OU Duraludon

bigtalk

Banned deucer.
[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Thunder / Thunderbolt
move 3: Draco Meteor
move 4: Flash Cannon
item: Leftovers
ability: Light Metal
nature: Modest
evs: 252 HP / 100 Def / 156 SpA

[SET COMMENTS]
Duraludon is mostly outclassed by Copperajah as an offensive Stealth Rock setter; the latter beats all of the entry hazard removers that Duraludon does, and it additionally gets Heat Crash so that Excadrill and Ferrothorn can't freely switch in and use Rapid Spin or set their own entry hazards. Duraludon also has a very poor Special Defense stat, which prevents it from checking threats it'd otherwise be able to such as Toxtricity, Rotom-W, and Togekiss. Its only niche stems from its secondary Dragon typing, which lets it serve as a check to Gyarados, Dracozolt, and Choice Scarf Dracovish. Thunder OHKOes Gyarados and allows Duraludon to pressure common Defoggers in Corviknight and Mandibuzz. Thunder is preferred for its ability to 2HKO specially defensive Corviknight, although Thunderbolt can be used for its better accuracy. Draco Meteor hits Dracovish and Dracozolt super effectively, as well as being a strong hit on most foes it damages neutrally. Flash Cannon hits Fairy-types that are immune to Draco Meteor, notably Hatterene, which would otherwise freely switch in to deflect Stealth Rock with Magic Bounce. The given EV spread allows Duraludon to survive two Bolt Beaks from Dracozolt, a +1 Earthquake from Gyarados, and two Fishious Rends from Choice Scarf Dracovish. Light Metal is helpful to reduce damage taken from Low Kick users such as Dracovish and Dracozolt.

Duraludon should only be used on teams that require insurance against certain physical attackers like Gyarados, Dracozolt, and Choice Scarf Dracovish. Ghost-types like Dragapult can switch into Fighting-type attacks for Duraludon and block Rapid Spin. Since Duraludon's Special Defense is lackluster, it can be helpful to pair it with a sturdy special wall like Mandibuzz or Gastrodon.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[Jordy, 395754], [TPP, 260369]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:
comments in purple things to remove in red
[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Thunder / Thunderbolt
move 3: Draco Meteor
move 4: Flash Cannon
item: Leftovers
ability: Light Metal
nature: Modest
evs: 252 HP / 100 Def / 156 SpA

[SET COMMENTS]
Duraludon is mostly outclassed by Copperajah as an offensive Stealth Rock setter; the latter beats all of the hazard removers that Duraludon does, and it additionally gets Heat Crash so that Excadrill and Ferrothorn can't freely switch in and use Rapid Spin or set their own entry hazards. Duraludon also has a very poor Special Defense stat, which prevents it from checking threats it'd otherwise be able to such as Toxtricity, Rotom-W, and Togekiss. Its only niche stems from its secondary Dragon typing, which lets it serve as a check to Gyarados, Dracozolt, and Choice Scarf Dracovish. Thunder OHKOes Gyarados and allows Duraludon to pressure common anti-hazard Pokemon in Corviknight, Mandibuzz, and Xatu. Xatu's so niche, calling it common is misleading. You could also remove the mention altogether if you'd like to stress that Corviknight and Mandibuzz are common hazard removers instead. It's preferred for its ability to 2HKO specially defensive Corviknight, although Thunderbolt can be used for its better accuracy. Draco Meteor hits Dracovish and Dracozolt super effectively, as well as being a strong hit on most foes it damages neutrally. Flash Cannon hits Fairy-types that are immune to Draco Meteor, notably Hatterene, which would otherwise freely switch in to deflect Stealth Rock with Magic Bounce. The given EV spread allows Duraludon to survive two Bolt Beaks from Dracozolt, as well as +1 Earthquake from Gyarados and two Fishious Rends from Choice Scarf Dracovish. Light Metal is helpful to reduce damage taken from Low Kick users such as Dracovish and Dracozolt.

Duraludon should specifically be used on teams with Pokemon like Cinderace that require insurance against Gyarados. Sweepers like Gyarados and Hawlucha appreciate entry hazard support and can take advantage of foes that are locked into Ground- and Fighting-type moves. Fitting these onto a team alongside Duraludon is almost impossible. Ghost-types like Dragapult can switch into Fighting-type attacks for Duraludon and block Rapid Spin. Since Duraludon's Special Defense is lackluster, it can be helpful to pair it with a sturdy special wall like Mandibuzz or Gastrodon.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ]]
Good job, 1/2.
 

TPP

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Head TD
It's Thunder is preferred for its ability to 2HKO specially defensive Corviknight, although Thunderbolt can be used for its better accuracy.
Duraludon should be used specifically on teams with Pokemon like Cinderace that require insurance against Gyarados.
I feel like you could cut the Cinderace mention and just generally suggest running Duraludon if a team is looking for a Stealth Rock user that can aid in the Gyarados matchup. Alternatively you could add in Dracozolt/Dracovish with Gyarados and try to group/classify them if possible. Maybe something like "help against certain physical attackers such as Gyarados, Dracozolt and Dracovish?" I put "certain" because it doesn't handle physical Ground/Fighting types like Excadrill and Conkeldurr. You could probably include Excadrill as a weakness since it spins + walls Duraludon + KO's back and suggest a teammate to help with that.

QC 2/2
 

deetah

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Very good writing as always, bigtalk

GP 1/1

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[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Thunder / Thunderbolt
move 3: Draco Meteor
move 4: Flash Cannon
item: Leftovers
ability: Light Metal
nature: Modest
evs: 252 HP / 100 Def / 156 SpA

[SET COMMENTS]
Duraludon is mostly outclassed by Copperajah as an offensive Stealth Rock setter; the latter beats all of the entry hazard removers that Duraludon does, and it additionally gets Heat Crash so that Excadrill and Ferrothorn can't freely switch in and use Rapid Spin or set their own entry hazards. Duraludon also has a very poor Special Defense stat, which prevents it from checking threats it'd otherwise be able to such as Toxtricity, Rotom-W, and Togekiss. Its only niche stems from its secondary Dragon typing, which lets it serve as a check to Gyarados, Dracozolt, and Choice Scarf Dracovish. Thunder OHKOes Gyarados and allows Duraludon to pressure common Defoggers in Corviknight and Mandibuzz. Thunder is preferred for its ability to 2HKO specially defensive Corviknight, although Thunderbolt can be used for its better accuracy. Draco Meteor hits Dracovish and Dracozolt super effectively, as well as being a strong hit on most foes it damages neutrally. Flash Cannon hits Fairy-types that are immune to Draco Meteor, notably Hatterene, which would otherwise freely switch in to deflect Stealth Rock with Magic Bounce. The given EV spread allows Duraludon to survive two Bolt Beaks from Dracozolt, as well as a +1 Earthquake from Gyarados, (AC) and two Fishious Rends from Choice Scarf Dracovish. Light Metal is helpful to reduce damage taken from Low Kick users such as Dracovish and Dracozolt.

Duraludon should only be used on teams that require insurance against certain physical attackers like Gyarados, Dracozolt, and Choice Scarf Dracovish. Ghost-types like Dragapult can switch into Fighting-type attacks for Duraludon and block Rapid Spin. Since Duraludon's Special Defense is lackluster, it can be helpful to pair it with a sturdy special wall like Mandibuzz or Gastrodon.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[Jordy, 395754], [TPP, 260369]]
- Grammar checked by: [[, ]]
 

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