LC Duskull

#1
[OVERVIEW]
Duskull's great Defense and Special Defense coupled with a rather good utility movepool make it look like a considerable utility Pokemon. In actuality, the rest of its stats are very poor, having a limited offensive movepool and no access to recovery. Firstly, Duskull's Ghost typing leaves it weak to the common Knock Off and doesn't give it useful resistances, since almost every Fighting-type carries the move. Duskull is also very passive, which allows setup sweepers that don't mind its moveset, such as Clamperl and Omanyte, to set up on it. As a wall, Duskull is outclassed by the likes of Ferroseed and Mudbray due to its typing and passivity but also because it does nothing useful while walling, whereas Ferroseed can set entry hazards and use Knock Off and Mudbray is hard to switch into. Duskull's lack of reliable recovery hinders its ability to wall as well.

[SET]
name: Bulky Utility
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Substitute
move 4: Shadow Sneak / Hex
item: Eviolite
ability: Levitate
nature: Relaxed / Careful
evs: 196 HP / 196 Def / 116 SpD

[SET COMMENTS]
Under the protection of Substitute, Duskull can spread Will-O-Wisp to cripple opposing physical attackers, regain health back with Pain Split, and further wear down foes with Shadow Sneak or Hex. This set fails at its role because many Pokemon that don't mind its moveset such as Nasty Plot Croagunk can easily set up on it, many Pokemon can damage it faster than it can recover health, some Pokemon don't mind Will-O-Wisp at all, and many Fire-types wall Duskull instead, leaving this set heavily outclassed by the likes of Foongus and Pumpkaboo-XL because of their better typings, good recovery options, and ability to wear down common metagame threats. Duskull is also unable to spread status effectively, as its low Speed means it'll take a hit first.

[CREDITS]
- Written by: [[Conni, 319599]]
- Quality checked by: [[Nineage, 195129], [Merritt, 213064]]
- Grammar checked by: [[Fireflame479, 231476]]
 
Last edited:

Nineage

A Merry Pachyderm
is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Moderator
#2
Can I borrow your microwave, bro?

[OVERVIEW]
  • Most of what you want to say is here, but it feels a little redundant and lacking in organization. Try and make the edits below, and then rewrite around a central idea if you can. Feel free to message me on Discord if you want me to elaborate.
  • Mention specifically that its typing leaves it open to Knock Off and doesnt really give it useful resistances since near every Fighting-type carries knock
  • Mention that its passivity leaves it susceptible to opposing setup
  • Talk about how Ferro and Bray have typing / abilities that let them counteract meta threats well, while Duskull just doesn't fit well into the meta (I think you could center the paragraph around how Duskull just doesn't fit well into the offensive meta). Ferro can also set hazards and Knock, while Mudbray is pretty hard to switch into, whereas Duskull kind of just...sits.

[SET]
  • Night shade should absolutely not be on this set. It's just literally never worth clicking. I get that Duskull is passive but like...I can't think of a situation where 5 HP is better than clicking sneak or pain split or something.

[SET COMMENTS]
  • Explain why this set specifically fails in its role...things set up on it, most Pokemon damage it faster than it can recover, some things aren't bothered by Wisp. Also mention that you are hard walled by fire types pretty much.
  • Don't bring up the priority or status user points. This section is a bit too long, and those aren't necessarily roles people are looking for when building a team. Maybe mention that its slow speed means it frequently takes a physical hit before it can use Wil-O though.
1/2
 

Conni

katharsis
is a Pre-Contributor
#3
Can I borrow your microwave, bro?

[OVERVIEW]
  • Most of what you want to say is here, but it feels a little redundant and lacking in organization. Try and make the edits below, and then rewrite around a central idea if you can. Feel free to message me on Discord if you want me to elaborate.
  • Mention specifically that its typing leaves it open to Knock Off and doesnt really give it useful resistances since near every Fighting-type carries knock
  • Mention that its passivity leaves it susceptible to opposing setup
  • Talk about how Ferro and Bray have typing / abilities that let them counteract meta threats well, while Duskull just doesn't fit well into the meta (I think you could center the paragraph around how Duskull just doesn't fit well into the offensive meta). Ferro can also set hazards and Knock, while Mudbray is pretty hard to switch into, whereas Duskull kind of just...sits.

[SET]
  • Night shade should absolutely not be on this set. It's just literally never worth clicking. I get that Duskull is passive but like...I can't think of a situation where 5 HP is better than clicking sneak or pain split or something.

[SET COMMENTS]
  • Explain why this set specifically fails in its role...things set up on it, most Pokemon damage it faster than it can recover, some things aren't bothered by Wisp. Also mention that you are hard walled by fire types pretty much.
  • Don't bring up the priority or status user points. This section is a bit too long, and those aren't necessarily roles people are looking for when building a team. Maybe mention that its slow speed means it frequently takes a physical hit before it can use Wil-O though.
1/2
Implemented, thanks!
 

Merritt

literally the textbook definition of a tsundere
is a Community Contributor
#4
[OVERVIEW]

I'd change the first sentence to clarify that it's Duskull's Defense and Special Defense that look appealing - "defenses" implies HP as well and Duskull's 20 base HP is poop tier. I'd like you to emphasize Duskull's absolute lack of reliable recovery since it's a huge thing holding Duskull back.

Instead of saying "setup sweepers that don't mind its moveset" be more specific, give examples of Pokemon who don't care about being burned by Will-O-Wisp.

[SET]

This is fine.

[SET COMMENTS]

You can probably merge your first and second sentence together. Again, be specific about the sweepers who can set up on Duskull. I'd also recommend saying Pumpkaboo instead of Spritzee as outclassing Duskull, since Pumpkaboo is a much more direct comparison who does Duskull's job better.

Implement this and give yourself 2/2
 
#5
[OVERVIEW]

I'd change the first sentence to clarify that it's Duskull's Defense and Special Defense that look appealing - "defenses" implies HP as well and Duskull's 20 base HP is poop tier. I'd like you to emphasize Duskull's absolute lack of reliable recovery since it's a huge thing holding Duskull back.

Instead of saying "setup sweepers that don't mind its moveset" be more specific, give examples of Pokemon who don't care about being burned by Will-O-Wisp.

[SET]

This is fine.

[SET COMMENTS]

You can probably merge your first and second sentence together. Again, be specific about the sweepers who can set up on Duskull. I'd also recommend saying Pumpkaboo instead of Spritzee as outclassing Duskull, since Pumpkaboo is a much more direct comparison who does Duskull's job better.

Implement this and give yourself 2/2
Implemented, thanks!
This is ready for GP now.
 

Yoshizilla315

Tournament Banned
#6
amcheck here, feel free to implement if you'd like!

Additions (AC = Add Comma) (AP = Add Period)
Removals (RC = Remove Comma)

Comments

[OVERVIEW]
Duskull's great Defense and Special Defense coupled with a rather good utility movepool make it look like a considerable utility Pokemon,. (RC) (AP) but However, (AC) in actuality, the rest of its stats are very poor, (AC) while it also has no recovery options as well as having no access to recovery and poor access availability to good regarding offensive moves. Firstly, Duskull's Ghost typing leaves it weak to the common Knock Off, (AC) which doesn't give it useful resistances since almost every Fighting-type carries the move. Duskull is also very passive, (AC) which allows setup sweepers such as Clamperl and Omanyte, who which don't mind its moveset, to set up on it. As a wall, Duskull is outclassed by the likes of Ferroseed and Mudbray due to its typing and passivity mentioned above, but also because it does nothing useful whilst walling whereas Ferroseed can set entry hazards and use Knock Off while Mudbray is hard to switch into. Duskull also lacks reliable recovery which hinders its ability to wall as well.

[SET]
name: Bulky Utility
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Substitute
move 4: Shadow Sneak / Hex
item: Eviolite
ability: Levitate
nature: Relaxed / Careful
evs: 196 HP / 196 Def / 116 SpD

[SET COMMENTS]
Under the protection of Substitute, Duskull can spread Will-O-Wisp to cripple opposing physical attackers, regain health back with Pain Split, and further wear down foes with Shadow Sneak or Hex. This set fails at its role because many Pokemon that don't mind its moveset such as Nasty Plot Croagunk can easily set up on it, many Pokemon can damage it faster than it can recover, some Pokemon don't mind Will-O-Wisp at all, and many Fire-types wall Duskull instead, leaving this set heavily outclassed by the likes of Foongus and Pumpkaboo-XL because of their better typings, good recovery options, and ability to wear down common metagame threats. Duskull is also unable to spread status decently effectively as its slow Speed means it'll take a hit first.
 
#7
Conni implement the check in the second hidetag

Yoshizilla315: Additions (AC = Add Comma) (AP = Add Period) Removals (RC = Remove Comma) Comments
Fireflame: Remove Add Comments Ignore amcheck (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]
Duskull's great Defense and Special Defense coupled with a rather good utility movepool make it look like a considerable utility Pokemon,. (RC) (AP) but However, (AC) In actuality, (saying "in actuality" without the "however" is less redundant) the rest of its stats are very poor, (AC) while it also has no recovery options as well as having a limited offensive movepool and no access to recovery and poor access availability to good regarding offensive moves. (reworded for better flow) Firstly, Duskull's Ghost typing leaves it weak to the common Knock Off, (AC) which and doesn't give it useful resistances,(AC) (always a comma before "as" and "since" if they're used to mean "because") since almost every Fighting-type carries the move. Duskull is also very passive, (AC) which allows setup sweepers such as Clamperl and Omanyte,(RC) who which that don't mind its moveset, such as Clamperl and Omanyte,(AC) to set up on it. As a wall, Duskull is outclassed by the likes of Ferroseed and Mudbray due to its typing and passivity mentioned above,(RC) but also because it does nothing useful whilst while walling,(AC) ("whereas" should always be preceded by a comma) whereas Ferroseed can set entry hazards and use Knock Off while and Mudbray is hard to switch into. Duskull also lacks Duskull's lack of (this was mentioned before so this "also" is weird here) reliable recovery which hinders its ability to wall as well.

[SET]
name: Bulky Utility
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Substitute
move 4: Shadow Sneak / Hex
item: Eviolite
ability: Levitate
nature: Relaxed / Careful
evs: 196 HP / 196 Def / 116 SpD

[SET COMMENTS]
Under the protection of Substitute, Duskull can spread Will-O-Wisp to cripple opposing physical attackers, regain health back with Pain Split, and further wear down foes with Shadow Sneak or Hex. This set fails at its role because many Pokemon that don't mind its moveset such as Nasty Plot Croagunk can easily set up on it, many Pokemon can damage it faster than it can recover health, some Pokemon don't mind Will-O-Wisp at all, and many Fire-types wall Duskull instead, leaving this set heavily outclassed by the likes of Foongus and Pumpkaboo-XL because of their better typings ("typings" is fine), good recovery options, and ability to wear down common metagame threats. Duskull is also unable to spread status decently effectively,(AC) as its slow low Speed (if "Speed" is capitalized that means it's referring to the stat. The stat itself cannot be slow) means it'll take a hit first.

[OVERVIEW]
Duskull's great Defense and Special Defense coupled with a rather good utility movepool make it look like a considerable utility Pokemon,(RC).(AP) but However In actuality, the rest of its stats are very poor,(AC) having a limited offensive movepool and no access to recovery while it also has no recovery options and poor access to good offensive moves. (reworded for better flow) Firstly, Duskull's Ghost typing leaves it weak to the common Knock Off which and doesn't give it useful resistances,(AC) since almost every Fighting-type carries the move. Duskull is also very passive,(AC) which allows setup sweepers such as Clamperl and Omanyte,(RC) who that don't mind its moveset, such as Clamperl and Omanyte,(AC) to set up on it. As a wall, Duskull is outclassed by the likes of Ferroseed and Mudbray due to its typing and passivity mentioned above,(RC) but also because it does nothing useful whilst while walling,(AC) whereas Ferroseed can set entry hazards and use Knock Off while and Mudbray is hard to switch into. Duskull also lacks Duskull's lack of reliable recovery which hinders its ability to wall as well.

[SET]
name: Bulky Utility
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Substitute
move 4: Shadow Sneak / Hex
item: Eviolite
ability: Levitate
nature: Relaxed / Careful
evs: 196 HP / 196 Def / 116 SpD

[SET COMMENTS]
Under the protection of Substitute, Duskull can spread Will-O-Wisp to cripple opposing physical attackers, regain health back with Pain Split, and further wear down foes with Shadow Sneak or Hex. This set fails at its role because many Pokemon that don't mind its moveset such as Nasty Plot Croagunk can easily set up on it, many Pokemon can damage it faster than it can recover health, some Pokemon don't mind Will-O-Wisp at all, and many Fire-types wall Duskull instead, leaving this set heavily outclassed by the likes of Foongus and Pumpkaboo-XL because of their better typings ("typings" is fine), good recovery options, and ability to wear down common metagame threats. Duskull is also unable to spread status decently effectively,(AC) as its slow low Speed means it'll take a hit first.
GP 1/1
 

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