elDino vs Athenodoros at the Lake of Rage!

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Flora

Yep, that tasted purple!
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1v1 Singles
DQ: 1 Days
No recovers
Only one mon is sent to the ref, it's more fun that way :)
I'll let the challenger choose the arena in return for the right to go second.

I''ll take you, elDino. Although I should warn you that I will be updating my profile in a few hours, so you may want to wait to send in a team until then.

One Ability
No Items
Switch = Banana

ARENA: The Lake of Rage

There are no real restrictions on moves, but there will be rain on every day except Wednesdays (determined by what day the ref refs) unless the players choose something different, and there are Gyarados in the lake. If the players disturb the Red Gyarados in the middle he will use Dragon Rage against everyone. It is also surrounded by trees, which Pokemon can hide in or use for whatever they want. You could even set them on fire.

-------------------------

130.png

Gyarados (M), "Jormungandr"

Nature:
Rash - Special Attack increased by *. Special Defense decreased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate - Can be Activated - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again
Moxie - Innate - This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

HP: 100
Atk: *****
Def: ***
SpA: *** (+)
SpD: *** (-)
Spe: 81

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal
-Bite
-Dragon Rage
-Thrash
-Thunderbolt
-Ice Beam
-Flamethrower
-Stone Edge
-Earthquake
-Aqua Tail

81.png

Magnemite Dynamite (Genderless)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic: (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
(DW)

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45

EC 0/6
MC 0
DW 0/5

Moves:

Metal Sound*
Tackle*
ThunderShock*
Supersonic*
SonicBoom*
Thunder Wave*
Spark*
Screech*
Discharge*
Magnet Rise*

Thunderbolt*
Flash Cannon*
Toxic*

Okay, Atheno orders and chooses ability and then elDINO orders and choose ability!
 
Okay, Jorm, this is your first battle since you've evolved, so I'm expecting something damn good from you. You can start off by Activating Intimidate.

Then, use Earthquake. After that, use Earthquake again if it didn't use Magnet Rise, or else use move in amongst the trees to try to take cover from thunderbolts and use Flamethrower if it is not raining, or otherwise use Aqua Tail. Then, go along the same instructions as the second action.
 
Righto Magnemite, lets do this!
Your ability for this battle will be Sturdy.

First off, use Magnet Rise, so he can't Earthquake again. Then use Thunderbolt, followed by Discharge
 
130.png

Jorm (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:


81.png

Dynamite
HP: 80
Energy:
100
Boosts/Drops:
Others:


---------------------------------------------------------

round something

story? what story? well it's raining! and there are lots of gyarados here! and there's a nice red shiny one... wait, i have that one already! I CAUGHT THAT EXACT ONE!

Anyway, Jorm's a big angry serpent residing in the lake alongside a million other Gyarados. In comparison to the little small fry down there floating, I'd say they're about 66 inches apart. You know what that means. THAT'S INTIMIDATING! Dynamite seems a bit strong in nature though and pulls off a Magnet Rise. After that happened, Jorm seems a bit confused about what he's supposed to do. Earthquake? Nope. The set of instructions he's reading certainly says GO TO THE TREEEEES! And so he does, but he's so freaking big that his tail is STILL a HUGE freaking freaking freaking target for a Thunderbolt! Zapped! Jorm doesn't look happy at all from the attack and after rereading the instructions... he's to Aqua Tail? Sure, okay. There he goes, slamming his huge electrified tail onto the little magnet, with extra force from the rain. Since Dynamite was floating through the lake in an attempt to get closer to Jorm, it was basically submerged underwater! That said, Dynamite goes into a Discharge and SHOCKS EVERYTHING IN THE LAKE FOR SUPER EFFECTIVE DAMAGE! As it's shocking, it eventually gets out of the water and sees a terrifying Red Gyarados advancing to both Jorm and it. Red Gyarados goes "RAWR DRAGON RAGE" and both mons take 10 damage. Oh bummer.

Both critters are around the right side of Red Gyarados, above the lake.

---------------------------------------------------------

Calculations

Jorm
A1: Intimidate > [2 Energy]
A2: Hide behind trees > [2 Energy]
A3: Aqua Tail > 9 + 3 + 3 (rainboost) + (5-3 x 1.5) - 1 (sturdy) = [17 Damage/6 Energy]
d-raged for 10

Dynamite
A1: Magnet Rise > [4 Energy]
A2: Thunderbolt > 10 + 3 + (4-3 x 1.5) x 2.25 = [33 Damage/6 Energy]
A3: Discharge > 6 (hitting too many gyarados) + 3 + (4-3 x 1.5) x 2.25 = [24 Damage/5 Energy]
d-raged for 10
130.png

Jorm (M)
HP: 33
Energy:
90
Boosts/Drops:
Others:


81.png

Dynamite
HP: 53
Energy:
85
Boosts/Drops: -1 Atk
Others: Magnet Rise (3 more actions)

sorry, gyarados is a fatty

elDino's actions!
 
Gyara, I want you to hide among all of the Gyarados on the first action and stay there, so that hopefully Dynamite will target the wrong one with the Thunderbolts (it might even attack him, which would be awesome ;)). Then, use Aqua Tail and then Reversal while staying in the lake.
 
130.png

Jorm (M)
HP: 33
Energy:
90
Boosts/Drops:
Others:

81.png

Dynamite
HP: 53
Energy:
85
Boosts/Drops: -1 Atk
Others: Magnet Rise (3 more actions)


---------------------------------------------------------

round something

This round begins with Jorm attempting to join forces with the other Gyarados in the lake (because there are like a billion blue ones) to create a makeshift double team! Dynamite's eyes are pretty crappy and they couldn't catch on Jorm fast enough... so it attempts to Thunderbolt a random Gyarados! BZBZBZbzbBBZBZBbZBzbzzbZZZZZZZZZZZ!!!!!! This... completely shocks the wrong one and makes it faint! What a meanie! Then from behind, Jorm emerges from the group of wild Gyarados and slams a enormous Aqua Tail that plummets Dynamite right into the water's deep! The pressure of the water signals a neat critical hit! From underwater, Dynamite can still function perfectly fine as it Discharges... everything once again! The shock causes basically every Gyarados except Jorm to faint... and as they collapse onto the great Lake of Rage, they create a huge, swarming tidal wave that essentially floods Dynamite with raging water! Jorm seems to be a bit comfortable with the flood and dives down into the submerged Dynamite for a underwater Reversal! He completely wraps his body around the magnet and squeezes the life out of it! This breaks parts of Dynamite's magnets and screws off... that suddenly start conducting and making a complete destructive Thunderbolt that goes through the water in a flash and ZAPS Jorm!

By then... everything went blank...

---------------------------------------------------------

Calculations

Jorm
A1: Blending with dem gyaradoses > [2 Energy]
A2: Aqua Tail > 9 + 3 + 3 (rainboost) + 3 (crit) + (5-3 x 1.5) - 1 (sturdy) = [17 Damage/6 Energy]
A3: Reversal > 15 + (5-3 x 1.5) x 1.5 - 1 (sturdy) = [26 Damage/10 Energy]

Dynamite
A1: Thunderbolt > 10 + 3 + (4-3 x 1.5) x 2.25 = [33 Damage/6 Energy] (faints another gyarados)
A2: Discharge > 6 (hitting way too many gyarados and fainting them) + 3 + (4-3 x 1.5) x 2.25 = [24 Damage/5 Energy]
A3: Thunderbolt > 10 + 3 + (4-3 x 1.5) x 2.25 = [33 Damage/6 Energy]
Hit by tidal flood > 5 damage
130.png

Jorm (M)
HP: big fat ZERO
Energy:

Boosts/Drops:
Others:


81.png

Dynamite
HP: 2
Energy:
68
Boosts/Drops:
Others:

hahahahahaha

Prizes!
KO Counter: Dynamite (1)
1 EC and DC: Dynamite | Jorm doesn't need em
2 MC: Dynamite | Jorm
2 Trainer Counters: elDino and Athenodoros
2 Ref Tokens: Flora
 
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