Emboar (QC 2/2 GP 2/2)


[Overview]

<p>Life isn't easy for Emboar. As it is seemingly outclassed by its older two Fire / Fighting-type cousins, Blaziken and Infernape, one might wonder why anybody would ever use Emboar. However, with high base 123 Attack, low base 65 Speed, and a deceptively wide movepool, Emboar is a prime candidate for a Trick Room attacker. 110 / 65 / 65 defenses aren't the best in the world, though, especially as it is weak to several common offensive types, such as Water, Ground, and Psychic. Despite this, the smoldering piece of bacon is a very underrated threat, and it is on the whole definitely one of the best physical attackers under Trick Room.</p>

[SET]
name: Trick Room Attacker
move 1: Flare Blitz
move 2: Hammer Arm / Superpower
move 3: Rock Slide / Wild Charge
move 4: Protect
item: Life Orb / Expert Belt
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

<p>Flare Blitz is the best Fire-type physical STAB Emboar can use, as it does huge damage to just about anything it hits super effectively, particularly Scizor and Ferrothorn. Hammer Arm is Emboar's best Fighting-type STAB move, and has a Speed-lowering effect that benefits Emboar in Trick Room. However, it does have a shaky 90% accuracy. Superpower is a more powerful and accurate option, but as it lowers Emboar's Attack and Defense, it puts a big dent in Emboar's ability to pull off a clean sweep. Rock Slide destroys Flying-types such as Zapdos and Thundurus, and its flinch chance is great as Emboar will outpace most Pokemon in Trick Room. Alternatively, Wild Charge not only hits Flying-types super effectively, but also serves as a fantastic weapon against Water-types such as Politoed and Gyarados, who would normally cause Emboar trouble. However, it does inflict some nasty recoil. Protect ensures that Emboar will be able to survive for more turns, and is a gold-standard move in the VGC metagame. When using Emboar, note that it is best run not in the lead spot, but as a sweeper to bring out only after Trick Room has been set up.</p>

[ADDITIONAL COMMENTS]

<p>252 EVs are put in HP and Attack to make full use of Emboar's best stats. A Brave nature ensures that Emboar can outpace most threats in Trick Room and hit them hard. An Expert Belt maximizes the power of Emboar's super effective hits, while Life Orb boosts all its moves at the cost of recoil, which can be useful to grab a few suprise KOs. Fire and Fighting Gems also work well. White Herb is another interesting item as it counters Intimidate and mitigates Superpower's crippling stat drops. Even though Emboar isn't the bulkiest Pokemon around, it can utilize a Sitrus Berry well, in particular to recover some of the recoil damage it will be taking.</p>

<p>Standard Trick Room setters, namely Cresselia, Bronzong, Slowking, and Dusclops, all have good synergy with Emboar, as they can eliminate opponents that often trouble Emboar, such as Terrakion, Chandelure, and Reuniclus. Gastrodon pairs with Emboar well, as its ability to draw in all common Water attacks—bar Surf and Muddy Water—gives Emboar one less threat to worry about. Jellicent is also a fantastic partner, as it has access to Trick Room and the ability to take out Emboar's counters, such as Rhyperior, Arcanine, and Chandelure.</p>

[Other Options]

<p>Earthquake is a good spread move to use over Rock Slide, but the coverage it provides overlaps with Emboar's other STABs, and Emboar's other coverage moves have more power. Curse makes Emboar more powerful, bulkier, and slower in Trick Room, but setup moves are rarely useful in the fast-paced VGC metagame. Head Smash is ridiculously powerful and can hit Flying-types extremely well—to illustrate, it OHKOes 252/0 Zapdos—but it has severe recoil and shaky 80% accuracy. Thanks to its respectable base 100 Special Attack, Emboar can run a viable special set by drawing on moves such as Flamethrower, Focus Blast, Overheat, Fire Blast, Scald, Hidden Power, and Grass Knot, which can beat Gastrodon, Rhyperior, and Landorus, if Hidden Power Ice is being used. However, Emboar's physical movepool is both more powerful and more reliable. Although Emboar can run a mixed set to moderate success, allowing it to both counter the above Pokemon and the other Pokemon it is strong against, it appreciates the extra survivability more than the special coverage.</p>

[Checks and Counters]

<p>The likes of Hitmontop and Arcanine have Intimidate to reduce Emboar's Attack, which puts it in a sticky situation as to whether to stay in or switch out. Gastrodon and Slowking outpace Emboar in Trick Room and can hit it hard with a STAB Water-type move. Cresselia and Dusclops can tank Emboar's attacks comfortably, and also perform well in Trick Room; Cresselia can hit back with its super effective Psychic as well. However, Dusclops must watch out as it cannot burn Emboar with Will-O-Wisp. Acrobatics users such as Crobat, Tornadus, and Scizor can easily OHKO Emboar, and as Emboar has absolutely no Ice-type coverage outside of the extremely rare Hidden Power Ice, it requires proper support in order to take out threats such as Garchomp, Gliscor, and Landorus. Teams that counter Trick Room will stop Emboar as it is far too slow to do any work outside of Trick Room. Chandelure is immune to both of Emboar's STABs and can counter Trick Room, but it must watch out for Head Smash.</p>

[Unreleased]

<p>Emboar receives Reckless via Dream World, which is a godsend for it. As a wide variety of moves, such as Flare Blitz, Wild Charge, and Head Smash, will be boosted by the ability, it should be Emboar's default ability once released.</p>
 
Just a couple things to note:
-Change the wording from "the remaining 4 are put in Special Defense... ensuring it will live..." One stat point won't ensure much, the biggest benefit is probably to prevent Download mons from getting a SpA boost.
-You could mention or slash HP Ice if Emboar has trouble with Chomp, Gliscor, etc. Rock Slide's main utility is that it's a spread move, because Flare Blitz easily outdamages it when it's only 2x effective.
 

R Inanimate

It's Lunatic Time
is a Forum Moderator Alumnusis a Contributor Alumnus
-as a TR Pokemon, I'd slash Hammer Arm before Superpower. The drop in Attack and Defense from Superpower can be pretty undesirable, and Hammer Arm's power isn't too much lower than Superpower's.

-Also, I'd put Life Orb before Expert Belt, as not requiring to hit on weaknesses gives Emboar a lot more freedom to choose it's target.

-add Fire Gem and Fighting Gem into AC, they can work as a substitute items.

-Add White Herb in OO, works well in countering Intimidate and the drop from Superpower, not useful with Hammer Arm though.

-make note that Head Smash will OHKO a 252 HP / 0 Def EV Zapdos, which is usually the most you'll see one run for physical defensive investment.

-note Focus Blast as one of its Special Attack options, it is a STAB 120 power move, even if 70 acc is pretty bad

-Chandelure in counters, as its immune to both STAB moves. Has to watch out for potential Head Smash though.
 

Biosci

Danger!?
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnuswon the 3rd Smogon VGC Tournamentis a Past SCL Champion
When you mention the Special attacking set, just mention to move the Attack EVs to Special Attack. There is no sense in moving the HP EVs and losing bulk, when you can just do that and have a pure special attacking set.
 
The only thing notable of Emboar's counters that Scald hits well is Landorus, and even then, HP Ice is the better option.

I guess I can add it to moves to consider for the special set though, seeing as the possibility of burn hax is tempting.
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
Flying-types/Acrobatics users (Tornadus/Crobat/Scizor IF IT GOES FIRST) should go in Checks and Counters. Looks good otherwise. QC 1 / 2
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
Yoink!

[Overview]
<p>Life doesn't seem easy for Emboar. With its older two Fire{Add Space}/{Add Space}Fighting-type cousins, Blaziken and Infernape, seemingly outclassing it, one might wonder why they would ever use Emboar. However, with high base 123 Attack, low base 65 Speed, and a deceptively wide movepool, Emboar is a prime candidate for a Trick Room Attacker. Base 110{Add Space}/{Add Space}65{Add Space}/{Add Space}65 defenses aren't really the best thing in the world, though, especially since it is weak to several common moves such as Acrobatics, Psychic, and Earthquake offensive types, such as Water, Ground, Psychic. (In my experience, Flying isn't really that common an offensive type, other than on Pokemon such as Tornadus, which isn't that common anymore) Despite this, the smoldering piece of bacon is a very underrated threat, and definitely one of the best physical attackers under Trick Room.</p>

[SET]
name: Trick Room Attacker
move 1: Flare Blitz
move 2: Hammer Arm / Superpower
move 3: Rock Slide / Wild Charge
move 4: Protect
item: Life Orb / Expert Belt
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
<p>Flare Blitz is the best Fire-type physical STAB Emboar can receive, hitting Scizor, Ferrothorn, and anything that takes super-effective damage from it hard. Hammer Arm is Emboar's best Fighting-type STAB move, speeding up Emboar under Trick Room making Emboar slower, which benefits it in Trick Room, but it has shaky 90% accuracy. Superpower is a more powerful and accurate option, but it lowers Attack and Defense after use, putting a big dent in Emboar's plans. Rock Slide hits Flying-types such as Zapdos and Thundurus well hard, and has a chance for a flinch, which is great, seeing as Emboar will outpace most Pokemon in Trick Room. However, Wild Charge not only hits Flying-types well, but also serves as a fantastic counter weapon against Water-types that would normally cause Emboar trouble, such as Politoed and Gyarados,. but However, it does cause Emboar some nasty recoil. Protect ensures that Emboar will be able to live for more turns, and is a gold-standard move for the VGC metagame.</p>

[ADDITIONAL COMMENTS]
<p>252 EVs are put in HP and Attack, easily Emboar's best stats. A Brave nature is run used so that Emboar can be ensured to outpace most threats in Trick Room. An Expert Belt will maximize the power of Emboar's super effective hits, while Life Orb boosts the moves regularly, however Emboar will be taking lots of recoil if the latter item is run. A Fire or Fighting Gem can, also, work well as substitute items. White Herb is another interesting item, countering Intimidate and stopping Emboar from being disabled after Superpower. It should not be used with Hammer Arm, however. It should be noted that Emboar is best run not as a lead, but rather as a Pokemon to switch into when Trick Room is set up.</p> (Just a suggestive change, but maybe Sitrus Berry, as Emboar has better defenses than you think)

<p>The standard Trick Room partners, Cresselia, Bronzong, Slowking, and Dusclops, form good synergy with Emboar, hitting opponents that Emboar just can't hit. hard what opponents it often has trouble doing good damage on. Gastrodon pairs with Emboar well, drawing in all common Water attacks away from it bar Surf and Muddy Water, giving Emboar one less thing to worry about. Jellicent is also a fantastic partner, with access to Trick Room and the ability to hit Emboar's counters hard.</p>

[Other Options]
<p>Earthquake is a good spread move to run over Rock Slide, but its coverage is a bit lacking overlapping with its other STABs, and Emboar's other coverage moves hit better. Curse can make Emboar more powerful, bulky, and slower in Trick Room, but setups are generally discouraged in the fast-paced VGC metagame. Head Smash is ridiculously powerful and can hit Flying-types extremely well, able to OHKO 252 HP/0 Def Zapdos, but it has severe recoil and shaky 80% accuracy. Emboar has respectable 100 Special Attack, so 252 EVs can be put in Special Attack instead of Attack, allowing Emboar to use a variety of moves such as Flamethrower, Focus Blast, Overheat, Fire Blast, Scald, Hidden Power, and Grass Knot. However, Emboar's physical movepool is more powerful and more reliable.</p> (Another suggestive change, but maybe add a mention of a mixed set, 123 / 100 offenses are pretty good with that movepool)

[Checks and Counters]
<p>Intimidate Pokemon such as Hitmontop and Arcanine reduce Emboar's power Attack, putting it in a sticky situation as whether to stay in or switch out. Gastrodon and Slowking outpace Emboar in Trick Room, and hit it hard with a STAB Water-type attack move,. and Cresselia and Dusclops walls tank Emboar's attacks well, as well as performing well in Trick Room., and Also, Cresselia is able to hit Emboar back with super effective Psychic, and Dusclops is able to take near nothing from all of Emboar's attacks. However, Dusclops must watch out, because it cannot burn Emboar with Will-O-Wisp. Acrobatics users, such as Crobat, Tornadus, and Scizor can easily OHKO Emboar, and since Emboar has absolutely no Ice-type coverage outside of the extremely rare Hidden Power Ice, it requires proper support in order to take out Garchomp, Gliscor, Landorus, and others. Teams meant to counter Trick Room will stop Emboar, and if Trick Room fails to go up, it is far too slow to do any work. Chandelure is immune to both of Emboar's STABs and can counter Trick Room, but it must watch out for a potential Head Smash.</p>

[Unreleased]
<p>Emboar receives Reckless via Dream World, which is a godsend for it. With a wide variety of moves for the ability to be utilized on, it should be Emboar's default ability once released.</p>


22:23 TrollFreak harsha
22:23 TrollFreak you there?
22:24 harsha hey man
22:24 harsha sorta
22:24 harsha :d
22:24 harsha watching heat
22:24 harsha vs
22:24 harsha thunder
22:24 TrollFreak damn
22:24 TrollFreak I am as well
22:24 harsha lol
22:24 harsha and
22:24 TrollFreak but its half time
22:24 TrollFreak http://www.smogon.com/forums/showpost.php?p=4273030&postcount=17
22:24 TrollFreak so check this
22:24 harsha practicing
22:24 harsha 9.9 i dont gp
22:24 harsha lol
22:24 TrollFreak before it comes back
22:24 TrollFreak its short
22:24 TrollFreak please
22:25 TrollFreak its a check I did
22:25 TrollFreak just stamp it can call it a day
22:25 TrollFreak or look it over, its short
22:25 harsha >_>
22:25 harsha kk
22:25 harsha wait
22:25 TrollFreak thx
22:25 harsha i wont post
22:25 harsha cos
22:25 harsha but
22:25 TrollFreak <3 u harsha
22:25 harsha you can
22:25 harsha cp this
22:25 harsha I APPROVE
22:25 harsha GP APPROVED

22:25 harsha cos
22:25 TrollFreak lazy harsha
22:25 TrollFreak lazysha
22:25 harsha your checks are fine lol


So yea, consider this your check I guess (Lazysha is lazy)
 
[Overview]
<paragraph space>
<p>Life doesn't isn't seem easy for Emboar. With As it is seemingly outclassed by its older two Fire / Fighting-type cousins, Blaziken and Infernape, seemingly outclassing it, one might wonder why they anybody would ever use Emboar. However, with high base 123 Attack, low base 65 Speed, and a deceptively wide movepool, Emboar is a prime candidate for a Trick Room attacker. 110 / 65 / 65 defenses aren't the best in the world, though, especially since as it is weak to several common offensive types, such as Water, Ground, and Psychic. Despite this, the smoldering piece of bacon is a very underrated threat, and it is on the whole definitely one of the best physical attackers under Trick Room.</p>

[SET]
name: Trick Room Attacker
move 1: Flare Blitz
move 2: Hammer Arm / Superpower
move 3: Rock Slide / Wild Charge
move 4: Protect
item: Life Orb / Expert Belt
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
<paragraph space>
<p>Flare Blitz is the best Fire-type physical STAB Emboar can receive use (or "Emboar receives"), hitting Scizor, Ferrothorn, and anything that takes super-effective damage from it hard as it does huge damage to just about anything it hits super effectively, particularly Scizor and Ferrothorn. Hammer Arm is Emboar's best Fighting-type STAB move, making Emboar slower, which and has a Speed-lowering effect that benefits it Emboar in Trick Room. but it has However, it does have a shaky 90% accuracy. Superpower is a more powerful and accurate option, but as it lowers Emboar's Attack and Defenseafter use, putting it puts a big dent in Emboar's plans ability to pull off a clean sweep. Rock Slide hits destroys Flying-types such as Zapdos and Thundurus hard, and has a chance for a flinch, which its flinch chance is great, seeing as Emboar will outpace most Pokemon in Trick Room. However Alternatively, Wild Charge not only hits Flying-types well super effectively, but also serves as a fantastic weapon against Water-types that such as Politoed and Gyarados, who would normally cause Emboar trouble, such as Politoed and Gyarados. However, it does cause Emboar inflict some nasty recoil. Protect ensures that Emboar will be able to live survive for more turns, and is a gold-standard move for in the VGC metagame. When using Emboar, note that it is best run not in the lead spot, but as a sweeper to bring out only after Trick Room has been set up.</p>

[ADDITIONAL COMMENTS]
<paragraph space>
<p>252 EVs are put in HP and Attack, easily to make full use of Emboar's best stats. A Brave nature is used so ensures that Emboar can be ensured to outpace most threats in Trick Room and hit them hard. An Expert Belt will maximize maximizes the power of Emboar's super effective hits, while Life Orb boosts the moves regularly, however Emboar will be taking lots of recoil if the latter item is run all its moves at the cost of recoil (does LO gain any additional significant KOs?). A Fire or and Fighting Gems can, also, work well as substitute items. White Herb is another interesting item, countering as it counters Intimidate and stopping Emboar from being disabled after Superpower mitigates Superpower's crippling stat drops. Even though Emboar isn't the bulkiest Pokemon in the world around, it can utilize a Sitrus Berry well, which can als in particular to recover some of the recoil damage it will be taking. It Sitrus Berry should not be used with Hammer Arm, however (whyever not?). It should be noted that Emboar is best run not as a lead, but rather as a Pokemon to switch into when Trick Room is set up.</p>

<p>The Standard Trick Room partners setters, namely Cresselia, Bronzong, Slowking, and Dusclops, form all have good synergy with Emboar, hitting hard what as they can eliminate opponents it often has trouble doing good damage on that often trouble Emboar (be more specific - who?). Gastrodon pairs with Emboar well, drawing as its ability to in all common Water attacks away from it bar Surf and Muddy Water, giving —gives Emboar one less thing threat to worry about. Jellicent is also a fantastic partner, with as it has access to Trick Room and the ability to hi take out Emboar's counters, hard (such as who?).</p>

[Other Options]
<paragraph space>
<p>Earthquake is a good spread move to run use over Rock Slide, but its coverage is overlapping the coverage it provides overlaps with its Emboar's other STABs, and Emboar's other coverage moves hit better (what on earth does "hit better" mean? have more power? greater super effective coverage against more types? the ability to take out specific vital pokemon?). Curse can make makes Emboar more powerful, bulky bulkier, and slower in Trick Room, but setups setup moves are generally discouraged rarely useful in the fast-paced VGC metagame. Head Smash is ridiculously powerful and can hit Flying-types extremely wellable to OHKO to illustrate, it OHKOes 252/0 Zapdosbut it has severe recoil and shaky 80% accuracy. Emboar has Thanks to its respectable base 100 Special Attack, so 252 EVs can be put in Special Attack instead of Attack, allowing Emboar to use a variety of Emboar can run a viable special set by drawing on moves such as Flamethrower, Focus Blast, Overheat, Fire Blast, Scald, Hidden Power, and Grass Knot (does this beat any pokemon the physical set can't?). However, Emboar's physical movepool is both more powerful and more reliable. Although Emboar can run a mixed set (again, does this beat any notable pkmn?) to moderate success, it appreciates the extra survivability more than the special coverage.</p>
<paragraph space>
[Checks and Counters]
<paragraph space>
<p>Intimidate Pokemon such as The likes of Hitmontop and Arcanine have Intimidate to reduce Emboar's Attack, putting which puts it in a sticky situation as to whether to stay in or switch out. Gastrodon and Slowking outpace Emboar in Trick Room, and h can hit it hard with a STAB Water-type move. Cresselia and Dusclops can tank Emboar's attacks well comfortably, as well as and also performing well in Trick Room; Also, Cresselia is able to hit Emboar can hit back with its super effective Psychic as well. However, Dusclops must watch out, because as it cannot burn Emboar with Will-O-Wisp. Acrobatics users such as Crobat, Tornadus, and Scizor can easily OHKO Emboar, and since as Emboar has absolutely no Ice-type coverage outside of the extremely rare Hidden Power Ice, it requires proper support in order to take out threats such as Garchomp, Gliscor, and Landorus, and others. Teams meant to that counter Trick Room will stop Emboar, and if Trick Room fails to go up, as it is far too slow to do any work outside of Trick Room. Chandelure is immune to both of Emboar's STABs and can counter Trick Room, but it must watch out for a potential Head Smash.</p>

[Unreleased]
<paragraph space>
<p>Emboar receives Reckless via Dream World, which is a godsend for it. With As a wide variety of moves, (such as?), for the ability to be utilized on will be boosted by the ability, it should be Emboar's default ability once released.</p>
[Overview]

<p>Life isn't easy for Emboar. As it is seemingly outclassed by its older two Fire / Fighting-type cousins, Blaziken and Infernape, one might wonder why anybody would ever use Emboar. However, with high base 123 Attack, low base 65 Speed, and a deceptively wide movepool, Emboar is a prime candidate for a Trick Room attacker. 110 / 65 / 65 defenses aren't the best in the world, though, especially as it is weak to several common offensive types, such as Water, Ground, and Psychic. Despite this, the smoldering piece of bacon is a very underrated threat, and it is on the whole definitely one of the best physical attackers under Trick Room.</p>

[SET]
name: Trick Room Attacker
move 1: Flare Blitz
move 2: Hammer Arm / Superpower
move 3: Rock Slide / Wild Charge
move 4: Protect
item: Life Orb / Expert Belt
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

<p>Flare Blitz is the best Fire-type physical STAB Emboar can use, as it does huge damage to just about anything it hits super effectively, particularly Scizor and Ferrothorn. Hammer Arm is Emboar's best Fighting-type STAB move, and has a Speed-lowering effect that benefits Emboar in Trick Room. However, it does have a shaky 90% accuracy. Superpower is a more powerful and accurate option, but as it lowers Emboar's Attack and Defense, it puts a big dent in Emboar's ability to pull off a clean sweep. Rock Slide destroys Flying-types such as Zapdos and Thundurus, and its flinch chance is great as Emboar will outpace most Pokemon in Trick Room. Alternatively, Wild Charge not only hits Flying-types super effectively, but also serves as a fantastic weapon against Water-types such as Politoed and Gyarados, who would normally cause Emboar trouble. However, it does inflict some nasty recoil. Protect ensures that Emboar will be able to survive for more turns, and is a gold-standard move in the VGC metagame. When using Emboar, note that it is best run not in the lead spot, but as a sweeper to bring out only after Trick Room has been set up.</p>

[ADDITIONAL COMMENTS]

<p>252 EVs are put in HP and Attack to make full use of Emboar's best stats. A Brave nature ensures that Emboar can outpace most threats in Trick Room and hit them hard. An Expert Belt maximizes the power of Emboar's super effective hits, while Life Orb boosts all its moves at the cost of recoil (does LO gain any additional significant KOs?). Fire and Fighting Gems also work well. White Herb is another interesting item as it counters Intimidate and mitigates Superpower's crippling stat drops. Even though Emboar isn't the bulkiest Pokemon around, it can utilize a Sitrus Berry well, in particular to recover some of the recoil damage it will be taking. Sitrus Berry should not be used with Hammer Arm, however (whyever not?).</p>

<p>Standard Trick Room setters, namely Cresselia, Bronzong, Slowking, and Dusclops, all have good synergy with Emboar, as they can eliminate opponents that often trouble Emboar (be more specific - who?). Gastrodon pairs with Emboar well, as its ability to draw in all common Water attacks—bar Surf and Muddy Water—gives Emboar one less threat to worry about. Jellicent is also a fantastic partner, as it has access to Trick Room and the ability to take out Emboar's counters, (such as who?).</p>

[Other Options]

<p>Earthquake is a good spread move to use over Rock Slide, but the coverage it provides overlaps with Emboar's other STABs, and Emboar's other coverage moves hit better (what on earth does "hit better" mean? have more power? greater super effective coverage against more types? the ability to take out specific vital pokemon?). Curse makes Emboar more powerful, bulkier, and slower in Trick Room, but setup moves are rarely useful in the fast-paced VGC metagame. Head Smash is ridiculously powerful and can hit Flying-types extremely well—to illustrate, it OHKOes 252/0 Zapdos—but it has severe recoil and shaky 80% accuracy. Thanks to its respectable base 100 Special Attack, Emboar can run a viable special set by drawing on moves such as Flamethrower, Focus Blast, Overheat, Fire Blast, Scald, Hidden Power, and Grass Knot (does this beat any pokemon the physical set can't?). However, Emboar's physical movepool is both more powerful and more reliable. Although Emboar can run a mixed set (again, does this beat any notable pkmn?) to moderate success, it appreciates the extra survivability more than the special coverage.</p>

[Checks and Counters]

<p>The likes of Hitmontop and Arcanine have Intimidate to reduce Emboar's Attack, which puts it in a sticky situation as to whether to stay in or switch out. Gastrodon and Slowking outpace Emboar in Trick Room and can hit it hard with a STAB Water-type move. Cresselia and Dusclops can tank Emboar's attacks comfortably, and also perform well in Trick Room; Cresselia can hit back with its super effective Psychic as well. However, Dusclops must watch out as it cannot burn Emboar with Will-O-Wisp. Acrobatics users such as Crobat, Tornadus, and Scizor can easily OHKO Emboar, and as Emboar has absolutely no Ice-type coverage outside of the extremely rare Hidden Power Ice, it requires proper support in order to take out threats such as Garchomp, Gliscor, and Landorus. Teams that counter Trick Room will stop Emboar as it is far too slow to do any work outside of Trick Room. Chandelure is immune to both of Emboar's STABs and can counter Trick Room, but it must watch out for Head Smash.</p>

[Unreleased]

<p>Emboar receives Reckless via Dream World, which is a godsend for it. As a wide variety of moves, (such as?), will be boosted by the ability, it should be Emboar's default ability once released.</p>


 
Thanks, all of your red comments have been addressed. What was going through my mind when I said Hammer Arm shouldn't be used with Sitrus Berry augh

2nd GP attained, so this is ready for upload, finally.
 

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