1v1 LC Flash
Team EM:
Riolu [Rioru] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type: Fighting
Abilities: Steadfast / Inner Focus / Prankster (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 10
AC: 3/5
Moves: (31/80)
Copycat
Counter
Endure
Feint
Final Gambit
Force Palm
Foresight
Nasty Plot
Quick Attack
Reversal
Screech
Bullet Punch
Blaze Kick
Circle Throw
Crunch
Follow Me
High Jump Kick
Dig
Earthquake
Poison Jab
Rock Slide
Shadow Claw
Substitute
Toxic
Drain Punch
Helping Hand
Ice Punch
Iron Tail
Thunder Punch
Zen Headbutt
Team Gold:
Barge (Wailmer) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Veil
Oblivious
Pressure (HA Locked)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 3/6
MC: 0
AC: 3/5
KOC: 1
Moves (25/???):
Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Bounce
Hydro Pump
Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)
Roar (*)
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)
Endure
Paduk (Horsea) (M)
Nature: Mild
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim
Sniper
Damp (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 2/5
Moves:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubble Beam (*)
Agility (*)
Brine
Hydro Pump
Dragon Pulse
Disable (*)
Outrage (*)
Muddy Water (*)
Razor Wind (*)
Signal Beam (*)
Toxic
Ice Beam (*)
Protect (*)
Rain Dance (*)
Rest (*)
Sleep Talk (*)
Bide
Bounce
Dive
Endure
Imulsion (Grimer) (M)
Nature: Quiet
Type: Poison
Poison (close)
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Stench:
Type: Passive
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move
Sticky Hold:
Type: Passive
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Pokemon with this ability: Shroomish, Breloom, Gliscor.
Poison Touch:
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-15% spe, -10% evasion flat)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Wave
Thunderbolt
Flamethrower
Dig
Protect
Acid Spray
Haze
Imprison
Shadow Sneak
Stockpile
Elevator Music Equips
S0L1D G0LD Sends Out, Equips and Orders
Elevator Music Orders
Ref
Team EM:

Riolu [Rioru] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type: Fighting
Abilities: Steadfast / Inner Focus / Prankster (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 10
AC: 3/5
Moves: (31/80)
Copycat
Counter
Endure
Feint
Final Gambit
Force Palm
Foresight
Nasty Plot
Quick Attack
Reversal
Screech
Bullet Punch
Blaze Kick
Circle Throw
Crunch
Follow Me
High Jump Kick
Dig
Earthquake
Poison Jab
Rock Slide
Shadow Claw
Substitute
Toxic
Drain Punch
Helping Hand
Ice Punch
Iron Tail
Thunder Punch
Zen Headbutt
Team Gold:

Barge (Wailmer) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Veil
Oblivious
Pressure (HA Locked)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 3/6
MC: 0
AC: 3/5
KOC: 1
Moves (25/???):
Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Bounce
Hydro Pump
Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)
Roar (*)
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)
Endure

Paduk (Horsea) (M)
Nature: Mild
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim
Sniper
Damp (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 2/5
Moves:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubble Beam (*)
Agility (*)
Brine
Hydro Pump
Dragon Pulse
Disable (*)
Outrage (*)
Muddy Water (*)
Razor Wind (*)
Signal Beam (*)
Toxic
Ice Beam (*)
Protect (*)
Rain Dance (*)
Rest (*)
Sleep Talk (*)
Bide
Bounce
Dive
Endure

Imulsion (Grimer) (M)
Nature: Quiet
Type: Poison
Poison (close)
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Stench:
Type: Passive
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move
Sticky Hold:
Type: Passive
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Pokemon with this ability: Shroomish, Breloom, Gliscor.
Poison Touch:
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-15% spe, -10% evasion flat)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Wave
Thunderbolt
Flamethrower
Dig
Protect
Acid Spray
Haze
Imprison
Shadow Sneak
Stockpile
Elevator Music Equips
S0L1D G0LD Sends Out, Equips and Orders
Elevator Music Orders
Ref