Completed Entei999 vs LupusAter - Not even James Bond escaped from this

#1
Open Challenge!

3v3 Mid-Stage Doubles
2 Day DQ
2 Subs
2 Recoveries/Unlimited Chills
Arena: Objection's Treadmills of Doom
Arena: Treadmills of Doom
Field Type: Neutral
Complexity: Intense
Format: Singles
Restrictions Water Source only for Surf, No Weather, No SolarBeam, No Natural Elements, No Digging, No suspending Fly, No Entry Hazards

Arena basics:

  • No weather or SolarBeam
  • External water source can only be used for Surf
  • No natural elements (rocks, grass, etc.)
  • No digging
  • No suspending Fly
  • Seismic moves allowed

The pokemon are inside what looks like an evil mastermind's lair, complete with death traps for any superheroes or secret agents that think they can bring said mastermind to justice. The actual arena is just one of these death traps: a bunch of treadmills set out in several rows with shark tanks at the ends of the rows. The walls on the sides of the arena have been marked at 10ft intervals and it is clear that the length of the treadmill arena is 100ft, not counting the shark tanks at each end. The treadmills' constant movement disrupts all entry hazard placement.

The key aspect of this arena is position, or more specifically, how far along the treadmills the pokemon are. The treadmills span positions from 1ft to 100ft, and the shark tanks are at locations 0ft and 101ft. The treadmills go in the direction of the shark tank that they are closer to, so from 1ft to 50ft, they go towards 0ft, and from 51ft to 100ft, they go towards 101ft. If a pokemon should fall into a shark tank, that pokemon is KO'd immediately. Flying and levitating pokemon are not exempt from this as the gravity in this room is slightly intensified - not enough for Gravity's effect to happen or for flying and levitating pokemon to lose their immunities to Ground-type and seismic moves respectively, but enough to force them to come to the ground briefly at the end of each action.

Detailed arena mechanics:

At the start of the battle, whoever sends out their pokemon first sends them out at the 50ft mark and whoever sends their pokemon out second sends theirs out at the 51ft mark. Any time a new pokemon is sent out, it is sent out at whichever position the trainer's first pokemon was sent out at.

At the end of every action, every pokemon will be pulled 1ft by the treadmills. For pokemon whose position is between 1ft and 50ft, subtract 1ft. For pokemon whose position is between 51ft and 100ft, add 1ft. In addition, all pokemon lose 1 energy as they try to stay away from the shark tanks. Pokemon with Hustle enabled lose 2 energy but do not get pulled by the treadmills. However, there are certain situations in which a pokemon will not run to stay out of the shark tanks. If a pokemon finds itself in one of those situations, it loses no energy but the treadmills pull it 5ft towards the nearest shark tank. These situations are as follows:
  • The pokemon chilled in that action.
  • The pokemon cooled down in that action after using a combo.
  • The pokemon is immobile, meaning that it is either under the effect of Ingrain, Wrap, Bind or Clamp, or it is grappling an opponent (dealing damage to it per action) with Wrap, Bind or Clamp.
  • The pokemon is anchored (see the Anchor command for details).
  • The pokemon failed to act at all in the action for any reason (including but not limited to flinch, sleep and full paralysis; however, not including a move missing or having no effect due to immunity).

All direct damaging moves except partial trapping ones like Wrap and Fire Spin have a knockback component. Unless the target is immobile, it will be pushed away from the user of a direct damaging move that hits it. If the user and target are in the same position, or if the move involves picking up or throwing the target (such as Circle Throw, Psychic or Sky Drop), the move sends the target towards the nearest shark tank. The knockback component is equal to the BAP of the move (before all adjustments except Technician, the *0.75 for multi-target moves and multi-hit calculation) plus the user's attack or special attack rank (depending on whether the move is physical or special) minus double the target's weight class. For moves that deal fixed damage, treat their BAP as half of the damage dealt. If the move is a contact move, its BAP is multiplied by 1.5. The end result is rounded off to the nearest whole number using normal rounding rules, but the knockback component is always at least 0ft.
For example, a Modest Tomohawk's Hurricane against a Quiet Machamp has a knockback component of (12+5-2*5)=7ft, while that same Machamp's DynamicPunch against the same Tomohawk has a knockback component of (10*1.5+5-2*3)=14ft.​

In this arena, a pokemon that isn't immobile may use the Dash command to run to a particular integer position. The range of valid positions the pokemon can run to is its current position plus or minus 10% of its current speed (rounded to the nearest whole number) and the energy cost for using the command is (5 * distance travelled / maximum possible distance), rounded to the nearest whole number with a minimum energy cost of 1. If a pokemon tries to run to an invalid position, it will simply run as far as it can in that direction and the command will cost 5 energy. It doesn't matter whether there's another pokemon at the same position or not - the rows of treadmills are wide enough to allow multiple pokemon to share the same spot along the length of the arena.
For example, an Adamant Raticate with no speed boosts or drops can run up to (97/10)=9.7ft (which gets rounded to 10ft) in either direction. If said Raticate is at the 20ft mark, this means it can run to the 10ft mark, the 30ft mark or anywhere in between. Running to the 13ft mark or the 27ft mark would cost it (5*7/10)=3.5 energy, which would be rounded to 4. If it tries to run to the 35ft mark, it will run as far in that direction as it can, which will take it to the 30ft mark.​
The Dash command cannot be encored or disallowed by moves that typically prevent certain moves from being used such as Taunt, and it is not subject to the consecutive move penalty.

Contact moves have a limited range based on the pokemon's size class. If the distance between the pokemon using the contact move and the intended target is less than or equal to the user's size class, the move will work as normal. Otherwise, as long as the pokemon is not immobile, it will try to run up to its target and use its intended move as if using the Dash command as part of the move, with the maximum distance being doubled if the move is Pursuit. The pokemon will only run until the distance between it and its target is equal to its size class before attempting to use the move; however, if the move misses, there is a 50% chance that the pokemon will then continue to run until it runs as far as it possibly could. If the move being used is U-turn, the pokemon will then return to its previous position immediately. Otherwise, it will remain in its new position until it is moved by the treadmills. In the event that the pokemon cannot reach its target, it will fail to use its intended move, but the fact that it managed to Dash means it doesn't count as failing to act and, if the intended move was a combo, the pokemon is not forced to cool down on the following action. An immobile pokemon that attempts to hit an out-of-range opponent with a contact move will simply fail to act.
For example, an Adamant Gliscor at the 30ft mark can use Acrobatics on an opponent whose position is between 27ft and 33ft as usual. Said Gliscor can run up to (95/10)=9.5ft (which gets rounded to 10ft), so would also be able to hit opponents whose position is between 17ft and 43ft, but this would require Gliscor to spend some energy travelling towards the opponent. Attempts to hit opponents any further away will result in Gliscor running to either the 20ft mark or the 40ft mark, whichever is closer to the intended target of Acrobatics, but Gliscor won't execute its intended move.​

There are other commands that may be used in this arena. The Sprint command allows a pokemon to run up to three times as far as it could with the Dash command for an energy cost of (20 * distance travelled / maximum possible distance). However, the pokemon will have to cool down on the next action as though it had just used a combo. This command, like the Dash command, cannot be encored or prevented by moves that usually prevent moves. Unlike the Dash command, this command cannot be used while enduring.

The Anchor command costs 5 energy and gives the pokemon a "permanent" anchored effect. This effect prevents the pokemon from being removed from play by opponents' moves and reduces the knockback of all damaging moves except those that involve picking up or throwing the pokemon (such as Circle Throw, Psychic or Sky Drop). If the pokemon has Suction Cups, the knockback is eliminated completely; otherwise, the knockback is halved and rounded to the nearest whole number. However, being anchored also removes any immunity to Ground-type moves and, any time the pokemon is hit by a direct damaging move that doesn't involve picking it up or throwing it, it loses energy equal to 50% of the knockback the move has. If the pokemon is successfully picked up or thrown, or if it attempts to use the Dash command, the Sprint command, a contact move on an out-of-range target or any move that involves jumping or flying, or if the pokemon is ordered to end its anchored effect as part of another action, its anchored effect ends. Finally, this command cannot be encored and, with the exception of Taunt, cannot be prevented by moves that usually prevent moves.
I accept.
Training Items
All abilities
Switch method was not specified by either battler so you'll have to come to an agreement on that.

Team Entei999


Roselia (Roserade) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokémon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokémon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (DW; Not Unlocked) (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 5
DC: 3/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Synthesis

Leaf Storm
Giga Drain
Spikes

Toxic
SolarBeam
Sludge Bomb



Grovyle (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 6
DC: 3/5

Attacks:
Leer
Pound
Absorb
Quick Attack
Pursuit
Screech
Fury Cutter

Leaf Storm
Magical Leaf
Synthesis

SolarBeam
Energy Ball
Protect



Charmeleon (Charizard) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW; Not yet Unlocked) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 8
DC: 4/5

Attacks:
Growl
Scratch
Ember
SmokeScreen
Dragon Rage
Scary Face
Fire Fang
Metal Claw
Rage
Leer

Flare Blitz
Dragon Pulse
Ancient Power

Overheat
Fire Blast
Sunny Day


Team LupusAter


Zweilous Typhon (M)
Nature: Rash(+Sp.Atk, -Sp.Def)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Hustle(can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC:6/9
MC: 0

Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Fire Fang

Taunt
Protect
Thunder Wave
Hyper Voice



Chinchou Baldr (M)
Nature: Modest

Type:Electric/Water
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Volt Absorb(Innate):This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate(Can be enabled):This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Water Absorb(Unlocked, Innate):This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC 5/6
MC 0
DC 5/5

Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Confuse Ray
Spark
Take Down
Discharge
Aqua Ring
Signal Beam

Brine
Agility
Shock Wave

Rain Dance
Thunder
Surf
Ice Beam
Volt Switch
Double Team



Privatyke Kraken (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC 5/6
MC 0
DC 3/5

Moves:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch
Focus Punch
Revenge
Waterfall

Cross Chop
Recover
Soak

Surf
Dive
Drain Punch
Substitute
Rock Slide
Protect


How it's gonna go down

  • Entei999 chooses his first two pokemon and their items and states his preferred switch method.
  • LupusAter chooses his first two pokemon and their items and states his preferred switch method.
  • If you agree on a switch method, that method will be used. If you disagree, I will RNG it.
  • LupusAter orders.
  • Entei999 orders.
  • I ref.
 
#3
Switch= KO sounds good. Oh, and there's a typo in my Zweilous's stats, he should have 100 HP.

Baldr and Typhon, get out! Typhon, take the Exp. Share and Enable Hustle.

Typhon, Focus Energy- Fire Fang Grovyle- Fire Fang Grovyle
Baldr, Confuse Ray Roselia- Ice Beam Grovyle- Signal Beam Grovyle
 
#4

"The match begins..."

Roserade: Toxic (Typhon) ~ Toxic (Baldr) ~ Leech Seed (Typhon)
IF Toxic fails A1, THEN use Toxic (Typhon) A2, pushing actions back.
IF Toxic fails A2 AND Toxic didn't fail A1, THEN use Toxic (Baldr) A3.

Grovyle: Magical Leaf (Baldr) ~ Protect ~ Magical Leaf (Baldr)
 
#5
I just realised that I never said how self-hits from confusion would be treated, since one could argue multiple ways for them, so I'm going to say that a self-hit from confusion doesn't count as the pokemon failing to act, but the self-hit does cause knockback as if it were a contact move, using the confused pokemon's attack rank. In a similar way, Foul Play's knockback will be based on the target's attack rank as opposed to the user's one.

Team Entei999


"Roserade" (M) @ Nothing
HP: 90 | EN: 100 | Spe: 65
Ranks: 1/2/5/3 | Total: 16
Size: 1 | Weight: 1
Abilities: Natural Cure, Poison Point
Position: 50ft
Other: None


Grovyle (M) @ Nothing
HP: 90 | EN: 100 | Spe: 110 (+) (Acc boost: 21%)
Ranks: 2/2/3/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Overgrow
Position: 50ft
Other: None

Team LupusAter


Typhon (M) @ Exp. Share
HP: 100 | EN: 100 | Spe: 58
Ranks: 3/3/4/2 | Total: 17
Size: 3 | Weight: 3
Abilities: Hustle
Position: 51ft
Other: Hustle active


Baldr (M) @ Nothing
HP: 100 | EN: 100 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate, Water Absorb
Position: 51ft
Other: None

Arena effects

None

Flavour



"Now can anyone tell me why I called this meeting? Anyone?"



"Are we finally getting name tags?"



"Actually, it's because you've failed me for the last time!" *presses shark tank buttons*



"Waaaaaaaaaaah!" *splash* *splash*



*CHOMP!* *CHOMP!*



"Let's get down to business. Ever since someone used the atomizer 4.0 on the TV remote, we've all had nothing to do during our coffee breaks. So I've hired two pokemon battlers to have a pokemon battle on my special Treadmills of Doom while we watch from a safe distance. Failure is not an option for either battler!"

"At one end of the treadmills, there is a Roselia and a Grovyle ... but the guy who owns those two insists on calling the first one a Roserade. At the other end, we have a Zweilous and a Chinchou ... and the guy who owns those two insists on giving them both cool names. But it's the Grovyle who takes initiative by summoning a Magical Leaf pile and blowing the leaves straight at Baldr. It seems Baldr is more interested in dazzling the Roselia with a Confuse Ray, but that doesn't stop said Roselia from spewing Toxic gases all over Typhon. That Zweilous doesn't seem to be doing much though, unless it's trying to Focus Energy so it can hit its opponents' weak spots. In which case I like that Zweilous. Ooh, and now the treadmills are doing their thing! That Zweilous is running surprisingly fast to avoid being pulled towards the shark tanks."

"Hm, that Roselia is continuing to spew Toxic gas, only this time it's poisoning the Chinchou. And now we get to see something exciting as Typhon chomps Grovyle with a Fire Fang and Baldr fires an Ice Beam at it. The two extremes of heat and coldness will surely wreak havoc on the Grovyle ... oh wait, it's putting all of its energy into Protecting itself. Perhaps you all should do that more when I send you to kidnap the president."

"Ahahaha! Oh, this is too hilarious. That Roselia just hit itself and pushed itself towards the shark tanks! Baldr gets buffeted by another of Grovyle's Magical Leaf piles, but this time he's left himself wide open. While Baldr scrambles his mind with a Signal Beam, Typhon is crossing over to the other side to sink his Fire Fangs into the Grovyle's flesh ... or whatever the equivalent is for plants. Now this is getting interesting. All four pokemon started so close together, but they've spread out thanks to the Treadmills of Doom."



"All hail the Mastermind."

Team Entei999


"Roserade" (M) @ Nothing
HP: 87 | EN: 78 | Spe: 65
Ranks: 1/2/5/3 | Total: 16
Size: 1 | Weight: 1
Abilities: Natural Cure, Poison Point
Position: 42ft
Other: Confused (0 actions)


Grovyle (M) @ Nothing
HP: 56 | EN: 71 | Spe: 110 (+) (Acc boost: 21%)
Ranks: 2/2/3/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Overgrow
Position: 34ft
Other: None

Team LupusAter


Typhon (M) @ Exp. Share
HP: 97 | EN: 64 | Spe: 58
Ranks: 3/3/4/2 | Total: 17
Size: 3 | Weight: 3
Abilities: Hustle
Position: 46ft
Other: Hustle active, Toxic (2 DPA), Focus Energy (4 actions)


Baldr (M) @ Nothing
HP: 66 | EN: 79 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate, Water Absorb
Position: 64ft
Other: Toxic (2 DPA)

Arena effects

None

Raw data

Turn order: Grovyle, Baldr, "Roserade", Typhon

Grovyle uses Magical Leaf on Baldr for 3 energy
Roll a D16 for crit: 3 - no crit
Baldr takes (6+3+(3-2)*1.5)*1.5=15.75 damage
Baldr is knocked back (6+3-2*2)=5ft to 56ft

Baldr uses Confuse Ray on "Roserade" for 5 energy
Roll a D3 for confusion duration: 3 - 4 actions
"Roserade" is confused

Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
"Roserade" uses Toxic on Typhon for 6 energy
Roll a D100 for accuracy: 6 - hit
Typhon is badly poisoned
"Roserade"'s confusion counter drops to 3

Typhon uses Focus Energy for 12 energy
Typhon is focused for 6 actions

Typhon takes 1 poison damage
"Roserade" loses 1 energy and moves to 49ft
Grovyle loses 1 energy and moves to 49ft
Typhon loses 2 energy
Baldr loses 1 energy and moves to 57ft


Turn order: Grovyle, Baldr, "Roserade", Typhon

Baldr uses Ice Beam on Grovyle for 7 energy
Grovyle would take (10+(3-3)*1.5)*1.5=15 damage


Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
"Roserade" uses Toxic on Baldr for 10 energy
Roll a D100 for accuracy: 68 - hit
Baldr is badly poisoned
"Roserade"'s confusion counter drops to 2

Typhon uses Fire Fang on Grovyle for 5 energy
Grovyle would take (7+(3-2)*1.5+3)*1.5=17.25 damage

Typhon's Focus Energy counter drops to 5

Grovyle uses Protect for (7+(15+17.25)/2.5)=19.9 energy
Baldr's Ice Beam and Typhon's Fire Fang are cockblocked

Typhon takes 1 poison damage
Baldr takes 1 poison damage
"Roserade" loses 1 energy and moves to 48ft
Grovyle loses 1 energy and moves to 48ft
Typhon loses 2 energy
Baldr loses 1 energy and moves to 58ft


Turn order: Grovyle, Baldr, "Roserade", Typhon

Grovyle uses Magical Leaf on Baldr for 3 energy
Roll a D16 for crit: 5 - no crit
Baldr takes (6+3+(3-2)*1.5)*1.5=15.75 damage
Baldr is knocked back (6+3-2*2)=5ft to 63ft

Baldr uses Signal Beam on Grovyle for 6 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for confusion: 29 - no confusion
Grovyle takes (8+(3-3)*1.5)*1.5=12 damage
Grovyle is knocked back (8+3-2*3)=5ft to 43ft

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
"Roserade" hits itself for 3 energy
"Roserade" takes (4+(1-2)*1.5)=2.5 damage
"Roserade" is knocked back (4*1.5+1-2*1)=5ft to 43ft
"Roserade"'s confusion counter drops to 0

Typhon attempts to use Fire Fang on Grovyle
Typhon dashes to 46ft for (5*(5/6))=4.1666... energy (round to 4)
Typhon uses Fire Fang on Grovyle for 9 energy
Roll a D100 for accuracy (reduced to 76%): 32 - hit
No crit roll due to Focus Energy
No flinch roll because Grovyle has already acted
Roll a D100 for burn: 22 - no burn
Grovyle takes (7+3+(3-2)*1.5+3)*1.5=21.75 damage
Grovyle is knocked back (7*1.5+3-2*3)=7.5 ft (round to 8ft) to 35ft
Typhon's Focus Energy counter drops to 4

Typhon takes 1 poison damage
Baldr takes 1 poison damage
"Roserade" loses 1 energy and moves to 42ft
Grovyle loses 1 energy and moves to 34ft
Typhon loses 2 energy
Baldr loses 1 energy and moves to 64ft


Entei999 gives orders first this round.
 
#6

"C'mon, guys, we can get out of this mess!"

Roserade: Magical Leaf ~ Giga Drain ~ Leaf Storm (All Baldr)

Grovyle: Magical Leaf (Baldr) ~ Leaf Storm + Leaf Storm (Baldr) ~ Cooldown (Leaf Storm [Baldr])
IF Typhon uses a damaging Fire-Type move on Grovyle AND Baldr uses a damaging Ice-Type move on Grovyle in the same action, THEN use Protect that action, pushing actions back.
IF Typhon uses a damaging Fire-Type move on Roserade AND Baldr uses a damaging Ice-Type move on Roserade in the same action, THEN use Protect (Roserade) that action, pushing actions back.

All: IF Baldr faints, THEN redirect to Typhon.
 
#7

Now let me introduce you to the wonderful world of Taunt...

Typhon, Taunt Grovyle- Fire Fang Grovyle- Fire Fang Grovyle.
If your target is KOed, aim for the other.
Baldr, Ice Beam Grovyle- Ice Beam Grovyle- Evasive Agility.
 
#9
Team Entei999


"Roserade" (M) @ Nothing
HP: 87 | EN: 78 | Spe: 65
Ranks: 1/2/5/3 | Total: 16
Size: 1 | Weight: 1
Abilities: Natural Cure, Poison Point
Position: 42ft
Other: Confused (0 actions)


Grovyle (M) @ Nothing
HP: 56 | EN: 71 | Spe: 110 (+) (Acc boost: 21%)
Ranks: 2/2/3/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Overgrow
Position: 34ft
Other: None

Team LupusAter


Typhon (M) @ Exp. Share
HP: 97 | EN: 64 | Spe: 58
Ranks: 3/3/4/2 | Total: 17
Size: 3 | Weight: 3
Abilities: Hustle
Position: 46ft
Other: Hustle active, Toxic (2 DPA), Focus Energy (4 actions)


Baldr (M) @ Nothing
HP: 66 | EN: 79 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate, Water Absorb
Position: 64ft
Other: Toxic (2 DPA)

Arena effects

None

Flavour



Since my plan to kidnap the president has only just entered phase 2, I am going to watch round 2 of this battle that's been going on downstairs.

The Grovyle and the Roselia seem to like using that Magical Leaf trick, and it's hardly surprising. The leaves are hurting Baldr a lot and pushing it ever closer to the shark tanks. Baldr retaliates by firing an Ice Beam at the Grovyle, which also hurts badly and pushes its target towards the shark tanks. It sounds like Typhon wants a piece of the action as he Taunts the Grovyle into attacking some more. Goading like a true minion. The taunting has angered the Grovyle so much that it is unable to protect itself from the incoming Ice Beam. In response, the Roselia fires a Giga Draining beam at Baldr that siphons his vitality, allowing "Roserade" to heal from its own self-inflicted wounds. The Zweilous is trying to get close enough to strike the Grovyle with flaming teeth, but just can't seem to move fast enough. Finally, both Grass-type pokemon attempt to finish off Baldr with a Leaf Storm and a Super Leaf Storm, but the Chinchou demonstrates incredible Agility and dodges everything. Typhon pushes past the Roselia to try to finish off the Grovyle, but once again, he doesn't quite get close enough.

Looks like the Grovyle and the Chinchou are close to being shark food.

Team Entei999


"Roserade" (M) @ Nothing
HP: 90 | EN: 53 | Spe: 65
Ranks: 1/2/5/3 | Total: 16
Size: 1 | Weight: 1
Abilities: Natural Cure, Poison Point
Position: 39ft
Other: None


Grovyle (M) @ Nothing
HP: 26 | EN: 24 | Spe: 110 (+) (Acc boost: 21%)
Ranks: 2/2/3/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Overgrow
Position: 13ft
Other: Taunt (4 actions), Overgrow active, Cooldown (1 action)

Team LupusAter


Typhon (M) @ Exp. Share
HP: 91 | EN: 39 | Spe: 58
Ranks: 3/3/4/2 | Total: 17
Size: 3 | Weight: 3
Abilities: Hustle
Position: 34ft
Other: Hustle active, Toxic (3 DPA), Focus Energy (1 action)


Baldr (M) @ Nothing
HP: 1 | EN: 51 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate, Water Absorb
Position: 88ft
Other: Toxic (3 DPA)

Arena effects

None

Raw data

Turn order: Grovyle, Baldr, "Roserade", Typhon

Grovyle uses Magical Leaf on Baldr for 7 energy
Roll a D16 for crit: 5 - no crit
Baldr takes (6+3+(3-2)*1.5)*1.5=15.75 damage
Baldr is knocked back (6+3-2*2)=5ft to 69ft

Baldr uses Ice Beam on Grovyle for 7 energy
Roll a D16 for crit: 11 - no crit
Roll a D100 for freeze: 18 - no freeze
Grovyle takes (10+(3-3)*1.5)*1.5=15 damage
Grovyle is knocked back (10+3-2*3)=7ft to 27ft

"Roserade" snaps out of confusion
"Roserade" uses Magical Leaf on Baldr for 3 energy
Roll a D16 for crit: 5 - no crit
Baldr takes (6+3+(5-2)*1.5)*1.5=20.25 damage
Baldr is knocked back (6+5-2*2)=7ft to 76ft

Typhon uses Taunt on Grovyle for 9 energy
Grovyle is taunted for 6 actions
Typhon's Focus Energy counter drops to 3

Typhon takes 2 poison damage
Baldr takes 2 poison damage
"Roserade" loses 1 energy and moves to 41ft
Grovyle loses 1 energy and moves to 26ft
Typhon loses 2 energy
Baldr loses 1 energy and moves to 77ft


Turn order: Grovyle, Baldr, "Roserade", Typhon

Grovyle cannot use Protect due to Taunt
Grovyle's Taunt counter drops to 5

Baldr uses Ice Beam on Grovyle for 11 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for freeze: 60 - no freeze
Grovyle takes (10+(3-3)*1.5)*1.5=15 damage
Grovyle's Overgrow kicks in
Grovyle is knocked back (10+3-2*3)=7ft to 19ft

"Roserade" uses Giga Drain on Baldr for 11 energy
Roll a D16 for crit: 16 - no crit
Baldr takes (8+3+(5-2)*1.5)*1.5=23.25 damage
Baldr is knocked back (8+5-2*2)=9ft to 86ft
"Roserade" restores 3 HP

Typhon attempts to use Fire Fang on Grovyle
Typhon dashes to 40ft for 5 energy
Grovyle is out of range
Typhon's Focus Energy counter drops to 2

Typhon takes 2 poison damage
Baldr takes 2 poison damage
"Roserade" loses 1 energy and moves to 40ft
Grovyle moves to 14ft
Typhon loses 2 energy
Baldr loses 1 energy and moves to 87ft


Turn order: Baldr, "Roserade", Typhon, Grovyle

Baldr uses Evasive Agility for 7 energy
Baldr is evading incoming attacks

"Roserade" uses Leaf Storm on Baldr for 8 energy
The move misses due to Evasive Agility

Typhon attempts to use Fire Fang on Grovyle
Typhon dashes to 34ft for 5 energy
Grovyle is out of range
Typhon's Focus Energy counter drops to 1

Grovyle uses a combo of Leaf Storm and Leaf Storm on Baldr for ((9+13)*1.75-1)=38.5 energy
The move misses due to Evasive Agility
Grovyle's Taunt counter drops to 4

Typhon takes 2 poison damage
Baldr takes 2 poison damage
"Roserade" loses 1 energy and moves to 39ft
Grovyle loses 1 energy and moves to 13ft
Typhon loses 2 energy
Baldr loses 1 energy and moves to 88ft


LupusAter, you will give your orders now.
 
#10

Talk about hanging on by the skin of your teeth...

Baldr, go out with a bang!
Ice Beam Grovyle- Dash ahead 20 ft- Ice Beam Roselia
Typhon, you did a great job so far. Keep on the pressure!
Hyper Voice- Fire Fang Roselia- Crunch Roselia
 
#11

"Wait... Is Roseradelia still at full health?"

Roserade: Magical Leaf (Baldr) ~ Stun Spore (Typhon) ~ Giga Drain (Typhon)
Grovyle: Cooldown ~ Dash (to 24 feet) ~ Leaf Storm + Magical Leaf (Typhon)
 
#12
Team Entei999


"Roserade" (M) @ Nothing
HP: 90 | EN: 53 | Spe: 65
Ranks: 1/2/5/3 | Total: 16
Size: 1 | Weight: 1
Abilities: Natural Cure, Poison Point
Position: 39ft
Other: None


Grovyle (M) @ Nothing
HP: 26 | EN: 24 | Spe: 110 (+) (Acc boost: 21%)
Ranks: 2/2/3/3 | Total: 16
Size: 2 | Weight: 3
Abilities: Overgrow
Position: 13ft
Other: Taunt (4 actions), Overgrow active, Cooldown (1 action)

Team LupusAter


Typhon (M) @ Exp. Share
HP: 91 | EN: 39 | Spe: 58
Ranks: 3/3/4/2 | Total: 17
Size: 3 | Weight: 3
Abilities: Hustle
Position: 34ft
Other: Hustle active, Toxic (3 DPA), Focus Energy (1 action)


Baldr (M) @ Nothing
HP: 1 | EN: 51 | Spe: 67
Ranks: 1/2/3/2 | Total: 14
Size: 1 | Weight: 2
Abilities: Volt Absorb, Illuminate, Water Absorb
Position: 88ft
Other: Toxic (3 DPA)

Arena effects

None

Flavour



My advisers have advised me that I should oversee Operation Blow Up Prussia so my minions don't make any imbecilic mistakes, but that sounds boring so I'm going to watch round 3 of the pokemon battle instead.

It seems the Grovyle is unwilling to do anything after its failure. It just sits there and gets its leafy body refrigerated by Baldr's last-ditch Ice Beam attack. The Roselia knocks him out with another Magical Leaf manoeuvre just before Typhon lets out a deafening roar. His Hyper Voice struck both pokemon in weak spots, sending the Grovyle flying towards the edge of the treadmills! I know he's already defeated, but I have got to see those sharks in action!



*CHOMP!*



Suddenly, Typhon is surrounded by Stun Spores straight from the Roselia's hands! Those spores seem to have slowed it down and made it spasm uncontrollably. The Roselia follows up by Giga Draining the vitality out of his remaining opponent. Typhon, meanwhile, closes the gap between him and his adversary a little with the help of the treadmills, but can't get close enough to bite with fiery fangs or jaws of darkness. If he keeps going like this, he'll run out of energy before he can do anything!

Team Entei999


"Roserade" (M) @ Nothing
HP: 84 | EN: 30 | Spe: 65
Ranks: 1/2/5/3 | Total: 16
Size: 1 | Weight: 1
Abilities: Natural Cure, Poison Point
Position: 45ft
Other: 1 KOC


Grovyle (M) @ Nothing
HP: KO | EN: 24
Position: 6ft

Team LupusAter


Typhon (M) @ Exp. Share
HP: 72 | EN: 16 | Spe: 58 14.5
Ranks: 3/3/4/2 | Total: 17
Size: 3 | Weight: 3
Abilities: Hustle
Position: 29ft
Other: Hustle active, Toxic (4 DPA), 1 KOC, 20% paralysis


Baldr (M) @ Nothing
HP: KO | EN: 44
Position: 88ft

Arena effects

None

Raw data

Turn order: Grovyle, Baldr, "Roserade", Typhon

Grovyle cools down
Grovyle's Taunt counter drops to 3

Baldr uses Ice Beam on Grovyle for 7 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for freeze: 18 - no freeze
Grovyle takes (10+(3-3)*1.5)*1.5=15 damage
Grovyle is knocked back (10+3-2*3)=7ft to 6ft

"Roserade" uses Magical Leaf on Baldr for 3 energy
Roll a D16 for crit: 5 - no crit
Baldr takes (6+3+(5-2)*1.5)*1.5=20.25 damage
Baldr is KO'd by the attack

Typhon uses Hyper Voice for 7 energy
No crit roll against Grovyle due to Focus Energy
No crit roll against "Roserade" due to Focus Energy
Grovyle takes (9*0.75+3+(4-3)*1.5)=11.25 damage
Grovyle is KO'd by the attack
"Roserade" takes (9*0.75+3+(4-3)*1.5)=11.25 damage
"Roserade" is knocked back (9*0.75+4-2*1)=8.75ft (round to 9ft) to 48ft
Typhon's Focus Energy counter drops to 0

Typhon takes 3 poison damage
"Roserade" loses 1 energy and moves to 47ft
Typhon loses 2 energy


Turn order: "Roserade", Typhon

"Roserade" uses Stun Spore on Typhon for 6 energy
Roll a D100 for accuracy: 49 - hit
Typhon is inflicted with 25% paralysis

Roll a D100 for paralysis: 75 - no paralysis
Typhon attempts to use Fire Fang on "Roserade"
Typhon dashes to 35ft for 5 energy
"Roserade" is out of range

Typhon takes 3 poison damage
"Roserade" loses 1 energy and moves to 46ft
Typhon loses 2 energy


Turn order: "Roserade", Typhon

"Roserade" uses Giga Drain on Typhon for 11 energy
Roll a D16 for crit: 5 - no crit
Typhon takes (8+3+(5-2)*1.5)*0.67=10.385 damage
"Roserade" restores (10.385/2)=5.1925 HP
Typhon is knocked back (8+5-2*3)=7ft to 28ft

Roll a D100 for paralysis: 52 - no paralysis
Typhon attempts to use Crunch on "Roserade"
Typhon dashes to 29ft for 5 energy
"Roserade" is out of range

Typhon takes 3 poison damage
"Roserade" loses 1 energy and moves to 45ft
Typhon loses 2 energy


Since you're both auto-sending out your last pokemon (Charizard the Charmeleon for Entei999 and Kraken the Privatyke for LupusAter), we'll just keep the ordering order as it is. This means Entei999 is to order first.
 
#13


It appears that one of the battlers is refusing to fight for my entertainment. Perhaps I should show him what happens to those who dare defy me!



*CHOMP!*



Meanwhile, the other battler will be compensated accordingly for his loyalty to the cause of saving me from total boredom.

  • Entei999 gets nothing.
  • LupusAter gets 2 CC
    • Typhon the Zweilous gets 1 EC, 3 MC (or 4 MC if it has evolved since this battle's beginning) and 1 KOC
    • Baldr the Chinchou gets 1 EC and 2 MC (or 3 MC if it has evolved since this battle's beginning)
    • Kraken the Privatyke gets 1 EC, 2 MC and 1 DC (or 3 MC if it has evolved and unlocked its DW ability since this battle's beginning)
  • Objection gets 4 UC due to both sides sending out 2 pokemon
 

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