And not the Mystery kind.
Dungeons in Pokémon have existed as far back as Red and Blue, not quite routes, not quite gyms but nonetheless important areas on your adventure sometimes necessary to traverse, sometimes fun little side things. From mere Bug-Catching in Viridian Forest to hiking Mt. Coronet to catching Cobalion in Mistralton Cave to the Trainer Gauntlet that is every Victory Road but Johto's, it is undeniable these dungeons play a vital part in our adventure.
But what makes a Dungeon actually good and memorable? What makes Hoenn's Petalburg Woods fine but Rock Tunnel leaves us annoyed and feeling like it's a chore? And indeed, what separates a Dungeon from just your normal, everyday route? Sure, Kalos' Terminus Cave is a Cave and not a route, but you still catch Pokémon, find items and battle trainers - what's the difference between it and the Route 18 it lies on?
Following on from that, the criteria I'm putting forward here is anything outside a city with wild Pokémon that is not a route - but is that criteria flawed? Is there anything else I should count? For instance, what would we say about the Distortion World? Is that a dungeon? The various Evil Team HQs feature a large labyrinth with various floors and trainers to battle, do they count?
With many having been explored in all six generations prior and doubtless many to come with Sun and Moon, dungeons are here to stay - so what are your thoughts?
Dungeons in Pokémon have existed as far back as Red and Blue, not quite routes, not quite gyms but nonetheless important areas on your adventure sometimes necessary to traverse, sometimes fun little side things. From mere Bug-Catching in Viridian Forest to hiking Mt. Coronet to catching Cobalion in Mistralton Cave to the Trainer Gauntlet that is every Victory Road but Johto's, it is undeniable these dungeons play a vital part in our adventure.
But what makes a Dungeon actually good and memorable? What makes Hoenn's Petalburg Woods fine but Rock Tunnel leaves us annoyed and feeling like it's a chore? And indeed, what separates a Dungeon from just your normal, everyday route? Sure, Kalos' Terminus Cave is a Cave and not a route, but you still catch Pokémon, find items and battle trainers - what's the difference between it and the Route 18 it lies on?
Following on from that, the criteria I'm putting forward here is anything outside a city with wild Pokémon that is not a route - but is that criteria flawed? Is there anything else I should count? For instance, what would we say about the Distortion World? Is that a dungeon? The various Evil Team HQs feature a large labyrinth with various floors and trainers to battle, do they count?
With many having been explored in all six generations prior and doubtless many to come with Sun and Moon, dungeons are here to stay - so what are your thoughts?