Equilibra [QC: 2/2] [GP: 1/1]

spoo

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CAP Co-Leader
[SET]
name: Pivot
move 1: Doom Desire
move 2: Earth Power
move 3: Rapid Spin
move 4: Flash Cannon / Pain Split / Aura Sphere
item: Leftovers
ability: Levitate
nature: Modest
evs: 252 HP / 100 Def / 12 SpA / 132 SpD / 12 Spe

[SET COMMENTS]
Set Details
===================

Much of Equilibra's strength as a team support option in the CAP metagame comes from its powerful Doom Desire and ability to compress multiple crucial roles into a single team slot, such as being a sturdy Ground immunity, Volt Switch blocker, and reliable form of hazard control. Doom Desire can force predictable and exploitable choices upon an opponent, and when used in tandem with wallbreakers like Dragapult and Rillaboom, it can often mean getting a guaranteed KO. Equilibra is also a stellar hazard remover with Rapid Spin due to its winning matchup against common Stealth Rock setters such as Landorus-T and Clefable. Flash Cannon is preferred for Equilibra's final moveslot as a means to beat Calm Mind Clefable, force out strong wallbreakers like Tapu Lele and Kyurem, and immediately pressure Flying-types like Landorus-T and Tornadus-T. Alternatively, Pain Split lets it recover against common switch-ins such as Slowking and Blissey to better check strong wallbreakers like Dragapult and Tapu Lele in the long term. Aura Sphere is also an option for beating opposing Equilibra, forcing Corviknight and Skarmory to use Roost more often, and avoiding being trapped by Magnet Rise Magnezone as easily. Equilibra's EV spread is designed to outspeed Tyranitar, survive three Heat Waves from defensive Zapdos, and tank one Fire Fang from +2 Life Orb Garchomp, with the remaining EVs invested into Special Attack for stronger Doom Desires.

Equilibra's plethora of valuable resistances and immunities combined with its ability to consistently remove entry hazards makes it very easy to find partners that appreciate its presence; Tomohawk in particular has exceptional defensive synergy as a physical wall that benefits from having Electric- and Fairy-types checked, while Equilibra enjoys Tomohawk's ability to deal with Fighting-types and strong physical wallbreakers like Rillaboom. Clefable is also relevant because it can soak up common Fighting-type coverage moves that bother Equilibra, while Equilibra in turn deals with the Poison- and Steel-types that threaten it such as Melmetal and Nidoking. Strong wallbreakers like Dragapult and Rillaboom as well as other offensive Pokemon like Zeraora appreciate Doom Desire's ability to invalidate many of their respective defensive answers. Pokemon weak to hazards such as Choice Specs Kyurem and Choice Band Weavile also enjoy Equilibra's consistency in spinning away Stealth Rock. Teams that rely on hazard stacking benefit from Equilibra's Rapid Spin not resetting their progress. Finally, it's advisable to have a reliable answer to many of the bulky Water-types that hold Equilibra back, especially Slowking; Rillaboom, Zapdos, and Jumbao are a few options that can keep the pressure up against many of these Pokemon.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Zapdos**: Zapdos does not fear any move Equilibra can use against it and can force it out with Heat Wave. Zapdos is even able to punish careless uses of Rapid Spin with its ability, Static.

**Bulky Water-types**: The tier's many bulky Water-types, especially Slowking, can consistently switch into Equilibra and threaten it out. Even Water-types that are more vulnerable to Earth Power like Slowbro and Toxapex can still pose a threat with Scald or Knock Off.

**Knock Off**: It is difficult to overstate Equilibra's reliance on Leftovers, as it has no other recovery aside from the occasional Pain Split; Pokemon like Landorus-T, Clefable, and Tornadus-T can catch Equilibra with a Knock Off as it switches in and severely limit its longevity throughout a match.

**Specially Defensive Pokemon**: Pokemon with high special bulk like Blissey, Scizor, and Corviknight can generally switch into Equilibra without being punished. Even Galarian Slowking can stomach a few hits while accruing chip damage and come out of the interaction positive because of Regenerator.

[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Much of Equilibra's strength as a team support option in the CAP metagame comes from its powerful Doom Desire and its ability to compress multiple crucial roles into a single team slot.
name these roles in the first sentence

Pain Split can let Equilibra check Pokemon like Dragapult and Tapu Lele better in the long term
clarify that you're not using Pain Split on these pokemon - mention pokemon that are easy pain split targets also. you'll probably benefit by splitting off this sentence from Flash Cannon too

Aura Sphere lets Equilibra win the mirror matchup and avoid being trapped by Magnet Rise Magnezone
mention being able to force corvi to roost on the turn equi switches out and making skarm easier to deal with

Even specially frail Pokemon or those weak to Ground-type moves such as Slowbro and Toxapex, respectively, can still threaten with Scald or Knock Off.
another way to say this would be: "Water-types vulnerable to Earth Power" or "2HKOed by Earth Power." Up to you if you want to implement this one but imo it sounds nicer

very nice, QC 1/2
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
View attachment 339385
[SET]
name: Pivot
move 1: Doom Desire
move 2: Earth Power
move 3: Rapid Spin
move 4: Flash Cannon / Pain Split / Aura Sphere
item: Leftovers
ability: Levitate
nature: Modest
evs: 252 HP / 100 Def / 16 SpA / 128 SpD / 12 Spe

[SET COMMENTS]
Set Details
===================

Much of Equilibra's strength as a team support option in the CAP metagame comes from its powerful Doom Desire and its ability to compress multiple crucial roles into a single team slot, such as being a sturdy Ground immunity, Volt Switch blocker, and reliable form of hazard control. Doom Desire by itself can force predictable and exploitable choices upon an opponent, but when used in tandem with wallbreakers like Dragapult and Rillaboom, it can often mean getting a guaranteed KO. Equilibra is also a stellar hazard remover with Rapid Spin due to its winning matchup against common Stealth Rock setters such as Landorus-T and Clefable. Flash Cannon is preferred for Equilibra's final moveslot as a means to beat Calm Mind Clefable, force out strong wallbreakers like Tapu Lele and Kyurem, and immediately pressure Flying-types like Landorus-T and Tornadus-T. Alternatively, Equilibra can use Pain Split on common switch-ins such as Slowking and Blissey in order to check strong wallbreakers like Dragapult and Tapu Lele better in the long term. Aura Sphere is also an option for beating opposing Equilibra, forcing Corviknight and Skarmory to Roost more often, and avoiding being trapped by Magnet Rise Magnezone. Equilibra's EV spread is designed to outspeed Tyranitar, live three Heat Waves from defensive Zapdos, and live one Fire Fang from a +2 Life Orb Garchomp, with the remaining EVs invested into SpA for stronger Doom Desires.

Equilibra's plethora of valuable resistances and immunities combined with its ability to consistently remove hazards makes it very easy to find partners that appreciate its presence; Tomohawk in particular has exceptional defensive synergy as a physical wall that benefits from having Electric- and Fairy-types checked, while Equilibra enjoys Tomohawk's ability to deal with Fighting-types and strong physical wallbreakers like Rillaboom. Clefable is also relevant because it can soak up common Fighting-type coverage moves that bother Equilibra, while Equilibra in turn deals with the Poison- and Steel-types that threaten it such as Melmetal and Nidoking. Strong wallbreakers like the aforementioned Dragapult and Rillaboom as well as others like Zeraora all appreciate Doom Desire's ability to invalidate many of their respective defensive answers. Pokemon weak to hazards such as Kyurem and Weavile also enjoy Equilibra's consistency to spin away Stealth Rock. Teams that rely on hazard-stacking will stand to benefit from Equilibra's Rapid Spin not resetting their progress when removing the hazards on its own side. Finally, it's advisable to have a reliable answer to many of the bulky Water-types that hold Equilibra back, especially Slowking; Rillaboom, Zapdos, and Jumbao are a few options that can keep the pressure up against many of these Pokemon.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Zapdos**: Zapdos does not fear any move Equilibra can use against it and can force it out with Heat Wave. Zapdos is even able to punish careless uses of Rapid Spin with its ability, Static.

**Bulky Water-types**: The tier's many bulky Water-types, especially Slowking, can consistently switch into Equilibra and threaten it out. Even Water-types that are more vulnerable to Earth Power like Slowbro and Toxapex can still pose a threat with Scald or Knock Off.

**Knock Off**: It is difficult to overstate Equilibra's reliance on Leftovers, as it has no other recovery aside from the occasional Pain Split; Pokemon like Landorus-T, Clefable, and Tornadus-T can catch Equilibra with a Knock Off as it switches in and severely limit its longevity throughout a match.

**Specially Defensive Pokemon**: Pokemon with high special bulk like Blissey, Scizor, and Corviknight can generally sit on Equilibra without being punished. Even something like Slowking-Galar can stomach a few hits while accruing chip damage and come out of the interaction positive because of Regenerator.

[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Honest this is good, 2/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: Pivot
move 1: Doom Desire
move 2: Earth Power
move 3: Rapid Spin
move 4: Flash Cannon / Pain Split / Aura Sphere
item: Leftovers
ability: Levitate
nature: Modest
evs: 252 HP / 100 Def / 16 SpA / 128 SpD / 12 Spe

[SET COMMENTS]
Set Details
===================

Much of Equilibra's strength as a team support option in the CAP metagame comes from its powerful Doom Desire and its ability to compress multiple crucial roles into a single team slot, such as being a sturdy Ground immunity, Volt Switch blocker, and reliable form of entry hazard control. Doom Desire by itself can force predictable and exploitable choices upon an opponent, but and when used in tandem with wallbreakers like Dragapult and Rillaboom, it can often mean getting a guaranteed KO. Equilibra is also a stellar hazard remover with Rapid Spin due to its winning matchup against common Stealth Rock setters such as Landorus-T and Clefable. Flash Cannon is preferred for Equilibra's final moveslot as a means to beat Calm Mind Clefable, force out strong wallbreakers like Tapu Lele and Kyurem, and immediately pressure Flying-types like Landorus-T and Tornadus-T. Alternatively, Equilibra can use Pain Split on lets it recover against common switch-ins such as Slowking and Blissey in order to better check strong wallbreakers like Dragapult and Tapu Lele better in the long term. Aura Sphere is also an option for beating opposing Equilibra, forcing Corviknight and Skarmory to use Roost more often, and avoiding being trapped by Magnet Rise Magnezone as easily. Equilibra's EV spread is designed to outspeed Tyranitar, live survive three Heat Waves from defensive Zapdos, and live tank one Fire Fang from a +2 Life Orb Garchomp, with the remaining EVs invested into Special Attack for stronger Doom Desires.

Equilibra's plethora of valuable resistances and immunities combined with its ability to consistently remove entry hazards makes it very easy to find partners that appreciate its presence; Tomohawk in particular has exceptional defensive synergy as a physical wall that benefits from having Electric- and Fairy-types checked, while Equilibra enjoys Tomohawk's ability to deal with Fighting-types and strong physical wallbreakers like Rillaboom. Clefable is also relevant because it can soak up common Fighting-type coverage moves that bother Equilibra, while Equilibra in turn deals with the Poison- and Steel-types that threaten it such as Melmetal and Nidoking. Strong wallbreakers like the aforementioned Dragapult and Rillaboom as well as others other offensive Pokemon like Zeraora all appreciate Doom Desire's ability to invalidate many of their respective defensive answers. Pokemon weak to hazards such as Choice Specs Kyurem and Choice Band Weavile (their other sets run the boots, so it's good to clarify here) also enjoy Equilibra's consistency in spinning away Stealth Rock. Teams that rely on hazard stacking(RH) will stand to benefit from Equilibra's Rapid Spin not resetting their progress when removing the hazards on its own side. Finally, it's advisable to have a reliable answer to many of the bulky Water-types that hold Equilibra back, especially Slowking; Rillaboom, Zapdos, and Jumbao are a few options that can keep the pressure up against many of these Pokemon.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Zapdos**: Zapdos does not fear any move Equilibra can use against it and can force it out with Heat Wave. Zapdos is even able to punish careless uses of Rapid Spin with its ability, Static.

**Bulky Water-types**: The tier's many bulky Water-types, especially Slowking, can consistently switch into Equilibra and threaten it out. Even Water-types that are more vulnerable to Earth Power like Slowbro and Toxapex can still pose a threat with Scald or Knock Off.

**Knock Off**: It is difficult to overstate Equilibra's reliance on Leftovers, as it has no other recovery aside from the occasional Pain Split; Pokemon like Landorus-T, Clefable, and Tornadus-T can catch Equilibra with a Knock Off as it switches in and severely limit its longevity throughout a match.

**Specially Defensive Pokemon**: Pokemon with high special bulk like Blissey, Scizor, and Corviknight can generally sit on switch into (please do not talk about Pokemon sitting on other Pokemon that is rated R for raunchy) Equilibra without being punished. Even something like Slowking-Galar Galarian Slowking can stomach a few hits while accruing chip damage and come out of the interaction positive because of Regenerator.

[CREDITS]
- Written by: [[2spoopy4u, 251944]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[username1, userid1]]

gp 1/1 when done
 

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