Eisen's VGC Factory: 2018 Edition [10 new Pokémon added!]

Eisenherz

επέκεινα της ουσίας
is a Smogon Social Media Contributor
#1
W E L C O M E T O T H E F A C T O R Y


(Thanks to monomite for the gorgeous banner! Click here for more quality art!)

This giveaway aims at providing everyone with some of the most relevant Pokémon of the VGC '18 format, fully trained and ready to be used in battle! Trying out new strategies has never been easier, and hopefully this can encourage newcomers to try out this format on Wi-Fi. 60 different Pokémon are currently being given away, enough to build teams that fit any play style!

NEWS:

The first update to the VGC Factory 18 has arrived! Here's what it brings:
  • 10 new Pokémon that have proven themselves to be viable in the last couple of months;
  • 2 changes to previous sets: Tapu Lele is now a Choice Scarf variant, and Whimsicott is no longer a Terracott set but rather a generic support set. However, those who previously requested these 2 Pokémon may not request them again since only the EVs and moves have been changed, not the Pokémon themselves;
  • The list has been reordered to better reflect the current viability of each Pokémon (keep in mind, some of them are grouped by core and don't exactly reflect their viability; also keep in mind that everything being offered is viable when fit on the right team!).

    -----------------------------​

    Important information

    Before you request any Pokémon, it is essential that you carefully read this information and fully abide to the rules:
    • All Pokémon have been bred, soft-reset or RNGed by me. What I am giving away is a cloned copy of these Pokémon (cloned by me). You need to be ok with that.
    • The Pokémon you receive are non-redistributable. They are for your personal use only; do not clone them, do not trade them.
    • Each Pokémon has a limited stock. If the indicated stock is 0, please do not request that Pokémon, wait for the stock to replenish. I will replenish stocks around the start of each week (Monday or Tuesday). It is rumoured that people who request an out-of-stock Pokémon will receive a terrible curse that lasts 10 years. Personally, I wouldn't risk it.
    • Do not request Pokémon that are indicated as out of stock in advance. Wait for it to actually be refilled before placing your request, otherwise I will ask you to request again. Accepting pre-orders from some people would be unfair to others.
    • All Pokémon are level 100, have the black clover marker of Alolan Pokémon, and have been given Pokérus (some have gotten cured, though).
    • You are only allowed to request one copy of each Pokémon.
    • Z-Crystals and Mega Stones cannot be sent through the GTS, so every set that should include one is holding an alternative item, which you can switch out for the Z-Crystal or Mega Stone yourself. Do note that some sets really need their Mega Stone to function (for example, Salamence), so make sure to switch out the item! Mega Stones can be bought at the Battle Tree in USUM.
    • Unless noted, the attached item cannot be customized.
    • Most EV spreads were made by me - credit is appreciated if you share them elsewhere (literally entire days of calculating went into them!). Borrowed EV spreads are noted.
    • Got a question? Make sure you check out the FAQ first at the bottom of this post to be sure it hasn't been answered already!
    Ready to order? Here's how you do it!

    1. Catch a Cutiefly (they can be found on Route 3 and Melemele Meadow - yes, I know they're only a 20% encounter, you gotta work a little bit for that free Pokémon!).
    2. Deposit it on the GTS and ask for the Pokémon you have chosen, level 91+.
    3. Fill out the following form and post it as a reply to this thread:
    • Pokémon requested:
    • Level and gender of the Cutiefly:
    • IGN:
    4. Be patient! Check the GTS every once in a while; if you got sniped, redeposit and update your post.
    5. I will post whenever I distribute a batch of Pokémon. Strike through your post once you've received the Pokémon (please ;_;).

    Pokémon offered


    Adamant | Intimidate | Assault Vest

    IVs: 31/31/31/9/31/31
    EVs: 100 HP / 84 Atk / 4 Def / 124 SpDef / 196 Spe
    Earthquake / Rock Slide / Knock Off / U-Turn
    In stock: 3
    Use Landorus-T as a pivot in order to intimidate your opponent's physical attackers as often as possible. Thanks to both its defensive and offensive prowess, Landorus-T can fit on almost any type of team. Just watch out for Ice-type attacks!
    - Though the EV spread is designed to tank hits with the Assault Vest, a Choice Scarf is another great option, as well as the Groundium Z.
    - Superpower could be used instead of Knock Off to deal with Kangaskhan, Tyranitar and Ferrothorn better.
    - Rock Tomb provides speed control and a more reliable Rock-type attack than Rock Slide.
    Defensive:
    252+ SpA Mega Charizard Y Overheat vs. 100 HP / 124 SpD Assault Vest Landorus-T in Sun: 148-175 (83.6 - 98.8%) -- guaranteed 2HKO
    252 SpA Mega Charizard Y Heat Wave vs. 100 HP / 124 SpD Assault Vest Landorus-T in Sun: 73-87 (41.2 - 49.1%) -- guaranteed 3HKO
    252 SpA Ninetales-Alola Blizzard vs. 100 HP / 124 SpD Assault Vest Landorus-T: 136-168 (76.8 - 94.9%) -- guaranteed 2HKO after hail damage
    252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 100 HP / 124 SpD Assault Vest Landorus-T: 115-136 (64.9 - 76.8%) -- guaranteed 2HKO
    4 SpA Cresselia Ice Beam vs. 100 HP / 124 SpD Assault Vest Landorus-T: 76-92 (42.9 - 51.9%) -- 3.5% chance to 2HKO
    4 SpA Cresselia Icy Wind vs. 100 HP / 124 SpD Assault Vest Landorus-T: 36-44 (20.3 - 24.8%) -- guaranteed 5HKO
    252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 100 HP / 124 SpD Assault Vest Landorus-T: 36-44 (20.3 - 24.8%) -- guaranteed 5HKO
    252+ SpA Choice Specs Tapu Fini Muddy Water vs. 100 HP / 124 SpD Assault Vest Landorus-T: 104-126 (58.7 - 71.1%) -- guaranteed 2HKO
    252+ SpA Choice Specs Tapu Lele Psychic vs. 100 HP / 124 SpD Assault Vest Landorus-T in Psychic Terrain: 133-157 (75.1 - 88.7%) -- guaranteed 2HKO
    252+ SpA Ludicolo Ice Beam vs. 100 HP / 124 SpD Assault Vest Landorus-T: 124-148 (70 - 83.6%) -- guaranteed 2HKO
    -1 252+ Atk Tapu Bulu Horn Leech vs. 100 HP / 4 Def Landorus-T in Grassy Terrain: 76-91 (42.9 - 51.4%) -- 6.3% chance to 2HKO
    252+ SpA Naganadel Hidden Power Ice vs. 100 HP / 124 SpD Assault Vest Landorus-T: 104-124 (58.7 - 70%) -- guaranteed 2HKO
    252+ SpA Kommo-o Clangorous Soulblaze vs. 100 HP / 124 SpD Assault Vest Landorus-T: 76-90 (42.9 - 50.8%) -- 2.7% chance to 2HKO



    Timid | Electric Surge | Life Orb

    IVs: 31/6/30/31/31/31 [HP Ice] (Hyper trained to 31/6/31/31/31/31)
    EVs: 4 Def / 252 SpAtk / 252 Spe
    Thunderbolt / Dazzling Gleam / Volt Switch / Protect
    In stock: 9
    Standard Tapu Koko set; use it in the early game to pivot around with Volt Switch and get favourable matchups, or keep it in the back to finish up weakened opponents in the late game.
    - The Life Orb can be replaced by an Electrium Z, but be careful of your opponent switching into a Ground-type on your Z-move, or changing terrains to weaken your attack.
    - Discharge or Thunder can be good options depending on the rest of your team.
    - Hidden Power Ice will help you deal with Landorus-T, but keep in mind many of them may hold a Choice Scarf and outspeed you, while others hold an Assault Vest to tank the hit.



    Modest | Psychic Surge | Choice Scarf

    IVs: 31/28/31/30/31/30 [HP Fire] (Hyper trained to 31/28/31/31/31/31)
    EVs: 4 HP / 252 SpAtk / 252 SpDef
    Psychic / Moonblast / Dazzling Gleam / Shadow Ball
    In stock: 7
    A Choice Scarf allows Tapu Lele to apply very high offensive pressure right away and outspeed Mega Gengar. It's usually best used as a lead, but keeping it in the back to clean up or get terrain control can also work. As a lead, the combo of Scarf Tapu Lele + Mega-Metagross, dubbed "Psychic Spam", is a fast and deadly combination that can break through most teams that aren't prepared for it. A Scarf Tapu Lele + Accelgor lead is also a potent strategy, thanks to Accelgor's ability to take non-Steel foes to -2 SpDef immediately with Acid Spray, allowing Tapu Lele to KO them easily before they can even move. The main drawback of the Choice Scarf, other than being choice-locked, is losing the Psychic Terrain when an opponent leads with another Tapu, so be wary of that!
    - The last slot is customizable. Even though being choice-locked into these moves can be very detrimental, Taunt and Ally Switch are still good options; Taunt helps prevent Trick Room for teams that are especially weak to it, and Ally Switch can be a last-ditch effort to create mind games. Thunderbolt is also an option to be able to hit Celesteela.
    - The defensively-oriented EV spread that was previously distributed in this giveaway (252 HP / 188 Def / 36 SpAtk / 12 SpDef / 20 Spe) is still excellent if you don't want to use the Choice Scarf. In that case, consider giving Tapu Lele the Psychium Z for one of the strongest Z-moves in the game. Shadow Ball and Dazzling Gleam should then be replaced by Protect, Taunt or Ally Switch. As a perk, using Ally Switch while holding the Psychium Z allows you to potentially Z-Ally Switch and get a +2 Speed boost, which is a great option to have; Shattered Psyche is usually the better option, though.
    - That EV spread is also perfect for a Calm Mind set with a 50% Berry; simply replace Dazzling Gleam with Calm Mind and Shadow Ball with Protect. Such a set becomes deadly behind Aurora Veil/screens.
    - Choice Specs is another good item choice, and works with both this basic offensive spread and the alternative defensive spread.
    Defensive:
    252+ SpA Tapu Lele Psychic vs. 252 HP / 12 SpD Mega Gengar: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
    252+ SpA Tapu Lele Psychic vs. +1 4 HP / 0 SpD Kommo-o in Psychic Terrain: 168-198 (111.2 - 131.1%) -- guaranteed OHKO
    252+ SpA Tapu Lele Dazzling Gleam vs. 4 HP / 0 SpD Tapu Koko: 72-85 (49.3 - 58.2%) -- 98% chance to 2HKO
    252+ SpA Tapu Lele Psychic vs. 4 HP / 0 SpD Landorus-T in Psychic Terrain: 153-181 (92.7 - 109.6%) -- 62.5% chance to OHKO
    252+ SpA Tapu Lele Shadow Ball vs. 252 HP / 0 SpD Tapu Lele: 90-108 (50.8 - 61%) -- guaranteed 2HKO
    0 SpA Accelgor Acid Spray vs. 252 HP / 0 SpD Tapu Fini: 26-32 (14.6 - 18%) + 252+ SpA Tapu Lele Moonblast vs. -2 252 HP / 0 SpD Tapu Fini: 144-169 (81.3 - 95.4%)
    0 SpA Accelgor Acid Spray vs. 252 HP / 0 SpD Accelgor: 23-28 (12.2 - 14.9%) + 252+ SpA Tapu Lele Psychic vs. -2 68 HP / 0 SpD Snorlax in Psychic Terrain: 234-276 (95.9 - 113.1%)
    0 SpA Accelgor Acid Spray vs. +1 236 HP / 84 SpD Zapdos: 11-13 (5.6 - 6.6%) + 252+ SpA Tapu Lele Psychic vs. -1 236 HP / 84 SpD Zapdos in Psychic Terrain: 192-226 (98.4 - 115.8%)



    Adamant | Grassy Surge | Assault Vest

    IVs: 31/30/31/x/31/30 [HP Fire] (Hyper trained to 31/31/31/31/31/31)
    EVs: 252 HP / 76 Atk / 4 Def / 116 SpDef / 60 Spe
    Wood Hammer / Horn Leech / Rock Tomb / Nature's Madness
    In stock: 2
    Note: EV spread by Hibiki and NailsOU.
    Tapu Bulu is an excellent check to many of the top Pokémon in usage, such as Landorus-T, Tapu Fini, Tapu Koko and Zapdos. An Assault Vest make it even more potent in a meta full of special attackers; this set can even take on Mega Charizard Y, granted it goes for Heat Wave. Use this Tapu Bulu for terrain control and to weaken Earthquake for its partners. Nature's Madness is a useful tool to weaken opponents it can't normally damage, putting them in range for its partner's attacks.
    - While Rock Tomb provides speed control and is guaranteed a 2-hit KO on Mega Charizard Y (or a 1-hit KO on non-bulky variants), Stone Edge can be used instead for a guaranteed 1-hit KO, even when intimidated. However, this comes at the risk of missing your attack.
    - A Choice Scarf can be used to score some surprise KOs, especially on Mega Charizard Y; in this case, always use Stone Edge over Rock Tomb.
    - Superpower is also a great option in the last slot to help deal with Snorlax, Hydreigon and Ferrothorn.
    Defensive:
    252+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 116 SpD Assault Vest Tapu Bulu in Sun: 144-170 (81.3 - 96%) -- guaranteed 2HKO after Grassy Terrain recovery
    +1 252+ SpA Tapu Fini Moonblast vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 67-79 (37.8 - 44.6%) -- guaranteed 3HKO after Grassy Terrain recovery
    252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 252 HP / 116 SpD Assault Vest Tapu Bulu in Psychic Terrain: 153-180 (86.4 - 101.6%) -- 12.5% chance to OHKO
    252+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 78-93 (44 - 52.5%) -- guaranteed 3HKO after Grassy Terrain recovery
    252 SpA Aerilate Mega Salamence Hyper Voice vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 80-96 (45.1 - 54.2%) -- 2.7% chance to 2HKO after Grassy Terrain recovery
    252+ SpA Ludicolo Ice Beam vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 56-66 (31.6 - 37.2%) -- guaranteed 4HKO after Grassy Terrain recovery
    28+ SpA Zapdos Hidden Power Ice vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 40-48 (22.5 - 27.1%) -- possible 5HKO after Grassy Terrain recovery
    +1 252+ SpA Volcarona Fiery Dance vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 144-170 (81.3 - 96%) -- guaranteed 2HKO after Grassy Terrain recovery
    +1 252+ SpA Volcarona Flamethrower vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 162-192 (91.5 - 108.4%) -- 43.8% chance to OHKO
    252+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 55-66 (31 - 37.2%) -- guaranteed 4HKO after Grassy Terrain recovery

    Offensive:
    76+ Atk Tapu Bulu Rock Tomb vs. 4 HP / 0 Def Mega Charizard Y: 164-196 (106.4 - 127.2%) -- guaranteed OHKO
    -1 76+ Atk Tapu Bulu Rock Tomb vs. 252 HP / 148 Def Mega Charizard Y: 92-112 (49.7 - 60.5%) -- 99.6% chance to 2HKO
    76+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 4 Def Tapu Fini: 176-210 (99.4 - 118.6%) -- 93.8% chance to OHKO
    76+ Atk Tapu Bulu Rock Tomb vs. 0 HP / 0 Def Mega Salamence: 54-64 (31.7 - 37.6%) -- 86.8% chance to 3HKO
    -1 76+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Landorus-T in Grassy Terrain: 109-130 (55.6 - 66.3%) -- guaranteed 2HKO
    76+ Atk Tapu Bulu Wood Hammer vs. 4 HP / 0 Def Tapu Koko in Grassy Terrain: 171-202 (117.1 - 138.3%) -- guaranteed OHKO
    76+ Atk Tapu Bulu Horn Leech vs. 4 HP / 0 Def Tapu Koko: 72-85 (49.3 - 58.2%) -- 98% chance to 2HKO
    76+ Atk Tapu Bulu Horn Leech vs. 252 HP / 108 Def Politoed in Grassy Terrain: 206-246 (104.5 - 124.8%) -- guaranteed OHKO
    76+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Ludicolo in Grassy Terrain: 199-235 (106.4 - 125.6%) -- guaranteed OHKO
    76+ Atk Tapu Bulu Horn Leech vs. 4 HP / 0 Def Tyranitar in Grassy Terrain: 174-206 (98.8 - 117%) -- 93.8% chance to OHKO
    76+ Atk Tapu Bulu Rock Tomb vs. 252 HP / 0 Def Volcarona: 188-224 (97.9 - 116.6%) -- 93.8% chance to OHKO



    Modest | Misty Surge | Wiki Berry

    IVs: 31/2/31/22/31/28 [HP Fire] (Hyper trained to 31/2/31/31/31/31)
    EVs: 252 HP / 28 Def / 124 SpAtk / 4 SpDef / 100 Spe
    Moonblast / Muddy Water / Calm Mind / Protect
    In stock: 4
    A single Calm Mind turns Tapu Fini into an offensive threat the opponent can't afford to ignore. This set is a formidable partner to Misty Seed Zapdos, which provides Tailwind support.
    - A more supportive set using Icy Wind, Heal Pulse, Taunt or Haze over Calm Mind is a good option if you find yourself having a hard time getting set-up opportunities.
    - Choice Specs could be used over the Berry for some more immediate power, at the cost of longevity. In this case, use Scald and Dazzling Gleam/Ice Beam/Haze over Calm Mind and Protect.
    Outspeeds Choice Scarf Landorus-T under Tailwind.

    Defensive:
    252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Tapu Fini: 150-176 (84.7 - 99.4%) -- guaranteed 2HKO after Wiki Berry recovery
    252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. +1 252 HP / 4 SpD Tapu Fini: 132-156 (74.5 - 88.1%) -- guaranteed 2HKO after Wiki Berry recovery
    252+ SpA Zapdos Thunderbolt vs. 252 HP / 4 SpD Tapu Fini: 132-156 (74.5 - 88.1%) -- guaranteed 2HKO after Wiki Berry recovery
    252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 252 HP / 4 SpD Tapu Fini: 130-154 (73.4 - 87%) -- guaranteed 2HKO after Wiki Berry recovery
    252+ SpA Tapu Lele Moonblast vs. 252 HP / 4 SpD Tapu Fini: 72-85 (40.6 - 48%) -- guaranteed 4HKO after Wiki Berry recovery
    252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 4 SpD Tapu Fini: 133-157 (75.1 - 88.7%) -- guaranteed 2HKO after Wiki Berry recovery
    252+ Atk Landorus-T Earthquake vs. 252 HP / 28 Def Tapu Fini in Misty Terrain: 66-78 (37.2 - 44%) -- guaranteed 3HKO after Wiki Berry recovery
    252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 28 Def Tapu Fini: 119-142 (67.2 - 80.2%) -- 29.9% chance to 2HKO after Wiki Berry recovery
    252+ SpA Naganadel Sludge Bomb vs. 252 HP / 4 SpD Tapu Fini: 134-158 (75.7 - 89.2%) -- guaranteed 2HKO after Wiki Berry recovery

    Offensive:
    +1 124+ SpA Tapu Fini Muddy Water vs. 4 HP / 0 SpD Landorus-T: 164-194 (99.3 - 117.5%) -- 87.5% chance to OHKO



    Modest | Pressure | Misty Seed

    IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
    EVs: 180 HP / 116 Def / 164 SpAtk / 4 SpDef / 44 Spe
    Tailwind / Thunderbolt / Hidden Power Ice / Roost
    Note: I can switch the Misty Seed to a Psychic Seed on request.
    In stock: 0
    Thanks to the Misty Seed, this Zapdos becomes extremely bulky and can support the team with Tailwind without ever being too passive thanks to the Modest nature and heavy SpAtk investment. A prime partner for Tapu Fini or Tapu Lele.
    - When used without a Tapu by its side, a 50% Berry or the Electrium Z are recommended, as well as transferring some investment from SpAtk into SpDef.
    - Heat Wave can be used over Hidden Power Ice to handle Ferrothorn better.
    - Alternatively, Toxic takes advantage of Zapdos' heavy bulk and reliable recovery.
    Outspeeds +1 Mega Salamence under Tailwind.

    Defensive:
    252+ Atk Landorus-T Rock Slide vs. 180 HP / 116 Def Zapdos: 78-92 (41.4 - 48.9%) -- guaranteed 3HKO
    252+ SpA Mega Charizard Y Overheat vs. +1 180 HP / 4 SpD Zapdos in Sun: 153-181 (81.3 - 96.2%) -- guaranteed 2HKO
    252+ SpA Kingdra Hydro Vortex (185 BP) vs. +1 180 HP / 4 SpD Zapdos in Rain: 153-180 (81.3 - 95.7%) -- guaranteed 2HKO
    252+ SpA Choice Specs Tapu Fini Muddy Water vs. +1 180 HP / 4 SpD Zapdos: 55-66 (29.2 - 35.1%) -- 10.2% chance to 3HKO
    252+ SpA Choice Specs Tapu Fini Moonblast vs. +1 180 HP / 4 SpD Zapdos: 78-93 (41.4 - 49.4%) -- guaranteed 3HKO
    252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. +1 180 HP / 4 SpD Zapdos in Electric Terrain: 133-157 (70.7 - 83.5%) -- guaranteed 2HKO
    252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. +1 180 HP / 4 SpD Zapdos: 121-144 (64.3 - 76.5%) -- guaranteed 2HKO
    252+ SpA Life Orb Tapu Lele Moonblast vs. +1 180 HP / 4 SpD Zapdos: 86-101 (45.7 - 53.7%) -- 35.9% chance to 2HKO
    252+ SpA Ludicolo Ice Beam vs. +1 180 HP / 4 SpD Zapdos: 66-78 (35.1 - 41.4%) -- guaranteed 3HKO
    252+ Atk Mega Swampert Rock Slide vs. 180 HP / 116 Def Zapdos: 78-94 (41.4 - 50%) -- 0.4% chance to 2HKO

    Offensive:
    164+ SpA Zapdos Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 168-200 (101.8 - 121.2%) -- guaranteed OHKO
    164+ SpA Zapdos Thunderbolt vs. 252 HP / 44 SpD Tapu Fini: 120-144 (67.7 - 81.3%) -- guaranteed 2HKO after Wiki Berry recovery



    Modest | Blaze → Drought | Charizardite Y
    (substituted to Life Orb
    )
    IVs: 31/0/31/30/30/31 [HP Ground] (Hyper trained to 31/0/31/31/31/31)
    EVs: 252 HP / 148 Def / 68 SpAtk / 4 SpDef / 36 Spe
    Heat Wave / Overheat / Solar Beam / Protect
    Egg moves*: Ancient Power, Dragon Pulse, Air Cutter, Counter
    In stock: 7
    Be careful of picking the right moment to Mega evolve, since summoning the sun is an important part of weather matchups. This set is both bulky and powerful, thanks to Mega Charizard Y's natural sky-high special attack.
    - If Heatran gives your team trouble, Hidden Power Ground will provide an easy way of dealing with it (be wary of Air Balloons and Shuca Berries, though!).
    - For a reliable single-target move, Flamethrower is a great pick over either Heat Wave or Overheat; all these Fire-type attacks have their advantages and drawbacks.
    - Tailwind is an excellent option to provide your team with speed control if you lack it. It's especially valuable on a slower, Modest variant such as this one.
    Outspeeds maximum speed Tyranitar.

    Defensive:
    252+ Atk Landorus-T Rock Slide vs. 252 HP / 148 Def Mega Charizard Y: 156-184 (84.3 - 99.4%) -- guaranteed 2HKO

    Offensive:
    68+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 4 SpD Mega Metagross in Sun: 188-224 (100.5 - 119.7%) -- guaranteed OHKO
    68+ SpA Mega Charizard Y Overheat vs. 236 HP / 84 SpD Zapdos in Sun: 187-222 (95.8 - 113.8%) -- 81.3% chance to OHKO
    68+ SpA Mega Charizard Y Overheat vs. 4 HP / 0 SpD Mega Kangaskhan in Sun: 190-225 (104.9 - 124.3%) -- guaranteed OHKO



    Jolly | Clear Body → Tough Claws | Metagrossite
    (substituted to Occa Berry
    )
    IVs: 31/31/31/31/31/31
    EVs: 76 HP / 172 Atk / 4 SpDef / 252 Spe
    Iron Head / Zen Headbutt / Stomping Tantrum / Protect
    In stock: 9
    Thanks to its high speed tier and great natural bulk, even Mega Charizard Y can have trouble taking on Mega Metagross. Try pairing it with Tapu Lele to boost the damage output of Zen Headbutt to very high levels. Stomping Tantrum gets the Tough Claws boost and allows Metagross to deal with Tapu Koko, Heatran, and in some cases Aegislash.
    - Ice Punch is a solid coverage option to deal with Landorus-T, especially since Choice Scarf isn't as popular as it once was on it. It can be used over Stomping Tantrum, but if you aren't pairing Mega Metagross with Tapu Lele, Zen Headbutt could also be replaced, as Iron Head is already a very reliable STAB.
    - It may be tempting to use Meteor Mash over Iron Head, but Iron Head usually does enough damage already, and you will end up losing some games due to missing the attack. But if you enjoy gambling... go for it!
    - Thunder Punch is a good option to deal with Mega Charizard Y and Tapu Fini, but it might miss out on the KO, and the other, neutral options are usually strong enough to deal with them.
    - Bullet Punch offers valuable priority, but it's difficult to drop a coverage option for it. Only consider that option if you aren't using Tapu Lele on your team!
    Defensive:
    +1 252+ SpA Kommo-o Flamethrower vs. 76 HP / 4 SpD Mega Metagross: 130-154 (78.7 - 93.3%) -- guaranteed 2HKO
    252+ SpA Heatran Heat Wave vs. 76 HP / 4 SpD Mega Metagross: 122-146 (73.9 - 88.4%) -- guaranteed 2HKO
    252+ SpA Aegislash-Blade Shadow Ball vs. 76 HP / 4 SpD Mega Metagross: 152-182 (92.1 - 110.3%) -- 56.3% chance to OHKO
    252+ Atk Incineroar Flare Blitz vs. 76 HP / 0 Def Mega Metagross: 146-174 (88.4 - 105.4%) -- 25% chance to OHKO
    252+ SpA Zapdos Gigavolt Havoc (175 BP) vs. 76 HP / 4 SpD Mega Metagross: 147-174 (89 - 105.4%) -- 37.5% chance to OHKO
    252+ Atk Life Orb Mold Breaker Excadrill Drill Run vs. 76 HP / 0 Def Mega Metagross: 143-172 (86.6 - 104.2%) -- 18.8% chance to OHKO



    Modest | Levitate | Mago Berry

    IVs: 31/0/31/26/8/31 [HP Ground] (Hyper trained to 31/0/31/31/31/31)
    EVs: 188 HP / 116 SpAtk / 204 SpDef
    Psychic / Ice Beam / Trick Room / Ally Switch
    In stock: 10
    This set provides offensive support; Trick Room can be used both to setup Trick Room on dedicated teams, or for basic speed control against Tailwind teams. Ally Switch, thanks to its newfound +2 priority, can waste some of your opponents' turns if they don't see it coming, as well as provide mind games late game if you're in a bad position. Psychic and Ice Beam with SpAtk investment ensure Cresselia can assist the team offensively. This set is extremely flexible and a ton of other options to support your team's specific needs exist, check them out below!
    - Helping Hand is a good option over Ally Switch; giving the offensive boost to a partner using a Z-move can do devastating damage.
    - Skill Swap can also be used over Ally Switch. It provides the option of resetting the weather for sun or rain teams, getting additional Intimidates, or giving some of your Pokémon a Ground immunity (Levitate Heatran doesn't many answers!).
    - Icy Wind is one of the best options for speed control, and can replace either Trick Room or Ice Beam (dual speed control gives you a lot of options).
    - Toxic takes advantage of Cresselia's staying power on the field. Moonlight can be added as well in this case.
    - Move the SpDef investment to Def and add Calm Mind and Moonlight over Trick Room and Ally Switch; if you can set it up at the right time, this set can do a ton of damage while being very difficult to take down (be cautious of Z-moves, though!).
    - Hidden Power Ground over Ally Switch is a nice tech option for teams that struggle with Heatran.
    Defensive:
    252 SpA Mega Charizard Y Flamethrower vs. 188 HP / 204 SpD Cresselia in Sun: 93-109 (42.4 - 49.7%) -- guaranteed 4HKO after Mago Berry recovery
    252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 188 HP / 204 SpD Cresselia in Electric Terrain: 126-148 (57.5 - 67.5%) -- guaranteed 2HKO after Mago Berry recovery
    252 SpA Choice Specs Tapu Koko Thunderbolt vs. 188 HP / 204 SpD Cresselia in Electric Terrain: 96-114 (43.8 - 52%) -- 12.1% chance to 2HKO after Mago Berry recovery
    252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 188 HP / 0 Def Cresselia: 119-142 (54.3 - 64.8%) -- guaranteed 3HKO after Mago Berry recovery
    252+ SpA Choice Specs Tapu Lele Moonblast vs. 188 HP / 204 SpD Cresselia: 93-109 (42.4 - 49.7%) -- guaranteed 4HKO after Mago Berry recovery
    252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 188 HP / 204 SpD Cresselia: 200-236 (91.3 - 107.7%) -- 43.8% chance to OHKO
    252+ Atk Mimikyu Shadow Claw vs. 188 HP / 0 Def Cresselia: 90-108 (41 - 49.3%) -- guaranteed 4HKO after Mago Berry recovery
    252+ SpA Kingdra Hydro Vortex (185 BP) vs. 188 HP / 204 SpD Cresselia in Rain: 144-171 (65.7 - 78%) -- guaranteed 2HKO after Mago Berry recovery

    Offensive:
    116+ SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Landorus-T: 164-196 (99.3 - 118.7%) -- 93.8% chance to OHKO
    116+ SpA Cresselia Ice Beam vs. 252 HP / 84 SpD Assault Vest Landorus-T: 100-120 (51 - 61.2%) -- guaranteed 2HKO
    116+ SpA Cresselia Ice Beam vs. 0 HP / 0- SpD Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO
    116+ SpA Cresselia Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 152-180 (89.4 - 105.8%) -- 31.3% chance to OHKO
    116+ SpA Cresselia Psychic vs. 4 HP / 0 SpD Naganadel: 134-158 (89.9 - 106%) -- 37.5% chance to OHKO
    116+ SpA Cresselia Hidden Power Ground vs. 4 HP / 0 SpD Heatran: 88-108 (52.6 - 64.6%) -- guaranteed 2HKO



    Modest | Stance Change | Ghostium Z
    (substituted to Weakness Policy
    )
    IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
    EVs: 188 HP / 4 Def / 236 SpAtk / 68 SpDef / 12 Spe
    Shadow Ball / Flash Cannon / Wide Guard / King's Shield
    Egg moves*: Shadow Sneak, Destiny Bond, Metal Sound
    In stock: 10
    Never-Ending Nightmare from Aegislash is one of the strongest Z-moves in the current format thanks to very few Pokémon resisting it; try using it to take care of a Pokémon that threatens the rest of your team a lot. King's Shield leads to a lot of mind games: as a rule of thumb, use it every other turn to be safe and catch your opponent overpredicting, but if you are confident your opponent won't attack Aegislash, staying in Blade forme and attacking at the right time can win you a game. Tapu Bulu is a great partner, offering some extra recovery and weakening Earthquake's power.
    - Flash Cannon's moveslot is flexible, and could very well be replaced with Hidden Power Ice, Substitute or Toxic.
    - When using Toxic and/or Substitute on the moveset, Leftovers becomes a great item choice.
    Defensive:
    252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 188 HP / 68 SpD Aegislash-Shield in Electric Terrain: 123-145 (77.3 - 91.1%) -- guaranteed 2HKO
    252 SpA Mega Charizard Y Heat Wave vs. 188 HP / 68 SpD Aegislash-Shield in Sun: 144-170 (90.5 - 106.9%) -- 37.5% chance to OHKO
    252 SpA Mega Salamence Flamethrower vs. 188 HP / 68 SpD Aegislash-Shield: 68-80 (42.7 - 50.3%) -- 0.4% chance to 2HKO
    252 SpA Blacephalon Mind Blown vs. 188 HP / 68 SpD Aegislash-Shield: 144-170 (90.5 - 106.9%) -- 37.5% chance to OHKO
    252 SpA Blacephalon Flamethrower vs. 188 HP / 68 SpD Aegislash-Shield: 116-138 (72.9 - 86.7%) -- guaranteed 2HKO
    252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 188 HP / 68 SpD Aegislash-Shield in Rain: 136-162 (85.5 - 101.8%) -- 12.5% chance to OHKO
    +1 252+ SpA Kommo-o Flamethrower vs. 188 HP / 68 SpD Aegislash-Shield: 96-114 (60.3 - 71.6%) -- guaranteed 2HKO

    Offensive:
    236+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 220 HP / 92+ SpD Cresselia: 224-266 (100.4 - 119.2%) -- guaranteed OHKO
    236+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 4 HP / 0 SpD Tapu Koko: 210-247 (143.8 - 169.1%) -- guaranteed OHKO
    236+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Mega Salamence: 180-213 (105.8 - 125.2%) -- guaranteed OHKO
    236+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 4 HP / 0 SpD Heatran: 157-186 (94 - 111.3%) -- 62.5% chance to OHKO



    Modest | Flash Fire | Shuca Berry

    IVs: 31/2/18/31/31/31 [HP Ice] (Hyper trained to 31/2/31/31/31/31)
    EVs: 36 HP / 4 Def / 252 SpAtk / 148 SpDef / 68 Spe
    Heat Wave / Earth Power / Hidden Power Ice / Protect
    In stock: 4
    Heatran pairs very well with Tapu Bulu, since Grassy terrain reduces the power of Earthquake and provides some recovery. Mega Charizard Y, on the other hand, grants Heatran a heavy boost to its Heat Waves. Heatran is generally a fantastic counter to opposing Mega Charizard Y since Hidden Power Ground is relatively uncommon. Use Hidden Power Ice to surprise your opponents' Landorus-T!
    - Hidden Power Ice's moveslot is flexible: both Substitute and Overheat are very good options as well.
    - When using Overheat, consider giving Heatran the Firium Z for a powerful Z-move.
    - Solar Beam in the third moveslot takes advantage of Mega Charizard Y's sun and can surprise your opponent's Water- and Ground-types. Grassium Z is recommended in this case to reliably deal with Tapu Fini.
    - Flash Cannon is a nice secondary STAB, but is generally not as useful as the other coverage moves Heatran can have.
    - The Shuca Berry could be replaced by an Air Balloon for a safe switch-in into Earthquake.
    Defensive:
    252+ Atk Landorus-T Earthquake vs. 36 HP / 4 Def Shuca Berry Heatran: 144-170 (84.2 - 99.4%) -- guaranteed 2HKO
    252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 36 HP / 148 SpD Heatran: 138-163 (80.7 - 95.3%) -- guaranteed 2HKO
    252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 36 HP / 148 SpD Heatran in Electric Terrain: 153-180 (89.4 - 105.2%) -- 37.5% chance to OHKO
    252+ SpA Choice Specs Tapu Fini Muddy Water vs. 36 HP / 148 SpD Heatran: 126-150 (73.6 - 87.7%) -- guaranteed 2HKO
    252+ Atk Tough Claws Mega Metagross Stomping Tantrum vs. 36 HP / 4 Def Shuca Berry Heatran: 126-150 (73.6 - 87.7%) -- guaranteed 2HKO
    252+ SpA Zapdos Gigavolt Havoc (175 BP) vs. 36 HP / 148 SpD Heatran: 133-157 (77.7 - 91.8%) -- guaranteed 2HKO
    252+ SpA Ludicolo Scald vs. 36 HP / 148 SpD Heatran in Rain: 146-174 (85.3 - 101.7%) -- 6.3% chance to OHKO
    252+ Atk Mega Swampert Earthquake vs. 36 HP / 4 Def Shuca Berry Heatran: 146-174 (85.3 - 101.7%) -- 6.3% chance to OHKO
    252+ SpA Mega Charizard Y Hidden Power Ground vs. 36 HP / 148 SpD Shuca Berry Heatran: 74-88 (43.2 - 51.4%) -- 5.1% chance to 2HKO
    252 Atk Tyranitar Low Kick (120 BP) vs. 36 HP / 4 Def Heatran: 134-158 (78.3 - 92.3%) -- guaranteed 2HKO

    Offensive:
    252+ SpA Heatran Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 180-216 (109 - 130.9%) -- guaranteed OHKO
    252+ SpA Heatran Heat Wave vs. 252 HP / 4 SpD Aegislash-Shield: 92-110 (55 - 65.8%) -- guaranteed 2HKO
    252+ SpA Heatran Earth Power vs. 4 HP / 0 SpD Tapu Koko: 144-170 (98.6 - 116.4%) -- 93.8% chance to OHKO
    252+ SpA Heatran Earth Power vs. 36 HP / 148 SpD Shuca Berry Heatran: 94-112 (54.9 - 65.4%) -- guaranteed 2HKO
    252+ SpA Heatran Earth Power vs. 4 HP / 0 SpD Heatran: 216-256 (129.3 - 153.2%) -- guaranteed OHKO
    252+ SpA Heatran Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO



    Jolly | Sand Stream → Sand Stream | Tyranitarite
    (substituted to Weakness Policy
    )
    IVs: 31/31/31/31/31/31
    EVs: 4 HP / 252 Atk / 252 Spe
    Dragon Dance / Rock Slide / Crunch / Protect
    Egg moves*: Assurance, Iron Head, Pursuit
    In stock: 9
    Tyranitar provides fantastic weather control, thanks to being able to set up the sand both on entry and upon Mega evolving. This makes it an excellent counter against sun teams and even some rain teams. Don't be afraid to wait a few turns or to switch out a few times before Mega evolving to bluff other items. After a Dragon Dance, the combination of Rock Slide and Crunch can deal with a majority of the meta.
    - More than any other Mega Pokémon offered here, Tyranitar is absolutely viable without its Mega Stone. The offered Weakness Policy is a great choice: on a turn where Tyranitar tanks an Earthquake or a Water-type move, use Dragon Dance, and you end up at +1 speed, +3 Atk and +2 SpAtk!
    - A Life Orb is also a good item choice in order to boost every attack; Tyranitar is usually bulky enough to handle a bit of Life Orb recoil.
    - The Darkinium Z is a popular choice, since Z-Crunch will deal with Cresselia and Aegislash with ease.
    - Dragon Dance isn't needed if you aren't using the Mega Stone or Weakness Policy; in this case, add Low Kick to the moveset.
    - Finally, a Choice Scarf is a good choice for immediate speed (and maybe some Rock Slide flinches?). In such a case, you may want to add Assurance and pair it with Excadrill, which will still outspeed it in sand: an attack from Excadrill + Assurance from Tyranitar may very well KO even the bulkiest of Pokémon!
    The EV spread is generic, since you want to outspeed as many Pokémon as possible when setting up, and hit as hard as possible when attacking.

    Defensive:
    252+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Tyranitar: 140-168 (79.5 - 95.4%) -- guaranteed 2HKO



    Adamant | Sand Rush | Life Orb

    IVs: 31/31/31/31/31/31
    EVs: 28 HP / 252 Atk / 12 Def / 116 SpDef / 100 Spe
    Drill Run / Iron Head / Rock Slide / Protect
    Egg moves*: Iron Defense, Metal Sound, Skull Bash, Rock Climb
    In stock: 6
    As a Sand Rush sweeper, Excadrill should almost always be paired with Tyranitar or Gigalith. Make sure to manage weather control well, try to avoid having Excadrill intimidated, and the sand combination is almost certain to tear holes through the opponent's team. Rock Slide's damage is generally much lower than both STABs, so it should only be used when super effective or when fishing for flinches.
    - A Z-move (both Tectonic Rage and Corkscrew Crash) is a good option, especially if you have no other Z-move user on your team, but Excadrill has more offensive pressure when all of its attacks are boosted.
    - Earthquake could be used over Drill Run, but keep in mind it's actually a weaker attack because of the spread damage, and has the downside of hitting your partner (which, if it is Tyranitar, will not appreciate it!).
    Outspeeds Timid Choice Scarf Tapu Lele in sand.

    Defensive:
    252+ Atk Tapu Bulu Horn Leech vs. 28 HP / 12 Def Excadrill in Grassy Terrain: 156-184 (82.5 - 97.3%) -- guaranteed 2HKO after Grassy Terrain recovery
    252+ SpA Pelipper Scald vs. 28 HP / 116 SpD Excadrill: 146-174 (77.2 - 92%) -- guaranteed 2HKO
    4 SpA Politoed Scald vs. 28 HP / 116 SpD Excadrill in Rain: 152-182 (80.4 - 96.2%) -- guaranteed 2HKO
    252+ Atk Snorlax High Horsepower vs. 28 HP / 12 Def Excadrill: 156-184 (82.5 - 97.3%) -- guaranteed 2HKO

    Offensive:
    252+ Atk Life Orb Excadrill Rock Slide vs. 252 HP / 148 Def Mega Charizard Y: 192-229 (103.7 - 123.7%) -- guaranteed OHKO
    252+ Atk Life Orb Excadrill Rock Slide vs. 236 HP / 116 Def Zapdos: 94-112 (48.2 - 57.4%) -- guaranteed 2HKO after sandstorm damage
    252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 252 Def Tapu Lele: 190-226 (107.3 - 127.6%) -- guaranteed OHKO
    252+ Atk Life Orb Excadrill Iron Head vs. 4 HP / 0 Def Tyranitar: 187-221 (106.2 - 125.5%) -- guaranteed OHKO
    252+ Atk Life Orb Excadrill Rock Slide vs. 0 HP / 0 Def Mega Salamence: 75-91 (44.1 - 53.5%) -- 82% chance to 2HKO after sandstorm damage
    252+ Atk Life Orb Excadrill Drill Run vs. 4 HP / 0 Def Shuca Berry Heatran: 195-229 (116.7 - 137.1%) -- guaranteed OHKO
    252+ Atk Life Orb Excadrill Drill Run vs. 220 HP / 4 Def Incineroar: 218-260 (110.1 - 131.3%) -- guaranteed OHKO
    252+ Atk Life Orb Excadrill Drill Run vs. 252 HP / 0 Def Mega Mawile: 166-198 (105.7 - 126.1%) -- guaranteed OHKO



    Hasty | Intimidate → Aerilate | Salamencite
    (substituted to Yache Berry
    )
    IVs: 31/31/31/31/31/31
    EVs: 124 Atk / 132 SpAtk / 252 Spe
    Hyper Voice / Double-Edge / Tailwind / Protect
    Egg moves*: Dragon Dance, Dragon Pulse, Hydro Pump, Dragon Rush
    In stock: 6
    Note: EV spread by SamVGC.
    Thanks to Intimidate, switching Salamence in and out a few times in the early game prior to Mega evolving can be very helpful to reduce your opponent's attack. Only Mega evolve when you want to go on the offensive with it. While Hyper Voice does a nice amount of spread damage to finish off weakened foes, Double-Edge is by far your strongest move when you want to deal heavy damage (as long as you didn't get intimidated, of course).
    - Flamethrower provides great coverage and can be valuable for some teams lacking Fire type attacks; Tailwind should be dropped for it.
    - Dragon Dance can counteract your opponent's Intimidates and Icy Winds.
    - Roost can be used to allow Salamence to stick around longer. Be wary of using it over Protect, however, since protecting against Ice-type attacks is usually vital.
    Defensive:
    252+ Atk Landorus-T Rock Slide vs. 0 HP / 0- Def Mega Salamence: 68-80 (40 - 47%) -- guaranteed 3HKO
    4+ SpA Cresselia Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 132-156 (77.6 - 91.7%) -- guaranteed 2HKO
    4 SpA Cresselia Icy Wind vs. 0 HP / 0 SpD Mega Salamence: 56-68 (32.9 - 40%) -- 98.4% chance to 3HKO
    252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Mega Salamence: 134-162 (78.8 - 95.2%) -- guaranteed 2HKO
    252+ SpA Tapu Lele Psychic vs. 0 HP / 0 SpD Mega Salamence in Psychic Terrain: 141-166 (82.9 - 97.6%) -- guaranteed 2HKO
    28+ SpA Zapdos Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 136-164 (80 - 96.4%) -- guaranteed 2HKO
    +1 252 Atk Tyranitar Rock Slide vs. 0 HP / 0- Def Mega Salamence: 132-156 (77.6 - 91.7%) -- guaranteed 2HKO after sandstorm damage
    252+ Atk Mega Swampert Rock Slide vs. 0 HP / 0- Def Mega Salamence: 70-84 (41.1 - 49.4%) -- guaranteed 3HKO

    Offensive:
    -1 124 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Landorus-T: 90-106 (54.5 - 64.2%) -- guaranteed 2HKO
    124 Atk Aerilate Mega Salamence Double-Edge vs. 0 HP / 0 Def Mega Charizard Y: 151-178 (98.6 - 116.3%) -- 93.8% chance to OHKO
    124 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Tapu Lele: 154-183 (105.4 - 125.3%) -- guaranteed OHKO
    124 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 252+ Def Amoonguss: 218-260 (98.6 - 117.6%) -- 93.8% chance to OHKO



    Adamant | Scrappy → Parental Bond | Kangaskhanite
    (substituted to Silk Scarf
    )
    IVs: 31/31/31/31/31/31
    EVs: 108 HP / 252 Atk / 4 Def / 76 SpDef / 68 Spe
    Fake Out / Double-Edge / Low Kick / Sucker Punch
    Egg moves*: Stomp, Crush Claw, Hammer Arm
    In stock: 7
    Excellent lead since it has very few terrible matchups and offers Fake Out pressure, as well as the option for some instant heavy damage. Despite the nerf to Parental Bond and Sucker Punch, Mega Kangaskhan still fits well on a wide array of teams. Scrappy allows you to Fake Out Ghost types prior to Mega evolving.
    - Return can be used over Double-Edge to avoid recoil, but the Parental Bond nerf is most felt when using that attack, which's damage output can be disappointing, especially if you get intimidated.
    - Protect can be fit on the set to provide more positioning options, with the additional advantage that most opponents don't expect Protect on Kangaskhan. Sucker Punch should usually be dropped in that case.
    - Drain Punch can offer some longevity when used over Low Kick, but it deals a lot less damage to most Pokémon weak to Fighting in this meta.
    Outspeeds maximum speed Pelipper.

    Defensive:
    252+ Atk Landorus-T Superpower vs. 108 HP / 4 Def Mega Kangaskhan: 162-192 (83.5 - 98.9%) -- guaranteed 2HKO
    252 SpA Life Orb Tapu Koko Thunderbolt vs. 108 HP / 76 SpD Mega Kangaskhan: 75-90 (38.6 - 46.3%) -- guaranteed 3HKO
    252+ SpA Tapu Lele Moonblast vs. 108 HP / 76 SpD Mega Kangaskhan: 84-99 (43.2 - 51%) -- 3.1% chance to 2HKO
    252+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 108 HP / 4 Def Mega Kangaskhan: 154-182 (79.3 - 93.8%) -- guaranteed 2HKO
    252 Atk Mega Tyranitar Low Kick (100 BP) vs. 108 HP / 4 Def Mega Kangaskhan: 136-160 (70.1 - 82.4%) -- guaranteed 2HKO after sandstorm damage
    252+ Atk Tapu Bulu Superpower vs. 108 HP / 4 Def Mega Kangaskhan: 150-178 (77.3 - 91.7%) -- guaranteed 2HKO after Grassy Terrain recovery
    252+ Atk Mega Swampert Superpower vs. 108 HP / 4 Def Mega Kangaskhan: 166-196 (85.5 - 101%) -- 12.5% chance to OHKO

    Offensive:
    -1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 0 Def Landorus-T: 100-119 (51 - 60.7%) -- guaranteed 2HKO
    252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 4 HP / 0 Def Pelipper: 137-164 (100.7 - 120.5%) -- guaranteed OHKO
    252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 0 Def Naganadel: 178-211 (98.8 - 117.2%) -- 98% chance to OHKO
    252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 4 HP / 0 Def Heatran: 176-210 (105.3 - 125.7%) -- guaranteed OHKO



    Adamant | Blaze | Assault Vest

    IVs: 31/31/31/31/31/31
    EVs: 236 HP / 252 Atk / 20 SpDef
    Fake Out / Flare Blitz / Knock Off / Low Kick
    Egg moves*: Crunch, Power Trip, Nasty Plot
    In stock: 8
    Note: EV spread adapted from Trainer Tower's default Assault Vest Incineroar.
    Incineroar offers bulky support with Fake Out and Knock Off, while threatening heavy damage on opponents that decide to ignore it thanks to Flare Blitz. It can deal with common threats such as Aegislash, Cresselia, Tapu Koko, Tapu Bulu and Mega Metagross. Use it to tank hits or switch into Psychic-type attacks, and switch it out again as soon as it isn't very useful on the field to recycle the Fake Out pressure. Low Kick deals with Tyranitar, Mega Kangaskhan, Heatran and Stakataka.
    - Darkest Lariat is more reliable than Knock Off damage-wise, but getting rid of your opponent's items, especially 50% Berries, is so valuable that it's generally an inferior option.
    - If you already have an Assault Vest user or want to have Protect on the moveset, Darkest Lariat becomes a better option, since you can pair it with Incineroar's signature Z move and apply further offensive pressure.
    - Snarl can further help partner Pokémon that want to set up in front of special attackers.
    No speed investment for better odds to outslow Aegislash and attack it in Blade forme.

    Defensive:
    252+ Atk Landorus-T Earthquake vs. 236 HP / 0 Def Incineroar: 168-198 (84 - 99%) -- guaranteed 2HKO
    252+ SpA Choice Specs Tapu Fini Scald vs. 236 HP / 20 SpD Assault Vest Incineroar: 132-156 (66 - 78%) -- guaranteed 2HKO
    84 SpA Tapu Fini Muddy Water vs. 236 HP / 20 SpD Assault Vest Incineroar: 56-68 (28 - 34%) -- 1.5% chance to 3HKO
    252+ SpA Life Orb Tapu Lele Moonblast vs. 236 HP / 20 SpD Assault Vest Incineroar: 83-99 (41.5 - 49.5%) -- guaranteed 3HKO
    252+ SpA Heatran Earth Power vs. 236 HP / 20 SpD Assault Vest Incineroar: 80-96 (40 - 48%) -- guaranteed 3HKO
    252 SpA Life Orb Tapu Koko Thunderbolt vs. 236 HP / 20 SpD Assault Vest Incineroar in Electric Terrain: 87-105 (43.5 - 52.5%) -- 17.2% chance to 2HKO
    252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 236 HP / 20 SpD Assault Vest Incineroar: 43-52 (21.5 - 26%) -- 3.2% chance to 4HKO
    252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 236 HP / 20 SpD Assault Vest Incineroar in Electric Terrain: 129-153 (64.5 - 76.5%) -- guaranteed 2HKO
    252+ Atk Tapu Bulu Wood Hammer vs. 236 HP / 0 Def Incineroar in Grassy Terrain: 93-110 (46.5 - 55%) -- 12.5% chance to 2HKO after Grassy Terrain recovery
    252+ Atk Tapu Bulu Superpower vs. 236 HP / 0 Def Incineroar: 166-196 (83 - 98%) -- guaranteed 2HKO after Grassy Terrain recovery
    252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 236 HP / 0 Def Incineroar: 151-179 (75.5 - 89.5%) -- guaranteed 2HKO
    252+ SpA Ludicolo Hydro Pump vs. 236 HP / 20 SpD Assault Vest Incineroar in Rain: 174-206 (87 - 103%) -- 18.8% chance to OHKO

    Offensive:
    252+ Atk Incineroar Knock Off (97.5 BP) vs. 220 HP / 172 Def Cresselia: 126-150 (56.5 - 67.2%) -- guaranteed 2HKO
    252+ Atk Incineroar Flare Blitz vs. 252 HP / 4 Def Tapu Bulu: 186-218 (105 - 123.1%) -- guaranteed OHKO
    252+ Atk Incineroar Flare Blitz vs. 180 HP / 0 Def Celesteela: 204-240 (104.6 - 123%) -- guaranteed OHKO
    252+ Atk Incineroar Flare Blitz vs. 252 HP / 0 Def Mega Mawile: 170-204 (108.2 - 129.9%) -- guaranteed OHKO



    Relaxed | Regenerator | Rocky Helmet

    IVs: 31/0/31/30/31/0 [HP Fire] (Hyper trained to 31/0/31/31/31/0)
    EVs: 236 HP / 236 Def / 36 SpDef
    Rage Powder / Spore / Sludge Bomb / Protect
    Egg moves*: Stun Spore, Gastro Acid, Defense Curl, Rollout
    In stock: 5
    Rage Powder is Amoonguss' main selling point, being able to redirect and tank hits for its ally, deal passive damage to physical attackers with the Rocky Helmet, and switch out to gain back some health back thanks to Regenerator. Despite the prevalence of Misty and Electric terrains, Amoonguss is also still an excellent sleep-inducing option for Flying/Levitating Pokémon or through terrain control. These options make it an ideal partner for setup sweepers such as Kommo-o. Amoonguss is also generally an excellent counter to Trick Room teams, most of which struggle to deal with its low speed and disruptive moves.
    - Sludge Bomb is interchangeable with Giga Drain, both STABs having their advantages and drawbacks.
    - The Rocky Helmet could be replaced with a 50% Berry for some extra longevity.
    - Clear Smog prevents the opponent from setting up, and can help deal with Pokémon such as Snorlax.
    Defensive:
    252+ Atk Tough Claws Mega Metagross Zen Headbutt vs. 236 HP / 236+ Def Amoonguss: 192-228 (87.6 - 104.1%) -- 18.8% chance to OHKO
    252+ SpA Pelipper Hurricane vs. 236 HP / 36 SpD Amoonguss: 192-228 (87.6 - 104.1%) -- 18.8% chance to OHKO
    36+ SpA Zapdos Heat Wave vs. 236 HP / 36 SpD Amoonguss: 84-100 (38.3 - 45.6%) -- guaranteed 3HKO
    0 SpA Celesteela Flamethrower vs. 236 HP / 36 SpD Amoonguss: 82-98 (37.4 - 44.7%) -- guaranteed 3HKO
    252+ SpA Volcarona Fiery Dance vs. 236 HP / 36 SpD Amoonguss: 176-210 (80.3 - 95.8%) -- guaranteed 2HKO
    +1 252+ SpA Kommo-o Flamethrower vs. 236 HP / 36 SpD Amoonguss: 162-192 (73.9 - 87.6%) -- guaranteed 2HKO
    252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 236 HP / 236+ Def Amoonguss: 125-149 (57 - 68%) -- guaranteed 2HKO
    -1 252 Atk Aerilate Mega Salamence Double-Edge vs. 236 HP / 236+ Def Amoonguss: 162-192 (73.9 - 87.6%) -- guaranteed 2HKO
    252+ Atk Mega Swampert Ice Punch vs. 236 HP / 236+ Def Amoonguss: 96-114 (43.8 - 52%) -- 10.9% chance to 2HKO
    252 SpA Politoed Ice Beam vs. 236 HP / 36 SpD Amoonguss: 92-110 (42 - 50.2%) -- 0.4% chance to 2HKO
    252+ Atk Life Orb Mold Breaker Excadrill Iron Head vs. 236 HP / 236+ Def Amoonguss: 91-109 (41.5 - 49.7%) -- guaranteed 3HKO



    Modest | Soundproof | Kommonium Z
    (substituted to Life Orb
    )
    IVs: 31/31/31/31/31/31
    EVs: 180 HP / 100 SpAtk / 228 Spe
    Clanging Scales / Close Combat / Flamethrower / Protect
    Egg moves*: Counter, Reversal, Dragon Breath
    In stock: 10
    Kommo-o can become a potent sweeper after getting the boosts from its signature Z-move, Clangorous Soulblaze, but due to its 4x weakness to Fairy attacks, using it requires heavy support from the rest of the team. Redirection from Amoonguss, any Ally Switch support as well as Wide Guard support to block Dazzling Gleam can all go a long way. Since Clanging Scales remains one of the most valuable damage dealing options for Kommo-o after setting up, make sure to have terrain control to ensure Misty Terrain isn't in effect; Tapu Bulu is generally a good partner. Close Combat may appear like a strange choice with the Modest nature, but it's Kommo-o's best Fighting type option, and will score most of the necessary KOs after setting up despite the nature.
    - If you like gambling, replace Close Combat with Focus Blast to benefit from Kommo-o's nature and EV investment. Remember, however, that this move is nicknamed "Focus Miss" for a reason.
    - Both the Fighting STAB and Flamethrower may be dropped in favour of Substitute. Thanks to Soundproof, Kommo-o is immune to Hyper Voice and Roar, and will be extra safe to setup behind a Substitute.
    - Flash Cannon is a decent coverage option over Flamethrower, but the latter tends to be more useful in the current meta.
    Outspeeds maximum speed Tapu Koko after Clangorous Soulblaze.

    Defensive:
    252 SpA Life Orb Tapu Koko Dazzling Gleam vs. +1 180 HP / 0 SpD Kommo-o: 140-172 (80.9 - 99.4%) -- guaranteed 2HKO
    252+ SpA Tapu Lele Dazzling Gleam vs. +1 180 HP / 0 SpD Kommo-o: 144-172 (83.2 - 99.4%) -- guaranteed 2HKO
    252 SpA Mega Gardevoir Psychic vs. +1 180 HP / 0 SpD Kommo-o: 116-140 (67 - 80.9%) -- guaranteed 2HKO
    116+ SpA Cresselia Psychic vs. +1 180 HP / 0 SpD Kommo-o: 66-80 (38.1 - 46.2%) -- guaranteed 3HKO
    252+ Atk Tough Claws Mega Metagross Zen Headbutt vs. +1 180 HP / 0 Def Kommo-o: 116-140 (67 - 80.9%) -- guaranteed 2HKO
    252+ SpA Ludicolo Ice Beam vs. 180 HP / 0 SpD Kommo-o: 86-102 (49.7 - 58.9%) +
    252+ SpA Ludicolo Ice Beam vs. +1 180 HP / 0 SpD Kommo-o: 58-70 (33.5 - 40.4%) -- guaranteed 3HKO
    252 SpA Naganadel Draco Meteor vs. +1 180 HP / 0 SpD Kommo-o: 140-168 (80.9 - 97.1%) -- guaranteed 2HKO
    252+ Atk Mimikyu Play Rough vs. +1 180 HP / 0 Def Kommo-o: 148-180 (85.5 - 104%) -- 6.3% chance to OHKO

    Offensive:
    +1 0- Atk Kommo-o Close Combat vs. 112 HP / 0 Def Mega Kangaskhan: 200-236 (103 - 121.6%) -- guaranteed OHKO
    +1 0- Atk Kommo-o Close Combat vs. 4 HP / 0 Def Heatran: 188-224 (112.5 - 134.1%) -- guaranteed OHKO
    +1 100+ SpA Kommo-o Clanging Scales vs. 0 HP / 0 SpD Mega Salamence: 186-218 (109.4 - 128.2%) -- guaranteed OHKO
    +1 0- Atk Kommo-o Close Combat vs. 220 HP / 4 Def Incineroar: 216-254 (109 - 128.2%) -- guaranteed OHKO
    +1 0- Atk Kommo-o Close Combat vs. 4 HP / 0 Def Chople Berry Tyranitar: 186-218 (105.6 - 123.8%) -- guaranteed OHKO
    +1 100+ SpA Kommo-o Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield: 88-104 (52.6 - 62.2%) -- guaranteed 2HKO



    Timid | Prankster | Focus Sash

    IVs: 31/0/31/31/31/31
    EVs: 252 HP / 4 SpDef / 252 Spe
    Tailwind / Fake Tears / Encore / Protect
    Egg moves*: Beat Up, Memento
    In stock: 8
    Whimsicott can help several teams thanks to its Prankster-boosted support moves. Paired with Mega Gengar, it can Fake Tears a threat and to give Gengar some quick KOs; this combo is often used with Kommo-o, as Mega Gengar traps and handles many of Kommo-o's checks (most notably the Tapus). Whimsicott can then assist Kommo-o as well, either by giving it opportunities to setup by locking foes into Protect with Encore, or using Fake Tears to deal big damage with Clangorous Soulblaze. Protect helps Whimsicott avoid Fake Out and having its Focus Sash broken for free, and also allows it to scout for moves to Encore. Since it has no attacks, this set is shut down by both Taunt and Dark types, which are immune to Prankster, something to be wary of (watch out for Psychic Terrain as well)!
    Whimsicott has an incredible amount of good support options:
    - In order to not be shut down by Taunt, or simply to never be a passive presence, one of Whimsicott's moves can be replaced by an attack; Moonblast and Endeavor are the 2 best options for that purpose.
    - When paired with Terrakion, Fake Tears or Protect can be replaced by Beat Up in order to achieve the infamous "Terracott" combo, setting up Terrakion for big damage.
    - Take advantage of the Terrain wars by switching the Focus Sash to a Normalium Z and adding Nature Power to the set. Since Nature Power is a status move, the attacks will have +1 priority, and both Grassy and Misty Terrain provide Whimsicott with STAB moves, which can be very powerful when turned into a Z-move!
    - Charm is often overlooked, but can be extremely useful, rendering any of your opponent's physical attackers close to useless. It forces your opponent to either switch out or have a sitting duck on the field.
    - Worry Seed could be used to get rid of the opponent's useful abilities, such as Swift Swim, Tough Claws, Shadow Tag, Gluttony, etc. It's difficult to find room for such tech on most Whimsicott movesets, however.



    Timid | Cursed Body → Shadow Tag | Gengarite
    (substituted to Focus Sash
    )
    IVs: 31/0/31/31/31/31
    EVs: 188 HP / 4 Def / 20 SpAtk / 44 SpDef / 252 Spe
    Perish Song / Sludge Bomb / Disable / Protect
    Egg moves*: Clear Smog, Reflect Type
    In stock: 6
    Gengar is the centerpiece of every Perish Trap team. For those unfamiliar, the strategy is to trap the opponent in and set up a Perish Song, then Protect, switch around and disrupt the opponent while they try to make the most out of their 3 turns or KO the trapper. With access to Perish Song, Disable and the Shadow Tag ability, Mega Gengar fills every necessary role to execute this strategy. This bulky set is designed to survive some hits, but should be paired with a secondary trapper such as Gothitelle since it remains a relatively frail Pokémon. You should almost always Protect on turn 1 to scout for your opponent's moves and trap them; this will give you the option to Disable the most threatening attack on the following turn, then set up the Perish Song. Ideal partners include Gothitelle, Politoed, Whimsicott (for its access to Prankster Encore), Alolan Persian, Scrafty, Alolan Marowak, Amoonguss, etc.
    - Sludge Bomb could easily be switched to Shadow Ball. Both of these STAB options have their advantages and drawbacks: Shadow Ball can deal neutral damage to more Pokémon, but Sludge Bomb is excellent in a meta full of Fairy types.
    - Icy Wind could very well be used over Disable, to allow for some speed control.
    - If Perish Trapping isn't your cup of tea, Mega Gengar can still be an excellent fast offensive threat; feel free to replace the utility moves with attacks, Gengar has access to very wide coverage options!
    Speed ties with maximum speed Tapu Koko; gamble at your own risk by using Sludge Bomb to 1-hit KO it!

    Defensive:
    -1 252+ Atk Landorus-T Earthquake vs. 188 HP / 4 Def Mega Gengar: 120-144 (75.4 - 90.5%) -- guaranteed 2HKO
    252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 188 HP / 4 Def Mega Gengar: 128-154 (80.5 - 96.8%) -- guaranteed 2HKO
    252 SpA Life Orb Tapu Koko Thunderbolt vs. 188 HP / 44 SpD Mega Gengar in Electric Terrain: 122-146 (76.7 - 91.8%) -- guaranteed 2HKO
    252 SpA Aerilate Mega Salamence Hyper Voice vs. 188 HP / 44 SpD Mega Gengar: 66-78 (41.5 - 49%) -- guaranteed 3HKO
    164+ SpA Choice Specs Tapu Fini Muddy Water vs. 188 HP / 44 SpD Mega Gengar: 69-82 (43.3 - 51.5%) -- 7.8% chance to 2HKO
    -1 252 Atk Mega Tyranitar Crunch vs. 188 HP / 4 Def Mega Gengar: 132-156 (83 - 98.1%) -- guaranteed 2HKO after sandstorm damage
    -1 252+ Atk Mega Swampert Earthquake vs. 188 HP / 4 Def Mega Gengar: 122-146 (76.7 - 91.8%) -- guaranteed 2HKO
    28+ SpA Zapdos Thunderbolt vs. 188 HP / 44 SpD Mega Gengar: 69-82 (43.3 - 51.5%) -- 7.8% chance to 2HKO
    252+ Atk Tough Claws Mega Metagross Iron Head vs. 188 HP / 4 Def Mega Gengar: 126-148 (79.2 - 93%) -- guaranteed 2HKO
    -1 252+ Atk Incineroar Darkest Lariat vs. 188 HP / 4 Def Mega Gengar: 116-140 (72.9 - 88%) -- guaranteed 2HKO
    252+ SpA Heatran Earth Power vs. 188 HP / 44 SpD Mega Gengar: 112-134 (70.4 - 84.2%) -- guaranteed 2HKO

    Offensive:
    20 SpA Mega Gengar Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele: 146-174 (100 - 119.1%) -- guaranteed OHKO
 
Last edited:

Eisenherz

επέκεινα της ουσίας
is a Smogon Social Media Contributor
#2

Sassy | Shadow Tag | Iapapa Berry

IVs: 31/0/31/31/31/0
EVs: 244 HP / 180 Def / 84 SpDef
Trick Room / Psychic / Heal Pulse / Protect
Egg moves*: Mirror Coat, Miracle Eye, Captivate
In stock: 0
This supportive set helps with speed control thanks to Trick Room. After setting up Trick Room, Heal Pulse can keep the ally healthy while they dish out damage. While ideal for Perish Trap teams thanks to the Shadow Tag ability, Gothitelle's tools can be useful to several teams, though those who don't value trapping the opponent may prefer Cresselia's higher bulk.
- Psyshock is an option over Psychic since many Pokémon invest in special bulk in a very specially-based meta.
- Ally Switch is an option over Heal Pulse to buy a free turn and induce some mind games.
- Charm is also a solid option, making one of the opponent's physical attackers almost useless, since it cannot switch out to reset its stats.
Defensive:
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 244 HP / 84+ SpD Gothitelle in Electric Terrain: 142-168 (80.6 - 95.4%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Tapu Bulu Wood Hammer vs. 244 HP / 180 Def Gothitelle in Grassy Terrain: 148-175 (84 - 99.4%) -- guaranteed 2HKO after Grassy Terrain recovery and Iapapa Berry recovery
252+ Atk Tyranitar Crunch vs. 244 HP / 180 Def Gothitelle: 134-162 (76.1 - 92%) -- guaranteed 2HKO after sandstorm damage and Iapapa Berry recovery
252+ Atk Incineroar Knock Off (97.5 BP) vs. 244 HP / 180 Def Gothitelle: 146-174 (82.9 - 98.8%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 244 HP / 180 Def Gothitelle: 121-144 (68.7 - 81.8%) -- 45.7% chance to 2HKO after Iapapa Berry recovery
252 SpA Mega Charizard Y Overheat vs. 244 HP / 84+ SpD Gothitelle in Sun: 150-177 (85.2 - 100.5%) -- 6.3% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 244 HP / 180 Def Gothitelle: 132-156 (75 - 88.6%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ SpA Tapu Lele Moonblast vs. 244 HP / 84+ SpD Gothitelle: 69-82 (39.2 - 46.5%) -- guaranteed 4HKO after Iapapa Berry recovery
252+ SpA Volcarona Bug Buzz vs. 244 HP / 84+ SpD Gothitelle: 134-162 (76.1 - 92%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 244 HP / 180 Def Gothitelle: 159-187 (90.3 - 106.2%) -- 37.5% chance to OHKO
252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 244 HP / 84+ SpD Gothitelle in Rain: 157-186 (89.2 - 105.6%) -- 31.3% chance to OHKO
252+ SpA Aegislash-Blade Shadow Ball vs. 244 HP / 84+ SpD Gothitelle: 132-156 (75 - 88.6%) -- guaranteed 2HKO after Iapapa Berry recovery
252 SpA Mega Gengar Shadow Ball vs. 244 HP / 84+ SpD Gothitelle: 132-156 (75 - 88.6%) -- guaranteed 2HKO after Iapapa Berry recovery
252 SpA Blacephalon Shadow Ball vs. 244 HP / 84+ SpD Gothitelle: 120-144 (68.1 - 81.8%) -- guaranteed 2HKO after Iapapa Berry recovery



Relaxed | Download | Eviolite

IVs: 31/0/31/31/31/0
EVs: 244 HP / 92 Def / 36 SpAtk / 136 SpDef
Trick Room / Ice Beam / Thunderbolt / Recover
In stock: 0
Though Cresselia is generally favoured as a Trick Room setter thanks to its higher bulk, Porygon2 has the advantage of not being weak to Dark- and Ghost-type attacks that are usually carried to prevent Trick Room. Moreover, Porygon2 offers a higher offensive presence than Cresselia, especially if the Download boost happens to be in SpAtk (and if Electric Terrain is there to boost Thunderbolt). This allows Porygon2 to still be a potent threat in the VGC 18 format and play a very similar role as it did in VGC 17, tanking hits and brushing off the damage with Recover. However, stay away from Knock Off users, since Porygon2's bulk heavily relies on the Eviolite.
Ice Beam is pretty mandatory considering Landorus-T's presence, but Thunderbolt could be replaced on the set:
- Tri Attack is a reliable STAB and can cripple the opponent with a bit of luck if they allow you to spam it for several turns.
- Shadow Ball works very well in the current meta to take on Aegislash, Metagross, Tapu Lele, Gengar and Gothitelle.
- Ally Switch is an option to buy a free turn and induce some mind games.
- Icy Wind provides a secondary means of speed control for teams that are not Trick Room-oriented.
Yes, 4 useless EVs are in SpAtk, they can't be used in a better way at level 50.

Defensive:
252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 244 HP / 92+ Def Eviolite Porygon2 in Grassy Terrain: 160-190 (83.7 - 99.4%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Tapu Lele Psychic vs. 244 HP / 136 SpD Eviolite Porygon2 in Psychic Terrain: 79-94 (41.3 - 49.2%) -- guaranteed 3HKO
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 244 HP / 136 SpD Eviolite Porygon2 in Psychic Terrain: 150-177 (78.5 - 92.6%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Flamethrower vs. 244 HP / 136 SpD Eviolite Porygon2 in Sun: 84-99 (43.9 - 51.8%) -- 9.4% chance to 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 244 HP / 92+ Def Eviolite Porygon2: 82-99 (42.9 - 51.8%) -- 1.6% chance to 2HKO
252 Atk Aerilate Mega Salamence Double-Edge vs. 244 HP / 92+ Def Eviolite Porygon2: 81-96 (42.4 - 50.2%) -- 0.4% chance to 2HKO
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 244 HP / 92+ Def Eviolite Porygon2 in Psychic Terrain: 87-103 (45.5 - 53.9%) -- 43.8% chance to 2HKO
252 Atk Kartana All-Out Pummeling (175 BP) vs. 244 HP / 92+ Def Eviolite Porygon2: 154-182 (80.6 - 95.2%) -- guaranteed 2HKO
0- Atk Kommo-o Close Combat vs. 244 HP / 92+ Def Eviolite Porygon2: 80-96 (41.8 - 50.2%) -- 0.4% chance to 2HKO
+1 252+ SpA Kommo-o Focus Blast vs. 244 HP / 136 SpD Eviolite Porygon2: 170-204 (89 - 106.8%) -- 37.5% chance to OHKO
+1 252 Atk Kommo-o Close Combat vs. 244 HP / 92+ Def Eviolite Porygon2: 164-194 (85.8 - 101.5%) -- 12.5% chance to OHKO
252+ Atk Scrafty Drain Punch vs. 244 HP / 92+ Def Eviolite Porygon2: 66-80 (34.5 - 41.8%) -- guaranteed 3HKO

Offensive:

+1 36 SpA Porygon2 Ice Beam vs. 132 HP / 4 SpD Assault Vest Landorus-T: 180-212 (99.4 - 117.1%) -- 87.5% chance to OHKO
+1 36 SpA Porygon2 Ice Beam vs. +1 4 HP / 0 SpD Kommo-o: 72-86 (47.6 - 56.9%) -- 82.8% chance to 2HKO
36 SpA Porygon2 Thunderbolt vs. 252 HP / 0 SpD Tapu Fini in Electric Terrain: 90-108 (50.8 - 61%) -- guaranteed 2HKO



Brave | Gluttony | Figy Berry

IVs: 31/31/31/31/31/0
EVs: 148 HP / 220 Def / 140 SpDef
Double-Edge / High Horsepower / Curse / Recycle
Egg moves*: Whirlwind, Zen Headbutt
In stock: 5
Note: EV spread based on @angelsawatan's ladder-topping Snorlax.
Snorlax's great bulk gives it plenty of occasions to set up a Curse or two and become both extremely difficult to KO and a massive offensive threat. However, keeping Snorlax healthy with Recycle should usually be the number one priority. Very often, setting up is unnecessary, and simply dealing some damage with Double-Edge or High Horsepower is the best option; watch out for Z moves and Haze/Clear Smog in particular! Snorlax thrives under Trick Room, but is still useful outside of it.
- Double-Edge can be replaced by Return to avoid recoil damage.
- Belly Drum can be used over Curse to attempt and sweep your opponent. When using that option, the rest of the team should be built to support Snorlax, as this set requires more care and protection.
- Facade could be run over Double-Edge in anticipation of either Will-O-Wisp or Toxic. This option is however very situational, and will probably end up less useful in a majority of games.
Defensive:
252+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 148 HP / 220 Def Snorlax: 213-252 (83.8 - 99.2%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 148 HP / 220 Def Snorlax: 195-229 (76.7 - 90.1%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
252+ Atk Landorus-T Superpower vs. 148 HP / 220 Def Snorlax: 172-204 (67.7 - 80.3%) -- 31.3% chance to 2HKO after Gluttony Figy Berry recovery
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 148 HP / 140 SpD Snorlax in Psychic Terrain: 202-238 (79.5 - 93.7%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 148 HP / 220 Def Snorlax: 196-232 (77.1 - 91.3%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
252+ Atk Tapu Bulu Wood Hammer vs. 148 HP / 220 Def Snorlax in Grassy Terrain: 180-213 (70.8 - 83.8%) -- 41.4% chance to 2HKO after Grassy Terrain recovery and Gluttony Figy Berry recovery
252 Atk Aerilate Mega Salamence Double-Edge vs. 148 HP / 220 Def Snorlax: 142-168 (55.9 - 66.1%) -- guaranteed 3HKO after Gluttony Figy Berry recovery
252+ Atk Mega Swampert Superpower vs. 148 HP / 220 Def Snorlax: 178-210 (70 - 82.6%) -- 64.5% chance to 2HKO after Gluttony Figy Berry recovery
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 148 HP / 140 SpD Snorlax in Rain: 171-202 (67.3 - 79.5%) -- 28.9% chance to 2HKO after Gluttony Figy Berry recovery



Lonely | Beast Boost | Life Orb

IVs: 31/31/15/31/31/0
EVs: 252 HP / 252 Atk / 4 SpDef
Rock Slide / Gyro Ball / Trick Room / Protect
In stock: 1
Note: Lonely with 15 IV in Def. is necessary to grant Stakataka an Atk Beast Boost. Do not hyper train it!
Despite its massive defense stat, its 4x weaknesses render Stakataka relatively frail. However, under Trick Room, it can steamroll through teams thanks to the most powerful Gyro Ball in the game and a good STAB spread move. When using Stakataka, make sure to support it well with redirection and other potential Trick Room setters. Skill Swap Cresselia is an ideal partner, as it can potentially give Stakataka Levitate at an opportune time.
When paired with other Trick Room setters, Stakataka can make very good use of the additional moveslot:
- Earthquake gives it some extra coverage to break through Aegislash; in this case, give Stakataka the Groundium Z.
- Wide Guard allows it to protect itself and your team against Earthquake, one of its most glaring weaknesses.
- Superpower can deal with Snorlax, a very large threat to Trick Room teams.
- Ally Switch can give you an all-important free turn and create constant mind games.
- A Focus Sash helps guarantee Trick Room, after which Stakataka may still do a lot of work with the right partners, despite having 1 HP remaining.
Maximum Atk is necessary for the Atk Beast Boost.

Defensive:
-1 252+ Atk Landorus-T Earthquake vs. 252 HP / 0- Def Stakataka: 124-148 (73.8 - 88%) -- guaranteed 2HKO

Offensive:
252+ Atk Life Orb Stakataka Gyro Ball (150 BP) vs. 252 HP / 0 Def Landorus-T: 200-238 (102 - 121.4%) -- guaranteed OHKO
252+ Atk Life Orb Stakataka Gyro Ball (125 BP) vs. 220 HP / 172 Def Cresselia: 114-136 (51.1 - 60.9%) -- guaranteed 2HKO
252+ Atk Life Orb Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Kartana: 73-86 (54 - 63.7%) -- guaranteed 2HKO
252+ Atk Life Orb Stakataka Gyro Ball (145 BP) vs. 252 HP / 4 Def Tapu Fini: 157-187 (88.7 - 105.6%) -- 37.5% chance to OHKO
252+ Atk Life Orb Stakataka Gyro Ball (148 BP) vs. 0 HP / 0 Def Kommo-o: 152-179 (101.3 - 119.3%) -- guaranteed OHKO



Quiet | Solid Rock → Sheer Force | Cameruptite
(substituted to Charcoal
)
IVs: 31/0/31/31/31/0
EVs: 252 HP / 12 Def / 244 SpAtk
Eruption / Earth Power / Flamethrower / Protect
Egg moves*: Heat Wave, Ancient Power, Growth, Stockpile
In stock: 5
Mega Camerupt should only be used on dedicated ("hard") Trick Room teams, as it really needs to be in Trick Room to shine. When successfully set up, it's one of the best Pokémon at making every turn count; very few Pokémon can tank the combination of its STABs. Flamethrower ensures Wide Guard users such as Aegislash and Celesteela don't prevent Camerupt from taking KOs, and is a reliable Fire-type attack in case Camerupt's HP goes low. Mega Camerupt benefits immensely from Helping Hand support from the likes of Cresselia.
- Many people prefer Heat Wave over Eruption; the tradeoff is the chance to miss and lower damage output when at full HP. Test out both and see which you think works best on your team!
- Nature Power is a great option over Flamethrower: Moonblast, Psychic, Thunderbolt and Energy Ball are all Sheer Force-boosted attacks, most of them also boosted by the Terrain (making them as strong as if they were STAB!); they provide Mega Camerupt with amazing potential coverage as long as the right Terrain is in play (which is the tricky part).
Defensive:
252+ Atk Landorus-T Earthquake vs. 252 HP / 12 Def Mega Camerupt: 150-176 (84.7 - 99.4%) -- guaranteed 2HKO
252 Atk Tyranitar Rock Slide vs. 252 HP / 12 Def Mega Camerupt: 49-58 (27.6 - 32.7%) -- guaranteed 4HKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Mega Camerupt: 77-91 (43.5 - 51.4%) -- 8.2% chance to 2HKO
252 Atk Tough Claws Mega Metagross Stomping Tantrum vs. 252 HP / 12 Def Mega Camerupt: 120-142 (67.7 - 80.2%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 12 Def Mega Camerupt: 135-160 (76.2 - 90.3%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 252 HP / 12 Def Mega Camerupt: 152-182 (85.8 - 102.8%) -- 12.5% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 12 Def Mega Camerupt: 74-88 (41.8 - 49.7%) -- guaranteed 3HKO

Offensive:
244+ SpA Mega Camerupt Eruption (150 BP) vs. 4 HP / 0 SpD Assault Vest Landorus-T: 91-108 (55.1 - 65.4%) -- guaranteed 2HKO
244+ SpA Mega Camerupt Eruption (150 BP) vs. 4 HP / 0 SpD Tapu Koko: 144-169 (98.6 - 115.7%) -- 87.5% chance to OHKO
244+ SpA Sheer Force Mega Camerupt Earth Power vs. 252 HP / 0 SpD Tapu Fini: 94-112 (53.1 - 63.2%) -- guaranteed 2HKO
244+ SpA Mega Camerupt Helping Hand Eruption (150 BP) vs. 4 HP / 0 SpD Tapu Lele: 151-178 (103.4 - 121.9%) -- guaranteed OHKO
244+ SpA Mega Camerupt Eruption (150 BP) vs. 252 HP / 0 SpD Mega Metagross: 210-248 (112.2 - 132.6%) -- guaranteed OHKO
244+ SpA Sheer Force Mega Camerupt Flamethrower vs. 0 HP / 4 SpD Mega Charizard Y in Sun: 78-93 (50.9 - 60.7%) -- guaranteed 2HKO
244+ SpA Mega Camerupt Eruption (150 BP) vs. 252 HP / 4 SpD Amoonguss: 270-318 (122.1 - 143.8%) -- guaranteed OHKO



Brave | Intimidate → Huge Power | Mawilite
(substituted to Life Orb
)
IVs: 31/31/31/31/31/0
EVs: 252 HP / 244 Atk / 12 SpDef
Iron Head / Rock Slide / Sucker Punch / Protect
Egg moves*: Fire Fang, Power-Up Punch, Seismic Toss, Metal Burst
In stock: 4
Mega Mawile is one of the prime Mega picks for Trick Room teams, due to its immense wallbreaking potential, its low speed and the ability to intimidate the opponent prior to Mega evolving. However, its massive offensive presence usually makes it a priority target for your opponent, and while its bulk is decent, Mawile is weak to common moves such as Earthquake and Heat Wave, which makes it likely to get KOed quicker than it should. Because of this, Mega Mawile isn't recommend outside of Trick Room teams, where it can truly shine.
- Play Rough is Mawile's strongest STAB and has few resistances; it could be used over Rock Slide, but with Mega Charizard Y being the most used Pokémon of the format and otherwise walling Mega Mawile, Rock Slide is incredibly useful.
- Play Rough could also replace Sucker Punch, but because of its low speed, priority is extremely valuable on Mega Mawile, and with the Huge Power boost, Sucker Punch still hits very hard.
- Play Rough could be considered over Iron Head, but against most Pokémon of the current format, it doesn't help score many particular KOs that Iron Head doesn't already handle (see calcs). Because of the 100% accuracy and chance to flinch, Iron Head is preferred.
Defensive:
252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Mega Mawile: 126-150 (80.2 - 95.5%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 252 HP / 0 Def Mega Mawile: 132-156 (84 - 99.3%) -- guaranteed 2HKO
252+ SpA Hydreigon Flamethrower vs. 252 HP / 12 SpD Mega Mawile: 112-134 (71.3 - 85.3%) -- guaranteed 2HKO
252+ Atk Excadrill Drill Run vs. 252 HP / 0 Def Mega Mawile: 128-152 (81.5 - 96.8%) -- guaranteed 2HKO
252+ SpA Volcarona Heat Wave vs. 252 HP / 12 SpD Mega Mawile: 140-168 (89.1 - 107%) -- 37.5% chance to OHKO

Offensive:
244+ Atk Huge Power Mega Mawile Iron Head vs. 4 HP / 0 Def Tapu Koko: 147-174 (100.6 - 119.1%) -- guaranteed OHKO
-1 244+ Atk Huge Power Mega Mawile Iron Head vs. 4 HP / 0 Def Landorus-T: 93-111 (56.3 - 67.2%) -- guaranteed 2HKO
244+ Atk Huge Power Mega Mawile Rock Slide vs. 252 HP / 148 Def Mega Charizard Y: 248-292 (134 - 157.8%) -- guaranteed OHKO
244+ Atk Huge Power Mega Mawile Rock Slide vs. 236 HP / 116 Def Zapdos: 122-144 (62.5 - 73.8%) -- guaranteed 2HKO
244+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 100+ Def Tapu Fini: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO
244+ Atk Huge Power Mega Mawile Rock Slide vs. 0 HP / 0 Def Mega Salamence: 98-116 (57.6 - 68.2%) -- guaranteed 2HKO
244+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 4 Def Tapu Bulu: 228-270 (128.8 - 152.5%) -- guaranteed OHKO
244+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 0 Def Tyranitar: 236-282 (114 - 136.2%) -- guaranteed OHKO



Adamant | Huge Power | Sitrus Berry

IVs: 31/31/31/31/31/31
EVs: 244 HP / 252 Atk / 12 SpDef
Belly Drum / Aqua Jet / Knock Off / Protect
Egg moves*: Superpower, Perish Song
In stock: 2
+6 Azumarill is a huge threat that can power its way through a variety of teams, but getting in the right position to safely set up and can be difficult, thus it's important to pick teammates that can support it. Lightning Rod is very helpful, as well as Fake Out and redirection from the likes of Amoonguss or Clefairy. Heal Pulse can also help greatly, and since most Heal Pulse users are Trick Room-oriented, Azumarill can work well with them thanks to its middling speed and access to priority. Pairing it with a Tapu other than Tapu Lele is also very important to control the Terrain and enable Azumarill to Aqua Jet. Azumarill can still be very useful without setting up, though, as Knock Off provides great utility in removing the opponent's berries and other important items.
- Play Rough is a great STAB option over Knock Off, which helps Azumarill deal big damage even without the set up.
- Return is a solid middle-ground between Knock Off and Play Rough, offering neutral damage on most foes that don't mind taking Aqua Jet, without the chance of missing.
- Liquidation offers the extra power missing from Aqua Jet to KO very bulky Pokémon or those that resist it, but priority is one of Azumarill's main selling points.
Defensive:
252+ SpA Tapu Lele Psychic vs. 244 HP / 12 SpD Azumarill in Psychic Terrain: 150-177 (72.8 - 85.9%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ Atk Landorus-T Rock Slide vs. 244 HP / 0 Def Azumarill: 46-55 (22.3 - 26.6%) -- possible 5HKO after Sitrus Berry recovery
28+ SpA Zapdos Thunderbolt vs. 244 HP / 12 SpD Azumarill: 164-194 (79.6 - 94.1%) -- guaranteed 2HKO after Sitrus Berry recovery
80 Atk Celesteela Heavy Slam (120 BP) vs. 244 HP / 0 Def Azumarill: 90-106 (43.6 - 51.4%) -- 2% chance to 2HKO after Sitrus Berry recovery
+1 252+ SpA Volcarona Giga Drain vs. 244 HP / 12 SpD Azumarill: 170-202 (82.5 - 98%) -- guaranteed 2HKO after Sitrus Berry recovery

Offensive:
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Tapu Koko: 193-228 (109 - 128.8%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Mega Charizard Y in Sun: 204-242 (110.2 - 130.8%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 4 Def Tapu Fini: 120-141 (67.7 - 79.6%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Knock Off vs. 220 HP / 172 Def Cresselia: 272-320 (121.9 - 143.4%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Heatran: 84-98 (50.2 - 58.6%) -- guaranteed 2HKO



Jolly | Fur Coat | Aguav Berry

IVs: 31/31/31/31/31/31
EVs: 4 HP / 68 Def / 204 SpDef / 228 Spe
Fake Out / Parting Shot / Foul Play / Taunt
Egg moves*: Snatch, Assist
In stock: 5
Alolan Persian provides support for teams that like to set up, whether it be through Trick Room, stats boosting, or Substitute. Switching it in and out to cycle Fake Out and tank hits thanks to Fur Coat is usually the best way of using it. This is particularly useful for Perish Trap teams, since the Dark typing compliments Mega Gengar's and Gothitelle's weaknesses and helps bring in a trapper on the right turn, with Parting Shot also rendering the trapped Pokémon more passive. Remember, however, that Persian is very bulky on the physical side, but rather frail on the special side!
- Quash takes full advantage of Persian's high speed to allow a slow partner to move before one of your opponents. This is particularly useful for Trick Room teams, allowing some very slow Pokémon to still be useful after Trick Room expired.
- A Darkinium Z can be used to give Persian access to Z-Parting Shot and heal a Pokémon that has taken damage in the back fully; this can turn games around entirely, especially for bulky teams that rely on slowly wearing down the opponent.
- Persian has access to Rain Dance and Sunny Day, which can both help teams that struggle with some weather matchups, and weather teams that want to reset their weather manually.
Defensive:
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 4 HP / 204 SpD Persian-Alola: 117-140 (82.9 - 99.2%) -- guaranteed 2HKO after Aguav Berry recovery
252+ Atk Landorus-T Earthquake vs. 4 HP / 68 Def Fur Coat Persian-Alola: 51-60 (36.1 - 42.5%) -- guaranteed 3HKO after Aguav Berry recovery
252 SpA Mega Charizard Y Heat Wave vs. 4 HP / 204 SpD Persian-Alola in Sun: 115-136 (81.5 - 96.4%) -- guaranteed 2HKO after Aguav Berry recovery
252 Atk Tough Claws Mega Metagross Iron Head vs. 4 HP / 68 Def Fur Coat Persian-Alola: 65-77 (46 - 54.6%) -- 54.7% chance to 2HKO after Aguav Berry recovery
-1 252 Atk Kartana Sacred Sword vs. 4 HP / 68 Def Fur Coat Persian-Alola: 59-70 (41.8 - 49.6%) -- guaranteed 4HKO after Aguav Berry recovery
252 Atk Tyranitar Rock Slide vs. 4 HP / 68 Def Fur Coat Persian-Alola: 33-39 (23.4 - 27.6%) -- guaranteed 5HKO after sandstorm damage and Aguav Berry recovery
252 SpA Mega Gengar Sludge Bomb vs. 4 HP / 204 SpD Persian-Alola: 102-121 (72.3 - 85.8%) -- guaranteed 2HKO after Aguav Berry recovery

Offensive:
4 Atk Persian-Alola Foul Play vs. 252 HP / 0 Def Landorus-T: 106-126 (54 - 64.2%) -- guaranteed 2HKO



Jolly | Beast Boost | Flyinium Z
(substituted to Focus Sash
)
IVs: 31/31/31/10/3/31 (Hyper trained to 31/31/31/31/31/31)
EVs: 148 HP / 60 Atk / 12 Def / 36 SpDef / 252 Spe
Tailwind / Leaf Blade / Sacred Sword / Detect
In stock: 9
In addition to the 4 turns of Tailwind it offers, Z-Tailwind gives Kartana the equivalent of a Focus Energy, ensuring that every single Leaf Blade is a critical hit. Thanks to Beast Boost and the speed advantage, this set can steamroll quickly through an opponent's team, especially since the critical hits render their Intimidates useless. However, make sure to pick the right moment to set it up, as Kartana is notoriously frail on the special side, and will definitely get KOed by any Fire-type hit.
- To take further advantage of the increased critical hit ratio, Night Slash or Psycho Cut can be used over Sacred Sword, both also resulting in guaranteed critical hits after Z-Tailwind. In particular, Night Slash hits Mega Metagross, which walls Kartana otherwise.
- Smart Strike can deal more damage to foes that resist Leaf Blade thanks to the STAB boost, and helps in particular against Tapu Bulu, Tapu Lele and Mega Salamence.
- This set can function with the given Focus Sash if another member of your team needs the Z-move, since Kartana remains an excellent Tailwind setter and can set it even more reliably with the Focus Sash.
Defensive:
252 SpA Life Orb Tapu Koko Thunderbolt vs. 148 HP / 36 SpD Kartana in Electric Terrain: 129-152 (84.3 - 99.3%) -- guaranteed 2HKO
252+ Atk Landorus-T Superpower vs. 148 HP / 12 Def Kartana: 128-152 (83.6 - 99.3%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 148 HP / 12 Def Kartana: 60-72 (39.2 - 47%) -- guaranteed 3HKO
252+ Atk Tapu Bulu Superpower vs. 148 HP / 12 Def Kartana: 120-142 (78.4 - 92.8%) -- guaranteed 2HKO after Grassy Terrain recovery

Offensive:
60 Atk Kartana Leaf Blade vs. 4 HP / 0 Def Tapu Koko on a critical hit: 153-180 (104.7 - 123.2%) -- guaranteed OHKO
60 Atk Kartana Leaf Blade vs. 4 HP / 0 Def Landorus-T on a critical hit: 145-172 (87.8 - 104.2%) -- 31.3% chance to OHKO
60 Atk Kartana Sacred Sword vs. 4 HP / 0 Def Mega Kangaskhan on a critical hit: 178-210 (98.3 - 116%) -- 87.5% chance to OHKO
60 Atk Kartana Leaf Blade vs. 252 HP / 4 Def Tapu Bulu in Grassy Terrain on a critical hit: 88-104 (49.7 - 58.7%) -- 70.3% chance to 2HKO after Grassy Terrain recovery
60 Atk Kartana Sacred Sword vs. 4 HP / 0 Def Heatran on a critical hit: 170-200 (101.7 - 119.7%) -- guaranteed OHKO
60 Atk Kartana Smart Strike vs. 4 HP / 0 Def Tapu Lele: 174-206 (119.1 - 141%) -- guaranteed OHKO



Modest | Drizzle | Focus Sash

IVs: 31/0/31/31/31/31
EVs: 4 Def / 252 SpAtk / 252 Spe
Tailwind / Hurricane / Scald / Protect
Egg moves*: Wide Guard, Knock Off, Agility, Aqua Ring
In stock: 7
While Pelipper's main role is to set up the rain for Swift Swim partners, it can assist the team with an all-important Tailwind, allowing you to potentially outspeed your opponent without the rain as well. In weather wars against sand and sun, Pelipper should be preserved to reset the rain a lot. Keeping it in the back to avoid mind games against Mega Charizard Y is a smart option. Thanks to its Modest nature and SpAtk investment, Pelipper will never be a sitting duck while assisting the rest of your team, as both Hurricane and Scald in the rain will deal massive damage. Be careful of Mega Kangkashan, which can KO Pelipper through its Focus Sash.
- Brine can be used over Scald; if you can weaken an opponent before attacking, Pelipper is almost certain to finish it with Brine. This is a good option to avoid Trick Room against bulky Pokémon such as Cresselia, as long as the first attack can do 50% of damage.
- Wide Guard is tough to fit on the moveset, but can be extremely useful, as Pelipper is a magnet for Rock Slide users such as Landorus-T and Tyranitar. Thanks to Wide Guard, Pelipper could entirely wall them and give free turns to its partners at the same time.



Adamant | Damp → Swift Swim | Swampertite
(substituted to Expert Belt
)
IVs: 31/31/31/31/31/31
EVs: 116 HP / 252 Atk / 140 Spe
Waterfall / Earthquake / Rock Slide / Protect
Egg moves*: Wide Guard, Mirror Coat, Curse, Yawn
In stock: 7
Very powerful rain sweeper, but needs careful usage because of its 4x weakness to Grass. While Rock Slide can catch and potentially KO Mega Charizard Y on the switch-in, do not stay in against Mega Charizard Y in the sun, as most carry Solar Beam. Landorus-T loves to come in on Swampert when Earthquake is predicted and intimidate it; try and catch it on the switch with a Waterfall, which may KO even at -1 in the rain. Mega Swampert is best paired with Pelipper due to its Earthquake immunity. While best in rain, keep in mind that Swampert doesn't mind being in the sand either, having a great type matchup against sand teams.
- Ice Punch can be used over Rock Slide to deal with Mega Salamence. However, against Landorus-T, Waterfall is usually enough.
- Since rain teams tend to struggle with Ferrothorn, Superpower is also a great option over Rock Slide. Be wary, though, as it doesn't 1-hit KO Ferrothorn, and will leave you in awkward positions after reducing both Mega Swampert's attack and defense.
- Rain Dance in the third moveslot can help you win the weather war if you use it on opportune turns (for example, when you expect a Mega Charizard Y switch-in).
- Wide Guard could be used to protect its partners, but Mega Swampert usually wants to be the main damage dealer, and isn't weak to many spread moves himself.
Outspeeds Choice Scarf Landorus-T in rain.

Defensive:
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 116 HP / 0 SpD Mega Swampert: 154-183 (81 - 96.3%) -- guaranteed 2HKO

Offensive:
-1 252+ Atk Mega Swampert Waterfall vs. 4 HP / 0 Def Landorus-T in Rain: 186-218 (112.7 - 132.1%) -- guaranteed OHKO
252+ Atk Mega Swampert Waterfall vs. 4 HP / 0 Def Tapu Koko in Rain: 144-171 (98.6 - 117.1%) -- 93.8% chance to OHKO
252+ Atk Mega Swampert Waterfall vs. 4 HP / 0 Def Tapu Lele in Rain: 160-189 (109.5 - 129.4%) -- guaranteed OHKO
252+ Atk Mega Swampert Rock Slide vs. 252 HP / 0 Def Mega Charizard Y: 192-228 (103.7 - 123.2%) -- guaranteed OHKO
252+ Atk Mega Swampert Ice Punch vs. 0 HP / 0 Def Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 4 Def Tapu Bulu: 92-110 (51.9 - 62.1%) -- 98% chance to 2HKO after Grassy Terrain recovery



Modest | Swift Swim | Assault Vest

IVs: 31/31/31/31/31/31
EVs: 68 HP / 4 Def / 124 SpAtk / 148 SpDef / 164 Spe
Fake Out / Hydro Pump / Giga Drain / Ice Beam
Egg moves*: Leech Seed, Counter, Synthesis
In stock: 4
Note: Hydro Pump should usually be replaced by Scald for accuracy (and burns); I put it on the set for those who want that option since it cannot be relearned through Heart Scales.
Probably the best Swift Swim user of the format, thanks to its few weaknesses. This set is bulky and allows Ludicolo to be useful both in and outside of rain. Giga Drain provides some longevity, and Scald has the ever-useful 30% chance of burning. Ludicolo can be used both as a lead to exert Fake Out pressure, or be kept in the back to clean up in the rain at the end. While it can tank a few hits, do not overestimate Ludicolo's damage output, which is more likely to score 2- or 3-hit KOs.
- The Assault Vest can be replaced by a Waterium Z if no partner is already using it. In this case, it is preferable to use Hydro Pump over Scald for a really strong Hydro Vortex in the rain.
- Hydro Pump can also be used in general over Scald to deal heavier damage, at the risk of missing.
- Likewise, Energy Ball could be used over Giga Drain; while recovery is nice, the extra damage can make a big difference against foes such as Tapu Fini.
Outspeeds Modest Choice Scarf Tapu Lele in the rain.

Defensive:
252 SpA Life Orb Tapu Koko Thunderbolt vs. 68 HP / 148 SpD Assault Vest Ludicolo in Electric Terrain: 70-83 (42.6 - 50.6%) -- 3.5% chance to 2HKO
252+ SpA Choice Specs Tapu Fini Moonblast vs. 68 HP / 148 SpD Assault Vest Ludicolo: 63-75 (38.4 - 45.7%) -- guaranteed 3HKO
252+ SpA Mega Charizard Y Overheat vs. 68 HP / 148 SpD Assault Vest Ludicolo in Sun: 123-145 (75 - 88.4%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 68 HP / 148 SpD Assault Vest Ludicolo: 97-115 (59.1 - 70.1%) -- guaranteed 2HKO
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 68 HP / 148 SpD Assault Vest Ludicolo in Psychic Terrain: 144-171 (87.8 - 104.2%) -- 25% chance to OHKO
252 Atk Tyranitar Rock Slide vs. 68 HP / 4 Def Ludicolo: 66-78 (40.2 - 47.5%) -- 1.2% chance to 2HKO after sandstorm damage
252+ Atk Tough Claws Mega Metagross Zen Headbutt vs. 68 HP / 4 Def Ludicolo: 139-165 (84.7 - 100.6%) -- 6.3% chance to OHKO

Offensive:
124+ SpA Ludicolo Ice Beam vs. 0 HP / 4 SpD Mega Salamence: 172-204 (101.1 - 120%) -- guaranteed OHKO
124+ SpA Ludicolo Scald vs. 252 HP / 4 SpD Mega Mawile in Rain: 81-96 (51.5 - 61.1%) -- guaranteed 2HKO



Calm | Drizzle | Aguav Berry

IVs: 31/0/31/31/31/31
EVs: 252 HP / 124 Def / 36 SpAtk / 52 SpDef / 44 Spe
Scald / Perish Song / Encore / Protect
Egg moves*: Haze, Refresh, Endeavor
In stock: 5
Bulkier rain setter than Pelipper, which can allow you to reset the rain more easily. This particular set is a perfect fit for Perish Trap teams with Mega Gengar and Gothitelle, both of which appreciate weather control. Perish Song can also be used as a winning condition on any team after scoring two KOs on the opponent, while Encore can help render some of your opponent's Pokémon useless while stalling out Perish Song turns. Because of the supportive bulk it offers, Politoed is also a good fit on many teams that don't necessarily want to abuse the rain.
- Both Encore and Perish Song can be dropped in favour of Ice Beam, giving Politoed some coverage so it can have more offensive pressure and deal with Mega Salamence.
- Icy Wind is also a great supportive option, especially when paired with Encore, since Politoed can Encore a foe which's speed has been reduced on the previous turn.
- The Aguav Berry can be switched to a Sitrus Berry for a more reliable activation.
Defensive:
252+ Atk Landorus-T Earthquake vs. 252 HP / 124 Def Politoed: 82-97 (41.6 - 49.2%) -- guaranteed 4HKO after Aguav Berry recovery
252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 52+ SpD Politoed: 152-180 (77.1 - 91.3%) -- guaranteed 2HKO after Aguav Berry recovery
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 52+ SpD Politoed: 162-192 (82.2 - 97.4%) -- guaranteed 2HKO after Aguav Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 124 Def Politoed: 149-178 (75.6 - 90.3%) -- guaranteed 2HKO after Aguav Berry recovery
252+ SpA Zapdos Thunderbolt vs. 252 HP / 52+ SpD Politoed: 144-170 (73 - 86.2%) -- guaranteed 2HKO after Aguav Berry recovery
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 52+ SpD Politoed: 144-171 (73 - 86.8%) -- guaranteed 2HKO after Aguav Berry recovery
-1 252+ Atk Tapu Bulu Horn Leech vs. 252 HP / 124 Def Politoed in Grassy Terrain: 152-182 (77.1 - 92.3%) -- 99.6% chance to 2HKO after Grassy Terrain recovery and Aguav Berry recovery
252 SpA Mega Manectric Thunderbolt vs. 252 HP / 52+ SpD Politoed: 138-164 (70 - 83.2%) -- guaranteed 2HKO after Aguav Berry recovery
-1 252 Atk Kartana Leaf Blade vs. 252 HP / 124 Def Politoed: 144-170 (73 - 86.2%) -- guaranteed 2HKO after Aguav Berry recovery
252+ SpA Volcarona Giga Drain vs. 252 HP / 52+ SpD Politoed: 84-100 (42.6 - 50.7%) -- 2% chance to 2HKO after Aguav Berry recovery



Modest | Swift Swim | Waterium Z
(substituted to Life Orb
)
IVs: 31/0/31/31/31/31
EVs: 252 SpAtk / 52 SpDef / 204 Spe
Hydro Pump / Muddy Water / Ice Beam / Protect
Egg moves*: Disable, Clear Smog, Splash
In stock: 2
Despite an unfortunate weakness to Fairy, Kingdra offers more power than Ludicolo, and is thus a prime candidate for the Waterium Z on rain teams. Its access to Muddy Water is also very valuable: since rain turns usually need to capitalized on precious rain turns, a spread attack is appreciated, especially if it scores accuracy drops. Use Kingdra to punch holes through the opponent's team while you have control of the weather.
- Dual water coverage isn't absolutely necessary; you could use only Muddy Water for a barely weaker Z-move, or only Hydro Pump if you are fearless in the face of missing chances.
- In case a Water attack is dropped, add Rain Dance to the set on dedicated rain teams to allow for better weather control. Manually resetting the rain can give you a strong advantage if your opponent is trying to reset it by switching..
- On teams where rain is only one of many modes, Disable is a really useful option. Thanks to its high speed in rain, Kingdra will be able to Disable any of your opponent's threatening moves, rendering some of them useless and giving you free turns afterwards. This strategy is particularly useful for Perish Trap teams that use Politoed.
- Draco Meteor is an option, though the special attack drop that accompanies it can be very harmful to Kingdra, not to mention the prevalence of Misty Terrain, which weakens it by half.
Defensive:
252 SpA Life Orb Tapu Koko Thunderbolt vs. 0 HP / 52 SpD Kingdra in Electric Terrain: 121-142 (80.6 - 94.6%) -- guaranteed 2HKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 0 HP / 0 Def Kingdra: 127-151 (84.6 - 100.6%) -- 6.3% chance to OHKO

Offensive:
252+ SpA Kingdra Hydro Pump vs. 4 HP / 0 SpD Tapu Koko in Rain: 160-189 (109.5 - 129.4%) -- guaranteed OHKO
252+ SpA Kingdra Muddy Water vs. 4 HP / 0 SpD Landorus-T in Rain: 186-218 (112.7 - 132.1%) -- guaranteed OHKO
252+ SpA Kingdra Hydro Pump vs. 252 HP / 0 SpD Assault Vest Landorus-T in Rain: 200-236 (102 - 120.4%) -- guaranteed OHKO
252+ SpA Kingdra Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 200-236 (117.6 - 138.8%) -- guaranteed OHKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 236 HP / 84 SpD Zapdos in Rain: 210-247 (107.6 - 126.6%) -- guaranteed OHKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 0 HP / 0 SpD Mega Kangaskhan in Rain: 211-249 (117.2 - 138.3%) -- guaranteed OHKO
252+ SpA Tapu Lele Psychic vs. 0 HP / 52 SpD Kingdra in Psychic Terrain: 126-148 (84 - 98.6%) -- guaranteed 2HKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Mega Metagross in Rain: 195-229 (104.2 - 122.4%) -- guaranteed OHKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 4 HP / 0 SpD Tyranitar in Sand: 186-222 (105.6 - 126.1%) -- guaranteed OHKO
252+ SpA Kommo-o Clanging Scales vs. 0 HP / 52 SpD Kingdra: 128-152 (85.3 - 101.3%) -- 12.5% chance to OHKO



Brave | Iron Barbs | Leftovers

IVs: 31/31/31/31/31/0
EVs: 252 HP / 204 Atk / 52 SpDef
Gyro Ball / Power Whip / Leech Seed / Protect
Egg moves*: Seed Bomb, Acid Spray, Spikes
In stock: 3
Ferrothorn is a very good fit for rain teams, since rain being up counteracts Ferrothorn's glaring 4x weakness to Fire. However, Ferrothorn is also a prime choice for teams that struggle with rain, since very few Water-types can do much damage to it, while it deals massive damage to most of them. Iron Barbs acts like a built-in Rocky Helmet that punishes Mega Kangkaskhan and other Fake Out users on the switch, and if the opponent lacks the tools to 1-hit KO Ferrothorn, the combination of Leech Seed and Protect can stall out most of the threats Ferrothorn cannot KO. While its 4x weakness requires Ferrothorn to be played carefully, it can fit on almost any type of team and contribute.
- The Leftovers could be switched to a Rocky Helmet, punishing physical attackers extra hard.
- A Choice Band set is a viable option, though Ferrothorn appreciates being able to Protect while Fire-types are being dealt with. In this case, Knock Off and Iron Head are the best two additions to the moveset, with Iron Head being a Steel attack that can also deal damage to slow Pokémon. Explosion could also be considered.
- Instead of taking advantage of free turns by planting some Leech Seeds, you could set up Ferrothorn with Curse or Swords Dance, turning it into an offensive powerhouse.
Defensive:
252+ SpA Zapdos Heat Wave vs. 252 HP / 52 SpD Ferrothorn: 144-172 (79.5 - 95%) -- guaranteed 2HKO
252+ SpA Pelipper Hurricane vs. 252 HP / 52 SpD Ferrothorn: 70-84 (38.6 - 46.4%) -- guaranteed 3HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 52 SpD Ferrothorn: 141-166 (77.9 - 91.7%) -- guaranteed 2HKO
252 SpA Manectric Flamethrower vs. 252 HP / 52 SpD Ferrothorn: 152-180 (83.9 - 99.4%) -- guaranteed 2HKO
252+ Atk Landorus-T Superpower vs. 252 HP / 0 Def Ferrothorn: 130-154 (71.8 - 85%) -- guaranteed 2HKO
252+ SpA Heatran Inferno Overdrive (195 BP) vs. 252 HP / 52 SpD Ferrothorn through Protect: 154-183 (85 - 101.1%) -- 6.3% chance to OHKO
252+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 252 HP / 0 Def Ferrothorn: 124-148 (68.5 - 81.7%) -- guaranteed 2HKO
252+ Atk Mega Swampert Superpower vs. 252 HP / 0 Def Ferrothorn: 134-158 (74 - 87.2%) -- guaranteed 2HKO
252+ SpA Kommo-o Flamethrower vs. 252 HP / 52 SpD Ferrothorn: 160-192 (88.3 - 106%) -- 31.3% chance to OHKO

Offensive:
-1 204+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Landorus-T: 79-94 (47.8 - 56.9%) -- 90.6% chance to 2HKO
244+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Tapu Koko: 127-151 (86.9 - 103.4%) -- 18.8% chance to OHKO
244+ Atk Ferrothorn Power Whip vs. 252 HP / 4 Def Tapu Fini: 158-188 (89.2 - 106.2%) -- 31.3% chance to OHKO
204+ Atk Ferrothorn Gyro Ball (136 BP) vs. 112 HP / 0 Def Mega Kangaskhan: 99-117 (51 - 60.3%) -- guaranteed 2HKO
204+ Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Mega Salamence: 87-103 (51.1 - 60.5%) -- guaranteed 2HKO
204+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Naganadel: 141-166 (94.6 - 111.4%) -- 62.5% chance to OHKO
204+ Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Mega Gengar: 130-154 (96.2 - 114%) -- 81.3% chance to OHKO
204+ Atk Ferrothorn Power Whip vs. 252 HP / 44 Def Rotom-W: 158-188 (100.6 - 119.7%) -- guaranteed OHKO



Careful | Beast Boost | Leftovers

IVs: 31/30/31/30/31/31 (Hyper trained to 31/31/31/31/31/31)
EVs: 244 HP / 28 Atk / 108 Def / 124 SpDef / 4 Spe
Heavy Slam / Leech Seed / Wide Guard / Protect
In stock: 5
While it may be facing more threats than it did in VGC '17, Celesteela is still a very good, bulky option that can win games on its own once Electric and Fire types have been dealt with. While it faces competition from Ferrothorn in this role, it has the advantage of being immune to Ground moves, making it a fantastic partner for Pokémon with Earthquake, especially on rain teams with Mega Swampert. Wide Guard is a great fit for this set, allowing it to wall Mega Charizard Y if its only Fire attack is Heat Wave, as well protect the team from Rock Slide. Celesteela is also an excellent pick to wall Psychic spam teams with Tapu Lele and Metagross, which very few Pokémon can do. Try keeping it in the back for the end game after dealing with Zapdos / Tapu Koko / Mega Charizard Y.
- Wide Guard can be dropped in favour of Substitute to take advantage of the free turns Celesteela is likely to get when nothing on the field threatens it.
- Flamethrower is still an option to deal with Kartana and other Steel types, but its damage output is usually disappointing and is generally not worth on non-Modest Celesteela.
This EV spread gives Celesteela a SpDef Beast Boost.

Defensive:
252 SpA Mega Charizard Y Heat Wave vs. 244 HP / 124+ SpD Celesteela in Sun: 168-200 (82.7 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 244 HP / 124+ SpD Celesteela in Rain: 169-199 (83.2 - 98%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Zapdos Thunderbolt vs. 244 HP / 124+ SpD Celesteela: 174-205 (85.7 - 100.9%) -- 12.5% chance to OHKO
+1 252+ SpA Kommo-o Flamethrower vs. 244 HP / 124+ SpD Celesteela: 114-136 (56.1 - 66.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 244 HP / 124+ SpD Celesteela: 135-159 (66.5 - 78.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 244 HP / 108 Def Celesteela: 81-96 (39.9 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 244 HP / 124+ SpD Celesteela: 61-73 (30 - 35.9%) -- guaranteed 4HKO after Leftovers recovery
+6 252+ Atk Snorlax Double-Edge vs. 244 HP / 108 Def Celesteela: 175-207 (86.2 - 101.9%) -- 12.5% chance to OHKO

Offensive:
28 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 0 Def Tapu Lele: 180-212 (101.6 - 119.7%) -- guaranteed OHKO
28 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 20 Def Tapu Fini: 61-73 (34.4 - 41.2%) -- guaranteed 3HKO



Adamant | Intimidate | Assault Vest

IVs: 31/31/31/31/31/31
EVs: 244 HP / 140 Atk / 20 Def / 100 SpDef / 4 Spe
Fake Out / Drain Punch / Knock Off / Ice Punch
Egg moves*: Quick Guard
In stock: 7
Scrafty provides valuable Intimidate and Fake Out support and fits especially well on bulky teams. While hindered by its 4x weakness to Fairy, it should be switched in and out, and with the right partners, can avoid having that weakness exploited. Knock Off should be used to get rid of 50% Berries and any other useful items for the opponent, whether or not the attack is resisted (knocking off Tapu Fini's 50% Berry is still very helpful!), while Drain Punch can deal hefty chunks of damage and provide Scrafty with some more longevity.
- While removing the Assault Vest dramatically reduces Scrafty's special bulk, a 50% Berry can also be very useful to improve its longevity against both types of attackers.
- When the Assault Vest is removed, Scrafty should run Protect over Ice Punch.
- If priority tends to be a problem for your team, Quick Guard is another option on a set without Assault Vest, but the presence of Tapu Lele makes priority less threatening in the current meta.
Defensive:
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 248 HP / 100 SpD Assault Vest Scrafty: 132-160 (77.1 - 93.5%) -- guaranteed 2HKO
252 SpA Aerilate Mega Salamence Hyper Voice vs. 248 HP / 100 SpD Assault Vest Scrafty: 68-84 (39.7 - 49.1%) -- guaranteed 3HKO
-1 124 Atk Aerilate Mega Salamence Double-Edge vs. 248 HP / 20 Def Scrafty: 144-170 (84.2 - 99.4%) -- guaranteed 2HKO
84 SpA Tapu Fini Moonblast vs. 248 HP / 100 SpD Assault Vest Scrafty: 124-148 (72.5 - 86.5%) -- guaranteed 2HKO
-1 252 Atk Mimikyu Play Rough vs. 248 HP / 20 Def Scrafty: 136-168 (79.5 - 98.2%) -- guaranteed 2HKO
+1 252+ SpA Volcarona Bug Buzz vs. 248 HP / 100 SpD Assault Vest Scrafty: 70-84 (40.9 - 49.1%) -- guaranteed 3HKO
252+ SpA Kingdra Hydro Pump vs. 248 HP / 100 SpD Assault Vest Scrafty in Rain: 69-82 (40.3 - 47.9%) -- guaranteed 3HKO

Offensive:
140+ Atk Scrafty Drain Punch vs. 4 HP / 0 Def Mega Kangaskhan: 102-120 (56.3 - 66.2%) -- guaranteed 2HKO
140+ Atk Scrafty Drain Punch vs. 4 HP / 0 Def Tyranitar: 184-220 (104.5 - 125%) -- guaranteed OHKO
140+ Atk Scrafty Drain Punch vs. 252 HP / 0 Def Heatran: 96-114 (48.4 - 57.5%) -- 90.2% chance to 2HKO
140+ Atk Scrafty Drain Punch vs. 220 HP / 4 Def Incineroar: 108-128 (54.5 - 64.6%) -- guaranteed 2HKO
140+ Atk Scrafty Drain Punch vs. 148 HP / 12 Def Kartana: 80-96 (52.2 - 62.7%) -- guaranteed 2HKO



Bold | Competitive | Wacan Berry

IVs: 31/0/31/31/31/31
EVs: 228 HP / 244 Def / 4 SpAtk / 20 SpDef / 12 Spe
Scald / Icy Wind / Recover / Protect
Egg moves*: Haze, Mirror Coat, Hypnosis, Brine
In stock: 3
Milotic is an excellent way to take advantage of an opponent's Intimidate users thanks to Competitive; its main purpose on a team is usually to protect partners that really don't want to be intimidated. This creates mind games, since your opponents will surely try to play around it, and without the Competitive boost, Milotic can be a bit of a sitting duck (though lowering your opponent's speed with Icy Wind and maybe snagging some burns with Scald is still valuable). Some practice is definitely needed in order make the most from having Milotic on a team.
- Because of Milotic's high staying power on the field, Toxic is a great option to wear down bulky opponents. However, since the first three moves are almost necessary, Protect is usually dropped for it.
- Ice Beam provides some more offensive pressure than just Scald, but the speed control of Icy Wind is usually more helpful.
- Milotic can definitely make good use of a 50% Berry, but since it has access to Recover, it isn't as necessary as on other bulky Pokémon such as Cresselia.
- To make Milotic the ultimate Intimidate counter, give it an Adrenaline Orb to boost its speed along with the special attack. However, if your opponents never intimidates it or if they threaten it enough for you to switch out, the item goes entirely wasted.
Outspeeds maximum speed Adamant Mega Kangaskhan after an Icy Wind.

Defensive:
252 Atk Kartana Leaf Blade vs. 228 HP / 244+ Def Milotic: 168-198 (84.4 - 99.4%) -- guaranteed 2HKO
252 SpA Tapu Koko Gigavolt Havoc (185 BP) vs. 228 HP / 20 SpD Wacan Berry Milotic in Electric Terrain: 156-184 (78.3 - 92.4%) -- guaranteed 2HKO
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 228 HP / 244+ Def Milotic: 153-181 (76.8 - 90.9%) -- guaranteed 2HKO
252+ SpA Mega Charizard Y Solar Beam vs. 228 HP / 20 SpD Milotic: 142-168 (71.3 - 84.4%) -- guaranteed 2HKO
252+ Atk Ferrothorn Power Whip vs. 228 HP / 244+ Def Milotic: 152-182 (76.3 - 91.4%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Horn Leech vs. 228 HP / 244+ Def Milotic in Grassy Terrain: 182-216 (91.4 - 108.5%) -- 43.8% chance to OHKO
252+ SpA Ludicolo Giga Drain vs. 228 HP / 20 SpD Milotic: 90-108 (45.2 - 54.2%) -- 36.7% chance to 2HKO
252+ SpA Kommo-o Clangorous Soulblaze vs. 228 HP / 20 SpD Milotic: 88-105 (44.2 - 52.7%) -- 21.5% chance to 2HKO



Modest | Flame Body | Firium Z
(substituted to Iapapa Berry
)
IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained 31/0/31/31/31/31)
EVs: 84 HP / 28 Def / 84 SpAtk / 92 SpDef / 220 Spe
Quiver Dance / Heat Wave / Giga Drain / Protect
Egg moves*: Endure, Magnet Rise, Morning Sun, Zen Headbutt
In stock: 7
Volcarona can be difficult to use because of its 4x weakness to Rock Slide, but if you can manage to find an occasion to Quiver Dance, it becomes a deadly sweeper. Break through its main threats, such as Landorus-T, with an Inferno Overdrive, and heal from Pokémon that it should fear such as Tapu Fini thanks to Giga Drain. Because of how threatening it is, Volcarona can also be used to bait in some attacks from your opponents and give its partner free turns.
- Heat Wave is a great choice for Fire STAB since it hits both of your opponents; however, it can be walled by a Wide Guarding Aegislash or Celesteela. To avoid this, Flamethrower and Fiery Dance are both great alternative options, the latter providing Volcarona with some extra boosts at the cost of a little power.
- While Giga Drain is usually the coverage move of choice in the current meta to deal with Tapu Fini, Bug Buzz is a good option to hit more Pokémon for neutral damage and threaten Tyranitar more.
- Hidden Power Ice not only deals with Landorus-T without having to use the Z move, but also allows Volcarona to handle Mega Salamence, which otherwise walls it.
- If your team already has a Z-move user, keep the given Iapapa Berry for some more longevity, and potentially a chance to set up an extra Quiver Dance!
- A Choice Scarf allows Volcarona to bypass the need to set up, especially if it locks itself into Fiery Dance and racks up SpAtk boosts. However, the inability to Protect leaves it even more threatened by all the Rock Sliding Pokémon.
Defensive:
252+ SpA Pelipper Hurricane vs. 84 HP / 92 SpD Volcarona: 146-174 (85.3 - 101.7%) -- 6.3% chance to OHKO
252+ Atk Tough Claws Mega Metagross Zen Headbutt vs. 84 HP / 28 Def Volcarona: 144-169 (84.2 - 98.8%) -- guaranteed 2HKO

Offensive:
+1 84+ SpA Volcarona Heat Wave vs. 252 HP / 0 SpD Tapu Bulu: 192-228 (108.4 - 128.8%) -- guaranteed OHKO
84+ SpA Volcarona Heat Wave vs. 252 HP / 4 SpD Aegislash-Shield: 84-102 (50.2 - 61%) -- guaranteed 2HKO
+1 84+ SpA Volcarona Inferno Overdrive (175 BP) vs. 112 HP / 4 SpD Assault Vest Landorus-T: 178-211 (100 - 118.5%) -- guaranteed OHKO
84+ SpA Volcarona Hidden Power Ice vs. 4 HP / 4 SpD Landorus-T: 164-196 (99.3 - 118.7%) -- 93.8% chance to OHKO
+1 84+ SpA Volcarona Hidden Power Ice vs. 252 HP / 0 SpD Mega Salamence: 224-268 (110.8 - 132.6%) -- guaranteed OHKO
84+ SpA Volcarona Heat Wave vs. 252 HP / 252+ SpD Amoonguss: 102-120 (46.1 - 54.2%) -- 41.4% chance to 2HKO
+1 84+ SpA Volcarona Inferno Overdrive (175 BP) vs. 0 HP / 4 SpD Mega Charizard Y in Sun: 148-175 (96.7 - 114.3%) -- 81.3% chance to OHKO
+1 84+ SpA Volcarona Heat Wave vs. 4 HP / 0 SpD Mega Kangaskhan: 93-109 (51.3 - 60.2%) -- guaranteed 2HKO
+1 84+ SpA Volcarona Heat Wave vs. 4 HP / 0 SpD Mega Metagross: 168-200 (107.6 - 128.2%) -- guaranteed OHKO



Timid | Lightning Rod → Intimidate | Manectrite
(substituted to Sitrus Berry
)
IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 148 HP / 4 Def / 44 SpAtk / 84 SpDef / 228 Spe
Volt Switch / Flamethrower / Snarl / Protect
Egg moves*: Electro Ball, Switcheroo, Eerie Impulse, Flame Burst
In stock: 9
Mega Manectric's niche over Tapu Koko are its two extremely useful abilities. Before Mega evolving, it can protect your Water- and Flying-types with Lightning Rod, gaining SpAtk boosts in the process, and has the option at any given time to Intimidate your opponent by Mega evolving. Because of this, managing the moment of pressing the Mega button is very important, since you'll be giving up Lightning Rod for good. Volt Switch allows Mega Manectric to pivot around and Intimidate your opponent, much like Landorus-T does with U-Turn. These features make Mega Manectric a valuable support Pokémon rather than a damage dealer (Tapu Koko is better at that), which is why this set is designed to be bulky. While Intimidate lowers your opponent's attack stats, Snarl can do the same for their special attack, granting Manectric's partner set up opportunities. Because of this, Mega Manectric is especially useful on teams featuring Snorlax, Calm Mind Tapu Fini or Kommo-o.
- Hidden Power Ice is a great coverage option over either Flamethrower or Snarl to deal with Landorus-T.
- Overheat offers a lot more power than Flamethrower, at the cost of Mega Manectric's SpAtk stat on the following turn.
- Thunderbolt does considerably more damage than Volt Switch, but considering Mega Manectric's pivot role, Volt Switch is extremely valuable.
Outspeeds Tapu Koko and Choice Scarf Politoed.

Defensive:
252+ SpA Tapu Lele Psychic vs. 148 HP / 84 SpD Mega Manectric in Psychic Terrain: 138-163 (84.1 - 99.3%) -- guaranteed 2HKO
-1 252+ Atk Landorus-T Earthquake vs. 148 HP / 4 Def Mega Manectric: 120-144 (73.1 - 87.8%) -- guaranteed 2HKO
-1 252+ Atk Tapu Bulu Wood Hammer vs. 148 HP / 4 Def Mega Manectric in Grassy Terrain: 135-159 (82.3 - 96.9%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Mega Charizard Y Heat Wave vs. 148 HP / 84 SpD Mega Manectric in Sun: 127-150 (77.4 - 91.4%) -- guaranteed 2HKO
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 148 HP / 4 Def Mega Manectric: 109-130 (66.4 - 79.2%) -- guaranteed 2HKO

Offensive:
44 SpA Mega Manectric Volt Switch vs. 252 HP / 0 SpD Tapu Fini: 86-104 (48.5 - 58.7%) -- 97.3% chance to 2HKO
44 SpA Mega Manectric Flamethrower vs. 252 HP / 0 SpD Tapu Bulu: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO after Grassy Terrain recovery
44 SpA Mega Manectric Volt Switch vs. 252 HP / 4 SpD Mega Charizard Y: 96-114 (51.8 - 61.6%) -- guaranteed 2HKO
44 SpA Mega Manectric Volt Switch vs. 252 HP / 0 SpD Araquanid: 84-102 (48 - 58.2%) -- 91.4% chance to 2HKO



Modest | Trace → Pixilate | Gardevoirite
(substituted to Focus Sash
)
IVs: 31/0/31/31/31/31
EVs: 252 HP / 116 Def / 100 SpAtk / 4 SpDef / 36 Spe
Hyper Voice / Psychic / Trick Room / Protect
Egg moves*: Ally Switch, Encore, Disable, Destiny Bond
In stock: 8
Note:: EV spread is an updated version of Scar's Worlds Mega Gardevoir.
Hyper Voice, while suffering from the Pixilate nerf, is still a very strong attack that not many Pokémon can comfortably tank. Mega Gardevoir offers some flexibility to most teams, being able to manage speed control with its access to Trick Room, while never being passive thanks to its high Special Attack. It can work both on teams that feature Trick Room sweepers and on teams that simply don't like facing Tailwind. Mega Gardevoir faces heavy competition from Tapu Lele, but functions differently.
- Gardevoir has access to many great supportive moves if Trick Room isn't needed. Try out Ally Switch, Icy Wind, Encore or even Destiny Bond!
Outspeeds maximum speed Tyranitar.

Defensive:
252+ Atk Landorus-T Rock Slide vs. 252 HP / 116 Def Mega Gardevoir: 46-55 (26.2 - 31.4%) -- guaranteed 4HKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 116 Def Mega Gardevoir: 147-174 (84 - 99.4%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Overheat vs. 252 HP / 4 SpD Mega Gardevoir in Sun: 150-177 (85.7 - 101.1%) -- 6.3% chance to OHKO
252 SpA Tapu Koko Gigavolt Havoc (185 BP) vs. 252 HP / 4 SpD Mega Gardevoir in Electric Terrain: 148-175 (84.5 - 100%) -- 6.3% chance to OHKO
252 SpA Mega Gengar Sludge Bomb vs. 252 HP / 4 SpD Mega Gardevoir: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO
100+ SpA Mega Gardevoir Psychic vs. 236 HP / 84 SpD Zapdos: 93-109 (47.6 - 55.8%) -- 78.9% chance to 2HKO

Offensive:
100+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 0 HP / 0 SpD Mega Salamence: 180-212 (105.8 - 124.7%) -- guaranteed OHKO
100+ SpA Mega Gardevoir Psychic vs. 252 HP / 4 SpD Amoonguss: 218-260 (98.6 - 117.6%) -- 93.8% chance to OHKO
100+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 4 HP / 0 SpD Tapu Lele: 73-87 (50 - 59.5%) -- guaranteed 2HKO
 
Last edited:

Eisenherz

επέκεινα της ουσίας
is a Smogon Social Media Contributor
#3

Modest | Levitate | Darkinium Z
(substituted to Life Orb
)
IVs: 31/0/31/31/31/31
EVs: 20 Def / 252 SpAtk / 236 Spe
Dark Pulse / Draco Meteor / Earth Power / Protect
Egg moves*: Head Smash, Ice Fang, Assurance
In stock: 10
Despite a 4x weakness to Fairy, Hydreigon is able to shine in this metagame since the Dark typing is very good offensively against some top threats such as Aegislash, Cresselia and Mega Metagross. Black Hole Eclipse from Hydreigon can easily 1-hit KO all these threats or heavily dent anything that doesn't resist it. Furthermore, it is an excellent pairing for Ground types that want to use Earthquake thanks to Levitate. Earth Power can help handle Heatran, Tyranitar and Tapu Koko, while Draco Meteor is a strong option against Mega Salamence or to deal neutral damage in general. Be careful not to use it in Misty Terrain, however!
- Draco Meteor is an expandable moveslot, Flamethrower or Fire Blast being another very valuable coverage option to replace it.
- Both Draco Meteor and Earth Power can be replaced by Tailwind; this option should be heavily considered by any team that doesn't have another Tailwind setter.
- A Choice Scarf set is a viable option as well.
Outspeeds maximum speed Modest Tapu Lele.

Defensive:
252 Atk Kartana Sacred Sword vs. 0 HP / 20 Def Hydreigon: 140-166 (83.8 - 99.4%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Metagross Ice Punch vs. 0 HP / 20 Def Hydreigon: 142-168 (85 - 100.5%) -- 6.3% chance to OHKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 0 HP / 20 Def Hydreigon: 147-174 (88 - 104.1%) -- 17.2% chance to OHKO
28+ SpA Zapdos Hidden Power Ice vs. 0 HP / 0 SpD Hydreigon: 68-82 (40.7 - 49.1%) -- guaranteed 3HKO
252+ SpA Kommo-o Clanging Scales vs. 0 HP / 0 SpD Hydreigon: 140-168 (83.8 - 100.5%) -- 6.3% chance to OHKO

Offensive:
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 4 HP / 0 SpD Landorus-T: 175-207 (106 - 125.4%) -- guaranteed OHKO
252+ SpA Hydreigon Earth Power vs. 4 HP / 0 SpD Tapu Koko: 138-164 (94.5 - 112.3%) -- 68.8% chance to OHKO
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 220 HP / 92 SpD Cresselia: 218-258 (97.7 - 115.6%) -- 81.3% chance to OHKO
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 252 HP / 4 SpD Aegislash-Shield: 204-242 (122.1 - 144.9%) -- guaranteed OHKO



Adamant | Intimidate | Eject Button

IVs: 31/31/31/31/31/31
EVs: 172 HP / 244 Atk / 68 Def / 20 SpDef / 4 Spe
Fake Out / Close Combat / Wide Guard / Feint
Egg moves*: Helping Hand, Mach Punch, Bullet Punch
In stock: 2
Hitmontop fills many roles for his team: he lowers your opponent's damage output with Intimidate, offers Fake Out pressure every time he hits the field, takes care of any Fighting-weak Pokémon with a strong STAB Close Combat, ensures his partner get their attack off with Feint, and can protect you from spread moves such as Heat Wave, Rock Slide and Muddy Water with Wide Guard. The Eject Button serves not only to get a free switch, but most importantly to recycle both Intimidate and Fake Out once. His weakness to Fairy and Psychic, two very common types, is unfortunate, but when used in the right matchups, Hitmontop can support a wide array of teams.
- Helping Hand is another way Hitmontop can support his partner; both Wide Guard and Feint could be dropped for it, depending on what your team needs most.
- Because of how many good support options there are, it's difficult to make room for Protect on the moveset, but it can catch your opponents by surprise if they expect to target Hitmontop's slot with no drawback.
- Wide Guard could be dropped in order to give Hitmontop an Assault Vest and increase his staying power. In this case, teach him Stone Edge, Endeavor or Bulldoze as the last attack.
Defensive:
252 SpA Aerilate Mega Salamence Hyper Voice vs. 172 HP / 20 SpD Hitmontop: 116-140 (78.9 - 95.2%) -- guaranteed 2HKO
-1 252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 172 HP / 68 Def Hitmontop: 118-139 (80.2 - 94.5%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Flamethrower vs. 172 HP / 20 SpD Hitmontop in Sun: 121-144 (82.3 - 97.9%) -- guaranteed 2HKO
252+ SpA Tapu Fini Moonblast vs. 172 HP / 20 SpD Hitmontop: 132-156 (89.7 - 106.1%) -- 25% chance to OHKO
252+ SpA Heatran Heat Wave vs. 172 HP / 20 SpD Hitmontop: 60-72 (40.8 - 48.9%) -- guaranteed 3HKO

Offensive:
244+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 182-216 (100.5 - 119.3%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Heatran: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 220 HP / 4 Def Incineroar: 198-234 (100 - 118.1%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Kartana: 144-170 (106.6 - 125.9%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 252 HP / 0 Def Stakataka: 192-228 (114.2 - 135.7%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 68 HP / 188 Def Snorlax: 200-236 (81.9 - 96.7%) -- guaranteed 2HKO after Gluttony Figy Berry recovery



Calm | Pressure | Wiki Berry

IVs: 31/0/31/31/31/30 (Hyper trained to 31/0/31/31/31/31)
EVs: 252 HP / 4 Def / 60 SpAtk / 172 SpDef / 20 Spe
Tailwind / Scald / Ice Beam / Snarl
In stock: 10
Suicune should be used as a support Pokémon rather than a damage-dealer. Its great bulk allows it to set up Tailwind somewhat reliably, while checking common Pokémon such as Landorus-T and Mega Salamence. Snarl helps supporting Suicune's partner and prevents Tapu Fini from setting up offensively with Calm Mind. Scald can be spammed on physical attackers in the hope of burning them (remember this is useless in Misty Terrain, however).
- Snarl can be replaced by Protect since Suicune tends to be a prime target for Gigavolt Havoc from Tapu Koko or Zapdos.
- Icy Wind offers dual speed control and gives you the advantage if your opponent sets up a Tailwind of their own. Since Icy Wind's damage will be minimal, Snarl should be dropped for it, not Ice Beam.
- Roar can be used in the last moveslot to deal with Pokémon that try to set up, and most importantly, to prevent Trick Room.
- Calm Mind can also replace Snarl, in which case the SpDef investment should be moved over to Def. However, Tapu Fini tends to be more effective for this role.
Outspeeds Choice Scarf Landorus-T under Tailwind.

Defensive:
252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 172+ SpD Suicune in Electric Terrain: 172-203 (83 - 98%) -- guaranteed 2HKO after Wiki Berry recovery
252 Atk Kartana Leaf Blade vs. 252 HP / 4 Def Suicune: 174-206 (84 - 99.5%) -- guaranteed 2HKO after Wiki Berry recovery
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 252 HP / 172+ SpD Suicune in Psychic Terrain: 172-204 (83 - 98.5%) -- guaranteed 2HKO after Wiki Berry recovery
252+ SpA Heatran Bloom Doom (190 BP) vs. 252 HP / 172+ SpD Suicune: 168-198 (81.1 - 95.6%) -- guaranteed 2HKO after Wiki Berry recovery
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 172+ SpD Suicune: 117-138 (56.5 - 66.6%) -- guaranteed 2HKO after Wiki Berry recovery
252+ Atk Tapu Bulu Horn Leech vs. 252 HP / 4 Def Suicune in Grassy Terrain: 188-224 (90.8 - 108.2%) -- 43.8% chance to OHKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 4 Def Suicune: 122-145 (58.9 - 70%) -- guaranteed 3HKO after Wiki Berry recovery
252+ SpA Ludicolo Giga Drain vs. 252 HP / 172+ SpD Suicune: 78-92 (37.6 - 44.4%) -- guaranteed 4HKO after Wiki Berry recovery
252+ Atk Ferrothorn Power Whip vs. 252 HP / 4 Def Suicune: 162-192 (78.2 - 92.7%) -- guaranteed 2HKO after Wiki Berry recovery

Offensive:
60 SpA Suicune Ice Beam vs. 4 HP / 0 SpD Landorus-T: 160-192 (96.9 - 116.3%) -- 81.3% chance to OHKO



Brave | Disguise | Mimikium Z
(substituted to Mental Herb
)
IVs: 31/31/31/31/31/0
EVs: 252 HP / 52 Atk / 204 SpDef
Trick Room / Play Rough / Shadow Sneak / Swords Dance
Egg moves*: Destiny Bond, Curse, Grudge, Nightmare
In stock: 10
This Mimikyu set serves two purposes: firstly, it allows to reliably set up Trick Room thanks to Disguise and heavy bulk (though Fake Out support definitely helps), and secondly, it makes sure Mimikyu isn't passive after setting up Trick Room thanks to Swords Dance and a powerful signature Z-move. Make sure to pair it with a powerful Trick Room sweeper such as Snorlax or Stakataka to deviate the opponent's attention from Mimikyu being an offensive threat. Thanks to Shadow Sneak, Mimikyu can also be helpful after Trick Room has expired, if all hope of setting it up again is lost. However, make sure not to overestimate Mimikyu's damage output, which is pretty weak prior to setting up, especially if your opponent intimidates it.
- Shadow Sneak could easily be switch up for Shadow Claw, which will deal a lot more damage but remove the priority option.
- Mimikyu can make great use of Destiny Bond over Swords Dance: setting up Destiny Bond will deter your opponent from attacking Mimikyu on the following turn, which gives you a free opportunity to set up Trick Room (or otherwise a free KO).
- Psych Up is a great option to make use of a partner setting up such as Snorlax.
- Mimikyu can forego the offensive route and go full-on support with Charm and Taunt to prevent your opponent from maneuvering around Trick Room.
- Curse is another great support option that prevents your opponent from stalling you out with Pokémon such as Celesteela or Cresselia.
- Do you find Mimikyu a bit too fast to thrive under Trick Room? Try giving it an Iron Ball!
Defensive:
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 204 SpD Mimikyu: 134-158 (82.7 - 97.5%) -- guaranteed 2HKO
252 SpA Blacephalon Shadow Ball vs. 252 HP / 204 SpD Mimikyu: 122-146 (75.3 - 90.1%) -- guaranteed 2HKO
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 252 HP / 204 SpD Mimikyu: 61-73 (37.6 - 45%) -- guaranteed 3HKO

Offensive:
52+ Atk Mimikyu Let's Snuggle Forever vs. 0 HP / 0 Def Mega Salamence: 186-218 (109.4 - 128.2%) -- guaranteed OHKO
+2 52+ Atk Mimikyu Let's Snuggle Forever vs. 68 HP / 188 Def Snorlax: 252-297 (103.2 - 121.7%) -- guaranteed OHKO
+1 52+ Atk Mimikyu Let's Snuggle Forever vs. 4 HP / 0 Def Landorus-T: 186-220 (112.7 - 133.3%) -- guaranteed OHKO
+2 52+ Atk Mimikyu Let's Snuggle Forever vs. 252 HP / 4 Def Tapu Fini: 202-238 (114.1 - 134.4%) -- guaranteed OHKO
+2 52+ Atk Mimikyu Let's Snuggle Forever vs. 236 HP / 116 Def Zapdos: 229-270 (117.4 - 138.4%) -- guaranteed OHKO



Timid | Beast Boost | Focus Sash

IVs: 31/20/30/31/31/31 [HP Ice] (Hyper trained to 31/20/31/31/31/31)
EVs: 84 HP / 252 SpAtk / 172 Spe
Tailwind / Sludge Bomb / Hidden Power Ice / Snarl
In stock: 4
Naganadel offers a great mix of offence and support. Its main appeal is the ability to set up Tailwind, but the ability to deal with all the Tapu Pokémon with Sludge Bomb and potentially become an all-around threat with Beast Boost gives it a lot of offensive value. Since your opponent is likely to target it quickly, a Focus Sash is an ideal item, especially since this set doesn't have Protect. Snarl should be used to disrupt your opponent before Naganadel goes down, providing the rest of the team potential opportunities to set up. Finally, Hidden Power Ice deals with Landorus-T, which is likely to be most opponents' main way of dealing with Naganadel.
- Protect is a valuable option for teams that don't need Snarl support.
- Hidden Power Ice can be switched to Flamethrower or Fire Blast in order to deal with Aegislash.
- Ally Switch and Helping Hand are two other excellent options over Snarl, both of which are likely to be unexpected by your opponent.
- You may want to forego the support options and use Naganadel as a setup sweeper; in this case, give it Nasty Plot over Snarl and pick partners that can help protect it.
- Poisonium Z could help score an unexpected KO and get a quick Beast Boost, but the safety of a Focus Sash is extremely valuable to Naganadel.
- Draco Meteor can deal a lot of damage (if Misty Terrain isn't up), but should only be run with Dragonium Z, since the SpAtk drops are very detrimental.
This EV spread ensures a SpAtk Beast Boost while still outspeeding Mega Metagross.

Defensive:
252 SpA Mega Charizard Y Heat Wave vs. 84 HP / 0 SpD Naganadel in Sun: 68-81 (42.7 - 50.9%) -- 2.7% chance to 2HKO

Offensive:
252 SpA Naganadel Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 164-196 (99.3 - 118.7%) -- 93.8% chance to OHKO
+1 252 SpA Naganadel Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini: 182-216 (102.8 - 122%) -- guaranteed OHKO
252 SpA Naganadel Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele: 134-162 (91.7 - 110.9%) -- 62.5% chance to OHKO
252 SpA Naganadel Sludge Bomb vs. 4 HP / 0 SpD Ludicolo: 152-182 (97.4 - 116.6%) -- 93.8% chance to OHKO



Quiet | Storm Drain | Wiki Berry

IVs: 31/0/31/31/31/0
EVs: 236 HP / 164 Def / 108 SpAtk
Scald / Earth Power / Ice Beam / Protect
Egg moves*: Clear Smog, Stockpile, Fissure, Mirror Coat
In stock: 2
Note:: EV spread by @ymsodachi.
While Gastrodon might seem like a great counter to rain teams thanks to Storm Drain, most of them include Ludicolo, which is definitely not Gastrodon's friend. Nonetheless, Gastrodon can still put in work as a defensive Pokémon with just the right coverage to threaten a lot of the metagame. It thrives under Trick Room but also works as a slow attacker to sponge a few hits. You may want to pair it with a Surf user on your team for potential SpAtk boosts.
- Since Gastrodon's coverage tends to hit many Pokémon super effectively, you may want to give it an Expert Belt to increase the damage and ensure 1-hit KOs on some bulkier opponents.
- Scald tends to be less useful than the other two attacks; try Sludge Bomb to surprise Fairy types, especially Tapu Bulu on the switch. Clear Smog is also a great option to prevent your opponents' from trying to take advantage of Gastrodon's defensive presence.
- With Toxic and Recover, Gastrodon can be turned from an offensive presence to a more passive winning condition. In this case, transfer most of the SpAtk EV investment to SpDef for more longevity.
- To go all-in down the defensive route, add Stockpile to the moveset and start setting up as soon as you are confident your opponent has no Grass-type attacks to threaten you. A Normalium Z can be used with this set, as Z-Stockpile also fully heals you.
- Fissure ensures a more defensive Gastrodon will still have the potential to contribute offensively. It's a gamble, but your opponent will not want to let you take that gamble repeatedly!
Defensive:
252+ Atk Landorus-T Earthquake vs. 236 HP / 164 Def Gastrodon: 84-100 (38.8 - 46.2%) -- guaranteed 4HKO after Wiki Berry recovery
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 236 HP / 0 SpD Gastrodon: 64-75 (29.6 - 34.7%) -- 8.9% chance to 3HKO after Wiki Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 236 HP / 164 Def Gastrodon: 151-179 (69.9 - 82.8%) -- 71.9% chance to 2HKO after Figy Berry recovery
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 236 HP / 0 SpD Gastrodon: 171-202 (79.1 - 93.5%) -- guaranteed 2HKO after Wiki Berry recovery

Offensive:
108+ SpA Gastrodon Ice Beam vs. 4 HP / 0 SpD Landorus-T: 188-224 (113.9 - 135.7%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 4 HP / 0 SpD Tapu Koko: 150-176 (102.7 - 120.5%) -- guaranteed OHKO
108+ SpA Gastrodon Ice Beam vs. 0 HP / 4 SpD Mega Salamence: 172-204 (101.1 - 120%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 252 HP / 4 SpD Aegislash-Blade: 198-234 (118.5 - 140.1%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 252 HP / 4 SpD Aegislash-Shield: 84-98 (50.2 - 58.6%) -- guaranteed 2HKO
108+ SpA Gastrodon Earth Power vs. 4 HP / 0 SpD Naganadel: 152-180 (102 - 120.8%) -- guaranteed OHKO
108+ SpA Gastrodon Ice Beam vs. 4 HP / 0 SpD Hydreigon: 86-102 (51.1 - 60.7%) -- guaranteed 2HKO
108+ SpA Gastrodon Earth Power vs. 0 HP / 4 SpD Mega Manectric: 140-168 (96.5 - 115.8%) -- 81.3% chance to OHKO



Calm | Levitate | Mago Berry

IVs: 31/0/31/31/31/31
EVs: 252 HP / 4 Def / 60 SpAtk / 148 SpDef / 44 Spe
Hydro Pump / Thunderbolt / Electroweb / Protect
In stock: 5
Rotom-Wash's main selling point is its single type weakness, which means your opponent will usually have to rely on neutral attacks to take it down. It can usually tank a few hits and offers speed control through Electroweb (the Electric equivalent of Icy Wind). Rotom-Wash has a great matchup against most rain teams, as well as sand teams. It can also be used against Mega Charizard Y, in which case use Electroweb to lower its speed first (Rotom-Wash can take a Solar Beam), and KO it on the following turn with Thunderbolt. While the power creep has made Rotom-Wash appear less bulky than it used to be, its great typing can be useful for a large variety of teams.
- Volt Switch allows Rotom-Wash to act as a pivot, at the cost of some power.
- Will-O-Wisp can be useful to deal with physical attackers, especially Mega Kangaskhan. However, Misty Terrain and the prevalence of special attackers makes it less useful overall than it once was.
- The third slot is also a perfect spot for Ally Switch, a way to give potential free turns to Rotom-Wash's partner and play some mind games!
- Snatch could also be used in that slot to steal your opponent's Tailwind, Roost, Quiver Dance, Minimize, etc.
- A Sitrus Berry can be used over the Mago for a more reliable activation, but Rotom-Wash really appreciates the extra recovery the Mago offers.
Outspeeds maximum speed Mega Charizard Y after Electroweb.

Defensive:
252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 148+ SpD Rotom-W: 132-156 (84 - 99.3%) -- guaranteed 2HKO after Mago Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 4 Def Rotom-W: 130-156 (82.8 - 99.3%) -- guaranteed 2HKO after Mago Berry recovery
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 148+ SpD Rotom-W in Electric Terrain: 136-162 (86.6 - 103.1%) -- 18.8% chance to OHKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 148+ SpD Rotom-W: 126-148 (80.2 - 94.2%) -- guaranteed 2HKO after Mago Berry recovery
252+ SpA Life Orb Tapu Lele Psychic vs. 252 HP / 148+ SpD Rotom-W in Psychic Terrain: 125-148 (79.6 - 94.2%) -- guaranteed 2HKO after Mago Berry recovery

Offensive:
60 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Landorus-T: 168-198 (101.8 - 120%) -- guaranteed OHKO
60 SpA Rotom-W Electroweb vs. 0 HP / 4 SpD Mega Charizard Y: 48-56 (31.3 - 36.6%) + 60 SpA Rotom-W Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 102-120 (66.6 - 78.4%)
60 SpA Rotom-W Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 92-110 (51.9 - 62.1%) -- guaranteed 2HKO
60 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Excadrill: 194-230 (104.3 - 123.6%) -- guaranteed OHKO



Modest | Levitate | Expert Belt

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 92 HP / 228 SpAtk / 188 Spe
Overheat / Thunderbolt / Hidden Power Ice / Protect
In stock: 8
Note: EV spread by R-B-Y.
Unlike Rotom-Wash, Rotom-Heat is best used for its offensive potential, since the Fire-Electric-Ice coverage it offers can deal super effective damage to a large portion of the metagame. The SpAtk investment coupled with the Expert Belt allow it to score many important 1-hit KOs. However, the SpAtk drop caused by Overheat might make it necessary to switch Rotom-Heat out at times, providing your opponent with momentum, so make sure to use it at the right moment. Also always keep in mind that Rotom-Heat is relatively frail, so be careul of selecting the right matchups for it!
- Rotom-Heat's moveset is pretty unflexible; the support moves Rotom gets access to are generally better used on Rotom-Wash.
- The Expert Belt can be switched for a Z-crystal: Inferno Overdrive based on Overheat is a very powerful Z-move and has the added bonus of not lowering Rotom-Heat's SpAtk, while Gigavolt Havoc is a very nice option to tackle Tapu Fini in one hit. Many 1-hit KOs are however missed without the Expert Belt.
Outspeeds maximum speed Pelipper and uninvested Heatran.

Defensive:
252+ Atk Huge Power Mega Mawile Rock Slide vs. 92 HP / 0 Def Rotom-H: 114-136 (83.2 - 99.2%) -- guaranteed 2HKO
252+ Atk Mega Tyranitar Rock Slide vs. 92 HP / 0 Def Rotom-H: 116-140 (84.6 - 102.1%) -- 18.8% chance to OHKO
252+ SpA Tapu Fini Scald vs. 92 HP / 0 SpD Rotom-H: 116-138 (84.6 - 100.7%) -- 6.3% chance to OHKO
252+ SpA Ludicolo Scald vs. 92 HP / 0 SpD Rotom-H: 114-134 (83.2 - 97.8%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 92 HP / 0 SpD Rotom-H in Psychic Terrain: 121-144 (88.3 - 105.1%) -- 31.3% chance to OHKO

Offensive:
228+ SpA Expert Belt Rotom-H Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 187-221 (113.3 - 133.9%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 154-182 (100.6 - 118.9%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 175-209 (104.7 - 125.1%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-202 (98.8 - 118.8%) -- 93.8% chance to OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 4 SpD Mega Metagross: 226-269 (120.8 - 143.8%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 180 HP / 148+ SpD Celesteela: 194-230 (99.4 - 117.9%) -- 93.8% chance to OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 0 SpD Assault Vest Tapu Bulu: 175-209 (98.8 - 118%) -- 87.5% chance to OHKO



Timid | Volt Absorb | Life Orb

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 4 HP / 252 SpAtk / 252 Spe
Thunderbolt / Sludge Bomb / Hidden Power Ice / Protect
In stock: 0
Thundurus-T's speed tier and coverage make it an excellent check to the likes of Mega Charizard Y and Tapu Fini, also offering support to teams that struggle with Electric-type attacks thanks to Volt Absorb. It can fit on a variety of teams, but is a niche pick since its speed tier is not as high as Tapu Koko or Mega Manectric, and it has mediocre bulk. When brought in the right situations, however, it can punch holes very quickly through the opponent's team, especially with Tailwind support.
- While the Life Orb helps having consistent heavy damage, the Electrium Z could be used to break past Tapu Fini even after it Calm Minds.
- Focus Blast is a decent coverage option, helping with Pokémon such as Tyranitar and Ferrothorn. The Fightinium Z should be used in this case to avoid relying on a shaky 70% accuracy. This option is particularly good on rain teams that usually struggle with Ferrothorn.
Offensive:
252 SpA Life Orb Thundurus-T Hidden Power Ice vs. 252 HP / 0 SpD Landorus-T: 234-281 (119.3 - 143.3%) -- guaranteed OHKO
252 SpA Life Orb Thundurus-T Sludge Bomb vs. 4 HP / 0 SpD Tapu Koko: 185-218 (126.7 - 149.3%) -- guaranteed OHKO
252 SpA Life Orb Thundurus-T Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 174-211 (98.3 - 119.2%) -- 93.8% chance to OHKO
252 SpA Life Orb Thundurus-T Thunderbolt vs. 252 HP / 0 SpD Mega Charizard Y: 195-229 (105.4 - 123.7%) -- guaranteed OHKO
252 SpA Life Orb Thundurus-T Thunderbolt vs. 236 HP / 84 SpD Zapdos: 109-129 (55.8 - 66.1%) -- guaranteed 2HKO
252 SpA Life Orb Thundurus-T Sludge Bomb vs. 4 HP / 0 SpD Ludicolo: 146-174 (93.5 - 111.5%) -- 68.8% chance to OHKO

Defensive:
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 4 HP / 0 SpD Thundurus-T: 66-78 (42.5 - 50.3%) -- 0.4% chance to 2HKO
252+ SpA Choice Specs Tapu Fini Moonblast vs. 4 HP / 0 SpD Thundurus-T: 129-153 (83.2 - 98.7%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Heat Wave vs. 4 HP / 0 SpD Thundurus-T in Sun: 127-150 (81.9 - 96.7%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 4 HP / 0 Def Thundurus-T: 129-153 (83.2 - 98.7%) -- guaranteed 2HKO
252 Atk Tyranitar Rock Slide vs. 4 HP / 0 Def Thundurus-T: 132-156 (85.1 - 100.6%) -- 6.3% chance to OHKO
252+ SpA Kommo-o Clangorous Soulblaze vs. 4 HP / 0 SpD Thundurus-T: 130-154 (83.8 - 99.3%) -- guaranteed 2HKO



Brave | Lightning Rod | Thick Club

IVs: 31/31/31/31/31/0
EVs: 244 HP / 20 Def / 244 SpDef
Shadow Bone / Flare Blitz / Ally Switch / Detect
Egg moves*: Perish Song, Belly Drum, Iron Head
In stock: 5
Rather than using Marowak as a Trick Room sweeper, this set takes advantage of Marowak's supporting ability. One of its main selling points is Lightning Rod, and heavy bulk investment ensures it stays around longer to grant the electric immunity to its partner. Ally Switch offers nice utility outside of Trick Room as well thanks to its +2 priority, and Marowak's typing is ideal for taking Normal, Fighting, Steel and Grass attacks that were aimed at its partner. Thanks to the Thick Club, Marowak's damage output remains very high, but be careful to not be the target of a Knock Off!
- Perish Song can be used instead of Ally Switch, making Marowak a great fit on Perish Trap teams, or simply offering a secondary winning condition.
- Marowak also has access to decent coverage, and Ally Switch could be replaced by Rock Slide, Low Kick or Bonemerang depending on your team's needs.
- Finally, the third moveslot could also be replaced by Substitute. When successfully set up, a Substitute offers more reliable Lightning Rod support.
Defensive:
252+ Atk Landorus-T Earthquake vs. 244 HP / 20 Def Marowak-Alola: 138-164 (83.1 - 98.7%) -- guaranteed 2HKO
252+ Atk Landorus-T Rock Slide vs. 244 HP / 20 Def Marowak-Alola: 68-82 (40.9 - 49.3%) -- guaranteed 3HKO
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 244 HP / 244 SpD Marowak-Alola: 138-164 (83.1 - 98.7%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 244 HP / 244 SpD Marowak-Alola: 152-182 (91.5 - 109.6%) -- 56.3% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 244 HP / 20 Def Marowak-Alola: 136-162 (81.9 - 97.5%) -- guaranteed 2HKO
252 SpA Blacephalon Shadow Ball vs. 244 HP / 244 SpD Marowak-Alola: 140-168 (84.3 - 101.2%) -- 6.3% chance to OHKO

Offensive:
0+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 0 Def Aegislash-Shield: 176-210 (105.3 - 125.7%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Flare Blitz vs. 4 HP / 0 Def Tapu Koko: 142-168 (97.2 - 115%) -- 81.3% chance to OHKO
0+ Atk Thick Club Marowak-Alola Flare Blitz vs. 180 HP / 180 Def Celesteela: 204-242 (104.6 - 124.1%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 252+ Def Amoonguss: 222-264 (100.4 - 119.4%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 12 Def Gothitelle: 182-216 (102.8 - 122%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 116 Def Tapu Lele: 192-228 (108.4 - 128.8%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Shadow Bone vs. 220 HP / 172+ Def Cresselia: 120-144 (53.8 - 64.5%) -- guaranteed 2HKO



Jolly | Intimidate → Mold Breaker | Gyaradosite
(substituted to Sitrus Berry
)
IVs: 31/31/31/31/31/31
EVs: 52 HP / 252 Atk / 12 Def / 28 SpDef / 164 Spe
Dragon Dance / Waterfall / Crunch / Protect
In stock: 8
Mega Gyarados' main asset is also what makes it difficult to use: its flexibility. Before mega evolving, Gyarados benefits of one of the most useful abilities, Intimidate, but suffers from a 4x Electric weakness (which makes Lightning Rod partners ideal). However, mega evolving completely changes the dynamic, as it gains some new weaknesses, but also an all-important immunity to Psychic moves, as well as extra power and bulk. Properly managing the ideal moment to mega evolve is thus key in getting the most out of Gyarados. It generally has an excellent matchup against rain teams, but after a Dragon Dance or two, it threatens about any team.
- Gyarados is usable without its Mega Stone; if you want to do that, replace Crunch with Bounce and give it the Flyinium Z for a powerful STAB Z-move that very few Pokémon resist. This EV spread works well for this set too.
- Adding coverage such as Ice Fang or Earthquake can be tempting, but Waterfall and Crunch do a good job at hitting almost the entire meta for at least neutral damage, so they're not worth on Mega Gyarados. Non-mega Gyarados may want to consider them, though.
- Taunt provides great utility, as Tapu Fini loves to try Calm Minding in front of Gyarados, and it helps preventing Trick Room or Tailwind.
Outspeeds maximum speed Tapu Koko after a Dragon Dance.

Defensive:
252 SpA Tapu Koko Thunderbolt vs. 52 HP / 28 SpD Mega Gyarados in Electric Terrain: 146-174 (82.4 - 98.3%) -- guaranteed 2HKO
+1 84+ SpA Tapu Fini Moonblast vs. 52 HP / 28 SpD Mega Gyarados: 146-174 (82.4 - 98.3%) -- guaranteed 2HKO
252+ Atk Landorus-T Superpower vs. 52 HP / 12 Def Mega Gyarados: 150-178 (84.7 - 100.5%) -- 6.3% chance to OHKO
-1 252+ Atk Tapu Bulu Wood Hammer vs. 52 HP / 12 Def Gyarados in Grassy Terrain: 135-159 (76.2 - 89.8%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Solar Beam vs. 52 HP / 28 SpD Mega Gyarados: 124-148 (70 - 83.6%) -- guaranteed 2HKO
252+ SpA Ludicolo Giga Drain vs. 52 HP / 28 SpD Gyarados: 54-64 (30.5 - 36.1%) -- 44.3% chance to 3HKO
28+ SpA Zapdos Thunderbolt vs. 52 HP / 28 SpD Mega Gyarados: 108-128 (61 - 72.3%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 52 HP / 12 Def Mega Gyarados: 69-82 (38.9 - 46.3%) -- guaranteed 3HKO
-1 252 Atk Kartana Leaf Blade vs. 52 HP / 12 Def Gyarados: 78-93 (44 - 52.5%) -- 18% chance to 2HKO
-1 252 Atk Kartana Bloom Doom (175 BP) vs. 52 HP / 12 Def Gyarados: 153-180 (86.4 - 101.6%) -- 12.5% chance to OHKO
-1 204+ Atk Ferrothorn Power Whip vs. 52 HP / 12 Def Gyarados: 69-82 (38.9 - 46.3%) -- guaranteed 3HKO
-1 252+ Atk Life Orb Mold Breaker Excadrill Rock Slide vs. 52 HP / 12 Def Gyarados: 73-88 (41.2 - 49.7%) -- guaranteed 3HKO

Offensive:
252 Atk Mold Breaker Mega Gyarados Waterfall vs. 4 HP / 0 Def Landorus-T: 170-204 (103 - 123.6%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 0 Def Aegislash-Shield: 168-198 (100.5 - 118.5%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Waterfall vs. 4 HP / 0 Def Tapu Lele: 147-174 (100.6 - 119.1%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 4 HP / 0 Def Mega Metagross: 168-198 (107.6 - 126.9%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 4 HP / 0 Def Ludicolo: 156-184 (100 - 117.9%) -- guaranteed OHKO
252 Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 0 Def Mega Gengar: 186-222 (111.3 - 132.9%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 236 HP / 116 Def Zapdos: 117-138 (60 - 70.7%) -- guaranteed 2HKO
252 Atk Mold Breaker Mega Gyarados Crunch vs. 220 HP / 172 Def Cresselia: 116-138 (52 - 61.8%) -- guaranteed 2HKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 68 HP / 188 Def Snorlax: 129-153 (52.8 - 62.7%) -- guaranteed 3HKO after Gluttony Figy Berry recovery



Timid | Beast Boost | Choice Scarf

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 4 HP / 252 SpAtk / 252 Spe
Heat Wave / Shadow Ball / Hidden Power Ice / Overheat
In stock: 9
Blacephalon is a glass cannon, so try using it in situations where it can get one or a couple of quick KOs on key Pokémon before being taken down. Shadow Ball is usually the safest move to lock yourself into, but Hidden Power Ice can get a quick KO on Landorus-T, especially on Choice Scarf variants that were going for U-Turn (be wary of Assault Vest variants!), or on Mega Salamence. Heat Wave is better used with either sun support or when Blacephalon was kept in the back and can now finish off weakened opponents and get quick Beast Boosts. Overheat allows for a nuke that ensures a hefty amount of damage if Blacephalon is expected to go down at the end of the turn.
- Mind Blown is a tempting option due to its immense spread power, and may be worth it if your team features a Telepathy Pokémon to safely use the attack next to, or a Flash Fire user such as Heatran.
- Flamethrower is a more reliable Fire move that can be used over either Overheat or Heat Wave, depending on what you feel is less important for your team.
- After You is a very good tech move for the last slot and allows, in a pinch, to let Blacephalon's slow partner move first, which can completely turn a game around.
- Trick can be used to cripple the opponent's more defensive Pokémon.
- If you don't want to lock yourself into a move, try giving Blacephalon the Ghostium Z, and claim a KO with an extremely powerful Never-Ending Nightmare.
- On a non-choiced set, Substitute is a very good option to take advantage of an opponent's Protect or switch at any point.
Outspeeds +1 Speed Mega Salamence.

Offensive:
252 SpA Blacephalon Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
252 SpA Blacephalon Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO
252 SpA Blacephalon Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 184-220 (111.5 - 133.3%) -- guaranteed OHKO
252 SpA Blacephalon Overheat vs. 180 HP / 148+ SpD Celesteela: 194-230 (99.4 - 117.9%) -- 93.8% chance to OHKO
252 SpA Blacephalon Shadow Ball vs. 220 HP / 92+ SpD Cresselia: 104-126 (46.6 - 56.5%) -- 77.3% chance to 2HKO
252 SpA Blacephalon Shadow Ball vs. 4 HP / 0 SpD Tapu Lele: 134-162 (91.7 - 110.9%) -- 62.5% chance to OHKO
252 SpA Blacephalon Overheat vs. 252 HP / 52 SpD Ferrothorn in Rain: 204-244 (112.7 - 134.8%) -- guaranteed OHKO
252 SpA Blacephalon Heat Wave vs. 252 HP / 52+ SpD Ferrothorn: 208-252 (114.9 - 139.2%) -- guaranteed OHKO
252 SpA Blacephalon Shadow Ball vs. 252 HP / 0 SpD Marowak-Alola: 186-218 (111.3 - 130.5%) -- guaranteed OHKO



Timid | Beast Boost | Focus Sash

IVs: 27/26/22/31/31/31 [HP Ice] (Hyper trained to 31/26/31/31/31/31)
EVs: 4 HP / 252 SpAtk / 252 Spe
Power Gem / Sludge Bomb / Hidden Power Ice / Protect
In stock: 7
Depending on the matchup, Nihilego can win a game on its own when well-played, or be completely dead weight. Its coverage and high SpDef allow it to threaten a lot of the top Pokémon of the format, including the Tapus, Mega Charizard Y, Zapdos and Landorus-T and Salamence. However, it's completely powerless against the likes of Metagross, Tyranitar and Aegislash, making it often overlooked during teambuilding. Beast Boost can steamroll pretty quickly, but don't be afraid of switching out and losing the boosts when necessary, as Nihilego is usually best used to clean up the field once its checks are gone or weakened enough.
- A Choice Scarf can take Tapu Koko or the opponent's own Choice Scarf users by surprise, especially Landorus-T and Tapu Lele; it's also a very useful item to help Nihilego clean up in the late game. However, that makes Nihilego even harder to use, as it needs to be played more carefully.
- While it used to be a surprise tech move, Trick Room has become fairly common on Nihilego. The Focus Sash allows Nihilego to be a pretty reliable Trick Room setter, while also forcing some Protects or switches because it threatens the opponent offensively. Being fast, Nihilego rarely benefits from Trick Room itself, but it can be kept in the back afterwards to clean up once Trick Room is over.
- Acid Spray is useful to break past very bulky opponents when paired with a strong special attacker. It can be especially useful on a Choice Scarf set.
- Ally Switch can force some mind games and give you a free turn, but it's hard to find a slot worth sacrificing for it on Nihilego's moveset. Considering Earthquake is one of the most common ways of defeating Nihilego, it often won't achieve much in any case.



Naive | Beast Boost | Focus Sash

IVs: 31/31/31/24/30/29 [HP Ground] (Hyper trained to 31/31/31/31/31/31)
EVs: 204 Atk / 52 SpAtk / 252 Spe
Low Kick / Ice Beam / U-Turn / Protect
In stock: 2
Pheromosa's speed is its main appeal, able to outspeed Choice Scarf Tapu Lele and Landorus-T, being able to OHKO the latter with Ice Beam. U-Turn provides momentum, resets potential Intimidates, and helps keep the Focus Sash intact. Since in many cases, Pheromosa can only 2-hit KO the opponent's Pokémon, weakening them before using anything other than U-Turn and Protect is key to get the most out of its presence on the field. Since Pheromosa fears any sort of priority attack, Tapu Lele is an excellent partner.
- Poison Jab can be used to hit the Tapus harder, but it won't reliably 1-hit KO any of them unless used with the Poisonium Z.
- If your team is very offensively oriented and lacks good switch-ins, U-Turn can be awkward to use. In that case, replace it with Lunge for a little extra damage and the big bonus of an attack drop.
- If you're fearless, High Jump Kick deals more consistent damage than Low Kick, especially to light foes such as Kartana, Porygon2 and Scrafty. However, hitting into a Protect can ruin your game plan in a heartbeat, and most of the Fighting-weak Pokémon of the current meta are hit hard by Low Kick.
- When opting for High Jump Kick, considering the Fightinium Z, since it patches the problem of hitting into an opponent's Protect, and also provides a powerful nuke. Without a Focus Sash, be prepared to trade your Pheromosa for whatever you manage to KO, though.
Outspeeds Choice Scarf Adamant Landorus-T and Modest Tapu Lele.

Offensive:
204 Atk Pheromosa Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 198-234 (100 - 118.1%) -- guaranteed OHKO
52 SpA Pheromosa Ice Beam vs. 252 HP / 0 SpD Landorus-T: 224-264 (114.2 - 134.6%) -- guaranteed OHKO
204 Atk Pheromosa Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 174-206 (96.1 - 113.8%) -- 75% chance to OHKO
52 SpA Pheromosa Ice Beam vs. 252 HP / 4 SpD Amoonguss: 112-132 (50.6 - 59.7%) -- guaranteed 2HKO
52 SpA Pheromosa Ice Beam vs. 252 HP / 0 SpD Mega Salamence: 204-244 (100.9 - 120.7%) -- guaranteed OHKO
52 SpA Pheromosa Ice Beam vs. 252 HP / 0 SpD Tapu Bulu: 98-116 (55.3 - 65.5%) -- guaranteed 2HKO after Grassy Terrain recovery
204 Atk Pheromosa U-turn vs. 4 HP / 0 Def Tapu Lele: 76-91 (52 - 62.3%) -- guaranteed 2HKO
52 SpA Pheromosa Ice Beam vs. 236 HP / 84 SpD Zapdos: 92-110 (47.1 - 56.4%) -- 80.1% chance to 2HKO
204 Atk Pheromosa Low Kick (120 BP) vs. 4 HP / 0 Def Mega Metagross: 73-87 (46.7 - 55.7%) -- 69.9% chance to 2HKO
52 SpA Pheromosa Ice Beam vs. 4 HP / 0 SpD Kommo-o: 90-106 (59.6 - 70.1%) -- guaranteed 2HKO
52 SpA Pheromosa Ice Beam vs. +1 4 HP / 0 SpD Kommo-o: 60-72 (39.7 - 47.6%) -- guaranteed 3HKO
204 Atk Pheromosa Low Kick (120 BP) vs. 68 HP / 188 Def Snorlax: 228-270 (93.4 - 110.6%) -- 56.3% chance to OHKO
204 Atk Pheromosa U-turn vs. 252 HP / 52 Def Gothitelle: 120-144 (67.7 - 81.3%) -- guaranteed 2HKO after Figy Berry recovery
204 Atk Pheromosa Low Kick (100 BP) vs. 4 HP / 0 Def Hydreigon: 188-224 (111.9 - 133.3%) -- guaranteed OHKO
204 Atk Pheromosa Low Kick (120 BP) vs. 180 HP / 0 Def Celesteela: 102-120 (52.3 - 61.5%) -- 96.5% chance to 2HKO after Leftovers recovery



Adamant | Pressure | Iapapa Berry

IVs: 31/31/31/12/31/31
EVs: 116 HP / 160 Atk / 4 Def / 228 Spe
Sacred Fire / Stone Edge / Stomping Tantrum / Protect
In stock: 0
In addition to checking Mega Charizard Y and 1-hit KOing it with Stone Edge, Entei offers the constant pressure of burning your opponents that try to switch in to tank Sacred Fire. Whether it be Landorus-T, Tyranitar or Salamence, none of them want to gamble with getting burned. Entei also offers good bulk, which is further boosted by the 50% berry. While its offensive potential can be disappointing in the current meta, it can really shine when paired with a Helping Hand user or when used in the sun alongside Mega Charizard Y. Stomping Tantrum is there exclusively for Heatran, which sun teams tend to struggle with.
- Since Stomping Tantrum is only useful against Heatran, it can easily be replaced; Bulldoze offers the potential for speed control, while Snarl is also a very useful support move (don't expect much damage from it, though!).
- When used on sun teams, Sunny Day is a decent option to manually reset the weather without having to switch out Charizard; if you expect your opponent to switch in their Politoed or Pelipper on that turn, it will place you in a very strong position!
- Roar is very useful to prevent both Trick Room and Tapu Fini from setting up.
- Scared of missing Stone Edge? Use the Rockium Z to guarantee your KO on Mega Charizard Y at all times (and on Zapdos sometimes).
Outspeeds maximum speed Modest Tapu Lele.

Defensive:
252+ Atk Landorus-T Earthquake vs. 116 HP / 4 Def Entei: 170-204 (82.9 - 99.5%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Landorus-T Rock Slide vs. 116 HP / 4 Def Entei: 88-104 (42.9 - 50.7%) -- 1.2% chance to 2HKO after Iapapa Berry recovery
252+ SpA Tapu Lele Psychic vs. 116 HP / 0 SpD Entei in Psychic Terrain: 160-190 (78 - 92.6%) -- guaranteed 2HKO after Iapapa Berry recovery
28+ SpA Zapdos Thunderbolt vs. 116 HP / 0 SpD Entei: 87-103 (42.4 - 50.2%) -- 1.2% chance to 2HKO after Iapapa Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 116 HP / 4 Def Entei: 157-186 (76.5 - 90.7%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Mega Swampert Earthquake vs. 116 HP / 4 Def Entei: 176-210 (85.8 - 102.4%) -- 12.5% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 116 HP / 4 Def Entei: 85-101 (41.4 - 49.2%) -- guaranteed 4HKO after Iapapa Berry recovery

Offensive:
160+ Atk Entei Stone Edge vs. 252 HP / 148 Def Mega Charizard Y: 220-260 (118.9 - 140.5%) -- guaranteed OHKO
160+ Atk Entei Stone Edge vs. 236 HP / 116 Def Zapdos: 108-128 (55.3 - 65.6%) -- guaranteed 2HKO
160+ Atk Entei Stomping Tantrum vs. 4 HP / 0 Def Heatran: 156-184 (93.4 - 110.1%) -- 56.3% chance to OHKO
Helping Hand / Sun-boosted:
160+ Atk Entei Helping Hand Sacred Fire vs. 4 HP / 0 Def Tapu Lele: 153-180 (104.7 - 123.2%) -- guaranteed OHKO
160+ Atk Entei Helping Hand Sacred Fire vs. 252 HP / 0 Def Aegislash-Shield: 170-204 (101.7 - 122.1%) -- guaranteed OHKO
160+ Atk Entei Helping Hand Sacred Fire vs. 4 HP / 0 Def Mega Metagross: 170-204 (108.9 - 130.7%) -- guaranteed OHKO
160+ Atk Entei Helping Hand Sacred Fire vs. 252 HP / 252+ Def Amoonguss: 216-254 (97.7 - 114.9%) -- 81.3% chance to OHKO
160+ Atk Entei Helping Hand Sacred Fire vs. 252 HP / 4 Def Tapu Bulu: 212-252 (119.7 - 142.3%) -- guaranteed OHKO



Jolly | Justified | Rockium Z
(substituted to Wide Lens
)
IVs: 31/31/31/6/31/31
EVs: 4 HP / 252 Atk / 252 Spe
Rock Slide / Close Combat / Earthquake / Protect
In stock: 5
While Terrakion is mostly uses on "Terracott" teams (where Whimsicott uses Beat Up on Terrakion to get it to +4 Attack instantly), this set can work on any team that benefit's from Terrakion's typing and coverage. When going for a Terracott lead, many opponents will try to get rid of Terrakion as quickly as possible, so it's usually smart to Protect. However, if you feel like your opponent will predict this and double-target Whimsicott, you may try to take advantage of it. Keep in mind, a +4 Earthquake will usually do just a little under 50% damage to your Whimsicott partner. Another way of giving Terrakion Justified boosts is Mega Kangaskhan's Sucker Punch, which boosts Terrakion's attack by +2.
- Earthquake can be replaced by Stone Edge in order to have access to a stronger Z-move. However, at +4, Z-Rock Slide is already a very strong attack, and more coverage is usually preferred.
- Stomping Tantrum can be used over Earthquake if you want to avoid hitting your partner; it also hits harder, being a single-target move.
- Quick Attack can also be used in the third moveslot to give Terrakion the option for priority.
- Both the Fightinium Z and the Groundium Z are good item options (in the latter case, Earthquake is preferable over Stomping Tantrum).
- Leaving the Wide Lens on can be a smart move, especially if you have another Z-Crystal user. Since Rock Slide misses can be extremely costly, Wide Lens helps a lot.



Timid | Unburden | Psychic Seed

IVs: 31/0/31/31/31/31
EVs: 252 HP / 116 Def / 140 Spe
Acid Spray / Encore / Struggle Bug / Final Gambit
Egg moves*: Spikes, Toxic Spikes, Baton Pass
In stock: 2
This set is meant to be paired with Choice Scarf Tapu Lele, enabling Accelgor to outspeed everything thanks to Unburden and Acid Spray the opponent to facilitate the KOs for Tapu Lele. Thanks to Psychic Terrain, none of the Pokémon can be Faked Out, which creates difficult situations for the opponent. If any of them tries to predict your target and Protects, Encore punishes it on the following turn. Struggle Bug provides support, being a general nuisance for your opponent, and also breaking any Focus Sash (especially on Kartana). Final Gambit, when used at full HP, can instantly remove one of the foe's most threatening Pokémon from the field; notably, Accelgor is guaranteed to 1-hit KO any Tapu and Mega Metagross with Final Gambit, the latter which is otherwise very problematic for Tapu Lele.
- Struggle Bug is useful but not necessary. It can be replaced by Protect for some extra longevity or to preserve Accelgor's HP in the hope of using Final Gambit.
- An Electric Seed could be used to assist Tapu Koko instead of Tapu Lele. While this allows your opponent to use Fake Out, Tapu Koko has the advantage of not needing a Choice Scarf to outspeed most Pokémon. Whimsicott offers some competition as a Tapu Koko partner, however, since Prankster Fake Tears can be used in Electric Terrain.
- Rain Dance provides great utility for rain teams, or simply to make sure Mega Charizard Y causes no problem to your team as long as Accelgor is on the field.
- Accelgor has access to Knock Off, and while it won't deal much damage, it can be used to cripple Pokémon such as Snorlax, Cresselia and Porygon2.
Outspeeds Tapu Koko without Unburden; outspeeds everything with Unburden, including maximum speed Alolan Raichu in Electric Terrain.

Defensive:
252 Atk Tough Claws Mega Metagross Iron Head vs. 252 HP / 116 Def Accelgor: 154-183 (82.3 - 97.8%) -- guaranteed 2HKO
252 Atk Tyranitar Rock Slide vs. 252 HP / 116 Def Accelgor: 156-186 (83.4 - 99.4%) -- guaranteed 2HKO after sandstorm damage
28+ SpA Zapdos Heat Wave vs. +1 252 HP / 0 SpD Accelgor: 72-86 (38.5 - 45.9%) -- guaranteed 3HKO
252+ SpA Heatran Heat Wave vs. +1 252 HP / 0 SpD Accelgor: 134-158 (71.6 - 84.4%) -- guaranteed 2HKO
252+ SpA Volcarona Heat Wave vs. +1 252 HP / 0 SpD Accelgor: 138-164 (73.7 - 87.7%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. +1 252 HP / 0 SpD Accelgor: 84-100 (44.9 - 53.4%) -- 35.2% chance to 2HKO
252 SpA Aerilate Mega Salamence Hyper Voice vs. +1 252 HP / 0 SpD Accelgor: 132-156 (70.5 - 83.4%) -- guaranteed 2HKO
252+ Atk Life Orb Mold Breaker Excadrill Iron Head vs. 252 HP / 116 Def Accelgor: 161-191 (86 - 102.1%) -- 18.8% chance to OHKO
252+ SpA Hydreigon Fire Blast vs. +1 252 HP / 0 SpD Accelgor: 136-160 (72.7 - 85.5%) -- guaranteed 2HKO



Adamant | Defiant | Focus Sash

IVs: 31/31/31/31/31/31
EVs: 4 HP / 252 Atk / 252 Spe
Iron Head / Knock Off / Sucker Punch / Protect
Egg moves*: Quick Guard, Pursuit, Psycho Cut
In stock: 9
Bisharp, just like Milotic, takes advantage of an opponent's Intimidate to become a strong offensive threat thanks to Defiant. However, Bisharp functions very differently, since it's almost always a strong offensive threat on the field, whether or not it benefits from the Defiant boost. This comes at the price of being very frail and should be expected to go down after dishing out a couple of big hits - make them count! It should usually be used as a lead and, once brought down to its Focus Sash, attempt to go out in style with a powerful Sucker Punch.
- A Life Orb could be used to further boost Bisharp's damage output, but guaranteeing a hit with a Focus Sash is usually more valuable.



Timid | Snow Warning | Light Clay

IVs: 31/0/31/31/31/31
EVs: 252 HP / 4 SpDef / 252 Spe
Aurora Veil / Freeze-Dry / Icy Wind / Encore
Egg moves*: Disable, Moonblast
In stock: 8
VGC 2018's weather wars between rain, sun and the occasional sand make it very difficult to successfully make use of Alolan Ninetales. Most opponents are able to deny Aurora Veil by switching up the weather with a switch or by Mega evolving. Nonetheless, if you can play around the opponent's weather control and find just one turn to set up Aurora Veil, the rest of your team will immensely benefit from it. After successfully setting up the Aurora Veil, Ninetales' job becomes supporting its partner with speed control and disruption, thanks to Icy Wind and Encore, until it gets KOed. This strategy should be paired with set up sweepers, most notably Snorlax, Kommo-o, Calm Mind Tapu Fini or Calm Mind Tapu Lele, Nasty Plot Naganadel or even Tail Glow Xurkitree if you feel inspired by Sam Pandelis' Worlds finalist team. Alolan Ninetales is also a very nice fit on Perish Trap teams, since Aurora Veil will make stalling the Perish Song turns a lot easier, not to mention Ninetales' access to Encore and Disable.
- Blizzard is a tempting option thanks to its 100% accuracy in hail, but remember that most of your opponents are likely to change the weather. Since Alolan Ninetales is better as a support Pokémon, Icy Wind is generally more useful, while Freeze-Dry shines against rain teams featuring Pelipper and Ludicolo.
- Protect can definitely be added on the set, since opponents that can't change the weather will often try to KO Ninetales right away to deny Aurora Veil. However, the combination of this set's bulk and speed allows it to attempt to afford foregoing Protect in many cases.
- As mentioned in Usage Tips, Disable is an excellent option which pairs well with Perish Trap teams, but is still useful in several other occasions; Encore may be replaced by it.
- A Focus Sash is an option to ensure Alolan Ninetales lives a hit to set up Aurora Veil, but 4 turns of Aurora Veil can more easily by stalled out by the opponent, just like Tailwind or Trick Room. Since the very reason for using Alolan Ninetales is supporting the team with Aurora Veil, the Light Clay is important.
- Roar can be added in the last moveslot if you find yourself struggling with Trick Room.
Defensive:
252 SpA Naganadel Sludge Bomb vs. 252 HP / 4 SpD Ninetales-Alola: 152-180 (84.4 - 100%) -- 6.3% chance to OHKO
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Ninetales-Alola in Electric Terrain: 141-166 (78.3 - 92.2%) -- guaranteed 2HKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 0 Def Ninetales-Alola: 154-183 (85.5 - 101.6%) -- 12.5% chance to OHK
252 Atk Tyranitar Rock Slide vs. 252 HP / 0 Def Ninetales-Alola: 122-146 (67.7 - 81.1%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Mega Swampert Waterfall vs. 252 HP / 0 Def Ninetales-Alola in Rain: 160-189 (88.8 - 105%) -- 31.3% chance to OHKO
252+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 4 SpD Ninetales-Alola in Sun through Light Screen: 152-179 (84.4 - 99.4%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Ninetales-Alola in Grassy Terrain through Reflect: 141-167 (78.3 - 92.7%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Ninetales-Alola in Rain through Light Screen: 139-163 (77.2 - 90.5%) -- guaranteed 2HKO

*Egg moves can be taught back to Pokémon in exchange for a Heart Scale at Mount Lanakila's Pokémon Center.

Special thanks to:
♥︎ monomite for the gorgeous banner - click here for more amazing art!
♥︎ Trainer Tower for the best damage calculator, their amazing survival calculator and Level 51's speed tiers.
♥︎ shiny finder for the moral support!


Is there a limit to the amount of Pokémon I can request?

Nope! You are, however, limited to one copy of each Pokémon.

Can I use these Pokémon in official competitions / events?

Yes! Since all the original Pokémon I am giving away have been bred or soft-reset by me, there cannot be any legality issues with them.

Why is [insert Pokémon name] not here?

Breeding and training the current lineup has already taken an insane amount of time and effort, and I believe these 50 Pokémon offer the possibility of a ton of solid teams matching all kinds of play styles, which was my goal.

I'm sorry if your favourite got left behind - hopefully you still find something helpful among the 50 I do offer!

I have a good [insert Pokémon name] to offer! Want to add it to the lineup?

No, sorry. It's really nice of you to want to contribute, but I prefer to only offer my own Pokémon. This way, I can guarantee the provenance of the Pokémon, and am the only one accountable for them. Since people might bring these Pokémon to official events, I am not willing to take any risk whatsoever.

My deposits keep getting sniped! Can we do a direct trade instead?

If you keep getting sniped trying to obtain one particular Pokémon, feel free to PM or VM me after a couple of attempts, and we'll try to synchronize ourselves (i.e. you deposit at a moment we're both here so I can grab it right away). Direct trades are very inconvenient for me, so I will only offer them as a last resort.

I want many of your listed Pokémon, can you just send them all to me in one direct trade?

Most people request several Pokémon, and it would be unfair if I sent many at once to one person while the others are depositing one at a time. Moreover, it would be way too time-consuming for me, and I could not be running this giveaway at all. So in short, the answer is no.

You told me there isn't any stock left of my request, but when I requested, there still was some!

Sadly, if I have 2 copies of a Pokémon left, and 3 people request it almost simultaneously, only the first 2 to request it will receive it. If one of them gets sniped before I distribute, then the next one to have requested will get the 2nd copy instead. Sorry if this happened to you, I can't do much about it - wait a few days, and I will replenish the stock! :)

Am I allowed to use your flawless Pokémon as parents to breed Pokémon for my collection?

Sure! However, given the time I took to get the balls, egg moves and flawless IVs (I did it all from scratch), credit is appreciated.


Note to mods: This is a continuous giveaway, please do not lock :)
 
Last edited:
#7
Best of luck!
I'd like that Phermosa
IGN: Nedcone
Deposited: lvl 10 female cutiefly
Wanted: Pheromosa
Message: I want to trade for a Pokemon strong in battle
 
Last edited:
#8
Nice other giveaway, good luck for the opening

Pokémon requested: Tapu Lele
Deposited: lvl 10 male cutiefly
IGN: Jojo
Message: I want to trade for a Pokemon strong in battle


Thanks in advance!
 
Last edited:
#9
Pokémon requested:
Level and gender of the Cutiefly: Lv. 12, male
IGN: Andre
Message: I want to trade for a Pokémon that is strong in battles.
Thank you and good luck!
 
Last edited:
#12
Could I please get a Tapu Fini?

Pokémon requested: Tapu Fini
Level and gender of the Cutiefly: level 12 female
IGN: Almedha

Thanks for the giveaway.
 
Last edited:
#13
Pokémon requested: Tapu Lele
Level and gender of the Cutiefly: Lv. 9, male
IGN: Andre
Message: I want to trade for a Pokémon that is strong in battles.
Thank you again!
 
Last edited:
#15
Pokemon requested: Tapu koko
Deposited: Lvl 12 male cutifly
IGN: Nedcone
Message: I want to trade for a pokemon strong in battle.

Thanks!
 
Last edited:
#17
Pokémon Requested: Metagross
Lvl of Cutiefly lvl 9(F)
IGN Moz Eltoff
Message: I want to trade for Pokémon that are strong in battles.
 
Last edited:
#18
Pokémon requested: Mukrow
Level and gender of the Cutiefly: 9 Female in Quick Ball
IGN: サト


thanks for the Giveaway!
 
Last edited:
#20
  • Pokémon requested: Nihilego
  • Level and gender of the Cutiefly: lv.11, female
  • IGN: Fabio

Love you man. Made me subscribe to smogon after 2 years of lurking. Thanks a whole lot.

EDIT: Goddamn, somehow i got sniped.

  • Pokémon requested: Nihilego
  • Level and gender of the Cutiefly: lv.12, male
  • IGN: Fabio
 
Last edited:
#21
Pokémon requested: Arcanine
Deposited: lvl 11 female cutiefly
IGN: Leon
Message: I want to trade for a Pokemon strong in battle
 
Last edited:
#24
Can't tell you how thankful I am of your giveaway-not just the mons but the EV spreads and write ups- great stuff!
Requesting:tapu fini
Deposited:lv10 F nicknamed"eisen ga"
IGN:lethal6
 
Last edited:

Users Who Are Viewing This Thread (Users: 4, Guests: 0)