Quality Control Electrode [QC 2/3] [GP 0/2]

[OVERVIEW]

I miss the old Explosion :(

Electrode stands out in LGPE OU as being the fastest Pokemon in the metagame, tied with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move makes it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, and it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, who sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Taunt shuts down the opponent's ability to use support moves. Reflect gives Electrode and its team a sturdier defense against physical attackers, and allows Electrode to survive at least one Earthquake so it can act for one more turn before fainting. Light Screen reduces damage taken from special attackers, while Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Thunderbolt is an Electric STAB that hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also hurting Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to start getting up screens, using Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if Electrode is running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable since Electrode is faster than all of them unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up the appropriate screen depending on what's in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off one more move before going down, such as throwing off a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn.

Team Options
========

Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lighting-fast screens support, letting them take hits which they normally wouldn't withstand very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen become near-impenetrable defensive threats behind dual screens. Stealth Rock-weak Pokemon such as Gyarados before it Mega Evolves, both Mega Charizards, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Set up sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s screens to safely set up with Swords Dance while also taking advantage of Thunder Wave slowing down their opponents to ensure a potential sweep. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of it if Electrode either prioritizes Reflect over using Taunt, or as it switches out. Taunt Mew makes for an excellent secondary stop-gap to Ground-type Stealth Rock setters, especially if it also runs Scald.

[STRATEGY COMMENTS]
Other Options
=============

Explosion while running a Jolly nature can be used to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon it normally wouldn’t be able to hit very hard such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it in Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Electrode’s Electric-type moves and can OHKO in return with STAB Earthquake, or 2HKO with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock, or Reflect to survive the incoming attack. However, Alolan Dugtrio is 2HKOd by Foul Play.

**Grass-types**: Mega Venusaur, Victreebel, Exeggutor, and Alolan Exeggutor take most of what Electrode can throw at them. However, Exeggutor is 2HKOd by Foul Play after Stealth Rock, and none of these Pokemon appreciate being paralyzed by Thunder Wave. Victreebel boosted by Swords Dance must also watch out for a potential Foul Play, which will use Victreebel's boosted Attack against it and dish out major damage.

**Special Walls**: Chansey, Snorlax, and Alolan Muk hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax, in particular, can hit Electrode very hard with Earthquake, while Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled while Explosion puts Chansey at a dangerously-low amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [McCoolDude, 469684], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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[OVERVIEW]

I miss the old Explosion :(

Electrode stands out in LGPE OU as being the fastest Pokemon in the metagame, tied with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move makes it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, and it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, who sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum. Yeah this seems pretty much perfect

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Taunt shuts down the opponent's ability to use support moves. Reflect gives Electrode and its team a sturdier defense against physical attackers, and allows Electrode to survive at least one Earthquake so it can act for one more turn before fainting. Light Screen reduces damage taken from special attackers, while Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Thunderbolt is an Electric STAB that hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also hurting Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to start getting up screens, using Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if Electrode is running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable since Electrode is faster than all of them unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up the appropriate screen depending on what's in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off one more move before going down, such as throwing off a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn.

Team Options
========

Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, Nidoking, and Gengar highly appreciate Electrode's lighting-fast screens support, letting them take hits which they normally wouldn't withstand very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, Rhydon, and Nidoqueen become near-impenetrable defensive threats behind dual screens. Stealth Rock-weak Pokemon such as Gyarados before it Mega Evolves, Zapdos, Mega Beedrill, Mega Aerodactyl, Both Mega Charizards X, Mega Charizard Y, and Dragonite try and keep "such as" lists to 3, or 4 at absolute maximum. Also try to avoid mentioning the same mon multiple times in team options appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados, Mega Charizard Y, and Melmetal benefit greatly from the speed control. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of it if Electrode either prioritizes Reflect over using Taunt, or as it switches out. Taunt Mew makes for an excellent secondary stop-gap to Ground-type Stealth Rock setters, especially if it also runs Scald. Specifically mention Mega Pinsir somewhere here- Electrode + Mega Pinsir is extremely potent and almost vital to Pinsir's viability as otherwise it would struggle much more with setting up

[STRATEGY COMMENTS]
Other Options
=============

Explosion while running a Jolly nature can be used to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon it normally wouldn’t be able to hit very hard such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it in Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Rhydon, Nidoqueen, Alolan Dugtrio, Nidoking, and Sandslash are immune to Electrode’s Electric-type moves and can OHKO in return with STAB Earthquake, or 2HKO with Reflect up. This forces Electrode to choose whether to use Taunt to stop to stop Stealth Rock from being set, or to use Reflect to survive the incoming attack with the added risk of Stealth Rock going up on the same turn. Alolan Dugtrio must watch out for Foul Play as Electrode 2HKOs with it.

**Grass-types**: Mega Venusaur, Exeggutor, and Exeggutor-Alola take most of what Electrode can throw at them. However, Exeggutor is 2HKOd by Foul Play after Stealth Rock, and Mega Venusaur doesn’t appreciate being paralyzed by Thunder Wave.

**Special Walls**: Chansey, Snorlax, and Alolan Muk hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax, in particular, can hit Electrode very hard with Earthquake, while Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled while Explosion puts Chansey at a dangerously-low amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Great work, QC 1/3 once implemented
 
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Great work, QC 1/3 once implemented
Done, ready for the next check. For the Mega Pinsir point, I also threw Alolan Sandslash next to it and added a set-up sweeper section, since both Pokémon benefit from Electrode’s support in about the same way.
 
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[OVERVIEW]

I miss the old Explosion :(

Electrode stands out in LGPE OU as being the fastest Pokemon in the metagame, tied with Mega Aerodactyl and Mega Alakazam. It is also, without question, the swiftest support Pokemon around. Electrode's capabilities of setting up screens, using Taunt to stop Stealth Rock from going up, and crippling threats with Thunder Wave before the majority of the metagame can even move makes it a valuable asset for offensive teams. However, outside of its great Speed, the rest of its stats are lackluster by LGPE OU standards. Electrode relies on Reflect and Light Screen to withstand multiple attacks throughout the match, and it's helplessly frail without them. As an Electric-type, it's offensively outclassed by Zapdos, who sports much greater attacking stats, Drill Peck to deal with Grass-types, and U-turn for keeping momentum.

[SET]
name: Fast Support
move 1: Taunt
move 2: Reflect
move 3: Light Screen / Thunder Wave
move 4: Foul Play / Thunderbolt
nature: Timid

[SET COMMENTS]
Set Description
=========

Taunt shuts down the opponent's ability to use support moves. Reflect gives Electrode and its team a sturdier defense against physical attackers, and allows Electrode to survive at least one Earthquake so it can act for one more turn before fainting. Light Screen reduces damage taken from special attackers, while Thunder Wave can cripple fast offensive Pokemon such as Mega Alakazam, Mega Aerodactyl, Mega Beedrill, and Starmie. Foul Play allows Electrode to damage Ground-type Pokemon, most notably being able to 2HKO Alolan Dugtrio. Thunderbolt is an Electric STAB that hits Mega Aerodactyl, Mega Gyarados, Starmie, and Mega Charizard Y super effectively while also hurting Melmetal more than Foul Play, but it leaves Electrode completely walled by Ground-types.

Usage Tips
========

Electrode can be used as a lead to start getting up screens, using Taunt to prevent Stealth Rock and other status moves from being used, and cripple fast Pokemon with Thunder Wave if Electrode is running it. It's an effective lead against opposing leads such as Aerodactyl, Mew, and Clefable since Electrode is faster than all of them unless Aerodactyl Mega Evolves, and Taunt can stop whatever status moves they plan to use. Prioritize setting up the appropriate screen depending on what's in front of Electrode. Leading against Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio can put Electrode in a tricky situation, so it's wise to lead with a different Pokemon that can handle them more easily. Saving Electrode for a later point in the match can be beneficial to get off one more move before going down, such as throwing off a last-ditch Thunder Wave against Mega Beedrill to have a teammate revenge kill it the next turn.

Team Options
========

Frailer Pokemon such as Mega Beedrill, Mega Aerodactyl, Starmie, and Gengar highly appreciate Electrode's lighting-fast screens support, letting them take hits which they normally wouldn't withstand very well. Even bulkier Pokemon such as Melmetal, Mew, Zapdos, and Nidoqueen become near-impenetrable defensive threats behind dual screens. Stealth Rock-weak Pokemon such as Gyarados before it Mega Evolves, both Mega Charizards, and Dragonite appreciate Electrode's efforts to prevent Stealth Rock from going up with Taunt. If Thunder Wave is being used, slower wallbreakers such as Mega Gyarados and Melmetal greatly benefit from the speed control. Set up sweepers such as Mega Pinsir and Alolan Sandslash utilize the added defensive bulk from Electrode’s screens to safely set up with Swords Dance while also taking advantage of Thunder Wave slowing down their opponents to ensure a potential sweep. Ground-types are the bane of Electrode's existence and are capable of setting Stealth Rock in front of it if Electrode either prioritizes Reflect over using Taunt, or as it switches out. Taunt Mew makes for an excellent secondary stop-gap to Ground-type Stealth Rock setters, especially if it also runs Scald.

[STRATEGY COMMENTS]
Other Options
=============

Explosion while running a Jolly nature can be used to gain offensive momentum by allowing a teammate to come in safely after Electrode has served its purpose, and it can heavily chip Pokemon it normally wouldn’t be able to hit very hard such as Chansey, Nidoqueen, Mega Venusaur, and Sandslash. Toxic can put Pokemon such as Mew, Rhydon, Zapdos, and Chansey on a timer, but it's hard to justify using it in Electrode's moveset over its more consistent options.

Checks and Counters
===================

**Ground-types**: Ground-types such as Rhydon, Nidoqueen, and Alolan Dugtrio are immune to Electrode’s Electric-type moves and can OHKO in return with STAB Earthquake, or 2HKO with Reflect up. This forces Electrode to choose whether to use Taunt to prevent the usage of Stealth Rock, or Reflect to survive the incoming attack. However, Alolan Dugtrio is 2HKOd by Foul Play.

**Grass-types**: Mega Venusaur, Exeggutor, and Alolan Exeggutor take most of what Electrode can throw at them. However, Exeggutor is 2HKOd by Foul Play after Stealth Rock, and Mega Venusaur doesn’t appreciate being paralyzed by Thunder Wave.

**Special Walls**: Chansey, Snorlax, and Alolan Muk hardly take any damage from Electrode's attacks and can stall out Reflect and Light Screen turns in front of it. Snorlax, in particular, can hit Electrode very hard with Earthquake, while Chansey beats Electrode with Seismic Toss. Electrode that opt for Foul Play over Thunderbolt will also have a difficult time getting past Alolan Muk, which can retaliate with Crunch. Chansey must watch out for the rare Explosion, however, as Electrode can use Taunt to stop it from using Soft-Boiled while Explosion puts Chansey at a dangerously-low amount of health.

[CREDITS]
- Written by: [[Vengeance417, 198446]]
- Quality checked by: [[Eve, 375272], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

I've gone through this a few times and I'm not seeing anything to add or remove (that wasn't already suggested by Eve). Excellent write-up - QC Approved!
 

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