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[Overview]
[SET]
Name: Bulky Altarianite Attacker
Move 1: Extreme Speed
Move 2: Sacred Fire
Move 3: Frustration / Howl / Toxic
Move 4: Stomping Tantrum / Stone Edge / Frustration
Item: Altarianite
Ability: Pressure
Nature: Adamant
EVs: 240 HP / 252 Atk / 16 SpD
Set Comments
Moves
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Usage Tips
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Team Options
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Name: Fast Pinsirite Attacker
Move 1: Extreme Speed
Move 2: Sacred Fire
Move 3: Frustration/Stone Edge
Move 4: Howl/Stone Edge
Item: Pinsirite
Ability: Pressure
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe
Set Comments
Moves
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Team Options
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Other Options
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Checks and Counters
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- Written by: [[Zephyr Dragon Lord, 333611]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
[Overview]
- Entei hits 145 attack with Pinsirite and 155 with Altarianite, giving Entei a major offensive presence with its new typings of Fire/Flying and Fire/Fairy, and gives Extreme Speed STAB in these additional types, making it a prime revenge killer.
- Entei's bulk is also impressive, allowing Entei to stay standing for a considerable amount of time, despite not being backed up by any reliable recovery.
- This legendary Fire-type also gets access to Sacred Fire, allowing it to burn common Steel-types and any non-Fire-typed physical attacker that dares to switch in with impunity.
- Entei's coverage moves, while limited, give it the edge needed to deal with a good portion of what would be surefire answers to its STAB combinations, and has a boosting move in Howl, allowing it to at least have some option to set up against passive walls and switches.
- Entei has some issues dealing with Blue Orb Steel-types, Psychic Terrain, and bulky Water types, but remains one of the most popular Pokemon in Mix and Mega despite these shortcomings.
[SET]
Name: Bulky Altarianite Attacker
Move 1: Extreme Speed
Move 2: Sacred Fire
Move 3: Frustration / Howl / Toxic
Move 4: Stomping Tantrum / Stone Edge / Frustration
Item: Altarianite
Ability: Pressure
Nature: Adamant
EVs: 240 HP / 252 Atk / 16 SpD
Set Comments
Moves
=========
- Extreme Speed is the main draw of the set; it gives Entei Fairy-type priority, and allowing it to land a solid hit on faster Pokemon that would otherwise just outspeed and try to KO Entei, with Dragon-types and Loppunite stone holders being hurt the most from this added priority.
- Sacred Fire is Entei's other main STAB, sporting both 100 base power and a 50% burn chance on anything that can withstand the initial hit. This Fire-type move also naturally covers most of Fairy's resistances very well.
- The next two moves are flexible slots based on what Entei needs. Frustration is a stronger move than Extreme Speed, and helps overpower some of the bulkier walls in the tier, such as Arceus forms. Stone Edge is coverage for Fire-types, along with Golisopod, and helps Entei combat some Red Orb users. Stomping Tantrum is a coverage move that deals with a majority of Blue Orb Steel-types, and allows Entei to hurt Primal Groudon a decent amount.
- Howl is Entei's best set up move, and lets it OHKO all common Zygarde and Magearna variants with Extreme Speed and Sacred Fire, repsctively.
- Toxic is there to give bulky threats, especially Primal Groudon, issues with switching into Entei.
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- This set aims to maximize bulk on Entei while maximizing its offensive prowess, allowing Entei to tank the likes of defensive Necrozma-Dusk Mane and Support Ghosteus, and hit them hard in return, while still having priority for faster Dragon, Dark, and Fighting-types.
- The Fairy-type added by Altarianite not only gives Entei a STAB boost on its Pixilate attacks, but also allows for Entei to withstand Dark, Dragon, and Fighting-typed moves better, and does not gain any weaknesses beyond the rarely used Poison-type.
- Pixilate itself turns Extreme Speed and Return/Frusturation into Fairy-typed moves, turning them from neutral coverage at best into heavy-hitting moves in their own right.
- This set runs Adamant nature not only becuase it's optimal with a bulky attacker set, but because it's mandatory on an Entei that knows Extreme Speed.
- This set can also be run with 252 Speed instead of HP, allowing Entei to outspeed Zygarde. slower support Arceus, and all common Primal Groudon variants, allowing it to hit them with Sacred Fire or Frustration without the risk of being outsped.
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- Entei is best reserved for either cleaning up something that's trying to sweep you and in range of Extreme Speed or as a lategame cleaner to pick off weakened opponents. Try to limit switching it in on a threat unless you have to.
- Especially for Altarianite Entei, keep close tabs on opposing Blue Orb users, and try to eliminate them to clear the way for Entei.
- If Entei must go down, make sure there is not an unaccounted sweeper, such as Terrakion and Zygarde, that the rest of the team cannot handle before doing so.
- Entei is worn down significantly from Stealth Rocks, so removing them in a situation you can afford to can help Entei withstand opposing attacks.
- Setting up entry hazards of your own will wear down problematic Water-typed Pokemon and faster threats that can't be taken out by one Extreme Speed normally.
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- Altarianite Entei likes having a Red Orb user to make Entei's weakness to Blue Orb Steel-types and bulky Water-types such as Skarmory, Golisopod, and Arceus-Water much less of an issue, and can pave the way for Extreme Speed to pick off a team with far more ease.
- Kartana forms a very strong offensive core with Entei, with each being able to cleave through each others checks, with Entei handling most Buzzwole variants, and Kartana threatening Water-types and Ground-types very well.
- Bulky Defog and Rapid Spin users help clear opposing Stealth Rocks off the field, allowing Entei to switch in far easier than it would otherwise. Especially good choices for Entei are Defoggers that resist Water and Ground, such as Arceus-Water, Mandibuzz, and Giratina.
- Checks to Primal Groudon such as Giratina-Origin and Arceus-Ground allow Entei to be less careful in using attacks to check problem sweepers, and allow it more more reliably whittle down Primal Groudon.
- A Steel-type that can take Tapu Lele's blows such as Magearna also helps Entei not get pressured nearly as much as it would otherwise be, and allow it to survive long enough to be able to Extreme Speed Mega Evolved Tapu Lele.
[SET]Name: Fast Pinsirite Attacker
Move 1: Extreme Speed
Move 2: Sacred Fire
Move 3: Frustration/Stone Edge
Move 4: Howl/Stone Edge
Item: Pinsirite
Ability: Pressure
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe
Set Comments
Moves
========
- Extreme Speed is once again Entei's main STAB option, and like with the Altarianite set, serves as powerful priority. With Pinsirite, Extreme Speed is Flying-type priority, which hits Primal Groudon with neutral damage, and allows it to revenge Victini, Golisopod, and Grass-types even easier.
- Sacred Fire is Entei's other main STAB move, and it reamins as a power Fire move that also burns anything bulky enough to survive rather often. Fire/Flying is not quite as potent as Fire/Fairy in terms of STAB coverage, but the combination is still fearsome in its own right.
- Frustration is another Flying-type STAB option that allows Entei to preserve its Extreme Speed usage when it needs to hit a bulkier target such as Arceus formes even more than it would otherwise be able to.
- Stone Edge is a solid coverage option that deals with opposing Fire-types and Flying-types, especially Ho-oh and Zapdos.
- With Entei's higher speed granted by Pinsirite, Howl becomes more than a footnote, and allows Entei to boost past walls that would otherwise force Entei out, such as Toxapex.
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- With the additional speed provided by Pinsirite and the alternate coverage provided by Flying-type attacks, Entei is more inclined to take a sweeping role, allowing it to be base 120 speed, allowing it to outspeed most support Arceus, Raikou, Lunala, and the fastest Primal Groudons where Altarianite sets could not.
- Pinsirite adds the Flying-type to Entei, which allows it become immune to Ground-type moves at a moment's notice, floating over the like of Earthquake and Ground-type Judgement, along with resisting Fighting type moves. However, the Flying-type makes Entei very weak to Stealth Rocks and other Rock-type coverage.
- Aerilate, like Pixilate, allows Entei to use STAB Extreme Speed and Frustration, turning them into Flying-typed moves.
- Like with Altarianite Entei, a bulky attacker set is possible in order to take more hits before being KOed.
Usage Tips=======
- Pinsirite Entei takes a maximum of 50% from Stealth Rocks, so keep Stealth Rocks off of your side of the field, especially when Entei has already Mega Evolved.
- Pinsirite Entei appreciates having entry hazards to make sweeping easier and reducing the amount of times the opponent can switch in on Entei, so good Stealth Rock setters make good partners.
- With Pinsirite Entei, there is more of a reason to not Mega Evolve, so evolving when you need to deal more damage, have successfuly kept rocks off the field, know that the opponent is using a Ground-type attack, or to dodge Webs/Toxic Spikes are great reasons to Mega Evolve.
- You should use Howl when you either have no other option to break what's in front of you, or you think Entei can sweep from its current position.
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- A Defogger such as an Arceus-Fairy, Arceus-Ground, or Giratina-Origin can help remove Stealth Rocks for Entei to freely come in to Extreme Speed a dangerous threat. This is especially important with Pinsirite Entei's x4 weakness to Stealth Rocks.
- Red Orb users such as Primal Groudon and Raikou make Entei's weakness to Blue Orb Steel-types and bulky Water-types much less of an issue, and can pave the way for Extreme Speed to pick off a team without Steel and Water-types.
- Ground types such as Hippowdon and Zygarde can shore up Pinsirite Entei's huge Rock-type weakness, allowing Entei the luxury of not having to take a Stone Edge.
- With the addition of the Flying-type, Electric types such as Zeraora and Zapdos also become issues, so Ground types can keep Entei safe against them.
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- Flare Blitz is a more powerful and slightly more accurate version of Sacred Fire, but cuts into Entei's survivability and does not have nearly as high a burn chance as Sacred Fire.
- Will-o-Wisp is another option for spreading status when Entei must, but Sacred Fire already has a 50 percent burn chance, which is reliable enough for most matches.
- Stomping Tantrum is another option for Entei to deal with certain Fire-types. However, its base power is a good deal lower than its other coverage options.
- Toxic can also be run on the Pinsirite set to deal with Arceus and Primal Groudon even better, but this option is not as needed when Flying hits Primal Groudon, among other relevant targets, for neutral damage.
- Roar can force an additional switch for Entei, which can be helpful if entry hazards are already up against the opposing team, in addition to gaining momentum for the team.
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- Primal Groudon: Primal Groudon is a major candidate for being the best counter to Entei. Even the Pinsirite variants fail to 2HKO it, and Primal Groudon can OHKO back with either Precipice Blades or Stone Edge, depending on the variant. Primal Groudon can also set up Stealth Rocks on a predicted switch, as well.
- Bulky Water-types: Many Bulky Water-types are able to answer Entei's attacks, and respond with a Water-type attack that will deal significant damage to Entei. Arceus-Water is among the best, being able to stand strong against anything Entei can do, and easily win a 1v1 with Entei, even after switching in. Toxapex is even better, being able to wear down Entei with Toxic, and heal off anything Entei can do while Hazing any Howl boosts away. Latiasite Toxapex even dodges Stomping Tantrum.
- Arceus-Rock: Arceus-Rock can answer Entei in a similar fashion to Arceus-Water, though physical sets need to be wary about Sacred Fire burns.
- Blue Orb Steels: Blue Orb Steel types can very often switch in and take on Entei, some of which can do so regardless of coverage. Skarmory and Magearna are the standouts in that regard, as the former can safely set hazards or set up, forcing any Entei variant out by Roosting away any damage it does recieve, and the latter can tank anything Entei can do, and KO it with several Thunderbolts.
- Physically Defensive Pokemon: Phsycially defensive tanks can often shrug off Entei's blows until it boosts. The main checks among these are Gliscor and Hippowdon. Both of these, particularly if they holding Venasaurite, can withstand Entei's attacks easily, and can either poison it or just Earthquake it, depending on the variant, and heal off any damage Entei does in the process. Burns from Sacred Fire do bother both Hippowdon and Gliscor, however.
- Tapu Lele: While not directly a counter to Entei, Psychic Terrain makes both Pinsirite and Altarianite Entei's job of cleaning up weakened sweepers far harder, allowing opponents to have a 50/50 of switching in Tapu Lele against an Extreme Speed or staying in with their sweeper, making threats like Terrakion and Darkrai far more threatening. Tapu Lele itself can revenge kill Entei with the Psychic Terrain if it's weakened enough, and can outpace Entei with even Lucarionite.
- Written by: [[Zephyr Dragon Lord, 333611]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
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