WIP Dugtrio

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Original: https://www.smogon.com/dex/sm/pokemon/dugtrio/monotype/
[OVERVIEW]

La habilidad Arena Trap de Dugtrio es la principal razón por la que lo usarías en primer lugar, debido a que previene que Pokémon en tierra sean cambiados, permitiendo a Dugtrio ser uno de los revenge killers más efectivos y confiables para equipos Ground. Equipado con Focus Sash y junto a Arena Trap, Dugtrio puede garantizar eliminar a amenazas peligrosas que toquen el suelo como Scarf Greninja forzado a usar Ice Beam (o variantes que no lleven U-turn) y Excadrill. La efectividad de Dugtrio al momento de encargarse de amenazas específicas para los equipos Ground es uno de sus principales atractivos. Además de poseer una fantástica habilidad, Dugtrio tiene una Speed tier genial y algo única, la cual permite que haga outspeed a enemigos problemáticos que tocan el piso como Choice Specs Keldeo. Teniendo acceso a Sucker Punch, Dugtrio puede hacer check a amenazas más veloces y debilitadas además de algunos tipo Psychic y Ghost, los últimos siendo imposibles de atrapar, a la vez preservando su Focus Sash. En adición, a pesar de su espantosa stat de Special Attack, Dugtrio de hecho se convierte en uno de los mejores checks de Tapu Bulu, el más grande enemigo de los equipos Ground, usando Sludge Wave. Con apoyo de Gravity, Dugtrio puede incluso atrapar y eliminar varias amenazas aéreas como Mega Charizard Y, Celesteela y Zapdos. Aunque las stats defensivas horribles de Dugtrio facilitan que se active Focus Sash y así aumentar la potencia de Reversal a 200, esto también lo vuelve mucho más susceptible a revenge killers enemigos y causa que caiga víctima de ataques más débiles y de prioridad. Dugtrio necesita apoyo considerable de parte del equipo para funcionar adecuadamente; debido a su fragilidad, necesita una forma segura de poder entrar al campo, ya sea a través de cambios dobles, tras el U-turn de algún compañero, o luego de haber perdido a un Pokémon del equipo. Dugtrio también necesita control de entry hazards para mantener su Focus Sash intacta, de lo contrario, no será capaz de cumplir con su propósito de atrapar y eliminar adversarios amenazantes. Sin la ayuda de Gravity, Dugtrio se vuelve prácticamente inútil frente a Pokémon aéreos, ya que no puede lastimarlos gravemente con ninguno de sus movimientos. Finalmente, aunque el stat de Attack de Dugtrio no está tan mal, tampoco es muy bueno, así que Pokémon contrarios a menudo necesitan haber sido lastimados previamente antes que Dugtrio pueda hacer revenge kill de forma apropiada. También es demasiado débil para amenazar a la mayoría de walls.

[SET]

name: Revenge Killer
move 1: Earthquake
move 2: Reversal
move 3: Sucker Punch
move 4: Sludge Wave
item: Focus Sash
ability: Arena Trap
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe
ivs: 21 HP / 0 Def / 0 SpD

[SET COMMENTS]
Movimientos
========

Earthquake es el único movimiento STAB recomendado, además de ser su ataque más fuerte, siendo su mejor opción ante la mayoría de oponentes. Al momento en que Dugtrio se encuentra entre 1 a 8 de HP, Reversal se vuelve un poderoso movimiento de 200 de potencia base, capaz de inflingir daño notable a Pokémon como Chansey y Kyurem-B. Sucker Punch permite a Dugtrio hacer revenge kill a amenazas más veloces como Alolan Raichu en Electric Terrain y enemigos debilitados sin romper su Focus Sash, lo que lo hace capaz de atrapar a una amplia cantidad de Pokémon durante la partida. Sludge Wave toma el último moveslot para hacer check a Tapu Bulu, debido a que es la mayor amenaza para equipos Ground. Aunque Dugtrio de hecho no pueda hacerle OHKO a Tapu Bulu, ciertamente llegará a un rango en el que reciba KO tras poco daño previo, lo cual es fácil de conseguir debido al recoil de Wood Hammer.

Detalles del set
========

Maximum investment in Attack and Speed is needed for Dugtrio to be as strong and fast as possible. A Naive nature is chosen over a Hasty one, as it lets Dugtrio have less bulk overall, meaning it will activate its Focus Sash and boost Reversal's Base Power more easily. Focus Sash is the item of choice, as it lets Dugtrio survive a single attack from full health and even revenge kill faster Pokemon. Arena Trap should be the only ability used by Dugtrio, as it lets Dugtrio trap and remove dangerous threats for Ground teams like Choice Specs Keldeo. The suggested IVs serve specific purposes: 21 HP IVs let Dugtrio have 201 HP, which is the minimal amount to survive two Seismic Tosses from Chansey, and 0 Defense and Special Defense IVs guarantee an OHKO against Ditto in addition to making Dugtrio as frail as possible both physically and specially.

Consejos de uso
========

Avoid directly switching Dugtrio into attacks as much as possible and clear any entry hazards away before switching in, as it relies on its Focus Sash to trap and revenge kill most threats. Double switches, a teammate's U-turn, and going on the field after one of Dugtrio's teammates has been KOed all are effective ways to safely bring it on the field. Without Gravity support, Dugtrio should not try to face off against Flying-types, as they can't be trapped or seriously harmed by any of its moves, meaning that against Flying teams, Dugtrio should not come on the field unless Gravity is active. Dangerous threats like Choice Specs Keldeo should be trapped by Dugtrio early-game before they severely dent the Ground team beyond repair. Dugtrio is unable to trap Ghost-types, so it will have a hard time revenge killing them. Additionally, since most of them fear Sucker Punch, they will switch out to one of their teammates that wall Dugtrio. Therefore, the best option most of the time is for Dugtrio to switch out as well to keep the momentum of the game. Against faster threats that don't care about Sucker Punch, it's advised to preserve Dugtrio's Focus Sash in order to properly dispose of them. In some of those cases, such as against Choice Scarf Kyurem-B, it might be needed to use Reversal right away, just before an incoming attack that will activate Dugtrio's Focus Sash, to KO the opposing Pokemon. Even though Dugtrio is most vulnerable to priority attacks, it can try and revenge kill opposing priority users like Mimikyu with its own priority Sucker Punch to keep its Focus Sash intact while doing so, but beware of its deceptively low damage output against neutral and even some super effective targets.

Opciones de equipo
========

Landorus brings crucial Gravity support for Dugtrio so it can trap and remove airborne threats on Flying and Steel teams like Mega Charizard Y and Celesteela. Landorus can also defeat Skarmory for Dugtrio after it has set up its Gravity. In return, Dugtrio can remove special walls like Chansey for Landorus. Additionally, Choice Scarf users that wouldn't normally outspeed Landorus like Tapu Bulu and Kyurem-B can be dealt with via Dugtrio's Sludge Wave and Reversal, respectively. In order to keep Dugtrio's Focus Sash intact so it can trap as many Pokemon as possible, entry hazard control from Rapid Spin Excadrill is really appreciated, if not mandatory. In return, Dugtrio can take out Torkoal and Mega Charizard Y (the latter with Gravity support) with Earthquake for Sand Rush Excadrill. For Dugtrio to achieve certain KOs, such as against Zapdos (with Gravity support) and Galvantula, it needs a teammate to set up Stealth Rock. Hippowdon is the best Stealth Rock setter Ground teams have to offer and is a great switch-in to most priority moves, which Dugtrio is very vulnerable to. As a bonus, Hippowdon can even forgo its Leftovers to use an Eject Button so that Dugtrio can safely enter the field after the former has been hit by an attacking move. One of Gastrodon and Seismitoad can be Dugtrio's teammate to switch into Water-type moves, with the former having the better overall bulk and longevity and the latter having better offensive stats, access to Knock Off, and the ability to check Azumarill, a dangerous threat to Ground teams. Garchomp or its Mega counterpart can be used as a setup sweeper or mixed wallbreaker to blast through physical walls like Skarmory and Mega Venusaur and other Steel-type Pokemon like Mega Scizor and Ferrothorn that are neutral to Ground-type moves, while Dugtrio traps and KOes troublesome Fairy-types like Mega Diancie and non-U-turn Tapu Koko for it. Mamoswine can wallbreak against Grass and Flying teams for Dugtrio and brings another priority move for Ground teams, which is always appreciated. Choice Scarf Landorus-T is one of the few Ground-type Pokemon to learn U-turn and can put it to good use to safely bring Dugtrio onto the field.


[STRATEGY COMMENTS]
Otras opciones
=============

Memento can replace Sucker Punch to instead halve an opposing Pokemon's damage output and bring a setup sweeper like Swords Dance Excadrill, Garchomp, or Mega Garchomp or a wallbreaker like Mamoswine on the field so they get a free turn to boost their stats or punch a hole in the opposing team, respectively. However, not using Sucker Punch on Dugtrio means losing out on checking faster and weakened threats, greatly diminishing Dugtrio's overall trapping utility and potential. Toxic can be used to cripple walls like Slowbro, Porygon2, and Hippowdon, but again, that means Dugtrio won't be able to trap and check faster threats, which Ground teams really appreciate from it.

Checks y Counters
===================

**Walls:** Dugtrio isn't powerful enough to blast through walls, being completely walled by most physically defensive Pokemon like Skarmory (even with Gravity support) and Mega Venusaur and even some specially defensive ones like Mega Scizor and Ferrothorn.

**Flying-types:** Dugtrio needs Gravity support to actually threaten most Flying-types by trapping and eliminating them for its teammates. However, without Gravity support, Flying-types force Dugtrio out, as they're naturally immune to Earthquake, and even the frailest ones, such as Mega Charizard Y, take minimal damage from its other moves.

**Ghost-types:** Dugtrio cannot trap Ghost-types, so it's often best to switch out against them to avoid either being walled by Mega Sableye or Jellicent or losing momentum against opposing Pokemon switching out fearing Sucker Punch, like Choice Scarf Gengar and Blacephalon.

**Bug-types:** Most Bug-types force Dugtrio out, since they either resist Dugtrio's moves, outspeed it, or outright wall it. For example, Mega Pinsir is immune to Earthquake, has a 4x resistance to Reversal, and has decent physical bulk that lets it take minimal damage from Dugtrio's Sucker Punch, meaning it can freely set up Swords Dances against Dugtrio.

**Revenge Killers:** Due to Dugtrio's horrendous bulk, opposing revenge killers like Choice Scarf Keldeo and Mega Lopunny and priority users like Azumarill and Breloom can easily dispose of Dugtrio once its Focus Sash is broken.


[CREDITS]
- Written by: [[<GnralLao>, <256316>]]
- Quality checked by: [[<Vid>, <239907>], [<Misaka Mikoto>, <240969>], [<Zarif>, <221862>], [<Tyke>, <243751>], [<Moosical>, <215618>]]
- Translated by: [[<Nickos>, <213908>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 
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