Gen 3 Dugtrio (QC 2/2) (GP 0/2)

vapicuno

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[OVERVIEW]

Dugtrio is arguably the most prominent trapper in ADV. Almost every team has trap targets, and Dugtrio supports a variety of styles across the spectrum of offense to defense. Dugtrio traps physically bulky Pokemon, Calm Mind users, special walls, Fighting-types, bulky setup tanks, and even other trappers. Its high speed also allows it to be a great revenge killer against a variety of offensive Pokemon such as Endeavor Swampert and Starmie. These properties make it a common appearance on specially offensive teams, Spikes teams, and teams dedicated to supporting bulky set-up tanks.

Dugtrio's biggest weakness is its frailty. If it fails to KO the trap target, it is very likely to be OHKOed instead. Dugtrio also has the potential to be exploited when Choice locked, giving sweepers like Dragon Dance Salamence free setup turns. Ironically, being Choice-locked also exposes Dugtrio to being counter-trapped by opposing Dugtrio; likewise, its Arena Trap can be traced by Porygon2 and used against itself. As a result, through overreliance, Dugtrio's vast utility may end up being an Achilles heel; Dugtrio can be baited in by a trap target, revenge killed, and one may have no more answers for the second trap target.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Hidden Power Bug
move 3: Aerial Ace
move 4: Rock Slide / Beat Up / Sunny Day
item: Choice Band
ability: Arena Trap
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Description
=========
Earthquake's primary targets are Tyranitar, Metagross, Jirachi, Magneton, Blissey, and Starmie. Bulky Tyranitar, Metagross, Jirachi, and Starmie fall after a tiny amount of chip, Magneton gets OHKOed, and Blissey gets 2HKOed in sand. Earthquake also hits Snorlax and Suicune hard, allowing Dugtrio to revenge-kill offensive variants and sometimes take out defensive variants by coming in on a Rest turn. Hidden Power Bug takes out Celebi with some chip. Aerial Ace OHKOs Heracross and Breloom. Rock Slide is the generic option in the last moveslot for hitting threatening Flying-types like Zapdos, Salamence, Moltres; this especially strengthens Dugtrio's ability to be an emergency pivot into Zapdos. Sunny Day is a common move when tanks that are affected by sand, namely defensive Suicune and Snorlax, are used with Dugtrio.

Beat Up is a niche option on specially offensive teams that does damage based on the base Attack stats of each team member. It has several advantages over Earthquake in dealing with Blissey. First, many specially offensive partners like Zapdos, Celebi, Suicune, and Raikou have high base Attack, so Beat Up more often than not does massive damage to Blissey, 2HKOing it comfortably even without sand. Second, as Beat Up damage is independent of natures and EVs, Dugtrio is free to drop Attack investment in favor of bulk and speed; the bulk helps Dugtrio to survive Blissey's Ice Beam, Jirachi's Ice Punch, and Celebi's Grass-type attacks, increasing its reliability of trapping special walls; the speed helps Dugtrio to trap and revenge-kill offensive Jirachi, offensive Celebi, and Dragon Dance Tyranitar. Third, Counter fails on Beat Up, so Blissey has no way to OHKO bulky Dugtrio back. Note that Beat Up does not necessarily have to be used with a bulky spread. As Beat Up can do significantly more damage than Earthquake with the right partners, having a specially offensive Pokemon lure Blissey in, apply Toxic, and land a single Beat Up with Dugtrio right after can do enough damage to prevent Blissey from ever getting the opportunity to heal up again.

Dugtrio usually wants all the Attack it can get to reduce the amount of chip needed to KO its targets. Maximum Speed is useful for tying other Dugtrios that might try to revenge-kill Dugtrio itself; otherwise, Dugtrio can run a spread of 8 HP / 252 Atk / 20 SpD / 228 Spe with IVs of 30 SpD / 30 Spe, so that Adamant / Jolly Dugtrio outspeeds neutral / +Speed nature +1 Dragon Dance Tyranitar. The extra bulk gives Dugtrio greater odds of surviving attacks on the threshold of OHKOing it, like Hidden Power Ice or Grass from specially offensive Pokemon and super effective coverage from Blissey, Celebi, and Jirachi. It may seem inconsequential, but one should avoid placing the remaining 4 EVs into HP, as Dugtrio gets 4HKOed by damage from three layers of Spikes. This may occur when Skarmory continuously phazes Dugtrio in.

A Jolly nature allows Dugtrio to outspeed all +1 Dragon Dance Tyranitar, Starmie, and Salac Berry-boosted Endeavor Swampert. This is the better nature for revenge killing. An Adamant nature however allows Dugtrio to OHKO bulkless Tyranitar with certainty, requires less chip for the KO on many targets, and also gives Dugtrio a good chance to 3HKO defensive Suicune and defensive Snorlax after a Curse. Some instances where Adamant Dugtrio can be really helpful are on defensive Suicune teams, where Dugtrio can eliminate bulky Tyranitar as fast as possible before Suicune takes too much damage to set up, and defensive Toxic, Sandstorm, and Spikes (TSS) teams, where Dugtrio provides the sole offensive pressure needed against a late-game Suicune and Snorlax. There are also the occasional instances where maximizing the odds of revenge killing a full HP Tyranitar is useful, such as when Jynx gets OHKOed after missing Lovely Kiss, and when Charizard uses Focus Punch to stop Dragon Dance Tyranitar from setting up but gets OHKOed by Rock Slide.

Note that the above spreads more often than not do not apply to Beat Up Dugtrio, which frequently runs bulky EVs that let Dugtrio survive Blissey's Ice Beam under various conditions. For example, 8 HP / 228 Atk / 164 SpD / 108 Spe with IVs of 30 SpD / 30 Spe and a Jolly nature allows Dugtrio to survive Bold Blissey's Ice Beam under Spikes, and by extension, Modest Blissey's Ice Beam without Spikes, all while providing Dugtrio enough Speed to outrun neutral Dragon Dance Tyranitar at +1. One can even consider 8 HP / 176 Atk / 216 SpD / 108 Spe for surviving Bold Blissey's Ice Beam under two layers of Spikes. Alternatively, one can invest in HP instead to garner some odds of surviving Earthquake from Adamant Tyranitar and Metagross—112 HP / 248 Atk / 40 SpD / 108 Spe still survives Modest Blissey's Ice Beam without Spikes.

When using balanced teams where every Pokemon fulfills mostly an indispensable role and cannot easily be sacrificed, Dugtrio is best brought in on a predicted switch to the trap target after it has been chipped. On offensive teams however, with the exception of trapping special walls, Dugtrio can be used more as a revenge killer, performing one-for-one trades. Frequently, Baton Pass users like Zapdos and Celebi help ease predictions and guide Dugtrio into Blissey and Tyranitar, for example.

Team Options
========

Dugtrio's targets can generally be categorized into physically bulky Pokemon, Calm Mind users, special walls, Fighting-types, bulky setup tanks, and trappers. Teams that make good use of Dugtrio's trapping abilities can be broadly categorized into specially offensive teams, Skarmory or Forretress + Dugtrio stall teams, and teams dedicated to setting up bulky tanks.

Specially offensive teams with offensive Calm Mind users like Celebi, Jirachi, Suicune or special sweepers like Starmie and Rain Dance users Kingdra and Ludicolo all appreciate special walls removed. A great way of luring special walls, particularly Blissey, is through Zapdos, which can use Baton Pass to eliminate prediction involved in switching and brings Dugtrio safely in. A niche Pokemon that also does the job is Jynx, which in lead position frequently threatens the opponent to go to Blissey right after getting a Pokemon slept. As physically bulky Pokemon like Tyranitar, Metagross, and Snorlax are checks to Calm Mind users, the removal, or at least weakening, of these checks help offensive Celebi and Jirachi. Removing Tyranitar also allows Kingdra and Ludicolo to set up Rain Dance unimpeded. Sometimes, specially offensive teams carry Gengar, which not only can use Explosion with Dugtrio follow up to remove special walls, but can also lure and eliminate Pursuit Tyranitar to help these Rain Dance users in this endeavor. As specially offensive teams frequently use the frail Zapdos as a Fighting-type check, Dugtrio helps to revenge-kill Heracross and Breloom. One common theme in offensive Dugtrio teams is the use of two Pokemon that are weak to Dugtrio so that one can lure and trade with opposing Dugtrio to enable the other. This is most prevalent on teams with both Celebi and Jirachi, as one can lure opposing Dugtrio to trap Celebi and reverse trap it, allowing Jirachi free rein. Heracross and Breloom can similarly lure Dugtrio; although they are not specially offensive, they also fit nicely into some of these teams as they provide pressure against Blissey and hurt Skarmory decently. Breloom also appreciates Dugtrio's ability to trade via trapping and revenge killing; reducing the game to a small number of Pokemon makes Spore much more devastating. Mixed and Choice Band Tyranitar also provide physically offensive presence that synergizes well with Dugtrio. Mixed Tyranitar has the coverage to hit the Pokemon that Dugtrio cannot trap and eliminate easily—Swampert and Flying-types— hard, and Dugtrio can trap those that it has trouble with—Metagross, Jirachi, and Celebi. Choice Band Tyranitar similarly deters Flying-types with Rock Slide and has Focus Punch to hit Water-types hard; should it mistakenly lock itself with Rock Slide or Double-Edge into Metagross or Jirachi, they can be revenge-killed with Dugtrio. With regard to luring special walls once again, while uncommon, offensive Vaporeon can also guide Dugtrio safely in, especially against Blissey, by passing its 101 HP Substitutes, but one has to be keenly aware of the possible physical weaknesses that come with using both offensive Vaporeon and Dugtrio on the same team. Finally, as a general point, specially offensive teams frequently lack phazers, so they can run into serious trouble should opposing offensive Calm Mind users set up first. In this scenario, having Dugtrio as a revenge killer is very useful too.

Skarmory and Dugtrio have amazing synergy on stall teams. Skarmory's Spikes provides the chip necessary for Dugtrio to trap Tyranitar, Metagross, Celebi, and Jirachi. In turn, Dugtrio supports Skarmory by trapping Magneton so that Skarmory can remain for physical walling and also trapping offensive Starmie after chip damage from Spikes or Toxic to prevent it from spinning. Taking down physical wallbreakers and extending Skarmory's longevity in the presence of Magneton protects Water-types that are vulnerable to sand and Spikes like Suicune and Milotic from being overwhelmed or exploded on by the physically offensive Tyranitar and Metagross. Furthermore, the removal of Tyranitar also allows one to clear sand, possibly with Sunny Day, extending Suicune's longevity. The propensity of these Water-types to be set up on or neutered with Leech Seed by Jirachi and Celebi is also mitigated by Dugtrio. Defensive Gengar forms a very synergistic core with Skarmory and Dugtrio, as it can spinblock while Pursuit Tyranitar can be severely weakened or removed by Dugtrio. Spinners are good Dugtrio partners on stall teams as Skarmory gets to set Spikes freely after a revenge kill, and such teams frequently lack offensive pressure against Skarmory. Claydol pairs really well with Dugtrio too in the context of Suicune and Milotic; apart from removing Spikes to ease the pressure on the Water-type and Blissey, Claydol and Dugtrio together strengthen the team's defenses against Tyranitar and Aerodactyl. Claydol can also be sacrificed to Heracross in order for Dugtrio to revenge kill, since Heracross rarely comes with Spikes. Forretress is another Spiker and spinner that synergizes with Dugtrio. Even though Forretress, unlike Skarmory, has Earthquake to address Magneton switch-ins, freeing up a moveslot allows Forretress to use Hidden Power Bug and Explosion simultaneously. Dugtrio also makes up for Forretress's inability to threaten Fighting-types and phaze when compared to Skarmory. Dugtrio protects Forretress by trapping Heracross and Breloom, and prevents the opponent from exploiting Forretress' passivity by trapping Calm Mind Celebi and Jirachi. Dugtrio also safeguards against Metagross, which can easily run through Forretress if it has Choice Band, gets a boost from Meteor Mash, or if Forretress is severely chipped. Although it is common to overlook the offensive properties of Claydol and Forretress on stall teams, in many cases, their Explosion guarantees a trade when Dugtrio is available for revenge killing. Trading with Tyranitar eases the pressure on Blissey and Suicune, and allows sand to be cleared permanently; trading with Metagross eliminates the potential threat of Explosion to Suicune and Milotic. Finally, there are a small but noteworthy fraction of Skarmory + Dugtrio teams that use Swampert. These are usually Toxic, Spikes and Sandstorm (TSS) teams that don't do well against defensive Suicune if Skarmory is trapped and Spikes are removed; in this case, having Dugtrio to beat Resting Suicune can be important.

Teams dedicated to supporting set-up tanks like defensive Suicune, defensive Curse Snorlax, and Calm Mind + Wish Jirachi form the remainder of Dugtrio-based teams. Suicune has been explained above, and the arguments pertaining to Snorlax and Jirachi are similar. Once again, Tyranitar, Metagross, Celebi, and Jirachi are prime trap targets. Tyranitar's sand hurts Snorlax's longevity, and Tyranitar walls Snorlax and Jirachi. Metagross also walls and can explode on Snorlax, and Jirachi without Fire Punch finds it difficult to get past Metagross. Leech Seed Celebi makes it very difficult for these tanks to set up, while Calm Mind + Baton Pass Celebi can exploit the lack of early-game pressure on these teams to pass boosts to threatening offensive Pokemon. Calm Mind Jirachi can set up on Snorlax, and it is never good to get into a Calm Mind war with opposing Jirachi; even if one's Jirachi wins the tussle, there is a good chance that it will be neutered by a crippling burn or paralysis. Removing opposing trappers can also be a benefit in rather subtle ways. Opposing Magneton and Dugtrio can keep forcing Snorlax to Rest until they score a critical hit, and Magneton can also paralyze Jirachi in a pinch, whereas Dugtrio can trap and severely weaken, if not remove Jirachi. These set-up based teams tend to be weak to Fighting-types, so removing Heracross and Breloom is also important. Finally, if one does not use Spikes, then one needs an alternative way to provide chip damage to bring trap targets into range. Defensive Celebi's Leech Seed or Blissey's Toxic are prominent methods of inducing chip on Spikesless stall teams. Celebi can also lure Tyranitar and Metagross and Baton Pass safely to Dugtrio, eliminating the need for prediction.

Occasionally, Dugtrio appears on balanced teams that do not necessarily use Spikes, but their constituents are Pokemon mentioned above and follow similar logic. These include Choice Band Tyranitar, Wish Jirachi, and Claydol.

[STRATEGY COMMENTS]
Other Options
=============

Dugtrio's last moveslot is usually dispensable. As a result, a variety of different moves can be run at almost no cost. Substitute or Protect can be used in conjunction with Perish Song Gengar to provide the additional turns needed for Perish Song to take effect. Screech can be used to defeat defensive Suicune and Snorlax; one can force them to Rest, then go to Dugtrio and Screech. Dugtrio can take them out the next time Rest is used, or it can be sacrificed just to apply a -4 defense drop so that a physically offensive Pokemon can follow up and break through. Rock Tomb is an alternative to Rock Slide that is intended to be used while sacrificing Dugtrio. It can help a slow Pokemon to come in next, and prevents Dugtrio from being setup bait for Dragon Dance Salamence; its poor accuracy makes it unreliable, though. Toxic can be used as a catch-all against a variety of Pokemon like Zapdos, Moltres, Salamence, Flygon, and Swampert

Dugtrio can also carry other items. The most prominent alternative is Salac Berry, which when used with Endure, allows Dugtrio to reliably trap other Dugtrio. Its speed can also be appreciably lowered in favor of bulk to perform the same job of trapping Blissey and removing it with Beat Up. Occasionally, it also turns the tides against Dragon Dance Tyranitar, Jolteon, and Starmie, which the opponent may bring in with the intent of outspeeding Dugtrio, especially after noticing the bulky EVs. Soft Sand can be used on Jolly bulky Dugtrio in conjunction with Timid Zapdos, such that Dugtrio still has enough power to revenge kill after Zapdos sacrifices itself to Tyranitar by using Thunderbolt. When used in conjunction with Toxic, this lures opposing Zapdos, prevents Salamence from setting up freely on Dugtrio, and also weakens Porygon2 trying to countertrap Dugtrio. King's Rock gives Beat Up an appreciable chance to flinch, but not merely enough for it to be reliable at removing Blissey without Dugtrio taking damage. These alternative items, while offering the flexibility of move choice, pale greatly in comparison to Choice Band because Dugtrio's power is greatly reduced when trapping anything apart from Blissey.

Checks and Counters
===================

As Dugtrio is a trapper, it has no true checks. However, it can be counter-trapped or exploited in the following ways.

**Porygon2**: Porygon2 is the universal answer to Dugtrio, as it can safely come in on any of its moves, Trace Arena Trap, and take Dugtrio out with Ice Beam.

**Dugtrio**: Dugtrio can be counter-trapped by opposing Dugtrio should it be slow or use a move other than Earthquake. This usually occurs after Dugtrio traps Celebi, Heracross, or Breloom. Opposing Celebi is able to use Baton Pass, should it survive Hidden Power Bug, to bring Dugtrio in safely.

**Pursuit Tyranitar**: If Dugtrio is chipped, Pursuit Tyranitar can trap Dugtrio locked onto any move other than Earthquake. This usually occurs when Spikes are present, or when Breloom fires off a Mach Punch before Dugtrio KOs it.

**Speed Boosting Setup Sweepers**: After a KO, Dugtrio is very vulnerable to getting set up on. Dragon Dance Salamence and Agility Zapdos get a free boost; Salamence can proceed to sweep frail teams that rely on Dugtrio too much for physical checking, while Agility Zapdos can pass the boost to a slow teammate that then outspeeds and cannot be revenge-killed by Dugtrio anymore. Even Agility Metagross and Dragon Dance Tyranitar can set up on Dugtrio locked into any move other than Earthquake. Ninjask, while rare, is one of the biggest threats to Dugtrio teams without a phazer as it can pass both speed and attack boosts to a sweeper with merely a single set up turn.

**Flying Types**: Many Flying-types like mixed and Choice Band Salamence, Aerodactyl, Zapdos and Moltres have the immediate firepower to be particularly threatening after a kill. Even Skarmory can exploit the free turn to lay Spikes, and Gengar,, while not a Flying-type, is immune to Earthquake and can fire off a devastating Will-O-Wisp.

[CREDITS]
- Written by: [[vapicuno, 5454]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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I think this is pretty fantastically written I don't have much to add, but wanted to say a few things:

Dugtrio usually wants all the Attack it can get to reduce the amount of chip needed to KO its targets. Maximum Speed is useful for tying other Dugtrios that might try to revenge-kill Dugtrio itself; otherwise, Dugtrio can run a spread of 8 HP / 252 Atk / 20 SpD / 228 Spe with IVs of 30 SpD / 30 Spe, so that Adamant / Jolly Dugtrio outspeeds neutral / +Speed nature +1 Dragon Dance Tyranitar. The extra bulk gives Dugtrio greater odds of surviving attacks on the threshold of OHKOing it, like Hidden Power Ice or Grass from specially offensive Pokemon and super effective coverage from Blissey, Celebi, and Jirachi. It may seem inconsequential, but one should avoid placing the remaining 4 EVs into HP, as Dugtrio gets 4HKOed by damage from three layers of Spikes. This may occur when Skarmory continuously phazes Dugtrio in.

A Jolly nature allows Dugtrio to outspeed all Dragon Dance Tyranitar at +1, Starmie, and Salac Berry-boosted Endeavor Swampert. This is the better nature for revenge killing. An Adamant nature however allows Dugtrio to OHKO bulkless Tyranitar with certainty, requires less chip for the KO on many targets, and also gives Dugtrio a good chance to 3HKO defensive Suicune and defensive Snorlax after a Curse. Some instances where Adamant Dugtrio can be really helpful are on defensive Suicune teams, where Dugtrio can eliminate bulky Tyranitar as fast as possible before Suicune takes too much damage to set up, and defensive Toxic, Sandstorm, and Spikes (TSS) teams, where Dugtrio provides the sole offensive pressure needed against a late-game Suicune and Snorlax. There are also the occasional instances where maximizing the odds of revenge killing a full HP Tyranitar is useful, such as when Jynx misses Lovely Kiss and when Charizard uses Focus Punch with Dugtrio follow up to stop Dragon Dance Tyranitar from setting up.

Note that the above spreads more often than not do not apply to Beat Up Dugtrio, which frequently runs bulky EVs that let Dugtrio survive Blissey's Ice Beam under various conditions. For example, 8 HP / 228 Atk / 164 SpD / 108 Spe with IVs of 30 SpD / 30 Spe and a Jolly nature allows Dugtrio to survive Bold Blissey's Ice Beam under Spikes, and by extension, Modest Blissey's Ice Beam without Spikes, all while providing Dugtrio enough Speed to outrun neutral Dragon Dance Tyranitar at +1. One can even consider 8 HP / 176 Atk / 216 SpD / 108 Spe for surviving Bold Blissey's Ice Beam under two layers of Spikes.
Do you think it's a good idea to mention more HP investment to reach your bulk targets? For example, you can maximize your odds to survive base 135 eqs while still living modest blissey ibeam from full w 112 HP / 248 Atk / 40 SpD / 104 Spe (I think this was the original M Dragon spread) or modest blissey post spike (while living max Attack ttar eq) w 164 HP / 140 Atk / 100 SpD / 108 Spe (could play w the speed investment if you want to). Also, the spreads you listed seem to hit other benchmarks as well, as they comfortably live modest bliss ibeam (you can live it 8 HP / 132 SpDef). Why did you add the extra SpD? You could also mention the old 8 HP / 40 SpD for Timid Raikou HP if you want.

When using balanced teams where every Pokemon fulfills mostly an indispensable role and cannot easily be sacrificed, Dugtrio is best brought in on a predicted switch to the trap target after it has been chipped. On offensive teams however, with the exception of trapping special walls, Dugtrio can be used more as a revenge killer, performing one-for-one trades. Frequently, Baton Pass users like Zapdos and Celebi help ease predictions and guide Dugtrio into Blissey and Tyranitar, for example.
If you're mentioning good ways to get it in, a great way is Vaporeon, which can get a sub from the lead position and guarantee a safe switch in. I know you know this, but i think its worth mentioning

Checks and Counters
===================

As Dugtrio is a trapper, it has no true checks. However, it can be counter-trapped or exploited in the following ways.

**Porygon2**: Porygon2 is the universal answer to Dugtrio, as it can safely come in on any of its moves, Trace Arena Trap, and take Dugtrio out with Ice Beam.

**Dugtrio**: Dugtrio can be counter-trapped by opposing Dugtrio should it be slow or use a move other than Earthquake. This usually occurs after Dugtrio traps Celebi, Heracross, or Breloom. Opposing Celebi is able to use Baton Pass, should it survive Hidden Power Bug, to bring Dugtrio in safely.

**Pursuit Tyranitar**: If Dugtrio is chipped, Pursuit Tyranitar can trap Dugtrio locked onto any move other than Earthquake. This usually occurs when Spikes are present, or when Breloom fires off a Mach Punch before Dugtrio KOs it.

**Setup Sweepers**: After a KO, Dugtrio is very vulnerable to getting set up on. Dragon Dance Salamence and Agility Zapdos get a free boost; Salamence can proceed to sweep frail teams that rely on Dugtrio too much for physical checking, while Agility Zapdos can pass the boost to a slow teammate that then outspeeds and cannot be revenge-killed by Dugtrio anymore. Even Agility Metagross and Dragon Dance Tyranitar can set up on Dugtrio locked into any move other than Earthquake.

**Flying Types**: Many Flying-types like mixed and Choice Band Salamence, Aerodactyl, Zapdos and Moltres have the immediate firepower to be particularly threatening after a kill. Even Skarmory can exploit the free turn to lay Spikes, and Gengar,, while not a Flying-type, is immune to Earthquake and can fire off a devastating Will-O-Wisp.

[CREDITS]
- Written by: [[vapicuno, 5454]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Maybe mention Ninjask in the setup sweepers section? It is one of the best ways to punish duggy lock. You could also mention making the targets bulky/carry options for dug. Like Counter phys bulky tar, bp on celebi, body slam on rachi, endure on hera/jira
 

vapicuno

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Do you think it's a good idea to mention more HP investment to reach your bulk targets? For example, you can maximize your odds to survive base 135 eqs while still living modest blissey ibeam from full w 112 HP / 248 Atk / 40 SpD / 104 Spe (I think this was the original M Dragon spread) or modest blissey post spike (while living max Attack ttar eq) w 164 HP / 140 Atk / 100 SpD / 108 Spe (could play w the speed investment if you want to).
Can you help me understand the circumstances in which I would want to use bulky dug with ttar eq bulk? Off the top of my head I'm not really seeing it. One possibility is weather reset where youd really like to take out ttar no matter what, but what are the circumstances where in such a team I would not use standard Jolly/Ada dug? Maybe you can let me know the team where he used such EVs?

Also, the spreads you listed seem to hit other benchmarks as well, as they comfortably live modest bliss ibeam (you can live it 8 HP / 132 SpDef). Why did you add the extra SpD?
bold bliss with spikes. worth it?

You could also mention the old 8 HP / 40 SpD for Timid Raikou HP if you want.
with so many spreads on the table, i'm almost afraid of clutter.

If you're mentioning good ways to get it in, a great way is Vaporeon, which can get a sub from the lead position and guarantee a safe switch in. I know you know this, but i think its worth mentioning
idk, i've definitely used vapi+dug but fixing up the defensive holes is like walking on tightrope. i think you're right that its worth to mention as long as i indicate the caveat.

Maybe mention Ninjask in the setup sweepers section? It is one of the best ways to punish duggy lock. You could also mention making the targets bulky/carry options for dug. Like Counter phys bulky tar, bp on celebi, body slam on rachi, endure on hera/jira
yea why not
 

vapicuno

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implemented some of your stuff johnnyg2

didn't talk about making targets bulky/carry options for dug because that just feels all over the place to me.
 

vapicuno

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I realized I added the vaporeon stuff into set description when it really belongs in team options. Unfortunately, I couldn't find a good place to fit it. So I added it here. A bit awkward to talk about passing at the end when its mentioned at the front, but vaporeon is so far away in importance from zapdos that I wanted to leave it to the end.
Specially offensive teams with offensive Calm Mind users like Celebi, Jirachi, Suicune or special sweepers like Starmie and Rain Dance users Kingdra and Ludicolo all appreciate special walls removed. A great way of luring special walls, particularly Blissey, is through Zapdos, which can use Baton Pass to eliminate prediction involved in switching and brings Dugtrio safely in. A niche Pokemon that also does the job is Jynx, which in lead position frequently threatens the opponent to go to Blissey right after getting a Pokemon slept. As physically bulky Pokemon like Tyranitar, Metagross, and Snorlax are checks to Calm Mind users, the removal, or at least weakening, of these checks help offensive Celebi and Jirachi. Removing Tyranitar also allows Kingdra and Ludicolo to set up Rain Dance unimpeded. Sometimes, specially offensive teams carry Gengar, which not only can use Explosion with Dugtrio follow up to remove special walls, but can also lure and eliminate Pursuit Tyranitar to help these Rain Dance users in this endeavor. As specially offensive teams frequently use the frail Zapdos as a Fighting-type check, Dugtrio helps to revenge-kill Heracross and Breloom. One common theme in offensive Dugtrio teams is the use of two Pokemon that are weak to Dugtrio so that one can lure and trade with opposing Dugtrio to enable the other. This is most prevalent on teams with both Celebi and Jirachi, as one can lure opposing Dugtrio to trap Celebi and reverse trap it, allowing Jirachi free rein. Heracross and Breloom can similarly lure Dugtrio; although they are not specially offensive, they also fit nicely into some of these teams as they provide pressure against Blissey and hurt Skarmory decently. Breloom also appreciates Dugtrio's ability to trade via trapping and revenge killing; reducing the game to a small number of Pokemon makes Spore much more devastating. Mixed and Choice Band Tyranitar also provide physically offensive presence that synergizes well with Dugtrio. Mixed Tyranitar has the coverage to hit the Pokemon that Dugtrio cannot trap and eliminate easily—Swampert and Flying-types— hard, and Dugtrio can trap those that it has trouble with—Metagross, Jirachi, and Celebi. Choice Band Tyranitar similarly deters Flying-types with Rock Slide and has Focus Punch to hit Water-types hard; should it mistakenly lock itself with Rock Slide or Double-Edge into Metagross or Jirachi, they can be revenge-killed with Dugtrio. With regard to luring special walls once again, while uncommon, offensive Vaporeon can also guide Dugtrio safely in, especially against Blissey, by passing its 101 HP Substitutes, but one has to be keenly aware of the possible physical weaknesses that come with using both offensive Vaporeon and Dugtrio on the same team. Finally, as a general point, specially offensive teams frequently lack phazers, so they can run into serious trouble should opposing offensive Calm Mind users set up first. In this scenario, having Dugtrio as a revenge killer is very useful too.
I also added some stuff about dol/forre booms with dug follow up, and ttar mentions.
 

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