
#101 Electrode
Move over Smugleaf, here's the real king of assery. I'm not entirely sure whether this is even worth mentioning, but Electrode got some very nice STAB moves from 5th Gen, such as Electra Ball and Volt Change, as well as a nice ability in Aftermath, making him more trolly than ever before. It's a big shame that it can't be triggered by Explosion, but at least it'll give Life Orb sets more punch and it deals some nice damage to Goruggu, who is immune to both Electra Ball and Explosion.
Type: Electric
BST: 480
Base Stats: 60 / 50 / 70 / 80 / 80 / 140
Abilities: Static, Soundproof, Aftermath (Dream World)
Moves
-- Charge
Lv5: Tackle
Lv8: Sonicboom
Lv12: Spark
Lv15: Rollout
Lv19: Screech
Lv22: Charge Beam
Lv26: Light Screen
Lv29: Electra Ball
Lv35: Selfdestruct
Lv40: Swift
Lv46: Magnet Rise
Lv51: Gyro Ball (lol)
Lv57: Explosion
Lv62: Mirror Coat
Toxic
Hidden Power
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Torment
Facade
Rest
Thief
Troll (well obviously :P)
Giga Impact
Flash
Volt Change
Thunder Wave
Swagger
Substitute
Wild Bolt
Hidden Power
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Torment
Facade
Rest
Thief
Troll (well obviously :P)
Giga Impact
Flash
Volt Change
Thunder Wave
Swagger
Substitute
Wild Bolt
Whilst Electrode hasn't gained any movepool options to make up for his lackluster coverage, his choice in Electric STABs is excellent, and Electrode is one of the best pokémon in the game to abuse the new Electra Ball thanks to a very impressive speed stat. Presuming it works like Gyro Ball in terms of damage, it can eventually max out to 150 BP, giving Electrode a much needed boost in power, given its somewhat lackluster SpA. Volt Change is also extremely nice, giving Electrode the ability to scout not unlike Scarf Flygon, admittedly with a lot more drawbacks. It's certainly a helpful move for finishing weak opponents, since it packs a little more punch than Flygon's U Turn, but it also gets much better offensive coverage, as well as STAB. The main problem is that Ground types / Volt Absorbers can come in with ease, should they predict a scout. This makes running the appropriate Hidden Power almost vital on Choice sets, so you can quickly KO these threats with some good prediction. As stated before, Aftermath is also nice on Electrode, giving him more freedom against physical Ghosts and also giving him a change at revenging Priority users. At the very least it's better than Static.
Possible Sets
Electrode @ Life Orb
Ability: Aftermath
EVs: 4 Atk, 252 SpA, 252 Speed
Nature: Hasty
~ Electra Ball / Thunderbolt
~ Explosion
~ Taunt / Volt Change
~ Hidden Power Water / Hidden Power Ice
Assuming Electra Ball isn't going to require opponents to be Trick-Room-slow to deal more damage than Thunderbolt, a max speed Electrode will be able to deal some quite nice damage, helping to bolster Electrode's SpA outside of Rain. Paralysis support from a teammate can be very helpful, almost guaranteeing that Electra Ball will reach 150 BP once the opponent's Speed is quartered. Other than that, the standard set for Life orb is as good as ever (or it would be if it had a decent movepool, or SpA) with Taunt being useful against Stall or a boosting opponent. However, it's not as necessary as it was for the lead set, and thus you can swap it for Volt Change if you'd prefer the ability to scout. Beware, however, that this set screams for luring in Ground types, so Volt Change shouldn't be your option at the start of a game. Hidden Power Water is pretty much necessary to dent Steelix, Doryuuzu and Goroggu on the switch, and good prediction can often lead you to 2HKOing them with ease. Only Volt Change once you've lured out their go-to immunity. Hidden Power Ice is also a good option, scoring super effective hits on the remaining ground types, as well as Dragons such as Altaria and Dragonite. Explosion is obligatory on an Electrode set, letting you revenge with your final breath, as well as lure out Ghost types.
Btw, it's worth mentioning that Thunder outclasses Electra Ball most of the time in the Rain, thanks to the paralysis rate and consistent damage.
Electrode @ Choice Specs
Ability: Aftermath
EVs: 4 Atk, 252 SpA, 252 Speed
Nature: Hasty
~ Electra Ball / Thunder
~ Hidden Power Water / Hidden Power Ice
~ Volt Change
~ Explosion / Signal Beam
Pretty similar to the last set, except it tries to further remedy Electrode's SpA problems whilst cutting down its options. Good prediction is absolutely necessary on this set, given the number of switch-in opportunities it presents. Although you might be tempted to run Choice Scarf to boost Electra Ball, don't. The 50% boost you get from Specs will almost certainly beat the power boost you get from a increased speed, and it boosts the power of other moves as well. This set also works very well in rain, with Thunder standing on for Electra Ball and HP Water getting a nice 50% boost. It's worth noting that Specs HP Water in the rain will destroy Shanderaa, who might want to switch in on Explosion, and stands a much better chance it OHKOing specially bulky grounds, rocks and fires. Volt Change lets you scout like Scarf Flygon, but with much more power and slightly less speed.
And now for the most trolltastic set ever!
Electrode @ Focus Sash
Ability: Aftermath
EVs: 80 HP, 252 Atk, 176 Speed
Nature: Hasty
~ Taunt
~ Mirror Coat
~ Explosion
~ Swagger / Electra Ball
Okay, this is ridiculously bad, but I'm just having fun. This is meant to be a lead of some description. Taunt anything that tries to set up or Taunt you, and either Mirror Coat special attackers, surviving with your Focus Sash and OHKOing them, or Swagger physical attackers and hope for confusion (note, Electra Ball can be used for consistency, but decreases this set's epic troll factor) If you manage to take out a special attacker or, lol, a physical one, rinse and repeat until your Focus Sash breaks, and Explode on the switch in. With any luck, you'll have managed to kill 2 of your opponent's pokes /and/ kept hazards off the field! That is, if you're delusional, actually went ahead with this, and your opponent was a toilet brush.
Honestly, these new moves probably aren't enough to pull him out of NU, but they at least give him a little more utility in the lower tiers.