Espeon Team v3
Well here I leave this team quite fun that I built a day that I wanted to use an offensive variant of Espeon, it is not the best team but it is fun and I got good results in ladder.
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Espeon (F) @ Psychium Z
Ability: Magic Bounce
Level: 50
EVs: 4 HP / 4 Def / 212 SpA / 60 SpD / 228 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic / Future Sight
- Dazzling Gleam
- Morning Sun
The role of Espeon can very according to the enemy match up, for example it can act as a response to Hippowdon, preventing him from placing Stealth Rock in your field thanks to his Magic Bounce ability and then giving OHKO of +1 Shattered Psyche, also is a good response against Chansey and Toxapex that in 1v1 can not do much with their offensive attacks because state attacks will not work against Espeon for their ability and we can beat them thanks to the combination of Calm Mind and Morning Sun, their EVs help to exceed at most Adamant Mega Salamance and here I leave some interesting defensive and ofensive calculations.
Defensive
- 4 Atk Hippowdon Earthquake vs. 4 HP / 4 Def Espeon: 93-111 (65.9 - 78.7%) -- guaranteed 2HKO after sandstorm damage
- Chansey Seismic Toss vs. 4 HP Espeon: 50-50 (35.4 - 35.4%) -- guaranteed 3HKO
- 0 SpA Toxapex Scald vs. 4 HP / 60 SpD Espeon: 27-33 (19.1 - 23.4%) -- possible 5HKO
- 12 SpA Gengar-Mega Hex (65 BP) vs. 4 HP / 60 SpD Espeon: 116-138 (82.2 - 97.8%) -- guaranteed 2HKO
- 252 SpA Gengar-Mega Shadow Ball vs. +1 4 HP / 60 SpD Espeon: 110-132 (78 - 93.6%) -- guaranteed 2HKO
- 252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. +1 4 HP / 60 SpD Espeon in Electric Terrain: 118-141 (83.6 - 100%) -- 6.3% chance to OHKO
- 252+ SpA Tapu Fini Hydro Vortex (185 BP) vs. +1 4 HP / 60 SpD Espeon: 93-109 (65.9 - 77.3%) -- guaranteed 2HKO
- 252 SpA Charizard-Mega-Y Overheat vs. +1 4 HP / 60 SpD Espeon in Sun: 127-150 (90 - 106.3%) -- 43.8% chance to OHKO
- 252 SpA Greninja Dark Pulse vs. 4 HP / 60 SpD Espeon: 116-138 (82.2 - 97.8%) -- guaranteed 2HKO
- 252+ SpA Hydreigon Dark Pulse vs. +1 4 HP / 60 SpD Espeon: 98-116 (69.5 - 82.2%) -- guaranteed 2HKO
Lose against ...
- 4 Atk Aerilate Mega Salamence Return vs. 4 HP / 4 Def Espeon: 142-168 (100.7 - 119.1%) -- guaranteed OHKO
- 252 Atk Aerilate Mega Salamence Return vs. 4 HP / 4 Def Espeon: 168-198 (119.1 - 140.4%) -- guaranteed OHKO
- 252+ Atk Aerilate Mega Salamence Return vs. 4 HP / 4 Def Espeon: 184-217 (130.4 - 153.9%) -- guaranteed OHKO
- 4 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 4 Def Espeon: 166-196 (117.7 - 139%) -- guaranteed OHKO
- 252 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 4 Def Espeon: 198-234 (140.4 - 165.9%) -- guaranteed OHKO
- 252+ Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 4 Def Espeon: 216-255 (153.1 - 180.8%) -- guaranteed OHKO
- 252 Atk Kartana Leaf Blade vs. 4 HP / 0 Def Espeon: 148-175 (104.9 - 124.1%) -- guaranteed OHKO
- 252 Atk Kartana Knock Off vs. 4 HP / 0 Def Espeon: 144-170 (102.1 - 120.5%) -- guaranteed OHKO
- 252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 4 HP / 0 Def Espeon: 201-237 (142.5 - 168%) -- guaranteed OHKO
- 252+ Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 4 HP / 0 Def Espeon: 220-259 (156 - 183.6%) -- guaranteed OHKO
Ofensive (Psychic)
- +1 212 SpA Espeon Shattered Psyche (175 BP) vs. 252 HP / 140 SpD Hippowdon: 237-280 (110.2 - 130.2%) -- guaranteed OHKO after Leftovers recovery
- +6 212 SpA Espeon Shattered Psyche (175 BP) vs. 252 HP / 252 SpD Eviolite Chansey: 297-349 (83.1 - 97.7%) -- guaranteed 2HKO
- +1 212 SpA Espeon Psychic vs. 252 HP / 4 SpD Toxapex: 168-198 (107 - 126.1%) -- guaranteed OHKO
- 212 SpA Espeon Psychic vs. 4 HP / 0 SpD Gengar-Mega: 156-186 (114.7 - 136.7%) -- guaranteed OHKO
- +1 212 SpA Espeon Psychic vs. 4 HP / 0 SpD Tapu Koko: 142-168 (97.2 - 115%) -- 81.3% chance to OHKO
- +1 212 SpA Espeon Shattered Psyche (175 BP) vs. 244 HP / 0 SpD Tapu Fini: 175-207 (99.4 - 117.6%) -- 93.8% chance to OHKO
- +1 212 SpA Espeon Shattered Psyche (175 BP) vs. 4 HP / 0 SpD Salamence-Mega: 237-280 (138.5 - 163.7%) -- guaranteed OHKO
- 212 SpA Espeon Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Charizard-Mega-X: 166-196 (108.4 - 128.1%) -- guaranteed OHKO
- +1 212 SpA Espeon Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Charizard-Mega-Y: 195-229 (127.4 - 149.6%) -- guaranteed OHKO
- +1 212 SpA Espeon Dazzling Gleam vs. 0 HP / 0- SpD Greninja: 198-234 (134.6 - 159.1%) -- guaranteed OHKO
- 212 SpA Espeon Dazzling Gleam vs. 0 HP / 4 SpD Hydreigon: 196-232 (117.3 - 138.9%) -- guaranteed OHKO
Ofesive (Future Sight)
- 212 SpA Espeon Shattered Psyche (190 BP) vs. 4 HP / 0 SpD Mega Salamence: 172-204 (100.5 - 119.2%) -- guaranteed OHKO
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Greninja (M) @ Focus Sash
Ability: Protean
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Gunk Shot
Greninja is an excellent partner of Espeon, can get to work well as "Lead" or "Revenge Killer" depends how this compound the enemy team, being able to take care of several of the threats that bother the Sweep of any member of the team. The set is typical, Water Shuriken by priority, Dark Pulse by Mega Metagross, Cresselia, Aegislash, etc. Ice Beam for Landorus, Gliscor, Mega Salamence and Garchomp, etc. Finally Gunk Shot for the Tapu and other Fairies of the Metagame, Focus Sash to be able to hold a blow if you have your PS to the maximum.
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Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Bullet Seed
- Gyro Ball
- Stealth Rock
He is mainly responsible for giving "Support" on the team, as well as being a response for Rain and Mimikyu teams. His set is the following Leech Seed plus Leftover are his way to recover PS in Pokemon that can not do much against him, like Porygon 2 or Cresselia, Bullet Seed is preferable before Protect to be able to take care of Mega Swampert with Substitute, and break the disguise Mimikyu and do some damage to it. Stealth Rock to break Focus Sash of the rival.
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Tapu Koko @ Life Orb / Choise Specs / Electrium Z
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
- U-turn / Volt Switch / Calm Mind (just with a Life Orb)
This Pokemon was recommended to me by the user Solereme, it is a great addition to replace Hydreigon, being able to end up with several annoyances of the team like Tapu Fini or Mega Gyarados and other things in which Hydreigon you had very complicated.
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Salamence-Mega (M) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Return
- Earthquake
Well we all know Mega Mence and we know how it works, take advantage when a threat is no longer on the battlefield to be able to shoot Dragon Dance or Substitute and try to break the rival team without too many complications.
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Blaziken-Mega (M) @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Protect
- Swords Dance
Finally Blaziken, is the Wallbraker of the team can eliminate threats that Mega Mence can not as easily as Porygon 2, Tyranitar or Skarmory to give examples, can fulfill its role in either normal or mega phase, but it is preferable to try Leave the mega only for very specific cases.
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Well to conclude I would like to know what they think of the team and if they would modify something of it.
Greetings and enjoy the team.
Showdown: https://pokepast.es/7b88a0d4875a32b6
QR Code: https://3ds.pokemon-gl.com/rentalteam/usum/BT-41CB-A717
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PD1: Sorry if I'm bad to explain the team :(
PD2: Thank you Solerme for the corrections and improvement tips for the team
Well here I leave this team quite fun that I built a day that I wanted to use an offensive variant of Espeon, it is not the best team but it is fun and I got good results in ladder.
Espeon (F) @ Psychium Z
Ability: Magic Bounce
Level: 50
EVs: 4 HP / 4 Def / 212 SpA / 60 SpD / 228 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic / Future Sight
- Dazzling Gleam
- Morning Sun
The role of Espeon can very according to the enemy match up, for example it can act as a response to Hippowdon, preventing him from placing Stealth Rock in your field thanks to his Magic Bounce ability and then giving OHKO of +1 Shattered Psyche, also is a good response against Chansey and Toxapex that in 1v1 can not do much with their offensive attacks because state attacks will not work against Espeon for their ability and we can beat them thanks to the combination of Calm Mind and Morning Sun, their EVs help to exceed at most Adamant Mega Salamance and here I leave some interesting defensive and ofensive calculations.
Defensive
- 4 Atk Hippowdon Earthquake vs. 4 HP / 4 Def Espeon: 93-111 (65.9 - 78.7%) -- guaranteed 2HKO after sandstorm damage
- Chansey Seismic Toss vs. 4 HP Espeon: 50-50 (35.4 - 35.4%) -- guaranteed 3HKO
- 0 SpA Toxapex Scald vs. 4 HP / 60 SpD Espeon: 27-33 (19.1 - 23.4%) -- possible 5HKO
- 12 SpA Gengar-Mega Hex (65 BP) vs. 4 HP / 60 SpD Espeon: 116-138 (82.2 - 97.8%) -- guaranteed 2HKO
- 252 SpA Gengar-Mega Shadow Ball vs. +1 4 HP / 60 SpD Espeon: 110-132 (78 - 93.6%) -- guaranteed 2HKO
- 252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. +1 4 HP / 60 SpD Espeon in Electric Terrain: 118-141 (83.6 - 100%) -- 6.3% chance to OHKO
- 252+ SpA Tapu Fini Hydro Vortex (185 BP) vs. +1 4 HP / 60 SpD Espeon: 93-109 (65.9 - 77.3%) -- guaranteed 2HKO
- 252 SpA Charizard-Mega-Y Overheat vs. +1 4 HP / 60 SpD Espeon in Sun: 127-150 (90 - 106.3%) -- 43.8% chance to OHKO
- 252 SpA Greninja Dark Pulse vs. 4 HP / 60 SpD Espeon: 116-138 (82.2 - 97.8%) -- guaranteed 2HKO
- 252+ SpA Hydreigon Dark Pulse vs. +1 4 HP / 60 SpD Espeon: 98-116 (69.5 - 82.2%) -- guaranteed 2HKO
Lose against ...
- 4 Atk Aerilate Mega Salamence Return vs. 4 HP / 4 Def Espeon: 142-168 (100.7 - 119.1%) -- guaranteed OHKO
- 252 Atk Aerilate Mega Salamence Return vs. 4 HP / 4 Def Espeon: 168-198 (119.1 - 140.4%) -- guaranteed OHKO
- 252+ Atk Aerilate Mega Salamence Return vs. 4 HP / 4 Def Espeon: 184-217 (130.4 - 153.9%) -- guaranteed OHKO
- 4 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 4 Def Espeon: 166-196 (117.7 - 139%) -- guaranteed OHKO
- 252 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 4 Def Espeon: 198-234 (140.4 - 165.9%) -- guaranteed OHKO
- 252+ Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 4 Def Espeon: 216-255 (153.1 - 180.8%) -- guaranteed OHKO
- 252 Atk Kartana Leaf Blade vs. 4 HP / 0 Def Espeon: 148-175 (104.9 - 124.1%) -- guaranteed OHKO
- 252 Atk Kartana Knock Off vs. 4 HP / 0 Def Espeon: 144-170 (102.1 - 120.5%) -- guaranteed OHKO
- 252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 4 HP / 0 Def Espeon: 201-237 (142.5 - 168%) -- guaranteed OHKO
- 252+ Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 4 HP / 0 Def Espeon: 220-259 (156 - 183.6%) -- guaranteed OHKO
Ofensive (Psychic)
- +1 212 SpA Espeon Shattered Psyche (175 BP) vs. 252 HP / 140 SpD Hippowdon: 237-280 (110.2 - 130.2%) -- guaranteed OHKO after Leftovers recovery
- +6 212 SpA Espeon Shattered Psyche (175 BP) vs. 252 HP / 252 SpD Eviolite Chansey: 297-349 (83.1 - 97.7%) -- guaranteed 2HKO
- +1 212 SpA Espeon Psychic vs. 252 HP / 4 SpD Toxapex: 168-198 (107 - 126.1%) -- guaranteed OHKO
- 212 SpA Espeon Psychic vs. 4 HP / 0 SpD Gengar-Mega: 156-186 (114.7 - 136.7%) -- guaranteed OHKO
- +1 212 SpA Espeon Psychic vs. 4 HP / 0 SpD Tapu Koko: 142-168 (97.2 - 115%) -- 81.3% chance to OHKO
- +1 212 SpA Espeon Shattered Psyche (175 BP) vs. 244 HP / 0 SpD Tapu Fini: 175-207 (99.4 - 117.6%) -- 93.8% chance to OHKO
- +1 212 SpA Espeon Shattered Psyche (175 BP) vs. 4 HP / 0 SpD Salamence-Mega: 237-280 (138.5 - 163.7%) -- guaranteed OHKO
- 212 SpA Espeon Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Charizard-Mega-X: 166-196 (108.4 - 128.1%) -- guaranteed OHKO
- +1 212 SpA Espeon Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Charizard-Mega-Y: 195-229 (127.4 - 149.6%) -- guaranteed OHKO
- +1 212 SpA Espeon Dazzling Gleam vs. 0 HP / 0- SpD Greninja: 198-234 (134.6 - 159.1%) -- guaranteed OHKO
- 212 SpA Espeon Dazzling Gleam vs. 0 HP / 4 SpD Hydreigon: 196-232 (117.3 - 138.9%) -- guaranteed OHKO
Ofesive (Future Sight)
- 212 SpA Espeon Shattered Psyche (190 BP) vs. 4 HP / 0 SpD Mega Salamence: 172-204 (100.5 - 119.2%) -- guaranteed OHKO
Greninja (M) @ Focus Sash
Ability: Protean
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Gunk Shot
Greninja is an excellent partner of Espeon, can get to work well as "Lead" or "Revenge Killer" depends how this compound the enemy team, being able to take care of several of the threats that bother the Sweep of any member of the team. The set is typical, Water Shuriken by priority, Dark Pulse by Mega Metagross, Cresselia, Aegislash, etc. Ice Beam for Landorus, Gliscor, Mega Salamence and Garchomp, etc. Finally Gunk Shot for the Tapu and other Fairies of the Metagame, Focus Sash to be able to hold a blow if you have your PS to the maximum.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Bullet Seed
- Gyro Ball
- Stealth Rock
He is mainly responsible for giving "Support" on the team, as well as being a response for Rain and Mimikyu teams. His set is the following Leech Seed plus Leftover are his way to recover PS in Pokemon that can not do much against him, like Porygon 2 or Cresselia, Bullet Seed is preferable before Protect to be able to take care of Mega Swampert with Substitute, and break the disguise Mimikyu and do some damage to it. Stealth Rock to break Focus Sash of the rival.
Tapu Koko @ Life Orb / Choise Specs / Electrium Z
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
- U-turn / Volt Switch / Calm Mind (just with a Life Orb)
This Pokemon was recommended to me by the user Solereme, it is a great addition to replace Hydreigon, being able to end up with several annoyances of the team like Tapu Fini or Mega Gyarados and other things in which Hydreigon you had very complicated.
Salamence-Mega (M) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Return
- Earthquake
Well we all know Mega Mence and we know how it works, take advantage when a threat is no longer on the battlefield to be able to shoot Dragon Dance or Substitute and try to break the rival team without too many complications.
Blaziken-Mega (M) @ Blazikenite
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- High Jump Kick
- Protect
- Swords Dance
Finally Blaziken, is the Wallbraker of the team can eliminate threats that Mega Mence can not as easily as Porygon 2, Tyranitar or Skarmory to give examples, can fulfill its role in either normal or mega phase, but it is preferable to try Leave the mega only for very specific cases.
Well to conclude I would like to know what they think of the team and if they would modify something of it.
Greetings and enjoy the team.
Showdown: https://pokepast.es/7b88a0d4875a32b6
QR Code: https://3ds.pokemon-gl.com/rentalteam/usum/BT-41CB-A717
PD1: Sorry if I'm bad to explain the team :(
PD2: Thank you Solerme for the corrections and improvement tips for the team
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