Entei battles a Warlord! That is an awfully small Charizard.

3 Pokémon
Singles
4 Days
No Recovers or Chills
Arena is a small grotto in a forest; small puddles abound, but not enough for Water moves. The ground is easily Dig-able, but there are no rocks for Rock moves except small pebbles. Large trees surround the arena.
UllarWarlord said:

<Magnemite> [Bipolar] (Genderless)
Nature: Calm (+SpD, -Att)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Type: Can Be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (Type: Innate) [DW, Locked]
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

Endure
Mimic
Magic Coat

Thunderbolt
Light Screen
Reflect

Hydro Pump


<Magnemite> [Tripolar] (Genderless)
Nature: Modest (+SpA, -Att)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Type: Can Be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (Type: Innate) [DW, Locked]
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 2
DC: 1/5

Attacks:
Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

Endure
Mimic
Magic Coat

Thunderbolt
Light Screen
Reflect


<Elgyem> [E] (Female)
Nature: Quirky (Neutral)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Telepathy (Type: Innate)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Synchronize (Type: Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Analytic (Type: Innate) [DW, Locked]
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 4
DC: 2/5

Attacks:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power Ice 7
Imprison

Disable
Nasty Plot
Teleport

Psyshock
Shadow Ball
Ally Switch
Entei999 said:

Budew [Roserade] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokémon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokémon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (DW; Not Unlocked) (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Leaf Storm
Giga Drain
Spikes

Toxic
SolarBeam
Sludge Bomb



Treecko (M)
Nature: Timid (+15% Speed, +23% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer
Pound
Absorb
Quick Attack
Pursuit
Screech

Leaf Storm
Magical Leaf
Synthesis

SolarBeam
Energy Ball
Protect



Charmander [Charizard] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW; Not yet Unlocked) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Scratch
Ember
SmokeScreen
Dragon Rage
Scary Face
Fire Fang
Metal Claw
Rage
Leer

Flare Blitz
Dragon Pulse
Ancient Power

Overheat
Fire Blast
Sunny Day


"This appears to be quite a secluded place to battle... I guess Entei didn't want a large crowd for his first ever match. I can understand that feeling - many of us make mistakes under nervousness and pressure. But anyways, here we go. To my left stands Entei999, and his trio of youngsters ready for battle (God, I can see those nicknames making prose/flavor confusing...). And to my left, his opponent, the Colress fanboy UllarWarlord, with two Magnemites that have awfully creative nicknames (now this will make calculations confusing... thanks you two) and E, his trusty Elgyem. Will Entei manage to take down the terrifying trio?"

Entei sends out a Pokémon and attaches items
UllarWarlord sends out a Pokémon, attaches items, and orders
Entei orders
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

"Let's see how your Pokemon's potential can be brought out."

Sending out E the Elgyem @ Amulet Coin

E: Psyshock > Hidden Power > Psyshock
 
PRE-ROUND​

Entei999's team

Roserade [Budew]
90HP/100EN
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: No changes
Item: None

VERSUS​

UllarWarlord's team

E [Elgyem]
90HP/100EN
Abilities: Telepathy/Synchronize
Stats: 2/2/3/2/30
Status: No changes
Item: Amulet Coin​



"Alright, here we go! Entei starts off the match by ordering Roserade/Budew to cover E in Toxic fumes, which E attempts to synchronize back to Roserade/Budew, but it fails as Roserade/Budew is a poison type. Realizing this, E hits his opponent with a Psyshock on its weaker physical side.

Next turn, the little plant-mon starts charging up sunlight menacingly, like a laser cannon in Sci-Fi movies. Unaware of the danger, E hits his opponent with a Hidden Power for a little bit of damage, only to get struck from the heavens by a massive Solar Cannon for massive damage, at the cost of quite a big chunk of energy!

Unfortunately, the amount of energy required to create such a massive Solar Cannon completely tires Roserade/Budew out, requiring it to rest for an action, which E takes as an opportunity to hit it with another Psyshock.

Things are looking bad for Entei's little mon, but Toxic damage will start to build up over time..."

ACTION 1​
Roserade used Toxic! E was badly poisoned!
7 Energy used

E used Psyshock! It's Super-Effective!
[Crit=625 or less] - 2133 (NO)
(8+3+1.5)*1.5 = 18.75 Damage
5 Energy used

E was hurt by poison!
1 Damage

ACTION 2​
E used Hidden Power! It's Super-Effective!
[Crit=625 or less] - 6460 (NO)
7*1.5 = 10.5 Damage
5 Energy used

Roserade used Solar Cannon!
12*2.25 = 27 Damage
(8+12)*1.75 = 35 Energy used

E was hurt by poison!
1 Damage

ACTION 3​
Roserade is cooling down!

E used Psyshock! It's Super-Effective!
[Crit=625 or less] - 1756 (NO)
(8+3+1.5)*1.5 = 18.75 Damage
5 Energy used

E was hurt by poison!
1 Damage


POST-ROUND​

Entei999's team

Roserade [Budew]
42HP/58EN
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: No changes
Item: None

VERSUS​

UllarWarlord's team

E [Elgyem]
60HP/85EN
Abilities: Telepathy/Synchronize
Stats: 2/2/3/2/30
Status: Badly Poisoned (2DMG)
Item: Amulet Coin​

Entei999 orders next
 
Uh, I think you're forgetting which match is which in the turn order at the bottom...
EDIT: NVM


"Ok, Roserade, we're in a tight spot, but I have faith in you!
Giga Drain ~ Growth ~ Giga Drain
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

"'tis a simple matter."

E: Disable (Giga Drain) > Nasty Plot > Psyshock
 
PRE-ROUND​

Entei999's team

Roserade [Budew]
42HP/58EN
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: No changes
Item: None

VERSUS​

UllarWarlord's team

E [Elgyem]
60HP/85EN
Abilities: Telepathy/Synchronize
Stats: 2/2/3/2/30
Status: Badly Poisoned (2DMG)
Item: Amulet Coin​



"I'm kind of in a hurry, so no commentary this round, sorry."

ACTION 1​
Roserade used Giga Drain!
[Crit=625 or less] - 1070 (NO)
8+3+1.5 = 12.5 Damage
12.5/2 = 6.25 HP Restored
11 Energy used

E used Disable! Roserade's Giga Drain is disabled!
7 Energy used

E was hurt by poison!
2 Damage

ACTION 2​
Roserade used Growth! Roserade's Attack rose! Roserade's Special Attack Rose!
+1 Atk, +1 SpA
7 Energy used

E used Nasty Plot! E's Special Attack sharply rose!
+2 SpA
7 Energy used

E was hurt by poison!
2 Damage

ACTION 3​
Roserade used Giga Drain! But it failed!

E used Psyshock! It's Super-Effective!
[Crit=625 or less] - 7276 (NO)
((8+3+1.5)*1.5)+3.5 = 22.25 Damage
5 Energy used

E was hurt by poison!
2 Damage


POST-ROUND​

Entei999's team

Roserade [Budew]
26HP/58EN
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: +1 Atk, +1 SpA
Item: None

VERSUS​

UllarWarlord's team

E [Elgyem]
41HP/66EN
Abilities: Telepathy/Synchronize
Stats: 2/2/3/2/30
Status: +2 SpA, Badly Poisoned (3DMG)
Item: Amulet Coin​

UllarWarlord orders next
 
A very quick round

PRE-ROUND​

Entei999's team

Roserade [Budew]
26HP/58EN
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: +1 Atk, +1 SpA
Item: None

VERSUS​

UllarWarlord's team

E [Elgyem]
41HP/66EN
Abilities: Telepathy/Synchronize
Stats: 2/2/3/2/30
Status: +2 SpA, Badly Poisoned (3DMG)
Item: Amulet Coin​



"The round starts off with a very embarrassed ref watching E strike the Budew with a powerful Psyshock, just barely unable to take it out. Sensing its impending doom near, the tiny plant finds within itself the power to launch a massive Leaf Typhoon at E, who cannot take the blow and gets knocked out from nearly half HP! Without even a crit or a supereffective hit! What power! Unfortunately, this leaves Roserade the Budew extremely crippled at very low energy, -3 Special Attack and being unable to move next action. Can UllarWarlord take advantage of this situation?"

ACTION 1​
E used Psyshock! It's Super-Effective!
[Crit=625 or less] - 6135 (NO)
((8+3+1.5)*1.5)+3.5 = 22.25 Damage
5 Energy used

Roserade used Leaf Typhoon! Roserade's Special Attack drastically fell!
[Miss=1000 or less] - 2808 (NO)
[Crit=625 or less] - 7583 (NO)
(14+3+1.5)*2.25+1.75 = 43.375 Damage
(8+12)*1.75 = 35 Energy used
-4 SpA

E fainted!


POST-ROUND​

Entei999's team

Roserade [Budew]
4HP/23EN
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: +1 Atk, -3 SpA
Item: None

VERSUS​

UllarWarlord's team

E [Elgyem]
KO/KO
Abilities: Telepathy/Synchronize
Stats: 2/2/3/2/30
Status: Fainted
Item: Amulet Coin​

UllarWarlord sends out a Pokémon next, and attaches items
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Woah, woah, woah.

Comboes have at LEAST -2 Priority, unless they include a move with +prio.

Plz re-ref.
 
Whoops! My mistake. Sorry!
Fixed, though Budew still comes out on top (even with all calculations re-done) so the overall outcome is still the same.

EDIT: Fixed that too.
 

"Just see what you can do, Roserade..."

Stun Spore ~ Worry Seed ~ Chill
IF Bipolar uses Magic Coat A1 or A2, THEN replace that action with Chill.
IF Bipolar is not Paralyzed AND Bipolar is not using Magic Coat, THEN use Stun Spore that action, pushing actions back.
 
Another very quick round

PRE-ROUND​

Entei999's team

Roserade [Budew]
4HP/23EN
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: +1 Atk, -3 SpA
Item: None

VERSUS​

UllarWarlord's team

Bipolar [Magnemite]
80/100
Abilities: Magnet Pull/Sturdy
Stats: 1/3/3/3/45
Status: No changes
Item: Lucky Egg​



"No need for commentary this round, and I'm kinda in a hurry"

ACTION 1​
Roserade is cooling down!

Bipolar used Sonicboom!
[Miss=1000 or less] - 4211 (NO)
10 Damage
5 Energy used

Roserade fainted!


POST-ROUND​

Entei999's team

Roserade [Budew]
KO/KO
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: Fainted
Item: None

VERSUS​

UllarWarlord's team

Bipolar [Magnemite]
80/95
Abilities: Magnet Pull/Sturdy
Stats: 1/3/3/3/45
Status: No changes
Item: Lucky Egg​

Entei999 sends out a Pokemon next
 
Okay guys, WAIT.
Compli just VM'd me, showing that my calcs were wrong and Elgyem would have survived the blow. Which means that the last two rounds should have completely different outcomes.

Yup, I screwed up, and I don't have time to fix it right now - I'll do it sometime tomorrow, but for now, refrain from posting until it's fixed.

Sorry guys :/
 
Complications said:
When you apply the x2.25 multiplier to Leaf Storm + Leaf Storm, you applied it after the final damage calculator, but it should be applied directly to the BAP of Leaf Storm, meaning the attack should have done 37.75 damage (31.5+3+4.5-3+1.75) and Elgyem should have survived the blow.
SimonSays said:
As a carry on, it doesn't affect the outcome because of Elgyem being Poisoned. But the miscalc itself was significant, in other circumstances. Jsyk.
PRE-ROUND​

Entei999's team

Roserade [Budew]
26HP/58EN
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: +1 Atk, +1 SpA
Item: None

VERSUS​

UllarWarlord's team

E [Elgyem]
41HP/66EN
Abilities: Telepathy/Synchronize
Stats: 2/2/3/2/30
Status: +2 SpA, Badly Poisoned (3DMG)
Item: Amulet Coin​



"Once again, I apologize. It's a double down, so you'll need to reorder. I'm not in the mood for flavor right now."

ACTION 1​
E used Psyshock! It's Super-Effective!
[Crit=625 or less] - 2125 (NO)
((8+3+1.5)*1.5)+3.5 = 22.25 Damage
5 Energy used

Roserade used Leaf Typhoon! Roserade's Special Attack drastically fell!
[Miss=1000 or less] - 9836 (NO)
[Crit=625 or less] - 1008 (NO)
(14*2.25)+3+1.5+1.75 = 37.75 Damage
(8+12)*1.75 = 35 Energy used
-4 SpA

E was hurt by poison!
3 Damage

ACTION 2​
Roserade is cooling down!

E used Psybeam!
[Crit=625 or less] - Irrelevant
At least 4 Damage
4 Energy

Roserade fainted!

E was hurt by poison!
3 Damage

E fainted!


POST-ROUND​

Entei999's team

Roserade [Budew]
KO/KO
Abilities: Natural Cure/Poison Point
Stats: 1/2/3/3/55
Status: Fainted
Item: None

VERSUS​

UllarWarlord's team

E [Elgyem]
KO/KO
Abilities: Telepathy/Synchronize
Stats: 2/2/3/2/30
Status: Fainted
Item: Amulet Coin​

UllarWarlord sends out a Pokémon next, and attaches items
Entei999 sends out after, and orders.

IF YOU SEE ANY MORE ERRORS PLEASE LET ME KNOW
 

"Alright, Charizard-to-be, take down this Magnemite! With no item, but meh."

Fire Blast + Fire Blast ~ Cooldown ~ Overheat
IF Bipolar uses Hydro Pump, THEN change actions to SmokeScreen ~ SmokeScreen ~ Fire Blast
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

"Bipolar doesn't know Hydro Pump...that's supposed to be on my Rotom. Need to fix that."

Biploar: Thunder Wave > Light Screen > Thunderbolt
 
Sucks to be a magnemite

PRE-ROUND​

Entei999's team

Charizard [Charmander]
90HP/100EN
Abilities: Blaze
Stats: 1/2/3/2/65
Status: No changes
Item: None

VERSUS​

UllarWarlord's team

Bipolar [Magnemite]
80HP/100EN
Abilities: Magnet Pull/Sturdy
Stats: 1/3/3/3/45
Status: No changes
Item: Lucky Egg​



"I guess I kinda forgot about this. Flavor will be up later."

ACTION 1​
Bipolar used Thunder Wave! Charizard was paralyzed!
25% Paralysis
7 Energy used

Charizard used Inferno Blast! It's super effective! Bipolar was burned!
[Paralysis=2500 or less] - 8436 (NO)
[Hit=8500 or less] - 1806 (YES)
[Crit=625 or less] - 5713 (NO)
[Burn=2000 or less] - 472 (YES)
((12-1*2.25)+3)*1.5 = 41.625 Damage
(8+12)*1.75 = 35 Energy used

Bipolar was hurt by its burn!
2 Damage

ACTION 2​
Bipolar used Light Screen!
Light Screen (6A)
8 Energy

Charizard is cooling down!

Bipolar was hurt by its burn!
2 Damage

ACTION 3​
Bipolar used Thunderbolt!
[Crit=625 or less] - 1178 (NO)
10+3+1.5 = 14.5 Damage
6 Energy used

Charizard used Overheat! It's super effective! Charizard's Special Attack sharply fell!
[Paralysis=2500 or less] - 5865 (NO)
[Hit=9000 or less] - 7235 (YES)
[Crit=625 or less] - 5620 (NO)
((14/2+3-1)*1.5) = 13.5 Damage
9 Energy used
-2 SpA

Bipolar was hurt by its burn!
2 Damage


POST-ROUND​

Entei999's team

Charizard [Charmander]
75HP/56EN
Abilities: Blaze
Stats: 1/2/3/2/65
Status: Paralyzed (20%), -2 SpA
Item: None

VERSUS​

UllarWarlord's team

Bipolar [Magnemite]
19HP/79EN
Abilities: Magnet Pull/Sturdy
Stats: 1/3/3/3/45
Status: Burned, Light Screen (4A)
Item: Lucky Egg​

UllarWarlord orders next.

IF YOU SEE ANY MORE ERRORS PLEASE LET ME KNOW
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top