Gen 3 Dugtrio (QC 2/2) (GP 2/2)

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vapicuno

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[OVERVIEW]

Dugtrio is the most prominent trapper in ADV. Almost every team has trap targets, such as physically bulky Pokemon, Calm Mind users, special walls, Fighting-types, bulky setup tanks, and even other trappers. This lets it support a variety of offensive and defensive teamstyles. Dugtrio's high Speed also makes it a great revenge killer against many offensive Pokemon such as Endeavor Swampert and Starmie. These properties make it a common sight on specially offensive teams, Spikes teams, and teams dedicated to supporting bulky setup tanks.

Dugtrio's biggest weakness is its frailty. If it fails to KO the trap target, it is very likely to be OHKOed in return. Dugtrio also can be exploited when Choice locked, giving sweepers like Dragon Dance Salamence free setup turns. Ironically, being Choice locked also lets opposing Dugtrio countertrap Dugtrio; likewise, Porygon2 can trap it by copying Arena Trap with Trace. Both foes can punish teams for relying on Dugtrio to trap multiple Pokemon, its biggest strength: the first target can bait Dugtrio in for either countertrapper to revenge kill it, letting the second target wreak havoc.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hidden Power Bug
move 3: Aerial Ace
move 4: Rock Slide / Beat Up / Sunny Day
item: Choice Band
ability: Arena Trap
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
=========

Earthquake's primary targets are Tyranitar, Metagross, Jirachi, Magneton, Blissey, and Starmie. Bulky Tyranitar, Metagross, Jirachi, and Starmie fall after a tiny amount of chip damage, Magneton gets OHKOed, and Blissey gets 2HKOed in sand. Earthquake also hits Snorlax and Suicune hard, allowing Dugtrio to revenge kill offensive variants and sometimes take out defensive variants by coming in on a Rest turn. Hidden Power Bug takes out Celebi with some chip damage. Aerial Ace OHKOes Heracross and Breloom. Rock Slide is the generic option in the last moveslot for hitting threatening Flying-types like Zapdos, Salamence, Moltres; this especially strengthens Dugtrio as an emergency pivot into Zapdos. Sunny Day is a common move alongside tanks that are affected by sand, namely defensive Suicune and Snorlax.

Beat Up is a niche option on specially offensive teams. It has several advantages over Earthquake in dealing with Blissey. First, many specially offensive partners like Zapdos, Celebi, Suicune, and Raikou have high base Attack, and Beat Up does damage based on the base Attack stats of all team members, so it more often than not does massive damage to Blissey, 2HKOing it comfortably even without sand. Alternatively, a specially offensive Pokemon can lure Blissey in, apply Toxic poison, and switch to Beat Up Dugtrio, which deals enough damage that Blissey won't ever be able to heal. Second, as Beat Up damage is independent of natures and EVs, Dugtrio is free to drop Attack investment in favor of bulk and Speed; the bulk helps Dugtrio survive Blissey's Ice Beam, Jirachi's Ice Punch, and Celebi's Grass-type attacks, increasing its reliability in trapping special walls; the Speed helps it revenge kill offensive Jirachi, offensive Celebi, and Dragon Dance Tyranitar. Third, Counter fails on Beat Up, so Blissey has no way to OHKO bulky Dugtrio back. Note that Beat Up does not necessarily have to be used with a bulky EV spread.

Dugtrio usually wants all the Attack it can get to reduce the amount of chip damage needed to KO its targets. Maximum Speed is useful for tying other Dugtrio that might try to revenge kill Dugtrio itself; otherwise, an EV spread of 8 HP / 252 Atk / 20 SpD / 228 Spe with IVs of 30 SpD / 30 Spe lets Adamant / Jolly Dugtrio outspeed neutral / positive nature +1 Dragon Dance Tyranitar, respectively. The extra bulk gives Dugtrio greater odds of surviving attacks like Hidden Power Ice or Grass from specially offensive Pokemon and super effective coverage from Blissey, Celebi, and Jirachi. One should avoid placing the remaining 4 EVs into HP, though it may seem inconsequential, as Dugtrio otherwise faints from four times of switching into three layers of Spikes. This may occur if Skarmory continuously forces Dugtrio in.

Note that the above EV spreads more often than not do not apply to Beat Up Dugtrio, which frequently runs bulky spreads to survive Blissey's Ice Beam under various conditions. For example, 8 HP / 228 Atk / 164 SpD / 108 Spe, with IVs of 30 SpD / 30 Spe and a Jolly nature, allows Dugtrio to survive Bold Blissey's Ice Beam after Spikes and Modest Blissey's Ice Beam without Spikes. It also lets Dugtrio outrun neutral-natured Dragon Dance Tyranitar at +1. One can even consider 8 HP / 176 Atk / 216 SpD / 108 Spe for surviving Bold Blissey's Ice Beam after two layers of Spikes. Alternatively, one can invest in HP for better odds of surviving Earthquake from Adamant Tyranitar and Metagross—112 HP / 248 Atk / 40 SpD / 108 Spe still survives Modest Blissey's Ice Beam without Spikes.

A Jolly nature allows Dugtrio to outspeed all +1 Dragon Dance Tyranitar, Starmie, and Salac Berry-boosted Endeavor Swampert. This is the better nature for revenge killing. An Adamant nature, however, ensures the OHKO on uninvested Tyranitar, requires less chip damage to KO many targets, and also gives Dugtrio a good chance to 3HKO defensive Suicune and defensive Snorlax after a Curse. Adamant is really helpful on defensive Suicune teams, where Dugtrio can eliminate bulky Tyranitar as fast as possible before Suicune takes too much damage to set up, and defensive Toxic, Sandstorm, and Spikes (TSS) teams, where Dugtrio provides the sole offensive pressure needed against a late-game Suicune or Snorlax. Occasionally, maximizing the odds of revenge killing a full HP Tyranitar is also useful, such as when Tyranitar OHKOes Jynx after it misses Lovely Kiss and when Charizard uses Focus Punch to stop Dragon Dance Tyranitar from setting up but gets OHKOed by Rock Slide.

When using balance teams where every Pokemon fulfills mostly an indispensable role and cannot easily be sacrificed, Dugtrio is best brought in on a predicted switch into the trap target after it has been chipped. On offensive teams, however, in addition to trapping special walls, Dugtrio can be used more as a revenge killer, performing one-for-one trades. Frequently, Baton Pass users like Zapdos and Celebi help ease predictions and guide Dugtrio into Blissey and Tyranitar, for example.

Team Options
========

Dugtrio's targets can generally be categorized into physically bulky Pokemon, Calm Mind users, special walls, Fighting-types, bulky setup tanks, and trappers. Dugtrio teams can be broadly categorized into specially offensive teams, Skarmory or Forretress + Dugtrio stall teams, and teams dedicated to setting up bulky tanks.

Specially offensive teams with offensive Calm Mind users like Celebi, Jirachi, and Suicune, or special sweepers like Starmie and Rain Dance users Kingdra and Ludicolo, all appreciate special walls removed. A great way of luring in special walls, particularly Blissey, is through using Zapdos, which can use Baton Pass to eliminate prediction involved in safely bringing Dugtrio in. A niche Pokemon that also does the job is lead Jynx, which frequently forces the opponent to go to Blissey right after having a Pokemon slept. As physically bulky Pokemon like Tyranitar, Metagross, and Snorlax are checks to Calm Mind users, Dugtrio removing, or at least weakening, these checks also helps them. Removing Tyranitar also allows Kingdra and Ludicolo to use Rain Dance unimpeded. Sometimes, specially offensive teams carry Gengar, which not only can use Explosion with Dugtrio as follow-up to remove special walls, but can also lure in and eliminate Pursuit Tyranitar to help these Rain Dance users keep rain up. As specially offensive teams frequently use frail Zapdos as a Fighting-type check, Dugtrio helps to revenge kill Heracross and Breloom.

One common theme in offensive Dugtrio teams is using two Pokemon that are weak to Dugtrio: one lures in opposing Dugtrio to be counter-trapped, which enables the other. Most prominently, Celebi luring in Dugtrio allows Jirachi free rein. Heracross and Breloom act similarly; although they are not specially offensive, some offensive Dugtrio teams appreciate them pressuring Blissey and hurting Skarmory decently. Breloom also appreciates Dugtrio's trades reducing the game to a small number of Pokemon, making Spore much more devastating. Mixed and Choice Band Tyranitar are also physically offensive presences with good Dugtrio synergy. Mixed Tyranitar has the coverage to nail the Pokemon that Dugtrio cannot trap and eliminate easily—Swampert and Flying-types—and Dugtrio can trap those that it has trouble with—Metagross, Jirachi, and Celebi. Choice Band Tyranitar similarly deters Flying-types with Rock Slide and has Focus Punch to hit Water-types hard; should it mistakenly lock itself with Rock Slide or Double-Edge into Metagross or Jirachi, Dugtrio can revenge kill them. Like Zapdos, the uncommon offensive Vaporeon can lure in special walls and guide Dugtrio safely in, especially against Blissey, with Baton Pass and its 101 HP Substitutes. However, one must be keenly aware of the possible physical weaknesses that come with using both offensive Vaporeon and Dugtrio on the same team. Finally, as a general point, specially offensive teams frequently lack phazers, so they can run into serious trouble should opposing offensive Calm Mind users set up first. In this scenario, having Dugtrio as a revenge killer is very useful too.

Skarmory and Dugtrio have amazing synergy on stall teams. Skarmory's Spikes provide the chip damage necessary for Dugtrio to remove Tyranitar, Metagross, Celebi, and Jirachi. In turn, Dugtrio traps Magneton, as well as offensive Starmie after chip damage from Spikes or Toxic to prevent it from spinning. Taking down physical wallbreakers like Tyranitar and Metagross, and letting Skarmory handle them for longer against Magneton teams, protects Water-types that are vulnerable to sand and Spikes like Suicune and Milotic from being overwhelmed or eating an Explosion. Removing Tyranitar also allows one to clear sand, possibly with Sunny Day, extending Suicune's longevity. Dugtrio also mitigates the propensity of these Water-types to be set up on or neutered with Leech Seed by Jirachi and Celebi. Defensive Gengar forms a fantastic core with Skarmory and Dugtrio, as it can spinblock and have Dugtrio severely weaken or remove Pursuit Tyranitar. Spinners are good Dugtrio partners on stall teams, as opposing Skarmory gets to set Spikes freely after a revenge kill, and stall teams frequently lack offensive pressure against Skarmory. Claydol, apart from removing Spikes to ease the pressure on Suicune, Milotic, and Blissey, works with Dugtrio to strengthen the team's defenses against Tyranitar and Aerodactyl. Claydol can also be sacrificed to Heracross for Dugtrio to revenge kill it, since Heracross rarely comes with Spikes. Forretress is another Spiker and spinner that synergizes with Dugtrio. Even though Forretress, unlike Skarmory, can run Earthquake to address Magneton switch-ins, Dugtrio trapping Magneton allows Forretress to use Hidden Power Bug and Explosion simultaneously. Dugtrio also makes up for Forretress's inability to threaten Fighting-types, trapping Heracross and Breloom, or phaze like Skarmory. Dugtrio prevents the opponent from exploiting Forretress's passivity by trapping Calm Mind Celebi and Jirachi, as well as safeguarding against Metagross, which can easily run through Forretress if it has Choice Band, gets a boost from Meteor Mash, or Forretress is previously chipped significantly. Although it is common to overlook the offensive properties of Claydol and Forretress on stall teams, in many cases, their Explosions guarantee a trade when Dugtrio is available for revenge killing. Trading with Tyranitar eases the pressure on Blissey and Suicune and allows sand to be cleared permanently, while trading with Metagross eliminates the potential threat of Explosion to Suicune and Milotic. Finally, there is a small but noteworthy fraction of Skarmory + Dugtrio teams that use Swampert. These are usually Toxic, Spikes and Sandstorm (TSS) teams that don't do well against defensive Suicune if Skarmory is trapped and Spikes are removed; in this case, having Dugtrio to beat Rest Suicune can be important.

Teams dedicated to supporting setup tanks like defensive Suicune, defensive Curse Snorlax, and Calm Mind + Wish Jirachi form the remainder of Dugtrio-based teams. Suicune has been explained above, and the arguments pertaining to Snorlax and Jirachi are similar. Once again, Tyranitar, Metagross, Celebi, and Jirachi are prime trap targets. Tyranitar's sand hurts Snorlax's longevity, and Tyranitar walls Snorlax and Jirachi. Metagross also walls Snorlax and can hit it with Explosion, and Jirachi without Fire Punch finds it difficult to get past Metagross. Leech Seed Celebi makes it very difficult for these tanks to set up, while Calm Mind + Baton Pass Celebi can exploit the lack of early-game pressure from these teams to pass boosts to threatening offensive Pokemon. Opposing Calm Mind Jirachi can set up on Snorlax, and it is never good to get your Jirachi into a Calm Mind war with opposing Jirachi; even if one's Jirachi wins the tussle, there is a good chance that it will be crippled by burn or paralysis. Removing opposing trappers can also be a benefit in rather subtle ways. Opposing Magneton and Dugtrio can keep forcing Snorlax to use Rest until they score a critical hit, and Magneton can also paralyze Jirachi in a pinch, whereas Dugtrio can trap and severely weaken, if not remove, Jirachi. These setup-based teams tend to be weak to Fighting-types, so removing Heracross and Breloom is also important. Finally, if one does not use Spikes, then one needs an alternative way to chip trap targets into range. Defensive Celebi's Leech Seed and Blissey's Toxic are prominent methods of inducing chip damage on stall teams lacking Spikes. Celebi can also lure in Tyranitar and Metagross and use Baton Pass to safely switch to Dugtrio, eliminating the need for prediction.

Occasionally, Dugtrio appears on balance teams that do not necessarily use Spikes, but use Pokemon mentioned above and follow similar logic. These include Choice Band Tyranitar, Wish Jirachi, and Claydol.

[STRATEGY COMMENTS]
Other Options
=============

Dugtrio's last moveslot is usually disposable. As a result, a variety of different moves can be run at almost no cost. Substitute or Protect can be used in conjunction with Perish Song Gengar to provide the additional turns needed for Perish Song to take effect. Screech can be used to defeat defensive Suicune and Snorlax; one can force them to use Rest, then go to Dugtrio and use Screech. Dugtrio can take them out the next time Rest is used, or it can just be sacrificed to apply a -4 Defense drop so that a physically offensive Pokemon can follow up and break through. Rock Tomb is an alternative to Rock Slide to be used while sacrificing Dugtrio. It can help a slow Pokemon to come in next and prevents Dugtrio from being setup bait for Dragon Dance Salamence; its poor accuracy makes it unreliable, though. Toxic can be used as a catch-all against a variety of Pokemon like Zapdos, Moltres, Salamence, Flygon, and Swampert.

Dugtrio can also carry other items. The most prominent alternative is Salac Berry, which, when used with Endure, allows Dugtrio to reliably trap other Dugtrio. This also lets it run considerably less Speed investment in favor of bulk to trap Blissey and remove it with Beat Up. Occasionally, Endure and Salac Berry also turn the tides against Dragon Dance Tyranitar, Jolteon, and Starmie, which the opponent may bring in with the intent of outspeeding Dugtrio, especially after noticing the bulky EVs. Soft Sand can be used on Jolly bulky Dugtrio in conjunction with Timid Zapdos, letting Dugtrio still have enough power to revenge kill Tyranitar after Zapdos sacrifices itself to Tyranitar by using Thunderbolt. When Soft Sand is used in conjunction with Toxic, Dugtrio can lure in opposing Zapdos, prevent Salamence from setting up freely, and also weaken Porygon2 trying to countertrap it. King's Rock gives Beat Up an appreciable chance to flinch, but not quite enough for it to be reliable at removing Blissey without Dugtrio taking damage. These alternative items, while offering the flexibility of move choice, pale greatly in comparison to Choice Band because Dugtrio's power is greatly reduced when trapping anything apart from Blissey.

Checks and Counters
===================

As Dugtrio is a trapper, it has no true checks. However, it can be countertrapped or exploited in the following ways.

**Porygon2**: Porygon2 is the universal answer to Dugtrio, as it can safely come in on any of its moves, copy Arena Trap with Trace, and take Dugtrio out with Ice Beam.

**Dugtrio**: Dugtrio can be countertrapped by opposing Dugtrio should it be slow or use a move other than Earthquake. This usually occurs after Dugtrio traps Celebi, Heracross, or Breloom. Opposing Celebi is able to use Baton Pass, should it survive Hidden Power Bug, to bring opposing Dugtrio in safely.

**Pursuit Tyranitar**: If Dugtrio is chipped, Pursuit Tyranitar can trap Dugtrio locked onto any move other than Earthquake. This usually occurs when Spikes are present or when Breloom fires off a Mach Punch before Dugtrio KOes it.

**Speed-boosting Setup Sweepers**: After a KO, Dugtrio is very vulnerable to getting set up on. Dragon Dance Salamence and Agility Zapdos get a free boost; Salamence can proceed to sweep frail teams that rely on Dugtrio too much for checking physical threats, while Agility Zapdos can pass the boost to a slow teammate that then outspeeds Dugtrio and cannot be revenge killed by it anymore. Even Agility Metagross and Dragon Dance Tyranitar can set up on Dugtrio locked into any move other than Earthquake. Ninjask, while rare, is one of the biggest threats to Dugtrio teams without a phazer, as it can pass both Speed and Attack boosts to a sweeper with merely a single setup turn.

**Flying-types**: Many Flying-types like mixed and Choice Band Salamence, Aerodactyl, Zapdos, and Moltres have the immediate firepower to be particularly threatening after Dugtrio removes a foe. Even Skarmory can exploit the free turn to lay Spikes, and Gengar, while not a Flying-type, is immune to Earthquake and can fire off a devastating Will-O-Wisp.

[CREDITS]
- Written by: [[vapicuno, 5454]]
- Quality checked by: [[johnnyg2, 57904], [Altina, 259041]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
 
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I think this is pretty fantastically written I don't have much to add, but wanted to say a few things:

Dugtrio usually wants all the Attack it can get to reduce the amount of chip needed to KO its targets. Maximum Speed is useful for tying other Dugtrios that might try to revenge-kill Dugtrio itself; otherwise, Dugtrio can run a spread of 8 HP / 252 Atk / 20 SpD / 228 Spe with IVs of 30 SpD / 30 Spe, so that Adamant / Jolly Dugtrio outspeeds neutral / +Speed nature +1 Dragon Dance Tyranitar. The extra bulk gives Dugtrio greater odds of surviving attacks on the threshold of OHKOing it, like Hidden Power Ice or Grass from specially offensive Pokemon and super effective coverage from Blissey, Celebi, and Jirachi. It may seem inconsequential, but one should avoid placing the remaining 4 EVs into HP, as Dugtrio gets 4HKOed by damage from three layers of Spikes. This may occur when Skarmory continuously phazes Dugtrio in.

A Jolly nature allows Dugtrio to outspeed all Dragon Dance Tyranitar at +1, Starmie, and Salac Berry-boosted Endeavor Swampert. This is the better nature for revenge killing. An Adamant nature however allows Dugtrio to OHKO bulkless Tyranitar with certainty, requires less chip for the KO on many targets, and also gives Dugtrio a good chance to 3HKO defensive Suicune and defensive Snorlax after a Curse. Some instances where Adamant Dugtrio can be really helpful are on defensive Suicune teams, where Dugtrio can eliminate bulky Tyranitar as fast as possible before Suicune takes too much damage to set up, and defensive Toxic, Sandstorm, and Spikes (TSS) teams, where Dugtrio provides the sole offensive pressure needed against a late-game Suicune and Snorlax. There are also the occasional instances where maximizing the odds of revenge killing a full HP Tyranitar is useful, such as when Jynx misses Lovely Kiss and when Charizard uses Focus Punch with Dugtrio follow up to stop Dragon Dance Tyranitar from setting up.

Note that the above spreads more often than not do not apply to Beat Up Dugtrio, which frequently runs bulky EVs that let Dugtrio survive Blissey's Ice Beam under various conditions. For example, 8 HP / 228 Atk / 164 SpD / 108 Spe with IVs of 30 SpD / 30 Spe and a Jolly nature allows Dugtrio to survive Bold Blissey's Ice Beam under Spikes, and by extension, Modest Blissey's Ice Beam without Spikes, all while providing Dugtrio enough Speed to outrun neutral Dragon Dance Tyranitar at +1. One can even consider 8 HP / 176 Atk / 216 SpD / 108 Spe for surviving Bold Blissey's Ice Beam under two layers of Spikes.
Do you think it's a good idea to mention more HP investment to reach your bulk targets? For example, you can maximize your odds to survive base 135 eqs while still living modest blissey ibeam from full w 112 HP / 248 Atk / 40 SpD / 104 Spe (I think this was the original M Dragon spread) or modest blissey post spike (while living max Attack ttar eq) w 164 HP / 140 Atk / 100 SpD / 108 Spe (could play w the speed investment if you want to). Also, the spreads you listed seem to hit other benchmarks as well, as they comfortably live modest bliss ibeam (you can live it 8 HP / 132 SpDef). Why did you add the extra SpD? You could also mention the old 8 HP / 40 SpD for Timid Raikou HP if you want.

When using balanced teams where every Pokemon fulfills mostly an indispensable role and cannot easily be sacrificed, Dugtrio is best brought in on a predicted switch to the trap target after it has been chipped. On offensive teams however, with the exception of trapping special walls, Dugtrio can be used more as a revenge killer, performing one-for-one trades. Frequently, Baton Pass users like Zapdos and Celebi help ease predictions and guide Dugtrio into Blissey and Tyranitar, for example.
If you're mentioning good ways to get it in, a great way is Vaporeon, which can get a sub from the lead position and guarantee a safe switch in. I know you know this, but i think its worth mentioning

Checks and Counters
===================

As Dugtrio is a trapper, it has no true checks. However, it can be counter-trapped or exploited in the following ways.

**Porygon2**: Porygon2 is the universal answer to Dugtrio, as it can safely come in on any of its moves, Trace Arena Trap, and take Dugtrio out with Ice Beam.

**Dugtrio**: Dugtrio can be counter-trapped by opposing Dugtrio should it be slow or use a move other than Earthquake. This usually occurs after Dugtrio traps Celebi, Heracross, or Breloom. Opposing Celebi is able to use Baton Pass, should it survive Hidden Power Bug, to bring Dugtrio in safely.

**Pursuit Tyranitar**: If Dugtrio is chipped, Pursuit Tyranitar can trap Dugtrio locked onto any move other than Earthquake. This usually occurs when Spikes are present, or when Breloom fires off a Mach Punch before Dugtrio KOs it.

**Setup Sweepers**: After a KO, Dugtrio is very vulnerable to getting set up on. Dragon Dance Salamence and Agility Zapdos get a free boost; Salamence can proceed to sweep frail teams that rely on Dugtrio too much for physical checking, while Agility Zapdos can pass the boost to a slow teammate that then outspeeds and cannot be revenge-killed by Dugtrio anymore. Even Agility Metagross and Dragon Dance Tyranitar can set up on Dugtrio locked into any move other than Earthquake.

**Flying Types**: Many Flying-types like mixed and Choice Band Salamence, Aerodactyl, Zapdos and Moltres have the immediate firepower to be particularly threatening after a kill. Even Skarmory can exploit the free turn to lay Spikes, and Gengar,, while not a Flying-type, is immune to Earthquake and can fire off a devastating Will-O-Wisp.

[CREDITS]
- Written by: [[vapicuno, 5454]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Maybe mention Ninjask in the setup sweepers section? It is one of the best ways to punish duggy lock. You could also mention making the targets bulky/carry options for dug. Like Counter phys bulky tar, bp on celebi, body slam on rachi, endure on hera/jira
 

vapicuno

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Do you think it's a good idea to mention more HP investment to reach your bulk targets? For example, you can maximize your odds to survive base 135 eqs while still living modest blissey ibeam from full w 112 HP / 248 Atk / 40 SpD / 104 Spe (I think this was the original M Dragon spread) or modest blissey post spike (while living max Attack ttar eq) w 164 HP / 140 Atk / 100 SpD / 108 Spe (could play w the speed investment if you want to).
Can you help me understand the circumstances in which I would want to use bulky dug with ttar eq bulk? Off the top of my head I'm not really seeing it. One possibility is weather reset where youd really like to take out ttar no matter what, but what are the circumstances where in such a team I would not use standard Jolly/Ada dug? Maybe you can let me know the team where he used such EVs?

Also, the spreads you listed seem to hit other benchmarks as well, as they comfortably live modest bliss ibeam (you can live it 8 HP / 132 SpDef). Why did you add the extra SpD?
bold bliss with spikes. worth it?

You could also mention the old 8 HP / 40 SpD for Timid Raikou HP if you want.
with so many spreads on the table, i'm almost afraid of clutter.

If you're mentioning good ways to get it in, a great way is Vaporeon, which can get a sub from the lead position and guarantee a safe switch in. I know you know this, but i think its worth mentioning
idk, i've definitely used vapi+dug but fixing up the defensive holes is like walking on tightrope. i think you're right that its worth to mention as long as i indicate the caveat.

Maybe mention Ninjask in the setup sweepers section? It is one of the best ways to punish duggy lock. You could also mention making the targets bulky/carry options for dug. Like Counter phys bulky tar, bp on celebi, body slam on rachi, endure on hera/jira
yea why not
 

vapicuno

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I realized I added the vaporeon stuff into set description when it really belongs in team options. Unfortunately, I couldn't find a good place to fit it. So I added it here. A bit awkward to talk about passing at the end when its mentioned at the front, but vaporeon is so far away in importance from zapdos that I wanted to leave it to the end.
Specially offensive teams with offensive Calm Mind users like Celebi, Jirachi, Suicune or special sweepers like Starmie and Rain Dance users Kingdra and Ludicolo all appreciate special walls removed. A great way of luring special walls, particularly Blissey, is through Zapdos, which can use Baton Pass to eliminate prediction involved in switching and brings Dugtrio safely in. A niche Pokemon that also does the job is Jynx, which in lead position frequently threatens the opponent to go to Blissey right after getting a Pokemon slept. As physically bulky Pokemon like Tyranitar, Metagross, and Snorlax are checks to Calm Mind users, the removal, or at least weakening, of these checks help offensive Celebi and Jirachi. Removing Tyranitar also allows Kingdra and Ludicolo to set up Rain Dance unimpeded. Sometimes, specially offensive teams carry Gengar, which not only can use Explosion with Dugtrio follow up to remove special walls, but can also lure and eliminate Pursuit Tyranitar to help these Rain Dance users in this endeavor. As specially offensive teams frequently use the frail Zapdos as a Fighting-type check, Dugtrio helps to revenge-kill Heracross and Breloom. One common theme in offensive Dugtrio teams is the use of two Pokemon that are weak to Dugtrio so that one can lure and trade with opposing Dugtrio to enable the other. This is most prevalent on teams with both Celebi and Jirachi, as one can lure opposing Dugtrio to trap Celebi and reverse trap it, allowing Jirachi free rein. Heracross and Breloom can similarly lure Dugtrio; although they are not specially offensive, they also fit nicely into some of these teams as they provide pressure against Blissey and hurt Skarmory decently. Breloom also appreciates Dugtrio's ability to trade via trapping and revenge killing; reducing the game to a small number of Pokemon makes Spore much more devastating. Mixed and Choice Band Tyranitar also provide physically offensive presence that synergizes well with Dugtrio. Mixed Tyranitar has the coverage to hit the Pokemon that Dugtrio cannot trap and eliminate easily—Swampert and Flying-types— hard, and Dugtrio can trap those that it has trouble with—Metagross, Jirachi, and Celebi. Choice Band Tyranitar similarly deters Flying-types with Rock Slide and has Focus Punch to hit Water-types hard; should it mistakenly lock itself with Rock Slide or Double-Edge into Metagross or Jirachi, they can be revenge-killed with Dugtrio. With regard to luring special walls once again, while uncommon, offensive Vaporeon can also guide Dugtrio safely in, especially against Blissey, by passing its 101 HP Substitutes, but one has to be keenly aware of the possible physical weaknesses that come with using both offensive Vaporeon and Dugtrio on the same team. Finally, as a general point, specially offensive teams frequently lack phazers, so they can run into serious trouble should opposing offensive Calm Mind users set up first. In this scenario, having Dugtrio as a revenge killer is very useful too.
I also added some stuff about dol/forre booms with dug follow up, and ttar mentions.
 

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Dugtrio is arguably (i see your response, and you can keep it if you think it should be there, but when i think of "adv trapper" the first five responses are all dugtrio, so i'm not sure it's needed) the most prominent trapper in ADV. Almost every team has trap targets, and Dugtrio supports a variety of styles across the spectrum of offense to defense. Dugtrio traps such as (or eg "be they" + change "and even" to "or even") physically bulky Pokemon, Calm Mind users, special walls, Fighting-types, bulky setup tanks, and even other trappers. Its high speed also allows it to be This lets it supports a variety of offensive and defense teamstyles. Dugtrio's high Speed also makes it (I imagine "This lets it" makes sense?) a great revenge killer against a variety of many offensive Pokemon such as Endeavor Swampert and Starmie. These properties make it a common appearance sight on specially offensive teams, Spikes teams, and teams dedicated to supporting bulky set-up setup tanks.

Dugtrio's biggest weakness is its frailty. If it fails to KO the trap target, it is very likely to be OHKOed instead. Dugtrio also has the potential to can be exploited when Choice locked, giving sweepers like Dragon Dance Salamence free setup turns. Ironically, being Choice locked (removed hyphen) also exposes Dugtrio to being counter-trapped by opposing Dugtrio; likewise, its Arena Trap can be traced by Porygon2 and used against itself. As a result, through overreliance, Dugtrio's vast utility may end up being an Achilles heel; Dugtrio can be baited in by a trap target, revenge killed, and one may have no more answers for the second trap target. lets opposing Dugtrio counter-trap Dugtrio; likewise, Porygon2 can trap it by copying Arena Trap with Trace. Both foes can punish teams for relying on Dugtrio to trap multiple Pokemon, its biggest strength: the first target can bait Dugtrio in for either counter-trapper to revenge kill it, letting the second target wreak havoc.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hidden Power Bug
move 3: Aerial Ace
move 4: Rock Slide / Beat Up / Sunny Day
item: Choice Band
ability: Arena Trap
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
=========
Earthquake's primary targets are Tyranitar, Metagross, Jirachi, Magneton, Blissey, and Starmie. Bulky Tyranitar, Metagross, Jirachi, and Starmie fall after a tiny amount of chip damage, Magneton gets OHKOed, and Blissey gets 2HKOed in sand. Earthquake also hits Snorlax and Suicune hard, allowing Dugtrio to revenge kill (removed hyphen) offensive variants and sometimes take out defensive variants by coming in on a Rest turn. Hidden Power Bug takes out Celebi with some chip damage. Aerial Ace OHKOes Heracross and Breloom. Rock Slide is the generic option in the last moveslot for hitting threatening Flying-types like Zapdos, Salamence, Moltres; this especially strengthens Dugtrio's ability to be Dugtrio as an emergency pivot into Zapdos. Sunny Day is a common move when alongside tanks that are affected by sand, namely defensive Suicune and Snorlax, are used with Dugtrio.

Beat Up is a niche option on specially offensive teams that does damage based on the base Attack stats of each team member. It has several advantages over Earthquake in dealing with Blissey. First, many specially offensive partners like Zapdos, Celebi, Suicune, and Raikou have high base Attack, so Beat Up and Beat Up does damage based on the base Attack stats of all team members, so it more often than not does massive damage to Blissey, 2HKOing it comfortably even without sand. Alternatively, a specially offensive Pokemon can lure Blissey in, apply Toxic, and switch to Beat Up Dugtrio, which deals enough damage that Blissey won't ever be able to heal. Second, as Beat Up damage is independent of natures and EVs, Dugtrio is free to drop Attack investment in favor of bulk and Speed; the bulk helps Dugtrio to survive Blissey's Ice Beam, Jirachi's Ice Punch, and Celebi's Grass-type attacks, increasing its reliability of in trapping special walls; the speed helps Dugtrio to trap and revenge-kill Speed helps it revenge kill offensive Jirachi, offensive Celebi, and Dragon Dance Tyranitar. Third, Counter fails on Beat Up, so Blissey has no way to OHKO bulky Dugtrio back. Note that Beat Up does not necessarily have to be used with a bulky EV spread. As Beat Up can do significantly more damage than Earthquake with the right partners, having a specially offensive Pokemon lure Blissey in, apply Toxic, and land a single Beat Up with Dugtrio right after can do enough damage to prevent Blissey from ever getting the opportunity to heal up again.

Dugtrio usually wants all the Attack it can get to reduce the amount of chip damage needed to KO its targets. Maximum Speed is useful for tying other Dugtrios that might try to revenge kill (removed hyphen) Dugtrio itself; otherwise, Dugtrio can run a an EV spread of 8 HP / 252 Atk / 20 SpD / 228 Spe with IVs of 30 SpD / 30 Spe, so that Spe lets Adamant / Jolly Dugtrio outspeeds neutral / +Speed positive nature +1 Dragon Dance Tyranitar, respectively. The extra bulk gives Dugtrio greater odds of surviving attacks on the threshold of OHKOing it, like Hidden Power Ice or Grass from specially offensive Pokemon, (AC) and super effective coverage from Blissey, Celebi, and Jirachi. It may seem inconsequential, but one One should avoid placing the remaining 4 EVs into HP, though it may seem inconsequential, as Dugtrio gets 4HKOed by damage from otherwise faints from four times of switching into three layers of Spikes. This may occur when if Skarmory continuously phazes Dugtrio in.

Note that the above EV spreads more often than not do not apply to Beat Up Dugtrio, which frequently runs bulky EVs to survive Blissey's Ice Beam under various conditions. For example, 8 HP / 228 Atk / 164 SpD / 108 Spe, with IVs of 30 SpD / 30 Spe and a Jolly nature, allows Dugtrio to survive Bold Blissey's Ice Beam after Spikes and Modest Blissey's Ice Beam without Spikes. It also lets Dugtrio outrun neutral nature Dragon Dance Tyranitar at +1. One can even consider 8 HP / 176 Atk / 216 SpD / 108 Spe for surviving Bold Blissey's Ice Beam after two layers of Spikes. Alternatively, one can invest in HP for better odds of surviving Earthquake from Adamant Tyranitar and Metagross—112 HP / 248 Atk / 40 SpD / 108 Spe still survives Modest Blissey's Ice Beam without Spikes.

A Jolly nature allows Dugtrio to outspeed all +1 Dragon Dance Tyranitar, Starmie, and Salac Berry-boosted Endeavor Swampert. This is the better nature for revenge killing. An Adamant nature, (AC) however, (AC) allows Dugtrio to OHKO bulkless Tyranitar with certainty, ensures the OHKO on uninvested Tyranitar, requires less chip for the KO on damage to KO many targets, and also gives Dugtrio a good chance to 3HKO defensive Suicune and defensive Snorlax after a Curse. Some instances where Adamant Dugtrio can be really helpful are Adamant is really helpful on defensive Suicune teams, where Dugtrio can eliminate bulky Tyranitar as fast as possible before Suicune takes too much damage to set up, and defensive Toxic, Sandstorm, and Spikes (TSS) teams, where Dugtrio provides the sole offensive pressure needed against a late-game Suicune and or Snorlax. There are also the occasional instances where Occasionally, maximizing the odds of revenge killing a full HP Tyranitar is also useful, such as when Jynx gets OHKOed after missing Tyranitar OHKOes Jynx after it misses Lovely Kiss, and when Charizard uses Focus Punch to stop Dragon Dance Tyranitar from setting up but gets OHKOed by Rock Slide.

Note that the above spreads more often than not do not apply to Beat Up Dugtrio, which frequently runs bulky EVs that let Dugtrio survive Blissey's Ice Beam under various conditions. For example, 8 HP / 228 Atk / 164 SpD / 108 Spe with IVs of 30 SpD / 30 Spe and a Jolly nature allows Dugtrio to survive Bold Blissey's Ice Beam under Spikes, and by extension, Modest Blissey's Ice Beam without Spikes, all while providing Dugtrio enough Speed to outrun neutral Dragon Dance Tyranitar at +1. One can even consider 8 HP / 176 Atk / 216 SpD / 108 Spe for surviving Bold Blissey's Ice Beam under two layers of Spikes. Alternatively, one can invest in HP instead to garner some odds of surviving Earthquake from Adamant Tyranitar and Metagross—112 HP / 248 Atk / 40 SpD / 108 Spe still survives Modest Blissey's Ice Beam without Spikes.

When using balanced teams where every Pokemon fulfills mostly an indispensable role and cannot easily be sacrificed, Dugtrio is best brought in on a predicted switch into the trap target after it has been chipped. On offensive teams, (AC) however, with the exception of in addition to trapping special walls, Dugtrio can be used more as a revenge killer, performing one-for-one trades. Frequently, Baton Pass users like Zapdos and Celebi help ease predictions and guide Dugtrio into Blissey and Tyranitar, for example.

Team Options
========

Dugtrio's targets can generally be categorized into physically bulky Pokemon, Calm Mind users, special walls, Fighting-types, bulky setup tanks, and trappers. Teams that make good use of Dugtrio's trapping abilities Dugtrio teams can be broadly categorized into specially offensive teams, Skarmory or Forretress + Dugtrio stall teams, and teams dedicated to setting up bulky tanks.

Specially offensive teams with offensive Calm Mind users like Celebi, Jirachi, Suicune, (AC) or special sweepers like Starmie and Rain Dance users Kingdra and Ludicolo, (AC) all appreciate special walls removed. A great way of luring in special walls, particularly Blissey, is through using Zapdos, which can use Baton Pass to eliminate prediction involved in switching and brings Dugtrio safely safely bringing Dugtrio in. A niche Pokemon that also does the job is lead Jynx, which in lead position frequently threatens frequently forces the opponent to go to Blissey right after getting having a Pokemon slept. As physically bulky Pokemon like Tyranitar, Metagross, and Snorlax are checks to Calm Mind users, the removal, or at least weakening, of Dugtrio removing, or at least weakening, (I imagine?) these checks help offensive Celebi and Jirachi. also helps them. Removing Tyranitar also allows Kingdra and Ludicolo to set up use Rain Dance unimpeded. Sometimes, specially offensive teams carry Gengar, which not only can use Explosion with Dugtrio follow up as follow-up to remove special walls, but can also lure in and eliminate Pursuit Tyranitar to help these Rain Dance users in this endeavor keeping rain up. (I assume?) As specially offensive teams frequently use the frail Zapdos as a Fighting-type check, Dugtrio helps to revenge kill (removed hyphen) Heracross and Breloom. (paragraph break)

One common theme in offensive Dugtrio teams is the use of using two Pokemon that are weak to Dugtrio so that one can lure and trade with opposing Dugtrio to enable Dugtrio: one lures in opposing Dugtrio to be counter-trapped, which enables the other. This is most prevalent on teams with both Celebi and Jirachi, as one can lure opposing Dugtrio to trap Celebi and reverse trap it, allowing Most prominently, Celebi luring in Dugtrio allows Jirachi free rein. Heracross and Breloom can similarly lure Dugtrio; act similarly; although they are not specially offensive, they also fit nicely into some of these teams as they provide pressure against Blissey and hurt some offensive Dugtrio teams appreciate them pressuring Blissey and hurting Skarmory decently. Breloom also appreciates Dugtrio's ability to trade via trapping and revenge killing; trades reducing the game to a small number of Pokemon makes Pokemon, making Spore much more devastating. Mixed and Choice Band Tyranitar also provide physically offensive presence that synergizes well with Dugtrio. are also physically offensive presences with good Dugtrio synergy. Mixed Tyranitar has the coverage to hit nail the Pokemon that Dugtrio cannot trap and eliminate easily—Swampert and Flying-types— hard, and Dugtrio can trap those that it has trouble with—Metagross, Jirachi, and Celebi. Choice Band Tyranitar similarly deters Flying-types with Rock Slide and has Focus Punch to hit Water-types hard; should it mistakenly lock itself with Rock Slide or Double-Edge into Metagross or Jirachi, they can be revenge-killed with Dugtrio. With regard to luring special walls once again, while uncommon, Dugtrio can revenge kill them. Like Zapdos, the uncommon offensive Vaporeon can also lure in special walls and guide Dugtrio safely in, especially against Blissey, by passing with Baton Pass and its 101 HP Substitutes, but one has to Substitutes. However, one must be keenly aware of the possible physical weaknesses that come with using both offensive Vaporeon and Dugtrio on the same team. Finally, as a general point, specially offensive teams frequently lack phazers, so they can run into serious trouble should opposing offensive Calm Mind users set up first. In this scenario, having Dugtrio as a revenge killer is very useful too.

Skarmory and Dugtrio have amazing synergy on stall teams. Skarmory's Spikes provides the chip damage necessary for Dugtrio to trap remove Tyranitar, Metagross, Celebi, and Jirachi. In turn, Dugtrio supports Skarmory by trapping Magneton so that Skarmory can remain for physical walling and also trapping traps Magneton, as well as offensive Starmie after chip damage from Spikes or Toxic to prevent it from spinning. Taking down physical wallbreakers like Tyranitar and Metagross, (AC) and extending Skarmory's longevity in the presence of Magneton letting Skarmory handle them for longer against Magneton teams, protects Water-types that are vulnerable to sand and Spikes like Suicune and Milotic from being overwhelmed or exploded on by the physically offensive Tyranitar and Metagross. Furthermore, the removal of eating an Explosion. Removing Tyranitar also allows one to clear sand, possibly with Sunny Day, extending Suicune's longevity. Dugtrio also mitigates the propensity of these Water-types to be set up on or neutered with Leech Seed by Jirachi and Celebi is also mitigated by Dugtrio. Defensive Gengar forms a very synergistic fantastic core with Skarmory and Dugtrio, as it can spinblock while Pursuit Tyranitar can be severely weakened or removed by Dugtrio. and have Dugtrio severely weaken or remove Pursuit Tyranitar. Spinners are good Dugtrio partners on stall teams, (AC) as opposing Skarmory gets to set Spikes freely after a revenge kill, and such stall teams frequently lack offensive pressure against Skarmory. Claydol pairs really well with Dugtrio too in the context of Suicune and Milotic; Claydol, apart from removing Spikes to ease the pressure on the Water-type Suicune, Milotic, and Blissey, Claydol and Dugtrio together works with Dugtrio to strengthen the team's defenses against Tyranitar and Aerodactyl. Claydol can also be sacrificed to Heracross in order for Dugtrio to revenge kill it, since Heracross rarely comes with Spikes. Forretress is another Spiker and spinner that synergizes with Dugtrio. Even though Forretress, unlike Skarmory, has can run Earthquake to address Magneton switch-ins, freeing up a moveslot Dugtrio trapping Magneton allows Forretress to use Hidden Power Bug and Explosion simultaneously. Dugtrio also makes up for Forretress's inability to threaten Fighting-types and Fighting-types, trapping Heracross and Breloom, or phaze when compared to Skarmory. Dugtrio protects Forretress by trapping Heracross and Breloom, and prevents the opponent from exploiting Forretress's passivity by trapping Calm Mind Celebi and Jirachi. Dugtrio also safeguards Jirachi, as well as safeguarding against Metagross, which can easily run through Forretress if it has Choice Band, gets a boost from Meteor Mash, or if Forretress is severely chipped. can face a severely chipped Forretress. Although it is common to overlook the offensive properties of Claydol and Forretress on stall teams, in many cases, their Explosions guarantees a trade when Dugtrio is available for revenge killing. Trading with Tyranitar eases the pressure on Blissey and Suicune (RC) and allows sand to be cleared permanently; permanently, while trading with Metagross eliminates the potential threat of Explosion to Suicune and Milotic. Finally, there are is a small but noteworthy fraction of Skarmory + Dugtrio teams that use Swampert. These are usually Toxic, Spikes and Sandstorm (TSS) teams that don't do well against defensive Suicune if Skarmory is trapped and Spikes are removed; in this case, having Dugtrio to beat Resting Suicune can be important.

Teams dedicated to supporting set-up setup tanks like defensive Suicune, defensive Curse Snorlax, and Calm Mind + Wish Jirachi form the remainder of Dugtrio-based teams. Suicune has been explained above, and the arguments pertaining to Snorlax and Jirachi are similar. Once again, Tyranitar, Metagross, Celebi, and Jirachi are prime trap targets. Tyranitar's sand hurts Snorlax's longevity, and Tyranitar walls Snorlax and Jirachi. Metagross also walls and can explode on Snorlax, Snorlax and can hit it with Explosion, and Jirachi without Fire Punch finds it difficult to get past Metagross. Leech Seed Celebi makes it very difficult for these tanks to set up, while Calm Mind + Baton Pass Celebi can exploit the lack of early-game pressure on from these teams to pass boosts to threatening offensive Pokemon. Opposing Calm Mind Jirachi can set up on Snorlax, and it is never good to get your Jirachi into a Calm Mind war with opposing Jirachi; even if one's Jirachi wins the tussle, there is a good chance that it will be neutered by a crippling crippled by burn or paralysis. Removing opposing trappers can also be a benefit in rather subtle ways. Opposing Magneton and Dugtrio can keep forcing Snorlax to use Rest until they score a critical hit, and Magneton can also paralyze Jirachi in a pinch, whereas Dugtrio can trap and severely weaken, if not remove, (AC) Jirachi. These set-up based setup-based teams tend to be weak to Fighting-types, so removing Heracross and Breloom is also important. Finally, if one does not use Spikes, then one needs an alternative way to provide chip damage to bring chip trap targets into range. Defensive Celebi's Leech Seed or and Blissey's Toxic are prominent methods of inducing chip damage on Spikesless stall teams lacking Spikes. Celebi can also lure in Tyranitar and Metagross and use Baton Pass to safely switch to Dugtrio, eliminating the need for prediction.

Occasionally, Dugtrio appears on balanced teams that do not necessarily use Spikes, but their constituents are use Pokemon mentioned above and follow similar logic. These include Choice Band Tyranitar, Wish Jirachi, and Claydol.

[STRATEGY COMMENTS]
Other Options
=============

Dugtrio's last moveslot is usually dispensable. disposable. As a result, a variety of different moves can be run at almost no cost. Substitute or Protect can be used in conjunction with Perish Song Gengar to provide the additional turns needed for Perish Song to take effect. Screech can be used to defeat defensive Suicune and Snorlax; one can force them to use Rest, then go to Dugtrio and use Screech. Dugtrio can take them out the next time Rest is used, or it can just be sacrificed just to apply a -4 Defense drop so that a physically offensive Pokemon can follow up and break through. Rock Tomb is an alternative to Rock Slide that is intended to be used while sacrificing Dugtrio. It can help a slow Pokemon to come in next (RC) and prevents Dugtrio from being setup bait for Dragon Dance Salamence; its poor accuracy makes it unreliable, though. Toxic can be used as a catch-all against a variety of Pokemon like Zapdos, Moltres, Salamence, Flygon, and Swampert. (added period)

Dugtrio can also carry other items. The most prominent alternative is Salac Berry, which, (AC) when used with Endure, allows Dugtrio to reliably trap other Dugtrio. Its speed can also be appreciably lowered in favor of bulk to perform the same job of trapping Blissey and removing This also lets it run considerably less Speed investment in favor of bulk to trap Blissey and remove it with Beat Up. Occasionally, it Salac Berry (or do you mean like "Salac Berry and Endure also turn"?) also turns the tides against Dragon Dance Tyranitar, Jolteon, and Starmie, which the opponent may bring in with the intent of outspeeding Dugtrio, especially after noticing the bulky EVs. Soft Sand can be used on Jolly bulky Dugtrio in conjunction with Timid Zapdos, such that Dugtrio still has letting Dugtrio still have enough power to revenge kill Tyranitar after Zapdos sacrifices itself to Tyranitar by using Thunderbolt. When Soft Sand is (I imagine?) used in conjunction with Toxic, this lures Dugtrio can lure in opposing Zapdos, prevents Salamence from setting up freely on Dugtrio, and also weakens Porygon2 trying to countertrap Dugtrio. it. King's Rock gives Beat Up an appreciable chance to flinch, but not merely quite enough for it to be reliable at removing Blissey without Dugtrio taking damage. These alternative items, while offering the flexibility of move choice, pale greatly in comparison to Choice Band because Dugtrio's power is greatly reduced when trapping anything apart from Blissey.

Checks and Counters
===================

As Dugtrio is a trapper, it has no true checks. However, it can be counter-trapped or exploited in the following ways.

**Porygon2**: Porygon2 is the universal answer to Dugtrio, as it can safely come in on any of its moves, Trace Arena Trap, copy Arena Trap with Trace, and take Dugtrio out with Ice Beam.

**Dugtrio**: Dugtrio can be counter-trapped by opposing Dugtrio should it be slow or use a move other than Earthquake. This usually occurs after Dugtrio traps Celebi, Heracross, or Breloom. Opposing Celebi is able to use Baton Pass, should it survive Hidden Power Bug, to bring opposing Dugtrio in safely.

**Pursuit Tyranitar**: If Dugtrio is chipped, Pursuit Tyranitar can trap Dugtrio locked onto any move other than Earthquake. This usually occurs when Spikes are is present, or when Breloom fires off a Mach Punch before Dugtrio KOes it.

**Speed-boosting Setup Sweepers**: After a KO, Dugtrio is very vulnerable to getting set up on. Dragon Dance Salamence and Agility Zapdos get a free boost; Salamence can proceed to sweep frail teams that rely on Dugtrio too much for physical checking, checking physical threats, while Agility Zapdos can pass the boost to a slow teammate that then outspeeds Dugtrio and cannot be revenge-killed by Dugtrio revenge killed by it anymore. Even Agility Metagross and Dragon Dance Tyranitar can set up on Dugtrio locked into any move other than Earthquake. Ninjask, while rare, is one of the biggest threats to Dugtrio teams without a phazer, (AC) as it can pass both Speed and Attack boosts to a sweeper with merely a single set up turn.

**Flying-types**: Many Flying-types like mixed and Choice Band Salamence, Aerodactyl, Zapdos, (AC) and Moltres have the immediate firepower to be particularly threatening after a kill. Dugtrio removes a foe. Even Skarmory can exploit the free turn to lay Spikes, and Gengar, (removed extra comma) while not a Flying-type, is immune to Earthquake and can fire off a devastating Will-O-Wisp.

[CREDITS]
- Written by: [[vapicuno, 5454]]
- Quality checked by: [[, ], [, ]] fill in
- Grammar checked by: [[Finland, 517429], [, ]]
 
Last edited:

vapicuno

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Thanks Finland . Comments/questions that I'd appreciate a response on for clarity -
arguably (unless i'm forgetting another trapper that competes?)
Pursuit Tyranitar and Magneton are common trappers as well.

Beat Up is a niche option on specially offensive teams that does damage based on the base Attack stats of each team member. It has several advantages over Earthquake in dealing with Blissey. First, many specially offensive partners like Zapdos, Celebi, Suicune, and Raikou have high base Attack, so Beat Up more often than not does massive damage to Blissey,
From my experience talking to many new ADVers, beat up is something they really don't understand. Therefore, I wanted to make a deviation from standard protocol to explain beat up mechanics. Furthermore, I link this point to the next sentence (italicized and bolded), where I want the reader to make the connection with high base attack. Without the part that you recommended to remove, it will seem very strange to anyone what base attack has to do with special attackers.

A specially offensive Pokemon can lure Blissey in, apply Toxic, and switch to Beat Up Dugtrio, which deals enough damage that Blissey won't ever be able to heal.
I want to distinguish two scenarios here:
1. Beat Up 2HKOing Blissey
2. Toxic'd Blissey getting severely damaged by once instance of Beat Up.
Perhaps I can make the following change -
First, many specially offensive partners like Zapdos, Celebi, Suicune, and Raikou have high base Attack, so Beat Up more often than not does massive damage to Blissey, 2HKOing it comfortably even without sand. Alternatively, a specially offensive Pokemon can lure Blissey in, apply Toxic, and switch to Beat Up Dugtrio, which deals enough damage that Blissey won't ever be able to heal.
lets Adamant / Jolly Dugtrio outspeeds neutral / +Speed nature outspeed Adamant / Jolly (I assume?) +1 Dragon Dance Tyranitar.
Tyranitar can run -def or -sp.def natures as well. Should I change this?
It also lets Dugtrio outrun Adamant Dragon Dance Tyranitar at +1.
Same comment as above

On offensive teams, (AC) however, with the exception of except when trapping special walls is needed, (is this what you mean?) Dugtrio can be used more as a revenge killer, performing one-for-one trades.
I think I meant more "in addition to", so maybe the following changes -
When using balance teams where every Pokemon fulfills mostly an indispensable role and cannot easily be sacrificed, Dugtrio is best brought in on a predicted switch into the trap target after it has been chipped. On offensive teams, in addition to trapping special walls Dugtrio can also be used more as a revenge killer, performing one-for-one trades.
In turn, Dugtrio supports Skarmory by trapping Magneton so that Skarmory can remain for physical walling and also trapping traps Magneton, as well as offensive Starmie after chip damage from Spikes or Toxic to prevent it from spinning.
This point about physical walling is important, so I feel the need to include it. Skarmory is known for two roles - spiker and wall - and it can fulfill its spiker role without doing any walling even if it's trapped. The point about physical walling is extended to the next sentence on protecting bulky waters. I admit it is not very clear because I switched narratives to talk about preventing Starmie's spin, but that's just because of priorities, i.e. trapping Magneton is a lot more obvious than trapping Starmie. I'll appreciate the effort to help me express this more clearly.

Calm Mind Jirachi can set up on Snorlax, and Also, it is never good to get into a Calm Mind war with opposing Jirachi; even if one's Jirachi wins the tussle, there is a good chance that it will be neutered by a crippling crippled by burn or paralysis.
Sorry, I wrote this pretty badly, but there are two points here so I can't really remove the first,
1. Snorlax is a set-up tank, the subject of this paragraph, and opposing Calm Mind Jirachi can set up on Snorlax, which is bad.
2. Calm Mind Jirachi as a set-up tank, the subject of this paragraph, can get into a CM war with opposing CM Jirachi, which is bad.
Once again I appreciate your effort in helping me to rephrase this for clarity.
 

Adeleine

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Pursuit Tyranitar and Magneton are common trappers as well.
see revised note

From my experience talking to many new ADVers, beat up is something they really don't understand. Therefore, I wanted to make a deviation from standard protocol to explain beat up mechanics. Furthermore, I link this point to the next sentence (italicized and bolded), where I want the reader to make the connection with high base attack. Without the part that you recommended to remove, it will seem very strange to anyone what base attack has to do with special attackers.
integrated in


I want to distinguish two scenarios here:
1. Beat Up 2HKOing Blissey
2. Toxic'd Blissey getting severely damaged by once instance of Beat Up.
Perhaps I can make the following change -
did this


Tyranitar can run -def or -sp.def natures as well. Should I change this?

Same comment as above
reverted change

I think I meant more "in addition to", so maybe the following changes -
did this


This point about physical walling is important, so I feel the need to include it. Skarmory is known for two roles - spiker and wall - and it can fulfill its spiker role without doing any walling even if it's trapped. The point about physical walling is extended to the next sentence on protecting bulky waters. I admit it is not very clear because I switched narratives to talk about preventing Starmie's spin, but that's just because of priorities, i.e. trapping Magneton is a lot more obvious than trapping Starmie. I'll appreciate the effort to help me express this more clearly.
integrated this in

Sorry, I wrote this pretty badly, but there are two points here so I can't really remove the first,
1. Snorlax is a set-up tank, the subject of this paragraph, and opposing Calm Mind Jirachi can set up on Snorlax, which is bad.
2. Calm Mind Jirachi as a set-up tank, the subject of this paragraph, can get into a CM war with opposing CM Jirachi, which is bad.
Once again I appreciate your effort in helping me to rephrase this for clarity.
misunderstood this. made things clear.
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1/2 good shit
 

Rabia

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[OVERVIEW]

Dugtrio is the most prominent trapper in ADV. Almost every team has trap targets, such as physically bulky Pokemon, Calm Mind users, special walls, Fighting-types, bulky setup tanks, and even other trappers. This lets it support a variety of offensive and defense defensive teamstyles. Dugtrio's high Speed also makes it a great revenge killer against many offensive Pokemon such as Endeavor Swampert and Starmie. These properties make it a common sight on specially offensive teams, Spikes teams, and teams dedicated to supporting bulky setup tanks.

Dugtrio's biggest weakness is its frailty. If it fails to KO the trap target, it is very likely to be OHKOed instead in return. Dugtrio also can be exploited when Choice locked, giving sweepers like Dragon Dance Salamence free setup turns. Ironically, being Choice locked also lets opposing Dugtrio countertrap Dugtrio; likewise, Porygon2 can trap it by copying Arena Trap with Trace. Both foes can punish teams for relying on Dugtrio to trap multiple Pokemon, its biggest strength: the first target can bait Dugtrio in for either countertrapper to revenge kill it, letting the second target wreak havoc.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hidden Power Bug
move 3: Aerial Ace
move 4: Rock Slide / Beat Up / Sunny Day
item: Choice Band
ability: Arena Trap
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
=========

Earthquake's primary targets are Tyranitar, Metagross, Jirachi, Magneton, Blissey, and Starmie. Bulky Tyranitar, Metagross, Jirachi, and Starmie fall after a tiny amount of chip damage, Magneton gets OHKOed, and Blissey gets 2HKOed in sand. Earthquake also hits Snorlax and Suicune hard, allowing Dugtrio to revenge kill offensive variants and sometimes take out defensive variants by coming in on a Rest turn. Hidden Power Bug takes out Celebi with some chip damage. Aerial Ace OHKOes Heracross and Breloom. Rock Slide is the generic option in the last moveslot for hitting threatening Flying-types like Zapdos, Salamence, Moltres; this especially strengthens Dugtrio as an emergency pivot into Zapdos. Sunny Day is a common move alongside tanks that are affected by sand, namely defensive Suicune and Snorlax.

Beat Up is a niche option on specially offensive teams. It has several advantages over Earthquake in dealing with Blissey. First, many specially offensive partners like Zapdos, Celebi, Suicune, and Raikou have high base Attack, and Beat Up does damage based on the base Attack stats of all team members, so it more often than not does massive damage to Blissey, 2HKOing it comfortably even without sand. Alternatively, a specially offensive Pokemon can lure Blissey in, apply Toxic poison, and switch to Beat Up Dugtrio, which deals enough damage that Blissey won't ever be able to heal. Second, as Beat Up damage is independent of natures and EVs, Dugtrio is free to drop Attack investment in favor of bulk and Speed; the bulk helps Dugtrio to survive Blissey's Ice Beam, Jirachi's Ice Punch, and Celebi's Grass-type attacks, increasing its reliability in trapping special walls; the Speed helps it revenge kill offensive Jirachi, offensive Celebi, and Dragon Dance Tyranitar. Third, Counter fails on Beat Up, so Blissey has no way to OHKO bulky Dugtrio back. Note that Beat Up does not necessarily have to be used with a bulky EV spread.

Dugtrio usually wants all the Attack it can get to reduce the amount of chip damage needed to KO its targets. Maximum Speed is useful for tying other Dugtrio that might try to revenge kill Dugtrio itself; otherwise, an EV spread of 8 HP / 252 Atk / 20 SpD / 228 Spe with IVs of 30 SpD / 30 Spe lets Adamant / Jolly Dugtrio outspeed neutral / positive nature +1 Dragon Dance Tyranitar, respectively. The extra bulk gives Dugtrio greater odds of surviving attacks like Hidden Power Ice or Grass from specially offensive Pokemon (remove comma) and super effective coverage from Blissey, Celebi, and Jirachi. One should avoid placing the remaining 4 EVs into HP, though it may seem inconsequential, as Dugtrio otherwise faints from four times of switching into three layers of Spikes. This may occur if Skarmory continuously phazes forces Dugtrio in.

Note that the above EV spreads more often than not do not apply to Beat Up Dugtrio, which frequently runs bulky EVs spreads to survive Blissey's Ice Beam under various conditions. For example, 8 HP / 228 Atk / 164 SpD / 108 Spe, with IVs of 30 SpD / 30 Spe and a Jolly nature, allows Dugtrio to survive Bold Blissey's Ice Beam after Spikes and Modest Blissey's Ice Beam without Spikes. It also lets Dugtrio outrun neutral nature neutral-natured Dragon Dance Tyranitar at +1. One can even consider 8 HP / 176 Atk / 216 SpD / 108 Spe for surviving Bold Blissey's Ice Beam after two layers of Spikes. Alternatively, one can invest in HP for better odds of surviving Earthquake from Adamant Tyranitar and Metagross—112 HP / 248 Atk / 40 SpD / 108 Spe still survives Modest Blissey's Ice Beam without Spikes.

A Jolly nature allows Dugtrio to outspeed all +1 Dragon Dance Tyranitar, Starmie, and Salac Berry-boosted Endeavor Swampert. This is the better nature for revenge killing. An Adamant nature, however, ensures the OHKO on uninvested Tyranitar, requires less chip damage to KO many targets, and also gives Dugtrio a good chance to 3HKO defensive Suicune and defensive Snorlax after a Curse. Adamant is really helpful on defensive Suicune teams, where Dugtrio can eliminate bulky Tyranitar as fast as possible before Suicune takes too much damage to set up, and defensive Toxic, Sandstorm, and Spikes (TSS) teams, where Dugtrio provides the sole offensive pressure needed against a late-game Suicune or Snorlax. Occasionally, maximizing the odds of revenge killing a full HP Tyranitar is also useful, such as when Tyranitar OHKOes Jynx after it misses Lovely Kiss (remove comma) and when Charizard uses Focus Punch to stop Dragon Dance Tyranitar from setting up but gets OHKOed by Rock Slide.

When using balance teams where every Pokemon fulfills mostly an indispensable role and cannot easily be sacrificed, Dugtrio is best brought in on a predicted switch into the trap target after it has been chipped. On offensive teams, however, in addition to trapping special walls, Dugtrio can be used more as a revenge killer, performing one-for-one trades. Frequently, Baton Pass users like Zapdos and Celebi help ease predictions and guide Dugtrio into Blissey and Tyranitar, for example.

Team Options
========

Dugtrio's targets can generally be categorized into physically bulky Pokemon, Calm Mind users, special walls, Fighting-types, bulky setup tanks, and trappers. Dugtrio teams can be broadly categorized into specially offensive teams, Skarmory or Forretress + Dugtrio stall teams, and teams dedicated to setting up bulky tanks.

Specially offensive teams with offensive Calm Mind users like Celebi, Jirachi, and Suicune, or special sweepers like Starmie and Rain Dance users Kingdra and Ludicolo, all appreciate special walls removed. A great way of luring in special walls, particularly Blissey, is through using Zapdos, which can use Baton Pass to eliminate prediction involved in safely bringing Dugtrio in. A niche Pokemon that also does the job is lead Jynx, which frequently forces the opponent to go to Blissey right after having a Pokemon slept. As physically bulky Pokemon like Tyranitar, Metagross, and Snorlax are checks to Calm Mind users, Dugtrio removing, or at least weakening, these checks also helps them. Removing Tyranitar also allows Kingdra and Ludicolo to use Rain Dance unimpeded. Sometimes, specially offensive teams carry Gengar, which not only can use Explosion with Dugtrio as follow-up to remove special walls, but can also lure in and eliminate Pursuit Tyranitar to help these Rain Dance users in keeping keep rain up. As specially offensive teams frequently use the frail Zapdos as a Fighting-type check, Dugtrio helps to revenge kill Heracross and Breloom.

One common theme in offensive Dugtrio teams is using two Pokemon that are weak to Dugtrio: one lures in opposing Dugtrio to be counter-trapped, which enables the other. Most prominently, Celebi luring in Dugtrio allows Jirachi free rein. Heracross and Breloom act similarly; although they are not specially offensive, some offensive Dugtrio teams appreciate them pressuring Blissey and hurting Skarmory decently. Breloom also appreciates Dugtrio's trades reducing the game to a small number of Pokemon, making Spore much more devastating. Mixed and Choice Band Tyranitar are also physically offensive presences with good Dugtrio synergy. Mixed Tyranitar has the coverage to nail the Pokemon that Dugtrio cannot trap and eliminate easily—Swampert and Flying-types—and Dugtrio can trap those that it has trouble with—Metagross, Jirachi, and Celebi. Choice Band Tyranitar similarly deters Flying-types with Rock Slide and has Focus Punch to hit Water-types hard; should it mistakenly lock itself with Rock Slide or Double-Edge into Metagross or Jirachi, Dugtrio can revenge kill them. Like Zapdos, the uncommon offensive Vaporeon can lure in special walls and guide Dugtrio safely in, especially against Blissey, with Baton Pass and its 101 HP Substitutes. However, one must be keenly aware of the possible physical weaknesses that come with using both offensive Vaporeon and Dugtrio on the same team. Finally, as a general point, specially offensive teams frequently lack phazers, so they can run into serious trouble should opposing offensive Calm Mind users set up first. In this scenario, having Dugtrio as a revenge killer is very useful too.

Skarmory and Dugtrio have amazing synergy on stall teams. Skarmory's Spikes provides the chip damage necessary for Dugtrio to remove Tyranitar, Metagross, Celebi, and Jirachi. In turn, Dugtrio traps Magneton, as well as offensive Starmie after chip damage from Spikes or Toxic to prevent it from spinning. Taking down physical wallbreakers like Tyranitar and Metagross, and letting Skarmory handle them for longer against Magneton teams, protects Water-types that are vulnerable to sand and Spikes like Suicune and Milotic from being overwhelmed or eating an Explosion. Removing Tyranitar also allows one to clear sand, possibly with Sunny Day, extending Suicune's longevity. Dugtrio also mitigates the propensity of these Water-types to be set up on or neutered with Leech Seed by Jirachi and Celebi. Defensive Gengar forms a fantastic core with Skarmory and Dugtrio, as it can spinblock and have Dugtrio severely weaken or remove Pursuit Tyranitar. Spinners are good Dugtrio partners on stall teams, as opposing Skarmory gets to set Spikes freely after a revenge kill, and stall teams frequently lack offensive pressure against Skarmory. Claydol, apart from removing Spikes to ease the pressure on Suicune, Milotic, and Blissey, works with Dugtrio to strengthen the team's defenses against Tyranitar and Aerodactyl. Claydol can also be sacrificed to Heracross for Dugtrio to revenge kill it, since Heracross rarely comes with Spikes. Forretress is another Spiker and spinner that synergizes with Dugtrio. Even though Forretress, unlike Skarmory, can run Earthquake to address Magneton switch-ins, Dugtrio trapping Magneton allows Forretress to use Hidden Power Bug and Explosion simultaneously. Dugtrio also makes up for Forretress's inability to threaten Fighting-types, trapping Heracross and Breloom, or phaze when compared to like Skarmory. Dugtrio prevents the opponent from exploiting Forretress's passivity by trapping Calm Mind Celebi and Jirachi, as well as safeguarding against Metagross, which can easily run through Forretress if it has Choice Band, gets a boost from Meteor Mash, or can face a severely chipped Forretress is previously chipped significantly. Although it is common to overlook the offensive properties of Claydol and Forretress on stall teams, in many cases, their Explosions guarantee a trade when Dugtrio is available for revenge killing. Trading with Tyranitar eases the pressure on Blissey and Suicune and allows sand to be cleared permanently, while trading with Metagross eliminates the potential threat of Explosion to Suicune and Milotic. Finally, there is a small but noteworthy fraction of Skarmory + Dugtrio teams that use Swampert. These are usually Toxic, Spikes and Sandstorm (TSS) teams that don't do well against defensive Suicune if Skarmory is trapped and Spikes are removed; in this case, having Dugtrio to beat Rest Suicune can be important.

Teams dedicated to supporting setup tanks like defensive Suicune, defensive Curse Snorlax, and Calm Mind + Wish Jirachi form the remainder of Dugtrio-based teams. Suicune has been explained above, and the arguments pertaining to Snorlax and Jirachi are similar. Once again, Tyranitar, Metagross, Celebi, and Jirachi are prime trap targets. Tyranitar's sand hurts Snorlax's longevity, and Tyranitar walls Snorlax and Jirachi. Metagross also walls Snorlax and can hit it with Explosion, and Jirachi without Fire Punch finds it difficult to get past Metagross. Leech Seed Celebi makes it very difficult for these tanks to set up, while Calm Mind + Baton Pass Celebi can exploit the lack of early-game pressure from these teams to pass boosts to threatening offensive Pokemon. Opposing Calm Mind Jirachi can set up on Snorlax, and it is never good to get your Jirachi into a Calm Mind war with opposing Jirachi; even if one's Jirachi wins the tussle, there is a good chance that it will be crippled by burn or paralysis. Removing opposing trappers can also be a benefit in rather subtle ways. Opposing Magneton and Dugtrio can keep forcing Snorlax to use Rest until they score a critical hit, and Magneton can also paralyze Jirachi in a pinch, whereas Dugtrio can trap and severely weaken, if not remove, Jirachi. These setup-based teams tend to be weak to Fighting-types, so removing Heracross and Breloom is also important. Finally, if one does not use Spikes, then one needs an alternative way to chip trap targets into range. Defensive Celebi's Leech Seed and Blissey's Toxic are prominent methods of inducing chip damage on stall teams lacking Spikes. Celebi can also lure in Tyranitar and Metagross and use Baton Pass to safely switch to Dugtrio, eliminating the need for prediction.

Occasionally, Dugtrio appears on balance teams that do not necessarily use Spikes, but use Pokemon mentioned above and follow similar logic. These include Choice Band Tyranitar, Wish Jirachi, and Claydol.

[STRATEGY COMMENTS]
Other Options
=============

Dugtrio's last moveslot is usually disposable. As a result, a variety of different moves can be run at almost no cost. Substitute or Protect can be used in conjunction with Perish Song Gengar to provide the additional turns needed for Perish Song to take effect. Screech can be used to defeat defensive Suicune and Snorlax; one can force them to use Rest, then go to Dugtrio and use Screech. Dugtrio can take them out the next time Rest is used, or it can just be sacrificed to apply a -4 Defense drop so that a physically offensive Pokemon can follow up and break through. Rock Tomb is an alternative to Rock Slide to be used while sacrificing Dugtrio. It can help a slow Pokemon to come in next and prevents Dugtrio from being setup bait for Dragon Dance Salamence; its poor accuracy makes it unreliable, though. Toxic can be used as a catch-all against a variety of Pokemon like Zapdos, Moltres, Salamence, Flygon, and Swampert.

Dugtrio can also carry other items. The most prominent alternative is Salac Berry, which, when used with Endure, allows Dugtrio to reliably trap other Dugtrio. This also lets it run considerably less Speed investment in favor of bulk to trap Blissey and remove it with Beat Up. Occasionally, Endure and Salac Berry also turn the tides against Dragon Dance Tyranitar, Jolteon, and Starmie, which the opponent may bring in with the intent of outspeeding Dugtrio, especially after noticing the bulky EVs. Soft Sand can be used on Jolly bulky Dugtrio in conjunction with Timid Zapdos, letting Dugtrio still have enough power to revenge kill Tyranitar after Zapdos sacrifices itself to Tyranitar by using Thunderbolt. When Soft Sand is used in conjunction with Toxic, Dugtrio can lure in opposing Zapdos, prevent Salamence from setting up freely, and also weaken Porygon2 trying to countertrap it. King's Rock gives Beat Up an appreciable chance to flinch, but not quite enough for it to be reliable at removing Blissey without Dugtrio taking damage. These alternative items, while offering the flexibility of move choice, pale greatly in comparison to Choice Band because Dugtrio's power is greatly reduced when trapping anything apart from Blissey.

Checks and Counters
===================

As Dugtrio is a trapper, it has no true checks. However, it can be countertrapped or exploited in the following ways.

**Porygon2**: Porygon2 is the universal answer to Dugtrio, as it can safely come in on any of its moves, copy Arena Trap with Trace, and take Dugtrio out with Ice Beam.

**Dugtrio**: Dugtrio can be countertrapped by opposing Dugtrio should it be slow or use a move other than Earthquake. This usually occurs after Dugtrio traps Celebi, Heracross, or Breloom. Opposing Celebi is able to use Baton Pass, should it survive Hidden Power Bug, to bring opposing Dugtrio in safely.

**Pursuit Tyranitar**: If Dugtrio is chipped, Pursuit Tyranitar can trap Dugtrio locked onto any move other than Earthquake. This usually occurs when Spikes is are present (remove comma) or when Breloom fires off a Mach Punch before Dugtrio KOes it.

**Speed-boosting Setup Sweepers**: After a KO, Dugtrio is very vulnerable to getting set up on. Dragon Dance Salamence and Agility Zapdos get a free boost; Salamence can proceed to sweep frail teams that rely on Dugtrio too much for checking physical threats, while Agility Zapdos can pass the boost to a slow teammate that then outspeeds Dugtrio and cannot be revenge killed by it anymore. Even Agility Metagross and Dragon Dance Tyranitar can set up on Dugtrio locked into any move other than Earthquake. Ninjask, while rare, is one of the biggest threats to Dugtrio teams without a phazer, as it can pass both Speed and Attack boosts to a sweeper with merely a single setup(remove space) turn.

**Flying-types**: Many Flying-types like mixed and Choice Band Salamence, Aerodactyl, Zapdos, and Moltres have the immediate firepower to be particularly threatening after Dugtrio removes a foe. Even Skarmory can exploit the free turn to lay Spikes, and Gengar, while not a Flying-type, is immune to Earthquake and can fire off a devastating Will-O-Wisp.

[CREDITS]
- Written by: [[vapicuno, 5454]]
- Quality checked by: [[johnnyg2, 57904], [Altina, 259041]]
- Grammar checked by: [[Finland, 517429], [, ]]

There were some missed spaces I added back but didn't comment on. Also, in the overview and C&C section, I axed the hyphens from countertrap-related terms. GP 2/2 when done.
 

vapicuno

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