Welcome one and all! We welcome you to a fight to the death 3 v 3 singles! Joining the scene we see a huge colosseum, an area rivalling that of the Roman one, a plain sandy circle approximately 140 metres in diameter. Surrounding this huge plain are staiirs all the way around, protected by some flimsy looking glass.
In the centre of this sandy spectacle, there lies a moat 50 metres by 50 metres. This surrounds a maze of walls, which looks like the aging ruins of an old city, varying in height from 1 foot to 10 feet. Who knows what secrets lie in it and below it.
In the audience is a huge number of people dressed in desert themed clothes. Amongst the audience are also some Pokémon spectators.
Before we proceed onto rules and stuff, remember that I reward creativity. I also reward people who have fun!
~~~
Rules:
DQ is 3 Days
No Items
1 ability per mon.
Switching = KO
~~~
TEAMS
In the centre of this sandy spectacle, there lies a moat 50 metres by 50 metres. This surrounds a maze of walls, which looks like the aging ruins of an old city, varying in height from 1 foot to 10 feet. Who knows what secrets lie in it and below it.
In the audience is a huge number of people dressed in desert themed clothes. Amongst the audience are also some Pokémon spectators.
Before we proceed onto rules and stuff, remember that I reward creativity. I also reward people who have fun!
~~~
Rules:
DQ is 3 Days
No Items
1 ability per mon.
Switching = KO
~~~
TEAMS

Cyndaquil(*) (M)
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Stats:
HP: 90
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75 (65 * 1.15 = 74.75 rounds to 75)
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)
Flamethrower
Eruption
Extrasensory (*)
Flare Blitz (*)
Foresight (*)
Double Team (*)
Flame Charge (*)
Will-o-Wisp (*)

Riolu(*) Ike (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Work Up have Energy Cost reduced by one (1).
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Nasty Plot
Agility (*)
Blaze Kick (*)
Vacuum Wave (*)
Focus Blast (*)
Shadow Claw (*)
Work Up (*)

Ducklett(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 100
Atk: **
Def: **
SpA: **
SpD: **
Spe: 55
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)
Hurricane
Me First (*)
Mirror Move (*)
Steel Wing (*)
Facade (*)
Ice Beam (*)
Scald (*)

Gastly * (Male)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: **
Def: **
SpA: ****
SpD: * (-)
Spe: 92 (+)
EC 1/6
MC 1
DW 1/5
Moves:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Clear Smog*
Disable*
Fire Punch*
Thunderbolt*
Sludge Bomb*
Will-O-Wisp*

Riolu * (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Typing:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (DW)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (DW)
Stats:
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Moves:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Hi Jump Kick*
Crunch*
Agility*
Swords Dance*
Shadow Claw*
Dig*

Gible * (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)
Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: *
SpD: * (-)
Spe: 42
Moves:
Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Outrage*
Iron Head*
Body Slam*
Dig*
Stone Edge*
Dragon Claw*
I believe that's everything ^_^.
elDino, your Pokémon and it's ability for this match please!