Rules said:2 vs 2 Doubles
5 Chills
2 Recoveries
All Abilities
Training Items
2 Substitutions
Hello, I'll be your ref for today, and we have some older users battling it out. P2X7 would appear to have the type advantage, but you never know how doubles will turn out. Good luck to both battlers!
Team P2X7
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 5
DC: 5/5
KOC: 0
Moves (40/???):
Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Psyshock
Toxic
Sunny Day
Protect
SolarBeam
Shadow Ball
Flamethrower
Thunder Wave
Dazzling Gleam
Fly
Tutor Moves:
Magic Coat
Mud-slap
Other:
Counter
Endeavor
Endure
Helping Hand
Telekinesis
Zap Cannon
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Unlocked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 2 [3 VS + In]
Def: Rank 2 [3 VS + In]
Sp.Atk: Rank 3
Sp.Def: Rank 1 [2 VS + In] (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 VS + In]
EC: N/A
MC: 1
AC: 5/5
Moves:
Level-Up:
Present
Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard
TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team
Fly
Tutor Moves:
Counter
Sky Attack
Other:
Gunk Shot
Water Pulse
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Locked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: N/A
MC: 0
AC: 2/5
Moves (25/???):
Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Sky Drop
Rock Slide
Giga Impact
Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)
TM Moves:
Taunt (*)
Earthquake (*)
Torment (*)
Stone Edge (*)
Fly (*)
Other:
Bide
Team Eternal Drifter
Goumon (Male Houndoom)
Jolly Nature
Type: Fire/Dark
Abilities:
Early Bird: (Passive)
Flash Fire: (Passive)
Unnerve (Dream World: Unlocked!): (Passive)
HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (-)
Special Defense: 3
Speed: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +14%
MEGA Type: Fire/Dark
MEGA Ability:
Solar Power: (Passive)
HP: 100
Attack: 3
Defense: 3
Special Attack: 4 (-)
Special Defense: 3
Speed: 133 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Accuracy Bonus: +20%
Jolly Nature
Type: Fire/Dark
Abilities:
Early Bird: (Passive)
Flash Fire: (Passive)
Unnerve (Dream World: Unlocked!): (Passive)
HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (-)
Special Defense: 3
Speed: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +14%
MEGA Ability:
Solar Power: (Passive)
HP: 100
Attack: 3
Defense: 3
Special Attack: 4 (-)
Special Defense: 3
Speed: 133 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Accuracy Bonus: +20%
EC: 6/6
MC: 1
AC: 5/5
Attacks: (30/77 Moves Known)
Inferno
Nasty Plot
Thunder Fang
Leer
Ember
Howl
Smog
Bite
Odor Sleuth
Beat Up
Fire Fang
Feint Attack
Embargo
Foul Play
Flamethrower
Crunch
Counter
Destiny Bond
Pursuit
Reversal
Sucker Punch
Mimic
Toxic
Protect
Solar Beam
Sludge Bomb
Substitute
Snarl
Dark Pulse
Charm
MC: 1
AC: 5/5
Attacks: (30/77 Moves Known)
Inferno
Nasty Plot
Thunder Fang
Leer
Ember
Howl
Smog
Bite
Odor Sleuth
Beat Up
Fire Fang
Feint Attack
Embargo
Foul Play
Flamethrower
Crunch
Counter
Destiny Bond
Pursuit
Reversal
Sucker Punch
Mimic
Toxic
Protect
Solar Beam
Sludge Bomb
Substitute
Snarl
Dark Pulse
Charm
Timid Nature
Type: Fire
Abilities:
Blaze: (Passive)
Magician (Hidden Ability: LOCKED!): (Passive)
HP: 90
Attack: 1 (-)
Defense: 2
Special Attack: 3
Special Defense: 3
Speed: 84 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Accuracy Bonus: +12%
EC: 8/9
MC: 0
AC: 4/5
Attacks: (27 Moves Known)
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Psyshock
Flamethrower
Will-O-Wisp
Psychic
Sunny Day
Magic Room
Fire Blast
Heat Wave
Hypnosis
Magic Coat
Wish
Fire Pledge
Toxic
Protect
Safeguard
Solar Beam
Thief
Power-Up Punch
Eternal Drifter sends out and equips
P2X7 sends out, equips, and orders
Eternal Drifter orders
I ref
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