Completed Elevator Music vs Matezoide: That Simisage's $wag is through the Roof!

Status
Not open for further replies.
#1
challenging matezoide to a 2v2 doubles

here are my pkmn:

Mollux [] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 67 [Movepool Complete]

MC: 0
DC: 5/5

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice, 7)
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw

Megainum [Megainumu] (F)
Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Total Moves: 42

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Petal Dance
PoisonPowder
Razor Leaf
Reflect
Safeguard
SolarBeam
Sweet Scent
Synthesis
Tackle

Counter
GrassWhistle
Heal Pulse
Ingrain
Leech Seed
Vine Whip
Wring Out

Bulldoze
Bullet Seed
Dragon Tail
Earthquake
Endure
Energy Ball
Giga Impact
Hidden Power (Fire, 7)
Protect
Rest
Substitute
Sunny Day
Toxic

Frenzy Plant
Giga Drain
Iron Tail
Magic Coat
Outrage
Seed Bomb
Worry Seed
Dropping my match with DFrog to accept it.

ASB Arena
1 Sub per mon
Training Items
0 Recovers, 5 Chills

Will be using:


<Magcargo> [Tara] (F)
Nature: Modest (+ Sp.Attack, - Attack)

Type: Fire/Rock

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW LOCKED, Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Yawn (*)
Smog (*)
Ember (*)
Rock Throw (*)
Harden (*)
Recover (*)
Flame Burst (*)
Shell Smash
Flamethrower
Earth Power
Ancientpower

Solar Beam (*)
Light Screen (*)
Double Team (*)
Endure
Stealth Rock
Sandstorm
Hidden Power Ice (7)

Acid Armor (*)
Memento (*)
Heat Wave (*)


And


<Pansage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day
Focus Blast
Synthesis
Payback
Rock-Slide
Gunk Shot

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)

So we have this cool battle here with experienced mons and/or trainers and no side having a distinct advantage over the other. All I can say is let the battle begin.

  1. Elevator Music equips items
  2. Matezoide equips items then orders
  3. Elevator Music responds
  4. I ref
  5. ???
  6. PROFIT!!!
 
#3
What happened to my post o_O

Exp. Share to Magcargo, Amulet Coin to Simisage.

Simisage: Dig (Mollux) -> Rock-Slide -> Dig (Mollux)
If Fire-Blast in a combo, use Dig combo (Mollux) that action and use Rock-Slide in the next.

Magcargo: Light-Screen -> Earth-Power (Mollux) -> Flamethrower (Meganium)
If your target is under the effects of a protective/evasive action, use Sandstorm and push-back.
 
#5


Meganium is rocking my world, literally. The humble dinosaur is causing massive tremors in the arena, this is especially detrimental to the spelunking $wag king and the seismic activity dents Tara, in spite of her supreme bulk. While this is going on Mollux in dissolving in and out of the water that encircles the arena. This constant dissolution makes it very difficult for Johnny to hit the elusive Mollux.

Round 1

Simisage dug underground
Mollux used Acid Armour
-6 energy, +2Def
Meganium used Bulldoze
Acid Armour let Mollux avoid the hit
RNG Roll (CRIT ~ Simisage): [<=625 CRIT] 8198/10000 (NO)
RNG Roll (CRIT ~ Magcargo): [<=625 CRIT] 2024/10000 (NO)
[((12*0.75)+6-3)*0.67] = 8 damage (Simisage)
Simisage's speed fell {1} stage
[((5*0.75)+6-7.5)*2.25] = 5.1 damage (Magcargo)
Magcargo's speed fell {1} stage
-5 energy
Magcargo used Light Screen
-10 energy
Simisage used Dig
Acid Armour let Mollux avoid the hit
-10 energy

Action 2:
Mollux used Fire Blast (Simisage)
RNG Roll (MISS) [>=9400 MISS] : 4157/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 7984/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6556/10000 (NO)
[((12-12/3)+3+7.5-4.5)*1.5] = 21 damage
-7 energy
Meganium used Worry Seed (Magcargo)
Magcargo's abilities became Insomnia for {6} actions
-7 energy
Simisage used Rock Slide
RNG Roll (CRIT ~ Mollux) [<=625 CRIT]: 2453/10000 (NO)
RNG Roll (CRIT ~ Meganium) [<=625 CRIT]: 6069/10000 (NO)
[((8*0.75)+6-4.5)*1.5]-(2*1.75) = 7.75 damage (Mollux)
[((8*0.75)+6-6)*1] = 6 damage (Meganium)
-6 energy
Magcargo used Earth Power (Mollux)
RNG Roll (CRIT) [<=625 CRIT]: 972/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2136/10000 (NO)
[(9+6-6)*2.25] = 20.25 damage
-7 energy

Action 3:
Mollux used Acid Armour
-6 energy, +2Def
Simisage dug underground
Magcargo used Flamethrower (Meganium)
RNG Roll (CRIT) [<=625 CRIT]: 7809/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6556/10000 (NO)
[(10+3+6-6)*1.5] = 19.5 damage
-6 energy
Meganium used Mega Quake!
Acid Armour let Mollux avoid the hit
RNG Roll (CRIT ~ Simisage): [<=625 CRIT] 9455/10000 (NO)
RNG Roll (CRIT ~ Magcargo): [<=625 CRIT] 1575/10000 (NO)
[(((20*2.25)*0.75)+6-3)*0.67] = 24.6 damage (Simisage)
[((10*2.25)*0.75)+6-7.5)*2.25] = 34.6 damage (Magcargo)7
(7+11)*1.75 = -31.5 energy
Simisage used Dig
Acid Armour let Mollux avoid the hit
-10 energy

Round Summary:
Mollux: -28HP, -19 energy, +3 Def
Meganium: -26HP, -44 energy
Simisage: -54HP, -26 energy
Magcargo: -40HP, -23 energy, Insomnia {4} actions


|

72HP/81En|74HP/56En
Speed: 88|Speed: 69
Item: Amulet Coin|Item: Exp Share
Ranks: 1/3/5/4|Ranks: 4/4/3/4
Status:|Status:
Boosts/Drops: +3 Def|Boosts/Drops:
Other:|Other: Cool Down {1A}



|

50HP/77En|46HP/74En

Speed: 30 17|Speed: 117 67
Item: Exp Share|Item: Amulet Coin
Ranks: 1/5/4/3|Ranks: 4/2/4/3
Status:|Status:
Boosts/Drops:|Boosts/Drops:
Other: Insomnia {4A}, Light Screen {3A}, Speed {-1}|Other: Light Screen {3A}, Speed {-1}

  1. Spot errors in calculation (hopefully there aren't any)
  2. Elevator Music orders
  3. Matezoide responds
  4. I ref

Edit: Caught the Light Screen error :)
 

Elevator Music

63194
is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Moderator
#6
Light Screen reduces base power by 1/3, not to 1/3, so Mollux's Fire Blast should have done 21 damage to Simisage.

Mollux: Fire Blast (Simisage) ~ Fire Blast (Simisage) ~ Fire Blast (Simisage)
IF (Simisage faints) THEN (replace all future actions with Thunderbolt (Magcargo))​
Meganium: Cooldown (Chill) ~ Body Slam (Simisage) ~ Body Slam (Simisage)
IF (Simisage faints) THEN (replace all future actions with Seed Bomb (Magcargo))​
 
#7
Simisage: Torment (Mollux) -> Torment (Meganium) -> Dig (Mollux)

Magcargo: Earth Power Combo (Mollux) -> Cooldown -> Shell-Smash

inb4 i calculated incorrectly and my mons wont regain their speed in the next round.

<Objection> a3, a4, a5, a6 ... yeah, you'd be back to normal at the end of r2.
<Objection>> had he used it on a3 of r1
<Objection> you wouldn't be cured until the end of r3 or the start of r4


inb4 Objection is wrong too :C
 
#8
|

72HP/81En|74HP/56En
Speed: 88|Speed: 69
Item: Amulet Coin|Item: Exp Share
Ranks: 1/3/5/4|Ranks: 4/4/3/4
Status:|Status:
Boosts/Drops: +3 Def|Boosts/Drops:
Other:|Other: Cool Down {1A}



|

50HP/77En|46HP/74En

Speed: 30 17|Speed: 117 67
Item: Exp Share|Item: Amulet Coin
Ranks: 1/5/4/3|Ranks: 4/2/4/3
Status:|Status:
Boosts/Drops:|Boosts/Drops:
Other: Insomnia {4A}, Light Screen {3A}, Speed {-1}|Other: Light Screen {3A}, Speed {-1}


After last rounds seismic activity Magniumu needs to cool down, leaving her open however Matezoide opts not to target EM's dinosaur but Mollux instead! Mollux lets loose a kanji shaped flame at Johnny, despite Light Screen's buffering it does respectable damage. Then Tara rends the earth with a mega power, dealing massive damage Mollux. This strenuous attack required cool down the next action. In the mean time, Johnny flips his boom box on –tormenting Mollux. Magniumu jumps on Johnny several times, crushing him under her bulk. Rendering him unable to set his boom box to turbo bass, he then precedes to faint! And its seems like Tara is sliding around without her shell on…

I ask the question can Matezoide come back with the limited energy Tara has or is EM going to have a 'flawless' victory?​
Round 2
Action 1:
Mollux used Fire Blast (Simisage)
RNG Roll (MISS) [>=9400 MISS] : 4831/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4196/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9202/10000 (NO)
[((12-12/3)+3+7.5-4.5)*1.5] = 21 damage
-7 energy
Meganium Cooled Down
Simisage used Torment (Mollux)
-10 energy
Magcargo used Mega Earthpower!
RNG Roll (CRIT) [<=625 CRIT]: 9042/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 9993/10000 (NO)
[((9*2.25)+6-6)*2.25] = 45.6 damage
(7+11)*1.75 = 31.5
Action 2:
Mollux used Fire Blast (Simisage)
Mollux is unable due to Torment
Meganium used Body Slam (Simisage)
RNG Roll (CRIT) [<=625 CRIT]: 8470/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 37/10000 (YES)
[((7+5/2.5)+6-3)*1] = 12 damage
Simisage is paralysed {20%} and may be unable to act!
-6.7 energy
Simisage used Torment
RNG Roll (PARA) [<=2000 PARA] 1044/10000 (YES)
Simisage was fully paralysed, its paralysis stage went down {15%}
Magcargo Cooled Down

Action 3:
Mollux used Struggle (Simisage)
[(5+1.5-3)*1] = 3.5 damage
Mollux took recoil
-1.4 HP
-5 energy
Meganium used Body Slam[/bMeganium used Body Slam (Simisage)
RNG Roll (CRIT) [<=625 CRIT]: 49/10000 (YES)
RNG Roll (EFFECT) Simisage is already paralysed
[((7+5/2.5)+3+6-3)*1] = 15 damage
-10.7 energy
Simisage fainted!
Magcargo used Shell Smash
+2Atk, +2SpA, +2Spe, -1Def, -1SpD
-20 energy

Post Round Summary:
Mollux: -46HP, -12 energy
Meganium: -17 energy
Simisage: -52HP, -10 energy
Magcargo: -52 energy, Insomnia {1A},+2Atk, +2SpA, +2Spe, -1Def, -1SpD


|

26HP/69En|74HP/39En
Speed: 88|Speed: 69
Item: Amulet Coin|Item: Exp Share
Ranks: 1/3/5/4|Ranks: 4/4/3/4
Status:|Status:
Boosts/Drops: +2 Def|Boosts/Drops:
Other: Torment {3A}|Other:



|

50HP/25En|-6HP/64En

Speed: 30 105|Speed: 117 67
Item: Exp Share|Item: Amulet Coin
Ranks: 1/5/4/3|Ranks: 4/2/4/3
Status:|Status:
Boosts/Drops:+2Atk, +2SpA, +2Spe, -1Def, -1SpD|Boosts/Drops:
Other: Insomnia {1A}|Other:FAINTED

  1. Spot errors in calculation (I'm iffy about Torment, I think I did it right)
  2. Matezoide orders
  3. Elevator Music responds
  4. I ref
 
#9
Damn Para :(
Though that makes up for the freeze hax between Throh and Meganium.

Earth-Power (Mollux)*3
Use Flamethrower (Meganium) if Mollux faints
 
#11
|

26HP/69En|74HP/39En
Speed: 88|Speed: 69
Item: Amulet Coin|Item: Exp Share
Ranks: 1/3/5/4|Ranks: 4/4/3/4
Status:|Status:
Boosts/Drops: +2 Def|Boosts/Drops:
Other: Torment {3A}|Other:



|

50HP/25En|-6HP/64En

Speed: 30 105|Speed: 117 67
Item: Exp Share|Item: Amulet Coin
Ranks: 1/5/4/3|Ranks: 4/2/4/3
Status:|Status:
Boosts/Drops:+2Atk, +2SpA, +2Spe, -1Def, -1SpD|Boosts/Drops:
Other: Insomnia {1A}|Other:FAINTED


The battle comes to a close. Both fire snails are weakened and it comes down to this. EM sets Mollux to the defensive blocking the seismic assault from both Tara and her partner. Mollux then swags it up and then Tara faints because her mind was blown. Oh and there was this cool gold screen or something like that…

Round 3

Action 1:
Mollux used Protect
7+[(23.75+13.5)/2.5] = -21.9 energy
Magcargo used Earth Power (Mollux)
[(9+6-6)*2.25] + (2*1.75)= 23.75 damage
-7 energy
Meganium used Bulldoze
RNG Roll (CRIT) [<=625 CRIT]: 1952/10000 (NO) [Magcargo]
[((6*0.75)+6-7.5)*2.25]+(1*1.75) = 8.5 damage [Magcargo]
Magcargo's speed fell {1} stage
[((6*0.75)+6-4.5)*2.25] = 13.5 damage
-5 energy

Action 2:
Mollux used Swagger
RNG Roll (HIT) (<=9900 HIT): 2540 (HIT)
Magcargo is confused for {3} actions
Magcargo's attack sharply rose + {2} attack

-7 energy
Meganium used Light Screen
-10 enegry
Magcargo used Earth Power
RNG Roll (HIT-SELF) [<=5000 HIT-SELF]: 5171/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9917/10000 (NO)
[((9-9/3)+6-6)*2.25] + (2*1.75)= 17 damage
-11 energy

Action 3:
Mollux used Protect
7+((23.75/2.5) = -16.5 energy
Meganium Chilled
+12 energy
Magcargo used Earth Power
RNG Roll (HIT-SELF) [<=5000 HIT-SELF]: 8129/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 107/10000 (YES)
[((9-9/3)+3+6-6)*2.25] + (2*1.75)= 23.75 damage
-15 energy
Magcargo is Energy KO'd!

Post Round Summary
Mollux: -17HP, -45 energy
Meganium: -3 energy
Magcargo: -14HP, -33 energy


|

9HP/24En|74HP/36En
Speed: 88|Speed: 69
Item: Amulet Coin|Item: Exp Share
Ranks: 1/3/5/4|Ranks: 4/4/3/4
Status:|Status:
Boosts/Drops: +2 Def|Boosts/Drops:
Other: Torment {3A}|Other:



|

36HP/-8En|-6HP/64En

Speed: 30 52|Speed: 117 67
Item: Exp Share|Item: Amulet Coin
Ranks: 1/5/4/3|Ranks: 4/2/4/3
Status:|Status:
Boosts/Drops:+2Atk, +2SpA, +1Spe, -1Def, -1SpD|Boosts/Drops:
Other: FAINTED!|Other:FAINTED

[box]Rewards

DFrog
  • +4UC
Elevator Music
  • +2CC
    • Mollux: 5CC
    • Meganium: 4MC/2KOC
Matezoide
  • +2CC
    • Simisage: 3MC
    • Magcargo: 3MC/1DC
[/box]
I awarded Meganium the second KOC as it was the last pokemon to damage Magcargo. If Mollux was supposed to get it as it last targeted Magcargo let me know and I'll fix it.
 
#12
No I didn't really think about it. Actually I didn't think at all, wth did I use Swagger 9.9

In any case, Mollux has a complete movepool, so instead of 3 MC I get 5 CC for it.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)