Eisen's VGC Factory: 2018 Edition

Eisenherz

50% Berry enthusiast
is a Smogon Social Media Contributor
#1
W E L C O M E T O T H E F A C T O R Y


(Thanks to monomite for the gorgeous banner! Click here for more quality art!)

This giveaway aims at providing everyone with some of the most relevant Pokémon of the VGC '18 format, fully trained and ready to be used in battle! Trying out new strategies has never been easier, and hopefully this can encourage newcomers to try out this format on Wi-Fi. 100 different Pokémon are currently being given away, enough to build teams that fit any play style!

NEWS (06/09/18):

- The VGC 2018 format ended quicker than I expected, and the VGC 2019 format has already been implanted. This makes a lot of the currently offered Pokémon obsolete, and because of this, September 10's restock will be the last one for this giveaway.
- I do hope to implement a VGC 2019 giveaway, but can't promise anything yet. Getting all the necessary legendaries is a ton of work for me and I'm not sure if I'll be able to find the time. If I do, it won't open before October, and will probably only have a handful of legendaries to begin with, to which I would slowly add as the year goes by. --> 08/09/19 update: I've been getting very lucky with my legendary hunt so far, I think the odds are high that I'll be able to open it at some point in October!
- I hope everyone enjoyed this VGC 2018 giveaway! Looking back, it's kind of crazy I ended up with 100 different species, I didn't expect to grow it that much at first! I don't think I'll ever do another giveaway that big, as the amount of work it requires ends up being a bit overwhelming, but I'll keep good memories both of this giveaway and the VGC 2018 season as a whole, which I loved! Thanks to everybody who took part, I hope this has been helpful in a way or another! :D​

-----------------------------​

Important information

Before you request any Pokémon, it is essential that you carefully read this information and fully abide to the rules:
  • All Pokémon have been bred, soft-reset or RNGed by me. What I am giving away is a cloned copy of these Pokémon (cloned by me). You need to be ok with that.
  • The Pokémon you receive are non-redistributable. They are for your personal use only; do not clone them, do not trade them.
  • Each Pokémon has a limited stock. If the indicated stock is 0, please do not request that Pokémon, wait for the stock to replenish. I will replenish stocks around the start of each week (Monday or Tuesday). It is rumoured that people who request an out-of-stock Pokémon will receive a terrible curse that lasts 10 years. Personally, I wouldn't risk it.
  • Do not request Pokémon that are indicated as out of stock in advance. Wait for it to actually be refilled before placing your request, otherwise I will ask you to request again. Accepting pre-orders from some people would be unfair to others.
  • All Pokémon are level 100, have the black clover marker of Alolan Pokémon, and have been given Pokérus (some have gotten cured, though).
  • You are only allowed to request one copy of each Pokémon.
  • Z-Crystals and Mega Stones cannot be sent through the GTS, so every set that should include one is holding an alternative item, which you can switch out for the Z-Crystal or Mega Stone yourself. Do note that some sets really need their Mega Stone to function (for example, Salamence), so make sure to switch out the item! Mega Stones can be bought at the Battle Tree in USUM.
  • Unless noted, the attached item cannot be customized.
  • Most EV spreads were made by me - credit is appreciated if you share them elsewhere (literally entire days of calculating went into them!). Borrowed EV spreads are noted.
  • Got a question? Make sure you check out the FAQ first at the bottom of this post to be sure it hasn't been answered already!
Ready to order? Here's how you do it!

1. Catch a Cutiefly (they can be found on Route 3 and Melemele Meadow - yes, I know they're only a 20% encounter, you gotta work a little bit for that free Pokémon!).
2. Deposit it on the GTS and ask for the Pokémon you have chosen, level 91+.
3. Fill out the following form and post it as a reply to this thread:
  • Pokémon requested:
  • Level and gender of the Cutiefly:
  • IGN:
4. Be patient! Check the GTS every once in a while; if you got sniped, redeposit and update your post.
5. I will post whenever I distribute a batch of Pokémon. Strike through your post once you've received the Pokémon (please ;_;). Don't delete your posts.

Pokémon offered


Adamant | Intimidate | Choice Scarf

IVs: 31/31/31/9/31/31
EVs: 4 HP / 252 Atk / 252 Spe
Earthquake / Rock Slide / Superpower / U-Turn
In stock: 5
Thanks to both its defensive and offensive prowess, Landorus-T can fit on almost any type of team. Use Landorus-T as a pivot in order to intimidate your opponent's physical attackers as often as possible, and use U-turn liberally in the early game to maneuver into a better position, until you are ready to lock yourself into Earthquake or Rock Slide in the late game to clean things up. Forms a great pair with Incineroar in order to cycle intimidates continually. Be careful of Fake Out possibly stopping your U-turn!
- Landorus-T is one of the best candidates for the Z-move if your team doesn’t have one, as Tectonic Rage bypasses Earthquake’s spread damage and hits like a truck. In that case, make sure to include Protect on the moveset over Superpower, since pivoting won’t be as safe as it is with a Scarf. U-turn can also be replaced with Swords Dance on these sets to mitigate opposing Intimidates and take advantage of free turns.
- An Assault Vest allows Landorus-T to tank special hits well and survive some Ice-type moves.
- Rock Tomb provides speed control and a more reliable Rock-type attack than Rock Slide; this is usually a better fit for Z-move or AV sets.



Adamant | Intimidate | Iapapa Berry

IVs: 31/31/31/31/31/31
EVs: 236 HP / 36 Atk / 4 Def / 148 SpDef / 84 Spe
Fake Out / Flare Blitz / Knock Off / U-Turn
Egg moves*: Crunch, Power Trip, Nasty Plot
In stock: 5
Incineroar offers a ton of support thanks to Intimidate and moves like Fake Out and Knock Off, while threatening heavy damage on opponents that decide to ignore it thanks to Flare Blitz. It can deal with common threats such as Cresselia, Tapu Koko, Tapu Bulu, Mega Metagross and Aegislash. Use it to tank hits or switch into Psychic-type attacks, and U-turn or switch out directly as soon as it isn't very useful on the field to recycle Intimidate and the Fake Out pressure.
- Low Kick is a great option over U-Turn, especially on teams that otherwise struggle to deal with Tyranitar and Heatran.
- Snatch is a nice tech to prevent the opponent from setting up Tailwind, Dragon Dance, Belly Drum, etc.
- An Assault Vest provides more immediate bulk, though the 50% Berry is particularly reliable thanks to Flare Blitz recoil.
- Darkest Lariat can be tempting for more consistent damage, but the utility provided by Knock Off should not be overlooked, and even hitting resisted targets with it is advantageous.
- Snarl can further help partner Pokémon that want to set up in front of special attackers.
Defensive:
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 236 HP / 148 SpD Incineroar in Electric Terrain: 169-199 (84.5 - 99.5%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Landorus-T Earthquake vs. 236 HP / 4 Def Incineroar: 164-194 (82 - 97%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Landorus-T Rock Slide vs. 236 HP / 4 Def Incineroar: 82-98 (41 - 49%) -- guaranteed 4HKO after Iapapa Berry recovery
-1 252+ Atk Landorus-T Rock Slide vs. 236 HP / 4 Def Incineroar: 56-66 (28 - 33%) -- guaranteed 5HKO after Iapapa Berry recovery
-1 252 Atk Tough Claws Mega Metagross Stomping Tantrum vs. 236 HP / 4 Def Incineroar: 88-104 (44 - 52%) -- 10.9% chance to 2HKO after Iapapa Berry recovery
+1 252+ SpA Tapu Fini Muddy Water vs. 236 HP / 148 SpD Incineroar: 140-168 (70 - 84%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ SpA Tapu Lele Moonblast vs. 236 HP / 148 SpD Incineroar: 84-99 (42 - 49.5%) -- guaranteed 4HKO after Iapapa Berry recovery
252 SpA Tapu Koko Thunderbolt vs. 236 HP / 148 SpD Incineroar in Electric Terrain: 88-105 (44 - 52.5%) -- 16% chance to 2HKO after Iapapa Berry recovery
252+ Atk Tapu Bulu Superpower vs. 236 HP / 4 Def Incineroar: 164-194 (82 - 97%) -- guaranteed 2HKO after Grassy Terrain recovery and Iapapa Berry recovery
-1 252 Atk Mega Tyranitar Rock Slide vs. 236 HP / 4 Def Incineroar: 84-98 (42 - 49%) -- 18% chance to 2HKO after sandstorm damage and Iapapa Berry recover
-1 252+ Atk Snorlax High Horsepower vs. 236 HP / 4 Def Incineroar: 78-92 (39 - 46%) -- guaranteed 4HKO after Iapapa Berry recovery
0 Atk Kommo-o Close Combat vs. 236 HP / 4 Def Incineroar: 158-188 (79 - 94%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ SpA Ludicolo Scald vs. 236 HP / 148 SpD Incineroar in Rain: 168-198 (84 - 99%) -- guaranteed 2HKO after Iapapa Berry recovery
+2 4 SpA Milotic Scald vs. 236 HP / 148 SpD Incineroar: 170-204 (85 - 102%) -- 12.5% chance to OHKO

Offensive:
-1 36+ Atk Incineroar Flare Blitz vs. 252 HP / 0 Def Ferrothorn: 184-220 (101.6 - 121.5%) -- guaranteed OHKO
-1 36+ Atk Incineroar Flare Blitz vs. 4 HP / 0 Def Tapu Lele: 73-87 (50 - 59.5%) -- guaranteed 2HKO



Hasty | Electric Surge | Electrium Z
(substituted to Life Orb
)
IVs: 31/31/31/31/31/31
EVs: 4 HP / 44 Atk / 204 SpAtk / 4 SpDef / 252 Spe
Thunderbolt / Wild Charge / Dazzling Gleam / Protect
In stock: 5
Note: Set and EV spread by Jamie Boyt.
This mixed Tapu Koko set allows you to target the foe's Defense or Special Defense depending on which is weaker; this allows to bypass Calm Mind from Tapu Fini, a Misty/Psychic Seed from Zapdos, an Assault Vest or a SpDef-boosting Celesteela. Using Thunderbolt and Dazzling Gleam will also trick your opponents into thinking you're a regular special set, which will lead them to unsuspectingly set themselves into situations where they are weak to Wild Charge or Z-Wild Charge. See Jamie Boyt's own report of the set.
- Given the Hasty nature, this set isn't very flexible, and should usually be run as is, with the Electrium Z.
- Volt Switch or Thunder can be used over Thunderbolt depending on the rest of your team; Z-Volt Switch is considerably weaker than Z-Thunderbolt, however.
- Sky Drop can provide amazing support for the team, especially those that rely on setting up, but since this Tapu Koko is on the frail side, using it for support is not recommended.
- The Hasty nature allows you to potentially run Brave Bird with Flyinium Z to counter Tapu Bulu, but this risks not being useful in most other cases.
- Z-Mirror Move is a fun gimmick that no one will see coming, but finding the right occasion to use it and benefit from it is very difficult.
Offensive:
44 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 4 HP / 0 Def Tapu Lele: 147-174 (100.6 - 119.1%) -- guaranteed OHKO
44 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 4 Def Zapdos in Electric Terrain: 198-234 (100.5 - 118.7%) -- guaranteed OHKO
204 SpA Tapu Koko Dazzling Gleam vs. 4 HP / 4 SpD Kommo-o: 156-184 (103.3 - 121.8%) -- guaranteed OHKO

Defensive:
252 SpA Tapu Koko Gigavolt Havoc (185 BP) vs. 0 HP / 0 SpD Tapu Koko in Electric Terrain: 120-142 (82.7 - 97.9%) -- guaranteed 2HKO
252 Atk Kartana Leaf Blade vs. 4 HP / 0- Def Tapu Koko: 127-150 (86.9 - 102.7%) -- 18.8% chance to OHKO



Modest | Psychic Surge | Choice Scarf

IVs: 31/28/31/30/31/30 [HP Fire] (Hyper trained to 31/28/31/31/31/31)
EVs: 4 HP / 252 SpAtk / 252 Spe
Psychic / Moonblast / Dazzling Gleam / Shadow Ball
In stock: 0
A Choice Scarf allows Tapu Lele to apply very high offensive pressure right away and outspeed Mega Gengar. It's usually best used as a lead, but keeping it in the back to clean up or get terrain control can also work. As a lead, the combo of Scarf Tapu Lele + Mega-Metagross, dubbed "Psychic Spam", is a fast and deadly combination that can break through most teams that aren't prepared for it. A Scarf Tapu Lele + Accelgor lead is also a potent strategy, thanks to Accelgor's ability to take non-Steel foes to -2 SpDef immediately with Acid Spray, allowing Tapu Lele to KO them easily before they can even move. The main drawback of the Choice Scarf, other than being choice-locked, is losing the Psychic Terrain when an opponent leads with another Tapu, so be wary of that!
- The last slot is customizable. Even though being choice-locked into these moves can be very detrimental, Taunt and Ally Switch are still good options; Taunt helps prevent Trick Room for teams that are especially weak to it, and Ally Switch can be a last-ditch effort to create mind games. Thunderbolt is also an option to be able to hit Celesteela.
- The defensively-oriented EV spread that was previously distributed in this giveaway (252 HP / 188 Def / 36 SpAtk / 12 SpDef / 20 Spe) is still excellent if you don't want to use the Choice Scarf. In that case, consider giving Tapu Lele the Psychium Z for one of the strongest Z-moves in the game. Shadow Ball and Dazzling Gleam should then be replaced by Protect, Taunt or Ally Switch. As a perk, using Ally Switch while holding the Psychium Z allows you to potentially Z-Ally Switch and get a +2 Speed boost, which is a great option to have; Shattered Psyche is usually the better option, though.
- That EV spread is also perfect for a Calm Mind set with a 50% Berry; simply replace Dazzling Gleam with Calm Mind and Shadow Ball with Protect. Such a set becomes deadly behind Aurora Veil/screens.
- Choice Specs is another good item choice, and works with both this basic offensive spread and the alternative defensive spread.
Defensive:
252+ SpA Tapu Lele Psychic vs. 252 HP / 12 SpD Mega Gengar: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
252+ SpA Tapu Lele Psychic vs. +1 4 HP / 0 SpD Kommo-o in Psychic Terrain: 168-198 (111.2 - 131.1%) -- guaranteed OHKO
252+ SpA Tapu Lele Dazzling Gleam vs. 4 HP / 0 SpD Tapu Koko: 72-85 (49.3 - 58.2%) -- 98% chance to 2HKO
252+ SpA Tapu Lele Psychic vs. 4 HP / 0 SpD Landorus-T in Psychic Terrain: 153-181 (92.7 - 109.6%) -- 62.5% chance to OHKO
252+ SpA Tapu Lele Shadow Ball vs. 252 HP / 0 SpD Tapu Lele: 90-108 (50.8 - 61%) -- guaranteed 2HKO
0 SpA Accelgor Acid Spray vs. 252 HP / 0 SpD Tapu Fini: 26-32 (14.6 - 18%) + 252+ SpA Tapu Lele Moonblast vs. -2 252 HP / 0 SpD Tapu Fini: 144-169 (81.3 - 95.4%)
0 SpA Accelgor Acid Spray vs. 252 HP / 0 SpD Accelgor: 23-28 (12.2 - 14.9%) + 252+ SpA Tapu Lele Psychic vs. -2 68 HP / 0 SpD Snorlax in Psychic Terrain: 234-276 (95.9 - 113.1%)
0 SpA Accelgor Acid Spray vs. +1 236 HP / 84 SpD Zapdos: 11-13 (5.6 - 6.6%) + 252+ SpA Tapu Lele Psychic vs. -1 236 HP / 84 SpD Zapdos in Psychic Terrain: 192-226 (98.4 - 115.8%)



Adamant | Grassy Surge | Assault Vest

IVs: 31/30/31/x/31/30 [HP Fire] (Hyper trained to 31/31/31/31/31/31)
EVs: 252 HP / 76 Atk / 4 Def / 116 SpDef / 60 Spe
Wood Hammer / Horn Leech / Rock Tomb / Nature's Madness
In stock: 0
Note: EV spread by Hibiki and NailsOU.
Tapu Bulu is an excellent check to many of the top Pokémon in usage, such as Landorus-T, Tapu Fini, Tapu Koko and Zapdos. An Assault Vest make it even more potent in a meta full of special attackers; this set can even take on Mega Charizard Y, granted it goes for Heat Wave. Use this Tapu Bulu for terrain control and to weaken Earthquake for its partners. Nature's Madness is a useful tool to weaken opponents it can't normally damage, putting them in range for its partner's attacks.
- While Rock Tomb provides speed control and is guaranteed a 2-hit KO on Mega Charizard Y (or a 1-hit KO on non-bulky variants), Stone Edge can be used instead for a guaranteed 1-hit KO, even when intimidated. However, this comes at the risk of missing your attack.
- A Choice Scarf can be used to score some surprise KOs, especially on Mega Charizard Y; in this case, always use Stone Edge over Rock Tomb.
- Superpower is also a great option in the last slot to help deal with Snorlax, Hydreigon and Ferrothorn.
Defensive:
252+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 116 SpD Assault Vest Tapu Bulu in Sun: 144-170 (81.3 - 96%) -- guaranteed 2HKO after Grassy Terrain recovery
+1 252+ SpA Tapu Fini Moonblast vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 67-79 (37.8 - 44.6%) -- guaranteed 3HKO after Grassy Terrain recovery
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 252 HP / 116 SpD Assault Vest Tapu Bulu in Psychic Terrain: 153-180 (86.4 - 101.6%) -- 12.5% chance to OHKO
252+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 78-93 (44 - 52.5%) -- guaranteed 3HKO after Grassy Terrain recovery
252 SpA Aerilate Mega Salamence Hyper Voice vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 80-96 (45.1 - 54.2%) -- 2.7% chance to 2HKO after Grassy Terrain recovery
252+ SpA Ludicolo Ice Beam vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 56-66 (31.6 - 37.2%) -- guaranteed 4HKO after Grassy Terrain recovery
28+ SpA Zapdos Hidden Power Ice vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 40-48 (22.5 - 27.1%) -- possible 5HKO after Grassy Terrain recovery
+1 252+ SpA Volcarona Fiery Dance vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 144-170 (81.3 - 96%) -- guaranteed 2HKO after Grassy Terrain recovery
+1 252+ SpA Volcarona Flamethrower vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 162-192 (91.5 - 108.4%) -- 43.8% chance to OHKO
252+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 116 SpD Assault Vest Tapu Bulu: 55-66 (31 - 37.2%) -- guaranteed 4HKO after Grassy Terrain recovery

Offensive:
76+ Atk Tapu Bulu Rock Tomb vs. 4 HP / 0 Def Mega Charizard Y: 164-196 (106.4 - 127.2%) -- guaranteed OHKO
-1 76+ Atk Tapu Bulu Rock Tomb vs. 252 HP / 148 Def Mega Charizard Y: 92-112 (49.7 - 60.5%) -- 99.6% chance to 2HKO
76+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 4 Def Tapu Fini: 176-210 (99.4 - 118.6%) -- 93.8% chance to OHKO
76+ Atk Tapu Bulu Rock Tomb vs. 0 HP / 0 Def Mega Salamence: 54-64 (31.7 - 37.6%) -- 86.8% chance to 3HKO
-1 76+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Landorus-T in Grassy Terrain: 109-130 (55.6 - 66.3%) -- guaranteed 2HKO
76+ Atk Tapu Bulu Wood Hammer vs. 4 HP / 0 Def Tapu Koko in Grassy Terrain: 171-202 (117.1 - 138.3%) -- guaranteed OHKO
76+ Atk Tapu Bulu Horn Leech vs. 4 HP / 0 Def Tapu Koko: 72-85 (49.3 - 58.2%) -- 98% chance to 2HKO
76+ Atk Tapu Bulu Horn Leech vs. 252 HP / 108 Def Politoed in Grassy Terrain: 206-246 (104.5 - 124.8%) -- guaranteed OHKO
76+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Ludicolo in Grassy Terrain: 199-235 (106.4 - 125.6%) -- guaranteed OHKO
76+ Atk Tapu Bulu Horn Leech vs. 4 HP / 0 Def Tyranitar in Grassy Terrain: 174-206 (98.8 - 117%) -- 93.8% chance to OHKO
76+ Atk Tapu Bulu Rock Tomb vs. 252 HP / 0 Def Volcarona: 188-224 (97.9 - 116.6%) -- 93.8% chance to OHKO



Modest | Misty Surge | Wiki Berry

IVs: 31/2/31/22/31/28 [HP Fire] (Hyper trained to 31/2/31/31/31/31)
EVs: 252 HP / 28 Def / 124 SpAtk / 4 SpDef / 100 Spe
Moonblast / Muddy Water / Calm Mind / Protect
In stock: 4
A single Calm Mind turns Tapu Fini into an offensive threat the opponent can't afford to ignore. This set is a formidable partner to Misty Seed Zapdos, which provides Tailwind support.
- A more supportive set using Icy Wind, Heal Pulse, Taunt or Haze over Calm Mind is a good option if you find yourself having a hard time getting set-up opportunities.
- Choice Specs could be used over the Berry for some more immediate power, at the cost of longevity. In this case, use Scald and Dazzling Gleam/Ice Beam/Haze over Calm Mind and Protect.
Outspeeds Choice Scarf Landorus-T under Tailwind.

Defensive:
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Tapu Fini: 150-176 (84.7 - 99.4%) -- guaranteed 2HKO after Wiki Berry recovery
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. +1 252 HP / 4 SpD Tapu Fini: 132-156 (74.5 - 88.1%) -- guaranteed 2HKO after Wiki Berry recovery
252+ SpA Zapdos Thunderbolt vs. 252 HP / 4 SpD Tapu Fini: 132-156 (74.5 - 88.1%) -- guaranteed 2HKO after Wiki Berry recovery
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 252 HP / 4 SpD Tapu Fini: 130-154 (73.4 - 87%) -- guaranteed 2HKO after Wiki Berry recovery
252+ SpA Tapu Lele Moonblast vs. 252 HP / 4 SpD Tapu Fini: 72-85 (40.6 - 48%) -- guaranteed 4HKO after Wiki Berry recovery
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 4 SpD Tapu Fini: 133-157 (75.1 - 88.7%) -- guaranteed 2HKO after Wiki Berry recovery
252+ Atk Landorus-T Earthquake vs. 252 HP / 28 Def Tapu Fini in Misty Terrain: 66-78 (37.2 - 44%) -- guaranteed 3HKO after Wiki Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 28 Def Tapu Fini: 119-142 (67.2 - 80.2%) -- 29.9% chance to 2HKO after Wiki Berry recovery
252+ SpA Naganadel Sludge Bomb vs. 252 HP / 4 SpD Tapu Fini: 134-158 (75.7 - 89.2%) -- guaranteed 2HKO after Wiki Berry recovery

Offensive:
+1 124+ SpA Tapu Fini Muddy Water vs. 4 HP / 0 SpD Landorus-T: 164-194 (99.3 - 117.5%) -- 87.5% chance to OHKO



Modest | Pressure | Misty Seed

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 180 HP / 116 Def / 164 SpAtk / 4 SpDef / 44 Spe
Tailwind / Thunderbolt / Hidden Power Ice / Roost
Note: I can switch the Misty Seed to a Psychic Seed on request. Fully redistributable.
In stock: 1
Thanks to the Misty Seed, this Zapdos becomes extremely bulky and can support the team with Tailwind without ever being too passive thanks to the Modest nature and heavy SpAtk investment. A prime partner for Tapu Fini or Tapu Lele.
- When used without a Tapu by its side, a 50% Berry or the Electrium Z are recommended, as well as transferring some investment from SpAtk into SpDef.
- Heat Wave can be used over Hidden Power Ice to handle Ferrothorn better.
- Alternatively, Toxic takes advantage of Zapdos' heavy bulk and reliable recovery.
Outspeeds +1 Mega Salamence under Tailwind.

Defensive:
252+ Atk Landorus-T Rock Slide vs. 180 HP / 116 Def Zapdos: 78-92 (41.4 - 48.9%) -- guaranteed 3HKO
252+ SpA Mega Charizard Y Overheat vs. +1 180 HP / 4 SpD Zapdos in Sun: 153-181 (81.3 - 96.2%) -- guaranteed 2HKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. +1 180 HP / 4 SpD Zapdos in Rain: 153-180 (81.3 - 95.7%) -- guaranteed 2HKO
252+ SpA Choice Specs Tapu Fini Muddy Water vs. +1 180 HP / 4 SpD Zapdos: 55-66 (29.2 - 35.1%) -- 10.2% chance to 3HKO
252+ SpA Choice Specs Tapu Fini Moonblast vs. +1 180 HP / 4 SpD Zapdos: 78-93 (41.4 - 49.4%) -- guaranteed 3HKO
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. +1 180 HP / 4 SpD Zapdos in Electric Terrain: 133-157 (70.7 - 83.5%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. +1 180 HP / 4 SpD Zapdos: 121-144 (64.3 - 76.5%) -- guaranteed 2HKO
252+ SpA Life Orb Tapu Lele Moonblast vs. +1 180 HP / 4 SpD Zapdos: 86-101 (45.7 - 53.7%) -- 35.9% chance to 2HKO
252+ SpA Ludicolo Ice Beam vs. +1 180 HP / 4 SpD Zapdos: 66-78 (35.1 - 41.4%) -- guaranteed 3HKO
252+ Atk Mega Swampert Rock Slide vs. 180 HP / 116 Def Zapdos: 78-94 (41.4 - 50%) -- 0.4% chance to 2HKO

Offensive:
164+ SpA Zapdos Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 168-200 (101.8 - 121.2%) -- guaranteed OHKO
164+ SpA Zapdos Thunderbolt vs. 252 HP / 44 SpD Tapu Fini: 120-144 (67.7 - 81.3%) -- guaranteed 2HKO after Wiki Berry recovery



Jolly | Clear Body → Tough Claws | Metagrossite
(substituted to Occa Berry
)
IVs: 31/31/31/31/31/31
EVs: 76 HP / 172 Atk / 4 Def / 4 SpDef / 252 Spe
Iron Head / Stomping Tantrum / Ice Punch / Protect
In stock: 0
Thanks to its high speed tier, great natural bulk and convenient coverage, Mega Metagross established itself as one of the best megas in 2018. Stomping Tantrum gets the Tough Claws boost and allows Metagross to deal heavy damage to Incineroar and Aegislash, while Ice Punch is useful for Landorus-T and Zapdos.
- Zen Headbutt is a good STAB option, especially when paired with Tapu Lele since it then gets powered up by Psychic Terrain.
- It may be tempting to use Meteor Mash over Iron Head, but Iron Head usually does enough damage already, and you will end up losing some games due to missing the attack. But if you enjoy gambling... go for it!
- Thunder Punch is a good option to deal with Mega Charizard Y and Tapu Fini, but it might miss out on the KO, and the other, neutral options are usually strong enough to deal with them.
- Bullet Punch offers valuable priority, but it's difficult to drop a coverage option for it. Only consider that option if you aren't using Tapu Lele on your team!
Defensive:
+1 252+ SpA Kommo-o Flamethrower vs. 76 HP / 4 SpD Mega Metagross: 130-154 (78.7 - 93.3%) -- guaranteed 2HKO
252+ SpA Heatran Heat Wave vs. 76 HP / 4 SpD Mega Metagross: 122-146 (73.9 - 88.4%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 76 HP / 4 SpD Mega Metagross: 152-182 (92.1 - 110.3%) -- 56.3% chance to OHKO
252+ Atk Incineroar Flare Blitz vs. 76 HP / 4 Def Mega Metagross: 146-174 (88.4 - 105.4%) -- 25% chance to OHKO
252+ SpA Zapdos Gigavolt Havoc (175 BP) vs. 76 HP / 4 SpD Mega Metagross: 147-174 (89 - 105.4%) -- 37.5% chance to OHKO
252+ Atk Life Orb Mold Breaker Excadrill Drill Run vs. 76 HP / 0 Def Mega Metagross: 143-172 (86.6 - 104.2%) -- 18.8% chance to OHKO



Modest | Blaze → Drought | Charizardite Y
(substituted to Life Orb
)
IVs: 31/0/31/30/30/31 [HP Ground] (Hyper trained to 31/0/31/31/31/31)
EVs: 252 HP / 148 Def / 68 SpAtk / 4 SpDef / 36 Spe
Heat Wave / Overheat / Solar Beam / Protect
Egg moves*: Ancient Power, Dragon Pulse, Air Cutter, Counter
In stock: 5
Be careful of picking the right moment to Mega evolve, since summoning the sun is an important part of weather matchups. This set is both bulky and powerful, thanks to Mega Charizard Y's natural sky-high special attack.
- If Heatran gives your team trouble, Hidden Power Ground will provide an easy way of dealing with it (be wary of Shuca Berries, though!).
- For a reliable single-target move, Flamethrower is a great pick over either Heat Wave or Overheat; all these Fire-type attacks have their advantages and drawbacks.
- Tailwind is an excellent option to provide your team with speed control if you lack it. It's especially valuable on a slower, Modest variant such as this one.
Outspeeds maximum speed Tyranitar.

Defensive:
252+ Atk Landorus-T Rock Slide vs. 252 HP / 148 Def Mega Charizard Y: 156-184 (84.3 - 99.4%) -- guaranteed 2HKO

Offensive:
68+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 4 SpD Mega Metagross in Sun: 188-224 (100.5 - 119.7%) -- guaranteed OHKO
68+ SpA Mega Charizard Y Overheat vs. 236 HP / 84 SpD Zapdos in Sun: 187-222 (95.8 - 113.8%) -- 81.3% chance to OHKO
68+ SpA Mega Charizard Y Overheat vs. 4 HP / 0 SpD Mega Kangaskhan in Sun: 190-225 (104.9 - 124.3%) -- guaranteed OHKO



Adamant | Beast Boost | Assault Vest

IVs: 28/26/31/22/31/31 (Hyper trained to 31/31/31/31/31/31)
EVs: 180 HP / 68 Atk / 12 Def / 204 SpDef / 44 Spe
Leaf Blade / Smart Strike / Sacred Sword / Knock Off
In stock: 5
Assault Vest Kartana has taken the field by storm, offering surprisingly decent special bulk and the coverage to take on a lot of the metagame, especially the popular Tapu Lele-Metagross core. Since this set cannot protect against Fire-type moves, it has to be played on teams that can deal with Fire-types (Incineroar and Tapu Fini are great partners) and offer many options to switch around. Kartana itself inserts itself into the switch game, as the Assault Vest allows it to switch-in on neutral and resisted special hits much better. Knock Off makes it a decent check to Mega Gengar and adds much utility to the set. Since it lacks in speed, this set is best used on teams that can provide Tailwind support, either through Zapdos, Mega Salamence, Mega Charizard Y or Mega Latias.
- Adamant Kartana is also ideal to run a Tailwind (or Z-Tailwind) set, providing itself the speed it’s lacking. Such a moveset should usually include Detect/Protect, leaving Leaf Blade and Sacred Sword are the 2 attacks of choice. A Focus Sash helps set up Tailwind if that option is chosen.
- Kartana can also run Grassium Z or Fightinium Z, for either a STAB nuke, or the option to take out Incineroar in one hit even at -1 with a bit of chip damage.
- Substitute is a popular option on Kartana to take advantage of the momentum it can have on the field and to prevent Intimidate. However, such a set is better run on a max speed Jolly Kartana to set up the Substitutes more reliably.
Defensive:
252+ SpA Tapu Lele Psychic vs. 180 HP / 204 SpD Assault Vest Kartana in Psychic Terrain: 66-78 (42 - 49.6%) -- guaranteed 3HKO
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 180 HP / 204 SpD Assault Vest Kartana in Psychic Terrain: 128-151 (81.5 - 96.1%) -- guaranteed 2HKO
252 SpA Mega Gengar Helping Hand Shadow Ball vs. 180 HP / 204 SpD Assault Vest Kartana: 130-154 (82.8 - 98%) -- guaranteed 2HKO
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 180 HP / 204 SpD Assault Vest Kartana in Electric Terrain: 95-112 (60.5 - 71.3%) -- guaranteed 2HKO
+1 252+ SpA Tapu Fini Moonblast vs. 180 HP / 204 SpD Assault Vest Kartana: 56-66 (35.6 - 42%) -- guaranteed 3HKO
252+ Atk Landorus-T Superpower vs. 180 HP / 12 Def Kartana: 128-152 (81.5 - 96.8%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 180 HP / 12 Def Kartana: 60-72 (38.2 - 45.8%) -- guaranteed 3HKO
252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 180 HP / 204 SpD Assault Vest Kartana in Rain: 106-126 (67.5 - 80.2%) -- guaranteed 2HKO
252 SpA Aerilate Mega Salamence Hyper Voice vs. 180 HP / 204 SpD Assault Vest Kartana: 69-82 (43.9 - 52.2%) -- 17.2% chance to 2HKO
+6 252+ Atk Snorlax Return vs. 180 HP / 12 Def Kartana: 133-157 (84.7 - 100%) -- 6.3% chance to OHKO
252 Atk Tough Claws Mega Metagross Ice Punch vs. 180 HP / 12 Def Kartana: 48-57 (30.5 - 36.3%) -- 53.4% chance to 3HKO
252 Atk Mega Tyranitar Crunch vs. 180 HP / 12 Def Kartana: 64-76 (40.7 - 48.4%) -- guaranteed 3HKO

Offensive:
68+ Atk Kartana Leaf Blade vs. 252 HP / 4 Def Tapu Fini: 174-206 (98.3 - 116.3%) -- 87.5% chance to OHKO
68+ Atk Kartana Smart Strike vs. 252 HP / 0 Def Tapu Lele: 192-228 (108.4 - 128.8%) -- guaranteed OHKO
-1 68+ Atk Kartana Sacred Sword vs. 236 HP / 4 Def Incineroar: 94-112 (47 - 56%) -- 78.5% chance to 2HKO
68+ Atk Kartana Knock Off vs. 252 HP / 252 Def Mega Gengar: 88-104 (52.6 - 62.2%) -- guaranteed 2HKO
68+ Atk Kartana Sacred Sword vs. 4 HP / 0 Def Mega Tyranitar: 184-220 (104.5 - 125%) -- guaranteed OHKO
68+ Atk Kartana Leaf Blade vs. 252 HP / 108 Def Politoed: 216-254 (109.6 - 128.9%) -- guaranteed OHKO
68+ Atk Kartana Leaf Blade vs. 252 HP / 156 Def Milotic: 198-234 (98 - 115.8%) -- 81.3% chance to OHKO
68+ Atk Kartana Smart Strike vs. 236 HP / 124 Def Mega Gardevoir: 182-216 (105.2 - 124.8%) -- guaranteed OHKO
-1 68+ Atk Kartana Sacred Sword vs. 4 HP / 0 Def Heatran: 84-100 (50.2 - 59.8%) -- guaranteed 2HKO



Modest | Levitate | Mago Berry

IVs: 31/0/31/26/8/31 [HP Ground] (Hyper trained to 31/0/31/31/31/31)
EVs: 188 HP / 116 SpAtk / 204 SpDef
Psychic / Ice Beam / Trick Room / Ally Switch
In stock: 0
This set provides offensive support; Trick Room can be used both to setup Trick Room on dedicated teams, or for basic speed control against Tailwind teams. Ally Switch, thanks to its newfound +2 priority, can waste some of your opponents' turns if they don't see it coming, as well as provide mind games late game if you're in a bad position. Psychic and Ice Beam with SpAtk investment ensure Cresselia can assist the team offensively. This set is extremely flexible and a ton of other options to support your team's specific needs exist, check them out below!
- Helping Hand is a good option over Ally Switch or Psychic; giving the offensive boost to a partner using a Z-move can do devastating damage.
- Skill Swap can also be used over Ally Switch. It provides the option of resetting the weather for sun or rain teams, getting additional Intimidates, or giving some of your Pokémon a Ground immunity (Levitate Heatran doesn't many answers!).
- Icy Wind is one of the best options for speed control, and can replace either Trick Room or Ice Beam (dual speed control gives you a lot of options).
- Psychium Z can be used to give Cresselia even more offensive potential, mitigate Knock Off damage, and have the option to set up Trick Room despite getting Taunted.
- Toxic takes advantage of Cresselia's staying power on the field. Moonlight can be added as well in this case.
- Move the SpDef investment to Def and add Calm Mind and Moonlight over Trick Room and Ally Switch; if you can set it up at the right time, this set can do a ton of damage while being very difficult to take down (be cautious of Z-moves, though!).
- Hidden Power Ground over Ally Switch is a nice tech option for teams that struggle with Heatran.
Defensive:
252 SpA Mega Charizard Y Flamethrower vs. 188 HP / 204 SpD Cresselia in Sun: 93-109 (42.4 - 49.7%) -- guaranteed 4HKO after Mago Berry recovery
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 188 HP / 204 SpD Cresselia in Electric Terrain: 126-148 (57.5 - 67.5%) -- guaranteed 2HKO after Mago Berry recovery
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 188 HP / 204 SpD Cresselia in Electric Terrain: 96-114 (43.8 - 52%) -- 12.1% chance to 2HKO after Mago Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 188 HP / 0 Def Cresselia: 119-142 (54.3 - 64.8%) -- guaranteed 3HKO after Mago Berry recovery
252+ SpA Choice Specs Tapu Lele Moonblast vs. 188 HP / 204 SpD Cresselia: 93-109 (42.4 - 49.7%) -- guaranteed 4HKO after Mago Berry recovery
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 188 HP / 204 SpD Cresselia: 200-236 (91.3 - 107.7%) -- 43.8% chance to OHKO
252+ Atk Mimikyu Shadow Claw vs. 188 HP / 0 Def Cresselia: 90-108 (41 - 49.3%) -- guaranteed 4HKO after Mago Berry recovery
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 188 HP / 204 SpD Cresselia in Rain: 144-171 (65.7 - 78%) -- guaranteed 2HKO after Mago Berry recovery

Offensive:
116+ SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Landorus-T: 164-196 (99.3 - 118.7%) -- 93.8% chance to OHKO
116+ SpA Cresselia Ice Beam vs. 252 HP / 84 SpD Assault Vest Landorus-T: 100-120 (51 - 61.2%) -- guaranteed 2HKO
116+ SpA Cresselia Ice Beam vs. 0 HP / 0- SpD Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO
116+ SpA Cresselia Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 152-180 (89.4 - 105.8%) -- 31.3% chance to OHKO
116+ SpA Cresselia Psychic vs. 4 HP / 0 SpD Naganadel: 134-158 (89.9 - 106%) -- 37.5% chance to OHKO
116+ SpA Cresselia Hidden Power Ground vs. 4 HP / 0 SpD Heatran: 88-108 (52.6 - 64.6%) -- guaranteed 2HKO



Relaxed | Gluttony | Figy Berry

IVs: 31/31/31/31/31/0
EVs: 196 HP / 252 Def / 60 SpDef
Belly Drum / Return / High Horsepower / Recycle
Egg moves*: Curse, Double-Edge, Whirlwind, Zen Headbutt
In stock: 0
Note: Remember to raise Snorlax's happiness for a full-powered Return.
Belly Drum Snorlax is arguably the most powerful sweeper of the format. As soon as it has maximized its attack, it applies tremendous pressure on the opponent, even outside of Trick Room; use this to your advantage and force the opponent to make a choice between targeting Snorlax or let Trick Room go up. The set is also a great answer to opposing Trick Room teams, with few Pokémon able to outspeed it in Trick Room. To guarantee a safe setup, this set is focused entirely on bulk and can survive an impressive range of attacks. Make sure to manage the Figy Berry well and avoid having it Knocked Off in order to be able to Recycle. To get the most out of Snorlax, pair it with support Pokémon that can cripple your opponent, such as Fake Out and Intimidate users (Incineroar, Landorus-T, Mega Manectric), and ideally a Trick Room setter (Gothitelle, Porygon2 or Mimikyu are the most common).
- High Horsepower can be replaced by Stomping Tantrum; it's a lot less powerful, but fully accurate. As a perk, if you ever try to Recycle and fail because you still have the Berry or it's been Knocked Off, you get the double-powered Stomping Tantrum on the following turn!
- Return can be replaced by Double-Edge to be able to deal good damage without the need to setup. Facade is also an option, though with Will-O-Wisp and Toxic being less common than they once were, it's a bit more situational.
- If coverage is not a concern because the rest of your team handles Ghost- and Steel-types well, High Horsepower can be dropped for Protect, a valuable option for Snorlax when most opponents think it's a safe target for their attacks.
- If you are using Snorlax on a Trick Room team, replacing High Horsepower with Rock Slide allows you to fish for lucky flinches (it also deals very good damage at +6, but don't expect it to 1-hit KO everything).
Defensive:
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 196 HP / 60 SpD Snorlax in Psychic Terrain: 214-253 (82.3 - 97.3%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 196 HP / 252+ Def Snorlax: 171-202 (65.7 - 77.6%) -- 11.7% chance to 2HKO after Gluttony Figy Berry recovery
252 Atk Choice Band Landorus-T Superpower vs. 196 HP / 252+ Def Snorlax: 208-246 (80 - 94.6%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
252 Atk Pheromosa High Jump Kick vs. 196 HP / 252+ Def Snorlax: 218-258 (83.8 - 99.2%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
252+ Atk Incineroar Low Kick (120 BP) vs. 196 HP / 252+ Def Snorlax: 130-154 (50 - 59.2%) -- guaranteed 3HKO after Gluttony Figy Berry recovery
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 196 HP / 252+ Def Snorlax in Psychic Terrain: 136-162 (52.3 - 62.3%) -- guaranteed 3HKO after Gluttony Figy Berry recovery
252+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 196 HP / 252+ Def Snorlax: 189-223 (72.6 - 85.7%) -- 93.4% chance to 2HKO after Gluttony Figy Berry recovery
+1 0 Atk Kommo-o Close Combat vs. 196 HP / 252+ Def Snorlax: 206-246 (79.2 - 94.6%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
252+ Atk Tapu Bulu Wood Hammer vs. 196 HP / 252+ Def Snorlax in Grassy Terrain: 160-189 (61.5 - 72.6%) -- guaranteed 3HKO after Grassy Terrain recovery and Gluttony Figy Berry recovery
252+ SpA Mega Charizard Y Overheat vs. 196 HP / 60 SpD Snorlax in Sun: 186-220 (71.5 - 84.6%) -- 85.2% chance to 2HKO after Gluttony Figy Berry recovery
252 Atk Kartana Sacred Sword vs. 196 HP / 252+ Def Snorlax: 124-148 (47.6 - 56.9%) -- 11.7% chance to 2HKO after Gluttony Figy Berry recovery
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 196 HP / 60 SpD Snorlax: 67-79 (25.7 - 30.3%) -- guaranteed 5HKO after Gluttony Figy Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 196 HP / 252+ Def Snorlax: 174-208 (66.9 - 80%) -- 25.2% chance to 2HKO after Gluttony Figy Berry recovery
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 196 HP / 252+ Def Snorlax: 159-187 (61.1 - 71.9%) -- guaranteed 3HKO after Gluttony Figy Berry recovery
+6 252+ Atk Huge Power Azumarill Knock Off vs. 196 HP / 252+ Def Snorlax: 171-202 (65.7 - 77.6%) -- guaranteed 2HKO



Relaxed | Regenerator | Figy Berry

IVs: 31/0/31/30/31/0 [HP Fire] (Hyper trained to 31/0/31/31/31/0)
EVs: 244 HP / 196 Def / 68 SpDef
Rage Powder / Spore / Clear Smog / Protect
Egg moves*: Stun Spore, Gastro Acid, Defense Curl, Rollout
In stock: 0
Rage Powder is Amoonguss' main selling point, being able to redirect and tank hits for its ally, prevent anything from setting up thanks to Clear Smog, and switch out to gain back some health back thanks to Regenerator. Despite the prevalence of Misty and Electric terrains, Amoonguss is also still an excellent sleep-inducing option for Flying/Levitating Pokémon or through terrain control. These options make it an ideal partner for setup sweepers such as Kommo-o. Amoonguss is also generally an excellent counter to Trick Room teams, most of which struggle to deal with its low speed and disruptive moves.
- Sludge Bomb hits harder than Clear Smog, making Amoonguss less passive.
- Clear Smog is also interchangeable with Giga Drain or Energy Ball if Grass STAB is beneficial to the team.
- The Figy Berry could be replaced by a Rocky Helmet for some additional residual damage.
Defensive:
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 244 HP / 196+ Def Amoonguss: 186-218 (84.5 - 99%) -- guaranteed 2HKO
252+ SpA Pelipper Hurricane vs. 244 HP / 68 SpD Amoonguss: 186-218 (84.5 - 99%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 244 HP / 68 SpD Amoonguss: 186-222 (84.5 - 100.9%) -- 6.3% chance to OHKO
156+ Atk Incineroar Flare Blitz vs. 244 HP / 196+ Def Amoonguss: 186-218 (84.5 - 99%) -- guaranteed 2HKO
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 244 HP / 196+ Def Amoonguss: 174-205 (79 - 93.1%) -- guaranteed 2HKO
28+ SpA Zapdos Heat Wave vs. 244 HP / 68 SpD Amoonguss: 80-96 (36.3 - 43.6%) -- guaranteed 3HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 244 HP / 68 SpD Amoonguss: 184-217 (83.6 - 98.6%) -- guaranteed 2HKO
4 SpA Cresselia Psychic vs. 244 HP / 68 SpD Amoonguss: 90-108 (40.9 - 49%) -- guaranteed 3HKO
180 Atk Celesteela Heavy Slam (120 BP) vs. 244 HP / 196+ Def Amoonguss: 78-93 (35.4 - 42.2%) -- guaranteed 3HKO
252+ SpA Volcarona Flamethrower vs. 244 HP / 68 SpD Amoonguss: 192-228 (87.2 - 103.6%) -- 18.8% chance to OHKO
+1 252+ SpA Kommo-o Flamethrower vs. 244 HP / 68 SpD Amoonguss: 156-184 (70.9 - 83.6%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 244 HP / 196+ Def Amoonguss: 132-157 (60 - 71.3%) -- guaranteed 2HKO
252 SpA Politoed Ice Beam vs. 244 HP / 68 SpD Amoonguss: 90-106 (40.9 - 48.1%) -- guaranteed 3HKO
252+ Atk Huge Power Mega Mawile Helping Hand Iron Head vs. 244 HP / 196+ Def Amoonguss: 186-219 (84.5 - 99.5%) -- guaranteed 2HKO



Adamant | Scrappy → Parental Bond | Kangaskhanite
(substituted to Silk Scarf
)
IVs: 31/31/31/31/31/31
EVs: 108 HP / 252 Atk / 4 Def / 76 SpDef / 68 Spe
Fake Out / Double-Edge / Low Kick / Sucker Punch
Egg moves*: Stomp, Crush Claw, Hammer Arm
In stock: 1
Excellent lead since it has very few terrible matchups and offers Fake Out pressure, as well as the option for some instant heavy damage. Despite the nerf to Parental Bond and Sucker Punch, Mega Kangaskhan still fits well on a wide array of teams. Scrappy allows you to Fake Out Ghost types prior to Mega evolving.
- Return can be used over Double-Edge to avoid recoil, but the Parental Bond nerf is most felt when using that attack, which's damage output can be disappointing, especially if you get intimidated.
- Protect can be fit on the set to provide more positioning options, with the additional advantage that most opponents don't expect Protect on Kangaskhan. Sucker Punch should usually be dropped in that case.
- Drain Punch can offer some longevity when used over Low Kick, but it deals a lot less damage to most Pokémon weak to Fighting in this meta.
Outspeeds maximum speed Pelipper.

Defensive:
252+ Atk Landorus-T Superpower vs. 108 HP / 4 Def Mega Kangaskhan: 162-192 (83.5 - 98.9%) -- guaranteed 2HKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 108 HP / 76 SpD Mega Kangaskhan: 75-90 (38.6 - 46.3%) -- guaranteed 3HKO
252+ SpA Tapu Lele Moonblast vs. 108 HP / 76 SpD Mega Kangaskhan: 84-99 (43.2 - 51%) -- 3.1% chance to 2HKO
252+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 108 HP / 4 Def Mega Kangaskhan: 154-182 (79.3 - 93.8%) -- guaranteed 2HKO
252 Atk Mega Tyranitar Low Kick (100 BP) vs. 108 HP / 4 Def Mega Kangaskhan: 136-160 (70.1 - 82.4%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Tapu Bulu Superpower vs. 108 HP / 4 Def Mega Kangaskhan: 150-178 (77.3 - 91.7%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ Atk Mega Swampert Superpower vs. 108 HP / 4 Def Mega Kangaskhan: 166-196 (85.5 - 101%) -- 12.5% chance to OHKO

Offensive:
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 0 Def Landorus-T: 100-119 (51 - 60.7%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 4 HP / 0 Def Pelipper: 137-164 (100.7 - 120.5%) -- guaranteed OHKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 0 Def Naganadel: 178-211 (98.8 - 117.2%) -- 98% chance to OHKO
252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 4 HP / 0 Def Heatran: 176-210 (105.3 - 125.7%) -- guaranteed OHKO



Timid | Beast Boost | Focus Sash

IVs: 27/26/22/31/31/31 [HP Ice] (Hyper trained to 31/26/31/31/31/31)
EVs: 4 HP / 252 SpAtk / 252 Spe
Power Gem / Sludge Bomb / Hidden Power Ice / Protect
In stock: 3
Depending on the matchup, Nihilego can win a game on its own when well-played, or be completely dead weight. Its coverage and high SpDef allow it to threaten a lot of the top Pokémon of the format, including the Tapus, Mega Charizard Y, Zapdos, Landorus-T and Salamence. However, it's completely powerless against the likes of Metagross, Tyranitar and Aegislash, making it often overlooked during teambuilding. Beast Boost can steamroll pretty quickly, but don't be afraid of switching out and losing the boosts when necessary, as Nihilego is usually best used to clean up the field once its checks are gone or weakened enough.
- A Choice Scarf can take Tapu Koko or the opponent's own Choice Scarf users by surprise, especially Landorus-T and Tapu Lele; it's also a very useful item to help Nihilego clean up in the late game. However, that makes Nihilego even harder to use, as it needs to be played more carefully.
- While it used to be a surprise tech move, Trick Room has become fairly common on Nihilego. The Focus Sash allows Nihilego to be a pretty reliable Trick Room setter, while also forcing some Protects or switches because it threatens the opponent offensively. Being fast, Nihilego rarely benefits from Trick Room itself, but it can be kept in the back afterwards to clean up once Trick Room is over.
- Acid Spray is useful to break past very bulky opponents when paired with a strong special attacker. It can be especially useful on a Choice Scarf set.
- Ally Switch can force some mind games and give you a free turn, but it's hard to find a slot worth sacrificing for it on Nihilego's moveset. Considering Earthquake is one of the most common ways of defeating Nihilego, it often won't achieve much in any case.



Modest | Flash Fire | Shuca Berry

IVs: 31/2/18/31/31/31 [HP Ice] (Hyper trained to 31/2/31/31/31/31)
EVs: 36 HP / 4 Def / 252 SpAtk / 148 SpDef / 68 Spe
Heat Wave / Earth Power / Hidden Power Ice / Protect
In stock: 1
Heatran pairs very well with Tapu Bulu, since Grassy terrain reduces the power of Earthquake and provides some recovery. Mega Charizard Y, on the other hand, grants Heatran a heavy boost to its Heat Waves. Heatran is generally a fantastic counter to opposing Mega Charizard Y since Hidden Power Ground is relatively uncommon. Use Hidden Power Ice to surprise your opponents' Landorus-T!
- Hidden Power Ice's moveslot is flexible: both Substitute and Overheat are very good options as well.
- When using Overheat, consider giving Heatran the Firium Z for a powerful Z-move.
- Solar Beam in the third moveslot takes advantage of Mega Charizard Y's sun and can surprise your opponent's Water- and Ground-types. Grassium Z is recommended in this case to reliably deal with Tapu Fini.
- Flash Cannon is a nice secondary STAB, but is generally not as useful as the other coverage moves Heatran can have.
- The Shuca Berry could be replaced by an Air Balloon for a safe switch-in into Earthquake.
Defensive:
252+ Atk Landorus-T Earthquake vs. 36 HP / 4 Def Shuca Berry Heatran: 144-170 (84.2 - 99.4%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 36 HP / 148 SpD Heatran: 138-163 (80.7 - 95.3%) -- guaranteed 2HKO
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 36 HP / 148 SpD Heatran in Electric Terrain: 153-180 (89.4 - 105.2%) -- 37.5% chance to OHKO
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 36 HP / 148 SpD Heatran: 126-150 (73.6 - 87.7%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Metagross Stomping Tantrum vs. 36 HP / 4 Def Shuca Berry Heatran: 126-150 (73.6 - 87.7%) -- guaranteed 2HKO
252+ SpA Zapdos Gigavolt Havoc (175 BP) vs. 36 HP / 148 SpD Heatran: 133-157 (77.7 - 91.8%) -- guaranteed 2HKO
252+ SpA Ludicolo Scald vs. 36 HP / 148 SpD Heatran in Rain: 146-174 (85.3 - 101.7%) -- 6.3% chance to OHKO
252+ Atk Mega Swampert Earthquake vs. 36 HP / 4 Def Shuca Berry Heatran: 146-174 (85.3 - 101.7%) -- 6.3% chance to OHKO
252+ SpA Mega Charizard Y Hidden Power Ground vs. 36 HP / 148 SpD Shuca Berry Heatran: 74-88 (43.2 - 51.4%) -- 5.1% chance to 2HKO
252 Atk Tyranitar Low Kick (120 BP) vs. 36 HP / 4 Def Heatran: 134-158 (78.3 - 92.3%) -- guaranteed 2HKO

Offensive:
252+ SpA Heatran Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 180-216 (109 - 130.9%) -- guaranteed OHKO
252+ SpA Heatran Heat Wave vs. 252 HP / 4 SpD Aegislash-Shield: 92-110 (55 - 65.8%) -- guaranteed 2HKO
252+ SpA Heatran Earth Power vs. 4 HP / 0 SpD Tapu Koko: 144-170 (98.6 - 116.4%) -- 93.8% chance to OHKO
252+ SpA Heatran Earth Power vs. 36 HP / 148 SpD Shuca Berry Heatran: 94-112 (54.9 - 65.4%) -- guaranteed 2HKO
252+ SpA Heatran Earth Power vs. 4 HP / 0 SpD Heatran: 216-256 (129.3 - 153.2%) -- guaranteed OHKO
252+ SpA Heatran Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO



Modest | Stance Change | Ghostium Z
(substituted to Weakness Policy
)
IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 188 HP / 4 Def / 236 SpAtk / 68 SpDef / 12 Spe
Shadow Ball / Flash Cannon / Wide Guard / King's Shield
Egg moves*: Shadow Sneak, Destiny Bond, Metal Sound
In stock: 6
Never-Ending Nightmare from Aegislash is one of the strongest Z-moves in the current format thanks to very few Pokémon resisting it; try using it to take care of a Pokémon that threatens the rest of your team a lot. King's Shield leads to a lot of mind games: as a rule of thumb, use it every other turn to be safe and catch your opponent overpredicting, but if you are confident your opponent won't attack Aegislash, staying in Blade forme and attacking at the right time can win you a game. Tapu Bulu is a great partner, offering some extra recovery and weakening Earthquake's power.
- Flash Cannon's moveslot is flexible, and could very well be replaced with Hidden Power Ice, Substitute or Toxic.
- When using Toxic and/or Substitute on the moveset, Leftovers becomes a great item choice.
Defensive:
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 188 HP / 68 SpD Aegislash-Shield in Electric Terrain: 123-145 (77.3 - 91.1%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Heat Wave vs. 188 HP / 68 SpD Aegislash-Shield in Sun: 144-170 (90.5 - 106.9%) -- 37.5% chance to OHKO
252 SpA Mega Salamence Flamethrower vs. 188 HP / 68 SpD Aegislash-Shield: 68-80 (42.7 - 50.3%) -- 0.4% chance to 2HKO
252 SpA Blacephalon Mind Blown vs. 188 HP / 68 SpD Aegislash-Shield: 144-170 (90.5 - 106.9%) -- 37.5% chance to OHKO
252 SpA Blacephalon Flamethrower vs. 188 HP / 68 SpD Aegislash-Shield: 116-138 (72.9 - 86.7%) -- guaranteed 2HKO
252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 188 HP / 68 SpD Aegislash-Shield in Rain: 136-162 (85.5 - 101.8%) -- 12.5% chance to OHKO
+1 252+ SpA Kommo-o Flamethrower vs. 188 HP / 68 SpD Aegislash-Shield: 96-114 (60.3 - 71.6%) -- guaranteed 2HKO

Offensive:
236+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 220 HP / 92+ SpD Cresselia: 224-266 (100.4 - 119.2%) -- guaranteed OHKO
236+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 4 HP / 0 SpD Tapu Koko: 210-247 (143.8 - 169.1%) -- guaranteed OHKO
236+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Mega Salamence: 180-213 (105.8 - 125.2%) -- guaranteed OHKO
236+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 4 HP / 0 SpD Heatran: 157-186 (94 - 111.3%) -- 62.5% chance to OHKO



Modest | Trace → Pixilate | Gardevoirite
(substituted to Focus Sash
)
IVs: 31/0/31/31/31/31
EVs: 252 HP / 116 Def / 100 SpAtk / 4 SpDef / 36 Spe
Hyper Voice / Psychic / Trick Room / Protect
Egg moves*: Ally Switch, Encore, Disable, Destiny Bond
In stock: 0
Note:: EV spread is an updated version of Scar's Worlds Mega Gardevoir.
Hyper Voice, while suffering from the Pixilate nerf, is still a very strong attack that not many Pokémon can comfortably tank. Mega Gardevoir offers some flexibility to most teams, being able to manage speed control with its access to Trick Room, while never being passive thanks to its high Special Attack. It pairs incredibly well with Incineroar; not only do Fake Out and Intimidate help out Gardevoir fire up a big initial Hyper Voice, but their typings cover each other's weaknesses very well, and Incieroar's middling speed tier can also benefit from Gardevoir's Trick Room option.
- Psyshock could be used over Psychic for harder hits on Assault Vest Pokémon or Calm Mind Tapu Fini.
- Gardevoir has access to many great supportive moves if Trick Room isn't needed. Try out Ally Switch, Icy Wind, Encore or even Destiny Bond!
Outspeeds maximum speed Tyranitar.

Defensive:
252+ Atk Landorus-T Rock Slide vs. 252 HP / 116 Def Mega Gardevoir: 46-55 (26.2 - 31.4%) -- guaranteed 4HKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 116 Def Mega Gardevoir: 147-174 (84 - 99.4%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Overheat vs. 252 HP / 4 SpD Mega Gardevoir in Sun: 150-177 (85.7 - 101.1%) -- 6.3% chance to OHKO
252 SpA Tapu Koko Gigavolt Havoc (185 BP) vs. 252 HP / 4 SpD Mega Gardevoir in Electric Terrain: 148-175 (84.5 - 100%) -- 6.3% chance to OHKO
252 SpA Mega Gengar Sludge Bomb vs. 252 HP / 4 SpD Mega Gardevoir: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO
100+ SpA Mega Gardevoir Psychic vs. 236 HP / 84 SpD Zapdos: 93-109 (47.6 - 55.8%) -- 78.9% chance to 2HKO

Offensive:
100+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 0 HP / 0 SpD Mega Salamence: 180-212 (105.8 - 124.7%) -- guaranteed OHKO
100+ SpA Mega Gardevoir Psychic vs. 252 HP / 4 SpD Amoonguss: 218-260 (98.6 - 117.6%) -- 93.8% chance to OHKO
100+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 4 HP / 0 SpD Tapu Lele: 73-87 (50 - 59.5%) -- guaranteed 2HKO



Hasty | Intimidate → Aerilate | Salamencite
(substituted to Yache Berry
)
IVs: 31/31/31/31/31/31
EVs: 124 Atk / 132 SpAtk / 252 Spe
Hyper Voice / Double-Edge / Tailwind / Protect
Egg moves*: Dragon Dance, Dragon Pulse, Hydro Pump, Dragon Rush
In stock: 0
Note: EV spread by SamVGC.
Thanks to Intimidate, switching Salamence in and out a few times in the early game prior to Mega evolving can be very helpful to reduce your opponent's attack. Only Mega evolve when you want to go on the offensive with it. While Hyper Voice does a nice amount of spread damage to finish off weakened foes, Double-Edge is by far your strongest move when you want to deal heavy damage (as long as you didn't get intimidated, of course).
- Flamethrower provides great coverage and can be valuable for some teams lacking Fire type attacks; Tailwind should be dropped for it.
- Dragon Dance can counteract your opponent's Intimidates and Icy Winds.
- Roost can be used to allow Salamence to stick around longer. Be wary of using it over Protect, however, since protecting against Ice-type attacks is usually vital.
Defensive:
252+ Atk Landorus-T Rock Slide vs. 0 HP / 0- Def Mega Salamence: 68-80 (40 - 47%) -- guaranteed 3HKO
4+ SpA Cresselia Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 132-156 (77.6 - 91.7%) -- guaranteed 2HKO
4 SpA Cresselia Icy Wind vs. 0 HP / 0 SpD Mega Salamence: 56-68 (32.9 - 40%) -- 98.4% chance to 3HKO
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Mega Salamence: 134-162 (78.8 - 95.2%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 0 HP / 0 SpD Mega Salamence in Psychic Terrain: 141-166 (82.9 - 97.6%) -- guaranteed 2HKO
28+ SpA Zapdos Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 136-164 (80 - 96.4%) -- guaranteed 2HKO
+1 252 Atk Tyranitar Rock Slide vs. 0 HP / 0- Def Mega Salamence: 132-156 (77.6 - 91.7%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Mega Swampert Rock Slide vs. 0 HP / 0- Def Mega Salamence: 70-84 (41.1 - 49.4%) -- guaranteed 3HKO

Offensive:
-1 124 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Landorus-T: 90-106 (54.5 - 64.2%) -- guaranteed 2HKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 0 HP / 0 Def Mega Charizard Y: 151-178 (98.6 - 116.3%) -- 93.8% chance to OHKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Tapu Lele: 154-183 (105.4 - 125.3%) -- guaranteed OHKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 252+ Def Amoonguss: 218-260 (98.6 - 117.6%) -- 93.8% chance to OHKO
 
Last edited:

Eisenherz

50% Berry enthusiast
is a Smogon Social Media Contributor
#2

Jolly | Sand Stream → Sand Stream | Tyranitarite
(substituted to Weakness Policy
)
IVs: 31/31/31/31/31/31
EVs: 4 HP / 252 Atk / 252 Spe
Dragon Dance / Rock Slide / Crunch / Protect
Egg moves*: Assurance, Iron Head, Pursuit
In stock: 4
Tyranitar provides fantastic weather control, thanks to being able to set up the sand both on entry and upon Mega evolving. This makes it an excellent counter against sun teams and even some rain teams. Don't be afraid to wait a few turns or to switch out a few times before Mega evolving to bluff other items. After a Dragon Dance, the combination of Rock Slide and Crunch can deal with a majority of the meta.
- More than any other Mega Pokémon offered here, Tyranitar is absolutely viable without its Mega Stone. The offered Weakness Policy is a great choice: on a turn where Tyranitar tanks an Earthquake or a Water-type move, use Dragon Dance, and you end up at +1 speed, +3 Atk and +2 SpAtk!
- A Life Orb is also a good item choice in order to boost every attack; Tyranitar is usually bulky enough to handle a bit of Life Orb recoil.
- The Darkinium Z is a popular choice, since Z-Crunch will deal with Cresselia and Aegislash with ease.
- Dragon Dance isn't needed if you aren't using the Mega Stone or Weakness Policy; in this case, add Low Kick to the moveset.
- Finally, a Choice Scarf is a good choice for immediate speed (and maybe some Rock Slide flinches?). In such a case, you may want to add Assurance and pair it with Excadrill, which will still outspeed it in sand: an attack from Excadrill + Assurance from Tyranitar may very well KO even the bulkiest of Pokémon!
The EV spread is generic, since you want to outspeed as many Pokémon as possible when setting up, and hit as hard as possible when attacking.

Defensive:
252+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Tyranitar: 140-168 (79.5 - 95.4%) -- guaranteed 2HKO



Adamant | Sand Rush | Life Orb

IVs: 31/31/31/31/31/31
EVs: 28 HP / 252 Atk / 12 Def / 116 SpDef / 100 Spe
Drill Run / Iron Head / Rock Slide / Protect
Egg moves*: Iron Defense, Metal Sound, Skull Bash, Rock Climb
In stock: 4
As a Sand Rush sweeper, Excadrill should almost always be paired with Tyranitar or Gigalith. Make sure to manage weather control well, try to avoid having Excadrill intimidated, and the sand combination is almost certain to tear holes through the opponent's team. Rock Slide's damage is generally much lower than both STABs, so it should only be used when super effective or when fishing for flinches.
- A Z-move (both Tectonic Rage and Corkscrew Crash) is a good option, especially if you have no other Z-move user on your team, but Excadrill has more offensive pressure when all of its attacks are boosted.
- Earthquake could be used over Drill Run, but keep in mind it's actually a weaker attack because of the spread damage, and has the downside of hitting your partner (which, if it is Tyranitar, will not appreciate it!).
Outspeeds Timid Choice Scarf Tapu Lele in sand.

Defensive:
252+ Atk Tapu Bulu Horn Leech vs. 28 HP / 12 Def Excadrill in Grassy Terrain: 156-184 (82.5 - 97.3%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Pelipper Scald vs. 28 HP / 116 SpD Excadrill: 146-174 (77.2 - 92%) -- guaranteed 2HKO
4 SpA Politoed Scald vs. 28 HP / 116 SpD Excadrill in Rain: 152-182 (80.4 - 96.2%) -- guaranteed 2HKO
252+ Atk Snorlax High Horsepower vs. 28 HP / 12 Def Excadrill: 156-184 (82.5 - 97.3%) -- guaranteed 2HKO

Offensive:
252+ Atk Life Orb Excadrill Rock Slide vs. 252 HP / 148 Def Mega Charizard Y: 192-229 (103.7 - 123.7%) -- guaranteed OHKO
252+ Atk Life Orb Excadrill Rock Slide vs. 236 HP / 116 Def Zapdos: 94-112 (48.2 - 57.4%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 252 Def Tapu Lele: 190-226 (107.3 - 127.6%) -- guaranteed OHKO
252+ Atk Life Orb Excadrill Iron Head vs. 4 HP / 0 Def Tyranitar: 187-221 (106.2 - 125.5%) -- guaranteed OHKO
252+ Atk Life Orb Excadrill Rock Slide vs. 0 HP / 0 Def Mega Salamence: 75-91 (44.1 - 53.5%) -- 82% chance to 2HKO after sandstorm damage
252+ Atk Life Orb Excadrill Drill Run vs. 4 HP / 0 Def Shuca Berry Heatran: 195-229 (116.7 - 137.1%) -- guaranteed OHKO
252+ Atk Life Orb Excadrill Drill Run vs. 220 HP / 4 Def Incineroar: 218-260 (110.1 - 131.3%) -- guaranteed OHKO
252+ Atk Life Orb Excadrill Drill Run vs. 252 HP / 0 Def Mega Mawile: 166-198 (105.7 - 126.1%) -- guaranteed OHKO



Timid | Prankster | Focus Sash

IVs: 31/0/31/31/31/31
EVs: 252 HP / 4 SpDef / 252 Spe
Tailwind / Fake Tears / Encore / Protect
Egg moves*: Beat Up, Memento
In stock: 3
Whimsicott can help several teams thanks to its Prankster-boosted support moves. Paired with Mega Gengar, it can Fake Tears a threat and to give Gengar some quick KOs; this combo is often used with Kommo-o, as Mega Gengar traps and handles many of Kommo-o's checks (most notably the Tapus). Whimsicott can then assist Kommo-o as well, either by giving it opportunities to setup by locking foes into Protect with Encore, or using Fake Tears to deal big damage with Clangorous Soulblaze. Protect helps Whimsicott avoid Fake Out and having its Focus Sash broken for free, and also allows it to scout for moves to Encore. Since it has no attacks, this set is shut down by both Taunt and Dark types, which are immune to Prankster, something to be wary of (watch out for Psychic Terrain as well)!
Whimsicott has an incredible amount of good support options:
- In order to not be shut down by Taunt, or simply to never be a passive presence, one of Whimsicott's moves can be replaced by an attack; Moonblast and Endeavor are the 2 best options for that purpose.
- When paired with Terrakion, Fake Tears or Protect can be replaced by Beat Up in order to achieve the infamous "Terracott" combo, setting up Terrakion for big damage.
- Take advantage of the Terrain wars by switching the Focus Sash to a Normalium Z and adding Nature Power to the set. Since Nature Power is a status move, the attacks will have +1 priority, and both Grassy and Misty Terrain provide Whimsicott with STAB moves, which can be very powerful when turned into a Z-move!
- Charm is often overlooked, but can be extremely useful, rendering any of your opponent's physical attackers close to useless. It forces your opponent to either switch out or have a sitting duck on the field.
- Worry Seed could be used to get rid of the opponent's useful abilities, such as Swift Swim, Tough Claws, Shadow Tag, Gluttony, etc. It's difficult to find room for such tech on most Whimsicott movesets, however.



Timid | Cursed Body → Shadow Tag | Gengarite
(substituted to Focus Sash
)
IVs: 31/0/31/31/31/31
EVs: 188 HP / 4 Def / 20 SpAtk / 44 SpDef / 252 Spe
Shadow Ball / Sludge Bomb / Icy Wind / Protect
Egg moves*: Perish Song, Disable, Clear Smog, Reflect Type
In stock: 2
Thanks to Shadow Tag, Mega Gengar is best used to trap opponents and gain the field advantage needed to setup or remove a specific threat to the backline Pokémon. It rose to prominence as a partner for Kommo-o, setting the tables for it to set up by slowing down the opponent with Icy Wind and eliminating Fairy-type Pokémon with Sludge Bomb. However, Mega Gengar is a powerful offensive threat of its own, and a good strategy is simply to assist it with the help of Clefairy (for redirection and Helping Hand assistance), Whimsicott (provides Tailwind, Fake Tears and Encore), Incineroar (provides Intimidate and Fake Out) and Tapu Bulu (reduces Earthquake’s power and provides Terrain control). Be wary of U-turn users that can get out of the trap!
- Gengar can also make great use of the Shadow Tag trap with Perish Song, where its partner Pokémon can help stall out the necessary turns while the opponent can’t switch. Gothitelle is a great partner for such teams as it relays the Shadow Tag trap and resists Psychic-type attacks. Politoed is also a good partner to provide weather control and another Perish Song user.
- Disable is a really good option to cripple trapped opponents that have only one move to hit Gengar or it’s partner for good damage. It pairs well with Whimsicott’s Encore, forcing the opponent to Struggle as they are Encored into a Disabled move.
- Taunt is a good tool if a partner Whimsicott doesn’t already have it; Mega Gengar becomes very vulnerable under Trick Room, so preventing it can be key; it also prevents the opponent from Protecting, making it easier to find safe targets for the next attack.
Speed ties with maximum speed Tapu Koko; gamble at your own risk by using Sludge Bomb to 1-hit KO it!

Defensive:
252+ Atk Incineroar Knock Off vs. 188 HP / 4 Def Mega Gengar: 134-158 (84.2 - 99.3%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Flamethrower vs. 188 HP / 44 SpD Mega Gengar in Sun: 135-159 (84.9 - 100%) -- 6.3% chance to OHKO
-1 252+ Atk Landorus-T Earthquake vs. 188 HP / 4 Def Mega Gengar: 120-144 (75.4 - 90.5%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 188 HP / 4 Def Mega Gengar: 128-154 (80.5 - 96.8%) -- guaranteed 2HKO
252 SpA Aerilate Mega Salamence Hyper Voice vs. 188 HP / 44 SpD Mega Gengar: 66-78 (41.5 - 49%) -- guaranteed 3HKO
-1 252 Atk Mega Tyranitar Crunch vs. 188 HP / 4 Def Mega Gengar: 132-156 (83 - 98.1%) -- guaranteed 2HKO after sandstorm damage
-1 252+ Atk Mega Swampert Earthquake vs. 188 HP / 4 Def Mega Gengar: 122-146 (76.7 - 91.8%) -- guaranteed 2HKO

Offensive:
20 SpA Mega Gengar Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele: 146-174 (100 - 119.1%) -- guaranteed OHKO



Modest | Soundproof | Kommonium Z
(substituted to Life Orb
)
IVs: 31/31/31/31/31/31
EVs: 180 HP / 100 SpAtk / 228 Spe
Clanging Scales / Close Combat / Flamethrower / Protect
Egg moves*: Counter, Reversal, Dragon Breath
In stock: 0
Kommo-o can become a potent sweeper after getting the boosts from its signature Z-move, Clangorous Soulblaze, but due to its 4x weakness to Fairy attacks, using it requires heavy support from the rest of the team. Redirection from Amoonguss, any Ally Switch support as well as Wide Guard support to block Dazzling Gleam can all go a long way. Since Clanging Scales remains one of the most valuable damage dealing options for Kommo-o after setting up, make sure to have terrain control to ensure Misty Terrain isn't in effect; Tapu Bulu is generally a good partner. Close Combat may appear like a strange choice with the Modest nature, but it's Kommo-o's best Fighting type option, and will score most of the necessary KOs after setting up despite the nature.
- If you like gambling, replace Close Combat with Focus Blast to benefit from Kommo-o's nature and EV investment. Remember, however, that this move is nicknamed "Focus Miss" for a reason.
- Both the Fighting STAB and Flamethrower may be dropped in favour of Substitute. Thanks to Soundproof, Kommo-o is immune to Hyper Voice and Roar, and will be extra safe to setup behind a Substitute.
- Flash Cannon is a decent coverage option over Flamethrower, but the latter tends to be more useful in the current meta.
Outspeeds maximum speed Tapu Koko after Clangorous Soulblaze.

Defensive:
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. +1 180 HP / 0 SpD Kommo-o: 140-172 (80.9 - 99.4%) -- guaranteed 2HKO
252+ SpA Tapu Lele Dazzling Gleam vs. +1 180 HP / 0 SpD Kommo-o: 144-172 (83.2 - 99.4%) -- guaranteed 2HKO
252 SpA Mega Gardevoir Psychic vs. +1 180 HP / 0 SpD Kommo-o: 116-140 (67 - 80.9%) -- guaranteed 2HKO
116+ SpA Cresselia Psychic vs. +1 180 HP / 0 SpD Kommo-o: 66-80 (38.1 - 46.2%) -- guaranteed 3HKO
252+ Atk Tough Claws Mega Metagross Zen Headbutt vs. +1 180 HP / 0 Def Kommo-o: 116-140 (67 - 80.9%) -- guaranteed 2HKO
252+ SpA Ludicolo Ice Beam vs. 180 HP / 0 SpD Kommo-o: 86-102 (49.7 - 58.9%) +
252+ SpA Ludicolo Ice Beam vs. +1 180 HP / 0 SpD Kommo-o: 58-70 (33.5 - 40.4%) -- guaranteed 3HKO
252 SpA Naganadel Draco Meteor vs. +1 180 HP / 0 SpD Kommo-o: 140-168 (80.9 - 97.1%) -- guaranteed 2HKO
252+ Atk Mimikyu Play Rough vs. +1 180 HP / 0 Def Kommo-o: 148-180 (85.5 - 104%) -- 6.3% chance to OHKO

Offensive:
+1 0- Atk Kommo-o Close Combat vs. 112 HP / 0 Def Mega Kangaskhan: 200-236 (103 - 121.6%) -- guaranteed OHKO
+1 0- Atk Kommo-o Close Combat vs. 4 HP / 0 Def Heatran: 188-224 (112.5 - 134.1%) -- guaranteed OHKO
+1 100+ SpA Kommo-o Clanging Scales vs. 0 HP / 0 SpD Mega Salamence: 186-218 (109.4 - 128.2%) -- guaranteed OHKO
+1 0- Atk Kommo-o Close Combat vs. 220 HP / 4 Def Incineroar: 216-254 (109 - 128.2%) -- guaranteed OHKO
+1 0- Atk Kommo-o Close Combat vs. 4 HP / 0 Def Chople Berry Tyranitar: 186-218 (105.6 - 123.8%) -- guaranteed OHKO
+1 100+ SpA Kommo-o Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield: 88-104 (52.6 - 62.2%) -- guaranteed 2HKO



Timid | Lightning Rod → Intimidate | Manectrite
(substituted to Sitrus Berry
)
IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 148 HP / 4 Def / 44 SpAtk / 84 SpDef / 228 Spe
Volt Switch / Overheat / Snarl / Protect
Egg moves*: Electro Ball, Switcheroo, Eerie Impulse, Flame Burst
In stock: 0
Mega Manectric provides a ton of utility on teams that aim at crippling opponents and control the field. Before Mega evolving, it can protect your Water- and Flying-types with Lightning Rod, gaining SpAtk boosts in the process, but its main appeal is the Intimidate gained from Mega evolution; by Mega evolving and Volt Switching into another Intimidate Pokémon such as Incineroar or Landorus-T, you can have your opponents at -2 Atk right at the start of a turn, while Snarl offers a similar option against special attackers. These features make Mega Manectric a valuable support Pokémon rather than a damage dealer (Tapu Koko is better at that), which is why this set is designed to be bulky. Try pairing it with Gothitelle to trap your crippled opponents on the field and gain setup opportunities with the likes of Snorlax!
- Flamethrower won't lower Manectric's SpAtk like Overheat, at the cost of some immediate power.
- Hidden Power Ice is a great coverage option over either Overheat or Snarl to deal with Landorus-T.
- Thunderbolt does considerably more damage than Volt Switch, but considering Mega Manectric's pivot role, Volt Switch is extremely valuable.
- Rain Dance is another option over Overheat or Protect; when paired with Gothitelle, this can give you reliable weather control.
Outspeeds Tapu Koko and Choice Scarf Politoed.

Defensive:
252+ SpA Tapu Lele Psychic vs. 148 HP / 84 SpD Mega Manectric in Psychic Terrain: 138-163 (84.1 - 99.3%) -- guaranteed 2HKO
-1 252+ Atk Landorus-T Earthquake vs. 148 HP / 4 Def Mega Manectric: 120-144 (73.1 - 87.8%) -- guaranteed 2HKO
-1 252+ Atk Tapu Bulu Wood Hammer vs. 148 HP / 4 Def Mega Manectric in Grassy Terrain: 135-159 (82.3 - 96.9%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Mega Charizard Y Heat Wave vs. 148 HP / 84 SpD Mega Manectric in Sun: 127-150 (77.4 - 91.4%) -- guaranteed 2HKO
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 148 HP / 4 Def Mega Manectric: 109-130 (66.4 - 79.2%) -- guaranteed 2HKO

Offensive:
44 SpA Mega Manectric Volt Switch vs. 252 HP / 0 SpD Tapu Fini: 86-104 (48.5 - 58.7%) -- 97.3% chance to 2HKO
44 SpA Mega Manectric Flamethrower vs. 252 HP / 0 SpD Tapu Bulu: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO after Grassy Terrain recovery
44 SpA Mega Manectric Volt Switch vs. 252 HP / 4 SpD Mega Charizard Y: 96-114 (51.8 - 61.6%) -- guaranteed 2HKO
44 SpA Mega Manectric Volt Switch vs. 252 HP / 0 SpD Araquanid: 84-102 (48 - 58.2%) -- 91.4% chance to 2HKO



Sassy | Shadow Tag | Iapapa Berry

IVs: 31/0/31/31/31/0
EVs: 244 HP / 180 Def / 84 SpDef
Trick Room / Psychic / Heal Pulse / Protect
Egg moves*: Mirror Coat, Miracle Eye, Captivate
In stock: 1
Gothitelle's main appeal is Shadow Tag, which prevents opponents from switching out (unless they have U-Turn, Volt Switch, or are Ghost types). This is especially helpful on teams that like to cripple the opponents with Intimidate and/or Snarl, providing setup opportunities on passive opponents for the likes of Snorlax and Kommo-o. Likewise, it fits nicely on teams with access to Perish Song, especially with Heal Pulse keeping Gothitelle's ally healthy and Trick Room for speed control. It's usually best to lead with it to trap your opponent immediately and adjust your position appropriately.
- Psyshock is an option over Psychic since many Pokémon invest in special bulk in a very specially-based meta.
- Ally Switch is an option over Heal Pulse to buy a free turn and induce some mind games.
- Taunt prevents opponents from setting up a Trick Room of their own or reversing yours, and also prevents opposing Snorlax from setting up.
- Charm is also a solid option, making one of the opponent's physical attackers almost useless, since it cannot switch out to reset its stats.
Defensive:
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 244 HP / 84+ SpD Gothitelle in Electric Terrain: 142-168 (80.6 - 95.4%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Tapu Bulu Wood Hammer vs. 244 HP / 180 Def Gothitelle in Grassy Terrain: 148-175 (84 - 99.4%) -- guaranteed 2HKO after Grassy Terrain recovery and Iapapa Berry recovery
252+ Atk Tyranitar Crunch vs. 244 HP / 180 Def Gothitelle: 134-162 (76.1 - 92%) -- guaranteed 2HKO after sandstorm damage and Iapapa Berry recovery
252+ Atk Incineroar Knock Off (97.5 BP) vs. 244 HP / 180 Def Gothitelle: 146-174 (82.9 - 98.8%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 244 HP / 180 Def Gothitelle: 121-144 (68.7 - 81.8%) -- 45.7% chance to 2HKO after Iapapa Berry recovery
252 SpA Mega Charizard Y Overheat vs. 244 HP / 84+ SpD Gothitelle in Sun: 150-177 (85.2 - 100.5%) -- 6.3% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 244 HP / 180 Def Gothitelle: 132-156 (75 - 88.6%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ SpA Tapu Lele Moonblast vs. 244 HP / 84+ SpD Gothitelle: 69-82 (39.2 - 46.5%) -- guaranteed 4HKO after Iapapa Berry recovery
252+ SpA Volcarona Bug Buzz vs. 244 HP / 84+ SpD Gothitelle: 134-162 (76.1 - 92%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 244 HP / 180 Def Gothitelle: 159-187 (90.3 - 106.2%) -- 37.5% chance to OHKO
252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 244 HP / 84+ SpD Gothitelle in Rain: 157-186 (89.2 - 105.6%) -- 31.3% chance to OHKO
252+ SpA Aegislash-Blade Shadow Ball vs. 244 HP / 84+ SpD Gothitelle: 132-156 (75 - 88.6%) -- guaranteed 2HKO after Iapapa Berry recovery
252 SpA Mega Gengar Shadow Ball vs. 244 HP / 84+ SpD Gothitelle: 132-156 (75 - 88.6%) -- guaranteed 2HKO after Iapapa Berry recovery
252 SpA Blacephalon Shadow Ball vs. 244 HP / 84+ SpD Gothitelle: 120-144 (68.1 - 81.8%) -- guaranteed 2HKO after Iapapa Berry recovery



Relaxed | Download | Eviolite

IVs: 31/0/31/31/31/0
EVs: 244 HP / 92 Def / 36 SpAtk / 136 SpDef
Trick Room / Ice Beam / Thunderbolt / Recover
In stock: 2
Though Cresselia is generally favoured as a Trick Room setter thanks to its higher bulk, Porygon2 has the advantage of not being weak to Dark- and Ghost-type attacks that are usually carried to prevent Trick Room. Moreover, Porygon2 offers a higher offensive presence than Cresselia, especially if the Download boost happens to be in SpAtk (and if Electric Terrain is there to boost Thunderbolt). This allows Porygon2 to still be a potent threat in the VGC 18 format and play a very similar role as it did in VGC 17, tanking hits and brushing off the damage with Recover. However, stay away from Knock Off users, since Porygon2's bulk heavily relies on the Eviolite.
Ice Beam is pretty mandatory considering Landorus-T's presence, but Thunderbolt could be replaced on the set:
- Tri Attack is a reliable STAB and can cripple the opponent with a bit of luck if they allow you to spam it for several turns.
- Shadow Ball works very well in the current meta to take on Aegislash, Metagross, Tapu Lele, Gengar and Gothitelle.
- Ally Switch is an option to buy a free turn and induce some mind games.
- Icy Wind provides a secondary means of speed control for teams that are not Trick Room-oriented.
Yes, 4 useless EVs are in SpAtk, they can't be used in a better way at level 50.

Defensive:
252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 244 HP / 92+ Def Eviolite Porygon2 in Grassy Terrain: 160-190 (83.7 - 99.4%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Tapu Lele Psychic vs. 244 HP / 136 SpD Eviolite Porygon2 in Psychic Terrain: 79-94 (41.3 - 49.2%) -- guaranteed 3HKO
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 244 HP / 136 SpD Eviolite Porygon2 in Psychic Terrain: 150-177 (78.5 - 92.6%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Flamethrower vs. 244 HP / 136 SpD Eviolite Porygon2 in Sun: 84-99 (43.9 - 51.8%) -- 9.4% chance to 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 244 HP / 92+ Def Eviolite Porygon2: 82-99 (42.9 - 51.8%) -- 1.6% chance to 2HKO
252 Atk Aerilate Mega Salamence Double-Edge vs. 244 HP / 92+ Def Eviolite Porygon2: 81-96 (42.4 - 50.2%) -- 0.4% chance to 2HKO
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 244 HP / 92+ Def Eviolite Porygon2 in Psychic Terrain: 87-103 (45.5 - 53.9%) -- 43.8% chance to 2HKO
252 Atk Kartana All-Out Pummeling (175 BP) vs. 244 HP / 92+ Def Eviolite Porygon2: 154-182 (80.6 - 95.2%) -- guaranteed 2HKO
0- Atk Kommo-o Close Combat vs. 244 HP / 92+ Def Eviolite Porygon2: 80-96 (41.8 - 50.2%) -- 0.4% chance to 2HKO
+1 252+ SpA Kommo-o Focus Blast vs. 244 HP / 136 SpD Eviolite Porygon2: 170-204 (89 - 106.8%) -- 37.5% chance to OHKO
+1 252 Atk Kommo-o Close Combat vs. 244 HP / 92+ Def Eviolite Porygon2: 164-194 (85.8 - 101.5%) -- 12.5% chance to OHKO
252+ Atk Scrafty Drain Punch vs. 244 HP / 92+ Def Eviolite Porygon2: 66-80 (34.5 - 41.8%) -- guaranteed 3HKO

Offensive:

+1 36 SpA Porygon2 Ice Beam vs. 132 HP / 4 SpD Assault Vest Landorus-T: 180-212 (99.4 - 117.1%) -- 87.5% chance to OHKO
+1 36 SpA Porygon2 Ice Beam vs. +1 4 HP / 0 SpD Kommo-o: 72-86 (47.6 - 56.9%) -- 82.8% chance to 2HKO
36 SpA Porygon2 Thunderbolt vs. 252 HP / 0 SpD Tapu Fini in Electric Terrain: 90-108 (50.8 - 61%) -- guaranteed 2HKO



Quiet | Solid Rock → Sheer Force | Cameruptite
(substituted to Charcoal
)
IVs: 31/0/31/31/31/0
EVs: 252 HP / 12 Def / 244 SpAtk
Eruption / Earth Power / Flamethrower / Protect
Egg moves*: Heat Wave, Ancient Power, Growth, Stockpile
In stock: 4
Mega Camerupt should only be used on dedicated ("hard") Trick Room teams, as it really needs to be in Trick Room to shine. When successfully set up, it's one of the best Pokémon at making every turn count; very few Pokémon can tank the combination of its STABs. Flamethrower ensures Wide Guard users such as Aegislash and Celesteela don't prevent Camerupt from taking KOs, and is a reliable Fire-type attack in case Camerupt's HP goes low. Mega Camerupt benefits immensely from Helping Hand support from the likes of Cresselia.
- Many people prefer Heat Wave over Eruption; the tradeoff is the chance to miss and lower damage output when at full HP. Test out both and see which you think works best on your team!
- Nature Power is a great option over Flamethrower: Moonblast, Psychic, Thunderbolt and Energy Ball are all Sheer Force-boosted attacks, most of them also boosted by the Terrain (making them as strong as if they were STAB!); they provide Mega Camerupt with amazing potential coverage as long as the right Terrain is in play (which is the tricky part).
Defensive:
252+ Atk Landorus-T Earthquake vs. 252 HP / 12 Def Mega Camerupt: 150-176 (84.7 - 99.4%) -- guaranteed 2HKO
252 Atk Tyranitar Rock Slide vs. 252 HP / 12 Def Mega Camerupt: 49-58 (27.6 - 32.7%) -- guaranteed 4HKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Mega Camerupt: 77-91 (43.5 - 51.4%) -- 8.2% chance to 2HKO
252 Atk Tough Claws Mega Metagross Stomping Tantrum vs. 252 HP / 12 Def Mega Camerupt: 120-142 (67.7 - 80.2%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 12 Def Mega Camerupt: 135-160 (76.2 - 90.3%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 252 HP / 12 Def Mega Camerupt: 152-182 (85.8 - 102.8%) -- 12.5% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 12 Def Mega Camerupt: 74-88 (41.8 - 49.7%) -- guaranteed 3HKO

Offensive:
244+ SpA Mega Camerupt Eruption (150 BP) vs. 4 HP / 0 SpD Assault Vest Landorus-T: 91-108 (55.1 - 65.4%) -- guaranteed 2HKO
244+ SpA Mega Camerupt Eruption (150 BP) vs. 4 HP / 0 SpD Tapu Koko: 144-169 (98.6 - 115.7%) -- 87.5% chance to OHKO
244+ SpA Sheer Force Mega Camerupt Earth Power vs. 252 HP / 0 SpD Tapu Fini: 94-112 (53.1 - 63.2%) -- guaranteed 2HKO
244+ SpA Mega Camerupt Helping Hand Eruption (150 BP) vs. 4 HP / 0 SpD Tapu Lele: 151-178 (103.4 - 121.9%) -- guaranteed OHKO
244+ SpA Mega Camerupt Eruption (150 BP) vs. 252 HP / 0 SpD Mega Metagross: 210-248 (112.2 - 132.6%) -- guaranteed OHKO
244+ SpA Sheer Force Mega Camerupt Flamethrower vs. 0 HP / 4 SpD Mega Charizard Y in Sun: 78-93 (50.9 - 60.7%) -- guaranteed 2HKO
244+ SpA Mega Camerupt Eruption (150 BP) vs. 252 HP / 4 SpD Amoonguss: 270-318 (122.1 - 143.8%) -- guaranteed OHKO



Brave | Water Bubble | Waterium Z
(substituted to Aguav Berry
)
IVs: 31/31/31/11/31/0
EVs: 252 HP / 244 Atk / 12 SpDef
Liquidation / Bug Bite / Wide Guard / Protect
In stock: 1
Note: Totem Araquanid is used to prevent opponents from using Sky Drop on it.
Araquanid's Water Bubble-boosted Liquidation is one of the most spammable moves of the game, as even Pokémon that resist it tend to take big damage. While it's best used as a Trick Room attacker, its high bulk allows it to still be useful outside of Trick Room, leading some people to include it on teams that don't revolve around Trick Room. Bug Bite allows Araquanid to eat the opponents' 50% berries, denying recovery to Pokémon such as Snorlax, Tapu Fini, Cresselia, Gothitelle and Amoonguss all the while healing back by a good amount. Since many people's answer to Araquanid will be Landorus-T's or Tyranitar's Rock Slide, Wide Guard is particularly useful on this moveset.
- If you have another Z-move user on the team, leaving the Aguav Berry on is a great choice since Araquanid's bulk makes it very likely to be eventually brought under 25% HP.
- Mystic Water is another good item choice, as Araquanid tends to mostly spam Liquidation.
- Substitute can be used to take full advantage of a good position on the board, and also prevents your opponent from trying to continually Intimidate Araquanid.
- Toxic can be included for those stalemates against bulky Pokémon such as Cresselia and Porygon2.
- Icy Wind provides valuable speed control, and can be especially useful if you're not using Araquanid on a Trick Room team.
- Leech Life can be used instead of Bug Bite for better damage against Pokémon that are weak to it.
Defensive:
252 SpA Tapu Koko Thunderbolt vs. 252 HP / 12 SpD Araquanid in Electric Terrain: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 12 SpD Araquanid in Psychic Terrain: 150-177 (85.7 - 101.1%) -- 6.3% chance to OHKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 12 SpD Araquanid: 130-154 (74.2 - 88%) -- guaranteed 2HKO
252+ SpA Pelipper Hurricane vs. 252 HP / 12 SpD Araquanid: 132-156 (75.4 - 89.1%) -- guaranteed 2HKO

Offensive:
244+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 236 HP / 116 Def Zapdos: 201-237 (103 - 121.5%) -- guaranteed OHKO
244+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 44 HP / 0 Def Mega Kangaskhan: 201-237 (108 - 127.4%) -- guaranteed OHKO
244+ Atk Water Bubble Araquanid Liquidation vs. 252 HP / 0 Def Tyranitar: 198-234 (95.6 - 113%) -- 68.8% chance to OHKO
244+ Atk Water Bubble Araquanid Liquidation vs. 252 HP / 0 Def Heatran: 204-240 (103 - 121.2%) -- guaranteed OHKO
244+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 204 HP / 4 Def Celesteela: 195-229 (98.4 - 115.6%) -- 87.5% chance to OHKO
244+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 204 HP / 4 Def Mega Charizard X: 181-214 (101.1 - 119.5%) -- guaranteed OHKO



Brave | Intimidate → Huge Power | Mawilite
(substituted to Life Orb
)
IVs: 31/31/31/31/31/0
EVs: 252 HP / 244 Atk / 12 SpDef
Iron Head / Rock Slide / Sucker Punch / Protect
Egg moves*: Fire Fang, Power-Up Punch, Seismic Toss, Metal Burst
In stock: 4
Mega Mawile is one of the prime Mega picks for Trick Room teams, due to its immense wallbreaking potential, its low speed and the ability to intimidate the opponent prior to Mega evolving. However, its massive offensive presence usually makes it a priority target for your opponent, and while its bulk is decent, Mawile is weak to common moves such as Earthquake and Heat Wave, which makes it likely to get KOed quicker than it should. Because of this, Mega Mawile isn't recommend outside of Trick Room teams, where it can truly shine.
- Play Rough is Mawile's strongest STAB and has few resistances; it could be used over Rock Slide, but with Mega Charizard Y being the most used Pokémon of the format and otherwise walling Mega Mawile, Rock Slide is incredibly useful.
- Play Rough could also replace Sucker Punch, but because of its low speed, priority is extremely valuable on Mega Mawile, and with the Huge Power boost, Sucker Punch still hits very hard.
- Play Rough could be considered over Iron Head, but against most Pokémon of the current format, it doesn't help score many particular KOs that Iron Head doesn't already handle (see calcs). Because of the 100% accuracy and chance to flinch, Iron Head is preferred.
Defensive:
252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Mega Mawile: 126-150 (80.2 - 95.5%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 252 HP / 0 Def Mega Mawile: 132-156 (84 - 99.3%) -- guaranteed 2HKO
252+ SpA Hydreigon Flamethrower vs. 252 HP / 12 SpD Mega Mawile: 112-134 (71.3 - 85.3%) -- guaranteed 2HKO
252+ Atk Excadrill Drill Run vs. 252 HP / 0 Def Mega Mawile: 128-152 (81.5 - 96.8%) -- guaranteed 2HKO
252+ SpA Volcarona Heat Wave vs. 252 HP / 12 SpD Mega Mawile: 140-168 (89.1 - 107%) -- 37.5% chance to OHKO

Offensive:
244+ Atk Huge Power Mega Mawile Iron Head vs. 4 HP / 0 Def Tapu Koko: 147-174 (100.6 - 119.1%) -- guaranteed OHKO
-1 244+ Atk Huge Power Mega Mawile Iron Head vs. 4 HP / 0 Def Landorus-T: 93-111 (56.3 - 67.2%) -- guaranteed 2HKO
244+ Atk Huge Power Mega Mawile Rock Slide vs. 252 HP / 148 Def Mega Charizard Y: 248-292 (134 - 157.8%) -- guaranteed OHKO
244+ Atk Huge Power Mega Mawile Rock Slide vs. 236 HP / 116 Def Zapdos: 122-144 (62.5 - 73.8%) -- guaranteed 2HKO
244+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 100+ Def Tapu Fini: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO
244+ Atk Huge Power Mega Mawile Rock Slide vs. 0 HP / 0 Def Mega Salamence: 98-116 (57.6 - 68.2%) -- guaranteed 2HKO
244+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 4 Def Tapu Bulu: 228-270 (128.8 - 152.5%) -- guaranteed OHKO
244+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 0 Def Tyranitar: 236-282 (114 - 136.2%) -- guaranteed OHKO



Sassy | Friend Guard | Eviolite

IVs: 31/x/31/31/31/0
EVs: 252 HP / 220 Def / 36 SpDef
Follow Me / Helping Hand / Heal Pulse / Protect
Egg moves*: Stored Power, Wish, Aromatherapy
In stock: 5
This bulky, fully-supportive Clefairy is one of the best partners to any Pokémon that wants to get a few free turns to set up. Follow Me will keep Clefairy's ally safe from any non-spread moves, while Helping Hand and Heal Pulse are helpful options to help a partner that has successfully set up. Snorlax, Azumarill and Linoone can all benefit from Clefairy's support, but Quiver Dance Volcarona or Dragon Dance Tyranitar are also increasingly popular options. Be wary of Taunt and Spore, since they can completely shut down Clefairy.
- Tired of having safe wins getting stolen from you by a cheesy Ally Switch? Clefairy is one of the very few Pokémon with an answer to it: Spotlight! Using it on your target will ensure it will receive the attack from Clefairy's partner, no matter if your opponent uses Ally Switch or not.
- After You is a great option for teams that struggle with Trick Room; thanks to its low speed, Clefairy can outspeed many opponents in Trick Room and use After You to let its fast partner move first.
- Encore provides great utility, especially if you can successfully predict the moves your opponent intends on using. Locking any of your opponent's Pokémon into a move can either render them useless for a couple of turns or allow you to play around it easier.
- Icy Wind provides valuable speed control for your team, with the additional bonus that Clefairy won't mind getting taunted as much.
Defensive:
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 36+ SpD Eviolite Clefairy in Electric Terrain: 148-175 (83.6 - 98.8%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 36+ SpD Eviolite Clefairy: 135-160 (76.2 - 90.3%) -- guaranteed 2HKO
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 220 Def Eviolite Clefairy: 153-180 (86.4 - 101.6%) -- 12.5% chance to OHKO
252 SpA Mega Gengar Sludge Bomb vs. 252 HP / 36+ SpD Eviolite Clefairy: 152-182 (85.8 - 102.8%) -- 12.5% chance to OHKO
0 SpA Amoonguss Sludge Bomb vs. 252 HP / 36+ SpD Eviolite Clefairy: 74-90 (41.8 - 50.8%) -- 0.4% chance to 2HKO
+1 252 Atk Mega Tyranitar Rock Slide vs. 252 HP / 220 Def Eviolite Clefairy: 72-85 (40.6 - 48%) -- 6.3% chance to 2HKO after sandstorm damage
252 SpA Mega Charizard Y Overheat vs. 252 HP / 36+ SpD Eviolite Clefairy in Sun: 157-186 (88.7 - 105%) -- 31.3% chance to OHKO
252 Atk Tough Claws Mega Metagross Iron Head vs. 252 HP / 220 Def Eviolite Clefairy: 162-192 (91.5 - 108.4%) -- 43.8% chance to OHKO
252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 252 HP / 220 Def Eviolite Clefairy: 150-177 (84.7 - 100%) -- 6.3% chance to OHKO
252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 220 Def Eviolite Clefairy in Grassy Terrain: 142-168 (80.2 - 94.9%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ Atk Snorlax Return vs. 252 HP / 220 Def Eviolite Clefairy: 72-85 (40.6 - 48%) -- guaranteed 3HKO



Adamant | Huge Power | Sitrus Berry

IVs: 31/31/31/31/31/31
EVs: 244 HP / 252 Atk / 12 SpDef
Belly Drum / Aqua Jet / Knock Off / Protect
Egg moves*: Superpower, Perish Song
In stock: 4
+6 Azumarill is a huge threat that can power its way through a variety of teams, but getting in the right position to safely set up and can be difficult, thus, it's important to pick teammates that can support it. Lightning Rod is very helpful, as well as Fake Out and redirection from the likes of Amoonguss or Clefairy. Heal Pulse can also help greatly, and since most Heal Pulse users are Trick Room-oriented, Azumarill can work well with them thanks to its middling speed and access to priority. Pairing it with a Tapu other than Tapu Lele is also very important to control the Terrain and enable Azumarill to Aqua Jet. Azumarill can still be very useful without setting up, though, as Knock Off provides great utility in removing the opponent's berries and other important items.
- Play Rough is a great STAB option over Knock Off, which helps Azumarill deal big damage even without the set up.
- Return is a solid middle-ground between Knock Off and Play Rough, offering neutral damage on most foes that don't mind taking Aqua Jet, without the chance of missing.
- Liquidation offers the extra power missing from Aqua Jet to KO very bulky Pokémon or those that resist it, but priority is one of Azumarill's main selling points.
Defensive:
252+ SpA Tapu Lele Psychic vs. 244 HP / 12 SpD Azumarill in Psychic Terrain: 150-177 (72.8 - 85.9%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ Atk Landorus-T Rock Slide vs. 244 HP / 0 Def Azumarill: 46-55 (22.3 - 26.6%) -- possible 5HKO after Sitrus Berry recovery
28+ SpA Zapdos Thunderbolt vs. 244 HP / 12 SpD Azumarill: 164-194 (79.6 - 94.1%) -- guaranteed 2HKO after Sitrus Berry recovery
80 Atk Celesteela Heavy Slam (120 BP) vs. 244 HP / 0 Def Azumarill: 90-106 (43.6 - 51.4%) -- 2% chance to 2HKO after Sitrus Berry recovery
+1 252+ SpA Volcarona Giga Drain vs. 244 HP / 12 SpD Azumarill: 170-202 (82.5 - 98%) -- guaranteed 2HKO after Sitrus Berry recovery

Offensive:
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Tapu Koko: 193-228 (109 - 128.8%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Mega Charizard Y in Sun: 204-242 (110.2 - 130.8%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 4 Def Tapu Fini: 120-141 (67.7 - 79.6%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Knock Off vs. 220 HP / 172 Def Cresselia: 272-320 (121.9 - 143.4%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Heatran: 84-98 (50.2 - 58.6%) -- guaranteed 2HKO



Modest | Drizzle | Focus Sash

IVs: 31/0/31/31/31/31
EVs: 4 Def / 252 SpAtk / 252 Spe
Tailwind / Hurricane / Scald / Protect
Egg moves*: Wide Guard, Knock Off, Agility, Aqua Ring
In stock: 5
While Pelipper's main role is to set up the rain for Swift Swim partners, it can assist the team with an all-important Tailwind, allowing you to potentially outspeed your opponent without the rain as well. In weather wars against sand and sun, Pelipper should be preserved to reset the rain a lot. Keeping it in the back to avoid mind games against Mega Charizard Y is a smart option. Thanks to its Modest nature and SpAtk investment, Pelipper will never be a sitting duck while assisting the rest of your team, as both Hurricane and Scald in the rain will deal massive damage. Be careful of Mega Kangkashan, which can KO Pelipper through its Focus Sash.
- Brine can be used over Scald; if you can weaken an opponent before attacking, Pelipper is almost certain to finish it with Brine. This is a good option to avoid Trick Room against bulky Pokémon such as Cresselia, as long as the first attack can do 50% of damage.
- Wide Guard is tough to fit on the moveset, but can be extremely useful, as Pelipper is a magnet for Rock Slide users such as Landorus-T and Tyranitar. Thanks to Wide Guard, Pelipper could entirely wall them and give free turns to its partners at the same time.



Adamant | Damp → Swift Swim | Swampertite
(substituted to Expert Belt
)
IVs: 31/31/31/31/31/31
EVs: 116 HP / 252 Atk / 140 Spe
Waterfall / Earthquake / Rock Slide / Protect
Egg moves*: Wide Guard, Mirror Coat, Curse, Yawn
In stock: 0
Very powerful rain sweeper, but needs careful usage because of its 4x weakness to Grass. While Rock Slide can catch and potentially KO Mega Charizard Y on the switch-in, do not stay in against Mega Charizard Y in the sun, as most carry Solar Beam. Landorus-T loves to come in on Swampert when Earthquake is predicted and intimidate it; try and catch it on the switch with a Waterfall, which may KO even at -1 in the rain. Mega Swampert is best paired with Pelipper due to its Earthquake immunity. While best in rain, keep in mind that Swampert doesn't mind being in the sand either, having a great type matchup against sand teams.
- Ice Punch can be used over Rock Slide to deal with Mega Salamence. However, against Landorus-T, Waterfall is usually enough.
- Since rain teams tend to struggle with Ferrothorn, Superpower is also a great option over Rock Slide. Be wary, though, as it doesn't 1-hit KO Ferrothorn, and will leave you in awkward positions after reducing both Mega Swampert's attack and defense.
- Rain Dance in the third moveslot can help you win the weather war if you use it on opportune turns (for example, when you expect a Mega Charizard Y switch-in).
- Wide Guard could be used to protect its partners, but Mega Swampert usually wants to be the main damage dealer, and isn't weak to many spread moves himself.
Outspeeds Choice Scarf Landorus-T in rain.

Defensive:
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 116 HP / 0 SpD Mega Swampert: 154-183 (81 - 96.3%) -- guaranteed 2HKO

Offensive:
-1 252+ Atk Mega Swampert Waterfall vs. 4 HP / 0 Def Landorus-T in Rain: 186-218 (112.7 - 132.1%) -- guaranteed OHKO
252+ Atk Mega Swampert Waterfall vs. 4 HP / 0 Def Tapu Koko in Rain: 144-171 (98.6 - 117.1%) -- 93.8% chance to OHKO
252+ Atk Mega Swampert Waterfall vs. 4 HP / 0 Def Tapu Lele in Rain: 160-189 (109.5 - 129.4%) -- guaranteed OHKO
252+ Atk Mega Swampert Rock Slide vs. 252 HP / 0 Def Mega Charizard Y: 192-228 (103.7 - 123.2%) -- guaranteed OHKO
252+ Atk Mega Swampert Ice Punch vs. 0 HP / 0 Def Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 4 Def Tapu Bulu: 92-110 (51.9 - 62.1%) -- 98% chance to 2HKO after Grassy Terrain recovery



Modest | Swift Swim | Assault Vest

IVs: 31/31/31/31/31/31
EVs: 68 HP / 4 Def / 124 SpAtk / 148 SpDef / 164 Spe
Fake Out / Hydro Pump / Giga Drain / Ice Beam
Egg moves*: Leech Seed, Counter, Synthesis
In stock: 0
Note: Hydro Pump should usually be replaced by Scald for accuracy (and burns); I put it on the set for those who want that option since it cannot be relearned through Heart Scales.
Probably the best Swift Swim user of the format, thanks to its few weaknesses. This set is bulky and allows Ludicolo to be useful both in and outside of rain. Giga Drain provides some longevity, and Scald has the ever-useful 30% chance of burning. Ludicolo can be used both as a lead to exert Fake Out pressure, or be kept in the back to clean up in the rain at the end. While it can tank a few hits, do not overestimate Ludicolo's damage output, which is more likely to score 2- or 3-hit KOs.
- The Assault Vest can be replaced by a Waterium Z if no partner is already using it. In this case, it is preferable to use Hydro Pump over Scald for a really strong Hydro Vortex in the rain.
- Hydro Pump can also be used in general over Scald to deal heavier damage, at the risk of missing.
- Likewise, Energy Ball could be used over Giga Drain; while recovery is nice, the extra damage can make a big difference against foes such as Tapu Fini.
Outspeeds Modest Choice Scarf Tapu Lele in the rain.

Defensive:
252 SpA Life Orb Tapu Koko Thunderbolt vs. 68 HP / 148 SpD Assault Vest Ludicolo in Electric Terrain: 70-83 (42.6 - 50.6%) -- 3.5% chance to 2HKO
252+ SpA Choice Specs Tapu Fini Moonblast vs. 68 HP / 148 SpD Assault Vest Ludicolo: 63-75 (38.4 - 45.7%) -- guaranteed 3HKO
252+ SpA Mega Charizard Y Overheat vs. 68 HP / 148 SpD Assault Vest Ludicolo in Sun: 123-145 (75 - 88.4%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 68 HP / 148 SpD Assault Vest Ludicolo: 97-115 (59.1 - 70.1%) -- guaranteed 2HKO
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 68 HP / 148 SpD Assault Vest Ludicolo in Psychic Terrain: 144-171 (87.8 - 104.2%) -- 25% chance to OHKO
252 Atk Tyranitar Rock Slide vs. 68 HP / 4 Def Ludicolo: 66-78 (40.2 - 47.5%) -- 1.2% chance to 2HKO after sandstorm damage
252+ Atk Tough Claws Mega Metagross Zen Headbutt vs. 68 HP / 4 Def Ludicolo: 139-165 (84.7 - 100.6%) -- 6.3% chance to OHKO

Offensive:
124+ SpA Ludicolo Ice Beam vs. 0 HP / 4 SpD Mega Salamence: 172-204 (101.1 - 120%) -- guaranteed OHKO
124+ SpA Ludicolo Scald vs. 252 HP / 4 SpD Mega Mawile in Rain: 81-96 (51.5 - 61.1%) -- guaranteed 2HKO



Calm | Drizzle | Aguav Berry

IVs: 31/0/31/31/31/31
EVs: 252 HP / 124 Def / 36 SpAtk / 52 SpDef / 44 Spe
Scald / Perish Song / Encore / Protect
Egg moves*: Haze, Refresh, Endeavor
In stock: 4
Bulkier rain setter than Pelipper, which can allow you to reset the rain more easily. This particular set is a perfect fit for Perish Trap teams with Mega Gengar and Gothitelle, both of which appreciate weather control. Perish Song can also be used as a winning condition on any team after scoring two KOs on the opponent, while Encore can help render some of your opponent's Pokémon useless while stalling out Perish Song turns. Because of the supportive bulk it offers, Politoed is also a good fit on many teams that don't necessarily want to abuse the rain.
- Both Encore and Perish Song can be dropped in favour of Ice Beam, giving Politoed some coverage so it can have more offensive pressure and deal with Mega Salamence.
- Icy Wind is also a great supportive option, especially when paired with Encore, since Politoed can Encore a foe which's speed has been reduced on the previous turn.
- The Aguav Berry can be switched to a Sitrus Berry for a more reliable activation.
Defensive:
252+ Atk Landorus-T Earthquake vs. 252 HP / 124 Def Politoed: 82-97 (41.6 - 49.2%) -- guaranteed 4HKO after Aguav Berry recovery
252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 52+ SpD Politoed: 152-180 (77.1 - 91.3%) -- guaranteed 2HKO after Aguav Berry recovery
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 52+ SpD Politoed: 162-192 (82.2 - 97.4%) -- guaranteed 2HKO after Aguav Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 124 Def Politoed: 149-178 (75.6 - 90.3%) -- guaranteed 2HKO after Aguav Berry recovery
252+ SpA Zapdos Thunderbolt vs. 252 HP / 52+ SpD Politoed: 144-170 (73 - 86.2%) -- guaranteed 2HKO after Aguav Berry recovery
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 52+ SpD Politoed: 144-171 (73 - 86.8%) -- guaranteed 2HKO after Aguav Berry recovery
-1 252+ Atk Tapu Bulu Horn Leech vs. 252 HP / 124 Def Politoed in Grassy Terrain: 152-182 (77.1 - 92.3%) -- 99.6% chance to 2HKO after Grassy Terrain recovery and Aguav Berry recovery
252 SpA Mega Manectric Thunderbolt vs. 252 HP / 52+ SpD Politoed: 138-164 (70 - 83.2%) -- guaranteed 2HKO after Aguav Berry recovery
-1 252 Atk Kartana Leaf Blade vs. 252 HP / 124 Def Politoed: 144-170 (73 - 86.2%) -- guaranteed 2HKO after Aguav Berry recovery
252+ SpA Volcarona Giga Drain vs. 252 HP / 52+ SpD Politoed: 84-100 (42.6 - 50.7%) -- 2% chance to 2HKO after Aguav Berry recovery



Modest | Swift Swim | Waterium Z
(substituted to Life Orb
)
IVs: 31/0/31/31/31/31
EVs: 252 SpAtk / 52 SpDef / 204 Spe
Hydro Pump / Muddy Water / Ice Beam / Protect
Egg moves*: Disable, Clear Smog, Splash
In stock: 2
Despite an unfortunate weakness to Fairy, Kingdra offers more power than Ludicolo, and is thus a prime candidate for the Waterium Z on rain teams. Its access to Muddy Water is also very valuable: since rain turns usually need to capitalized on precious rain turns, a spread attack is appreciated, especially if it scores accuracy drops. Use Kingdra to punch holes through the opponent's team while you have control of the weather.
- Dual water coverage isn't absolutely necessary; you could use only Muddy Water for a barely weaker Z-move, or only Hydro Pump if you are fearless in the face of missing chances.
- In case a Water attack is dropped, add Rain Dance to the set on dedicated rain teams to allow for better weather control. Manually resetting the rain can give you a strong advantage if your opponent is trying to reset it by switching..
- On teams where rain is only one of many modes, Disable is a really useful option. Thanks to its high speed in rain, Kingdra will be able to Disable any of your opponent's threatening moves, rendering some of them useless and giving you free turns afterwards. This strategy is particularly useful for Perish Trap teams that use Politoed.
- Draco Meteor is an option, though the special attack drop that accompanies it can be very harmful to Kingdra, not to mention the prevalence of Misty Terrain, which weakens it by half.
Defensive:
252 SpA Life Orb Tapu Koko Thunderbolt vs. 0 HP / 52 SpD Kingdra in Electric Terrain: 121-142 (80.6 - 94.6%) -- guaranteed 2HKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 0 HP / 0 Def Kingdra: 127-151 (84.6 - 100.6%) -- 6.3% chance to OHKO

Offensive:
252+ SpA Kingdra Hydro Pump vs. 4 HP / 0 SpD Tapu Koko in Rain: 160-189 (109.5 - 129.4%) -- guaranteed OHKO
252+ SpA Kingdra Muddy Water vs. 4 HP / 0 SpD Landorus-T in Rain: 186-218 (112.7 - 132.1%) -- guaranteed OHKO
252+ SpA Kingdra Hydro Pump vs. 252 HP / 0 SpD Assault Vest Landorus-T in Rain: 200-236 (102 - 120.4%) -- guaranteed OHKO
252+ SpA Kingdra Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 200-236 (117.6 - 138.8%) -- guaranteed OHKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 236 HP / 84 SpD Zapdos in Rain: 210-247 (107.6 - 126.6%) -- guaranteed OHKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 0 HP / 0 SpD Mega Kangaskhan in Rain: 211-249 (117.2 - 138.3%) -- guaranteed OHKO
252+ SpA Tapu Lele Psychic vs. 0 HP / 52 SpD Kingdra in Psychic Terrain: 126-148 (84 - 98.6%) -- guaranteed 2HKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Mega Metagross in Rain: 195-229 (104.2 - 122.4%) -- guaranteed OHKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 4 HP / 0 SpD Tyranitar in Sand: 186-222 (105.6 - 126.1%) -- guaranteed OHKO
252+ SpA Kommo-o Clanging Scales vs. 0 HP / 52 SpD Kingdra: 128-152 (85.3 - 101.3%) -- 12.5% chance to OHKO



Brave | Iron Barbs | Leftovers

IVs: 31/31/31/31/31/0
EVs: 252 HP / 204 Atk / 52 SpDef
Gyro Ball / Power Whip / Leech Seed / Protect
Egg moves*: Seed Bomb, Acid Spray, Spikes
In stock: 4
Ferrothorn is a very good fit for rain teams, since rain being up counteracts Ferrothorn's glaring 4x weakness to Fire. However, Ferrothorn is also a prime choice for teams that struggle with rain, since very few Water-types can do much damage to it, while it deals massive damage to most of them. Iron Barbs acts like a built-in Rocky Helmet that punishes Mega Kangkaskhan and other Fake Out users on the switch, and if the opponent lacks the tools to 1-hit KO Ferrothorn, the combination of Leech Seed and Protect can stall out most of the threats Ferrothorn cannot KO. While its 4x weakness requires Ferrothorn to be played carefully, it can fit on almost any type of team and contribute.
- The Leftovers could be switched to a Rocky Helmet, punishing physical attackers extra hard.
- A Choice Band set is a viable option, though Ferrothorn appreciates being able to Protect while Fire-types are being dealt with. In this case, Knock Off and Iron Head are the best two additions to the moveset, with Iron Head being a Steel attack that can also deal damage to slow Pokémon. Explosion could also be considered.
- Instead of taking advantage of free turns by planting some Leech Seeds, you could set up Ferrothorn with Curse or Swords Dance, turning it into an offensive powerhouse.
Defensive:
252+ SpA Zapdos Heat Wave vs. 252 HP / 52 SpD Ferrothorn: 144-172 (79.5 - 95%) -- guaranteed 2HKO
252+ SpA Pelipper Hurricane vs. 252 HP / 52 SpD Ferrothorn: 70-84 (38.6 - 46.4%) -- guaranteed 3HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 52 SpD Ferrothorn: 141-166 (77.9 - 91.7%) -- guaranteed 2HKO
252 SpA Manectric Flamethrower vs. 252 HP / 52 SpD Ferrothorn: 152-180 (83.9 - 99.4%) -- guaranteed 2HKO
252+ Atk Landorus-T Superpower vs. 252 HP / 0 Def Ferrothorn: 130-154 (71.8 - 85%) -- guaranteed 2HKO
252+ SpA Heatran Inferno Overdrive (195 BP) vs. 252 HP / 52 SpD Ferrothorn through Protect: 154-183 (85 - 101.1%) -- 6.3% chance to OHKO
252+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 252 HP / 0 Def Ferrothorn: 124-148 (68.5 - 81.7%) -- guaranteed 2HKO
252+ Atk Mega Swampert Superpower vs. 252 HP / 0 Def Ferrothorn: 134-158 (74 - 87.2%) -- guaranteed 2HKO
252+ SpA Kommo-o Flamethrower vs. 252 HP / 52 SpD Ferrothorn: 160-192 (88.3 - 106%) -- 31.3% chance to OHKO

Offensive:
-1 204+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Landorus-T: 79-94 (47.8 - 56.9%) -- 90.6% chance to 2HKO
244+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Tapu Koko: 127-151 (86.9 - 103.4%) -- 18.8% chance to OHKO
244+ Atk Ferrothorn Power Whip vs. 252 HP / 4 Def Tapu Fini: 158-188 (89.2 - 106.2%) -- 31.3% chance to OHKO
204+ Atk Ferrothorn Gyro Ball (136 BP) vs. 112 HP / 0 Def Mega Kangaskhan: 99-117 (51 - 60.3%) -- guaranteed 2HKO
204+ Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Mega Salamence: 87-103 (51.1 - 60.5%) -- guaranteed 2HKO
204+ Atk Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Naganadel: 141-166 (94.6 - 111.4%) -- 62.5% chance to OHKO
204+ Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Mega Gengar: 130-154 (96.2 - 114%) -- 81.3% chance to OHKO
204+ Atk Ferrothorn Power Whip vs. 252 HP / 44 Def Rotom-W: 158-188 (100.6 - 119.7%) -- guaranteed OHKO



Adamant | Technician → Technician | Scizorite
(substituted to Life Orb
)
IVs: 31/31/31/31/31/31
EVs: 244 HP / 68 Atk / 196 SpDef
Swords Dance / Bullet Punch / Bug Bite / Protect
Egg moves*: Defog, Baton Pass, Quick Guard, Counter
In stock: 1
Mega Scizor, much like Ferrothorn, is a perfect fit on rain teams to patch up the 4x weakness to Fire. Swords Dance can counteract the Intimidates that the opponent is likely to send your way, but you will need to be careful playing around Incineroar, which obviously threatens Scizor heavily; try catching it on the switch with a Bug Bite for a good chunk of damage and the chance to eat the 50% berry it often carries! Terrain control with your own Tapu is important when using Mega Scizor, since Psychic Terrain prevents it from using Bullet Punch; Tapu Koko is usually a great fit for rain teams.
- If your team is already using a different Mega Pokémon, Life Orb Scizor trades some of the bulk for even more offensive power.
- Since it tends to get chunked down slowly, Mega Scizor can benefit from Roost, but finding room for it on the moveset is difficult, since Bug Bite provides important coverage and Protect is dangerous to drop on a Pokémon with a 4x weakness.
Defensive:
252 SpA Mega Charizard Y Flamethrower vs. 244 HP / 196 SpD Mega Scizor in Rain: 144-172 (81.8 - 97.7%) -- guaranteed 2HKO
252+ SpA Heatran Flamethrower vs. 244 HP / 196 SpD Mega Scizor in Rain: 136-168 (77.2 - 95.4%) -- guaranteed 2HKO
252+ SpA Zapdos Heat Wave vs. 244 HP / 196 SpD Mega Scizor: 144-172 (81.8 - 97.7%) -- guaranteed 2HKO
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 244 HP / 0 Def Mega Scizor: 136-162 (77.2 - 92%) -- guaranteed 2HKO
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 244 HP / 196 SpD Mega Scizor in Electric Terrain: 153-180 (86.9 - 102.2%) -- 12.5% chance to OHKO
252+ Atk Incineroar Flare Blitz vs. 244 HP / 0 Def Mega Scizor in Rain: 156-184 (88.6 - 104.5%) -- 25% chance to OHKO
252 SpA Mega Manectric Overheat vs. 244 HP / 196 SpD Mega Scizor in Rain: 124-148 (70.4 - 84%) -- guaranteed 2HKO
+6 252+ Atk Snorlax Return vs. 244 HP / 0 Def Mega Scizor: 127-150 (72.1 - 85.2%) -- guaranteed 2HKO

Offensive:
68+ Atk Technician Mega Scizor Bullet Punch vs. 4 HP / 0 Def Tapu Lele: 140-168 (95.8 - 115%) -- 81.3% chance to OHKO
68+ Atk Technician Mega Scizor Bullet Punch vs. 4 HP / 0 Def Mimikyu: 134-158 (102.2 - 120.6%) -- guaranteed OHKO
+2 68+ Atk Technician Mega Scizor Bug Bite vs. 4 HP / 0 Def Kartana: 132-156 (97.7 - 115.5%) -- 87.5% chance to OHKO
+2 68+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Mega Gengar: 133-157 (98.5 - 116.2%) -- 93.8% chance to OHKO
68+ Atk Technician Mega Scizor Bullet Punch vs. 4 HP / 0 Def Nihilego: 200-236 (108.1 - 127.5%) -- guaranteed OHKO
 
Last edited:

Eisenherz

50% Berry enthusiast
is a Smogon Social Media Contributor
#3

Careful | Beast Boost | Leftovers

IVs: 31/30/31/30/31/31 (Hyper trained to 31/31/31/31/31/31)
EVs: 244 HP / 28 Atk / 108 Def / 124 SpDef / 4 Spe
Heavy Slam / Leech Seed / Wide Guard / Protect
In stock: 6
While it may be facing more threats than it did in VGC '17, Celesteela is still a very good, bulky option that can win games on its own once Electric and Fire types have been dealt with. While it faces competition from Ferrothorn in this role, it has the advantage of being immune to Ground moves, making it a fantastic partner for Pokémon with Earthquake, especially on rain teams with Mega Swampert. Wide Guard is a great fit for this set, allowing it to wall Mega Charizard Y if its only Fire attack is Heat Wave, as well protect the team from Rock Slide. Celesteela is also an excellent pick to wall Psychic spam teams with Tapu Lele and Metagross, which very few Pokémon can do. Try keeping it in the back for the end game after dealing with Zapdos / Tapu Koko / Mega Charizard Y.
- Wide Guard can be dropped in favour of Substitute to take advantage of the free turns Celesteela is likely to get when nothing on the field threatens it.
- Flamethrower is still an option to deal with Kartana and other Steel types, but its damage output is usually disappointing and is generally not worth on non-Modest Celesteela.
This EV spread gives Celesteela a SpDef Beast Boost.

Defensive:
252 SpA Mega Charizard Y Heat Wave vs. 244 HP / 124+ SpD Celesteela in Sun: 168-200 (82.7 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 244 HP / 124+ SpD Celesteela in Rain: 169-199 (83.2 - 98%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Zapdos Thunderbolt vs. 244 HP / 124+ SpD Celesteela: 174-205 (85.7 - 100.9%) -- 12.5% chance to OHKO
+1 252+ SpA Kommo-o Flamethrower vs. 244 HP / 124+ SpD Celesteela: 114-136 (56.1 - 66.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 244 HP / 124+ SpD Celesteela: 135-159 (66.5 - 78.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 244 HP / 108 Def Celesteela: 81-96 (39.9 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 244 HP / 124+ SpD Celesteela: 61-73 (30 - 35.9%) -- guaranteed 4HKO after Leftovers recovery
+6 252+ Atk Snorlax Double-Edge vs. 244 HP / 108 Def Celesteela: 175-207 (86.2 - 101.9%) -- 12.5% chance to OHKO

Offensive:
28 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 0 Def Tapu Lele: 180-212 (101.6 - 119.7%) -- guaranteed OHKO
28 Atk Celesteela Heavy Slam (120 BP) vs. 252 HP / 20 Def Tapu Fini: 61-73 (34.4 - 41.2%) -- guaranteed 3HKO



Timid | Prankster | Flyinium Z
(substituted to Damp Rock
)
IVs: 31/20/31/31/31/31
EVs: 4 HP / 252 SpAtk / 252 Spe
Hurricane / Tailwind / Rain Dance / Protect
In stock: 0
With access to Prankster Rain Dance and a strong STAB Hurricane, Tornadus is a good fit for rain teams that need a secondary setter beside Pelipper or Politoed. Prankster also allows priority Tailwind, which benefits the whole team regardless of weather control. Flyinium Z is the perfect item pairing, as Hurricane’s accuracy is shaky outside of rain, and sometimes, offensive power is needed instantly. Watch out for the few Pokémon that do resist Flying-type moves, particularly Mega Metagross and Tyranitar, as they both completely wall Tornadus - make sure you have the appropriate partners to deal with them (and Tapu Koko).
- Tornadus has access to Prankster Taunt, which is great to prevent Trick Room and opposing Tailwind, both of which are a big detriment to rain teams; either Rain Dance or Protect and be replaced by it.
- A Focus Sash allows Tornadus to reliably set up rain and fire off one Hurricane afterward.
- Heat Wave can take your opponents by surprise, especially if they use sun to counter your rain; it allows Tornadus to deal with Ferrothorn and Mega Metagross, but can require tricky weather management.
Outspeeds maximum speed Kartana.

Offensive:
252 SpA Tornadus Supersonic Skystrike (185 BP) vs. 180 HP / 204 SpD Assault Vest Kartana: 160-190 (101.9 - 121%) -- guaranteed OHKO
252 SpA Tornadus Supersonic Skystrike (185 BP) vs. 252 HP / 4 SpD Mega Gengar: 160-189 (95.8 - 113.1%) -- 75% chance to OHKO
252 SpA Tornadus Hurricane vs. 252 HP / 0 SpD Tapu Bulu: 192-228 (108.4 - 128.8%) -- guaranteed OHKO
252 SpA Tornadus Hurricane vs. 252 HP / 4 SpD Amoonguss: 218-258 (98.6 - 116.7%) -- 87.5% chance to OHKO
252 SpA Tornadus Supersonic Skystrike (185 BP) vs. +1 4 HP / 0 SpD Kommo-o: 200-236 (132.4 - 156.2%) -- guaranteed OHKO

Defensive:
+1 252+ SpA Tapu Fini Moonblast vs. 4 HP / 0 SpD Tornadus: 129-153 (83.2 - 98.7%) -- guaranteed 2HKO



Modest | Chlorophyll → Thick Fat | Venusaurite
(substituted to Wiki Berry
)
IVs: 31/0/31/30/30/31 [HP Ground] (Hyper trained to 31/0/31/31/31/31)
EVs: 220 HP / 60 Def / 84 SpAtk / 140 SpDef / 4 Spe
Giga Drain / Sludge Bomb / Leech Seed / Protect
Egg moves*: Leaf Storm, Ingrain, Grassy Terrain
In stock: 1
Thanks to its natural bulk and Thick Fat, Mega Venusaur can wall a large portion of the metagame. Its immunity to Spore and Rage Powder allows it to laugh at Amoonguss’ tricks, while Sludge Bomb can deal with any of the Tapus (it should probably not try to take on Tapu Lele, though…!). It can be used on bulky or balanced teams with good typing synergy, or it can be surrounded with strong offensive threats that will force the opponent to ignore Mega Venusaur for a few turns, allowing it to set up Leech Seed and slowly wear them down.
- Nature Power is a nice offensive option over Giga Drain when used on a team with one or more Tapu, providing Mega Venusaur with access to Moonblast, Thunderbolt, Energy Ball or Psychic.
- Venusaur can also be used as a non-mega; pair it with Mega Charizard Y and have it outspeed everything in the sun thanks to Chlorophyll! In that case, you will probably want to move most defensive investment to SpAtk and use either Leaf Storm or Solar Beam as your Grass attack; round out the moveset with Sleep Powder over Leech Seed to put a foe to sleep before they get to move (but careful, Sleep Powder isn’t very accurate…!). Grassium Z, Life Orb and Focus Sash are the best item choices for this variant.
- Since Heatran can wall Mega Venusaur, Hidden Power Ground can be used if the rest of the team doesn’t have good answers to it.
Defensive:
252 SpA Mega Charizard Y Overheat vs. 220 HP / 140 SpD Thick Fat Mega Venusaur in Sun: 152-180 (83 - 98.3%) -- guaranteed 2HKO
252+ SpA Mega Gardevoir Psychic vs. 220 HP / 140 SpD Mega Venusaur: 152-182 (83 - 99.4%) -- guaranteed 2HKO
252+ Atk Incineroar Flare Blitz vs. 220 HP / 60 Def Thick Fat Mega Venusaur: 84-98 (45.9 - 53.5%) -- 30.9% chance to 2HKO
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 220 HP / 60 Def Mega Venusaur: 152-182 (83 - 99.4%) -- guaranteed 2HKO
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 220 HP / 60 Def Mega Venusaur: 145-172 (79.2 - 93.9%) -- guaranteed 2HKO
252+ SpA Pelipper Hurricane vs. 220 HP / 140 SpD Mega Venusaur: 128-152 (69.9 - 83%) -- guaranteed 2HKO
0 SpA Gothitelle Psychic vs. 220 HP / 140 SpD Mega Venusaur: 74-90 (40.4 - 49.1%) -- guaranteed 3HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 220 HP / 140 SpD Mega Venusaur: 127-150 (69.3 - 81.9%) -- guaranteed 2HKO
+1 252+ SpA Kommo-o Clanging Scales vs. 220 HP / 140 SpD Mega Venusaur: 73-87 (39.8 - 47.5%) -- guaranteed 3HKO

Offensive:
84+ SpA Mega Venusaur Giga Drain vs. 212 HP / 36 SpD Tapu Fini: 92-110 (53.4 - 63.9%) -- guaranteed 2HKO
84+ SpA Mega Venusaur Sludge Bomb vs. 252 HP / 132 SpD Assault Vest Tapu Bulu: 172-208 (97.1 - 117.5%) -- 93.8% chance to OHKO



Jolly | Defiant | Flyinium Z
(substituted to Iapapa Berry
)
IVs: 31/31/31/31/31/31
EVs: 44 HP / 204 Atk / 4 Def / 4 SpDef / 252 Spe
Tailwind / Brave Bird / Superpower / Protect
In stock: 4
Braviary is one of the best deterrents to the popular Intimidate core consisting of Landorus-T and Incineroar. Thanks to Defiant, every Intimidate makes it stronger, allowing it to fire up a very powerful Supersonic Skystrike, which very few Pokémon resist. Its middling speed tier is patched up by Tailwind, which also benefits the entire team, making it an ideal partner for other physical attackers that enjoy Tailwind and don’t like being intimidated, such as Landorus-T, Tyranitar, Tapu Bulu and Mega Kangaskhan. Since Tapu Koko is a common answer, consider pairing it with a Lightning Rod user such as Raichu or Togedemaru.
- Superpower is nice coverage, especially against Incineroar, but since most of its targets (barring Tyranitar) are already hard enough by Supersonic Skystrike, it can be dropped for Whirlwind, which prevents both Trick Room and setup sweepers such as Kommo-o and Snorlax from being a problem until the opponent is down to its last 2 Pokémon.
- If the team has another Z-move user, the Iapapa Berry is a great choice; since Braviary takes Brave Bird recoil, this can extend its life on the field for a few turns! In this case, leaving Superpower as coverage is preferred.
- An Adrenaline Orb is another item option, specifically intended to counter Choice Scarf Landorus-T, which may want to try flinching Braviary with Rock Slide to prevent Tailwind.
Offensive:
+1 204 Atk Braviary Superpower vs. 236 HP / 4 Def Incineroar: 206-244 (103 - 122%) -- guaranteed OHKO
204 Atk Braviary Brave Bird vs. 4 HP / 0 Def Kommo-o: 158-188 (104.6 - 124.5%) -- guaranteed OHKO
+1 204 Atk Braviary Supersonic Skystrike (190 BP) vs. 252 HP / 100 Def Tapu Fini: 183-216 (103.3 - 122%) -- guaranteed OHKO
+1 204 Atk Braviary Supersonic Skystrike (190 BP) vs. 68 HP / 188 Def Snorlax: 249-294 (102 - 120.4%) -- guaranteed OHKO
204 Atk Braviary Superpower vs. 252 HP / 0 Def Tyranitar: 236-280 (114 - 135.2%) -- guaranteed OHKO
+1 204 Atk Braviary Supersonic Skystrike (190 BP) vs. 252 HP / 0 Def Ferrothorn: 180-213 (99.4 - 117.6%) -- 93.8% chance to OHKO
+1 204 Atk Braviary Superpower vs. 4 HP / 0 Def Heatran: 182-216 (108.9 - 129.3%) -- guaranteed OHKO
+1 204 Atk Braviary Brave Bird vs. 252 HP / 124+ Def Mega Venusaur: 198-234 (105.8 - 125.1%) -- guaranteed OHKO

Defensive:
252 Atk Tough Claws Mega Metagross Ice Punch vs. 44 HP / 4 Def Braviary: 152-180 (83.9 - 99.4%) -- guaranteed 2HKO
252 Atk Mega Tyranitar Rock Slide vs. 44 HP / 4 Def Braviary: 144-170 (79.5 - 93.9%) -- guaranteed 2HKO after sandstorm damage
252 SpA Tapu Koko Thunderbolt vs. 44 HP / 4 SpD Braviary: 156-186 (86.1 - 102.7%) -- 12.5% chance to OHKO
252+ Atk Tapu Bulu Stone Edge vs. 44 HP / 4 Def Braviary: 158-186 (87.2 - 102.7%) -- 18.8% chance to OHKO
84 SpA Tapu Fini Moonblast vs. 44 HP / 4 SpD Braviary: 70-84 (38.6 - 46.4%) -- guaranteed 3HKO
252+ Atk Incineroar Knock Off vs. 44 HP / 4 Def Braviary: 70-84 (38.6 - 46.4%) -- guaranteed 3HKO
252+ SpA Ludicolo Hydro Pump vs. 44 HP / 4 SpD Braviary in Rain: 153-180 (84.5 - 99.4%) -- guaranteed 2HKO



Adamant | Defiant | Focus Sash

IVs: 31/31/31/31/31/31
EVs: 4 HP / 252 Atk / 252 Spe
Iron Head / Knock Off / Sucker Punch / Protect
Egg moves*: Quick Guard, Pursuit, Psycho Cut
In stock: 4
Bisharp, just like Milotic, takes advantage of an opponent's Intimidate to become a strong offensive threat thanks to Defiant. However, Bisharp functions very differently, since it's almost always a strong offensive threat on the field, whether or not it benefits from the Defiant boost. This comes at the price of being very frail and should be expected to go down after dishing out a couple of big hits - make them count! It should usually be used as a lead and, once brought down to its Focus Sash, attempt to go out in style with a powerful Sucker Punch.
- A Life Orb could be used to further boost Bisharp's damage output, but guaranteeing a hit with a Focus Sash is usually more valuable.



Bold | Competitive | Wacan Berry

IVs: 31/0/31/31/31/31
EVs: 228 HP / 244 Def / 4 SpAtk / 20 SpDef / 12 Spe
Scald / Icy Wind / Recover / Protect
Egg moves*: Haze, Mirror Coat, Hypnosis, Brine
In stock: 2
Milotic is an excellent way to take advantage of an opponent's Intimidate users thanks to Competitive; its main purpose on a team is usually to protect partners that really don't want to be intimidated. This creates mind games, since your opponents will surely try to play around it, and without the Competitive boost, Milotic can be a bit of a sitting duck (though lowering your opponent's speed with Icy Wind and maybe snagging some burns with Scald is still valuable). Some practice is definitely needed in order make the most from having Milotic on a team.
- Because of Milotic's high staying power on the field, Toxic is a great option to wear down bulky opponents. However, since the first three moves are almost necessary, Protect is usually dropped for it.
- Ice Beam provides some more offensive pressure than just Scald, but the speed control of Icy Wind is usually more helpful.
- Milotic can definitely make good use of a 50% Berry, but since it has access to Recover, it isn't as necessary as on other bulky Pokémon such as Cresselia.
- To make Milotic the ultimate Intimidate counter, give it an Adrenaline Orb to boost its speed along with the special attack. However, if your opponents never intimidates it or if they threaten it enough for you to switch out, the item goes entirely wasted.
Outspeeds maximum speed Adamant Mega Kangaskhan after an Icy Wind.

Defensive:
252 Atk Kartana Leaf Blade vs. 228 HP / 244+ Def Milotic: 168-198 (84.4 - 99.4%) -- guaranteed 2HKO
252 SpA Tapu Koko Gigavolt Havoc (185 BP) vs. 228 HP / 20 SpD Wacan Berry Milotic in Electric Terrain: 156-184 (78.3 - 92.4%) -- guaranteed 2HKO
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 228 HP / 244+ Def Milotic: 153-181 (76.8 - 90.9%) -- guaranteed 2HKO
252+ SpA Mega Charizard Y Solar Beam vs. 228 HP / 20 SpD Milotic: 142-168 (71.3 - 84.4%) -- guaranteed 2HKO
252+ Atk Ferrothorn Power Whip vs. 228 HP / 244+ Def Milotic: 152-182 (76.3 - 91.4%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Horn Leech vs. 228 HP / 244+ Def Milotic in Grassy Terrain: 182-216 (91.4 - 108.5%) -- 43.8% chance to OHKO
252+ SpA Ludicolo Giga Drain vs. 228 HP / 20 SpD Milotic: 90-108 (45.2 - 54.2%) -- 36.7% chance to 2HKO
252+ SpA Kommo-o Clangorous Soulblaze vs. 228 HP / 20 SpD Milotic: 88-105 (44.2 - 52.7%) -- 21.5% chance to 2HKO



Brave | Contrary | Aguav Berry

IVs: 31/31/31/31/31/5
EVs: 252 HP / 108 Atk / 56 Def / 92 SpDef
Leaf Blade / Superpower / Knock Off / Protect
Egg moves*: Leaf Storm, Defog, Aromatherapy, Giga Drain
In stock: 0
Thanks to Contrary, Lurantis can boost both its Attack and Defense with Superpower, quickly turning it into a fearsome sweeper and tank if left unchecked. It also punishes opponents trying to Intimidate your team by receiving free boosts. However, because of its low speed tier, it’s best used on Trick Room teams, where it can actually check Incineroar. It has good natural bulk and the Aguav Berry provides it further longevity; try to start boosting with Superpower as soon as an occasion appears, even if the hit is resisted, the gains in power and bulk will soon make a big difference. In front of Aegislash, don’t hesitate to attack into King’s Shield, since this will grant Lurantis a +2 boost! But be warned, there is a learning curve to using it to its full potential. 5 IVs in Speed are there on purpose; they allow Lurantis to outspeed opposing Lurantis by 1 point if they’re minimum speed and win the Superpower war, as well as outspeed minimum speed Marowak-A outside of Trick Room and Knock Off the Thick Club. Other threats that Lurantis usually outspeeds in Trick Room are still outsped, so this option avoids speed ties and gives you more control.
- The Aguav Berry can be replaced by an Assault Vest for more immediate special bulk. In this case, Poison Jab is the best option as coverage in the last slot. However, because of its low speed and the fact it becomes a prime target as soon as it gets boosts, Lurantis really values being able to Protect, especially since it’s likely to be the target of physical hits (Flare Blitz in particular).
- On a sun team, Lurantis’ signature move, Solar Blade, deals a lot more damage than Leaf Blade. In this case only, the Grassium Z can be a great option since a Solar Blade-powered Bloom Doom is extremely powerful, and allows Lurantis to dish out a Grass move outside of the sun as well. In other cases, Lurantis generally values bulk more.
Outspeeds minimum speed Lurantis and Marowak-A outside Trick Room; outspeeds minimum speed Muk-A, Azumarill, and everything else above in Trick Room.

Offensive:
+1 108+ Atk Lurantis Leaf Blade vs. 4 HP / 0 Def Landorus-T: 106-126 (64.2 - 76.3%) -- guaranteed 2HKO
108+ Atk Lurantis Leaf Blade vs. 4 HP / 0 Def Tapu Koko: 75-88 (51.3 - 60.2%) -- guaranteed 2HKO
+1 108+ Atk Lurantis Superpower vs. 220 HP / 4 Def Incineroar: 186-220 (93.9 - 111.1%) -- 68.8% chance to OHKO
+1 108+ Atk Lurantis Leaf Blade vs. 252 HP / 4 Def Tapu Fini: 170-204 (96 - 115.2%) -- 75% chance to OHKO
108+ Atk Lurantis Superpower vs. 252 HP / 0 Def Tyranitar: 212-252 (102.4 - 121.7%) -- guaranteed OHKO

Defensive:
252+ Atk Incineroar Flare Blitz vs. +1 252 HP / 56 Def Lurantis: 144-170 (81.3 - 96%) -- guaranteed 2HKO after Aguav Berry recovery
28+ SpA Zapdos Heat Wave vs. 252 HP / 92 SpD Lurantis: 72-86 (40.6 - 48.5%) -- guaranteed 4HKO after Aguav Berry recovery
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 56 Def Lurantis: 124-148 (70 - 83.6%) -- guaranteed 2HKO after Aguav Berry recovery
28 SpA Porygon2 Ice Beam vs. 252 HP / 92 SpD Lurantis: 72-86 (40.6 - 48.5%) -- guaranteed 4HKO after Aguav Berry recover
0 SpA Amoonguss Clear Smog vs. 252 HP / 92 SpD Lurantis: 50-60 (28.2 - 33.8%) -- Miniscule chance to 3HKO after Aguav Berry recovery
252 SpA Tapu Koko Dazzling Gleam vs. 252 HP / 92 SpD Lurantis: 42-49 (23.7 - 27.6%) -- 8.6% chance to 4HKO after Aguav Berry recovery
252 Atk Kartana Sacred Sword vs. 252 HP / 56 Def Lurantis: 68-80 (38.4 - 45.1%) -- guaranteed 4HKO after Aguav Berry recovery
100 Atk Celesteela Acrobatics (110 BP) vs. 252 HP / 56 Def Lurantis: 144-170 (81.3 - 96%) -- guaranteed 2HKO after Aguav Berry recovery
252+ SpA Tapu Lele Psychic vs. 252 HP / 92 SpD Lurantis in Psychic Terrain: 126-148 (71.1 - 83.6%) -- guaranteed 2HKO after Aguav Berry recovery
+1 252+ SpA Kommo-o Flamethrower vs. 252 HP / 92 SpD Lurantis: 140-166 (79 - 93.7%) -- guaranteed 2HKO after Aguav Berry recovery
252+ SpA Pelipper Hurricane vs. 252 HP / 92 SpD Lurantis: 164-194 (92.6 - 109.6%) -- 50% chance to OHKO



Careful | Contrary | Aguav Berry

IVs: 31/31/31/31/31/31
EVs: 252 HP / 4 Atk / 28 Def / 220 SpDef / 4 Spe
Superpower / Knock Off / Trick Room / Protect
Egg moves*: Destiny Bond, Simple Beam, Power Split, Flatter
In stock: 0
Malamar takes advantage of the overwhelming presence of Intimidate to quickly become an offensive threat, though it can also self-boost thanks to Superpower, turning it into a great Incineroar check. It offers speed control with Trick Room, and while its own speed tier isn’t particularly low, it’s a great option for teams that feature Pokémon that can work both in Trick Room and in Tailwind. It also offers a pretty solid defensive typing, though the 4x Bug weakness means you will need to be extra careful of Landorus-T and Incineroar’s U-turn. Make sure to pair it with something that checks Tapu Fini, as Malamar is mostly walled by it.
- While Trick Room is one of the main selling points of Malamar, it can be replaced by Psycho Cut on teams that rely only on speed and don’t want the option.
- Psychium Z allows Malamar to bypass Taunt to be a more reliable Trick Room setter, and unlocks the option for Hypnosis thanks to the accuracy boost, though it is difficult to fit on the moveset, and other Trick Room setters such as Bronzong and Musharna are better for this.
- Similarly to Mimikyu, Malamar can run a Z-Destiny Bond set to help set Trick Room on the following turn, but lacks the Speed and the Disguise to pull it off as nicely as Mimikyu.
Outspeeds common 84 Speed EVs Incineroar.
Defensive:
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 220+ SpD Malamar in Electric Terrain: 160-190 (82.9 - 98.4%) -- guaranteed 2HKO
252 SpA Tapu Koko Dazzling Gleam vs. 252 HP / 220+ SpD Malamar: 74-90 (38.3 - 46.6%) -- guaranteed 3HKO
252+ SpA Tapu Lele Moonblast vs. 252 HP / 220+ SpD Malamar: 158-188 (81.8 - 97.4%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 252 HP / 28 Def Malamar: 81-96 (41.9 - 49.7%) -- guaranteed 3HKO
-1 252+ Atk Landorus-T U-turn vs. 252 HP / 28 Def Malamar: 136-164 (70.4 - 84.9%) -- guaranteed 2HKO
252 SpA Mega Gengar Sludge Bomb vs. 252 HP / 220+ SpD Malamar: 84-100 (43.5 - 51.8%) -- 11.3% chance to 2HKO



Quiet | Storm Drain | Wiki Berry

IVs: 31/0/31/31/31/0
EVs: 236 HP / 164 Def / 108 SpAtk
Scald / Earth Power / Ice Beam / Protect
Egg moves*: Clear Smog, Stockpile, Fissure, Mirror Coat
In stock: 2
Note:: EV spread by @ymsodachi.
While Gastrodon might seem like a great counter to rain teams thanks to Storm Drain, most of them include Ludicolo, which is definitely not Gastrodon's friend. Nonetheless, Gastrodon can still put in work as a defensive Pokémon with just the right coverage to threaten a lot of the metagame. It thrives under Trick Room but also works as a slow attacker to sponge a few hits. You may want to pair it with a Surf user on your team for potential SpAtk boosts.
- Since Gastrodon's coverage tends to hit many Pokémon super effectively, you may want to give it an Expert Belt to increase the damage and ensure 1-hit KOs on some bulkier opponents.
- Scald tends to be less useful than the other two attacks; try Sludge Bomb to surprise Fairy types, especially Tapu Bulu on the switch. Clear Smog is also a great option to prevent your opponents' from trying to take advantage of Gastrodon's defensive presence.
- With Toxic and Recover, Gastrodon can be turned from an offensive presence to a more passive winning condition. In this case, transfer most of the SpAtk EV investment to SpDef for more longevity.
- To go all-in down the defensive route, add Stockpile to the moveset and start setting up as soon as you are confident your opponent has no Grass-type attacks to threaten you. A Normalium Z can be used with this set, as Z-Stockpile also fully heals you.
- Fissure ensures a more defensive Gastrodon will still have the potential to contribute offensively. It's a gamble, but your opponent will not want to let you take that gamble repeatedly!
Defensive:
252+ Atk Landorus-T Earthquake vs. 236 HP / 164 Def Gastrodon: 84-100 (38.8 - 46.2%) -- guaranteed 4HKO after Wiki Berry recovery
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 236 HP / 0 SpD Gastrodon: 64-75 (29.6 - 34.7%) -- 8.9% chance to 3HKO after Wiki Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 236 HP / 164 Def Gastrodon: 151-179 (69.9 - 82.8%) -- 71.9% chance to 2HKO after Figy Berry recovery
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 236 HP / 0 SpD Gastrodon: 171-202 (79.1 - 93.5%) -- guaranteed 2HKO after Wiki Berry recovery

Offensive:
108+ SpA Gastrodon Ice Beam vs. 4 HP / 0 SpD Landorus-T: 188-224 (113.9 - 135.7%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 4 HP / 0 SpD Tapu Koko: 150-176 (102.7 - 120.5%) -- guaranteed OHKO
108+ SpA Gastrodon Ice Beam vs. 0 HP / 4 SpD Mega Salamence: 172-204 (101.1 - 120%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 252 HP / 4 SpD Aegislash-Blade: 198-234 (118.5 - 140.1%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 252 HP / 4 SpD Aegislash-Shield: 84-98 (50.2 - 58.6%) -- guaranteed 2HKO
108+ SpA Gastrodon Earth Power vs. 4 HP / 0 SpD Naganadel: 152-180 (102 - 120.8%) -- guaranteed OHKO
108+ SpA Gastrodon Ice Beam vs. 4 HP / 0 SpD Hydreigon: 86-102 (51.1 - 60.7%) -- guaranteed 2HKO
108+ SpA Gastrodon Earth Power vs. 0 HP / 4 SpD Mega Manectric: 140-168 (96.5 - 115.8%) -- 81.3% chance to OHKO



Modest | Flame Body | Firium Z
(substituted to Iapapa Berry
)
IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained 31/0/31/31/31/31)
EVs: 84 HP / 28 Def / 84 SpAtk / 92 SpDef / 220 Spe
Quiver Dance / Heat Wave / Giga Drain / Protect
Egg moves*: Endure, Magnet Rise, Morning Sun, Zen Headbutt
In stock: 4
Volcarona can be difficult to use because of its 4x weakness to Rock Slide, but if you can manage to find an occasion to Quiver Dance, it becomes a deadly sweeper. Break through its main threats, such as Landorus-T, with an Inferno Overdrive, and heal from Pokémon that it should fear such as Tapu Fini thanks to Giga Drain. Because of how threatening it is, Volcarona can also be used to bait in some attacks from your opponents and give its partner free turns.
- Heat Wave is a great choice for Fire STAB since it hits both of your opponents; however, it can be walled by a Wide Guarding Aegislash or Celesteela. To avoid this, Flamethrower and Fiery Dance are both great alternative options, the latter providing Volcarona with some extra boosts at the cost of a little power.
- While Giga Drain is usually the coverage move of choice in the current meta to deal with Tapu Fini, Bug Buzz is a good option to hit more Pokémon for neutral damage and threaten Tyranitar more.
- Hidden Power Ice not only deals with Landorus-T without having to use the Z move, but also allows Volcarona to handle Mega Salamence, which otherwise walls it.
- If your team already has a Z-move user, keep the given Iapapa Berry for some more longevity, and potentially a chance to set up an extra Quiver Dance!
- A Choice Scarf allows Volcarona to bypass the need to set up, especially if it locks itself into Fiery Dance and racks up SpAtk boosts. However, the inability to Protect leaves it even more threatened by all the Rock Sliding Pokémon.
Defensive:
252+ SpA Pelipper Hurricane vs. 84 HP / 92 SpD Volcarona: 146-174 (85.3 - 101.7%) -- 6.3% chance to OHKO
252+ Atk Tough Claws Mega Metagross Zen Headbutt vs. 84 HP / 28 Def Volcarona: 144-169 (84.2 - 98.8%) -- guaranteed 2HKO

Offensive:
+1 84+ SpA Volcarona Heat Wave vs. 252 HP / 0 SpD Tapu Bulu: 192-228 (108.4 - 128.8%) -- guaranteed OHKO
84+ SpA Volcarona Heat Wave vs. 252 HP / 4 SpD Aegislash-Shield: 84-102 (50.2 - 61%) -- guaranteed 2HKO
+1 84+ SpA Volcarona Inferno Overdrive (175 BP) vs. 112 HP / 4 SpD Assault Vest Landorus-T: 178-211 (100 - 118.5%) -- guaranteed OHKO
84+ SpA Volcarona Hidden Power Ice vs. 4 HP / 4 SpD Landorus-T: 164-196 (99.3 - 118.7%) -- 93.8% chance to OHKO
+1 84+ SpA Volcarona Hidden Power Ice vs. 252 HP / 0 SpD Mega Salamence: 224-268 (110.8 - 132.6%) -- guaranteed OHKO
84+ SpA Volcarona Heat Wave vs. 252 HP / 252+ SpD Amoonguss: 102-120 (46.1 - 54.2%) -- 41.4% chance to 2HKO
+1 84+ SpA Volcarona Inferno Overdrive (175 BP) vs. 0 HP / 4 SpD Mega Charizard Y in Sun: 148-175 (96.7 - 114.3%) -- 81.3% chance to OHKO
+1 84+ SpA Volcarona Heat Wave vs. 4 HP / 0 SpD Mega Kangaskhan: 93-109 (51.3 - 60.2%) -- guaranteed 2HKO
+1 84+ SpA Volcarona Heat Wave vs. 4 HP / 0 SpD Mega Metagross: 168-200 (107.6 - 128.2%) -- guaranteed OHKO



Adamant | Speed Boost → Speed Boost | Blazikenite
(substituted to Focus Sash
)
IVs: 31/31/31/31/31/31
EVs: 28 HP / 244 Atk / 4 Def / 4 SpDef / 228 Spe
Flare Blitz / Low Kick / Rock Slide / Protect
Egg moves*: Baton Pass, Endure, Reversal
In stock: 4
Mega Blaziken is a strong offensive threat which, thanks to Speed Boost, can screw with the opponent’s means of speed control. Since it doesn’t appreciate getting Intimidated, pairing it with Bisharp or Milotic really helps, though even at -1, Blaziken’s moves will still hit hard. Tapu Bulu is also a great partner to weaken Earthquake and scare out Tapu Fini, which is otherwise a problem for Mega Blaziken. In a pinch, the combination fo Speed Boost and Rock Slide also allows you to fish for a few game-changing flinches…!
- Low Kick can be replaced by Superpower for more consistent damage, but lowering your Attack can leave Blaziken in a bad spot on the next turn.
- Rock Slide can be replaced by Swords Dance, which ensures that any free turn Blaziken gets will allow it to be the biggest offensive threat on the field, and most likely the fastest as well!
- Blaziken is also viable without its Mega Stone since it still gets the benefits of Speed Boost, though its damage output won’t be as high. To compensate, give it the Firium Z or a Life Orb, or make sure it gets a couple of attacks off with a Focus Sash.
Outspeeds maximum speed Pheromosa at +1 speed.

Offensive:
-1 244+ Atk Mega Blaziken Low Kick (80 BP) vs. 252 HP / 52 Def Incineroar: 120-144 (59.4 - 71.2%) -- guaranteed 2HKO
244+ Atk Mega Blaziken Low Kick (120 BP) vs. 244 HP / 252 Def Snorlax: 270-318 (101.5 - 119.5%) -- guaranteed OHKO
244+ Atk Mega Blaziken Flare Blitz vs. 4 HP / 0 Def Tapu Koko: 150-177 (102.7 - 121.2%) -- guaranteed OHKO
244+ Atk Mega Blaziken Flare Blitz vs. 4 HP / 0 Def Tapu Lele: 165-195 (113 - 133.5%) -- guaranteed OHKO
244+ Atk Mega Blaziken Rock Slide vs. 252 HP / 4 Def Mega Charizard Y: 200-236 (108.1 - 127.5%) -- guaranteed OHKO
244+ Atk Mega Blaziken Flare Blitz vs. 252 HP / 252+ Def Amoonguss: 236-278 (106.7 - 125.7%) -- guaranteed OHKO
244+ Atk Mega Blaziken Flare Blitz vs. 4 HP / 0 Def Mega Metagross: 186-222 (119.2 - 142.3%) -- guaranteed OHKO
244+ Atk Mega Blaziken Superpower vs. 228 HP / 28 Def Mega Kangaskhan: 254-300 (121.5 - 143.5%) -- guaranteed OHKO

Defensive:
252+ Atk Incineroar Flare Blitz vs. 28 HP / 4 Def Mega Blaziken: 61-72 (38.3 - 45.2%) -- guaranteed 3HKO
252+ SpA Tapu Fini Muddy Water vs. 28 HP / 4 SpD Mega Blaziken: 122-146 (76.7 - 91.8%) -- guaranteed 2HKO
252+ SpA Kommo-o Clangorous Soulblaze vs. 28 HP / 4 SpD Mega Blaziken: 129-153 (81.1 - 96.2%) -- guaranteed 2HKO



Adamant | Blaze → Tough Claws | Charizardite X
(substituted to Focus Sash
)
IVs: 31/31/31/31/31/31
EVs: 204 HP / 76 Atk / 4 Def / 4 SpDef / 220 Spe
Dragon Dance / Flare Blitz / Thunder Punch / Protect
In stock: 0
Note: EV spread by Jamie Boyt.
The biggest upside to using Mega Charizard X over Y is the surprise factor; because of its higher usage, opponents will go into the battle prepared to face Mega Charizard Y. This can help you get in situations where you get a free Dragon Dance, which turns Mega Charizard X into a powerhouse. Don't be afraid to just attack, though; a common mistake is to feel the need to always Dragon Dance before attacking, underestimating the raw power of a Tough Claws-boosted Flare Blitz (it 1-hit KOs Tapu Koko at neutral!). This set is best paired with Tapu Koko, which's Electric Terrain powers up Thunder Punch and allows Charizard to 1-hit KO Tapu Fini at +1. However, keep in mind the one big downside of using Mega Charizard X: it will be affected by one of the most common abilities of the format, Intimidate.
- Dragon Claw over Thunder Punch provides a secondary STAB move that has decent coverage. However, Dragon-type attacks are not too favourable in the current metagame due to the prevalence of Fairy and Steel types, as well as Misty Terrain.
- To avoid recoil damage, you may want to run Fire Punch over Flare Blitz, but the difference in damage is very noticeable and is usually not worth it on an offensive set like this one.
- A bulky Mega Charizard X with Will-O-Wisp and Roost can be a good option, though in that case, the EV investment should be changed to provide more bulk.
Outspeeds maximum speed Gyarados and Adamant Landorus-T.

Defensive:
252+ Atk Landorus-T Earthquake vs. 204 HP / 4 Def Mega Charizard X: 138-164 (77 - 91.6%) -- guaranteed 2HKO
252+ Atk Landorus-T Rock Slide vs. 204 HP / 4 Def Mega Charizard X: 70-84 (39.1 - 46.9%) -- guaranteed 3HKO
252+ SpA Tapu Lele Psychic vs. 204 HP / 4 SpD Mega Charizard X in Psychic Terrain: 144-171 (80.4 - 95.5%) -- guaranteed 2HKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 204 HP / 4 SpD Mega Charizard X in Electric Terrain: 69-82 (38.5 - 45.8%) -- guaranteed 3HKO
252 Atk Mold Breaker Mega Gyarados Waterfall vs. 204 HP / 4 Def Mega Charizard X: 72-85 (40.2 - 47.4%) -- guaranteed 3HKO
252+ Atk Incineroar Malicious Moonsault vs. 204 HP / 4 Def Mega Charizard X: 141-166 (78.7 - 92.7%) -- guaranteed 2HKO

Offensive:
76+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 4 HP / 0 Def Tapu Koko: 148-175 (101.3 - 119.8%) -- guaranteed OHKO
+1 76+ Atk Tough Claws Mega Charizard X Thunder Punch vs. 252 HP / 252 Def Tapu Fini in Electric Terrain: 178-210 (100.5 - 118.6%) -- guaranteed OHKO
76+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Mega Metagross: 186-218 (99.4 - 116.5%) -- 87.5% chance to OHKO
76+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Amoonguss: 234-276 (105.8 - 124.8%) -- guaranteed OHKO
76+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Aegislash-Shield: 186-218 (111.3 - 130.5%) -- guaranteed OHKO
76+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 4 HP / 0 Def Volcarona: 183-216 (113.6 - 134.1%) -- guaranteed OHKO
76+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Ferrothorn in Rain: 204-244 (112.7 - 134.8%) -- guaranteed OHKO



Jolly | Moody | Focus Sash

IVs: 31/31/31/31/31/31
EVs: 252 HP / 4 SpDef / 252 Spe
Fake Out / Spore / Follow Me / Wide Guard
In stock: 0
Smeargle is the ultimate frail support Pokémon, being able to pack any move that your team may need. It should be used as a partner for Pokémon that want to set up, whether it be through Trick Room or stats boosting. Unlike Clefairy, it usually won't be on the field for a long time because of how frail it is, this can benefit some teams that would rather get a free switch after Smeargle has helped its partner set up; if your opponent refuses to target and KO Smeargle, you may punish them with Spore or simply Follow Me to ensure it goes down. In a pinch, Moody may bless you with an evasion boost and help you win a game you shouldn't, though this is obviously very unreliable. Wide Guard is especially good against a Choice Scarf Landorus-T trying to Rock Slide-flinch you, but can also help against Tapu Fini's prevalent Muddy Water.
- You may replace Wide Guard with Spiky Shield if you would rather have the option to protect yourself.
- To ensure Smeargle doesn't hang around on the field too long, Explosion will let it go out with a bang (don't expect too much damage from it, though!).
- Transform is a nice option to have since Smeargle is usually paired with set-up Pokémon; imagine having two +6 Snorlax on the field...!



Brave | Disguise | Mimikium Z
(substituted to Mental Herb
)
IVs: 31/31/31/31/31/0
EVs: 252 HP / 52 Atk / 204 SpDef
Trick Room / Play Rough / Shadow Sneak / Swords Dance
Egg moves*: Destiny Bond, Curse, Grudge, Nightmare
In stock: 0
This Mimikyu set serves two purposes: firstly, it allows to reliably set up Trick Room thanks to Disguise and heavy bulk (though Fake Out support definitely helps), and secondly, it makes sure Mimikyu isn't passive after setting up Trick Room thanks to Swords Dance and a powerful signature Z-move. Make sure to pair it with a powerful Trick Room sweeper such as Snorlax or Stakataka to deviate the opponent's attention from Mimikyu being an offensive threat. Thanks to Shadow Sneak, Mimikyu can also be helpful after Trick Room has expired, if all hope of setting it up again is lost. However, make sure not to overestimate Mimikyu's damage output, which is pretty weak prior to setting up, especially if your opponent intimidates it.
- Shadow Sneak could easily be switch up for Shadow Claw, which will deal a lot more damage but remove the priority option.
- Mimikyu can make great use of Destiny Bond over Swords Dance: setting up Destiny Bond will deter your opponent from attacking Mimikyu on the following turn, which gives you a free opportunity to set up Trick Room (or otherwise a free KO).
- Psych Up is a great option to make use of a partner setting up such as Snorlax.
- Mimikyu can forego the offensive route and go full-on support with Charm and Taunt to prevent your opponent from maneuvering around Trick Room.
- Curse is another great support option that prevents your opponent from stalling you out with Pokémon such as Celesteela or Cresselia.
- Do you find Mimikyu a bit too fast to thrive under Trick Room? Try giving it an Iron Ball!
Defensive:
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 204 SpD Mimikyu: 134-158 (82.7 - 97.5%) -- guaranteed 2HKO
252 SpA Blacephalon Shadow Ball vs. 252 HP / 204 SpD Mimikyu: 122-146 (75.3 - 90.1%) -- guaranteed 2HKO
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 252 HP / 204 SpD Mimikyu: 61-73 (37.6 - 45%) -- guaranteed 3HKO

Offensive:
52+ Atk Mimikyu Let's Snuggle Forever vs. 0 HP / 0 Def Mega Salamence: 186-218 (109.4 - 128.2%) -- guaranteed OHKO
+2 52+ Atk Mimikyu Let's Snuggle Forever vs. 68 HP / 188 Def Snorlax: 252-297 (103.2 - 121.7%) -- guaranteed OHKO
+1 52+ Atk Mimikyu Let's Snuggle Forever vs. 4 HP / 0 Def Landorus-T: 186-220 (112.7 - 133.3%) -- guaranteed OHKO
+2 52+ Atk Mimikyu Let's Snuggle Forever vs. 252 HP / 4 Def Tapu Fini: 202-238 (114.1 - 134.4%) -- guaranteed OHKO
+2 52+ Atk Mimikyu Let's Snuggle Forever vs. 236 HP / 116 Def Zapdos: 229-270 (117.4 - 138.4%) -- guaranteed OHKO



Timid | Unburden | Psychic Seed

IVs: 31/0/31/31/31/31
EVs: 4 HP / 100 Def / 164 SpAtk / 36 SpDef / 204 Spe
Tailwind / Shadow Ball / Will-O-Wisp / Destiny Bond
Egg moves*: Haze, Disable
In stock: 7
A VGC 2017 staple, Drifblim still stands as one of the most reliable Tailwind setters. Thanks to Unburden and an immunity to Fake Out, Drifblim provides Tapu Lele and the rest of its team speed control and utility. However, Drifblim needs to be paired with heavy damage dealers as it tends to be more on the passive side itself. Since Trick Room is threatening to Tailwind teams, having Taunt on Tapu Lele is recommended when using this combo. Unfortunately, since it’s rarely a big threat after Tailwind has been set, the opponents may ignore Drifblim until Tailwind is about to expire; take advantage of it by going for Destiny Bond on the last turn of Tailwind for a potential free KO. If your team struggles against weather, or if it benefits from weather itself, Drifblim can also be used as an excellent weather setter (see other options).
- Drifblim gets access to both Sunny Day and Rain Dance; whether you want to set weather for yourself or counteract the opponent’s, Drifblim has the speed to set your weather of choice before the opponent gets to move. This is particularly good if your team struggles against rain, since Ludicolo can’t Fake Out Drifblim to prevent Sunny Day from happening. Rain Dance, on the other hand, pairs very nicely with Mega Blastoise, which benefits immensely from Tailwind.
- Destiny Bond could also be replaced by Disable, which can cripple an opponent and protect you from their most threatening move.
- Haze is another option for teams that struggle with opposing set up, whether it be Belly Drum Snorlax (which is entirely walled by Drifblim), Calm Mind Tapu Fini or Extreme Evoboost teams. It can also be used to mitigate any Intimidate that has been dropped on Drifblim’s partner.
- While Tapu Lele is the most common partner, Tapu Fini and Tapu Bulu can also benefit from Tailwind, making Misty Seed and Grassy Seed potential options.
Outspeeds Modest Kingdra in rain after Unburden.
Offensive:
164 SpA Drifblim Shadow Ball vs. 252 HP / 0 SpD Tapu Lele: 90-108 (50.8 - 61%) -- guaranteed 2HKO
164 SpA Drifblim Shadow Ball vs. 252 HP / 0 SpD Mega Metagross: 92-110 (49.1 - 58.8%) -- 98.4% chance to 2HKO

Defensive:
252 Atk Tough Claws Mega Metagross Ice Punch vs. 4 HP / 100 Def Drifblim: 190-224 (84 - 99.1%) -- guaranteed 2HKO
252 SpA Tapu Koko Thunderbolt vs. +1 4 HP / 36 SpD Drifblim in Electric Terrain: 192-228 (84.9 - 100.8%) -- 6.3% chance to OHKO
252+ SpA Mega Gengar Shadow Ball vs. +1 4 HP / 36 SpD Drifblim: 186-222 (82.3 - 98.2%) -- guaranteed 2HKO
252+ Atk Incineroar Knock Off vs. 4 HP / 100 Def Drifblim: 174-206 (76.9 - 91.1%) -- guaranteed 2HKO
252 SpA Life Orb Nihilego Power Gem vs. +1 4 HP / 36 SpD Drifblim: 179-213 (79.2 - 94.2%) -- guaranteed 2HKO
252+ SpA Ludicolo Ice Beam vs. +1 4 HP / 36 SpD Drifblim: 90-108 (39.8 - 47.7%) -- guaranteed 3HKO



Timid | Unburden | Psychic Seed

IVs: 31/0/31/31/31/31
EVs: 252 HP / 116 Def / 140 Spe
Acid Spray / Encore / Struggle Bug / Final Gambit
Egg moves*: Spikes, Toxic Spikes, Baton Pass
In stock: 2
This set is meant to be paired with Choice Scarf Tapu Lele, enabling Accelgor to outspeed everything thanks to Unburden and Acid Spray the opponent to facilitate the KOs for Tapu Lele. Thanks to Psychic Terrain, none of the Pokémon can be Faked Out, which creates difficult situations for the opponent. If any of them tries to predict your target and Protects, Encore punishes it on the following turn. Struggle Bug provides support, being a general nuisance for your opponent, and also breaking any Focus Sash (especially on Kartana). Final Gambit, when used at full HP, can instantly remove one of the foe's most threatening Pokémon from the field; notably, Accelgor is guaranteed to 1-hit KO any Tapu and Mega Metagross with Final Gambit, the latter which is otherwise very problematic for Tapu Lele.
- Struggle Bug is useful but not necessary. It can be replaced by Protect for some extra longevity or to preserve Accelgor's HP in the hope of using Final Gambit.
- An Electric Seed could be used to assist Tapu Koko instead of Tapu Lele. While this allows your opponent to use Fake Out, Tapu Koko has the advantage of not needing a Choice Scarf to outspeed most Pokémon. Whimsicott offers some competition as a Tapu Koko partner, however, since Prankster Fake Tears can be used in Electric Terrain.
- Rain Dance provides great utility for rain teams, or simply to make sure Mega Charizard Y causes no problem to your team as long as Accelgor is on the field.
- Accelgor has access to Knock Off, and while it won't deal much damage, it can be used to cripple Pokémon such as Snorlax, Cresselia and Porygon2.
Outspeeds Tapu Koko without Unburden; outspeeds everything with Unburden, including maximum speed Alolan Raichu in Electric Terrain.

Defensive:
252 Atk Tough Claws Mega Metagross Iron Head vs. 252 HP / 116 Def Accelgor: 154-183 (82.3 - 97.8%) -- guaranteed 2HKO
252 Atk Tyranitar Rock Slide vs. 252 HP / 116 Def Accelgor: 156-186 (83.4 - 99.4%) -- guaranteed 2HKO after sandstorm damage
28+ SpA Zapdos Heat Wave vs. +1 252 HP / 0 SpD Accelgor: 72-86 (38.5 - 45.9%) -- guaranteed 3HKO
252+ SpA Heatran Heat Wave vs. +1 252 HP / 0 SpD Accelgor: 134-158 (71.6 - 84.4%) -- guaranteed 2HKO
252+ SpA Volcarona Heat Wave vs. +1 252 HP / 0 SpD Accelgor: 138-164 (73.7 - 87.7%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. +1 252 HP / 0 SpD Accelgor: 84-100 (44.9 - 53.4%) -- 35.2% chance to 2HKO
252 SpA Aerilate Mega Salamence Hyper Voice vs. +1 252 HP / 0 SpD Accelgor: 132-156 (70.5 - 83.4%) -- guaranteed 2HKO
252+ Atk Life Orb Mold Breaker Excadrill Iron Head vs. 252 HP / 116 Def Accelgor: 161-191 (86 - 102.1%) -- 18.8% chance to OHKO
252+ SpA Hydreigon Fire Blast vs. +1 252 HP / 0 SpD Accelgor: 136-160 (72.7 - 85.5%) -- guaranteed 2HKO



Adamant | Unburden | Psychic Seed

IVs: 31/31/31/31/31/31
EVs: 244 HP / 116 Atk / 4 Def / 116 SpDef / 28 Spe
Tailwind / Acrobatics / Encore / Feather Dance
Egg moves*: Feint, Ally Switch, Baton Pass, Entrainment
In stock: 0
Hawlucha is an alternative to Drifblim as a Seed partner, offering a less passive presence and different support options, at the cost of bulk. With the Unburden boost, it can reliably set up Tailwind, though unlike Drifblim, it can be Faked Out, so this is something to be careful of. Acrobatics does nice chip damage, while Encore punishes Pokémon that use Protect, Fake Out or setup moves. Feather Dance cripples physical attackers, which Tapu Lele is weaker to, and forces the opponent to either switch or have a sitting duck on the field. Many other good support options are available for that moveslot, see Other Options!
The Feather Dance slot is very flexible (Encore as well, to a lesser extent), so feel free to customize it for the needs of your team:
- Protect is one of the best options given that Hawlucha is susceptible to a turn 1 Fake Out.
- Rain Dance is a great option to stop Mega Charizard Y in its tracks, and pairs well with a Tapu Fini partner, or a Mega Blastoise that also benefits from Tailwind.
- Likewise, Sunny Day is a big help for teams that struggle with rain, forcing the opponent to reset their whole setup.
- Helping Hand is great when paired with a partner that spams a powerful spread move (such as Water Spout or Heat Wave); it also goes before Fake Out, so Hawlucha can still be useful on a turn it gets Faked Out.
- Taunt helps the Trick Room matchup, which is otherwise very bad for any Tailwind team.
- Feint breaks the opponent’s Protect attempts, which is particularly useful to prevent them from stalling out your Tailwind.
- To go down a more offensive route, Low Kick or High Jump Kick is a good secondary STAB.
- Finally, Sky Drop offers a partner such as Xurkitree or Porygon-Z opportunities to setup more easily.
Outspeeds +1 Mega Salamence (and weather sweepers such as Ludicolo in rain and Excadrill in sand) after the Unburden boost.

Defensive:
252 SpA Tapu Koko Thunderbolt vs. +1 244 HP / 116 SpD Hawlucha in Electric Terrain: 152-182 (82.6 - 98.9%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Ice Punch vs. 244 HP / 4 Def Hawlucha: 152-180 (82.6 - 97.8%) -- guaranteed 2HKO
252+ SpA Tapu Lele Moonblast vs. +1 244 HP / 116 SpD Hawlucha: 146-174 (79.3 - 94.5%) -- guaranteed 2HKO
252 SpA Mega Gardevoir Psychic vs. +1 244 HP / 116 SpD Hawlucha: 152-180 (82.6 - 97.8%) -- guaranteed 2HKO
252 SpA Mega Gengar Sludge Bomb vs. +1 244 HP / 116 SpD Hawlucha: 76-91 (41.3 - 49.4%) -- guaranteed 3HKO
+1 124+ SpA Tapu Fini Moonblast vs. +1 244 HP / 116 SpD Hawlucha: 158-188 (85.8 - 102.1%) -- 12.5% chance to OHKO
252 SpA Mega Charizard Y Overheat vs. +1 244 HP / 116 SpD Hawlucha in Sun: 160-189 (86.9 - 102.7%) -- 18.8% chance to OHKO
252+ Atk Landorus-T Rock Slide vs. 244 HP / 4 Def Hawlucha: 48-57 (26 - 30.9%) -- guaranteed 4HKO

Offensive:
116+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 0 Def Ludicolo: 192-228 (102.6 - 121.9%) -- guaranteed OHKO
116+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 124+ Def Mega Venusaur: 102-120 (54.5 - 64.1%) -- guaranteed 2HKO



Jolly | Unnerve → Tough Claws | Aerodactylite
(substituted to Focus Sash
)
IVs: 31/31/31/31/31/31
EVs: 76 HP / 180 Atk / 4 Def / 4 SpDef / 244 Spe
Tailwind / Rock Slide / Sky Drop / Protect
Egg moves*: Wide Guard, Pursuit, Whirlwind
In stock: 1
Note: EV spread by sepal_calyx.
Thanks to its sky-high Speed stat, Mega Aerodactyl is one of the more reliable Tailwind setters. Unlike Drifblim, it doesn’t require a Seed to activate to gain its speed, and most importantly, it offers more roles than simply setting up Tailwind. A fast Sky Drop provides Mega Aerodactyl’s partner a free turn to set up by taking whatever is threatening it away for the turn; pair it with Pokémon such as Xurkitree, Azumarill or Volcarona, all of which also benefit from Tailwind. In addition, the fast Rock Slide not only deals good damage to Incineroar, but also gives you chances to flinch in a pinch.
- Using regular Aerodactyl with a Focus Sash can work, but the speed loss prevents it from outspeeding common scarfed Pokémon such as Landorus-T and Tapu Lele; it also loses in power, which matters if you need Rock Slide to OHKO Mega Charizard Y.
- Mega Aerodactyl can be used on teams that don’t need Tailwind; in that case, Wide Guard is an excellent option, helping against Tyranitar’s Rock Slide, Kommo-o Clanging Scales and Tapu Fini’s Muddy Water.
- Alternatively, Taunt and Whirlwind and both good options to prevent Trick Room, since the fast teams featuring Mega Aerodactyl usually struggle with Trick Room. Whirlwind is used over Roar to be able to phaze out Soundproof Kommo-o.
Outspeeds scarfed Modest Tapu Lele.

Defensive:
252 SpA Tapu Koko Thunderbolt vs. 76 HP / 4 SpD Mega Aerodactyl: 132-156 (80 - 94.5%) -- guaranteed 2HKO
252 SpA Nihilego Power Gem vs. 76 HP / 4 SpD Mega Aerodactyl: 140-168 (84.8 - 101.8%) -- 6.3% chance to OHKO
252+ SpA Tapu Lele Psychic vs. 76 HP / 4 SpD Mega Aerodactyl in Psychic Terrain: 133-157 (80.6 - 95.1%) -- guaranteed 2HKO
252+ SpA Kommo-o Clangorous Soulblaze vs. 76 HP / 4 SpD Mega Aerodactyl: 112-133 (67.8 - 80.6%) -- guaranteed 2HKO
132 Atk Aerilate Mega Salamence Double-Edge vs. 76 HP / 4 Def Mega Aerodactyl: 69-82 (41.8 - 49.6%) -- guaranteed 3HKO
252+ Atk Incineroar Knock Off vs. 76 HP / 4 Def Mega Aerodactyl: 64-76 (38.7 - 46%) -- guaranteed 3HKO
60 SpA Rotom-W Hydro Pump vs. 76 HP / 4 SpD Mega Aerodactyl: 144-170 (87.2 - 103%) -- 12.5% chance to OHKO

Offensive:
180 Atk Mega Aerodactyl Rock Slide vs. 252 HP / 148 Def Mega Charizard Y: 196-232 (105.9 - 125.4%) -- guaranteed OHKO
-1 180 Atk Mega Aerodactyl Rock Slide vs. 236 HP / 4 Def Incineroar: 68-84 (34 - 42%) -- guaranteed 3HKO
180 Atk Mega Aerodactyl Rock Slide vs. 0 HP / 0- Def Mega Salamence: 84-102 (49.4 - 60%) -- 99.6% chance to 2HKO
180 Atk Tough Claws Mega Aerodactyl Sky Drop vs. 4 HP / 0 Def Kommo-o: 110-132 (72.8 - 87.4%) -- guaranteed 2HKO
180 Atk Tough Claws Mega Aerodactyl Sky Drop vs. +1 4 HP / 0 Def Kommo-o: 74-90 (49 - 59.6%) -- 98.4% chance to 2HKO
180 Atk Tough Claws Mega Aerodactyl Sky Drop vs. 252 HP / 124+ Def Mega Venusaur: 92-110 (49.1 - 58.8%) -- 98.4% chance to 2HKO
180 Atk Tough Claws Mega Aerodactyl Sky Drop vs. 252 HP / 252+ Def Amoonguss: 116-140 (52.4 - 63.3%) -- guaranteed 2HKO



Timid | Beast Boost | Adrenaline Orb

IVs: 31/30/30/30/31/31 [HP Ice] (Hyper trained to 31/30/31/31/31/31)
EVs: 244 HP / 4 Def / 4 SpAtk / 4 SpDef / 252 Spe
Tail Glow / Thunderbolt / Hidden Power Ice / Protect
In stock: 0
Xurkitree is a fearsome sweeper that can steamroll very quickly if it’s allowed to get a single Beast Boost. The Adrenaline Orb takes advantage of the fact most opponents will want to KO it using Landorus-T; at +1 Speed, Xurkitree will outspeed Adamant Choice Scarf Landorus-T and threaten it with Hidden Power Ice. Generally, Xurkitree benefits immensely from Tailwind, making it an ideal pairing for Mega Aerodactyl, which provides it not only with Tailwind, but a potential free turn to set up a Tail Glow thanks to Sky Drop. Another excellent fit for Xurkitree is Mega Gengar teams, as they can trap opponents that don’t threaten Xurkitree in and allow it to set up without harm; Mega Gengar can also provide speed control to Xurkitree through Icy Wind. In addition, redirection from the likes of Clefairy and Smeargle can also help Xurkitree set up and sweep.
- The Adrenaline Orb can easily be traded for a 50% berry; Xurkitree’s bulk investment allows it to benefit a lot from the healing.
- Hidden Power Ice can be replaced by Dazzling Gleam; having a spread move is very useful to avoid having to predict which of the opponent’s slot will protect when both foes are at low HP, and this can help Xurkitree score quick Beast Boosts and steamroll from there. In that case, it’s preferable to keep Xurkitree in the back and use it to clean up after damage has been dealt to the opponent’s Pokémon first.
Outspeeds maximum speed Modest Tapu Lele.

Offensive:
4 SpA Xurkitree Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 180-212 (109 - 128.4%) -- guaranteed OHKO
+3 4 SpA Xurkitree Thunderbolt vs. 4 HP / 0 SpD Tapu Koko in Electric Terrain: 195-229 (133.5 - 156.8%) -- guaranteed OHKO
+1 4 SpA Xurkitree Thunderbolt vs. 252 HP / 44+ SpD Tapu Fini: 174-206 (98.3 - 116.3%) -- 87.5% chance to OHKO
+3 4 SpA Xurkitree Thunderbolt vs. 236 HP / 84 SpD Zapdos: 204-240 (104.6 - 123%) -- guaranteed OHKO
+3 4 SpA Xurkitree Thunderbolt vs. 252 HP / 0 SpD Tapu Lele: 183-216 (103.3 - 122%) -- guaranteed OHKO
+3 4 SpA Xurkitree Thunderbolt vs. 180 HP / 0 SpD Mega Kangaskhan: 205-243 (100.9 - 119.7%) -- guaranteed OHKO
+3 4 SpA Xurkitree Hidden Power Ice vs. 252 HP / 4 SpD Amoonguss: 216-256 (97.7 - 115.8%) -- 87.5% chance to OHKO
+3 4 SpA Xurkitree Hidden Power Ice vs. 252 HP / 0 SpD Tapu Bulu: 192-226 (108.4 - 127.6%) -- guaranteed OHKO
+3 4 SpA Xurkitree Hidden Power Ice vs. 4 HP / 0 SpD Kommo-o: 176-208 (116.5 - 137.7%) -- guaranteed OHKO
 
Last edited:

Eisenherz

50% Berry enthusiast
is a Smogon Social Media Contributor
#4

Timid | Levitate | Latiasite
(substituted to Mago Berry
)
IVs: 31/11/31/31/31/31
EVs: 172 HP / 4 Def / 164 SpAtk / 28 SpDef / 140 Spe
Psyshock / Ice Beam / Tailwind / Recover
In stock: 2
Mega Latias' heavy natural bulk, type resistances and high Special Attack give it a niche as both a support mega and a strong Psychic-type attacker. It sets itself apart from Cresselia by being a lot less passive, while also providing speed control with Tailwind. It's an excellent answer to Mega Charizard Y for teams that struggle with it, and will also help keep Rain teams in check. Psyshock is the STAB of choice since most Pokémon are currently heavily investing in special bulk. While Latias really shines in certain matchups, it struggles against some common threats such as Tyranitar, Incineroar and Mega Metagross, so make sure the rest of your team has the tools to deal with them; Landorus-T is an excellent partner, since it can freely Earthquake next to Latias.
Latias has access to a ton of support and coverage moves, making its set heavily customizable to fit your needs:
- If Tailwind doesn't really benefit your team, Calm Mind is a very good option; once the main physical threats on your opponent's team have been taken care of, Mega Latias can just win by setting up a couple of Calm Minds. It can also win a 1v1 Calm Mind war against Pokémon such as Tapu Fini thanks to Psyshock.
- Mega Latias has been featured on many teams that rely on heavy setup, such as Extreme Evoboost or other omniboosting Z-moves, where it usually copies the boosts with Psych Up and proceeds to sweep with Stored Power instead of Psyshock.
- Heal Pulse is a very good support option, especially given Mega Latias' high speed.
- Shadow Ball can provide nice coverage over Ice Beam, since it allows Latias to hit Mega Metagross, Aegislash and Tapu Lele for super effective damage, all of which otherwise wall it.
- On weather teams, Mega Latias can reset the weather in your favour with Sunny Day or Rain Dance.
- Other potentially useful support moves include Helping Hand and Ally Switch.
Defensive:
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 172 HP / 28 SpD Mega Latias: 73-88 (41.2 - 49.7%) -- guaranteed 3HKO
252+ SpA Choice Specs Tapu Fini Moonblast vs. 172 HP / 28 SpD Mega Latias: 150-176 (84.7 - 99.4%) -- guaranteed 2HKO
252 Atk Mega Tyranitar Crunch vs. 172 HP / 4 Def Mega Latias: 138-164 (77.9 - 92.6%) -- guaranteed 2HKO after sandstorm damage
252 SpA Mega Salamence Draco Meteor vs. 172 HP / 28 SpD Mega Latias: 146-174 (82.4 - 98.3%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 172 HP / 28 SpD Mega Latias: 116-138 (65.5 - 77.9%) -- guaranteed 2HKO
+1 252+ SpA Kommo-o Clanging Scales vs. 172 HP / 28 SpD Mega Latias: 134-158 (75.7 - 89.2%) -- guaranteed 2HKO
252+ SpA Kommo-o Clangorous Soulblaze vs. 172 HP / 28 SpD Mega Latias: 152-180 (85.8 - 101.6%) -- 6.3% chance to OHKO
252 SpA Mega Gengar Shadow Ball vs. 172 HP / 28 SpD Mega Latias: 116-138 (65.5 - 77.9%) -- guaranteed 2HKO
4 SpA Cresselia Ice Beam vs. 172 HP / 28 SpD Mega Latias: 38-46 (21.4 - 25.9%) -- 0.9% chance to 4HKO
28 SpA Porygon2 Ice Beam vs. 172 HP / 28 SpD Mega Latias: 52-62 (29.3 - 35%) -- 7.5% chance to 3HKO
0- Atk Persian-Alola Foul Play vs. 172 HP / 4 Def Mega Latias: 78-92 (44 - 51.9%) -- 8.6% chance to 2HKO

Offensive:
164 SpA Mega Latias Ice Beam vs. 4 HP / 0 SpD Assault Vest Landorus-T: 164-196 (99.3 - 118.7%) -- 93.8% chance to OHKO
164 SpA Mega Latias Psyshock vs. 4 HP / 0 Def Tapu Koko: 78-93 (53.4 - 63.6%) -- guaranteed 2HKO
164 SpA Mega Latias Ice Beam vs. 236 HP / 84 SpD Zapdos: 102-122 (52.3 - 62.5%) -- guaranteed 2HKO
164 SpA Mega Latias Psyshock vs. 0 HP / 0 Def Mega Charizard Y: 84-100 (54.9 - 65.3%) -- guaranteed 2HKO
164 SpA Mega Latias Ice Beam vs. 252 HP / 0 SpD Mega Salamence: 224-268 (110.8 - 132.6%) -- guaranteed OHKO
164 SpA Mega Latias Psyshock vs. 252 HP / 0 Def Mega Gengar: 164-194 (98.2 - 116.1%) -- 87.5% chance to OHKO
164 SpA Mega Latias Psyshock vs. +1 4 HP / 0 Def Kommo-o: 78-92 (51.6 - 60.9%) -- guaranteed 2HKO
164 SpA Mega Latias Psyshock vs. 4 HP / 0 Def Politoed: 87-103 (52.4 - 62%) -- guaranteed 2HKO



Calm | Pressure | Wiki Berry

IVs: 31/0/31/31/31/30 (Hyper trained to 31/0/31/31/31/31)
EVs: 252 HP / 4 Def / 60 SpAtk / 172 SpDef / 20 Spe
Tailwind / Scald / Ice Beam / Snarl
In stock: 1
Suicune should be used as a support Pokémon rather than a damage-dealer. Its great bulk allows it to set up Tailwind somewhat reliably, while checking common Pokémon such as Landorus-T and Mega Salamence. Snarl helps supporting Suicune's partner and prevents Tapu Fini from setting up offensively with Calm Mind. Scald can be spammed on physical attackers in the hope of burning them (remember this is useless in Misty Terrain, however).
- Snarl can be replaced by Protect since Suicune tends to be a prime target for Gigavolt Havoc from Tapu Koko or Zapdos.
- Icy Wind offers dual speed control and gives you the advantage if your opponent sets up a Tailwind of their own. Since Icy Wind's damage will be minimal, Snarl should be dropped for it, not Ice Beam.
- Roar can be used in the last moveslot to deal with Pokémon that try to set up, and most importantly, to prevent Trick Room.
- Calm Mind can also replace Snarl, in which case the SpDef investment should be moved over to Def. However, Tapu Fini tends to be more effective for this role.
Outspeeds Choice Scarf Landorus-T under Tailwind.

Defensive:
252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 172+ SpD Suicune in Electric Terrain: 172-203 (83 - 98%) -- guaranteed 2HKO after Wiki Berry recovery
252 Atk Kartana Leaf Blade vs. 252 HP / 4 Def Suicune: 174-206 (84 - 99.5%) -- guaranteed 2HKO after Wiki Berry recovery
252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 252 HP / 172+ SpD Suicune in Psychic Terrain: 172-204 (83 - 98.5%) -- guaranteed 2HKO after Wiki Berry recovery
252+ SpA Heatran Bloom Doom (190 BP) vs. 252 HP / 172+ SpD Suicune: 168-198 (81.1 - 95.6%) -- guaranteed 2HKO after Wiki Berry recovery
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 172+ SpD Suicune: 117-138 (56.5 - 66.6%) -- guaranteed 2HKO after Wiki Berry recovery
252+ Atk Tapu Bulu Horn Leech vs. 252 HP / 4 Def Suicune in Grassy Terrain: 188-224 (90.8 - 108.2%) -- 43.8% chance to OHKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 4 Def Suicune: 122-145 (58.9 - 70%) -- guaranteed 3HKO after Wiki Berry recovery
252+ SpA Ludicolo Giga Drain vs. 252 HP / 172+ SpD Suicune: 78-92 (37.6 - 44.4%) -- guaranteed 4HKO after Wiki Berry recovery
252+ Atk Ferrothorn Power Whip vs. 252 HP / 4 Def Suicune: 162-192 (78.2 - 92.7%) -- guaranteed 2HKO after Wiki Berry recovery

Offensive:
60 SpA Suicune Ice Beam vs. 4 HP / 0 SpD Landorus-T: 160-192 (96.9 - 116.3%) -- 81.3% chance to OHKO



Calm | Levitate | Mago Berry

IVs: 31/0/31/31/31/31
EVs: 252 HP / 4 Def / 60 SpAtk / 148 SpDef / 44 Spe
Hydro Pump / Thunderbolt / Electroweb / Protect
In stock: 2
Rotom-Wash's main selling point is its single type weakness, which means your opponent will usually have to rely on neutral attacks to take it down. It can usually tank a few hits and offers speed control through Electroweb (the Electric equivalent of Icy Wind). Rotom-Wash has a great matchup against most rain teams, as well as sand teams. It can also be used against Mega Charizard Y, in which case use Electroweb to lower its speed first (Rotom-Wash can take a Solar Beam from full), and KO it on the following turn with Thunderbolt. While the power creep has made Rotom-Wash appear less bulky than it used to be, its great typing can be useful for a large variety of teams.
- Volt Switch allows Rotom-Wash to act as a pivot, at the cost of some power.
- Will-O-Wisp can be useful to deal with physical attackers, especially Mega Metagross and Tyranitar. However, Misty Terrain and the prevalence of special attackers makes it less useful overall than it once was.
- The third slot is also a perfect spot for Ally Switch, a way to give potential free turns to Rotom-Wash's partner and play some mind games!
- Snatch could also be used in that slot to steal your opponent's Tailwind, Roost, Quiver Dance, Minimize, etc.
- A Sitrus Berry can be used over the Mago for a more reliable activation, but Rotom-Wash really appreciates the extra recovery the Mago offers.
Outspeeds maximum speed Mega Charizard Y after Electroweb.

Defensive:
252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 148+ SpD Rotom-W: 132-156 (84 - 99.3%) -- guaranteed 2HKO after Mago Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 4 Def Rotom-W: 130-156 (82.8 - 99.3%) -- guaranteed 2HKO after Mago Berry recovery
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 148+ SpD Rotom-W in Electric Terrain: 136-162 (86.6 - 103.1%) -- 18.8% chance to OHKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 148+ SpD Rotom-W: 126-148 (80.2 - 94.2%) -- guaranteed 2HKO after Mago Berry recovery
252+ SpA Life Orb Tapu Lele Psychic vs. 252 HP / 148+ SpD Rotom-W in Psychic Terrain: 125-148 (79.6 - 94.2%) -- guaranteed 2HKO after Mago Berry recovery

Offensive:
60 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Landorus-T: 168-198 (101.8 - 120%) -- guaranteed OHKO
60 SpA Rotom-W Electroweb vs. 0 HP / 4 SpD Mega Charizard Y: 48-56 (31.3 - 36.6%) + 60 SpA Rotom-W Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 102-120 (66.6 - 78.4%)
60 SpA Rotom-W Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 92-110 (51.9 - 62.1%) -- guaranteed 2HKO
60 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Excadrill: 194-230 (104.3 - 123.6%) -- guaranteed OHKO



Modest | Levitate | Expert Belt

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 92 HP / 228 SpAtk / 188 Spe
Overheat / Thunderbolt / Hidden Power Ice / Protect
In stock: 6
Note: EV spread by R-B-Y.
Unlike Rotom-Wash, Rotom-Heat is best used for its offensive potential, since the Fire-Electric-Ice coverage it offers can deal super effective damage to a large portion of the metagame. The SpAtk investment coupled with the Expert Belt allow it to score many important 1-hit KOs. However, the SpAtk drop caused by Overheat might make it necessary to switch Rotom-Heat out at times, providing your opponent with momentum, so make sure to use it at the right moment. Also always keep in mind that Rotom-Heat is relatively frail, so be careul of selecting the right matchups for it!
- Rotom-Heat's moveset is pretty unflexible; the support moves Rotom gets access to are generally better used on Rotom-Wash.
- The Expert Belt can be switched for a Z-crystal: Inferno Overdrive based on Overheat is a very powerful Z-move and has the added bonus of not lowering Rotom-Heat's SpAtk, while Gigavolt Havoc is a very nice option to tackle Tapu Fini in one hit. Many 1-hit KOs are however missed without the Expert Belt.
Outspeeds maximum speed Pelipper and uninvested Heatran.

Defensive:
252+ Atk Huge Power Mega Mawile Rock Slide vs. 92 HP / 0 Def Rotom-H: 114-136 (83.2 - 99.2%) -- guaranteed 2HKO
252+ Atk Mega Tyranitar Rock Slide vs. 92 HP / 0 Def Rotom-H: 116-140 (84.6 - 102.1%) -- 18.8% chance to OHKO
252+ SpA Tapu Fini Scald vs. 92 HP / 0 SpD Rotom-H: 116-138 (84.6 - 100.7%) -- 6.3% chance to OHKO
252+ SpA Ludicolo Scald vs. 92 HP / 0 SpD Rotom-H: 114-134 (83.2 - 97.8%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 92 HP / 0 SpD Rotom-H in Psychic Terrain: 121-144 (88.3 - 105.1%) -- 31.3% chance to OHKO

Offensive:
228+ SpA Expert Belt Rotom-H Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 187-221 (113.3 - 133.9%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 154-182 (100.6 - 118.9%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 175-209 (104.7 - 125.1%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-202 (98.8 - 118.8%) -- 93.8% chance to OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 4 SpD Mega Metagross: 226-269 (120.8 - 143.8%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 180 HP / 148+ SpD Celesteela: 194-230 (99.4 - 117.9%) -- 93.8% chance to OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 0 SpD Assault Vest Tapu Bulu: 175-209 (98.8 - 118%) -- 87.5% chance to OHKO



Adamant | Intimidate | Assault Vest

IVs: 31/31/31/31/31/31
EVs: 244 HP / 140 Atk / 20 Def / 100 SpDef / 4 Spe
Fake Out / Drain Punch / Knock Off / Ice Punch
Egg moves*: Quick Guard
In stock: 6
Scrafty provides valuable Intimidate and Fake Out support and fits especially well on bulky teams. While hindered by its 4x weakness to Fairy, it should be switched in and out, and with the right partners, can avoid having that weakness exploited. Knock Off should be used to get rid of 50% Berries and any other useful items for the opponent, whether or not the attack is resisted (knocking off Tapu Fini's 50% Berry is still very helpful!), while Drain Punch can deal hefty chunks of damage and provide Scrafty with some more longevity.
- While removing the Assault Vest dramatically reduces Scrafty's special bulk, a 50% Berry can also be very useful to improve its longevity against both types of attackers.
- When the Assault Vest is removed, Scrafty should run Protect over Ice Punch.
- If priority tends to be a problem for your team, Quick Guard is another option on a set without Assault Vest, but the presence of Tapu Lele makes priority less threatening in the current meta.
Defensive:
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 248 HP / 100 SpD Assault Vest Scrafty: 132-160 (77.1 - 93.5%) -- guaranteed 2HKO
252 SpA Aerilate Mega Salamence Hyper Voice vs. 248 HP / 100 SpD Assault Vest Scrafty: 68-84 (39.7 - 49.1%) -- guaranteed 3HKO
-1 124 Atk Aerilate Mega Salamence Double-Edge vs. 248 HP / 20 Def Scrafty: 144-170 (84.2 - 99.4%) -- guaranteed 2HKO
84 SpA Tapu Fini Moonblast vs. 248 HP / 100 SpD Assault Vest Scrafty: 124-148 (72.5 - 86.5%) -- guaranteed 2HKO
-1 252 Atk Mimikyu Play Rough vs. 248 HP / 20 Def Scrafty: 136-168 (79.5 - 98.2%) -- guaranteed 2HKO
+1 252+ SpA Volcarona Bug Buzz vs. 248 HP / 100 SpD Assault Vest Scrafty: 70-84 (40.9 - 49.1%) -- guaranteed 3HKO
252+ SpA Kingdra Hydro Pump vs. 248 HP / 100 SpD Assault Vest Scrafty in Rain: 69-82 (40.3 - 47.9%) -- guaranteed 3HKO

Offensive:
140+ Atk Scrafty Drain Punch vs. 4 HP / 0 Def Mega Kangaskhan: 102-120 (56.3 - 66.2%) -- guaranteed 2HKO
140+ Atk Scrafty Drain Punch vs. 4 HP / 0 Def Tyranitar: 184-220 (104.5 - 125%) -- guaranteed OHKO
140+ Atk Scrafty Drain Punch vs. 252 HP / 0 Def Heatran: 96-114 (48.4 - 57.5%) -- 90.2% chance to 2HKO
140+ Atk Scrafty Drain Punch vs. 220 HP / 4 Def Incineroar: 108-128 (54.5 - 64.6%) -- guaranteed 2HKO
140+ Atk Scrafty Drain Punch vs. 148 HP / 12 Def Kartana: 80-96 (52.2 - 62.7%) -- guaranteed 2HKO



Jolly | Limber → Scrappy | Lopunnite
(substituted to Focus Sash
)
IVs: 31/31/31/31/31/31
EVs: 20 HP / 252 Atk / 236 Spe
Fake Out / Return / High Jump Kick / Encore
Egg moves*: Fake Tears, Ice Punch
In stock: 3
Note: Remember to raise Lopunny’s happiness for a full-powered Return.
While it faces heavy competition from Mega Kangaskhan, Mega Lopunny has a massive speed advantage, outspeeding the common speed benchmark of 200 set by Tapu Koko and Mega Gengar (which can be hit with Return thanks to Scrappy!). However, unlike Kangaskhan, Lopunny has very little bulk to offer, so it’s better used to apply heavy offensive pressure. With a fast Encore, Lopunny can punish Pokémon that decide to Protect themselves. High Jump Kick is used over Low Kick in order to OHKO Kartana and deal massive damage to Incineroar even after Intimidate. However, missing the move hurts, so it needs to be played with care (do note that due to how frail Lopunny already is, sacrificing 50% of your HP for hitting into Protect is not always a big deal).
- If dealing with Kartana and Incineroar is not as much of a priority, Low Kick is usually preferred over High Jump Kick, since it will hit most of the Fighting-weak metagame hard enough without any drawback.
- Lopunny offers a plethora of great support options, and has the speed to make them really matter. Encore could easily be replaced by After You to help a slower partner move first, or by Fake Tears, which helps support a special-attacking partner such as Tapu Koko or Naganadel. Charm, on the other hand, can cripple opposing physical attackers to help a partner set up.
- Foregoing the support options, the last slot can also be used for additional coverage, the best option being Ice Punch to hit Landorus-T and Salamence.
- Few people find room for Protect on Lopunny’s moveset, but it’s always a helpful option, and can take opponents who think they can target it freely off-guard.
Outspeeds Jolly Mega Tyranitar after a Dragon Dance.

Offensive:
-1 252 Atk Mega Lopunny High Jump Kick vs. 4 HP / 4 Def Incineroar: 168-198 (98.2 - 115.7%) -- 81.3% chance to OHKO

Defensive:
84 SpA Tapu Fini Moonblast vs. 20 HP / 0 SpD Mega Lopunny: 116-140 (81.1 - 97.9%) -- guaranteed 2HKO
252+ SpA Cresselia Psychic vs. 20 HP / 0 SpD Mega Lopunny: 122-146 (85.3 - 102%) -- 18.8% chance to OHKO



Bold | Serene Grace | Mago Berry

IVs: 31/0/31/31/31/31
EVs: 244 HP / 140 Def / 4 SpAtk / 100 SpDef / 20 Spe
Follow Me / Air Slash / Tailwind / Encore
Egg moves*: Nasty Plot, Stored Power, Future Sight, Mirror Move
In stock: 5
Note: Encore cannot be relearned when deleted from the moveset.
Togekiss provides valuable supporting tools for almost any type of team; not only does it have access to the best redirection move, Follow Me, but it also is a reliable Tailwind setter thanks to its high bulk. Offensively, it benefits from its own Tailwind with Air Slash, which has a 60% chance of making the opponent flinch thanks to Serene Grace. Encore punishes opponents that try to play around your strategy by protecting or using Fake Out, and since it’s an uncommon move on Togekiss, there’s a high chance they won’t see it coming! It can be used as a support to your lead, or as a pivot to tank a few hits throughout the game. Just make sure the rest of your team has the means to deal with Tapu Koko!
The Encore moveslot is extremely flexible, and a lot of good options exist:
- Protect is one of the best choices, keeping Togekiss safe for a turn.
- Heat Wave or Flamethrower offer more coverage and allow to at least hit Mega Metagross and Aegislash for decent damage.
- Dazzling Gleam is a good secondary STAB that very few Pokémon resist.
- Rain Dance and Sunny Day are a great option for teams that struggle with opposing weather.
- Aura Sphere allows Togekiss to threaten Tyranitar.
- Much like Zapdos, Togekiss’ bulk allows it to run Roost instead of Protect for extra longevity.
Outspeeds 4-12 Speed EVs Mega Venusaur.

Defensive:
252 Atk Tough Claws Mega Metagross Iron Head vs. 244 HP / 140+ Def Togekiss: 158-188 (82.7 - 98.4%) -- guaranteed 2HKO after Mago Berry recovery
252+ SpA Choice Specs Tapu Lele Psychic vs. 244 HP / 100 SpD Togekiss in Psychic Terrain: 156-184 (81.6 - 96.3%) -- guaranteed 2HKO after Mago Berry recovery
132+ SpA Choice Specs Tapu Fini Moonblast vs. 244 HP / 100 SpD Togekiss: 79-94 (41.3 - 49.2%) -- guaranteed 4HKO after Mago Berry recovery
252 SpA Tapu Koko Thunderbolt vs. 244 HP / 100 SpD Togekiss in Electric Terrain: 152-182 (79.5 - 95.2%) -- guaranteed 2HKO after Mago Berry recovery
252 SpA Mega Charizard Y Overheat vs. 244 HP / 100 SpD Togekiss in Sun: 157-186 (82.1 - 97.3%) -- guaranteed 2HKO after Mago Berry recovery
252 SpA Mega Gengar Sludge Bomb vs. 244 HP / 100 SpD Togekiss: 152-182 (79.5 - 95.2%) -- guaranteed 2HKO after Mago Berry recovery
252+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 244 HP / 100 SpD Togekiss: 73-87 (38.2 - 45.5%) -- guaranteed 4HKO after Magoy Berry recovery
252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 244 HP / 100 SpD Togekiss in Rain: 165-195 (86.3 - 102%) -- 12.5% chance to OHKO
+1 252 Atk Mega Tyranitar Rock Slide vs. 244 HP / 140+ Def Togekiss: 140-168 (73.2 - 87.9%) -- guaranteed 2HKO after sandstorm damage and Mago Berry
252+ SpA Aegislash-Blade Flash Cannon vs. 244 HP / 100 SpD Togekiss: 134-162 (70.1 - 84.8%) -- guaranteed 2HKO after Mago Berry recovery
180 Atk Celesteela Heavy Slam (120 BP) vs. 244 HP / 140+ Def Togekiss: 134-162 (70.1 - 84.8%) -- guaranteed 2HKO after Mago Berry recovery

Offensive:
4 SpA Togekiss Air Slash vs. 252 HP / 4 SpD Amoonguss: 120-144 (54.2 - 65.1%) -- guaranteed 2HKO
4 SpA Togekiss Air Slash vs. 4 HP / 0 SpD Kommo-o: 98-116 (64.9 - 76.8%) -- guaranteed 2HKO
4 SpA Togekiss Air Slash vs. 252 HP / 140 SpD Tapu Bulu: 90-108 (50.8 - 61%) -- 89.1% chance to 2HKO after Grassy Terrain recovery



Timid | Volt Absorb | Life Orb

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 4 HP / 252 SpAtk / 252 Spe
Thunderbolt / Sludge Bomb / Hidden Power Ice / Protect
In stock: 4
Thundurus-T's speed tier and coverage make it an excellent check to the likes of Mega Charizard Y and Tapu Fini, also offering support to teams that struggle with Electric-type attacks thanks to Volt Absorb. It can fit on a variety of teams, but is a niche pick since its speed tier is not as high as Tapu Koko or Mega Manectric, and it has mediocre bulk. When brought in the right situations, however, it can punch holes very quickly through the opponent's team, especially with Tailwind support.
- While the Life Orb helps having consistent heavy damage, the Electrium Z could be used to break past Tapu Fini even after it Calm Minds.
- Focus Blast is a decent coverage option, helping with Pokémon such as Tyranitar and Ferrothorn. The Fightinium Z should be used in this case to avoid relying on a shaky 70% accuracy. This option is particularly good on rain teams that usually struggle with Ferrothorn.
Offensive:
252 SpA Life Orb Thundurus-T Hidden Power Ice vs. 252 HP / 0 SpD Landorus-T: 234-281 (119.3 - 143.3%) -- guaranteed OHKO
252 SpA Life Orb Thundurus-T Sludge Bomb vs. 4 HP / 0 SpD Tapu Koko: 185-218 (126.7 - 149.3%) -- guaranteed OHKO
252 SpA Life Orb Thundurus-T Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 174-211 (98.3 - 119.2%) -- 93.8% chance to OHKO
252 SpA Life Orb Thundurus-T Thunderbolt vs. 252 HP / 0 SpD Mega Charizard Y: 195-229 (105.4 - 123.7%) -- guaranteed OHKO
252 SpA Life Orb Thundurus-T Thunderbolt vs. 236 HP / 84 SpD Zapdos: 109-129 (55.8 - 66.1%) -- guaranteed 2HKO
252 SpA Life Orb Thundurus-T Sludge Bomb vs. 4 HP / 0 SpD Ludicolo: 146-174 (93.5 - 111.5%) -- 68.8% chance to OHKO

Defensive:
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 4 HP / 0 SpD Thundurus-T: 66-78 (42.5 - 50.3%) -- 0.4% chance to 2HKO
252+ SpA Choice Specs Tapu Fini Moonblast vs. 4 HP / 0 SpD Thundurus-T: 129-153 (83.2 - 98.7%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Heat Wave vs. 4 HP / 0 SpD Thundurus-T in Sun: 127-150 (81.9 - 96.7%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 4 HP / 0 Def Thundurus-T: 129-153 (83.2 - 98.7%) -- guaranteed 2HKO
252 Atk Tyranitar Rock Slide vs. 4 HP / 0 Def Thundurus-T: 132-156 (85.1 - 100.6%) -- 6.3% chance to OHKO
252+ SpA Kommo-o Clangorous Soulblaze vs. 4 HP / 0 SpD Thundurus-T: 130-154 (83.8 - 99.3%) -- guaranteed 2HKO



Timid | Lightning Rod | Focus Sash

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 4 Def / 252 SpAtk / 252 Spe
Fake Out / Thunderbolt / Hidden Power Ice / Encore
Egg moves*: Electric Terrain, Wish
In stock: 2
Raichu is one of the best Lightning Rod users, providing support for Water-type sweepers like Azumarill and Gyarados, for rain teams with Pelipper or Politoed, or for Flying types (usually Mega Charizard Y or Celesteela). Unlike Togedemaru or Marowak-A, Raichu can actually make use of the Lightning Rod boosts it gets, and may be able to even counter Landorus-T with Hidden Power Ice. While it is frail, the Focus Sash ensures your opponent will need to target it twice in order to KO it, which may lead them to leaving it alone while they try to deal with Raichu's more threatening partner. Many people will also forget about Raichu's access to Encore and use Protect in front of it, allowing Raichu to be a real nuisance to them. You may try pairing it with Pokémon that have Discharge in order to get a few free boosts and make Raichu a big offensive threat!
- Volt Switch over Thunderbolt allows Raichu to recycle the Fake Out pressure and keep on the momentum; this is especially good when paired with Intimidate users, so you can cycle through them.
- An Electrium Z provides Raichu with a nuke that the opponent may not see coming, allowing it to reliably 1-hit KO Tapu Fini or Mega Charizard Y.
- Electroweb can provide speed support for your team while doing good chip damage.
- Raichu can be turned into a pretty specially bulky Pokémon with an Assault Vest; if you choose to go this route, removing some SpAtk EVs is recommended to invest more heavily into HP and/or SpDef. On Assault Vest sets, Feint and Nuzzle are very good additional support options.



Jolly | Lightning Rod | Focus Sash

IVs: 31/31/31/31/31/31
EVs: 252 Atk / 4 SpDef / 252 Spe
Fake Out / Zing Zap / Encore / Spiky Shield
Egg moves*: Reversal, Wish
In stock: 2
Togedemaru plays a role similar to Raichu's, acting as a Lightning Rod and Fake Out support for Water-type Pokémon that like to setup or for Flying types like Mega Charizard Y. However, its Steel typing makes it a more effective counter to Tapu Koko by resisting Dazzling Gleam. It also has access to a few different support moves, which are listed below. Zing Zap is a more reliable answer to Tapu Fini and Mega Charizard Y than Thunderbolt since it hits on the physical side (with the added perk of a flinch chance), the downside being its susceptibility to Intimidate. Much like Raichu, Togedemaru will often catch opponents who forget about Encore protecting, though its lower speed tier makes it a slightly less reliable Encore user.
- Togedemaru has access to Iron Head as a secondary STAB, which is very useful against Tapu Lele, Tapu Bulu and Tyranitar. However, since Togedemaru's point is usually to provide support, it's preferable to run only one attack, so Zing Zap vs. Iron Head comes down to what the rest of your team can cover.
- Super Fang deals reliable chunks of damage to everything that's not a Ghost-type, and may be used instead of Zing Zap or Iron head; this allows Togedemaru to invest in bulk rather than attack, and potentially even run an Assault Vest.
- Endeavor is another very good option for reliable amounts of damage; when using a Focus Sash, it may provide you the opportunity to bring an opponent down to 1 HP instantly.
- Nuzzle is another great utility option for speed control, just watch out for Misty Terrain before using it!



Brave | Lightning Rod | Thick Club

IVs: 31/31/31/31/31/0
EVs: 244 HP / 20 Def / 244 SpDef
Shadow Bone / Flare Blitz / Ally Switch / Detect
Egg moves*: Perish Song, Belly Drum, Iron Head
In stock: 2
Rather than using Marowak as a Trick Room sweeper, this set takes advantage of Marowak's supporting ability. One of its main selling points is Lightning Rod, and heavy bulk investment ensures it stays around longer to grant the electric immunity to its partner. Ally Switch offers nice utility outside of Trick Room as well thanks to its +2 priority, and Marowak's typing is ideal for taking Normal, Fighting, Steel and Grass attacks that were aimed at its partner. Thanks to the Thick Club, Marowak's damage output remains very high, but be careful to not be the target of a Knock Off!
- Perish Song can be used instead of Ally Switch, making Marowak a great fit on Perish Trap teams, or simply offering a secondary winning condition.
- Marowak also has access to decent coverage, and Ally Switch could be replaced by Rock Slide, Low Kick or Bonemerang depending on your team's needs.
- Finally, the third moveslot could also be replaced by Substitute. When successfully set up, a Substitute offers more reliable Lightning Rod support.
Defensive:
252+ Atk Landorus-T Earthquake vs. 244 HP / 20 Def Marowak-Alola: 138-164 (83.1 - 98.7%) -- guaranteed 2HKO
252+ Atk Landorus-T Rock Slide vs. 244 HP / 20 Def Marowak-Alola: 68-82 (40.9 - 49.3%) -- guaranteed 3HKO
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 244 HP / 244 SpD Marowak-Alola: 138-164 (83.1 - 98.7%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 244 HP / 244 SpD Marowak-Alola: 152-182 (91.5 - 109.6%) -- 56.3% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 244 HP / 20 Def Marowak-Alola: 136-162 (81.9 - 97.5%) -- guaranteed 2HKO
252 SpA Blacephalon Shadow Ball vs. 244 HP / 244 SpD Marowak-Alola: 140-168 (84.3 - 101.2%) -- 6.3% chance to OHKO

Offensive:
0+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 0 Def Aegislash-Shield: 176-210 (105.3 - 125.7%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Flare Blitz vs. 4 HP / 0 Def Tapu Koko: 142-168 (97.2 - 115%) -- 81.3% chance to OHKO
0+ Atk Thick Club Marowak-Alola Flare Blitz vs. 180 HP / 180 Def Celesteela: 204-242 (104.6 - 124.1%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 252+ Def Amoonguss: 222-264 (100.4 - 119.4%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 12 Def Gothitelle: 182-216 (102.8 - 122%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 116 Def Tapu Lele: 192-228 (108.4 - 128.8%) -- guaranteed OHKO
0+ Atk Thick Club Marowak-Alola Shadow Bone vs. 220 HP / 172+ Def Cresselia: 120-144 (53.8 - 64.5%) -- guaranteed 2HKO



Jolly | Intimidate → Mold Breaker | Gyaradosite
(substituted to Sitrus Berry
)
IVs: 31/31/31/31/31/31
EVs: 52 HP / 252 Atk / 12 Def / 28 SpDef / 164 Spe
Dragon Dance / Waterfall / Crunch / Protect
In stock: 1
Mega Gyarados' main asset is also what makes it difficult to use: its flexibility. Before mega evolving, Gyarados benefits of one of the most useful abilities, Intimidate, but suffers from a 4x Electric weakness (which makes Lightning Rod partners ideal). However, mega evolving completely changes the dynamic, as it gains some new weaknesses, but also an all-important immunity to Psychic moves, as well as extra power and bulk. Properly managing the ideal moment to mega evolve is thus key in getting the most out of Gyarados. It generally has an excellent matchup against rain teams, but after a Dragon Dance or two, it threatens about any team.
- Gyarados is usable without its Mega Stone; if you want to do that, replace Crunch with Bounce and give it the Flyinium Z for a powerful STAB Z-move that very few Pokémon resist. This EV spread works well for this set too.
- Adding coverage such as Ice Fang or Earthquake can be tempting, but Waterfall and Crunch do a good job at hitting almost the entire meta for at least neutral damage, so they're not worth on Mega Gyarados. Non-mega Gyarados may want to consider them, though.
- Taunt provides great utility, as Tapu Fini loves to try Calm Minding in front of Gyarados, and it helps preventing Trick Room or Tailwind.
Outspeeds maximum speed Tapu Koko after a Dragon Dance.

Defensive:
252 SpA Tapu Koko Thunderbolt vs. 52 HP / 28 SpD Mega Gyarados in Electric Terrain: 146-174 (82.4 - 98.3%) -- guaranteed 2HKO
+1 84+ SpA Tapu Fini Moonblast vs. 52 HP / 28 SpD Mega Gyarados: 146-174 (82.4 - 98.3%) -- guaranteed 2HKO
252+ Atk Landorus-T Superpower vs. 52 HP / 12 Def Mega Gyarados: 150-178 (84.7 - 100.5%) -- 6.3% chance to OHKO
-1 252+ Atk Tapu Bulu Wood Hammer vs. 52 HP / 12 Def Gyarados in Grassy Terrain: 135-159 (76.2 - 89.8%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Solar Beam vs. 52 HP / 28 SpD Mega Gyarados: 124-148 (70 - 83.6%) -- guaranteed 2HKO
252+ SpA Ludicolo Giga Drain vs. 52 HP / 28 SpD Gyarados: 54-64 (30.5 - 36.1%) -- 44.3% chance to 3HKO
28+ SpA Zapdos Thunderbolt vs. 52 HP / 28 SpD Mega Gyarados: 108-128 (61 - 72.3%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 52 HP / 12 Def Mega Gyarados: 69-82 (38.9 - 46.3%) -- guaranteed 3HKO
-1 252 Atk Kartana Leaf Blade vs. 52 HP / 12 Def Gyarados: 78-93 (44 - 52.5%) -- 18% chance to 2HKO
-1 252 Atk Kartana Bloom Doom (175 BP) vs. 52 HP / 12 Def Gyarados: 153-180 (86.4 - 101.6%) -- 12.5% chance to OHKO
-1 204+ Atk Ferrothorn Power Whip vs. 52 HP / 12 Def Gyarados: 69-82 (38.9 - 46.3%) -- guaranteed 3HKO
-1 252+ Atk Life Orb Mold Breaker Excadrill Rock Slide vs. 52 HP / 12 Def Gyarados: 73-88 (41.2 - 49.7%) -- guaranteed 3HKO

Offensive:
252 Atk Mold Breaker Mega Gyarados Waterfall vs. 4 HP / 0 Def Landorus-T: 170-204 (103 - 123.6%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 0 Def Aegislash-Shield: 168-198 (100.5 - 118.5%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Waterfall vs. 4 HP / 0 Def Tapu Lele: 147-174 (100.6 - 119.1%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 4 HP / 0 Def Mega Metagross: 168-198 (107.6 - 126.9%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 4 HP / 0 Def Ludicolo: 156-184 (100 - 117.9%) -- guaranteed OHKO
252 Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 0 Def Mega Gengar: 186-222 (111.3 - 132.9%) -- guaranteed OHKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 236 HP / 116 Def Zapdos: 117-138 (60 - 70.7%) -- guaranteed 2HKO
252 Atk Mold Breaker Mega Gyarados Crunch vs. 220 HP / 172 Def Cresselia: 116-138 (52 - 61.8%) -- guaranteed 2HKO
+1 252 Atk Mold Breaker Mega Gyarados Crunch vs. 68 HP / 188 Def Snorlax: 129-153 (52.8 - 62.7%) -- guaranteed 3HKO after Gluttony Figy Berry recovery



Modest | Rain Dish → Mega Launcher | Blastoisinite
(substituted to Assault Vest
)
IVs: 31/0/31/31/31/31
EVs: 244 HP / 156 SpAtk / 100 Spe
Fake Out / Water Spout / Ice Beam / Dark Pulse
Egg moves*: Aura Sphere, Aqua Jet
In stock: 5
In a metagame ruled by Incineroar and Landorus-T, Blastoise generally has an excellent offensive matchup. As long as Blastoise’s HP is high enough, very few Pokémon on the opposing team will appreciate being on the receiving end of a Water Spout, especially if you can boost it with a Drizzle or Rain Dance Pokémon. However, because of its middling speed, this set is best used with Tailwind support; also consider Lightning Rod support and a strong Tapu Fini answer such as Tapu Koko. Fake Out helps Blastoise’s partner set up Tailwind in front of threats like Tapu Koko, Mega Manectric or Kartana and outspeed them on the following turn. The set is heavily customizable, so make sure to check the other options!
- Any of the moves can be replaced with Protect. In particular, if Water Spout is central to your strategy, preserving Blastoise’s HP with Protect will be very valuable.
- Water Pulse is a much more reliable Water move than Water Spout; if you find yourself having trouble preserving Blastoise’s HP for strong enough Water Spouts, consider using it instead.
- Water Spout + Water Pulse is also a great option for more flexibility, especially if your team doesn’t really need the additional coverage moves.
- Any of Ice Beam or Dark Pulse can be replaced by Aura Sphere for a better way to hit Snorlax.
- When paired with another Fake Out partner or Tapu Lele, Fake Out should be dropped (ideally for Protect).
Outspeeds Modest Choice Scarf Tapu Lele in Tailwind.

Defensive:
252+ SpA Mega Charizard Y Solar Beam vs. 244 HP / 0 SpD Mega Blastoise: 156-184 (84.3 - 99.4%) -- guaranteed 2HKO
204+ Atk Ferrothorn Power Whip vs. 244 HP / 0 Def Mega Blastoise: 152-180 (82.1 - 97.2%) -- guaranteed 2HKO
252+ Atk Incineroar Malicious Moonsault vs. 244 HP / 0 Def Mega Blastoise: 133-157 (71.8 - 84.8%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 244 HP / 0 SpD Mega Blastoise: 148-175 (80 - 94.5%) -- guaranteed 2HKO
252+ Atk Tyranitar Black Hole Eclipse (160 BP) vs. 244 HP / 0 Def Mega Blastoise: 132-156 (71.3 - 84.3%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Mega Tyranitar Crunch vs. 244 HP / 0 Def Mega Blastoise: 76-91 (41 - 49.1%) -- 16% chance to 2HKO after sandstorm damage
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 244 HP / 0 Def Mega Blastoise: 157-186 (84.8 - 100.5%) -- 6.3% chance to OHKO
252+ SpA Zapdos Thunderbolt vs. 244 HP / 0 SpD Mega Blastoise: 146-174 (78.9 - 94%) -- guaranteed 2HKO
252 SpA Mega Gengar Shadow Ball vs. 244 HP / 0 SpD Mega Blastoise: 75-88 (40.5 - 47.5%) -- guaranteed 3HKO
252+ SpA Mega Manectric Thunderbolt vs. 244 HP / 0 SpD Mega Blastoise: 156-186 (84.3 - 100.5%) -- 6.3% chance to OHKO

Offensive:
156+ SpA Mega Blastoise Water Spout (150 BP) vs. 244 HP / 4 SpD Incineroar: 218-260 (108.4 - 129.3%) -- guaranteed OHKO
156+ SpA Mega Blastoise Ice Beam vs. 140 HP / 4 SpD Assault Vest Landorus-T: 176-208 (96.7 - 114.2%) -- 75% chance to OHKO
156+ SpA Mega Blastoise Ice Beam vs. 236 HP / 84 SpD Zapdos: 108-128 (55.3 - 65.6%) -- guaranteed 2HKO



Modest | Liquid Voice | Choice Specs

IVs: 31/0/31/30/31/30 [HP Fire] (Hyper trained to 31/0/31/31/31/31)
EVs: 252 HP / 12 Def / 140 SpAtk / 76 SpDef / 28 Spe
Hyper Voice / Moonblast / Hydro Pump / Icy Wind
Egg moves*: Perish Song, Amnesia, Charm, Aqua Ring
In stock: 5
Primarina is a good offensive alternative to Tapu Fini for teams that don’t want the Misty Terrain. Its physical bulk may be lacking, but it can hit extremely hard, especially with the Choice Specs. Hyper Voice can be spammed when Primarina isn’t under much threat, but the move isn’t particularly strong because of spread damage, so Moonblast may often be the best option to be locked into. Hydro Pump can help dish out a huge hit and turn the tides, as it scores key OHKOs on foes that Hyper Voice fails to KO. Because of the chance to miss, it’s however preferable to use it in dire situations, or when missing has no drawback. Icy Wind offers speed control for Primarina itself and the rest of the team, and spamming it repeatedly can be a headache for an opponent trying to gain the speed advantage. Those used to the chip Icy Wind damage from Cresselia or Milotic will also be surprised by Primarina’s power; it even OHKOs Landorus-T!
- Icy Wind can be replaced by Ice Beam if speed control isn’t a concern.
- Psychic is a great option to hit Amoonguss and OHKO Mega Gengar.
- Energy Ball provides good coverage and can take Gastrodon by surprise if it tries to stop Primarina. However, note that most Energy Ball targets are already hit very hard by Specs Moonblast.
- Hidden Power Fire can be used over Hydro Pump or Icy Wind to take Ferrothorn by surprise, though being locked into it could be detrimental afterward.
- The Choice Specs can be replaced by a Life Orb in order to be able to use Protect. On sets that have Protect, Perish Song is a pretty good option in addition to both STABs.
- A more defensive variant can make good use of a Wiki Berry and provide Primarina with more longevity.
28 speed EVs are to outspeed slightly-invested Incineroar.

Offensive:
140+ SpA Choice Specs Primarina Hydro Pump vs. 252 HP / 4 SpD Assault Vest Incineroar: 204-240 (100.9 - 118.8%) -- guaranteed OHKO
140+ SpA Choice Specs Primarina Icy Wind vs. 4 HP / 0 SpD Landorus-T: 168-200 (101.8 - 121.2%) -- guaranteed OHKO
140+ SpA Choice Specs Liquid Voice Primarina Hyper Voice vs. 4 HP / 0 SpD Heatran: 162-192 (97 - 114.9%) -- 81.3% chance to OHKO
140+ SpA Choice Specs Primarina Moonblast vs. 252 HP / 36 SpD Tapu Fini: 93-111 (52.5 - 62.7%) -- guaranteed 2HKO
140+ SpA Choice Specs Primarina Moonblast vs. 4 HP / 0 SpD Tapu Koko: 153-180 (104.7 - 123.2%) -- guaranteed OHKO
140+ SpA Choice Specs Primarina Hydro Pump vs. 4 HP / 0 SpD Tyranitar in Sand: 186-222 (105.6 - 126.1%) -- guaranteed OHKO

Defensive:
252 SpA Mega Gengar Sludge Bomb vs. 252 HP / 76 SpD Primarina: 156-186 (83.4 - 99.4%) -- guaranteed 2HKO
252 SpA Tapu Koko Thunderbolt vs. 252 HP / 76 SpD Primarina in Electric Terrain: 152-182 (81.2 - 97.3%) -- guaranteed 2HKO
252+ Atk Mega Tyranitar Rock Slide vs. 252 HP / 12 Def Primarina: 78-93 (41.7 - 49.7%) -- 19.9% chance to 2HKO after sandstorm damage



Modest | Sap Sipper | Assault Vest

IVs: 31/0/31/31/31/31
EVs: 244 HP / 132 Def / 76 SpAtk / 4 SpDef / 52 Spe
Sludge Bomb / Ice Beam / Flamethrower / Thunderbolt
Egg moves*: Acid Armor, Iron Tail, Curse, Counter
In stock: 3
With an Assault Vest, Goodra takes its amazing special bulk to another level and becomes an excellent counter to Mega Charizard Y, Tapu Koko and Ludicolo. In addition, its Grass immunity makes it an ideal partner for Pokémon such as Gastrodon and Tapu Fini. Its moveset is comprised of only non-STAB moves, but offers the appropriate coverage to hit a very large portion of the metagame super effectively. Despite all of these qualities, Goodra lacks the speed and physical defence to be a staple in the metagame; this set needs to be played with some care especially given the impossibility to Protect. It should be mostly considered for teams that really struggle with the particular Pokémon Goodra checks.
The Thunderbolt slot is the most flexible one, and other options can be considered:
- A Dragon STAB is a decent option for neutral hits, but the prevalence of Misty Terrain and Fairy-types makes it less useful than it should be. Dragon Pulse is the preferred option, as lowering Goodra’s SpAtk with Draco Meteor renders it extremely passive.
- Feint is a great option in that slot, breaking Protect and allowing its partner to fire off a surprise hit.
- The Assault Vest can be replaced by a 50% Berry, which can improve Goodra’s longevity on both the special and physical sides, and allow it to use Protect.
- A Misty, Psychic or Grassy seed offer a similar advantage to the Assault Vest while still being able to Protect, but if you plan on switching Goodra in and out a lot, it’s mostly unhelpful.
Outspeeds uninvested Tapu Fini.

Defensive:
252+ SpA Tapu Lele Moonblast vs. 244 HP / 4 SpD Assault Vest Goodra: 84-102 (42.8 - 52%) -- 5.9% chance to 2HKO
252+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 244 HP / 4 SpD Assault Vest Goodra: 84-102 (42.8 - 52%) -- 5.9% chance to 2HKO
252+ Atk Landorus-T Earthquake vs. 244 HP / 132 Def Goodra: 84-100 (42.8 - 51%) -- 4.7% chance to 2HKO
252+ Atk Aerilate Mega Salamence Double-Edge vs. 244 HP / 132 Def Goodra: 163-193 (83.1 - 98.4%) -- guaranteed 2HKO
252 SpA Tapu Koko Dazzling Gleam vs. 244 HP / 4 SpD Assault Vest Goodra: 38-48 (19.3 - 24.4%) -- possible 5HKO

Offensive:
76+ SpA Goodra Flamethrower vs. 4 HP / 0 SpD Mega Metagross: 80-96 (51.2 - 61.5%) -- guaranteed 2HKO
76+ SpA Goodra Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 78-92 (50.9 - 60.1%) -- guaranteed 2HKO
76+ SpA Goodra Sludge Bomb vs. 252 HP / 0 SpD Tapu Bulu: 184-220 (103.9 - 124.2%) -- guaranteed OHKO
76+ SpA Goodra Flamethrower vs. 180 HP / 204 SpD Assault Vest Kartana: 184-220 (117.1 - 140.1%) -- guaranteed OHKO
76+ SpA Goodra Ice Beam vs. 252 HP / 0 SpD Landorus-T: 208-248 (106.1 - 126.5%) -- guaranteed OHKO
76+ SpA Goodra Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele: 78-94 (53.4 - 64.3%) -- guaranteed 2HKO
76+ SpA Goodra Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 192-228 (112.2 - 133.3%) -- guaranteed OHKO



Modest | Levitate | Darkinium Z
(substituted to Life Orb
)
IVs: 31/0/31/31/31/31
EVs: 20 Def / 252 SpAtk / 236 Spe
Dark Pulse / Draco Meteor / Earth Power / Protect
Egg moves*: Head Smash, Ice Fang, Assurance
In stock: 2
Despite a 4x weakness to Fairy, Hydreigon is able to shine in this metagame since the Dark typing is very good offensively against some top threats such as Aegislash, Cresselia and Mega Metagross. Black Hole Eclipse from Hydreigon can easily 1-hit KO all these threats or heavily dent anything that doesn't resist it. Furthermore, it is an excellent pairing for Ground types that want to use Earthquake thanks to Levitate. Earth Power can help handle Heatran, Tyranitar and Tapu Koko, while Draco Meteor is a strong option against Mega Salamence or to deal neutral damage in general. Be careful not to use it in Misty Terrain, however!
- Draco Meteor is an expandable moveslot, Flamethrower or Fire Blast being another very valuable coverage option to replace it.
- Both Draco Meteor and Earth Power can be replaced by Tailwind; this option should be heavily considered by any team that doesn't have another Tailwind setter.
- A Choice Scarf set is a viable option as well.
Outspeeds maximum speed Modest Tapu Lele.

Defensive:
252 Atk Kartana Sacred Sword vs. 0 HP / 20 Def Hydreigon: 140-166 (83.8 - 99.4%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Metagross Ice Punch vs. 0 HP / 20 Def Hydreigon: 142-168 (85 - 100.5%) -- 6.3% chance to OHKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 0 HP / 20 Def Hydreigon: 147-174 (88 - 104.1%) -- 17.2% chance to OHKO
28+ SpA Zapdos Hidden Power Ice vs. 0 HP / 0 SpD Hydreigon: 68-82 (40.7 - 49.1%) -- guaranteed 3HKO
252+ SpA Kommo-o Clanging Scales vs. 0 HP / 0 SpD Hydreigon: 140-168 (83.8 - 100.5%) -- 6.3% chance to OHKO

Offensive:
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 4 HP / 0 SpD Landorus-T: 175-207 (106 - 125.4%) -- guaranteed OHKO
252+ SpA Hydreigon Earth Power vs. 4 HP / 0 SpD Tapu Koko: 138-164 (94.5 - 112.3%) -- 68.8% chance to OHKO
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 220 HP / 92 SpD Cresselia: 218-258 (97.7 - 115.6%) -- 81.3% chance to OHKO
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 252 HP / 4 SpD Aegislash-Shield: 204-242 (122.1 - 144.9%) -- guaranteed OHKO



Timid | Beast Boost | Focus Sash

IVs: 31/20/30/31/31/31 [HP Ice] (Hyper trained to 31/20/31/31/31/31)
EVs: 84 HP / 252 SpAtk / 172 Spe
Tailwind / Sludge Bomb / Hidden Power Ice / Snarl
In stock: 5
Naganadel offers a great mix of offence and support. Its main appeal is the ability to set up Tailwind, but the ability to deal with all the Tapu Pokémon with Sludge Bomb and potentially become an all-around threat with Beast Boost gives it a lot of offensive value. Since your opponent is likely to target it quickly, a Focus Sash is an ideal item, especially since this set doesn't have Protect. Snarl should be used to disrupt your opponent before Naganadel goes down, providing the rest of the team potential opportunities to set up. Finally, Hidden Power Ice deals with Landorus-T, which is likely to be most opponents' main way of dealing with Naganadel.
- Protect is a valuable option for teams that don't need Snarl support.
- Hidden Power Ice can be switched to Flamethrower or Fire Blast in order to deal with Aegislash.
- Ally Switch and Helping Hand are two other excellent options over Snarl, both of which are likely to be unexpected by your opponent.
- You may want to forego the support options and use Naganadel as a setup sweeper; in this case, give it Nasty Plot over Snarl and pick partners that can help protect it.
- Poisonium Z could help score an unexpected KO and get a quick Beast Boost, but the safety of a Focus Sash is extremely valuable to Naganadel.
- Draco Meteor can deal a lot of damage (if Misty Terrain isn't up), but should only be run with Dragonium Z, since the SpAtk drops are very detrimental.
This EV spread ensures a SpAtk Beast Boost while still outspeeding Mega Metagross.

Defensive:
252 SpA Mega Charizard Y Heat Wave vs. 84 HP / 0 SpD Naganadel in Sun: 68-81 (42.7 - 50.9%) -- 2.7% chance to 2HKO

Offensive:
252 SpA Naganadel Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 164-196 (99.3 - 118.7%) -- 93.8% chance to OHKO
+1 252 SpA Naganadel Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini: 182-216 (102.8 - 122%) -- guaranteed OHKO
252 SpA Naganadel Sludge Bomb vs. 4 HP / 0 SpD Tapu Lele: 134-162 (91.7 - 110.9%) -- 62.5% chance to OHKO
252 SpA Naganadel Sludge Bomb vs. 4 HP / 0 SpD Ludicolo: 152-182 (97.4 - 116.6%) -- 93.8% chance to OHKO



Timid | Beast Boost | Choice Scarf

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 4 HP / 252 SpAtk / 252 Spe
Heat Wave / Shadow Ball / Hidden Power Ice / Overheat
In stock: 1
Blacephalon is a glass cannon, so try using it in situations where it can get one or a couple of quick KOs on key Pokémon before being taken down. Shadow Ball is usually the safest move to lock yourself into, but Hidden Power Ice can get a quick KO on Landorus-T, especially on Choice Scarf variants that were going for U-Turn (be wary of Assault Vest variants!), or on Mega Salamence. Heat Wave is better used with either sun support or when Blacephalon was kept in the back and can now finish off weakened opponents and get quick Beast Boosts. Overheat allows for a nuke that ensures a hefty amount of damage if Blacephalon is expected to go down at the end of the turn.
- Mind Blown is a tempting option due to its immense spread power, and may be worth it if your team features a Telepathy Pokémon to safely use the attack next to, or a Flash Fire user such as Heatran.
- Flamethrower is a more reliable Fire move that can be used over either Overheat or Heat Wave, depending on what you feel is less important for your team.
- After You is a very good tech move for the last slot and allows, in a pinch, to let Blacephalon's slow partner move first, which can completely turn a game around.
- Trick can be used to cripple the opponent's more defensive Pokémon.
- If you don't want to lock yourself into a move, try giving Blacephalon the Ghostium Z, and claim a KO with an extremely powerful Never-Ending Nightmare.
- On a non-choiced set, Substitute is a very good option to take advantage of an opponent's Protect or switch at any point.
Outspeeds +1 Speed Mega Salamence.

Offensive:
252 SpA Blacephalon Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
252 SpA Blacephalon Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO
252 SpA Blacephalon Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 184-220 (111.5 - 133.3%) -- guaranteed OHKO
252 SpA Blacephalon Overheat vs. 180 HP / 148+ SpD Celesteela: 194-230 (99.4 - 117.9%) -- 93.8% chance to OHKO
252 SpA Blacephalon Shadow Ball vs. 220 HP / 92+ SpD Cresselia: 104-126 (46.6 - 56.5%) -- 77.3% chance to 2HKO
252 SpA Blacephalon Shadow Ball vs. 4 HP / 0 SpD Tapu Lele: 134-162 (91.7 - 110.9%) -- 62.5% chance to OHKO
252 SpA Blacephalon Overheat vs. 252 HP / 52 SpD Ferrothorn in Rain: 204-244 (112.7 - 134.8%) -- guaranteed OHKO
252 SpA Blacephalon Heat Wave vs. 252 HP / 52+ SpD Ferrothorn: 208-252 (114.9 - 139.2%) -- guaranteed OHKO
252 SpA Blacephalon Shadow Ball vs. 252 HP / 0 SpD Marowak-Alola: 186-218 (111.3 - 130.5%) -- guaranteed OHKO



Naive | Beast Boost | Focus Sash

IVs: 31/31/31/24/30/29 [HP Ground] (Hyper trained to 31/31/31/31/31/31)
EVs: 204 Atk / 52 SpAtk / 252 Spe
Low Kick / Ice Beam / U-Turn / Protect
In stock: 0
Pheromosa's speed is its main appeal, able to outspeed Choice Scarf Tapu Lele and Landorus-T, being able to OHKO the latter with Ice Beam. U-Turn provides momentum, resets potential Intimidates, and helps keep the Focus Sash intact. Since in many cases, Pheromosa can only 2-hit KO the opponent's Pokémon, weakening them before using anything other than U-Turn and Protect is key to get the most out of its presence on the field. Since Pheromosa fears any sort of priority attack, Tapu Lele is an excellent partner.
- Poison Jab can be used to hit the Tapus harder, but it won't reliably 1-hit KO any of them unless used with the Poisonium Z.
- If your team is very offensively oriented and lacks good switch-ins, U-Turn can be awkward to use. In that case, replace it with Lunge for a little extra damage and the big bonus of an attack drop.
- If you're fearless, High Jump Kick deals more consistent damage than Low Kick, especially to light foes such as Kartana, Porygon2 and Scrafty. However, hitting into a Protect can ruin your game plan in a heartbeat, and most of the Fighting-weak Pokémon of the current meta are hit hard by Low Kick.
- When opting for High Jump Kick, considering the Fightinium Z, since it patches the problem of hitting into an opponent's Protect, and also provides a powerful nuke. Without a Focus Sash, be prepared to trade your Pheromosa for whatever you manage to KO, though.
Outspeeds Choice Scarf Adamant Landorus-T and Modest Tapu Lele.

Offensive:
204 Atk Pheromosa Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 198-234 (100 - 118.1%) -- guaranteed OHKO
52 SpA Pheromosa Ice Beam vs. 252 HP / 0 SpD Landorus-T: 224-264 (114.2 - 134.6%) -- guaranteed OHKO
204 Atk Pheromosa Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 174-206 (96.1 - 113.8%) -- 75% chance to OHKO
52 SpA Pheromosa Ice Beam vs. 252 HP / 4 SpD Amoonguss: 112-132 (50.6 - 59.7%) -- guaranteed 2HKO
52 SpA Pheromosa Ice Beam vs. 252 HP / 0 SpD Mega Salamence: 204-244 (100.9 - 120.7%) -- guaranteed OHKO
52 SpA Pheromosa Ice Beam vs. 252 HP / 0 SpD Tapu Bulu: 98-116 (55.3 - 65.5%) -- guaranteed 2HKO after Grassy Terrain recovery
204 Atk Pheromosa U-turn vs. 4 HP / 0 Def Tapu Lele: 76-91 (52 - 62.3%) -- guaranteed 2HKO
52 SpA Pheromosa Ice Beam vs. 236 HP / 84 SpD Zapdos: 92-110 (47.1 - 56.4%) -- 80.1% chance to 2HKO
204 Atk Pheromosa Low Kick (120 BP) vs. 4 HP / 0 Def Mega Metagross: 73-87 (46.7 - 55.7%) -- 69.9% chance to 2HKO
52 SpA Pheromosa Ice Beam vs. 4 HP / 0 SpD Kommo-o: 90-106 (59.6 - 70.1%) -- guaranteed 2HKO
52 SpA Pheromosa Ice Beam vs. +1 4 HP / 0 SpD Kommo-o: 60-72 (39.7 - 47.6%) -- guaranteed 3HKO
204 Atk Pheromosa Low Kick (120 BP) vs. 68 HP / 188 Def Snorlax: 228-270 (93.4 - 110.6%) -- 56.3% chance to OHKO
204 Atk Pheromosa U-turn vs. 252 HP / 52 Def Gothitelle: 120-144 (67.7 - 81.3%) -- guaranteed 2HKO after Figy Berry recovery
204 Atk Pheromosa Low Kick (100 BP) vs. 4 HP / 0 Def Hydreigon: 188-224 (111.9 - 133.3%) -- guaranteed OHKO
204 Atk Pheromosa Low Kick (120 BP) vs. 180 HP / 0 Def Celesteela: 102-120 (52.3 - 61.5%) -- 96.5% chance to 2HKO after Leftovers recovery
 
Last edited:

Eisenherz

50% Berry enthusiast
is a Smogon Social Media Contributor
#5

Timid | Fur Coat | Aguav Berry

IVs: 31/0/31/31/31/31
EVs: 228 HP / 4 Def / 4 SpAtk / 44 SpDef / 228 Spe
Fake Out / Foul Play / Icy Wind / Parting Shot
Egg moves*: Snatch, Assist
In stock: 2
Note: EV spread by Jamie Boyt.
Alolan Persian provides support for teams that like to set up, whether it be through Trick Room, stats boosting, or Substitute. Switching it in and out to cycle Fake Out and tank hits thanks to Fur Coat is usually the best way of using it. This is particularly useful for Perish Trap teams, since the Dark typing compliments Mega Gengar's and Gothitelle's weaknesses and helps bring in a trapper on the right turn, with Parting Shot also rendering the trapped Pokémon more passive. Icy Wind provides speed control; if your opponent tries to set up, this ensures you can always outspeed and revenge-KO them.
- To improve Foul Play's damage output and have a high chance to 1-hit KO Mega Metagross, Black Glasses can be used as the item, at the cost of longevity.
- Taunt can be used to prevent the opponent from setting up Trick Room or a Tailwind.
- Quash takes full advantage of Persian's high speed to allow a slow partner to move before one of your opponents. This is particularly useful for Trick Room teams, allowing some very slow Pokémon to still be useful after Trick Room expired.
- A Darkinium Z can be used to give Persian access to Z-Parting Shot and heal a Pokémon that has taken damage in the back fully; this can turn games around entirely, especially for bulky teams that rely on slowly wearing down the opponent (if you use the Z-Crystal, never go for Black Hole Eclipse, the damage will be pitiful!).
- Persian has access to Rain Dance and Sunny Day, which can both help teams that struggle with some weather matchups, and weather teams that want to reset their weather manually.
Outspeeds maximum speed Mega Metagross.

Defensive:
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 228 HP / 44 SpD Persian-Alola: 140-166 (82.8 - 98.2%) -- guaranteed 2HKO after Aguav Berry recovery
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 228 HP / 4 Def Fur Coat Persian-Alola: 135-159 (79.8 - 94%) -- guaranteed 2HKO after Aguav Berry recovery
252 SpA Mega Charizard Y Heat Wave vs. 228 HP / 44 SpD Persian-Alola in Sun: 138-163 (81.6 - 96.4%) -- guaranteed 2HKO after Aguav Berry recovery
252 Atk Tough Claws Mega Metagross Iron Head vs. 228 HP / 4 Def Fur Coat Persian-Alola: 72-84 (42.6 - 49.7%) -- guaranteed 4HKO after Aguav Berry recovery
-1 252 Atk Kartana Sacred Sword vs. 228 HP / 4 Def Fur Coat Persian-Alola: 65-77 (38.4 - 45.5%) -- guaranteed 4HKO after Aguav Berry recovery
252 Atk Tyranitar Rock Slide vs. 228 HP / 4 Def Fur Coat Persian-Alola: 36-43 (21.3 - 25.4%) -- guaranteed 5HKO after sandstorm damage and Aguav Berry recovery

Offensive:
0- Atk Persian-Alola Foul Play vs. 252 HP / 0 Def Landorus-T: 106-126 (54 - 64.2%) -- guaranteed 2HKO



Jolly | Intimidate | Choice Scarf

IVs: 31/31/31/31/31/31
EVs: 252 HP / 68 Atk / 188 Spe
Final Gambit / Brave Bird / Close Combat / U-Turn
Egg moves*: Double-Edge, Mirror Move, Pursuit, Detect
In stock: 6
Staraptor is one of the most reliable lead partners for Trick Room teams; the idea is to Intimidate the opponent's physical attackers to lower the damage dealt to your Trick Room setter, and use Final Gambit right away to remove their biggest threat from the field. This not only ensures Trick Room will be reliably set up, but also offers a valuable free switch into your Trick Room sweeper of choice. If none of your opponents are particularly threatening, you may simply U-Turn and keep Staraptor in the back for when Trick Room expires. Since many Trick Room setters fear Tyranitar, Close Combat is there to deal with it instantly. Knowing the base HP of your opponent's Pokémon as well as their usual HP investment is very helpful in order to use Final Gambit reliably; anything with base 85 or less is guaranteed to get KOed (unless it has a Focus Sash).
- Whirlwind is a decent option if you fear your opponent trying to reverse your Trick Room instantly with their own. It can also come in handy to phaze setup sweepers such as Snorlax on the turn they set up.
- Staraptor gets access to both Rain Dance and Sunny Day; if your team struggles against weather, consider these! If you want to run Sunny Day to counter the opponents that lead with rain, move the Attack investment to Speed to guarantee outspeeding Modest Ludicolo and Adamant Mega Swampert in rain.
Outspeeds maximum speed Jolly Choice Scarf Landorus-T.

Pokémon that get 1-hit KOed by Final Gambit:
Tapu Koko, Tapu Fini, Tapu Koko, Tapu Bulu, Charizard, Metagross, Gothitelle, Porygon2, Ludicolo, Kartana, Manectric, Ferrothorn, Rotom, Landorus-T with less than 228 HP EV investment, Heatran with less than 212 HP EV investment.

Offensive:
68 Atk Staraptor Close Combat vs. 252 HP / 0 Def Tyranitar: 208-248 (100.4 - 119.8%) -- guaranteed OHKO
68 Atk Staraptor Brave Bird vs. 252 HP / 4 Def Araquanid: 180-212 (102.8 - 121.1%) -- guaranteed OHKO



Lonely | Beast Boost | Life Orb

IVs: 31/31/15/31/31/0
EVs: 252 HP / 252 Atk / 4 SpDef
Rock Slide / Gyro Ball / Trick Room / Protect
In stock: 0
Note: Lonely with 15 IV in Def. is necessary to grant Stakataka an Atk Beast Boost. Do not hyper train it!
Despite its massive defense stat, its 4x weaknesses render Stakataka relatively frail. However, under Trick Room, it can steamroll through teams thanks to the most powerful Gyro Ball in the game and a good STAB spread move. When using Stakataka, make sure to support it well with redirection and other potential Trick Room setters. Skill Swap Cresselia is an ideal partner, as it can potentially give Stakataka Levitate at an opportune time.
When paired with other Trick Room setters, Stakataka can make very good use of the additional moveslot:
- Earthquake gives it some extra coverage to break through Aegislash; in this case, give Stakataka the Groundium Z.
- Wide Guard allows it to protect itself and your team against Earthquake, one of its most glaring weaknesses.
- Superpower can deal with Snorlax, a very large threat to Trick Room teams.
- Ally Switch can give you an all-important free turn and create constant mind games.
- A Focus Sash helps guarantee Trick Room, after which Stakataka may still do a lot of work with the right partners, despite having 1 HP remaining.
Maximum Atk is necessary for the Atk Beast Boost.

Defensive:
-1 252+ Atk Landorus-T Earthquake vs. 252 HP / 0- Def Stakataka: 124-148 (73.8 - 88%) -- guaranteed 2HKO

Offensive:
252+ Atk Life Orb Stakataka Gyro Ball (150 BP) vs. 252 HP / 0 Def Landorus-T: 200-238 (102 - 121.4%) -- guaranteed OHKO
252+ Atk Life Orb Stakataka Gyro Ball (125 BP) vs. 220 HP / 172 Def Cresselia: 114-136 (51.1 - 60.9%) -- guaranteed 2HKO
252+ Atk Life Orb Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Kartana: 73-86 (54 - 63.7%) -- guaranteed 2HKO
252+ Atk Life Orb Stakataka Gyro Ball (145 BP) vs. 252 HP / 4 Def Tapu Fini: 157-187 (88.7 - 105.6%) -- 37.5% chance to OHKO
252+ Atk Life Orb Stakataka Gyro Ball (148 BP) vs. 0 HP / 0 Def Kommo-o: 152-179 (101.3 - 119.3%) -- guaranteed OHKO



Sassy | Inner Focus | Mental Herb

IVs: 31/0/31/31/31/0
EVs: 252 HP / 252 Def / 4 SpDef
Trick Room / Psychic / Instruct / Protect
Egg moves*: Psychic Terrain, Wonder Room, Extrasensory
In stock: 0
Instruct is Oranguru’s main perk as a Trick Room setter, allowing its partner to fire off 2 attacks in a single turn. It pairs well with Pokémon that can spam spread moves such as Mega Camerupt, Mega Abomasnow, Stakataka and Torkoal (be careful of Wide Guard!). Inner Focus ensures Fake Out cannot prevent Trick Room, while the Mental Herb deals with Taunt users. Ideally, it should be paired with a Fake Out user such as Incineroar or a Final Gambit user such as Staraptor to ensure it only receives one attack on the first turn, thus ensuring Trick Room goes up. Be careful of Spore from Amoonguss, a common way of preventing Trick Room!
- A Psychium Z can play a similar role as the Mental Herb, since Z-Trick Room bypasses Taunt, and can also be used to OHKO Amoonguss with Shattered Psyche, but being taunted on the next turns prevents Instruct, which is bothersome for Oranguru.
- Psychic can be replaced by Foul Play, which deals good chunks of damage and punishes Snorlax if it ever Belly Drums. The tradeoff is not being able to touch Tapu Fini and Amoonguss for much damage at all.
Defensive:
252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 252 HP / 252 Def Oranguru: 166-196 (84.2 - 99.4%) -- guaranteed 2HKO
252+ Atk Mega Tyranitar Crunch vs. 252 HP / 252 Def Oranguru: 164-194 (83.2 - 98.4%) -- guaranteed 2HKO after sandstorm damage
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 4+ SpD Oranguru in Electric Terrain: 153-180 (77.6 - 91.3%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Overheat vs. 252 HP / 4+ SpD Oranguru in Sun: 160-190 (81.2 - 96.4%) -- guaranteed 2HKO
252 Atk Kartana Bloom Doom (175 BP) vs. 252 HP / 252 Def Oranguru: 174-205 (88.3 - 104%) -- 25% chance to OHKO
252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 252 HP / 4+ SpD Oranguru in Rain: 171-202 (86.8 - 102.5%) -- 18.8% chance to OHKO
252+ Atk Braviary Supersonic Skystrike (190 BP) vs. 252 HP / 252 Def Oranguru: 156-184 (79.1 - 93.4%) -- guaranteed 2HKO
252+ SpA Tapu Lele Moonblast vs. -2 252 HP / 4+ SpD Oranguru: 150-177 (76.1 - 89.8%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 252 Def Oranguru in Grassy Terrain: 156-184 (79.1 - 93.4%) -- guaranteed 2HKO after Grassy Terrain recovery
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 252 Def Oranguru: 153-181 (77.6 - 91.8%) -- guaranteed 2HKO



Sassy | Heatproof | Psychium Z
(substituted to Safety Goggles
)
IVs: 31/31/31/31/31/0
EVs: 252 HP / 36 Def / 220 SpDef
Trick Room / Gyro Ball / Hypnosis / Ally Switch
In stock: 5
Note: On request, I can change the ability to Levitate.
What’s this, a Heatproof Bronzong!? Two reasons make Heatproof Bronzong a great choice: 1. The prevalence of Mega Charizard Y and Incineroar, and 2. The fact everyone tends to assume it has Levitate, and won’t use Ground attacks on it until they find out it’s Heatproof. Z-Trick Room is used to avoid being shut down by Taunt, but has the excellent benefit of an accuracy boost, making Hypnosis a lot more likely to hit afterwards. This allows Bronzong to set up Trick Room and start putting foes to sleep immediately after. Because Misty and Electric Terrains prevent sleep, Tapu Bulu is a great partner to counter both Tapu Fini and Tapu Koko and remove their terrains. Ally Switch adds to the support options Bronzong can provide its partner and creates mind games in a pinch.
- Rather than using Ally Switch, Gravity is a great option to make your Hypnosis very accurate and help out any Trick Room sweeper that relies on inaccurate moves (Heat Wave Camerupt, Play Rough Mawile, Rock Slide Stakataka, Power Whip Ferrothorn, Thunder/Focus Blast Ampharos…).
- If the additional accuracy from Z-Trick Room isn’t necessary for you, a Mental Herb also prevents Taunt, while Safety Goggles help against Amoonguss trying to Spore you as you set up Trick Room.
- Skill Swap is also a good option that allows you to reset a Terrain without switching or using your opponent’s Intimidate against them, or simply to disrupt and remove useful abilities from your opponents. On a Levitate Bronzong, this also gives you the possibility of passing Levitate to a Pokémon weak to Ground such as Heatran or Stakataka.
- If Amoonguss is causing your team trouble, you can move the SpDef investment to SpAtk and use Psychic in the last slot; this allows you to 1-hit KO Amoonguss with Shattered Psyche!
Defensive:
252+ SpA Mega Charizard Y Overheat vs. 252 HP / 220+ SpD Heatproof Bronzong in Sun: 144-170 (82.7 - 97.7%) -- guaranteed 2HKO
252 Atk Mega Tyranitar Crunch vs. 252 HP / 36 Def Bronzong: 138-164 (79.3 - 94.2%) -- guaranteed 2HKO
+6 252+ Atk Snorlax Return vs. 252 HP / 36 Def Bronzong: 144-171 (82.7 - 98.2%) -- guaranteed 2HKO
252+ Atk Incineroar Flare Blitz vs. 252 HP / 36 Def Heatproof Bronzong: 90-108 (51.7 - 62%) -- guaranteed 2HKO
252+ Atk Incineroar Darkest Lariat vs. 252 HP / 36 Def Bronzong: 126-150 (72.4 - 86.2%) -- guaranteed 2HKO
252 SpA Tapu Koko Gigavolt Havoc (185 BP) vs. 252 HP / 220+ SpD Bronzong in Electric Terrain: 129-153 (74.1 - 87.9%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 252 HP / 36 Def Bronzong: 132-156 (75.8 - 89.6%) -- guaranteed 2HKO
252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 252 HP / 220+ SpD Bronzong in Rain: 136-162 (78.1 - 93.1%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 220+ SpD Bronzong: 114-134 (65.5 - 77%) -- guaranteed 2HKO
+1 252+ SpA Kommo-o Flamethrower vs. 252 HP / 220+ SpD Heatproof Bronzong: 48-58 (27.5 - 33.3%) -- Miniscule chance to 3HKO
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 252 HP / 220+ SpD Bronzong in Rain: 141-166 (81 - 95.4%) -- guaranteed 2HKO
252+ SpA Sheer Force Mega Camerupt Heat Wave vs. 252 HP / 220+ SpD Heatproof Bronzong: 62-74 (35.6 - 42.5%) -- guaranteed 3HKO
252+ Atk Mega Blaziken Flare Blitz vs. 252 HP / 36 Def Heatproof Bronzong: 114-134 (65.5 - 77%) -- guaranteed 2HKO

Offensive:
0 Atk Bronzong Gyro Ball (108 BP) vs. 4 HP / 0 Def Tapu Lele: 140-168 (95.8 - 115%) -- 81.3% chance to OHKO
0 Atk Bronzong Gyro Ball (91 BP) vs. 4 HP / 0 Def Tyranitar: 86-104 (48.8 - 59%) -- 99.6% chance to 2HKO
0 Atk Bronzong Gyro Ball (147 BP) vs. 4 HP / 0 Def Tapu Koko: 87-103 (59.5 - 70.5%) -- guaranteed 2HKO
0 Atk Bronzong Gyro Ball (108 BP) vs. 4 HP / 0 Def Mimikyu: 134-158 (102.2 - 120.6%) -- guaranteed OHKO



Quiet | Overcoat | Psychium Z
(substituted to Colbur Berry
)
IVs: 31/0/31/31/31/0
EVs: 228 HP / 20 Def / 136 SpAtk / 124 SpDef
Trick Room / Psychic / Focus Blast / Protect
Egg moves*: Helping Hand, Trick, Acid Armor, Night Shade
In stock: 3
As a Trick Room setter, Reuniclus offers more offensive power than most other options. Psychium Z gives it some valued flexibility; if the opponent leads with a Taunt user to prevent Trick Room, Reuniclus can bypass it with Z-Trick Room. This will also grant it an accuracy boost, which makes Focus Blast a lot less scary to use, and ensures that common Dark types such as Tyranitar pose no threat. Alternatively, Reuniclus can set up a standard Trick Room and then unleash a Shattered Psyche. Since Tyranitar is often used as a lead in order to 1-hit KO Reuniclus before it sets Trick Room up, Fake Out support really helps it do its job reliably. Overcoat ensures Amoonguss can’t prevent Trick Room with Spore, and has the added benefit of preventing Sandstorm damage.
- Focus Blast could be replaced by Shadow Ball to hit Mega Metagross and Aegishlash or Energy Ball to hit Tapu Fini harder. With the prevalence of Incineroar, Focus Blast has however become the prime option.
- Helping Hand can provide valuable assistance to your Trick Room sweepers, especially if they’re meant to spam spread moves like Eruption or Rock Slide.
- Charm is an interesting option; when paired with Lurantis, it can instantly give it a +2 Atk boost in Trick Room, and can also be used to cripple opposing physical attackers.
- Ally Switch can allow to create mind games in a pinch.
Defensive:
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 228 HP / 124 SpD Reuniclus in Electric Terrain: 180-213 (84.1 - 99.5%) -- guaranteed 2HKO
252+ Atk Incineroar Darkest Lariat vs. 228 HP / 20 Def Reuniclus: 180-212 (84.1 - 99%) -- guaranteed 2HKO
252 Atk Tyranitar Crunch vs. 228 HP / 20 Def Reuniclus: 170-204 (79.4 - 95.3%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 228 HP / 124 SpD Reuniclus: 168-198 (78.5 - 92.5%) -- guaranteed 2HKO
252+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 228 HP / 124 SpD Reuniclus: 90-106 (42 - 49.5%) -- guaranteed 3HKO

Offensive:
136+ SpA Reuniclus Focus Blast vs. 4 HP / 0 SpD Tyranitar in Sand: 180-216 (102.2 - 122.7%) -- guaranteed OHKO
136+ SpA Reuniclus Focus Blast vs. 68 HP / 0 SpD Snorlax: 124-148 (50.8 - 60.6%) -- guaranteed 3HKO after Gluttony Figy Berry recovery
136+ SpA Reuniclus Focus Blast vs. 220 HP / 12 SpD Assault Vest Incineroar: 96-114 (48.4 - 57.5%) -- 94.9% chance to 2HKO
136+ SpA Reuniclus Psychic vs. 4 HP / 0 SpD Kommo-o: 146-174 (96.6 - 115.2%) -- 81.3% chance to OHKO



Quiet | Snow Warning → Snow Warning | Abomasite
(substituted to Focus Sash
)
IVs: 31/31/31/31/31/0
EVs: 220 HP / 4 Atk / 148 Def / 132 SpAtk / 4 SpDef
Blizzard / Energy Ball / Ice Shard / Protect
Egg moves*: Leech Seed, Seed Bomb, Bullet Seed, Growth
In stock: 5
Much like Mega Camerupt, Mega Abomasnow requires a “hard” Trick Room team, dedicated to setting up Trick Room at all costs. Ice and Grass provides a great offensive typing that very few Pokémon other than Fire-types can deal with in the current metagame. Because of this, it’s important to find teammates that will help handle Incineroar, Mega Charizard Y and Heatran, as well as Mega Metagross; a job for which Araquanid, Azumarill and Stakataka are prime candidates. Weather control is paramount in order to fire Blizzards at will, it is thus important to make good use of the Snow Warning reset that happens upon Mega evolution. Don’t be afraid to stay in regular forme if you anticipate the need to reset Hail on the following turn, especially if the turn is spent protecting. In a pinch, Blizzard is always a nice last resort given its potential to freeze the opponent.
- Abomasnow can also be used in its regular forme with the Focus Sash, though the loss of power is significant, and Hail is more difficult to manage without the possibility of Mega evolving.
- Wood Hammer hits Tapu Fini harder than Energy Ball, but due to the overbearing presence of Intimidate, and considering Incineroar is most likely to be brought against Abomasnow every time, Energy Ball is more consistent (and avoids recoil).
- Giga Drain is another alternative to Energy Ball which can help increase longevity. However, since Trick Room turns are limited, it’s usually preferable to deal as much damage as possible while it’s up.
Defensive:
252 Atk Tough Claws Mega Metagross Iron Head vs. 220 HP / 148 Def Mega Abomasnow: 162-192 (83.9 - 99.4%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Iron Head vs. 220 HP / 148 Def Mega Abomasnow: 159-190 (82.3 - 98.4%) -- guaranteed 2HKO
116+ SpA Zapdos Heat Wave vs. 220 HP / 4 SpD Mega Abomasnow: 152-180 (78.7 - 93.2%) -- guaranteed 2HKO
252+ Atk Landorus-T Rock Slide vs. 220 HP / 148 Def Mega Abomasnow: 64-76 (33.1 - 39.3%) -- 99.8% chance to 3HKO
252+ Atk Landorus-T U-turn vs. 220 HP / 148 Def Mega Abomasnow: 80-96 (41.4 - 49.7%) -- guaranteed 3HKO
252+ SpA Pelipper Hurricane vs. 220 HP / 4 SpD Mega Abomasnow: 158-188 (81.8 - 97.4%) -- guaranteed 2HKO
252 Atk Tyranitar Rock Slide vs. 220 HP / 148 Def Mega Abomasnow: 84-98 (43.5 - 50.7%) -- 2.7% chance to 2HKO
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 220 HP / 4 SpD Mega Abomasnow: 52-62 (26.9 - 32.1%) -- guaranteed 4HKO
252+ Atk Huge Power Azumarill Play Rough vs. 220 HP / 148 Def Mega Abomasnow: 79-94 (40.9 - 48.7%) -- guaranteed 3HKO

Offensive:
132+ SpA Mega Abomasnow Blizzard vs. 252 HP / 124 SpD Assault Vest Landorus-T: 204-240 (104 - 122.4%) -- guaranteed OHKO
132+ SpA Mega Abomasnow Energy Ball vs. 252 HP / 44+ SpD Tapu Fini: 110-132 (62.1 - 74.5%) -- guaranteed 2HKO after hail damage and Wiki Berry recovery
132+ SpA Mega Abomasnow Energy Ball vs. 252 HP / 0 SpD Tyranitar in Sand: 104-126 (50.2 - 60.8%) -- guaranteed 2HKO



Quiet | Drought | Charcoal

IVs: 31/0/31/31/31/0
EVs: 92 HP / 252 SpAtk / 164 SpDef
Eruption / Flamethrower / Earth Power / Protect
Egg moves*: Clear Smog, Yawn, Fissure
In stock: 0
While Torkoal is generally inferior to Mega Camerupt since it doesn’t benefit from Sheer Force and a secondary STAB, the fact it sets up the sun and doesn’t take a Mega slot can be a big plus for some Trick Room teams, particularly those that struggle with rain and sand. Torkoal also carves itself a niche on fast sun teams, since Torkoal’s low speed ensures its weather overrides the opposing weather setters, in addition to offering a deterrent against opponents that would like to use Trick Room. Unlike 2017, when Solar Beam was a staple on Torkoal’s moveset, Earth Power is the preferred option for current metagame, with Incineroar and Heatran being common answers. Flamethrower allows Torkoal to bypass Wide Guard and also offers a secondary option when its HP gets too low for Eruption to be efficient. Try pairing it with Skill Swap Stakataka as a means to reset the sun and give Torkoal Beast Boost at the same time; Torkoal can steamroll very quickly if it gets a single Beast Boost!
- While Earth Power is preferred to deal with Incineroar, Heatran and Nihilego, Solar Beam can still be useful, especially against Gastrodon, Tapu Fini, Milotic and Politoed.
- Choice Specs allows Torkoal to deal even more damage, and can work well on teams that go all-in on an aggressive Trick Room strategy. Heat Wave is then generally added to the moveset in case Torkoal’s HP gets too low.
- Firium Z is another good item option; in the sun, Inferno Overdrive provides an extremely powerful nuke.
Offensive:
252+ SpA Charcoal Torkoal Eruption (150 BP) vs. 4 HP / 0 SpD Landorus-T in Sun: 171-202 (103.6 - 122.4%) -- guaranteed OHKO
252+ SpA Torkoal Earth Power vs. 4 HP / 0 SpD Heatran: 164-196 (98.2 - 117.3%) -- 93.8% chance to OHKO
252+ SpA Charcoal Torkoal Eruption (150 BP) vs. 4 HP / 0 SpD Tapu Koko in Sun: 180-213 (123.2 - 145.8%) -- guaranteed OHKO
252+ SpA Charcoal Torkoal Eruption (150 BP) vs. 252 HP / 116 SpD Assault Vest Tapu Bulu in Sun: 174-206 (98.3 - 116.3%) -- 87.5% chance to OHKO
252+ SpA Charcoal Torkoal Eruption (150 BP) vs. 68 HP / 0 SpD Snorlax in Sun: 133-157 (54.5 - 64.3%) -- guaranteed 3HKO after Gluttony Figy Berry recovery
252+ SpA Charcoal Torkoal Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield in Sun: 162-192 (97 - 114.9%) -- 81.3% chance to OHKO

Defensive:
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 92 HP / 164 SpD Torkoal: 130-154 (82.8 - 98%) -- guaranteed 2HKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 92 HP / 164 SpD Torkoal in Electric Terrain: 133-157 (84.7 - 100%) -- 6.3% chance to OHKO
252+ Atk Landorus-T Earthquake vs. 92 HP / 0 Def Torkoal: 116-138 (73.8 - 87.8%) -- guaranteed 2HKO
84 SpA Tapu Fini Muddy Water vs. 92 HP / 164 SpD Torkoal in Sun: 42-50 (26.7 - 31.8%) -- guaranteed 4HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 92 HP / 0 Def Torkoal in Sun: 126-150 (80.2 - 95.5%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 92 HP / 164 SpD Torkoal in Psychic Terrain: 138-163 (87.8 - 103.8%) -- 25% chance to OHKO



Adamant | Gluttony | Figy Berry

IVs: 31/31/31/31/31/31
EVs: 180 HP / 252 Atk / 76 Spe
Belly Drum / Extreme Speed / Stomping Tantrum / Protect
Egg moves*: Pursuit, Helping Hand, Simple Beam
In stock: 5
Linoone is a fearsome, albeit frail setup sweeper, which's goal is very simple: Belly Drum and KO everything before they can even move with Extreme Speed. Easier said than done; make sure to support it with Fake Out and/or redirection to pull off the Belly Drum. You will also need a Tapu other than Lele on this team to ensure you can get rid of a potential Psychic Terrain, which prevents you from Extreme Speeding grounded opponents. Many bulkier Pokémon are able to tank a +6 Extreme Speed from Linoone, but it's certain to punch big holes through your opponent's team; you can take advantage of the fact your opponents will be forced to respect its offensive presence by using Protect and buying a free turn for its partner! Stomping Tantrum allows you to hit Mega Metagross, Tyranitar, Heatran, Aegislash and Mega Mawile.
- Throat Chop is an equally good coverage option over Stomping Tantrum, benefitting from a slightly higher base power and also hitting Mega Metagross and Aegislash for super effective damage. The tradeoff is that while you can deal more reliably with Cresselia and Gothitelle, Heatran and Tyranitar will be able to tank any one hit. Picking one move over the other comes down to what the rest of your team can handle.
Defensive:
252 Atk Tough Claws Mega Metagross Iron Head vs. 180 HP / 0 Def Linoone: 144-169 (81.8 - 96%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 180 HP / 0 SpD Linoone: 79-95 (44.8 - 53.9%) -- 15.6% chance to 2HKO after Gluttony Figy Berry recover
252+ Atk Landorus-T Earthquake vs. 180 HP / 0 Def Linoone: 112-133 (63.6 - 75.5%) -- 1.6% chance to 2HKO after Gluttony Figy Berry recovery
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 180 HP / 0 SpD Linoone: 112-133 (63.6 - 75.5%) -- 1.6% chance to 2HKO after Gluttony Figy Berry recovery

Offensive:
+5 252 Atk Linoone Extreme Speed vs. 4 HP / 0 Def Landorus-T: 175-207 (106 - 125.4%) -- guaranteed OHKO
+6 252 Atk Linoone Stomping Tantrum vs. 4 HP / 0 Def Mega Metagross: 162-192 (103.8 - 123%) -- guaranteed OHKO
+6 252 Atk Linoone Stomping Tantrum vs. 252 HP / 0 Def Tyranitar: 212-250 (102.4 - 120.7%) -- guaranteed OHKO
+6 252 Atk Linoone Stomping Tantrum vs. 252 HP / 0 Def Shuca Berry Heatran: 218-258 (110.1 - 130.3%) -- guaranteed OHKO
+6 252 Atk Linoone Stomping Tantrum vs. 252 HP / 0 Def Aegislash-Shield: 162-192 (97 - 114.9%) -- 81.3% chance to OHKO
+6 252 Atk Linoone Extreme Speed vs. 252 HP / 12 Def Gothitelle: 187-222 (105.6 - 125.4%) -- guaranteed OHKO
+6 252 Atk Linoone Extreme Speed vs. 236 HP / 116 Def Zapdos: 184-217 (94.3 - 111.2%) -- 68.8% chance to OHKO
+6 252 Atk Linoone Extreme Speed vs. 4 HP / 0 Def Mega Kangaskhan: 184-217 (101.6 - 119.8%) -- guaranteed OHKO
+6 252 Atk Linoone Extreme Speed vs. 220 HP / 172 Def Cresselia: 136-162 (60.9 - 72.6%) -- guaranteed 2HKO
+6 252 Atk Linoone Stomping Tantrum vs. 252 HP / 0 Def Ferrothorn: 91-108 (50.2 - 59.6%) -- guaranteed 2HKO



Modest | Adaptability | Normalium Z
(substituted to Life Orb
)
IVs: 31/0/31/31/31/31
EVs: 68 HP / 4 Def / 196 SpAtk / 20 SpDef / 220 Spe
Thunderbolt / Ice Beam / Conversion / Protect
In stock: 3
Porygon-Z can be a powerful sweeper thanks to Z-Conversion, which boosts every stat and turns Porygon into an Electric-type for a juicy STAB Adaptability boost on Thunderbolt. At +1, the attack hits extremely hard even at neutral, while the Ice Beam coverage ensures Ground-types don’t stop it. Much like Linoone or Azumarill, Porygon-Z requires a turn of support from the likes of Fake Out or Follow Me in order to safely set itself up. While Z-Conversion improves its defences by a lot, it remains a relatively frail Pokémon that requires good support. Be wary of Tailwind and Trick Room from the opponent, as without the speed advantage, Porygon-Z will struggle to achieve its sweep.
Porygon-Z has a couple of equally good sets that can be run:
- Using Shadow Ball over Thunderbolt in the first moveslot transforms it into a Ghost-type, which is a slightly better defensive typing.
- Similarly, Porygon-Z can Z-Convert for the boosts and keep its Normal typing by using Tri Attack in the first slot.
- Hyper Beam is a good option on any of these sets; when using a Z-Conversion set, it offers the option of a really powerful Breakneck Blitz instead of Z-Conversion, making Porygon-Z more flexible. The problem is fitting the move on the set; Protect can be left out if the team offers enough support, Conversion can be removed if you don’t want the Z-Conversion option, or it can be put in the first slot over Thunderbolt for a normal Z-Conversion without Tri Attack.
- Porygon-Z can be run with a Choice Scarf instead for more immediate offense; in that case, Tri Attack should replace Conversion, and Hyper Beam should replace Protect.
Outspeeds max speed non-Timid Tapu Fini; outspeeds Mega Lopunny after Z-Conversion.

Offensive:
+1 196+ SpA Adaptability Porygon-Z Thunderbolt vs. 4 HP / 0 SpD Mega Metagross: 156-184 (100 - 117.9%) -- guaranteed OHKO
+1 196+ SpA Adaptability Porygon-Z Thunderbolt vs. 4 HP / 0 SpD Tapu Lele: 150-178 (102.7 - 121.9%) -- guaranteed OHKO
+1 196+ SpA Adaptability Porygon-Z Thunderbolt vs. +1 212 HP / 36 SpD Tapu Fini: 176-208 (102.3 - 120.9%) -- guaranteed OHKO
+1 196+ SpA Adaptability Porygon-Z Thunderbolt vs. 4 HP / 0 SpD Tapu Koko in Electric Terrain: 158-187 (108.2 - 128%) -- guaranteed OHKO
+1 196+ SpA Adaptability Porygon-Z Thunderbolt vs. 252 HP / 4 SpD Mega Gengar: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
+1 196+ SpA Porygon-Z Ice Beam vs. 252 HP / 0 SpD Tapu Bulu: 176-208 (99.4 - 117.5%) -- 93.8% chance to OHKO
+1 196+ SpA Adaptability Porygon-Z Thunderbolt vs. 220 HP / 92+ SpD Cresselia: 114-136 (51.1 - 60.9%) -- guaranteed 2HKO
+1 196+ SpA Porygon-Z Ice Beam vs. 4 HP / 0 SpD Kommo-o: 162-192 (107.2 - 127.1%) -- guaranteed OHKO

Defensive:
252+ SpA Mega Charizard Y Heat Wave vs. 68 HP / 20 SpD Porygon-Z in Sun: 142-168 (84 - 99.4%) -- guaranteed 2HKO
252+ Atk Incineroar Flare Blitz vs. 68 HP / 4 Def Porygon-Z: 136-162 (80.4 - 95.8%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. +1 68 HP / 4 Def Porygon-Z: 134-158 (79.2 - 93.4%) -- guaranteed 2HKO



Timid | Sheer Force | Life Orb

IVs: 31/0/31/31/31/31
EVs: 12 HP / 4 Def / 252 SpAtk / 4 SpDef / 236 Spe
Earth Power / Sludge Bomb / Ice Beam / Protect
Egg moves*: Counter, Charm, Disable, Pursuit
In stock: 0
Notes: EV spread by hirosipoke.
This is a replica of the Nidoqueen from the team that won Japan Nationals. Much like Nidoking, Nidoqueen offers outstanding coverage for the current metagame and hits very hard thanks to Sheer Force, but performs better on a team that features Tailwind support due to middling speed. However, Nidoqueen offers better bulk than Nidoking, at the cost of some firepower. In most cases, this is considered a good tradeoff, though it mostly comes down to individual preferences and playstyles; try both and see which brings you the most success!
- In the current metagame, Ice Beam is usually the preferred coverage option to hit Landorus-T. However, if the team has enough answers to it already, Flamethrower takes care of Kartana and Ferrothorn (note that Earth Power OHKOs regular Kartana and 2HKOs AV Kartana), while Thunderbolt is a good option for Charizard Y.
- Because of its middling speed tier and the offensive pressure it exerts, it is not recommended to remove Protect, as tempting as additional coverage is.
- Nidoqueen has access to Helping Hand, but given its offensive role, it’s difficult to find room for it on the moveset.
Outspeeds max speed non-Timid Tapu Fini.

Offensive:
252 SpA Life Orb Sheer Force Nidoqueen Ice Beam vs. 252 HP / 0 SpD Assault Vest Landorus-T: 198-234 (101 - 119.3%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Nidoqueen Earth Power vs. 4 HP / 0 SpD Shuca Berry Heatran: 174-205 (104.1 - 122.7%) -- guaranteed OHKO

Defensive:
252 Atk Tough Claws Mega Metagross Ice Punch vs. 12 HP / 4 Def Nidoqueen: 136-160 (81.4 - 95.8%) -- guaranteed 2HKO
252 SpA Mega Gengar Helping Hand Shadow Ball vs. 12 HP / 4 SpD Nidoqueen: 142-168 (85 - 100.5%) -- 6.3% chance to OHKO



Timid | Sheer Force | Life Orb

IVs: 31/0/31/31/31/31
EVs: 252 SpAtk / 20 SpDef / 236 Spe
Earth Power / Sludge Bomb / Ice Beam / Protect
Egg moves*: Sucker Punch, Beat Up, Disable, Head Smash
In stock: 1
Nidoking's set is pretty straightforward: it has 3 attacks that are super effective against a large portion of the metagame, hits very hard thanks to the combination of Sheer Force and Life Orb, and has the advantage of not being affected by Intimidate. Though it showed how potent it can be on its way to the Oceania Internationals finals, its middling speed and mediocre bulk make it tricky to integrate on a lot of teams. To patch its flaws, pair it with one or multiple Tailwind or redirection users, or learn to take advantage of its Timid nature, which ensures it naturally outspeeds most other Pokémon with middling speed such as Incineroar and Tapu Fini.
- A Choice Scarf could be used to take your opponents by surprise, though they could quickly take advantage of knowing you’re locked into a move, not to mention Nidoking then misses out of the extra Life Orb damage. If you find that option appealing, the last moveslot should be Thunderbolt or Flamethrower.
- If you like gambling, you could replace Ice Beam with Focus Blast to take Snorlax by surprise.
- Nidoking gets access to a few good support moves like Taunt and Helping Hand, but because of how frail it is, it’s much better used as an offensive presence.
Outspeeds Modest Tapu Lele; 20 EVs in SpDef give Porygon2 an Atk Download boost:

Offensive:
252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 244 HP / 4 SpD Incineroar: 234-276 (116.4 - 137.3%) -- guaranteed OHKO
252+ SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 4 SpD Assault Vest Landorus-T: 234-276 (119.3 - 140.8%) -- guaranteed OHKO
252+ SpA Life Orb Sheer Force Nidoking Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini: 174-205 (98.3 - 115.8%) -- 87.5% chance to OHKO
252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 0 SpD Mega Metagross: 198-237 (105.8 - 126.7%) -- guaranteed OHKO
252+ SpA Life Orb Sheer Force Nidoking Ice Beam vs. +1 236 HP / 12 SpD Zapdos: 101-122 (51.7 - 62.5%) -- guaranteed 2HKO
252+ SpA Life Orb Sheer Force Nidoking Ice Beam vs. 4 HP / 0 SpD Kommo-o: 138-164 (91.3 - 108.6%) -- 50% chance to OHKO
252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 4 SpD Aegislash-Shield: 151-182 (90.4 - 108.9%) -- 43.8% chance to OHKO

Defensive:
252+ SpA Tapu Fini Muddy Water vs. 0 HP / 20 SpD Nidoking: 126-150 (80.7 - 96.1%) -- guaranteed 2HKO
252+ Atk Incineroar Flare Blitz vs. 0 HP / 0 Def Nidoking: 127-151 (81.4 - 96.7%) -- guaranteed 2HKO
252 Atk Kartana Leaf Blade vs. 0 HP / 0 Def Nidoking: 123-145 (78.8 - 92.9%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Heat Wave vs. 0 HP / 20 SpD Nidoking in Sun: 129-153 (82.6 - 98%) -- guaranteed 2HKO



Adamant | Intimidate | Eject Button

IVs: 31/31/31/31/31/31
EVs: 172 HP / 244 Atk / 68 Def / 20 SpDef / 4 Spe
Fake Out / Close Combat / Wide Guard / Feint
Egg moves*: Helping Hand, Mach Punch, Bullet Punch
In stock: 0
Hitmontop fills many roles for his team: he lowers the opponent's damage output with Intimidate, offers Fake Out pressure every time he hits the field, takes care of any Fighting-weak Pokémon with a strong STAB Close Combat, ensures his partner get their attack off with Feint, and can protect you from spread moves such as Heat Wave, Rock Slide and Muddy Water with Wide Guard. The Eject Button serves not only to get a free switch, but most importantly to recycle both Intimidate and Fake Out once. His weakness to Fairy and Psychic, two very common types, is unfortunate, but when used in the right matchups, Hitmontop can support a wide array of teams.
- Helping Hand is another way Hitmontop can support his partner; both Wide Guard and Feint could be dropped for it, depending on what your team needs most.
- Because of how many good support options there are, it's difficult to make room for Protect on the moveset, but it can catch your opponents by surprise if they expect to target Hitmontop's slot with no drawback.
- Giving Hitmontop the Fightinium Z allows one big attack without the defense drops of Close Combat, and ensures Hitmontop won't be a passive presence on the field.
- Wide Guard could be dropped in order to give Hitmontop an Assault Vest and increase his staying power. In this case, teach him Stone Edge, Endeavor or Bulldoze as the last attack.
Defensive:
252 SpA Aerilate Mega Salamence Hyper Voice vs. 172 HP / 20 SpD Hitmontop: 116-140 (78.9 - 95.2%) -- guaranteed 2HKO
-1 252+ Atk Landorus-T Tectonic Rage (180 BP) vs. 172 HP / 68 Def Hitmontop: 118-139 (80.2 - 94.5%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Flamethrower vs. 172 HP / 20 SpD Hitmontop in Sun: 121-144 (82.3 - 97.9%) -- guaranteed 2HKO
252+ SpA Tapu Fini Moonblast vs. 172 HP / 20 SpD Hitmontop: 132-156 (89.7 - 106.1%) -- 25% chance to OHKO
252+ SpA Heatran Heat Wave vs. 172 HP / 20 SpD Hitmontop: 60-72 (40.8 - 48.9%) -- guaranteed 3HKO

Offensive:
244+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 182-216 (100.5 - 119.3%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Heatran: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 220 HP / 4 Def Incineroar: 198-234 (100 - 118.1%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Kartana: 144-170 (106.6 - 125.9%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 252 HP / 0 Def Stakataka: 192-228 (114.2 - 135.7%) -- guaranteed OHKO
244+ Atk Hitmontop Close Combat vs. 68 HP / 188 Def Snorlax: 200-236 (81.9 - 96.7%) -- guaranteed 2HKO after Gluttony Figy Berry recovery



Jolly | Technician | Focus Sash

IVs: 31/31/31/31/31/31
EVs: 252 Atk / 4 SpDef / 252 Spe
Spore / Bullet Seed / Mach Punch / Protect
Egg moves*: Focus Punch, Drain Punch, Natural Gift
In stock: 0
With two strong STAB attacks, including one that has priority, and the possibility to Spore, Breloom is guaranteed to apply a lot of pressure on the opposing team. If they try to cycle Intimidate to lower its damage output, they are at the risk of catching a Spore, which results in a big loss of momentum. And while Tapu Fini’s Misty Terrain is a common way of preventing Spore, Tapu Fini doesn’t want to be on the receiving end of Bullet Seed. While it puts the opponent on the back foot, Breloom’s life expectancy on the field is however usually short, so it needs to be played carefully, and may require some reads and predictions to get the most out of it.
- A Life Orb improves Breloom's damage output a lot, but is a riskier choice as the Focus Sash is often vital to guarantee a Spore.
- Foregoing Protect for Rock Tomb can help with both coverage and speed control, but given that Breloom is almost never going to be ignored by the opponent, the option to Protect is valuable.



Hasty | Protean | Life Orb

IVs: 31/31/31/31/31/31
EVs: 252 Atk / 4 SpAtk / 252 Spe
Ice Beam / Gunk Shot / Low Kick / Protect
Egg moves*: Toxic Spikes, Power-Up Punch, Camouflage, Mind Reader
In stock: 6
Thanks to Protean, Greninja is an extremely versatile offensive presence, as it can provide the STAB coverage your team needs. This set is physically-based, as Gunk Shot and Low Kick are premium moves for the current metagame, taking care of any Tapu, Tyranitar, and Snorlax, while Ice Beam handles almost any Landorus-T variant without investment. It goes without saying that Greninja is a glass cannon and will not tank hits well, though changing to a different type may help you survive a hit you otherwise wouldn't. Be wary of any Pokémon that outspeeds it, most prominently Tapu Koko, Mega Metagross and Choice Scarf users.
Greninja is blessed with a plethora of coverage options, so don't shy away from switching things up to support your team's needs:
- Rock Slide will deal with any variant of Mega Charizard Y, even those with heavy bulk. Thanks to Greninja's high speed tier, it may also provide you with a couple of cheeky flinches...!
- Dark Pulse is another great offensive option for the current metagame, as it will help you deal with Mega Metagross, Cresselia and Gothitelle. In this case, you may want to switch some of the EV investment over to SpAtk.
- Mat Block is a tempting option, especially since it's Greninja's signature doubles move. However, with several Pokémon having a higher speed tier, it's a very risky move to run; using it on a Choice Scarf set may be a better option!
- Water moves such as Scald and Hydro Pump can be decent options, though the Pokémon they hit are usually better handled with different, more widely useful coverage moves.
- If you would like to run a priority move, Shadow Sneak is a nice option, especially for the fact it makes you immune to Fighting-type attacks before getting hit. Water Shuriken is usually not worth having in the current metagame.
Offensive:
4 SpA Life Orb Greninja Ice Beam vs. 252 HP / 4 SpD Assault Vest Landorus-T: 218-265 (111.2 - 135.2%) -- guaranteed OHKO
252 Atk Life Orb Protean Greninja Gunk Shot vs. 212 HP / 108 Def Tapu Fini: 174-211 (101.1 - 122.6%) -- guaranteed OHKO
252 Atk Life Orb Protean Greninja Low Kick (120 BP) vs. 68 HP / 188 Def Snorlax: 242-283 (99.1 - 115.9%) -- 87.5% chance to OHKO
-1 252 Atk Life Orb Protean Greninja Low Kick (80 BP) vs. 220 HP / 4 Def Incineroar: 109-127 (55 - 64.1%) -- guaranteed 2HKO
252 Atk Life Orb Protean Greninja Low Kick (120 BP) vs. 4 HP / 0 Def Mega Metagross: 75-91 (48 - 58.3%) -- 96.5% chance to 2HKO
252 Atk Life Orb Protean Greninja Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 205-244 (103.5 - 123.2%) -- guaranteed OHKO
4 SpA Life Orb Protean Greninja Ice Beam vs. +1 236 HP / 84 SpD Zapdos: 94-112 (48.2 - 57.4%) -- 90.2% chance to 2HKO
252 Atk Life Orb Protean Greninja Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 179-213 (98.8 - 117.6%) -- 93.8% chance to OHKO
252 Atk Life Orb Protean Greninja Rock Slide vs. 252 HP / 252 Def Mega Charizard Y: 187-224 (101 - 121%) -- guaranteed OHKO

Defensive:
252+ Atk Landorus-T Earthquake vs. 0 HP / 0- Def Greninja: 117-138 (79.5 - 93.8%) -- guaranteed 2HKO
252+ Atk Landorus-T Rock Slide vs. 0 HP / 0- Def Greninja: 59-70 (40.1 - 47.6%) -- guaranteed 3HKO



Timid | Contrary | Wide Lens

IVs: 31/0/30/31/30/30 [HP Rock] (Hyper trained to 31/0/31/31/31/31)
EVs: 100 HP / 20 Def / 132 SpAtk / 4 SpDef / 252 Spe
Leaf Storm / Hidden Power Rock / Taunt / Protect
Egg moves*: Glare, Mirror Coat, Mean Look, Grassy Terrain
In stock: 5
Note: EV spread by Jamie Boyt.
Serperior might be a one-trick pony (well… snake), but it does that one thing so well that opponents will be forced to focus on it very quickly before it gets out of control. Leaf Storm with Contrary gives Serperior +2 SpAtk every time it’s used, so make sure to start boosting as quickly as possible, even if it’s on a foe that resists the hit; without boosts, Serperior is a pretty weak presence on the field. However, at +2, it already threatens Landorus-T and almost anything that doesn’t resist Grass. HP Rock allows it to hit Mega Charizard Y, which otherwise heavily walls it, and also serves to hit Zapdos, Mega Salamence and Incineroar. Be warned though, that with its mediocre base SpAtk, Serperior won’t 1-hit KO most of these threats with HP Rock even at +2, so you will either need more boosts or some chip damage beforehand. Taunt allows Serperior to prevent Trick Room and Tailwind from your opponent, both of which are a big bother to Serperior’s otherwise great speed tier. The Wide Lens ensure that you don’t miss Leaf Storm; those with experience using Serperior know how costly missing a single Leaf Storm is, so it’s best to prevent it from happening.
Regardless of its moveset, Serperior will end up mostly using Leaf Storm and Protect, so the rest of the moves are customizable.
- If missing Leaf Storm isn’t a concern to you (it should be!), a 50% berry can be a great choice to add to Serperior’s bulk.
- Serperior has access to both Light Screen and Reflect, and is a pretty good screen setter thanks to its high speed tier. Light Clay can be the item of choice when going this route.
- Glare is a great option for speed control, being able to paralyze Ground-types as well.
- Substitute is a great way to take advantage of a favourable board position, especially if you expect your opponent to adjust by switching out. It keeps Serperior safe for a turn and pairs well with a 50% berry.
- Nature Power provides more coverage and power than Hidden Power, but you will have to make sure to pair Serperior with a Tapu and try to have the right Terrain at the right moment.
- Serperior can use Swagger (which also benefits from the Wide Lens) and be paired with a Foul Play user such as Persian-A, which is then able to instantly deal double Foul Play damage!
Offensive:
+2 132 SpA Serperior Leaf Storm vs. 4 HP / 0 SpD Landorus-T: 165-195 (100 - 118.1%) -- guaranteed OHKO
+2 132 SpA Serperior Leaf Storm vs. 4 HP / 0 SpD Tyranitar in Sand: 186-218 (105.6 - 123.8%) -- guaranteed OHKO
+2 132 SpA Serperior Leaf Storm vs. 4 HP / 0 SpD Tapu Koko: 172-204 (117.8 - 139.7%) -- guaranteed OHKO
+2 132 SpA Serperior Hidden Power Rock vs. 0 HP / 4 SpD Mega Charizard Y: 152-180 (99.3 - 117.6%) -- 87.5% chance to OHKO
+2 132 SpA Serperior Hidden Power Rock vs. 0 HP / 0 SpD Mega Salamence: 92-110 (54.1 - 64.7%) -- guaranteed 2HKO

Defensive:
252 SpA Aerilate Mega Salamence Hyper Voice vs. 100 HP / 4 SpD Serperior: 134-162 (82.2 - 99.3%) -- guaranteed 2HKO
-1 212+ Atk Incineroar Flare Blitz vs. 100 HP / 20 Def Serperior: 134-162 (82.2 - 99.3%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 100 HP / 4 SpD Serperior in Psychic Terrain: 133-157 (81.5 - 96.3%) -- guaranteed 2HKO
252+ SpA Heatran Heat Wave vs. 100 HP / 4 SpD Serperior: 138-164 (84.6 - 100.6%) -- 6.3% chance to OHKO
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 100 HP / 20 Def Serperior: 139-166 (85.2 - 101.8%) -- 5.9% chance to OHKO
252 Atk Tough Claws Mega Metagross Ice Punch vs. 100 HP / 20 Def Serperior: 124-146 (76 - 89.5%) -- guaranteed 2HKO
252 SpA Tapu Koko Dazzling Gleam vs. 100 HP / 4 SpD Serperior: 42-51 (25.7 - 31.2%) -- guaranteed 4HKO



Jolly | Justified | Scope Lens

IVs: 31/31/31/30/31/31
EVs: 36 HP / 252 Atk / 220 Spe
Leaf Blade / Close Combat / Stone Edge / Protect
In stock: 3
With a good speed tier and a strong Fighting STAB, Virizion provides an alternative to Kartana as a fast Grass-type, with the benefit of much higher natural bulk on the special side. However, Virizion remains much weaker than Kartana, and should only be considered if Zapdos and Mega Charizard Y are otherwise problematic for your team (though it also usually has a good matchup against rain). Thanks to the Scope Lens, Virizion has a 50% chance to land a critical hit with both Leaf Blade and Stone Edge, not only dealing more damage, but most importantly, ignoring the drops from Intimidate. In order to deal with Incineroar, try to switch Virizion in on a predicted Knock Off to activate Justified; on the next turn, Virizion will be in a commanding position!
- The Scope Lens can be replaced by a Z-move, All-Out Pummelling usually being the best option since it offers more power and bypasses Close Combat’s defense drops. Alternatively, Continental Crush offers a fully accurate Rock move.
- Since Virizion has the natural bulk to tank a super-effective hit most of the time, a Weakness Policy could allow it to take full advantage of its great speed tier.
- Close Combat could be replaced by Sacred Sword to avoid getting defense drops, however the dip in power noticeable.
Outspeeds maximum speed Nihilego.
Offensive:
252 Atk Virizion Stone Edge vs. 252 HP / 148 Def Mega Charizard Y: 184-220 (99.4 - 118.9%) -- 93.8% chance to OHKO
252 Atk Virizion Stone Edge vs. 4 HP / 0 Def Pelipper on a critical hit: 136-162 (100 - 119.1%) -- guaranteed OHKO
252 Atk Virizion Leaf Blade vs. 4 HP / 0 Def Landorus-T on a critical hit: 100-118 (60.6 - 71.5%) -- guaranteed 2HKO
252 Atk Virizion Stone Edge vs. 236 HP / 116 Def Zapdos on a critical hit: 136-162 (69.7 - 83%) -- guaranteed 2HKO
252 Atk Virizion Close Combat vs. 244 HP / 92 Def Eviolite Porygon2: 104-126 (54.4 - 65.9%) -- guaranteed 2HKO
252 Atk Virizion Leaf Blade vs. 252 HP / 108 Def Politoed on a critical hit: 200-236 (101.5 - 119.7%) -- guaranteed OHKO
252 Atk Virizion Close Combat vs. 4 HP / 4 Def Incineroar: 174-206 (101.7 - 120.4%) -- guaranteed OHKO
252 Atk Virizion Close Combat vs. 252 HP / 0 Def Mega Tyranitar: 232-276 (112 - 133.3%) -- guaranteed OHKO
252 Atk Virizion Close Combat vs. 252 HP / 0 Def Stakataka: 168-204 (100 - 121.4%) -- guaranteed OHKO
252 Atk Virizion Stone Edge vs. 4 HP / 0 Def Braviary on a critical hit: 170-200 (96.5 - 113.6%) -- 81.3% chance to OHKO
252 Atk Virizion Leaf Blade vs. 252 HP / 44 Def Rotom-W on a critical hit: 168-198 (107 - 126.1%) -- guaranteed OHKO

Defensive:
252 SpA Tapu Koko Dazzling Gleam vs. 36 HP / 0 SpD Virizion: 66-80 (38.5 - 46.7%) -- guaranteed 3HKO
252+ SpA Zapdos Heat Wave vs. 36 HP / 0 SpD Virizion: 70-84 (40.9 - 49.1%) -- guaranteed 3HKO
252+ SpA Ludicolo Ice Beam vs. 36 HP / 0 SpD Virizion: 72-86 (42.1 - 50.2%) -- 0.4% chance to 2HKO
252+ SpA Tapu Lele Psychic vs. 36 HP / 0 SpD Virizion: 138-164 (80.7 - 95.9%) -- guaranteed 2HKO
252+ SpA Tapu Lele Moonblast vs. 36 HP / 0 SpD Virizion: 146-174 (85.3 - 101.7%) -- 6.3% chance to OHKO
252+ SpA Heatran Flamethrower vs. 36 HP / 0 SpD Virizion: 138-164 (80.7 - 95.9%) -- guaranteed 2HKO
116+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 36 HP / 0 SpD Virizion: 134-162 (78.3 - 94.7%) -- guaranteed 2HKO
0 SpA Amoonguss Sludge Bomb vs. 36 HP / 0 SpD Virizion: 72-86 (42.1 - 50.2%) -- 0.4% chance to 2HKO
252 SpA Mega Manectric Overheat vs. 36 HP / 0 SpD Virizion: 124-146 (72.5 - 85.3%) -- guaranteed 2HKO
4 SpA Cresselia Psychic vs. 36 HP / 0 SpD Virizion: 66-80 (38.5 - 46.7%) -- guaranteed 3HKO
+1 252+ SpA Kommo-o Flamethrower vs. 36 HP / 0 SpD Virizion: 114-136 (66.6 - 79.5%) -- guaranteed 2HKO
252+ Atk Water Bubble Araquanid Liquidation vs. 36 HP / 0 Def Virizion: 69-82 (40.3 - 47.9%) -- guaranteed 3HKO



Jolly | Justified | Rockium Z
(substituted to Wide Lens
)
IVs: 31/31/31/6/31/31
EVs: 4 HP / 252 Atk / 252 Spe
Rock Slide / Close Combat / Earthquake / Protect
In stock: 0
While Terrakion is mostly used on "Terracott" teams (where Whimsicott uses Beat Up on Terrakion to get it to +4 Attack instantly), this set can work on any team that benefit's from Terrakion's typing and coverage. When going for a Terracott lead, many opponents will try to get rid of Terrakion as quickly as possible, so it's usually smart to Protect. However, if you feel like your opponent will predict this and double-target Whimsicott, you may try to take advantage of it. Keep in mind, a +4 Earthquake will usually do just a little under 50% damage to your Whimsicott partner. Another way of giving Terrakion Justified boosts is Mega Kangaskhan's Sucker Punch, which boosts Terrakion's attack by +2.
- Earthquake can be replaced by Stone Edge in order to have access to a stronger Z-move. However, at +4, Z-Rock Slide is already a very strong attack, and more coverage is usually preferred.
- Stomping Tantrum can be used over Earthquake if you want to avoid hitting your partner; it also hits slightly harder, being a single-target move.
- Quick Attack can also be used in the third moveslot to give Terrakion the option for priority.
- Both the Fightinium Z and the Groundium Z are good item options (in the latter case, Earthquake is preferable over Stomping Tantrum).
- Leaving the Wide Lens on can be a smart move, especially if you have another Z-Crystal user. Since Rock Slide misses can be extremely costly, Wide Lens helps a lot.



Timid | Pressure | Life Orb

IVs: 31/0/26/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 12 HP / 84 Def / 156 SpAtk / 4 SpDef / 252 Spe
Thunderbolt / Hidden Power Ice / Substitute / Protect
In stock: 1
Substitute is a fantastic way to bypass Raikou’s frail defenses: it can be used as a pseudo-Protect thanks to its high speed, or when anticipating the opponent to switch into a resist/immunity such as Landorus-T. Raikou sucessfully sitting behind a Substitute is a power position, so don’t be afraid to Protect afterward, as your opponent might feel the need to double-target it. The Life Orb is unfortunately necessary to score some key OHKOs.
- Electrium Z is another good item choice for a one-time nuke, though it sacrifices the OHKO on Landorus-T with HP Ice.
- An Aguav Berry pairs fantastically with Substitute, allowing for 6 substitutes in total!
- Snarl allows Raikou to play a supportive role as well, reducing the opponent’s damage output.
- Reflect pairs well with Snarl and should be used over Substitute for a mostly supportive Raikou set, in which case investing further in its defences might be worth.
- Extrasensory is a coverage option specifically to take on Amoonguss (the Life Orb is needed for a 2HKO).
Offensive:
156 SpA Life Orb Raikou Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 182-218 (110.3 - 132.1%) -- guaranteed OHKO
156 SpA Life Orb Raikou Hidden Power Ice vs. 4 HP / 0 SpD Mega Salamence: 172-203 (100.5 - 118.7%) -- guaranteed OHKO
156 SpA Life Orb Raikou Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 151-182 (98.6 - 118.9%) -- 93.8% chance to OHKO
156 SpA Life Orb Raikou Thunderbolt vs. 4 HP / 0 SpD Mega Metagross: 79-95 (50.6 - 60.8%) -- guaranteed 2HKO
156 SpA Life Orb Raikou Thunderbolt vs. 4 HP / 0 SpD Tapu Lele: 75-91 (51.3 - 62.3%) -- guaranteed 2HKO

Defensive:
252 Atk Tough Claws Mega Metagross Stomping Tantrum vs. 12 HP / 84 Def Raikou: 138-164 (82.6 - 98.2%) -- guaranteed 2HKO
124+ SpA Tapu Fini Moonblast vs. 12 HP / 4 SpD Raikou: 64-76 (38.3 - 45.5%) -- guaranteed 3HKO
252+ SpA Tapu Lele Psychic vs. 12 HP / 4 SpD Raikou in Psychic Terrain: 127-150 (76 - 89.8%) -- guaranteed 2HKO



Adamant | Pressure | Iapapa Berry

IVs: 31/31/31/12/31/31
EVs: 116 HP / 156 Atk / 4 Def / 4 SpDef / 228 Spe
Sacred Fire / Stone Edge / Stomping Tantrum / Protect
In stock: 0
In addition to checking Mega Charizard Y and 1-hit KOing it with Stone Edge, Entei offers the constant pressure of burning your opponents that try to switch in to tank Sacred Fire. Whether it be Landorus-T, Tyranitar or Salamence, none of them want to gamble with getting burned. Entei also offers good bulk, which is further boosted by the 50% berry. While its offensive potential can be disappointing in the current meta, it can really shine when paired with a Helping Hand user or when used in the sun alongside Mega Charizard Y. Stomping Tantrum is there exclusively for Heatran, which sun teams tend to struggle with.
- Since Stomping Tantrum is only useful against Heatran, it can easily be replaced; Bulldoze offers the potential for speed control, while Snarl is also a very useful support move (don't expect much damage from it, though!).
- When used on sun teams, Sunny Day is a decent option to manually reset the weather without having to switch out Charizard; if you expect your opponent to switch in their Politoed or Pelipper on that turn, it will place you in a very strong position!
- Roar is very useful to prevent both Trick Room and Tapu Fini from setting up.
- Scared of missing Stone Edge? Use the Rockium Z to guarantee your KO on Mega Charizard Y at all times (and on Zapdos sometimes).
Outspeeds maximum speed Modest Tapu Lele.

Defensive:
252+ Atk Landorus-T Earthquake vs. 116 HP / 4 Def Entei: 170-204 (82.9 - 99.5%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Landorus-T Rock Slide vs. 116 HP / 4 Def Entei: 88-104 (42.9 - 50.7%) -- 1.2% chance to 2HKO after Iapapa Berry recovery
252+ SpA Tapu Lele Psychic vs. 116 HP / 4 SpD Entei in Psychic Terrain: 160-189 (78 - 92.1%) -- guaranteed 2HKO after Iapapa Berry recovery
28+ SpA Zapdos Thunderbolt vs. 116 HP / 4 SpD Entei: 87-103 (42.4 - 50.2%) -- 1.2% chance to 2HKO after Iapapa Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 116 HP / 4 Def Entei: 157-186 (76.5 - 90.7%) -- guaranteed 2HKO after Iapapa Berry recovery
252+ Atk Mega Swampert Earthquake vs. 116 HP / 4 Def Entei: 176-210 (85.8 - 102.4%) -- 12.5% chance to OHKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 116 HP / 4 Def Entei: 85-101 (41.4 - 49.2%) -- guaranteed 4HKO after Iapapa Berry recovery

Offensive:
156+ Atk Entei Stone Edge vs. 252 HP / 148 Def Mega Charizard Y: 220-260 (118.9 - 140.5%) -- guaranteed OHKO
156+ Atk Entei Stone Edge vs. 236 HP / 116 Def Zapdos: 108-128 (55.3 - 65.6%) -- guaranteed 2HKO
156+ Atk Entei Stomping Tantrum vs. 4 HP / 0 Def Heatran: 156-184 (93.4 - 110.1%) -- 56.3% chance to OHKO
Helping Hand / Sun-boosted:
156+ Atk Entei Helping Hand Sacred Fire vs. 4 HP / 0 Def Tapu Lele: 153-180 (104.7 - 123.2%) -- guaranteed OHKO
156+ Atk Entei Helping Hand Sacred Fire vs. 252 HP / 0 Def Aegislash-Shield: 170-204 (101.7 - 122.1%) -- guaranteed OHKO
156+ Atk Entei Helping Hand Sacred Fire vs. 4 HP / 0 Def Mega Metagross: 170-204 (108.9 - 130.7%) -- guaranteed OHKO
156+ Atk Entei Helping Hand Sacred Fire vs. 252 HP / 252+ Def Amoonguss: 216-254 (97.7 - 114.9%) -- 81.3% chance to OHKO
156+ Atk Entei Helping Hand Sacred Fire vs. 252 HP / 4 Def Tapu Bulu: 212-252 (119.7 - 142.3%) -- guaranteed OHKO
 
Last edited:

Eisenherz

50% Berry enthusiast
is a Smogon Social Media Contributor
#6

Adamant | Thick Fat | Life Orb

IVs: 31/31/31/31/31/31
EVs: 12 HP / 204 Atk / 44 Def / 12 SpDef / 236 Spe
Icicle Crash / Earthquake / Ice Shard / Protect
Egg moves*: Icicle Spear, Freeze-Dry, Stealth Rock
In stock: 0
Mamoswine offers an amazing offensive typing and hits very hard, but is defensively threatened by a lot of the metagame; support it with Tailwind, Fake Out and Intimidate to help unleash its potential. Against the common Choice Scarf Landorus-T, don’t hesitate to Ice Shard before it U-turns, as it has a small chance to OHKO, even when intimidated! Make sure to pair it with Flying-types or Levitaters to take full advantage of Earthquake (Mega Latias is a great partner since it offers Tailwind as well).
- Earthquake can very well be replaced by Stomping Tantrum if the rest of the team cannot easily maneuver around the spread damage.
- To bypass the spread damage of Earthquake, Groundium Z is a great item choice that also allows to OHKO Incineroar after Intimidate.
- Ice Shard priority is usually better given its middling speed, but Rock Slide and Knock Off are solid coverage options.
Outspeeds max speed Modest Heatran.

Offensive:
204+ Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 4 Def Tapu Bulu: 179-213 (101.1 - 120.3%) -- guaranteed OHKO
-1 204+ Atk Life Orb Mamoswine Ice Shard vs. 4 HP / 0 Def Landorus-T: 140-172 (84.8 - 104.2%) -- 6.3% chance to OHKO
204+ Atk Life Orb Mamoswine Earthquake vs. 36 HP / 0 Def Shuca Berry Heatran: 172-203 (100.5 - 118.7%) -- guaranteed OHKO
204+ Atk Life Orb Mamoswine Icicle Crash vs. 236 HP / 116 Def Zapdos: 203-242 (104.1 - 124.1%) -- guaranteed OHKO
-1 204+ Atk Life Orb Mamoswine Earthquake vs. 0 HP / 0 Def Mega Gengar: 140-166 (103.7 - 122.9%) -- guaranteed OHKO
204+ Atk Life Orb Mamoswine Icicle Crash vs. +1 4 HP / 0 Def Kommo-o: 112-135 (74.1 - 89.4%) + 204+ Atk Life Orb Mamoswine Ice Shard vs. +1 4 HP / 0 Def Kommo-o: 55-65 (36.4 - 43%) -- guaranteed OHKO

Defensive:
252+ Atk Incineroar Low Kick (120 BP) vs. 12 HP / 44 Def Mamoswine: 158-186 (84.4 - 99.4%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Heat Wave vs. 12 HP / 12 SpD Thick Fat Mamoswine in Sun: 152-182 (81.2 - 97.3%) -- guaranteed 2HKO
-1 252+ Atk Incineroar Flare Blitz vs. 12 HP / 44 Def Thick Fat Mamoswine: 80-96 (42.7 - 51.3%) -- 2.7% chance to 2HKO
252+ SpA Tapu Fini Muddy Water vs. 12 HP / 12 SpD Mamoswine: 150-176 (80.2 - 94.1%) -- guaranteed 2HKO
28+ SpA Zapdos Heat Wave vs. 12 HP / 12 SpD Thick Fat Mamoswine: 54-64 (28.8 - 34.2%) -- 1.1% chance to 3HKO
+1 252+ SpA Kommo-o Clanging Scales vs. 12 HP / 12 SpD Mamoswine: 142-168 (75.9 - 89.8%) -- guaranteed 2HKO



Jolly | Pickpocket | Focus Sash

IVs: 31/31/31/31/31/31
EVs: 20 HP / 252 Atk / 236 Spe
Fake Out / Knock Off / Icicle Crash / Low Kick
Egg moves*: Pursuit, Feint
In stock: 0
Weavile is one of the few viable Ice types in VGC, scaring away Landorus-T and Salamence despite their Intimidate. As one of the fastest Fake Out users, it exerts a lot of pressure as a lead. Knock Off offers great utility and deals a lot of damage to anything that doesn’t resist it, while Low Kick hits Tyranitar and Snorlax for huge damage. Since it’s by all means a glass cannon, Weavile is best used to divert attention away from a bulkier partner that wants to set up, though it can also shine on teams that focus on hyper offence when its coverage is valued. Pickpocket allows Weavile to potentially remove one of the opponents’ items after being brought down to Sash.
- Foul Play can be used instead of Knock Off in order to shrug off any Intimidate opponents may throw your way.
- Ice Punch is preferred by many over Icicle Crash for its higher accuracy.
- Ice Shard can replace either Low Kick or Icicle Crash for some valuable priority.
- Feint is a very good choice over Low Kick; many opponents use Protect to prevent Fake Out or position themselves better, so getting a KO through the Protect can give a lot of momentum.
- Taunt is another good option for the last moveslot to stop Trick Room and setup users.
- For bigger damage, the Focus Sash can be switched to a Life Orb.
- Though it might appear a bit gimmicky, a King’s Rock paired with Fling allows Weavile to basically get a second Fake Out on anything it outspeeds, which can be game-changing. In addition, it pairs well with Icicle Crash, making it more likely to flinch an opponent.
Outspeeds maximum speed Greninja.

Offensive:
-1 252 Atk Weavile Icicle Crash vs. 252 HP / 0 Def Landorus-T: 204-240 (104 - 122.4%) -- guaranteed OHKO



Timid | Snow Warning | Light Clay

IVs: 31/0/31/31/31/31
EVs: 252 HP / 4 SpDef / 252 Spe
Aurora Veil / Freeze-Dry / Icy Wind / Encore
Egg moves*: Disable, Moonblast
In stock: 6
VGC 2018's weather wars between rain, sun and the occasional sand make it very difficult to successfully make use of Alolan Ninetales. Most opponents are able to deny Aurora Veil by switching up the weather with a switch or by Mega evolving. Nonetheless, if you can play around the opponent's weather control and find just one turn to set up Aurora Veil, the rest of your team will immensely benefit from it. After successfully setting up the Aurora Veil, Ninetales' job becomes supporting its partner with speed control and disruption, thanks to Icy Wind and Encore, until it gets KOed. This strategy should be paired with set up sweepers, most notably Snorlax, Kommo-o, Calm Mind Tapu Fini or Calm Mind Tapu Lele, Nasty Plot Naganadel or even Tail Glow Xurkitree if you feel inspired by Sam Pandelis' Worlds finalist team. Alolan Ninetales is also a very nice fit on Perish Trap teams, since Aurora Veil will make stalling the Perish Song turns a lot easier, not to mention Ninetales' access to Encore and Disable.
- Blizzard is a tempting option thanks to its 100% accuracy in hail, but remember that most of your opponents are likely to change the weather. Since Alolan Ninetales is better as a support Pokémon, Icy Wind is generally more useful, while Freeze-Dry shines against rain teams featuring Pelipper and Ludicolo.
- Protect can definitely be added on the set, since opponents that can't change the weather will often try to KO Ninetales right away to deny Aurora Veil. However, the combination of this set's bulk and speed allows it to attempt to afford foregoing Protect in many cases.
- As mentioned in Usage Tips, Disable is an excellent option which pairs well with Perish Trap teams, but is still useful in several other occasions; Encore may be replaced by it.
- A Focus Sash is an option to ensure Alolan Ninetales lives a hit to set up Aurora Veil, but 4 turns of Aurora Veil can more easily by stalled out by the opponent, just like Tailwind or Trick Room. Since the very reason for using Alolan Ninetales is supporting the team with Aurora Veil, the Light Clay is important.
- Roar can be added in the last moveslot if you find yourself struggling with Trick Room.
Defensive:
252 SpA Naganadel Sludge Bomb vs. 252 HP / 4 SpD Ninetales-Alola: 152-180 (84.4 - 100%) -- 6.3% chance to OHKO
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Ninetales-Alola in Electric Terrain: 141-166 (78.3 - 92.2%) -- guaranteed 2HKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 0 Def Ninetales-Alola: 154-183 (85.5 - 101.6%) -- 12.5% chance to OHK
252 Atk Tyranitar Rock Slide vs. 252 HP / 0 Def Ninetales-Alola: 122-146 (67.7 - 81.1%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Mega Swampert Waterfall vs. 252 HP / 0 Def Ninetales-Alola in Rain: 160-189 (88.8 - 105%) -- 31.3% chance to OHKO
252+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 4 SpD Ninetales-Alola in Sun through Light Screen: 152-179 (84.4 - 99.4%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Ninetales-Alola in Grassy Terrain through Reflect: 141-167 (78.3 - 92.7%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Ninetales-Alola in Rain through Light Screen: 139-163 (77.2 - 90.5%) -- guaranteed 2HKO

*Egg moves can be taught back to Pokémon in exchange for a Heart Scale at Mount Lanakila's Pokémon Center.

Special thanks to:
♥︎ monomite for the gorgeous banner - click here for more amazing art!
♥︎ Trainer Tower for the best damage calculator, their amazing survival calculator and Level 51's speed tiers.
♥︎ shiny finder for the moral support!


Is there a limit to the amount of Pokémon I can request?

Nope! You are, however, limited to one copy of each Pokémon.

Can I use these Pokémon in official competitions / events?

Yes! Since all the original Pokémon I am giving away have been bred or soft-reset by me, there cannot be any legality issues with them.

Why is [insert Pokémon name] not here?

Breeding and training the current lineup has already taken an insane amount of time and effort, and I believe these 50 Pokémon offer the possibility of a ton of solid teams matching all kinds of play styles, which was my goal.

I'm sorry if your favourite got left behind - hopefully you still find something helpful among the 50 I do offer!

I have a good [insert Pokémon name] to offer! Want to add it to the lineup?

No, sorry. It's really nice of you to want to contribute, but I prefer to only offer my own Pokémon. This way, I can guarantee the provenance of the Pokémon, and am the only one accountable for them. Since people might bring these Pokémon to official events, I am not willing to take any risk whatsoever.

My deposits keep getting sniped! Can we do a direct trade instead?

If you keep getting sniped trying to obtain one particular Pokémon, feel free to PM or VM me after a couple of attempts, and we'll try to synchronize ourselves (i.e. you deposit at a moment we're both here so I can grab it right away). Direct trades are very inconvenient for me, so I will only offer them as a last resort.

I want many of your listed Pokémon, can you just send them all to me in one direct trade?

Most people request several Pokémon, and it would be unfair if I sent many at once to one person while the others are depositing one at a time. Moreover, it would be way too time-consuming for me, and I could not be running this giveaway at all. So in short, the answer is no.

Can you nickname the Pokémon I request?

If I accepted custom nicknames, I expect that a lot of people would request them, and that would just be way too time-consuming for me (not to mention that most Pokémon were bred/caught on Ultra Sun while I'm distributing from Ultra Moon, so I would have to transfer them over to renickname...!). As a short answer, no, sorry.

You told me there isn't any stock left of my request, but when I requested, there still was some!

Sadly, if I have 2 copies of a Pokémon left, and 3 people request it almost simultaneously, only the first 2 to request it will receive it. If one of them gets sniped before I distribute, then the next one to have requested will get the 2nd copy instead. Sorry if this happened to you, I can't do much about it - wait a few days, and I will replenish the stock! :)

Am I allowed to use your flawless Pokémon as parents to breed Pokémon for my collection?

Sure! However, given the time I took to get the balls, egg moves and flawless IVs (I did it all from scratch), credit is appreciated.



~ P O S T B E L O W T H E C A P Y B A R A ~

 
Last edited:
#7
Pokémon Requested: Metagross
Lvl of Cutiefly lvl 9(F)
IGN Moz Eltoff
Message: I want to trade for Pokémon that are strong in battles.
 
Last edited:
#8
Pokémon requested: Mukrow
Level and gender of the Cutiefly: 9 Female in Quick Ball
IGN: サト


thanks for the Giveaway!
 
Last edited:
#10
  • Pokémon requested: Nihilego
  • Level and gender of the Cutiefly: lv.11, female
  • IGN: Fabio

Love you man. Made me subscribe to smogon after 2 years of lurking. Thanks a whole lot.

EDIT: Goddamn, somehow i got sniped.

  • Pokémon requested: Nihilego
  • Level and gender of the Cutiefly: lv.12, male
  • IGN: Fabio
 
Last edited:
#11
Pokémon requested: Arcanine
Deposited: lvl 11 female cutiefly
IGN: Leon
Message: I want to trade for a Pokemon strong in battle
 
Last edited:
#14
Can't tell you how thankful I am of your giveaway-not just the mons but the EV spreads and write ups- great stuff!
Requesting:tapu fini
Deposited:lv10 F nicknamed"eisen ga"
IGN:lethal6
 
Last edited:
#16
  • Pokémon requested: Tapu Lele
  • Level and gender of the Cutiefly: Lvl 9 male
  • IGN: ArmandoMaybe
I hope I have better luck this time. Thank you in advance!
 
Last edited:
#19
  • Pokémon requested: Xurkitree
  • Level and gender of the Cutiefly: level 9 male (nickname: Cutieflynn)
  • IGN: Ken (message: I want to trade for a Pokemon that is strong in battles)
thanks for the giveaway!
 
Last edited:
#20
Good Evening Das.

This is a request for both Myself and Mimi

Me:
Deposited: Lvl 9 male cutiefly in repeat ball
Pokémon Requested: Drifblim
IGN: Shawn

Mimi
Deposited: Lvl 1 male cutiefly in lvl ball
Pokémon Requested: Metagross
IGN: Mimi

Thank you and best of luck from the both of us
 
Last edited:

Eisenherz

50% Berry enthusiast
is a Smogon Social Media Contributor
#21
Sent: sater10, Kong Harald, DisguiseBusted!, xLeon, DigDoug, KraXatu, leathal6, DestinyV2, ArmandoMaybe, Pikanium, luke_west_93, ken10naka & Shawn Manwell

Unfortunately MozEltoff, it seems yours was sniped :/

  • Pokémon requested: Nihilego
  • Level and gender of the Cutiefly: lv.11, female
  • IGN: Fabio

Love you man. Made me subscribe to smogon after 2 years of lurking. Thanks a whole lot.

EDIT: Goddamn, somehow i got sniped.

  • Pokémon requested: Nihilego
  • Level and gender of the Cutiefly: lv.12, male
  • IGN: Fabio
Awesome, I'm happy to hear that! :D (not the sniping, but subscribing :P)
 
#22
That was quick, this one is just, need to help build my Trick Room team, and Porygon 2 looks amazing to do that alongside the Mimikyu you gave me

Me:
Deposited: Lvl 1 female cutiefly in lvl ball (she let me have one in the special ball, I'm so excited)
Pokémon Requested: Porygon 2
IGN: Shawn

Thanks again brother
 
Last edited:
#24
Thank you!
  • Pokémon requested: Smeargle
  • Level and gender of the Cutiefly: level 9 male (nickname: Kutiekarp)
  • IGN: Ken (message: I want to trade for a Pokemon that is strong in battles)
 
Last edited:

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