spoo
CAP Co-Leader
[SET]
name: Pivot
move 1: Doom Desire
move 2: Earth Power
move 3: Rapid Spin
move 4: Flash Cannon / Pain Split / Aura Sphere
item: Leftovers
ability: Levitate
nature: Modest
evs: 252 HP / 100 Def / 12 SpA / 132 SpD / 12 Spe
[SET COMMENTS]
Set Details
===================
Much of Equilibra's strength as a team support option in the CAP metagame comes from its powerful Doom Desire and ability to compress multiple crucial roles into a single team slot, such as being a sturdy Ground immunity, Volt Switch blocker, and reliable form of hazard control. Doom Desire can force predictable and exploitable choices upon an opponent, and when used in tandem with wallbreakers like Dragapult and Rillaboom, it can often mean getting a guaranteed KO. Equilibra is also a stellar hazard remover with Rapid Spin due to its winning matchup against common Stealth Rock setters such as Landorus-T and Clefable. Flash Cannon is preferred for Equilibra's final moveslot as a means to beat Calm Mind Clefable, force out strong wallbreakers like Tapu Lele and Kyurem, and immediately pressure Flying-types like Landorus-T and Tornadus-T. Alternatively, Pain Split lets it recover against common switch-ins such as Slowking and Blissey to better check strong wallbreakers like Dragapult and Tapu Lele in the long term. Aura Sphere is also an option for beating opposing Equilibra, forcing Corviknight and Skarmory to use Roost more often, and avoiding being trapped by Magnet Rise Magnezone as easily. Equilibra's EV spread is designed to outspeed Tyranitar, survive three Heat Waves from defensive Zapdos, and tank one Fire Fang from +2 Life Orb Garchomp, with the remaining EVs invested into Special Attack for stronger Doom Desires.
Equilibra's plethora of valuable resistances and immunities combined with its ability to consistently remove entry hazards makes it very easy to find partners that appreciate its presence; Tomohawk in particular has exceptional defensive synergy as a physical wall that benefits from having Electric- and Fairy-types checked, while Equilibra enjoys Tomohawk's ability to deal with Fighting-types and strong physical wallbreakers like Rillaboom. Clefable is also relevant because it can soak up common Fighting-type coverage moves that bother Equilibra, while Equilibra in turn deals with the Poison- and Steel-types that threaten it such as Melmetal and Nidoking. Strong wallbreakers like Dragapult and Rillaboom as well as other offensive Pokemon like Zeraora appreciate Doom Desire's ability to invalidate many of their respective defensive answers. Pokemon weak to hazards such as Choice Specs Kyurem and Choice Band Weavile also enjoy Equilibra's consistency in spinning away Stealth Rock. Teams that rely on hazard stacking benefit from Equilibra's Rapid Spin not resetting their progress. Finally, it's advisable to have a reliable answer to many of the bulky Water-types that hold Equilibra back, especially Slowking; Rillaboom, Zapdos, and Jumbao are a few options that can keep the pressure up against many of these Pokemon.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Zapdos**: Zapdos does not fear any move Equilibra can use against it and can force it out with Heat Wave. Zapdos is even able to punish careless uses of Rapid Spin with its ability, Static.
**Bulky Water-types**: The tier's many bulky Water-types, especially Slowking, can consistently switch into Equilibra and threaten it out. Even Water-types that are more vulnerable to Earth Power like Slowbro and Toxapex can still pose a threat with Scald or Knock Off.
**Knock Off**: It is difficult to overstate Equilibra's reliance on Leftovers, as it has no other recovery aside from the occasional Pain Split; Pokemon like Landorus-T, Clefable, and Tornadus-T can catch Equilibra with a Knock Off as it switches in and severely limit its longevity throughout a match.
**Specially Defensive Pokemon**: Pokemon with high special bulk like Blissey, Scizor, and Corviknight can generally switch into Equilibra without being punished. Even Galarian Slowking can stomach a few hits while accruing chip damage and come out of the interaction positive because of Regenerator.
[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[Rabia, 336073]]
name: Pivot
move 1: Doom Desire
move 2: Earth Power
move 3: Rapid Spin
move 4: Flash Cannon / Pain Split / Aura Sphere
item: Leftovers
ability: Levitate
nature: Modest
evs: 252 HP / 100 Def / 12 SpA / 132 SpD / 12 Spe
[SET COMMENTS]
Set Details
===================
Much of Equilibra's strength as a team support option in the CAP metagame comes from its powerful Doom Desire and ability to compress multiple crucial roles into a single team slot, such as being a sturdy Ground immunity, Volt Switch blocker, and reliable form of hazard control. Doom Desire can force predictable and exploitable choices upon an opponent, and when used in tandem with wallbreakers like Dragapult and Rillaboom, it can often mean getting a guaranteed KO. Equilibra is also a stellar hazard remover with Rapid Spin due to its winning matchup against common Stealth Rock setters such as Landorus-T and Clefable. Flash Cannon is preferred for Equilibra's final moveslot as a means to beat Calm Mind Clefable, force out strong wallbreakers like Tapu Lele and Kyurem, and immediately pressure Flying-types like Landorus-T and Tornadus-T. Alternatively, Pain Split lets it recover against common switch-ins such as Slowking and Blissey to better check strong wallbreakers like Dragapult and Tapu Lele in the long term. Aura Sphere is also an option for beating opposing Equilibra, forcing Corviknight and Skarmory to use Roost more often, and avoiding being trapped by Magnet Rise Magnezone as easily. Equilibra's EV spread is designed to outspeed Tyranitar, survive three Heat Waves from defensive Zapdos, and tank one Fire Fang from +2 Life Orb Garchomp, with the remaining EVs invested into Special Attack for stronger Doom Desires.
Equilibra's plethora of valuable resistances and immunities combined with its ability to consistently remove entry hazards makes it very easy to find partners that appreciate its presence; Tomohawk in particular has exceptional defensive synergy as a physical wall that benefits from having Electric- and Fairy-types checked, while Equilibra enjoys Tomohawk's ability to deal with Fighting-types and strong physical wallbreakers like Rillaboom. Clefable is also relevant because it can soak up common Fighting-type coverage moves that bother Equilibra, while Equilibra in turn deals with the Poison- and Steel-types that threaten it such as Melmetal and Nidoking. Strong wallbreakers like Dragapult and Rillaboom as well as other offensive Pokemon like Zeraora appreciate Doom Desire's ability to invalidate many of their respective defensive answers. Pokemon weak to hazards such as Choice Specs Kyurem and Choice Band Weavile also enjoy Equilibra's consistency in spinning away Stealth Rock. Teams that rely on hazard stacking benefit from Equilibra's Rapid Spin not resetting their progress. Finally, it's advisable to have a reliable answer to many of the bulky Water-types that hold Equilibra back, especially Slowking; Rillaboom, Zapdos, and Jumbao are a few options that can keep the pressure up against many of these Pokemon.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Zapdos**: Zapdos does not fear any move Equilibra can use against it and can force it out with Heat Wave. Zapdos is even able to punish careless uses of Rapid Spin with its ability, Static.
**Bulky Water-types**: The tier's many bulky Water-types, especially Slowking, can consistently switch into Equilibra and threaten it out. Even Water-types that are more vulnerable to Earth Power like Slowbro and Toxapex can still pose a threat with Scald or Knock Off.
**Knock Off**: It is difficult to overstate Equilibra's reliance on Leftovers, as it has no other recovery aside from the occasional Pain Split; Pokemon like Landorus-T, Clefable, and Tornadus-T can catch Equilibra with a Knock Off as it switches in and severely limit its longevity throughout a match.
**Specially Defensive Pokemon**: Pokemon with high special bulk like Blissey, Scizor, and Corviknight can generally switch into Equilibra without being punished. Even Galarian Slowking can stomach a few hits while accruing chip damage and come out of the interaction positive because of Regenerator.
[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[Rabia, 336073]]
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