bulky Pokemon. In particular, Rising Voltage from the aforementioned wallbreakers is invaluable for facilitating a Drifblim sweep, as they can overpower checks such as Miltank and Spiritomb, while Drifblim can clean up any remaining threats. Pokemon that can force out Dark- and Normal-types such as Sawk and Alolan Persian are also appreciated teammates. Finally, pivots such as Uxie make good partners, as they can create setup opportunities for Drifblim by giving it a free switch into a favorable matchup.

[STRATEGY COMMENTS]
Other Options
=============

Destiny Bond allows Drifblim to sacrifice itself to eliminate checks such as Skuntank and Rhydon in the event they stop its sweep, but it is difficult to justify over any of Drifblim's other moves.

Checks and Counters
===================

**Special Walls**: Without Substitute or multiple boosts, special walls such as Clefairy and Stunfisk easily tank Shadow Ball and cripple Drifblim with status. Drifblim particularly struggles with bulky Normal-types such as Miltank, as they can easily take a boosted Thunderbolt and Toxic it in return, while Substitute sets are completely unable to damage them.

**Dark-types**: Physical Dark-types that can get past Strength Sap, such as Silvally-Dark, Shiftry, and Morpeko, can easily overwhelm Drifblim. Specially offensive Dark-types, such as Skuntank and Thievul, have no trouble breaking through Drifblim.

**Strong Wallbreakers**: Wallbreakers that can hit Drifblim super effectively such as Manectric and Rhydon easily break through Drifblim even after a boost. However, these Pokemon must be kept healthy to check Drifblim.

**Setup Sweepers**: Setup sweepers that can boost their Special Defense, such as Alcremie and Frosmoth, can easily turn Drifblim into setup fodder. Other setup sweepers, such as Ninetales and Rapidash, can't reliably defeat Drifblim, but can usually trade with it.

[CREDITS]
- Written by: [[SSJRobbieRotten, 535530]]
- Quality checked by: [[Tuthur, 369076], [Jett, 226429]]
- Grammar checked by: [[dex, 277988]]
 
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Tuthur

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Please implement this, good job for a first analysis (actually second but same shit). Ima give a second look after you implement this.
[SET]
name: Terrain Sweeper
move 1: Calm Mind
move 2: Shadow Ball
move 3: Strength Sap
move 4: Thunderbolt / Substitute
item: Grassy Seed / Electric Seed Electric terrain is super irrelevant rn
ability: Unburden
nature: Modest
evs: 20 HP / 252 SpA / 236 Spe

[SET COMMENTS]
Drifblim's combination of Unburden and Calm Mind makes it an effective terrain sweeper. This spread maximizes Special Attack while allowing Drifblim to outspeed Choice Scarf Manectric after Unburden once its ability is activated. (move this to the end of the para, right after the moves) Strength Sap gives Drifblim recovery, while also turning some physical attackers into set up fodder lets Drifblim setup on physical attackers such ... . Thunderbolt is used for neutral coverage against Water and Flying Types, while also providing good damage to Ghost resists such as ..., however Substitute can be used instead to avoid status from walls such as ... and use them as setup fodder. Also say that forgoing tbolt lets drifblim walled by Normal-types. Mention what Grassy Seed does and how it pairs well with CM and Unburden.

Due to its nature as a terrain user, Thwacky or Pinchurin are mandatory as teammates. Each supports Drifblim in their own way, with Thwacky acting as a pivot and breaker, and Pinchurin as a spiker. Reword this to say Drifblim needs Thwackey to activate its seed and sweep. Since Drifblim only gets one chance to sweep in a game, it is essential that its teammates eliminate all its checks before it comes in. Due to it struggling against Special Walls, Drifblim is complemented by special wallbreakers such as Manectric and Flapple. why though? Alongside the breakers, Fighting Types such as Sawk are also appreciated, as they can eliminate the Dark and Normal types that resist Drifblim's Shadow Ball. Drifblim prefers being paired with Pokemon that share checks with it and can force damages on Dark/Normal types. Pivots VoltTurn users such as ... , like the aformentioned few, but also more defensive ones, such as Alolan Persian, also make good partners, as they can create setup opportunities for Drifblim to start its sweep.

[STRATEGY COMMENTS]
Other Options
=============

Destiny Bond Thunder can be used over Thunderbolt, however its lower accuracy makes it an unreliable tool. Thunder is super garbage Drifblim could try running a Sitrus Berry in order run a sweeping set on a non-terrain team, however the lack of instant speed or a defense boost makes it less consistent. Other offensive sets are just way too bad Drifblim can run a utility set with its good selection of options, notably Defog, Will-O-Wisp, and Haze, but this set suffers from a severe Knock Off weakness its underwhelming bulk and common weaknesses (give examples).

Checks and Counters
===================

**Special Walls**: If Drifblim is not running Substitute, it is very liable to get statused while setting up by Special Walls. Toxic limits its time on the field, while Paralysis allows it to be outsped and overwhelmed. Some Special Walls, such as Articuno or Cryogonal, can break Drifblim's Substitutes even at +1, ending any chance of a sweep. Audino deserves a special mention

**Normal Types**: Bulky Normal Types such as Miltank can easily take a Thunderbolt and status Drifblim in return. If Drifblim is not running any coverage, Drifblim is completely unable to damage any Normal Type. -> this is too similar to special walls.

**Dark Types**: While Drifblim takes Knock Off decently due to the nature of its items, specially offensive Dark Types such as Skuntank easily break through Drifblim, especially if it runs Substitute over Thunderbolt. Physical Dark Types who do not rely on Knock Off for damage, such as Silvally-Dark, are also capable of overpowering Drifblim, but they must be weary Strength Sap. Physical Dark-types actually don't really care, Shiftry and DarkVally can just SD versus it, while Peko brut forces.

You completely missed offensive counterplays such as physical wallbreakers breaking through the defense boost and strength sap as well as special attackers that can break through a cm a boost.


[CREDITS]
- Written by: [[username1, userid1]] Don't forget to fill this
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
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Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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Please implement this, good job for a first analysis (actually second but same shit). Ima give a second look after you implement this.
Thank you for the QC Check and the compliment, I will implement those changes shortly. Sorry if this is an odd question, but how do I find my own ID? Also, in the first Paragraph, there are frequent mentions of turning Pokemon into set up fodder. May I word them differently, in order to avoid sounding repetitive?
 

Tuthur

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Thank you for the QC Check and the compliment, I will implement those changes shortly. Sorry if this is an odd question, but how do I find my own ID? Also, in the first Paragraph, there are frequent mentions of turning Pokemon into set up fodder. May I word them differently, in order to avoid sounding repetitive?
1622403430727.png

It's at the end of your account url.
I haven't raised everything with your analysis as I said I'll give another look before giving you the QC. As you noticed the first para is getting a lot of changes so there may be no more repetition once this is implemented.
 

Tuthur

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QC 1/2
[SET]
name: Terrain Sweeper
move 1: Calm Mind
move 2: Shadow Ball
move 3: Strength Sap
move 4: Thunderbolt / Substitute
item: Grassy Seed
ability: Unburden
nature: Modest
evs: 20 HP / 252 SpA / 236 Spe

[SET COMMENTS]
Drifblim's combination of Unburden, Grassy Seed, and Calm Mind makes it an effective grassy terrain sweeper. Strength Sap lets Drifblim set up on Physical Attackers physical attackers such as Thwackey and Gurdurr, and use them as setup fodder it also provides coveted recovery. Thunderbolt is used for neutral coverage against Ghost resists, such as Kangaskhan and Alolan Persian, while Substitute can be used instead to avoid status from walls such as Tangela and Pyukumuku, and turn them into set up fodder. However, a lack of coverage will lead to Drifblim being completely walled by Normal-types Types. This spread maximizes Special Attack while allowing allows Drifblim to outspeed Choice Scarf Manectric after Unburden. Grassy Seed allows Drifblim to easily trigger Unburden while the Defense increase pairs well with Calm Mind's Special Defense increase.

Thwackey is mandatory as a teammate due to Drifblim needing Grassy Terrain grassy terrain to trigger Unburden, and thus start its sweep. Due to Special Walls special walls often being able to take Drifblim's boosted attacks and retaliate with status, Drifblim is complemented by special wallbreakers such as Manectric. Physical wallbreakers, such as Trevanant, also make good partners as they can finish off the walls the Special Attackers have trouble breaking. I'd mention Trevenant and the other Grassy Glide breakers apart from more classic phys breakers and also mention how they weaken skuntank. Drifblim prefers being paired with Pokemon that share checks with it, such as Thievul and Swoobat, as they while they are generally stopped by the same Pokemon, their combined Offense can overwhelm most teams can weaken their common checks. Pokemon that can force damage on out Dark- and Normal-types, such as Sawk plz provide more examples, also also appreciated. VoltTurn users such as Uxie and Morpeko also make good partners, as they can create setup opportunities for Drifblim.

[STRATEGY COMMENTS]
Other Options
=============

Destiny Bond allows Drifblim to sacrifice itself to eliminate a target name what threats it would use it on in the event it can't complete its sweep, but it is difficult to fit on a Pokemon who that already struggles with wanting more than 4 moves. Drifblim can run a utility set with its good selection of options, notably Defog, Will-O-Wisp, and Haze, but this set suffers from its underwhelming bulk and common weaknesses to to Dark, Ghost and Electric Types.

Checks and Counters
===================

**Special Walls**: If Drifblim is not running Substitute, it is very liable to get statused while setting up by Special Walls. Toxic limits its time on the field, while Paralysis allows it to be outsped and overwhelmed. Some Special Walls, such as Articuno or Cryogonal, can break Drifblim's Substitutes even at +1. This is too long. Just say Drifblim needs several boost to break through special walls and that can cripple it with status. In particular, Drifblim struggles with bulky Normal Types such as Miltank and Audino, as they can easily take a boosted Thunderbolt and Toxic in return, while Substitute sets are completely unable to damage them.

**Dark Types**: While Drifblim takes Knock Off decently due to the nature of its item, fluff Drifblim struggles with Darks Types due to them resisting its main STAB Shadow Ball. Physical Dark Types with Swords Dance, such as Silvally-Dark and Shiftry, can easily set up on Drifblim, while Morpeko can brute force Drifblim thanks to the Speed boost from Aura Wheel no need to separate peko from the others, just say they are able to break through a defense boosted blim. Specially offensive Dark Types such as Skuntank and Thievul have no trouble breaking through a Calm Mind boosted Drifblim.

**WallbreakersPowerful Attackers**: Special Wallbreakers such as Manectric and Alcremie Cremie fits the latter point, not this one easily break through Drifblim even after a boost. Physical wallbreakers that can hit Drifblim for supereffective damage, such as Choice Band Sawk, or can negate Drifblim's Defense boost, such as Centiscorch Centiskorch, can overpower it. However most must be in good health to check Drifblim. CB Sawk is also a pretty poor blim answer as Stone Edge isn't even a guaranteed OHKO after grassy seed activation and far from one after a ssap. Also no need to elaborate so much, just say those are able to break through a defense boosted drifblim by spaming a stab/super effective coverage move.

**Set Up Sweepers**: Swords Dance and Nasty Plot users can easily boost past Drifblim's defenses, while Shift Gear and Quiver Dance users can outspeed and overwhelm Drifblim. However, unless they have some way of boosting their Special Defense or resisting Drifblim's STAB, they must be in pristine condition. You need to give concrete examples, this is extremely vague. Even with examples, it's not very accurate. Say that the one unable to boost their spd are usually going to trade versus drifbim while the other are going to use it as setup fodder.

[CREDITS]
- Written by: [[SSJRobbieRotten, 535530]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

5Dots

Chairs
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[SET]
name: Terrain Sweeper
move 1: Calm Mind
move 2: Shadow Ball
move 3: Strength Sap
move 4: Thunderbolt / Substitute
item: Grassy Seed
ability: Unburden
nature: Modest
evs: 20 HP / 252 SpA / 236 Spe
RIP Grassy Seed, it was terrifying to see 4 Grassy Seed mons run Calm Mind + blowing up the opposition.
Electric Seed is probably the item to run on Drifblim now (even if E-Terrain teams are extremely niche). Weakness Policy + Endure could also be run in Other Options to trigger Unburden for HO teams.
 

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
RIP Grassy Seed, it was terrifying to see 4 Grassy Seed mons run Calm Mind + blowing up the opposition.
Electric Seed is probably the item to run on Drifblim now (even if E-Terrain teams are extremely niche). Weakness Policy + Endure could also be run in Other Options to trigger Unburden for HO teams.
Yeah it's brutal, but it's for the best. Thank you for the advice, those do sound like interesting options. Do you know the protocol for what happens to analysis in mid development when such a drastic meta change happens?
 
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Tuthur

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Yeah it's brutal, but it's for the best. Thank you for the advice, those do sound like interesting options. Do you know the protocol for what happens to analysis in mid development when such a drastic meta change happens?
move back to WIP to reflect the metagame changes and we'll come back to you when you're down implementing it. I'll re-give you a QC 1/2. Also please, don't mention Endure + WP sets, those are just awful gimmicks.
 

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
move back to WIP to reflect the metagame changes and we'll come back to you when you're down implementing it. I'll re-give you a QC 1/2. Also please, don't mention Endure + WP sets, those are just awful gimmicks.
Apologies if this is a dim question, but did you mean you'll regive QC 1/2 based of my original draft, or will you re-check it starting from a QC 0/2? Otherwise, I believe I'm finished for the time being.
 

Jett

gn gobodachis
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Good job. If you're ever unsure of the the way to properly write words, always a good idea to look at the spelling and grammar guide; helps out gp a little.
add remove comments

[SET]
name: Terrain Sweeper
move 1: Calm Mind
move 2: Shadow Ball
move 3: Strength Sap
move 4: Thunderbolt / Substitute
item: Electric Seed
ability: Unburden
nature: Modest
evs: 20 HP / 252 SpA / 236 Spe

[SET COMMENTS]
Drifblim's combination of Unburden, Electric Seed, and Calm Mind makes it an effective eElectric tTerrain(capitalise moves, abilities, etc.) sweeper. Strength Sap lets Drifblim use physical attackers such as Thwackey and Gurdurr as setup fodder, while also providing coveted recovery. Thunderbolt is used for neutral coverage against Ghost immunities and (Kang is immune) resists, such as Kangaskhan and Alolan Persian, while Substitute can be used instead to avoid status from walls such as Tangela and Pyukumuku, and turn them into set up fodder. However, a lack of coverage will lead to Drifblim being completely walled by Normal-types. This spread allows Drifblim to outspeed Choice Scarf Manectric after Unburden. Electric Seed allows Drifblim to easily trigger Unburden while the Defense increase pairs well with Calm Mind's Special Defense increase as well as mitigating its weakness to Knock Off.

Pincurchin is mandatory as a teammate due to Drifblim needing eElectric tTerrain to trigger Unburden, and thus start its sweep. Due to special walls often being able to take Drifblim's boosted attacks and retaliate with status, Drifblim prefers being paired with Pokemon that share checks with it, such as set up sweepers like Thievul and Swoobat, or Special Wallbreakers like Manectric and Raichu, as they can weaken their common checks. In particular, Rising Voltage support is invaluable for an endgame Drifblim sweep(In what way more than the others? State the Pokemon that Rising Voltage can more easily break through Normal-types or certain special walls such as Miltank for example). Physical wallbreakers, such as Morpeko and Boltund, also make good partners, as they can finish off the walls the special attackers have trouble breaking.(I don't think either are really used on Electric Terrain these days and Boltund is not really even VR relevant even though it's apparently "ok" on Electric Terrain) Pokemon that can force out dDark- and nNormal-types, such as Sawk and Alolan Persian, are also appreciated. Finally, VoltTurn users such as Uxie make good partners, as they can create setup opportunities for Drifblim by bringing it in against its favorable matchups.

[STRATEGY COMMENTS]
Other Options
=============

Destiny Bond allows Drifblim to sacrifice itself to eliminate checks such as Skunktank and Rhydon in the event they stop its sweep, but it is difficult to fit on a Pokemon that already struggles with wanting more than 4 moves. Drifblim can run a utility set with its good selection of options, notably Defog, Will-O-Wisp, and Haze, but this set suffers from its underwhelming bulk and common weaknesses to Dark-, Ghost- and Electric-Types.(Ye Drifblim is only viable on Electric Terrain rip)

Checks and Counters
===================

**Special Walls**: Without Substitute or multiple boosts, special walls such as Clefairy and Stunfisk easily take Shadow Ball and cripple Drifblim with status. In particular, Drifblim struggles with bulky Normal-types such as Miltank, as they can easily take a boosted Thunderbolt and Toxic in return, while Substitute sets are completely unable to damage them.

**Dark Types**: Drifblim struggles with Darks-Types due to them resisting its Shadow Ball. Physical Dark-Types that can get past Strength Sap, such as Silvally-Dark, Shiftry and Morpeko, can easily overwhelm Drifblim. Specially offensive Dark-Types such as Skuntank and Thievul have no trouble breaking through a Calm Mind Boosted Drifblim.

**Supereffective Super effective(space in super effective) Attackers**: Wallbreakers that can hit Drifblim for supereffective super effective damage, such as Manectric and Rhydon, easily break through Drifblim even after a boost. However, most must be in good health to check Drifblim.

**Set Up Setup(setup is one word when referring to Pokemon, set up is two words if it's a verb) Sweepers**: Set up Setup sweepers that can boost their Special Defense, such as Alcreamie and Frosmoth, can easily turn Drifblim into set up fodder. Other set up setup sweepers, such as Ninetails and Rapidash, can't reliably defeat Drifblim, but they can usually trade with it
[CREDITS]
- Written by: [[SSJRobbieRotten, 535530]]
- Quality checked by: [[Tuthur, 369076], [Jett, 226429]]
- Grammar checked by: [[username1, userid1]]
peach_qc_stamp.gif
 

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[SET]
name: Terrain Sweeper
move 1: Calm Mind
move 2: Shadow Ball
move 3: Strength Sap
move 4: Thunderbolt / Substitute
item: Electric Seed
ability: Unburden
nature: Modest
evs: 20 HP / 252 SpA / 236 Spe

[SET COMMENTS]
Drifblim's combination of Unburden, Electric Seed, and Calm Mind makes it an effective Electric Terrain sweeper. Strength Sap lets Drifblim use physical attackers such as Thwackey and Gurdurr as setup fodder, while also providing coveted recovery. Thunderbolt is used for neutral coverage against Ghost-type immunities and resists, such as Kangaskhan and Alolan Persian, while Substitute can be used instead to avoid status from walls such as Tangela and Pyukumuku, and turn them into setup fodder. However, a lack of coverage will lead to Drifblim being completely walled by Normal-types. This spread allows Drifblim to outspeed Choice Scarf Manectric after Unburden. Electric Seed allows Drifblim to easily trigger Unburden while the Defense increase pairs well with Calm Mind's Special Defense increase as well as mitigating its weakness to Knock Off(don’t know if anything in zu uses poltergeist, but maybe add that it’ll make poltergeist do no damage).

Pincurchin is mandatory as a teammate due to Drifblim needing Electric Terrain to trigger Electric Seed Unburden, and thus start its sweep. Due to special walls often being able to take Drifblim's boosted attacks and retaliate with status, Drifblim prefers being paired with Pokemon that share checks with it, such as setup sweepers like Thievul and Swoobat, or Special Wallbreakers special wallbreakers like Manectric and Raichu, as they can weaken their common checks. In particular, Rising Voltage support is invaluable for an endgame Drifblim sweep, as the aformentioned Special Wallbreakers special wallbreakers can overpower checks such as Miltank and Spiritomb, while Drifblim cleans the remaining threats in return. Pokemon that can force out Dark- and Normal-types, such as Sawk and Alolan Persian, are also appreciated. Finally, VoltTurn users such as Uxie make good partners, as they can create setup opportunities for Drifblim by bringing it in against its favorable matchups.

[STRATEGY COMMENTS]
Other Options
=============

Destiny Bond allows Drifblim to sacrifice itself to eliminate checks such as Skunktank and Rhydon in the event they would stop its sweep, but it is difficult to fit on a Pokemon that since Drifblim already struggles with 4MSS wanting more than 4 moves.

Checks and Counters
===================

**Special Walls**: Without Substitute or multiple boosts, special walls such as Clefairy and Stunfisk easily take Shadow Ball and cripple Drifblim with status. In particular, Drifblim struggles with bulky Normal-types such as Miltank, as they can easily take a boosted Thunderbolt and Toxic Drifblim in return, while Substitute sets are completely unable to damage them.

**Dark Types Dark-types**: Drifblim struggles with Dark-Types against Dark-types due to them resisting its Shadow Ball. Physical Dark Types Dark-types that can get past Strength Sap, such as Silvally-Dark, Shiftry,(AC) and Morpeko, can easily overwhelm Drifblim. Specially offensive Dark Types Dark-types such as Skuntank and Thievul have no trouble breaking through a Calm Mind boosted Boosted Drifblim.

**Super effective Effective Attackers(maybe change ‘attackers’ to ‘attacks’?)**: Wallbreakers that can hit Drifblim for super effective damage, such as Manectric and Rhydon, easily break through Drifblim even after a boost. However, most must be in good health to check Drifblim.

**Setup Sweepers**: Setup sweepers that can boost their Special Defense, such as Alcremie and Frosmoth, can easily turn Drifblim into setup fodder. Other setup sweepers, such as Ninetails and Rapidash, can't reliably defeat Drifblim, but they can usually trade with it.

[CREDITS]
- Written by: [[SSJRobbieRotten, 535530]]
- Quality checked by: [[Tuthur, 369076], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
good job! :blobthumbsup:
 

dex

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[SET]
name: Terrain Sweeper
move 1: Calm Mind
move 2: Shadow Ball
move 3: Strength Sap
move 4: Thunderbolt / Substitute
item: Electric Seed
ability: Unburden
nature: Modest
evs: 20 HP / 252 SpA / 236 Spe

[SET COMMENTS]
Drifblim's combination of access to Unburden, Electric Seed, (remove commas) and Calm Mind makes it an effective Electric Terrain sweeper when equipped with an Electric Seed. Strength Sap lets Drifblim use physical attackers such as Thwackey and Gurdurr as setup fodder (remove comma) while also providing coveted and provides it with reliable recovery. Thunderbolt is used for neutral coverage against Ghost immunities and resists to hit Pokemon that resist or are immune to Ghost, such as Kangaskhan and Alolan Persian, neutrally, (add comma) while Substitute can be used instead to avoid status from walls such as Tangela and Pyukumuku, (remove comma) and turn them into setup fodder and to ease Drifblim's setup. However, a lack of coverage will lead not using Thunderbolt leads to Drifblim being completely walled by Normal-types. This spread Speed investment allows Drifblim to outspeed Choice Scarf Manectric after Unburden. Electric Seed allows Drifblim to easily trigger Unburden while the when Electric Terrain is up, (add comma) and its Defense increase boost pairs well with Calm Mind's Special Defense increase as well as mitigating its and mitigates Drifblim's weakness to Knock Off.

Pincurchin is mandatory as a teammate due to Drifblim needing Electric Terrain to trigger Unburden, and thus start its sweep. Due to special walls often being able to take Drifblim's boosted attacks and retaliate with status, Drifblim prefers being paired with Pokemon that share checks with it, such as setup special sweepers like Thievul and Swoobat (remove comma) or Special Wallbreakers like Manectric and Raichu, as they can weaken their common checks and wallbreakers like Manectric and Raichu, to break through specially bulky Pokemon. In particular, Rising Voltage support is invaluable for an endgame from the aforementioned wallbreakers is invaluable for facilitating a Drifblim sweep, as the aformentioned Special Wallbreakers they can overpower checks such as Miltank and Spiritomb, while Drifblim cleans the remaining threats in return can clean up any remaining threats. Pokemon that can force out Dark- and Normal-types (remove comma) such as Sawk and Alolan Persian (remove comma) are also appreciated teammates. Finally, VoltTurn users pivots such as Uxie make good partners, as they can create setup opportunities for Drifblim by bringing it in against its favorable matchups giving it a free switch into a favorable matchup.

[STRATEGY COMMENTS]
Other Options
=============

Destiny Bond allows Drifblim to sacrifice itself to eliminate checks such as Skunktank Skuntank and Rhydon in the event they stop its sweep, but it is difficult to fit on a Pokemon that already struggles with wanting more than 4 moves justify over any of Drifblim's other moves.

Checks and Counters
===================

**Special Walls**: Without Substitute or multiple boosts, special walls such as Clefairy and Stunfisk easily take tank (avoids repetition) Shadow Ball and cripple Drifblim with status. In particular, Drifblim particularly struggles with bulky Normal-types such as Miltank, as they can easily take a boosted Thunderbolt and Toxic it in return, while Substitute sets are completely unable to damage them.

**Dark-types (capitalization and hyphenation)**: Drifblim struggles with Dark-Types due to them resisting its Shadow Ball. (No need to explain that Dark resists Ghost) Physical Dark-types that can get past Strength Sap, such as Silvally-Dark, Shiftry, (add comma) and Morpeko, can easily overwhelm Drifblim. Specially offensive Dark-types, (add comma) such as Skuntank and Thievul, (add comma) have no trouble breaking through a Calm Mind Boosted Drifblim.

**Super effective Attackers Strong Wallbreakers (It really goes without saying that a Pokemon is weak to super effective hits. I think this title for this section gets the point across in a more professional way)**: Wallbreakers that can hit Drifblim for super effective damage, (remove comma) super effectively such as Manectric and Rhydon (remove comma) easily break through Drifblim even after a boost. However, most these Pokemon must be in good health kept healthy to check Drifblim.

**Setup Sweepers**: Setup sweepers that can boost their Special Defense, such as Alcremie and Frosmoth, can easily turn Drifblim into setup fodder. Other setup sweepers, such as Ninetails Ninetales and Rapidash, can't reliably defeat Drifblim, but they can usually trade with it.

[CREDITS]
- Written by: [[SSJRobbieRotten, 535530]]
- Quality checked by: [[Tuthur, 369076], [username2, userid2]] Please add the other QC checker here!!!
- Grammar checked by: [[dex, 277988]]

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