Salamence @ Electrium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Thunder Fang
- Earthquake
- Dragon Claw
This Set i felt was interesting to play with on the ladder, as The Gigavolt Havoc is highly unpredictable typical situations salamence lets in Tapu Fini, and Toxapex which can be chipped with Earthquake and dragon claw for Toxapex even rocks is enough chip so If Tapu Fini gets predicted and your salamence goes +1 you are Killing a Tapu Fini which is otherwise a solid counter to salamence. If they live these hits, earthquake should be enough to get the damage.
~Calcs~
+1 252 Atk Salamence Gigavolt Havoc (120 BP) vs. 248 HP / 192 Def Tapu Fini: 304-358 (88.6 - 104.3%) -- guaranteed OHKO after Stealth Rock
-1 252 Atk Salamence Gigavolt Havoc (120 BP) vs. 248 HP / 192 Def Tapu Fini: 136-160 (39.6 - 46.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Salamence Gigavolt Havoc (120 BP) vs. 248 HP / 192 Def Tapu Fini: 204-240 (59.4 - 69.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Salamence Gigavolt Havoc (120 BP) vs. 252 HP / 232+ Def Toxapex: 146-174 (48 - 57.2%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
+1 252 Atk Salamence Gigavolt Havoc (120 BP) vs. 252 HP / 232+ Def Toxapex: 218-258 (71.7 - 84.8%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252 Atk Salamence Gigavolt Havoc (120 BP) vs. 252 HP / 232+ Def Toxapex: 146-174 (48 - 57.2%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery.
Zerochan (Mawile-Mega) @ Mawilite
Ability: Hyper Cutter
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Thunder Punch
- Iron Head
-Sucker Punch
I wanted something that synergies well with Salamence, Mega Mawile fit that role for me. Salamence being weak to Ice types, Fairy Types, Rock Types, and opposing dragon types and mega mawile resisting all of these times, and being a MEAN offensive sweeper in the Tier and can deal with things that counter salamence. At this point in the process my team was looking awfully weak to Landorus- Therian With HP ice So i did some thinking and came up with this..
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 248 HP / 252 Def / 8 SpA
Lax Nature
IVs: 0 Atk
- Flash Canon
- Hidden Power [Ice]
- Earth Power
- Magma Storm
Heatran is not a pokemon you see in the OU tier very often being very weak to double dance Landorus T, Pheromosa, Mega Metagross with EQ/ Hammer Arm coverage, And Greninja, some of the main threats currently in the OU tier. Shuca berry Heatran deals a lot of Damage to landorus with the 4X effective HP ice , and The shuca berry allows Heatran to live one unboosted Earthquake and Do a lot of damage with HP ice.
~Calcs~
8 SpA Heatran Hidden Power Ice vs. 252 HP / 24 SpD Landorus-Therian: 256-304 (67 - 79.5%) -- guaranteed 2HKO after Stealth Rock
0 Atk Landorus-Therian Earthquake vs. 248 HP / 252+ Def Shuca Berry Heatran: 206-246 (53.5 - 63.8%) -- guaranteed 2HKO
8 SpA Heatran Hidden Power Ice vs. 0 HP / 0 SpD Landorus-Therian: 264-312 (82.7 - 97.8%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Landorus-Therian Earthquake vs. 248 HP / 252+ Def Shuca Berry Heatran: 270-318 (70.1 - 82.5%) -- guaranteed 2HKO
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 16 SpA / 24 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
At this point I was Lacking a entry Hazard setter, So i thought of Landorus T, As it's intimidate ability allows it to Check mega metagross after it has mega evolved and chip metagross with the rocky Helmet. Ice Punch at -1 does 64.9 - 76.4% To physically defensive landorus, and between helmet damage and rocks if Landorus previously set them up Landorus will pick up the Kill with earthquake.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 216 HP / 252 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Surf
Here i opted for specially defensive Tapu fini to provide Synergy with Landorus, SpD Tapu fini is able to switch into opposing Tapu Finis Able to live one solar beam from charizard Y 54.3 - 64.4% is the calc of Timid solar beam. and chip it Heavily with Nature's Madness which is heavily reliable for chipping mega metagross, toxapex, and Tangrowth which are all able to check Tapu Fini, And AV tangrowth being a excellent response to Tapu Fini.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psychic
- Hyperspace Fury
- Gunk Shot
- Ice Punch
I needed something for late game on this team, I opted for Hoopa Unbound because it is breaking things like Zygarde, Toxapex, Marowak on Greninja.
I opted to run Psychic over Zen Headbutt to ensure Toxapex can be KOd and dealt with without it Setting up Toxics, Toxic Spikes, and be a nuisance even with Tapu Fini being on the team I just wanted to have something additional to deal with it, and also deal with Garchomp which Tapu Fini is unable to counter because of Poison Jab garchomp and possible Poisonium Z, I wanted to be safe
4 SpA Hoopa-Unbound Psychic vs. 252 HP / 24 SpD Toxapex: 224-266 (73.6 - 87.5%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Hoopa-Unbound Zen Headbutt vs. 252 HP / 232+ Def Toxapex: 168-198 (55.2 - 65.1%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
The difference in damage is why i Opted to run Psychic over Zen Headbutt On Hoopa as I do not want to risk burns on Hoopa as it renders the mon useless
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Thunder Fang
- Earthquake
- Dragon Claw
This Set i felt was interesting to play with on the ladder, as The Gigavolt Havoc is highly unpredictable typical situations salamence lets in Tapu Fini, and Toxapex which can be chipped with Earthquake and dragon claw for Toxapex even rocks is enough chip so If Tapu Fini gets predicted and your salamence goes +1 you are Killing a Tapu Fini which is otherwise a solid counter to salamence. If they live these hits, earthquake should be enough to get the damage.
~Calcs~
+1 252 Atk Salamence Gigavolt Havoc (120 BP) vs. 248 HP / 192 Def Tapu Fini: 304-358 (88.6 - 104.3%) -- guaranteed OHKO after Stealth Rock
-1 252 Atk Salamence Gigavolt Havoc (120 BP) vs. 248 HP / 192 Def Tapu Fini: 136-160 (39.6 - 46.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Salamence Gigavolt Havoc (120 BP) vs. 248 HP / 192 Def Tapu Fini: 204-240 (59.4 - 69.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Salamence Gigavolt Havoc (120 BP) vs. 252 HP / 232+ Def Toxapex: 146-174 (48 - 57.2%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
+1 252 Atk Salamence Gigavolt Havoc (120 BP) vs. 252 HP / 232+ Def Toxapex: 218-258 (71.7 - 84.8%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252 Atk Salamence Gigavolt Havoc (120 BP) vs. 252 HP / 232+ Def Toxapex: 146-174 (48 - 57.2%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery.
Zerochan (Mawile-Mega) @ Mawilite
Ability: Hyper Cutter
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Thunder Punch
- Iron Head
-Sucker Punch
I wanted something that synergies well with Salamence, Mega Mawile fit that role for me. Salamence being weak to Ice types, Fairy Types, Rock Types, and opposing dragon types and mega mawile resisting all of these times, and being a MEAN offensive sweeper in the Tier and can deal with things that counter salamence. At this point in the process my team was looking awfully weak to Landorus- Therian With HP ice So i did some thinking and came up with this..
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 248 HP / 252 Def / 8 SpA
Lax Nature
IVs: 0 Atk
- Flash Canon
- Hidden Power [Ice]
- Earth Power
- Magma Storm
Heatran is not a pokemon you see in the OU tier very often being very weak to double dance Landorus T, Pheromosa, Mega Metagross with EQ/ Hammer Arm coverage, And Greninja, some of the main threats currently in the OU tier. Shuca berry Heatran deals a lot of Damage to landorus with the 4X effective HP ice , and The shuca berry allows Heatran to live one unboosted Earthquake and Do a lot of damage with HP ice.
~Calcs~
8 SpA Heatran Hidden Power Ice vs. 252 HP / 24 SpD Landorus-Therian: 256-304 (67 - 79.5%) -- guaranteed 2HKO after Stealth Rock
0 Atk Landorus-Therian Earthquake vs. 248 HP / 252+ Def Shuca Berry Heatran: 206-246 (53.5 - 63.8%) -- guaranteed 2HKO
8 SpA Heatran Hidden Power Ice vs. 0 HP / 0 SpD Landorus-Therian: 264-312 (82.7 - 97.8%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Landorus-Therian Earthquake vs. 248 HP / 252+ Def Shuca Berry Heatran: 270-318 (70.1 - 82.5%) -- guaranteed 2HKO
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 16 SpA / 24 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
At this point I was Lacking a entry Hazard setter, So i thought of Landorus T, As it's intimidate ability allows it to Check mega metagross after it has mega evolved and chip metagross with the rocky Helmet. Ice Punch at -1 does 64.9 - 76.4% To physically defensive landorus, and between helmet damage and rocks if Landorus previously set them up Landorus will pick up the Kill with earthquake.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 216 HP / 252 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Surf
Here i opted for specially defensive Tapu fini to provide Synergy with Landorus, SpD Tapu fini is able to switch into opposing Tapu Finis Able to live one solar beam from charizard Y 54.3 - 64.4% is the calc of Timid solar beam. and chip it Heavily with Nature's Madness which is heavily reliable for chipping mega metagross, toxapex, and Tangrowth which are all able to check Tapu Fini, And AV tangrowth being a excellent response to Tapu Fini.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psychic
- Hyperspace Fury
- Gunk Shot
- Ice Punch
I needed something for late game on this team, I opted for Hoopa Unbound because it is breaking things like Zygarde, Toxapex, Marowak on Greninja.
I opted to run Psychic over Zen Headbutt to ensure Toxapex can be KOd and dealt with without it Setting up Toxics, Toxic Spikes, and be a nuisance even with Tapu Fini being on the team I just wanted to have something additional to deal with it, and also deal with Garchomp which Tapu Fini is unable to counter because of Poison Jab garchomp and possible Poisonium Z, I wanted to be safe
4 SpA Hoopa-Unbound Psychic vs. 252 HP / 24 SpD Toxapex: 224-266 (73.6 - 87.5%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Hoopa-Unbound Zen Headbutt vs. 252 HP / 232+ Def Toxapex: 168-198 (55.2 - 65.1%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
The difference in damage is why i Opted to run Psychic over Zen Headbutt On Hoopa as I do not want to risk burns on Hoopa as it renders the mon useless
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