Elevator Music vs S0L1D G0LD

1v1 LC Flash

Team EM:
447.png

Riolu [Rioru] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type: Fighting

Abilities: Steadfast / Inner Focus / Prankster (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 10
AC: 3/5

Moves: (31/80)
Copycat
Counter
Endure
Feint
Final Gambit
Force Palm
Foresight
Nasty Plot
Quick Attack
Reversal
Screech

Bullet Punch
Blaze Kick
Circle Throw
Crunch
Follow Me
High Jump Kick

Dig
Earthquake
Poison Jab
Rock Slide
Shadow Claw
Substitute
Toxic

Drain Punch
Helping Hand
Ice Punch
Iron Tail
Thunder Punch
Zen Headbutt

Team Gold:
Spr_5b_320.png

Barge (Wailmer) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Water Veil

Oblivious

Pressure (HA Locked)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 3/6
MC: 0
AC: 3/5
KOC: 1

Moves (25/???):

Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Bounce
Hydro Pump

Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)

Roar (*)
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)

Endure
Spr_4h_116.png

Paduk (Horsea) (M)
Nature: Mild
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Sniper

Damp (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

Moves:

Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubble Beam (*)
Agility (*)
Brine
Hydro Pump
Dragon Pulse

Disable (*)
Outrage (*)
Muddy Water (*)
Razor Wind (*)
Signal Beam (*)

Toxic
Ice Beam (*)
Protect (*)
Rain Dance (*)
Rest (*)
Sleep Talk (*)

Bide
Bounce
Dive
Endure
9967.png

Imulsion (Grimer) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch:

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-15% spe, -10% evasion flat)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Sludge Wave
Thunderbolt
Flamethrower
Dig
Protect

Acid Spray
Haze
Imprison
Shadow Sneak
Stockpile

Elevator Music Equips
S0L1D G0LD Sends Out, Equips and Orders
Elevator Music Orders
Ref
 
Paduk @ Exp Share

Hydro Pump - Muddy Water - Hydro Pump
If a successful unsuspended d/e move is used outside of a combo, use Dive that action and push back.
If Dig + Quick Attack is used, use Dive that action and push back.
 
Team EM:

447.png

Riolu [Rioru] (M)
Type: Fighting
HP: 90
EN: 100%
Item: Exp Share
Stats: 3/2/1/2/69 SC: 1 WC: 2
Abilities: Steadfast / Inner Focus
Status: +11% Acc

Team Gold:
Spr_4h_116.png

Paduk (Horsea) (M)
Type: Water
HP: 90
EN: 100%
Item: Exp Share
Stats: 2/2/4/1/60 SC: 1 WC: 1
Abilities: Swift Swim / Sniper
Status: Normal

Field Effects: Normal!

Round 1: Damage Racing!:

Race Race Race Away!

Speed Order: Riolu, Horsea

Action 1:

Turn Order: Riolu, Horsea

Riolu uses HJK!
Crit Check(625): 1495 (No)
Damage: (13 + 3 + 4.5 - 3)*1 = 17.5
EN Used: 7

Horsea uses Hydro Pump!
Accuracy Check(8000): 7660 (Hit)
Crit Check(625): 597 (Yes)
Damage: (11 + 3 + 5 + 6 - 3)*1 = 20
EN Used: 7

Action 2:

Turn Order: Riolu, Horsea

Riolu uses Drain Punch!
Crit Check(625): 3210 (No)
Damage: (8 + 3 + 4.5 - 3)*1 = 12.5
Healed: 6.25
EN Used: 11

Horsea uses Muddy Water!
Accuracy Check(8500): 6738 (Hit)
Crit Check(625): 5103 (No)
Damage: (9 + 3 + 6 - 3)*1 = 15
Effect Chance(3000): 4552 (No)
EN Used: 6

Action 3:

Turn Order: Riolu, Horsea

Riolu uses HJK!
Crit Check(625): 9095 (No)
Damage: (13 + 3 + 4.5 - 3)*1 = 17.5
EN Used: 7

Horsea uses Hydro Pump!
Accuracy Check(8000): 5736 (Hit)
Crit Check(625): 4664 (No)
Damage: (11 + 3 + 6 - 3)*1 = 17
EN Used: 7
Team EM:

447.png

Riolu [Rioru] (M)
Type: Fighting
HP: 42
EN: 81%
Item: Exp Share
Stats: 3/2/1/2/69 SC: 1 WC: 2
Abilities: Steadfast / Inner Focus
Status: +11% Acc

Team Gold:
Spr_4h_116.png

Paduk (Horsea) (M)
Type: Water
HP: 42
EN: 80%
Item: Exp Share
Stats: 2/2/4/1/60 SC: 1 WC: 1
Abilities: Swift Swim / Sniper
Status: Normal

Field Effects: Normal!
Elevator Music Orders
S0L1D G0LD Orders
Ref
 
Riolu: High Jump Kick ~ Drain Punch ~ Drain Punch
IF (a protective/evasive move is used) THEN (use Feint and push actions back)
IF (Bide is used a1) THEN (use Thunder Punch+Thunder Punch a2)​
 
Disable (Drain Punch) - Brine - Brine + Brine
If Riolu has less then 20 Hp when you would act a3, use Brine that action.
 
Team EM:

447.png

Riolu [Rioru] (M)
Type: Fighting
HP: 42
EN: 81%
Item: Exp Share
Stats: 3/2/1/2/69 SC: 1 WC: 2
Abilities: Steadfast / Inner Focus
Status: +11% Acc

Team Gold:
Spr_4h_116.png

Paduk (Horsea) (M)
Type: Water
HP: 42
EN: 80%
Item: Exp Share
Stats: 2/2/4/1/60 SC: 1 WC: 1
Abilities: Swift Swim / Sniper
Status: Normal

Field Effects: Normal!

Round 2: Critical hits Galore!:

A lot of hax this battle, sorry about that. But Well played guys!

Speed Order: Riolu, Horsea

Action 1:

Turn Order: Riolu, Horsea

Riolu uses HJK!
Crit Check(625): 1414 (No)
Damage: (13 + 3 + 4.5 - 3)*1 = 17.5
EN Used: 11

Horsea uses Disable(Drain Punch)!
EN Used: 7

Action 2:

Turn Order: Riolu, Horsea

Riolu uses Struggle!
Crit Check(625): 18 (Yes)
Damage: (5 + 3 + 4.5 - 3)*1 = 9.5
Recoil: 3.8
EN Used: 5

Horsea uses Brine!
Crit Check(625): 86 (Yes) [[ Didn't Matter? Sowwy! ]]
Damage: (13 + 3 + 5 + 6 - 3)*1 = 24
EN Used: 7

Action 3:

Turn Order: Riolu, Horsea

Riolu uses Struggle!
Crit Check(625): 679 (No)
Damage: (5 + 4.5 - 3)*1 = 6.5
Recoil: 2.6
EN Used: 9

Horsea uses Brine!
Crit Check(625): 9836 (No)
Damage: (13 + 3 + 6 - 3)*1 = 19
EN Used: 11

Riolu is KO'd!
Team EM:

447.png

Riolu [Rioru] (M)
Type: Fighting
HP: -7
EN: 56%
Item: Exp Share
Stats: 3/2/1/2/69 SC: 1 WC: 2
Abilities: Steadfast / Inner Focus
Status: +11% Acc, KO'd

Team Gold:
Spr_4h_116.png

Paduk (Horsea) (M)
Type: Water
HP: 8
EN: 55%
Item: Exp Share
Stats: 2/2/4/1/60 SC: 1 WC: 1
Abilities: Swift Swim / Sniper
Status: +1 KOC(Riolu)

Field Effects: Normal!
S0L1D G0LD wins and gets 1 CC
Horsea gets 1 EC, 3 MC, 1 AC and 1 KOC

Elevator Music gets 1 CC

Riolu gets 1 EC, 3 MC and 1 AC

Ref
 
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