Electivire (Analysis)

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Zystral

めんどくさい、な~
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This hasn't been completed, and as a result I am entirely redoing it. Unlike Smeargle, everything here will be my own writing, so sadly the original user will not be accredited. It isn't ready for GP yet, but I'll duly inform the right people when it is.

It's already passed QC, so I'm leaving the writing spaces blank for now.

---


[Overview]
<p>Incredible hype at the beginning of Diamond and Pearl, followed by gut-wrenching disappointment after a few moments of fame has lead to the common idea that Electivire is a failure of a Pokemon. While this mostly holds true in Black and White, Electivire is not a complete sack of terrible. Even though it is outsped and taken down by some immensely popular threats such as Dragon Dance Haxorus and Rock Polish Terrakion, Electivire still has some redeeming factors. The major draw it has over its main rival, Eelektross, is that it has much better Speed, access to Motor Drive, and an incredible movepool allowing it to take down many common walls such as Blissey and Ferrothorn.</p>

<p>However, underwhelming stats, no new toys, and a reliance on Motor Drive really hammers the nails in Electivire's coffin. It will be difficult finding a slot for your team, and there is almost always a better option. His wide movepool and ability to run an effective mixed set just doesn't impress as much when compared to the sheer power of newer threats such as Scrafty or Conkeldurr.</p>

[SET]
name: Mixed Attacker
move 1: Thunderbolt
move 2: Cross Chop
move 3: Hidden Power Ice
move 4: Flamethrower
item: Life Orb / Expert Belt
nature: Mild
ability: Motor Drive
evs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]
<p>Electivire works best on the premise that low power can be made up for with incredible coverage. This may be true to a point, but in reality, Electivire needs that Life Orb to really eke the most out of its movepool. There are no questions about it - this set either needs Agility or Rock Polish Baton Passed to it, or Electivire needs to be switched in on a Choice-locked Electric-type attack. Without that increase in Speed, Electivire will be taken out by a good chunk of the metagame before it even starts launching attacks.</p>

<p>That isn't to say Electivire is useless - under the right conditions, it has the potential to wreak havoc. With incredible coverage, Expert Belt becomes a viable choice, not that Electivire enjoys the extra bulk. Even though its offensive stats may not be sky-high, they are still good enough to take down many common attackers in the metagame, such as Salamence and Gyarados. It's worth noting that more of the emphasis is on Special Attack, and that's mainly due to the fact that Intimidate, the prevalence of high Defense Pokemon such as Ferrothorn and Gliscor, and quite simply a coincidence in that most big threats of the metagame have a lower Special Defense. However, Cross Chop still has its uses here and there, but in most cases, Thunderbolt is a better option than Thunderpunch. A similar story is with Flamethrower, and Hidden Power Ice.</p>

[ADDITIONAL COMMENTS]
<p>Electivire needs some serious team support - aside from the obvious problems with its Speed, it also has problems in regards to outright killing its targets. Entry hazards is almost a must, and measures must be taken to keep counters to Electivire's common switch-ins. Latias and Rotom-W in particular will give Electivire some real problems, being able to tank its hits and retaliate with either Dragon Pulse or Will-o-Wisp, respectively. If Electivire is without a Speed boost, then suddenly it becomes a sitting duck for so many sweepers such as Landorus and Salamence, threats it could previously KO with Hidden Power Ice. There are no other real options for moves, apart from Hidden Power Grass to hit Gastrodon and Swampert. Life Orb will give Electivire the power it needs to deal damage, but the difference between it and Expert Belt are negligible; Electivire losing 10% health a turn almost makes up for the fact that he's dealing more damage. The EVs and nature make the set as offensive as possible.</p>

[SET]
name: Physical Attacker
move 1: Wild Bolt
move 2: Ice Punch
move 3: Fire Punch / Earthquake
move 4: Cross Chop
item: Life Orb / Expert Belt
nature: Adamant
ability: Motor Drive
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Electivire may have more success with a mixed set, but its highest stat is Attack, and that's not to say it would be an effective physical attacker. In fact, by focusing all of its offensive prowess into a single stat, it can function more effectively in certain conditions. Of course, Electivire still retains the problem of Speed and sheer force, and in some cases this is emphasized in that a lot more of the tanks in OU are defensive. Whereas a mixed Electivire only has to deal with Blissey through Cross Chop, a purely physical Electivire may have enhanced difficulties breaking through Forretress or Scrafty. Despite this, it can still function with the right support, provided certain menacing threats are taken out, such as Landorus and Gliscor. Wild Charge takes place of Thunderbolt, Ice Punch comes in over Hidden Power, and Fire Punch replaces Flamethrower. Aside from the fact that your KO list has changed, this set plays similarly to the mixed attacker.</p>

[ADDITIONAL COMMENTS]
<p>It's worth noting that having shifted to a different attacking stat, any problems with Electivire on your side of play remain the same - subpar Speed, predictability, and lack of power. What does change is the number and types of options your opponent now have. Blissey is no longer a safe switch, and Cloyster now has three moves to switch in on. Conkeldurr is now more questionable, but Metagross is still capable. Electivire simply requires smart play from the player in that you need to know what will give Electivire problems and eliminate those problems before Electivire cleans up. Earthquake becomes an option, as it is always a solid attack, but there isn't much change to be made. Aside from this, Electivire plays just like any other physical sweeper would - max Attack and Speed, power-boosting item, four attacks, and you're done.</p>

[Other Options]
<p>Rock Slide can be sneaked in over Ice Punch if used alongside Earthquake for coverage reasons, but the fall in damage against Salamence and Landorus is noticable. Thunder can be used instead of Thunderbolt on the mixed set if Electivire is serving in a Rain Dance team; the Water-typed teammates will also lure Electric-type moves for Electivire to grab his Motor Drive off. Choice Band and Choice Scarf can be effective, but when the main draw is incredible type-coverage, it isn't such a good idea.</p>

<p>Electivire can really do well from a Baton Passed stat boosts, especially from Gorebyss, who can give it its much-needed offensive and Speed Boost with Shell Smash. On top of its, its Water-typing draws Thunder Wave and Thunderbolt from all around, setting Electivire at ridiculous speed levels. In terms of defensive support, anything that resists Earthquake and strong priority is considered a reasonable teammate. The need to eliminate pesky opponents such as Metagross and Salamence still lingers, but a bulky teammate should be able to wear them down so that Electivire can whack them on the switch next time. Apart from this, entry hazards are always useful.</p>

[Counters and Checks]
<p>Due to its insane coverage, Electivire has no real counters, as everything that switches in on it is more than likely suspect to a super effective hit. Toxicroak and Tyranitar can come in on anything that isn't Fire-type or STABed, respectively, and proceed to shred Electivire with their powerful STAB moves. Mienshao and Infernape also prove problems due to their high Speed and strong attacks. Without a Motor Drive boost, Electivire becomes a minor threat, as pretty much everything outspeeds it. If it does accelerate, however, then being able to survive two strikes becomes very important, as outspeeding Electivire without a Choice Scarf becomes near impossible. Latias is capable to holding her own, and most Choice Scarf attackers should be able to weaken Electivire if not outright KO it.</p>
 
Actually, no need for a mixed set this gen around. Electivire now gets Wild Charge, which is a 90 BP Physical Electric move. The 25% recoil might hurt a bit, but Wild Charge will always hit harder than Thunderbolt off of Electivire's higher attack stat.
 
To be fair, the recoil shouldn't be much of a problem, as Electivire cannot take a hit with his 75/67/85 defenses. The extra damage wild bolt gives should more than make up for the recoil damage it sends back.


Also, you may want to link to a site with Electivire's stats and movepool.

Also, I believe that although it is somewhat unnecessary, for the sake of completeness you should have a dream world section, even if only to say that he does not get anything.
 
Just my two cents:
He has use on Rain teams due to all the Water-types drawing electric attacks (and with that comes the ability to abuse a 100% accurate Thunder to use on the mixed set). And, since he relies on a Motor Drive boost anyway, he can use Cell Battery on the physical set to also boost his Attack (correct me if this is wrong, but as far as I can remember Cell Battery still boosts if the poke holding it is immune to electric attacks)
 
Make sure to emphasize that Electivire is a great Shell Smash reciever, cuz quite honestly, it sucks without any boosts.
 
Maybe a sentence or two on Shell Smash would be great, since Gorebyss generally hates Electric-types, and Electivire's Thunder Wave/Thunderbolt immunity does quite nicely in this case (use Expert Belt, of course).
 
If you aren't using Motor Drive, then there's absolutely zero reason to ever use this walking truck of a Pokemon in OU.
 
I know this isn't finalized yet, but I believe the EVs on the first set are in the wrong order:
name: Mixed Attacker
move 1: Thunderbolt
move 2: Cross Chop
move 3: Hidden Power Ice
move 4: Flamethrower
item: Life Orb / Expert Belt
nature: Mild
ability: Motor Drive
evs: 252 SpA / 40 Atk / 216 Spe
 
It's a really bleak gen for Electivire. Perhaps he was QC passed out of pity?

Also:

Incredible hype at the beginning of Diamond and Pearl, followed by gut-wrenching disappointment after a few moments of fame has lead to the common idea that Electivire is a failure of a Pokemon. While this mostly holds true in Black and White, Electivire still has a few redeeming factors. Even though it is outsped and taken down by some immensely popular threats such as Excadrill and Terrakion, Electivire still has some redeeming factors. The major draw it has over its main rival, Eelektross, is that it has much better Speed, access to Motor Drive, and an incredible movepool allowing it to take down many common walls such as Blissey and Ferrothorn
One of these should be rephrased.
 
Electivire could potentially work with a Baton Pass Ninjask. If memory serves, Smashpass is still illegal in UU. In OU... even if you're going physical, Thundurus is probably better. (Lower Attack, but can actually outrun things off the bat.) Sad, really, because an electric Yeti is automatically badass.
 
SmashPass was never illegal. It made the voting ballot once, but stopped shy of a supermajority. Espeon was banned Round 2 instead.
 
Hi I did something like this:

[Overview]
<p>Incredible hype at the beginning of Diamond and Pearl, followed by gut-wrenching disappointment after a few moments of fame has lead to the common idea that Electivire is a failure of a Pokemon. While this mostly holds true in Black and White, Electivire is not a complete sack of terrible. Even though it is outsped and taken down by some immensely popular threats, such as Dragon Dance Haxorus and Rock Polish Terrakion, Electivire still has some redeeming factors. The major draw it has Its major draw over its main rival, Eelektross, is that it has much better Speed, access to Motor Drive, and an incredible movepool allowing that allows it to take down many common walls, such as Blissey and Ferrothorn.</p>

<p>However, its underwhelming stats, no lack of new toys, and a reliance on Motor Drive really hammers the nails inElectivire's coffin. It will be difficult finding a slot for it on your team, and there is are almost always a better options. His wide movepool and ability to run an effective mixed set just doesn't impress as much when compared to the sheer power of newer threats, such as Scrafty or and Conkeldurr.</p>

[SET]
name: Mixed Attacker
move 1: Thunderbolt
move 2: Cross Chop
move 3: Hidden Power Ice
move 4: Flamethrower
item: Life Orb / Expert Belt
nature: Mild
ability: Motor Drive
evs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]
<p>Electivire works best on the premise that low power can be made up for with incredible coverage. This may be true to a point, but in reality, Electivire needs that Life Orb to really eke the most out of its movepool out the most out of its movepool (revised to better adhere to the use of the word eke). There are no questions about it - this set will only function if Electivire gets Speed boosts from Baton Passed moves like Agility or Rock PolishBaton Passed to it, or Electivire needs to be is switched in on a Choice-locked or meticulously predicted (Electric-type attacks don't necessarily need to be Choice locked) Electric-type attacks that activate Motor Drive. Without that any increase in Speed, Electivire will be taken out by a good chunk of the metagame before it even starts launching attacks.</p>

<p>That isn't to say Electivire is useless - under the right conditions, it has the potential to wreak havoc. With Due to Electivire's incredible coverage,Expert Belt becomes is a viable choice - not that Electivire enjoys the extra bulk. Even though its offensive stats may not be sky-high, they are still good enough to take down many common attackers in the metagame offensive threats, such as Salamence and Gyarados. It's worth noting that more of the emphasis of EV distribution and move selection is on Special Attack, and. That's mainly due to the fact that Intimidate, the prevalence of and high Defense Pokemon, such as Ferrothorn and Gliscor are both prevalent, and, quite simply, a coincidence in that most big threats of the metagame coincidentally have a lower Special Defense.Cross Chop still has its uses, here and there, however Thunderbolt, Flamethrower, and Hidden Power Ice are usually better options than ThunderPunch {mention wild charge?}, FirePunch, and Ice Punch, respectively. but in most cases, Thunderbolt is a better option than Thunderpunch. A similar story is with Flamethrower, and Hidden Power Ice.</p>

[ADDITIONAL COMMENTS]
<p>Electivire needs some serious team support. - aAside from the obvious problems with its Speed, it also has problems in regards to outright killing its targets. Entry hazards is almost a must, and measures must be taken to keep counters to counter Electivire's common switch-ins. , particularly Latias and Rotom-W, in particular whichwill both give Electivire some real problems, being able with their abilities to tank its hits and retaliate with either Dragon Pulse or Will-o-Wisp, respectively. If Electivire is without a Speed boost, then suddenly it suddenly becomes a sitting duck for so many sweepers, such as Landorus and Salamence, which are both threats it could previously otherwise outrun and KO with Hidden Power Ice. There are no other real effective options for moves, apart from Hidden Power Grass to hit Gastrodon and Swampert. Life Orb will give Electivire the power it needs to deal damage, but the differences between it and Expert Belt are negligible; and the fact that Electivire deals considerably more damage with Life Orb almost makes up for the 10% health loss per attack, anyway. Electivire losing 10% health a turn almost makes up for the fact that he's dealing more damage. The EVs and nature make the set as offensive as possible.</p>

[SET]
name: Physical Attacker
move 1: Wild Bolt
move 2: Ice Punch
move 3: Fire Punch / Earthquake
move 4: Cross Chop
item: Life Orb / Expert Belt
nature: Adamant
ability: Motor Drive
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Electivire may have more success with a mixed set, but its highest stat is Attack, and but that's not to say it would can't be an effective physical attacker. In fact, by focusing all of its offensive prowess into a single its higher Attack stat, it can be made to function more effectively in certain conditions. Of course, However, Electivire still retains the problem of its problems in Speed and lack of sheer force, and, in some cases, this is these problems are actually emphasized in that a lot more of the tanks in OU are defensive by the fact that a lot more of the tanks in OU have higher Defense than Special Defense. Whereas a mixed Electivire only has to deal with Blissey through Cross Chop, a purely physical Electivire may have enhanced difficulties breaking through Forretress or Scrafty. Despite this, it can still function with the right support, provided certain menacing threats are taken out, such as Landorus and Gliscor. Wild Charge takes place of Thunderbolt, Ice Punch comes in over Hidden Power Ice, and Fire Punch replaces Flamethrower. Aside from the fact that your KO list has changed, this set plays similarly to the mixed attacker. (Maybe you should restate how the mixed attacker plays just in case it is removed from the analysis later for some wierd reason? iunno, i just think its better to make analyses as malleable as possible to the changes in the metagame</p>

[ADDITIONAL COMMENTS]
<p>It's worth noting that having shifted to a different attacking stat, any problems with Electivire on your side of play remain the same - subpar Speed, predictability, and lack of power It's worth noting that although the focus has shifted to a higher attacking stat, Electivire's problems of sub-par speed, predictability, and general weakness stay the same. What does change, however, is the number and typesof options your opponent now have. Blissey is no longer a safe switch, and Cloyster now has three moves to switch in on (technically he really only has two moves to switch in on since Fire Punch and Earthquake alternate per usage - also are you referring to this as an advantage? cuz Cloyster only really had one move to switch in on in the mixed attacking set. Since its spD is so low it could only really switch in on HP Ice, right?)., and Conkeldurr is now more questionable as an answer (why), but Metagross is still capable ; however, there are still Pokemon like Metagross that remain capable. Electivire simply requires smart play from the player in that you he needs to know what will give Electivire problems and eliminate those problems before Electivire cleans up. Earthquake becomes is an option, as it is always a solid attack, but there isn't much change to be made aren't many others. Aside from this, Electivire plays just like any other generic physical sweeper would: - Max Attack and Speed, slap on a power-boosting item, select four attacks, and you're done.</p>

[Other Options]
<p>Rock Slide can be sneaked in over Ice Punch if used alongside Earthquake for coverage reasons, , since they have good coverage together, but the fall in damage against Salamence and Landorus is noticable. Thunder can be used instead of Thunderbolt on the mixed set if Electivire is serving in a Rain Dance team; the Water-typed teammates will also lure Electric-type moves for Electivire to grab his Motor Drive off. Choice Band and Choice Scarf can be effective, but when since the main draw of Electivire is its incredible type-coverage, it isn't such a good idea.</p>

<p>Electivire can really do well from a Baton Passed stat boosts, especially from Gorebyss, who can give it its much-needed offensive and Speed boost with Shell Smash. On top of its this, its Water-typing draws Thunder Wave (water typing does not draw Thunder Wave) and Thunderbolt from all around, setting Electivire at ridiculous speed levels which allows Electivire to boost its Speed with Motor Drive to ridiculous levels. In terms of defensive support, anything that resists Earthquake and strong priority is considered a reasonable teammate. The need to eliminate pesky opponents such as Metagross and Salamence still lingers, but a bulky teammate should be able to wear them down so that Electivire can whack them on the switch next time. Apart from this, entry hazards are always useful.</p>

[Counters and Checks]
<p>Due to its insane coverage, Electivire has no real counters, as everything that switches in on it is more than likely suspect to a super effective hit. Toxicroak and Tyranitar can come in on anything that isn't Fire-type or STABed, respectively, and proceed to shred Electivire with their powerful STAB moves. Mienshao and Infernape also prove problems problematic due to their high Speed and strong attacks. Without a Motor Drive boost, Electivire becomes is a minor threat, as pretty much everything outspeeds it. If it does accelerate, however, then being able to survive two strikes becomes very important, as outspeeding Electivire without a Choice Scarf becomes near impossible. Latias is capable to holding her own, and most Choice Scarf attackers with higher Speed should be able to weaken Electivire if not outright KO it.</p>



Edit: I reread my corrections and was shocked at some of the suggestions I made lol. I revised my check to remove those said suggestions.
 
Getting back into it

GP Check [1/2]

REMOVE
ADD
COMMENT

[Overview]
<p>Incredible hype at the beginning of Diamond and Pearl, followed by gut-wrenching disappointment after a few moments of fame has lead led to the common idea that Electivire is a failure of a Pokemon. While this mostly holds true in Black and White, Electivire is not a complete sack of terrible waste of time. Even though it is outsped and taken down by some immensely popular threats such as Dragon Dance Haxorus and Rock Polish Terrakion, Electivire still has some redeeming factors. The major draw it has over its main rival, Eelektross, is that it has much better Speed, access to Motor Drive, and an incredible movepool allowing it to take down many common walls such as Blissey and Ferrothorn. It also got a new physical STAB move in Wild Charge this generation, meaning it is no longer reliant on the weak Thunderpunch.</p>

<p>However, underwhelming stats,(remove) no new toys, and a reliance on Motor Drive really hammers the nails in Electivire's coffin. It will be difficult finding a slot for it on your team, and there is almost always a better option available. His wide movepool and ability to run an effective mixed set just doesn't impress as much when compared to the sheer power of newer threats such as Scrafty or Conkeldurr.</p>

[SET]
name: Mixed Attacker
move 1: Thunderbolt
move 2: Cross Chop
move 3: Hidden Power Ice
move 4: Flamethrower
item: Life Orb / Expert Belt
nature: Mild
ability: Motor Drive
evs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]
<p>Electivire works best on the premise that low power can be made up for with incredible coverage. This may be true to a point, but in reality, Electivire needs that Life Orb to really eke the most out of its movepool. There are no questions about it&mdash;this set either needs Agility or Rock Polish Baton Passed to it, or Electivire needs to be switched in on a Choice-locked Electric-type attack. Without that increase in Speed, Electivire will be taken out by a good chunk of the metagame before it even starts launching attacks.</p>

<p>That isn't to say Electivire is useless&mdash;under the right conditions, it has the potential to wreak havoc. With incredible coverage, Expert Belt becomes a viable choice, not that Electivire enjoys the extra bulk. Even though its offensive stats may not be sky-high, they are still good enough to take down many common attackers in the metagame, such as Salamence and Gyarados. It's worth noting that more of the emphasis is on Special Attack, and that's mainly due to the fact that ubiquity of Intimidate, the prevalence of high Defense Pokemon such as Ferrothorn and Gliscor, and quite simply a coincidence in that most of the big threats of the metagame have a lower Special Defense. However, Cross Chop still has its uses here and there, but in most cases, Thunderbolt is a better option than Thunderpunch. A similar story is with Flamethrower,(remove) and Hidden Power Ice.</p>

[ADDITIONAL COMMENTS]

<p>Electivire needs some serious team support&mdash;aside from the obvious problems with its Speed, it also has problems in regards to outright killing its targets. Entry hazards is are almost a must, and measures must be taken to keep you should include counters to Electivire's common switch-ins. Latias and Rotom-W in particular will give Electivire some real problems, being able to tank its hits and retaliate with either Dragon Pulse or Will-o-Wisp Will-O-Wisp, respectively. If Electivire is without a Speed boost, then suddenly it becomes a sitting duck for so many sweepers,(comma) such as Landorus and Salamence, threats it could previously otherwise easily KO with Hidden Power Ice. There are no other real options for moves, apart from Hidden Power Grass to hit Gastrodon and Swampert. Life Orb will give Electivire the power it needs to deal damage, but the difference choice between it and Expert Belt are is purely preference-based negligible; Electivire losing 10% health a turn almost makes up for the fact that he's dealing more damage. The EVs and nature make the set as offensive as possible.</p>

[SET]
name: Physical Attacker
move 1: Wild Bolt
move 2: Ice Punch
move 3: Fire Punch / Earthquake
move 4: Cross Chop
item: Life Orb / Expert Belt
nature: Adamant
ability: Motor Drive
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Electivire may have more success with a mixed set, but its highest stat is Attack, and that's not to say with a bit of imagination it would can be an effective physical attacker. In fact, by focusing all of its offensive prowess into a single stat, it can function more effectively in certain conditions. Of course, Electivire still retains the problem problems of lacking Speed and sheer force, and in some cases this is emphasized in that a lot more of the tanks in OU are defensive. Whereas a mixed Electivire only has to deal with Blissey through Cross Chop, a purely physical Electivire may have enhanced difficulties breaking through Forretress or Scrafty. Despite this, it can still function with the right support, provided certain menacing threats are taken out, such as Landorus and Gliscor. Wild Charge takes place of Thunderbolt, Ice Punch comes in over Hidden Power, and Fire Punch replaces Flamethrower. Aside from the fact that your KO list has changed, this set plays similarly to the mixed attacker.</p>

[ADDITIONAL COMMENTS]

<p>It's worth noting that having shifted to a different attacking stat, any problems with Electivire on your side of play remain the same&mdash;subpar Speed, predictability, and lack of power. What does change is the number and types of options your opponent now have. Blissey is no longer a safe switch, and Cloyster now has three moves to switch in on. Conkeldurr is now more questionable, but Metagross is still capable. Electivire simply requires smart play from the player in that you need to know what will give Electivire problems and eliminate those problems before Electivire cleans up. Earthquake becomes an option, as it is always a solid attack, but there isn't much change aren't many other changes to be made. Aside from this, Electivire plays just like any other physical sweeper would&mdash;max Attack and Speed, power-boosting item, four attacks, and you're done.</p>

[Other Options]
<p>Rock Slide can be sneaked in over Ice Punch if used alongside Earthquake for coverage reasons, but the fall in damage against Salamence and Landorus is noticable. Thunder can be used instead of Thunderbolt on the mixed set if Electivire is serving in a Rain Dance team; the Water-typed teammates will also lure Electric-type moves for Electivire to grab his Motor Drive off. Choice Band and Choice Scarf can be effective, but when the main draw is incredible type coverage, it isn't such a good idea.</p>

<p>Electivire can really do well from a Baton Passed stat boosts, especially from Gorebyss, who can give it its much-needed offensive and Speed Boost with Shell Smash. On top of its this, its Water-typing draws Thunder Wave and Thunderbolt from all around, setting Electivire at ridiculous speed Speed levels. In terms of defensive support, anything that resists Earthquake and strong priority is considered a reasonable teammate. The need to eliminate pesky opponents such as Metagross and Salamence still lingers, but a bulky teammate should be able to wear them down so that Electivire can whack them on the switch next time. Apart from this, entry hazards are always useful.</p>

[Why?]

[Counters and Checks] [Checks and Counters]
<p>Due to its insane coverage, Electivire has no real counters, as everything that switches in on it is more than likely suspect susceptible to a super effective hit. Toxicroak and Tyranitar can come in on anything that isn't Fire-type or STABed, respectively, and proceed to shred Electivire with their powerful STAB moves. Mienshao and Infernape also prove problems due to their high Speed and strong attacks. Without a Motor Drive boost, Electivire becomes a minor threat, as pretty much everything outspeeds it. If it does accelerate, however, then being able to survive two strikes becomes very important, as outspeeding Electivire without a Choice Scarf becomes near impossible. Latias is capable to holding her own, and most Choice Scarf attackers should be able to weaken Electivire if not outright KO it.</p>

Oh I got 20 acres
And you got 43
Now I've got a brand new combine harvester
And I'll give you the key

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