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Pet Mod Eternal Pokémon: on hiatus

:noibat: Ubertrainer2000, (SV) PalpitoadChamp, G-Luke, lydian :noivern:

:pikachu: Ubertrainer2000, (SV) Dragonslayerz, PalpitoadChamp, G-Luke, lydian :raichu:

:fletchinder: Ubertrainer2000, (SV) BlueRay, PalpitoadChamp, chemicalmines :talonflame:
Hi! Just wanted to let you know you might have confused someone else's sub since I've never subbed a Fletchinder sub myself here, iirc.
 
Perhaps, it's just me on a laptop, but I have a difficult time looking at all subs as I keep having to click at the user's name to be directed to their sub and look at it in full detail.

:sv/Pikachu:
1) BlueRay (sv)
2) PalpitoadChamp
3) G-Luke
4) lydian
5) Ubertrainer2000
6) Revenge of Depressed Gay
7) Dragonslayerz


:sv/Fletchinder:
1) lydian
2) Ubertrainer2000
3) PalpitoadChamp
4) chemicalmines
5) Dragonslayerz


:sv/Noibat:
1) PalpitoadChamp
2) BlueRay (sv)
3) Dragonslayerz
4) lydian
5) Ubertrainer2000
6) chemicalmines
 
apologies for the delay, it's exam week for me '^^ here are my votes:

:pikachu:
  1. lydian
  2. palpitoadchamp
  3. dragonslayerz
  4. blueray
:fletchinder:
  1. lydian
  2. ubertrainer2000
  3. palpitoadchamp
  4. chemicalmines
  5. dragonslayerz
:noibat:
  1. lydian
  2. palpitoadchamp
  3. blueray
  4. chemicalmines
  5. ubertrainer2000
and here are the results:
with that, i won the vote for fletchinder and noibat:
Eternal Fletchinder
fletchinder.png

Ability: Gale Wings
Stats: 91 HP (+29) | 73 Atk | 55 Def | 85 SpA (+29) | 81 SpD (+29) | 113 Spe (+29) || 498 BST
Signature Move: Second Wind || Flying | Special | 100 BP | 100% Acc | 10 PP | Wind | Fails if the user is at full HP. User restores 25% of its maximum HP.
Design: Its tail gets more fletchings to more strongly resemble an arrow.
Flavor: The flavor here is a play on the phrase "second wind" and I tried to represent that mechanically. You can't have a second wind if you haven't already endured something (taken damage) before.
Competitive: Eternal Fletchinder can use Second Wind to find itself able to get Gale Wings active again. It struggles a bit with accuracy with all its non-recoil options though, with Hurricane having the worst accuracy, but even Dual Wingbeat and Air Slash are possible to miss sometimes. You can go with a mixed approach and run Brave Bird for more consistency alongside the power, but then you're forced to spread thin with your EV spread. Maybe ideas like Prankster Tailwind and Defog could also be considered!
Eternal Noibat
noibat.png

Ability: Inflitrator
Stats: 91 HP (+51) | 47 Atk (+17) | 86 Def (+51) | 113 SpA (+68) | 91 SpD (+51) | 106 Spe (+51) | 534 BST
Signature Move: Ultra Resonance || Normal | Special | - BP | 100% Acc | 5 PP | All Adjacent | Sound | BP is 300 minus the absolute difference of the user and target's current HP. Target is immune if BP would be 0 or less.
Design: Its loudspeaker ears become bigger and more robust.
Flavor: So, I had this silly idea and I thought I had to go for it! The idea here is that Eternal Noibat is able to emit frequencies with just the right frequency to create ressonance and deal an enourmous amount of damage to the opponent. But how could I represent two Pokémon being (metaphorically) on the same frequency? I thought using the HP number would be an interesting choice, as a Pokémon that's healthy might be more relaxed, and a Pokémon that's at low HP might be more stressed, with a faster heartbeat, something like that, I don't know! Using HP seemed like an interesting metric to represent this idea mechanically, and of course, resonance, frequencies, sound waves and all that is RIGHT up the Noibat line's alley.
Competitive: So Eternal Noibat is a very opportunistic Pokémon, especially in the early-game is when its at its most dangerous, because its at full HP and so is everything else. So this is very much a Pokémon you wanna use early on. Otherwise your opponent might have something that has a big HP difference so Ultra Ressonance does minimal damage, if any at all. Its reasonable bulk allows it to keep Roosting up to keep using Ultra Resonance at full power against other full HP targets! If it's at around 50% HP maybe Super Fang could also be an interesting choice! Outside of Ultra Resonance, Eternal Noibat also has the usual Noivern moves, like Draco Meteor and Hurricane, as well as Heat Wave in place of Flamethrower for Steel-types that resist its STAB combo + Ultra Resonance. One thing to note is that this move adds a lot of complexity to calc'ing, especially against targets faster than Noibat, but hopefully the effect is interesting enough to offset this!
and for pikachu, there is a three-way tie between palpitoadchamp's, mine, and blueray's submissions:
:sv/pikachu:
Name: Eternal Pikachu
Stats: 85/75/84/55/90/95
Ability: Lightning Rod
Signature Move: Storm Front (Electric, Status, --- bp, --- acc, 16 pp, Summons Rain for 5 turns. User switches out.)
Design: Pikachu
Competitive: Pikachu is a potent offensive mon pulling out really strong Volt Tackles, Extreme Speeds, and Fake Outs. It still suffers from eh bulk and only 95 speed which is good but not super. It also packs cool pivoting in Storm Front which is a Rain Chilly Reception clone.

Edit: Apparently they decided Pikachu doesn't get ESpeed anymore so now you are just a really powerful offensive mon with mid bulk and your only set up is special which isn't very good.
Eternal Pikachu
pikachu.png

Ability: Static
Stats: 87 HP (+52) | 55 Atk | 92 Def (+52) | 50 SpA | 102 SpD (+52) | 98 Spe (+8) || 484 BST
Signature Move: Store Electricity || Electric | Status | 5 PP | The user endures any incoming hits, surviving with at least 1 HP for the rest of the turn. If hit this turn, the user gets charged. Has an increasing chance to fails if used in succession, or in succession of Protect clones or Endure.
Design: Pikachu's cheeks turn blue with blue electricity coming out of them.
Flavor: The electricity|storing cheeks are one of the most iconic aspects of Pikachu, so I thought it would be fun to highlight them on its signature move!
Competitive: Store Electricity allows it to buy a turn vs. slower Pokémon that would otherwise KO it without Pikachu being able to KO them first, but this can be risky due to the opponent being able to use a status move or switch out. Even if the strategy is succesfully pulled off, Pikachu will likely have 1 HP, which also makes it hazard prone as it can't hold both Heavy-Duty Boots and Light Ball. On top of its signature move, it has a very wide array of options, defensively being mostly only stopped by Grass-types and Dragalge. but its speed tier allows for hopefully reasonable revenge KOing.
:sv/pikachu:
Name of the Eternal Pokémon:
- Eternal Pikachu
New Stat distribution:
- 80 HP, 65 Atk, 80 Def, 50 SpA, 86 SpD, 123 Spe
Signature Move:
- Tag Bolt (Electric, Special, 120 BP, 10 PP, effect: This move hits in 2 turns, like Future Sight. If the move hits, target is paralyzed.)
Chosen Ability:
- Lightning Rod
Design/Flavor:
- The Tag Bolt move is a TCG reference where Pikachu teams up with Zekrom to launch a devastating combo. As Pikachu is often depicted as a teamplayer, I figured a Future Sight clone would be the best way to emphasize it.
Competitive Analysis:
- Pikachu-Eternal's stats favour a fast aggressive approach to the game since it's so frail to begin with. Light Ball further emphasizes this aspect. You can complement it with Tag Bolt, which will naturally support the team and synergize with Volt Switch. Moreover, Pikachu-Eternal can make progress even in the face of types that resist or that are immune to Electric moves. Tag Bolt will likely enable Ice Pokémon the best due to the potent offensive combination. For instance, Ice hits Grass and Dragon Pokémon for super effective damage--types that naturally resist Electric.
- Keep in mind that Tag Bolt, like Future Sight, is at its strongest when Pikachu-Eternal (equipped with a Light Ball) is on the field by the time the move hits a target, not when the user is off the field. Paralysis references Pikachu's signature Z-Move and Gigantamax form which also paralyse a target. Moreover, it makes up for Tag Bolt not doing much damage if Pikachu-Eternal (equipped with a Light Ball) isn't on the field by the time this move hits a target.
please vote for your favorite (i.e. you can vote for only one option) to tiebreak (plurality voting applies - i.e. whichever option has the most votes win), but remember self-votes are NOT allowed on tiebreaks.

the tiebreak voting deadline is sunday 9PM UTC
 
i'll vote for PalpitoadChamp's Pikachu, and with that, the winner for Eternal Pikachu is PalpitoadChamp, congratulations!
:sv/pikachu:
Name: Eternal Pikachu
Stats: 85/75/84/55/90/95
Ability: Lightning Rod
Signature Move: Storm Front (Electric, Status, --- bp, --- acc, 16 pp, Summons Rain for 5 turns. User switches out.)
Design: Pikachu
Competitive: Pikachu is a potent offensive mon pulling out really strong Volt Tackles, Extreme Speeds, and Fake Outs. It still suffers from eh bulk and only 95 speed which is good but not super. It also packs cool pivoting in Storm Front which is a Rain Chilly Reception clone.

Edit: Apparently they decided Pikachu doesn't get ESpeed anymore so now you are just a really powerful offensive mon with mid bulk and your only set up is special which isn't very good.
Now it's time for our next slate:

— Slate 3: Gyro Ball —

onix.png
staryu.png
doublade.png
Eternal Onix shall have 509 BST and can choose between Rock Head, Sturdy, or Weak Armor; Eternal Staryu shall have 519 BST and can choose between Illuminate, Natural Cure, or Analytic; Eternal Doublade shall have 499 BST and should always have No Guard. You may now post!

Deadline will be next Sunday 9PM UTC​
 
1734924723236.png


Eternal Onix
50 / 180 / 100 / 29 / 100 / 50
Ability: Sturdy

Signature Move: Foudroyant

Electric, Physical, 75 BP, 100 Acc, 16 Max. PP. Makes contact.

If the user has a higher Speed than the target, this move deals double damage. If the user has a lower Speed than the target, this move has +1 priority.

"The target is struck by a brilliant, lunging tackle."

Design: Unpredictable whorls of white and black, as if fingerpainted by a child. It is as smooth as glass.
Flavor: This simple-hearted Pokemon was brought back to life by the trade of many lives for its own. Having passed through the vale, it gained new perspective. It is repulsed by the thought of digging underground. It forgot something important and is determined to remember it.

Competitive Analysis: Eternal Onix is a menacing physical sweeper with its 180 attack, STAB EdgeQuake coverage, and unique Electric coverage in Foudroyant. Its Speed is a hindrance, but Rock Polish helps that, and Foudroyant either takes advantage of that extra Speed, or compensates for the low Speed of a Rock Polish-less set.

Rock Polish Sweeper
Eternal Onix @ Heavy-Duty Boots / Weakness Policy
EVs: 252 Attack, 252 Speed, Adamant / Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge / Rock Slide
- Foudroyant

Anti-Hazard Remover
Eternal Onix @ Rocky Helmet / Magnet
EVs: 252 HP, 252 Atk, Adamant Nature
- Stealth Rock
- Earthquake
- Foudroyant
- Dragon Tail / Stone Edge / Rock Blast

A Choice Band set is another options, possibly with Head Smash, as is Assault Vest, which likely takes its moves from the utility set. On the utility set, Magnet ensures the 2HKO on physically defensive Corviknight after Stealth Rock and Leftovers.

1734929209097.png

Eternal Doublade
58 / 39 / 39 / 109 / 115 / 139
Ability: No Guard

Signature Move: Mad Hammer

Ghost, Special, 80 BP, 80 Acc, 64 Max. PP.

Has a 100% chance to badly poison the target.

"The target is pummeled by streams of miasma with strange intensity."

Design: The swords are fully embedded within the ground. Only the long, purple sashes are visible, standing several feet tall. Each one acts and attacks independently. The tassels at their ends will flex and bend to conjure spells. The more energy Eternal Doublade steals, the larger its sashes and tassels grow.
Flavor: This brilliant Pokemon was brought back to life by the trade of many lives for its own. Having passed through the vale, it gained new perspective. It lost its mind in pursuit of life energy to stall its second death. It lashes out at all living things, seeking to kill them and steal their energy.

Competitive Analysis: Eternal Doublade's limited stat spread and limited movepool ensure it will be a fast, strong special attacker. Spammable Ghost-type STAB is difficult to stop, with No Guard making it always hit, and a great defensive type helps compensate for its limited bulk. The natural comparison is Dragapult: Eternal Doublade is less versatile, slightly slower, and frailer, but has stronger Ghost-type power, stacks on that power with guaranteed bad poison, and has a better defensive type.

Choice Item
Eternal Doublade @ Choice Specs / Choice Scarf
EVs: 252 Special Attack, 252 Speed, Jolly / Adamant Nature
- Mad Hammer
- Flash Cannon
- Steel Beam
- Destiny Bond

Niche options include Round (Choice Specs), Reflect, and Shock Wave.

Non-Choice Item
Eternal Onix @ Life Orb / Spell Tag / Heavy-Duty Boots
EVs: 252 Special Attack, 252 Speed, Jolly Nature
- Mad Hammer
- Flash Cannon
- Metal Sound
- Destiny Bond / Reflect / Autotomize

Note that Metal Sound will not miss due to No Guard. Many combinations of moves work in the final two moveslots. Rest + Chesto Berry is another option, as Weakness Policy, and/or Round.

1734978171620.png

Eternal Staryu

Ability: Illuminate

Signature Move:





"."

Design:
Flavor: This detached Pokemon was brought back to life by the trade of many lives for its own. Having passed through the vale, it gained new perspective. Seeing how fully it was cared for, it found new purpose to inspire faith in others.

Competitive Analysis:
 
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Eternal Staryu
New Stat distribution: 90 HP / 60 Attack / 100 Defense / 90 Special Attack / 120 Special Defense / 59 Speed
Signature Move: Radiant Stream, Water, Special, 90 BP, 100 Accuracy, 10 BP, Deals damage and removes entry hazards from the user's side of the field.
Chosen Ability: Natural Cure
Design/Flavor (optional): Eternal Staryu glows with a radiant, prismatic sheen, its central gem pulsing with a mesmerizing light that shifts colors continuously. Its eternal form reflects the cosmic energy of the stars, emphasizing its connection to the celestial rather than the aquatic. It appears to hover slightly above the ground, its light refracting in beautiful patterns on surrounding surfaces.
Competitive Analysis (optional):
 
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Eternal Onix
New Stat Distribution: 55 (+20)/45/249 (+89)/30/40(-5)/90 (+20) (509)
Signature Move: Diamond Spear | Rock | Physical | 80 BP, 100 Accuracy, 10 PP, Deals damage based on the user's defense, and restores the user's hp by 25% of the damage dealt.
Chosen Ability: Sturdy
Design/Flavor: A diamond onix, cut carefully into a very smooth chain of spheres.
Competitive Analysis: Defense stat overflow mon, or a very potent but slower threat with Diamond Spear. Hilariously weak on the special side either way, and no steel type differentiates itself majorly from steelix.

Eternal Staryu
New Stat Distribution: 85 (+55)/45/105 (+50)/109 (+39)/105 (+50)/70 (-15) (519)
Signature Move: Tidal Star | Ground | Status | 10pp | Clears all hazards on both sides of the field, restoring 1/10th of this pokemon's maximum hp for each unique hazard removed.
Chosen Ability: Natural Cure
Design/Flavor: Staryu, but bigger and with cracks along it's body radiating from it's gemstone, which looks like starmie's gem.
Competitive Analysis: A nice bulky water pivot and hazard control pokemon. Unfortunately, it's signature move removes your own hazards too, so that might be something to consider before using it. (Or just use rapid spin) Not anywhere near as fast as starmie, though it does do a little more damage with most moves. Not exactly bringing that same analytic-boosted level of threat to the table compared to starmie, and it suffers slightly on movepool, notably thunking into special walls far harder without psyshock, and I guess it also loses trick.

Eternal Doublade
New Stat Distribution: 59/160 (+50)/160 (+10)/45/50 (+1)/25 (-10) (499)
Signature Move: Execution | Steel | Physical | 120 BP | 55% accuracy | 5pp | Always crits against slower targets
Chosen Ability: No Guard
Design/Flavor: Two monstrously large executioner's blades, around 7 feet long each.
Competitive Analysis: No Guard Guillotine, but instead of being an OHKO it just does a massive amount of damage, especially if it's somehow faster. Be careful around it, and defensive teams may need a steel resist with some minor speed investment.
 
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Hello, Waldorf Salad here with a submission!

staryu.gif

Name of the Eternal Pokémon: Eternal Staryu
New Stat distribution: 80/70/85/115/84/85 [+50 HP, +25 Atk, +30 Def, +45 SpA, +29 SpD, +0 Spe] BST: 519
Signature Move: Core Reform (Psychic, Status, - BP, - Acc, 16 Max PP. -6 Priority. Changes the user's ability to Regenerator, then switches out.)
Chosen Ability: Natural Cure
Design/Flavor (optional): Almost all of Staryu's pokedex entries say that it can regenerate any of its limbs as long as its gem (called its core) still remains intact, so playing into that seems like a good idea. Design wise it is much bigger, being based more off of the Giant Sea Star, and its core is much larger.
Competitive Analysis (optional): Staryu leans into the bulkier sets of Starmie, trading Speed for better Special Attack and HP, and without the Psychic type that grants it more weaknesses. It can still function as a Rapid Spinning wall, or a defensive pivot that can use either Flip Turn for chip damage, or its new signature move Core Reform to grant itself temporary Regenerator with a negative priority pivot. One small caveat is that Staryu loses access to Natural Cure upon using Core Reform, so if Staryu-Eternal is statused, you have to choose between curing the status with Natural Cure, or keeping the status to heal HP with Core Reform. If you don't want to play defensively, Staryu also has buffed Special Attack compared to Starmie, allowing for better wallbreaking potential. It lacks a second STAB, a trade-off for a better defensive profile, but it still has access to solid BoltBeam coverage.
 
:pmd/onix:
Name of the Eternal Pokémon: Eternal Onix
New Stat distribution: 84 / 129 / 142 / 38 / 52 / 64
Signature Move: Core Crush - 70 BP Physical Rock-type move. Super-effective vs. Steel. 10% to Burn.
Chosen Ability: Weak Armor
Design/Flavor (optional): An Onix whose stones have almost pressurized into metal, serving as a design midground between Onix and Steelix.
Competitive Analysis (optional): Funky bulky setup guy using Weak Armor sets with Dragon Dance. Core Crush is an 100% accuracy Rock-type attack that lacks Physical power but allows Onix to slam Steel-type targets such as Skarmory. Can use its Freeze-Dry heritage for more utility based roles as well.
 
:sv/onix:
Name: Eternal Onix
Stats: 60/104/150/30/75/90
Ability: Sturdy
Signature Move: Crystal Crash (Rock, Physical, --- bp, 100 acc, 24 pp, Has a higher bp the lower the user's hp is.)
*buffed from Flail/Reversal
  • HP ≥ 68.8%
    • 40 bp
  • 35.4% ≤ HP < 68.8%
    • 60 bp
  • 20.8% ≤ HP < 35.4%
    • 80 bp
  • 10.4% ≤ HP < 20.8%
    • 100 bp
  • 4.2% ≤ HP < 10.4%
    • 150 bp
  • HP < 4.2%
    • 200 bp
Design: Crystal Onix
Competitive: Fast, strong, and physically bulky. Has terrible special bulk and a mid defensive typing. Relies mostly on big defense stat for defensive capabilities. Its bulk being eh isn't too bad either due to Sturdy + its custom, Crystal Crash. Set up a DD, get smacked to 1 hp (or close to), then sweep with EQ/Crystal Crash. Crystal Crash is also buffed Flail/Reversal because you need to have rather low hp for it to do anything worthwhile so now its much less useless at higher hp. Ground/Rock coverage is also near perfect coverage which leaves an open slot (third slot is for DD). The last slot can be used for Taunt, Torment, Rock Polish, or even another Rock move to use while at high hp.

:sv/staryu:
Name: Eternal Staryu
Stats: 67/66/95/100/95/96
Ability: Analytic
Signature Move: Sea Suction (Water, Status, --- bp, 90 acc, 16 pp, Leech Seed clone that doesn't affect Water-types.)
Design: Staryu but it kinda looks like the ultimate weapon
Competitive: Eternal Staryu is a rather potent mon centered around Sea Suction. Its stat spread has low hp and above average bulk for more hp drain. Sea Suction doesn't affect Water-types which may imply they make for a good counter, but Staryu packs 100/96 offenses with Thunderbolt/Thunder and an Analytic boost if you try switching into them. Staryu also packs everything you'd want in a mon (besides hazards and knock) as it has Recover, Rapid Spin, Flip Turn, and even status in Toxic/Thunder Wave/Scald if you wish. Staryu is rather difficult to deal with, but its bulk, offense, and speed are all decent but not amazing + a Water/Ground-type instantly shuts down Tbolt and Sea Suction, forcing Staryu to rely on Hydro Pump/Scald.

:sv/doublade:
Name: Eternal Doublade
Stats: 79/111/145/45/59/60
Ability: No Guard
Signature Move: Spectre Slice (Ghost, Physical, 85 bp, 85 acc, 32 pp, Raises this Pokemon's critical hit ratio by 2 ala Focus Energy.)
Design: Three Blades
Competitive: Doublade gets more well rounded stats and a signature move that gives it interesting coverage and strong stab.
 
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Eternal Onix
onix.png

Ability: Rock Head
Stats
: 97 HP (+62) | 107 Atk (+62) | 98 Def (-62) | 30 SpA | 138 SpD (+93) | 39 Spe (-31) | 509 BST
Signature Move: Crystallize || Rock | Status | 5 PP | Self | Recovers ½ maximum HP and gives the user a status condition that renders it immune to stat drops and status moves. Fails if the user is BOTH at maximum HP already and already has the Crystallize condition.
Design: Some cracks in its stone reveal bits of onyx crystals inside.
Flavor: Crystal / Reflective things is/are often represented as immune to stat drops in Pokémon with abilities like Clear Body and Mirror Armor, and an immunity to status moves could be represented by Magic Bounce and Good as Gold, hence Crystallize. This move has Onix becoming more crystal-like and gaining these properties to allude to the famous Crystal Onix, and after all, Onix is named after a gemstone in English!
Competitive: Eternal Onix has a lot of things to make it stand out: Rock Head Head Smash is very powerful, with Earthquake combining amazingly with it offensively, and its fantastic bulk and immunity to stat drops and status moves after recovery lets it set up Curse with ease. The only problem is its defensive typing which is very exploitable by Water and Grass-type moves. Eternal Onix's gameplan involves trying to wear down the problematic Water- and Grass-types that could run its day, but they must be careful when switching in, lest they eat a drawbackless Head Smash to the face (or are bailed out by a miss). I think we need some more defensive Pokémon added, and Eternal Onix should be an interesting addition to help stomach hits from Eternal Fletchinder and Eternal Noibat, and at least prevent Eternal Pikachu from spamming Volt Switch mindlessly.

Eternal Staryu
staryu.png

Ability: Analytic
Stats
: 66 HP (+36) | 99 Atk (+54) | 93 Def (+38) | 126 SpA (+56) | 93 SpD (+38) | 42 Spe (-43) | 519 BST
Signature Move: Core Reaction || Psychic | Status | 5 PP | Self | Raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each, at the cost of ⅓ its maximum HP.
Design: Its central core grows bigger and brighter.
Flavor: Eternal Staryu more resembles a star now! While its most clearly based on a starfish, its Psychic-typing and connection to space leads credibility to a star-inspiration, and I think that'd be interesting to draw from! Especially the nuclear fusion aspect that happens in stars, depleting their fuel of hydrogen (here represented by Eternal Staryu's HP) and generating energy (here represented with an omniboost). The decrease in speed and bulk also compensates for its bulkier design to represent a star. While stars are indeed absurdly fast when orbitting a galaxy, they aren't anywhere near as fast compared to its size. So if the sun were to be scaled to a starfish's size, for example, it would move at half a kilometer per hour.
Competitive: Before you think I've gone insane, no, this doesn't learn Stored Power! The idea here is precisely to try to come up with an interesting omnibooster with a bulkier approach and reliable recovery! While this can be pretty hard to KO with reliable recovery and +1 defenses, the trouble is getting there in the first place. Because to omniboost you are giving up a significant chunk of your HP. And you either need to outspeed the opponent on the following turn, or be tanky enough for 2 hits plus ⅓ HP. For instance, let's say Eternal Staryu is running an EV spread of 252 HP / 44 SpD / 212 Spe with a Timid nature, allowing it to outspeed Noivern at +2, alongside a Sitrus Berry:
252 SpA Noivern Draco Meteor vs. 252 HP / 44 SpD Staryu: 177-208 (52.6 - 61.9%) -- guaranteed 2HKO
-2 252 SpA Noivern Draco Meteor vs. +1 252 HP / 44 SpD Staryu: 58-70 (17.2 - 20.8%) -- possible 5HKO
With this set, it can barely avoid being KOed by two Draco Meteors with a Core Reaction and Sitrus Berry activation in between, but that's not possible if Noivern is Choice Specs, for example:
252 SpA Choice Specs Noivern Draco Meteor vs. 252 HP / 44 SpD Staryu: 262-310 (77.9 - 92.2%) -- guaranteed 2HKO
-2 252 SpA Choice Specs Noivern Draco Meteor vs. +1 252 HP / 44 SpD Staryu: 88-105 (26.1 - 31.2%) -- guaranteed 4HKO
as even with the lowest possible rolls, provided no Draco Meteor misses, the damage accrued by both hits and Core Reactor, even with the aid of a Sitrus Berry is always enough for a KO.

Alternatively, you can always switch in something like Eternal Pikachu, which will always outspeed even a Timid Eternal Staryu and KO after Core reactor damage:
252 SpA Light Ball Pikachu Thunderbolt vs. +1 252 HP / 44 SpD Staryu: 234-276 (69.6 - 82.1%) -- guaranteed 2HKO
but this is where Analytic comes in. Thanks to Eternal Staryu's set up turn being very influential if you leave it free to set up, its able to force switches like that and punish them accordingly:
0 SpA Analytic Staryu Scald vs. 0 HP / 0 SpD Pikachu: 150-177 (48.2 - 56.9%) -- 89.1% chance to 2HKO
To boot, Eternal Staryu also has to contend with choosing only two types for its coverage if it wants to use Recover alongside Core Reactor. Likely either Ice Beam or Thunderbolt, both of which leave Water- and Grass-/Dragon-types respectively safe against it. While it may ultimately be able to power through them at +6 throughout, the resistance buys them time to hit Staryu with a status move, such as Leech Seed from Gogoat, Thunder Wave from Starmie, Toxic from Eternal Skrelp or Dragalge, or even try to fish for a critical hit while Staryu spams Recover.

All in all, I think Eternal Staryu will be an interesting addition to the metagame as a set up sweeper, with its slower and bulkier approach, which is a niche I believe we don't really have in canon Pokémon at this point!

Eternal Doublade
doublade.png

Ability: No Guard
Stats
: 59 HP | 127 Atk (+17) | 99 Def (-51) | 28 SpA (-17) | 49 SpD | 137 Spe (+102) | 499 BST
Signature Move: Soul-Splitting Slices || Steel | Physical | 50 BP | 100% Acc | 5 PP | Any Adjacent | Contact | Hits X times, where X is the number of types the target has (including third-slot types added via Forest's Curse or Trick-or-Treat). Each hit calculates effectiveness to each of the target's types, in order. E.g.:
  • Eternal Doublade hits a Florges with Soul-Splitting Slices: The move only hits once doing SE damage.
  • Eternal Doublade hits a Florges afflicted with Soak with Soul-Splitting Slices: The move only hits once doing NVE damage.
  • Eternal Doublade hits a Klefki with Soul-Splitting Slices: The move hits twice, with the first hit doing NVE damage and the second hit doing SE damage.
  • Eternal Doublade hits a Klefki afflicted with Forest's Curse with Soul-Splitting Slices: The move hits thrice, with the first hit doing NVE damage, the second hit doing SE damage, and the third hit doing neutral damage.
Design: Longer swords with a ghostly aura around them.
Flavor: The idea here is that Doublade can isolate its foe's types (being flavored as their soul) to hit them separately. This is very fitting for a ghostly sword creature. I don't wanna set a bad precedent with the SpA drop, but it's here to offset the Aegislash nerf of -20 stat points, which compounded on Eternal Doublade as well. Not to mention, I liked the idea of all the defensive stats ending in _9 and the physically-oriented attacking stats ending in _7 with only multiple of 17 changes to stats. The stats gearing it for a more offensive approach make sense to contrast it with the shield of Aegislash.
Competitive: While from a glance these offensive stats seem a bit pushed alongside Swords Dance, the truth is Steel is a rather mediocre offensive typing, and Doublade without access to Poltergeist has to contend with Shadow Claw which is really not that strong. To boot, its bulk, especially on the special side is very lackluster. Soul-Splitting Slices does offset the commonality of Steel resistances thanks to the fact that a Pokémon with one resistant type and one neutral type would effectively take 75% of the damage they would if both of its types were neutral to it, this move does benefit single-typed Pokémon, such as Hippowdon, the tier's premier Physical wall, and especially single-typed resists such as Eternal Pikachu which only takes 50 BP resisted, i.e. the equivalent of 25 BP:
252 Eternal Doublade Soul-Splitting Slices vs. 252 HP / 252+ Def Hippowdon: 52-63 (12.3 - 15%) -- possibly the worst move ever
252 Atk Eternal Doublade Soul-Splitting Slices vs. 0 HP / 0 Def Eternal Pikachu: 46-55 (14.7 - 17.6%) -- possible 6HKO
However, Close Combat and Sacred Sword are indeed very useful coverage options that combine well with the Ghost STAB, so we'll see! Still the tier's premier physical walls all shrug off hits pretty comfortably, even after a Swords Dance:
+2 252 Atk Doublade Close Combat vs. 252 HP / 252+ Def Hippowdon: 165-195 (39.2 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
+1 252 Atk Doublade Soul-Splitting Slices (2 hits) vs. 252 HP / 252+ Def Gyarados: 165-195 (~39 - ~46%) (handcalculated)
With that, I think Eternal Doublade would make a pretty interesting addition to the metagame!
 
sorry for the delays y'all. i'm travelling and there wasn't much time to spare!

submissions are now closed, so here are my vetoes, if you disagree with anything feel free to reach out to me on discord at lydian_11
1734929209097.png

Eternal Doublade
58 / 39 / 39 / 109 / 115 / 139
Ability: No Guard

Signature Move: Mad Hammer

Ghost, Special, 79 BP, 79 Acc, 64 Max. PP.

Has a 100% chance to badly poison the target.

"The target is pummeled by streams of miasma with strange intensity."

Design: The swords are fully embedded within the ground. Only the long, purple sashes are visible, standing several feet tall. Each one acts and attacks independently. The tassels at their ends will flex and bend to conjure spells. The more energy Eternal Doublade steals, the larger its sashes and tassels grow.
Flavor: This brilliant Pokemon was brought back to life by the trade of many lives for its own. Having passed through the vale, it gained new perspective. It lost its mind in pursuit of life energy to stall its second death. It lashes out at all living things, seeking to kill them and steal their energy.

Competitive Analysis: Eternal Doublade's limited stat spread and limited movepool ensure it will be a fast, strong special attacker. Spammable Ghost-type STAB is difficult to stop, with No Guard making it always hit, and a great defensive type helps compensate for its limited bulk. The natural comparison is Dragapult: Eternal Doublade is less versatile, slightly slower, and frailer, but has stronger Ghost-type power, stacks on that power with guaranteed bad poison, and has a better defensive type.

Choice Item
Eternal Doublade @ Choice Specs / Choice Scarf
EVs: 252 Special Attack, 252 Speed, Jolly / Adamant Nature
- Mad Hammer
- Flash Cannon
- Steel Beam
- Destiny Bond

Niche options include Round (Choice Specs), Reflect, and Shock Wave.

Non-Choice Item
Eternal Onix @ Life Orb / Spell Tag / Heavy-Duty Boots
EVs: 252 Special Attack, 252 Speed, Jolly Nature
- Mad Hammer
- Flash Cannon
- Metal Sound
- Destiny Bond / Reflect / Autotomize

Note that Metal Sound will not miss due to No Guard. Many combinations of moves work in the final two moveslots. Rest + Chesto Berry is another option, as Weakness Policy, and/or Round.
sorry if i'm being petty, but i'd rather we get multiple of fives for bp (outside of multi-hit moves) and accuracy on moves. it makes it a bit harder to headcalc and just brakes a pattern we've had for decades of pokémon, so i'd like you to round up or down the bp/accuracy to the nearest multiple of 5 if that's ok
Eternal Staryu
New Stat distribution: 60 (+20) / 60 (+10) / 70 (+20) / 110 (+40) / 100 (+30) / 119 (+30)
Signature Move: Radiant Stream, Water, Special, 90 BP, 100 Accuracy, 10 BP, Deals damage and removes entry hazards from the user's side of the field.
Chosen Ability: Natural Cure
Design/Flavor (optional): Eternal Staryu glows with a radiant, prismatic sheen, its central gem pulsing with a mesmerizing light that shifts colors continuously. Its eternal form reflects the cosmic energy of the stars, emphasizing its connection to the celestial rather than the aquatic. It appears to hover slightly above the ground, its light refracting in beautiful patterns on surrounding surfaces.
Competitive Analysis (optional):
this isn't broken I don't think, but it completely overshadows the evolution with better stats, a better defensive typing, and the fact that starmie already often drops psychic-stab anyway. not to mention, the signature move being much more efficient than Rapid Spin while also doing signifcant damage. i'd like to see a different spread that doesn't outclass starmie, the signature move is fine, though!
Eternal Doublade
New Stat Distribution: 59/160 (+50)/160 (+10)/45/70 (+21)/25 (-10) (519, 1 less than gen 6 aegi)
Signature Move: Execution | Normal | Physical | 30% accuracy | Fails against faster targets. Does 65535 damage to slower targets.
Chosen Ability: No Guard
Design/Flavor: Two monstrously large executioner's blades, around 7 feet long each.
Competitive Analysis: No Guard Guillotine, but instead of being level based to succeed it's speed based like gen 1 fissure and guillotine. Fortunately on something slow as balls, and has immunities in the form of other ghosts. Sturdy mons probably wouldn't be immune to this, due to it actually doing damage instead of outright OHKOing. They would survive at 1 hp instead.
first thing's first the bst should be 499, -1 of aegislash's current bst. it's listed right in the post w the slated mons. secondly, no guard ohko is just out of the table, i'm sorry, even with this little speed it can autotomize and outspeed a lot to the point where i think this would just put a lot of restrictions in the builder for a very all-or-nothing mon. also trick room and sticky web support. i think you'll have to come up with something new out of this, and please try to keep it balanced because there won't be another veto stage after this one '^^

and that's all! tentative deadline is wednesday 9pm utc, but that can't be guaranteed with me travelling, as long as i haven't posted feel free to adjust your submissions accordingly!
 
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:sv/doublade:
Name: Eternal Doublade
Stats: 79/116/150/45/59/60
Ability: No Guard
Signature Move: Spectre Slice (Ghost, Physical, 85 bp, 85 acc, 32 pp, Raises this Pokemon's critical hit ratio by 2 ala Focus Energy.)
Design: Three Blades
Competitive: Doublade gets more well rounded stats and a signature move that gives it interesting coverage and strong stab.
oh, also this has 509 BST, it should have 499
 
Eternal doublade has been nerfed with a pre-prepared BST nerf in expectation of likely adherence to modern BST, along with a nerf to make Execution not a guarantee OHKO and simply just a hilariously strong move against slower opponents.
 
voting time!
1734924723236.png


Eternal Onix
50 / 180 / 100 / 29 / 100 / 50
Ability: Sturdy

Signature Move: Foudroyant

Electric, Physical, 75 BP, 100 Acc, 16 Max. PP. Makes contact.

If the user has a higher Speed than the target, this move deals double damage. If the user has a lower Speed than the target, this move has +1 priority.

"The target is struck by a brilliant, lunging tackle."

Design: Unpredictable whorls of white and black, as if fingerpainted by a child. It is as smooth as glass.
Flavor: This simple-hearted Pokemon was brought back to life by the trade of many lives for its own. Having passed through the vale, it gained new perspective. It is repulsed by the thought of digging underground. It forgot something important and is determined to remember it.

Competitive Analysis: Eternal Onix is a menacing physical sweeper with its 180 attack, STAB EdgeQuake coverage, and unique Electric coverage in Foudroyant. Its Speed is a hindrance, but Rock Polish helps that, and Foudroyant either takes advantage of that extra Speed, or compensates for the low Speed of a Rock Polish-less set.

Rock Polish Sweeper
Eternal Onix @ Heavy-Duty Boots / Weakness Policy
EVs: 252 Attack, 252 Speed, Adamant / Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge / Rock Slide
- Foudroyant

Anti-Hazard Remover
Eternal Onix @ Rocky Helmet / Magnet
EVs: 252 HP, 252 Atk, Adamant Nature
- Stealth Rock
- Earthquake
- Foudroyant
- Dragon Tail / Stone Edge / Rock Blast

A Choice Band set is another options, possibly with Head Smash, as is Assault Vest, which likely takes its moves from the utility set. On the utility set, Magnet ensures the 2HKO on physically defensive Corviknight after Stealth Rock and Leftovers.
Eternal Onix
New Stat Distribution: 55 (+20)/45/249 (+89)/30/40(-5)/90 (+20) (509)
Signature Move: Diamond Spear | Rock | Physical | 80 BP, 100 Accuracy, 10 PP, Deals damage based on the user's defense, and restores the user's hp by 25% of the damage dealt.
Chosen Ability: Sturdy
Design/Flavor: A diamond onix, cut carefully into a very smooth chain of spheres.
Competitive Analysis: Defense stat overflow mon, or a very potent but slower threat with Diamond Spear. Hilariously weak on the special side either way, and no steel type differentiates itself majorly from steelix.
:pmd/onix:
Name of the Eternal Pokémon: Eternal Onix
New Stat distribution: 84 / 129 / 142 / 38 / 52 / 64
Signature Move: Core Crush - 70 BP Physical Rock-type move. Super-effective vs. Steel. 10% to Burn.
Chosen Ability: Weak Armor
Design/Flavor (optional): An Onix whose stones have almost pressurized into metal, serving as a design midground between Onix and Steelix.
Competitive Analysis (optional): Funky bulky setup guy using Weak Armor sets with Dragon Dance. Core Crush is an 100% accuracy Rock-type attack that lacks Physical power but allows Onix to slam Steel-type targets such as Skarmory. Can use its Freeze-Dry heritage for more utility based roles as well.
:sv/onix:
Name: Eternal Onix
Stats: 60/104/150/30/75/90
Ability: Sturdy
Signature Move: Crystal Crash (Rock, Physical, --- bp, 100 acc, 24 pp, Has a higher bp the lower the user's hp is.)
*buffed from Flail/Reversal
  • HP ≥ 68.8%
    • 40 bp
  • 35.4% ≤ HP < 68.8%
    • 60 bp
  • 20.8% ≤ HP < 35.4%
    • 80 bp
  • 10.4% ≤ HP < 20.8%
    • 100 bp
  • 4.2% ≤ HP < 10.4%
    • 150 bp
  • HP < 4.2%
    • 200 bp
Design: Crystal Onix
Competitive: Fast, strong, and physically bulky. Has terrible special bulk and a mid defensive typing. Relies mostly on big defense stat for defensive capabilities. Its bulk being eh isn't too bad either due to Sturdy + its custom, Crystal Crash. Set up a DD, get smacked to 1 hp (or close to), then sweep with EQ/Crystal Crash. Crystal Crash is also buffed Flail/Reversal because you need to have rather low hp for it to do anything worthwhile so now its much less useless at higher hp. Ground/Rock coverage is also near perfect coverage which leaves an open slot (third slot is for DD). The last slot can be used for Taunt, Torment, Rock Polish, or even another Rock move to use while at high hp.
Eternal Onix
onix.png

Ability: Rock Head
Stats
: 97 HP (+62) | 107 Atk (+62) | 98 Def (-62) | 30 SpA | 138 SpD (+93) | 39 Spe (-31) | 509 BST
Signature Move: Crystallize || Rock | Status | 5 PP | Self | Recovers ½ maximum HP and gives the user a status condition that renders it immune to stat drops and status moves. Fails if the user is BOTH at maximum HP already and already has the Crystallize condition.
Design: Some cracks in its stone reveal bits of onyx crystals inside.
Flavor: Crystal / Reflective things is/are often represented as immune to stat drops in Pokémon with abilities like Clear Body and Mirror Armor, and an immunity to status moves could be represented by Magic Bounce and Good as Gold, hence Crystallize. This move has Onix becoming more crystal-like and gaining these properties to allude to the famous Crystal Onix, and after all, Onix is named after a gemstone in English!
Competitive: Eternal Onix has a lot of things to make it stand out: Rock Head Head Smash is very powerful, with Earthquake combining amazingly with it offensively, and its fantastic bulk and immunity to stat drops and status moves after recovery lets it set up Curse with ease. The only problem is its defensive typing which is very exploitable by Water and Grass-type moves. Eternal Onix's gameplan involves trying to wear down the problematic Water- and Grass-types that could run its day, but they must be careful when switching in, lest they eat a drawbackless Head Smash to the face (or are bailed out by a miss). I think we need some more defensive Pokémon added, and Eternal Onix should be an interesting addition to help stomach hits from Eternal Fletchinder and Eternal Noibat, and at least prevent Eternal Pikachu from spamming Volt Switch mindlessly.
Eternal Staryu
New Stat distribution: 90 HP / 60 Attack / 100 Defense / 90 Special Attack / 120 Special Defense / 59 Speed
Signature Move: Radiant Stream, Water, Special, 90 BP, 100 Accuracy, 10 BP, Deals damage and removes entry hazards from the user's side of the field.
Chosen Ability: Natural Cure
Design/Flavor (optional): Eternal Staryu glows with a radiant, prismatic sheen, its central gem pulsing with a mesmerizing light that shifts colors continuously. Its eternal form reflects the cosmic energy of the stars, emphasizing its connection to the celestial rather than the aquatic. It appears to hover slightly above the ground, its light refracting in beautiful patterns on surrounding surfaces.
Competitive Analysis (optional):
Eternal Staryu
New Stat Distribution: 85 (+55)/45/105 (+50)/109 (+39)/105 (+50)/70 (-15) (519)
Signature Move: Tidal Star | Ground | Status | 10pp | Clears all hazards on both sides of the field, restoring 1/10th of this pokemon's maximum hp for each unique hazard removed.
Chosen Ability: Natural Cure
Design/Flavor: Staryu, but bigger and with cracks along it's body radiating from it's gemstone, which looks like starmie's gem.
Competitive Analysis: A nice bulky water pivot and hazard control pokemon. Unfortunately, it's signature move removes your own hazards too, so that might be something to consider before using it. (Or just use rapid spin) Not anywhere near as fast as starmie, though it does do a little more damage with most moves. Not exactly bringing that same analytic-boosted level of threat to the table compared to starmie, and it suffers slightly on movepool, notably thunking into special walls far harder without psyshock, and I guess it also loses trick.
staryu.gif

Name of the Eternal Pokémon: Eternal Staryu
New Stat distribution: 80/70/85/115/84/85 [+50 HP, +25 Atk, +30 Def, +45 SpA, +29 SpD, +0 Spe] BST: 519
Signature Move: Core Reform (Psychic, Status, - BP, - Acc, 16 Max PP. -6 Priority. Changes the user's ability to Regenerator, then switches out.)
Chosen Ability: Natural Cure
Design/Flavor (optional): Almost all of Staryu's pokedex entries say that it can regenerate any of its limbs as long as its gem (called its core) still remains intact, so playing into that seems like a good idea. Design wise it is much bigger, being based more off of the Giant Sea Star, and its core is much larger.
Competitive Analysis (optional): Staryu leans into the bulkier sets of Starmie, trading Speed for better Special Attack and HP, and without the Psychic type that grants it more weaknesses. It can still function as a Rapid Spinning wall, or a defensive pivot that can use either Flip Turn for chip damage, or its new signature move Core Reform to grant itself temporary Regenerator with a negative priority pivot. One small caveat is that Staryu loses access to Natural Cure upon using Core Reform, so if Staryu-Eternal is statused, you have to choose between curing the status with Natural Cure, or keeping the status to heal HP with Core Reform. If you don't want to play defensively, Staryu also has buffed Special Attack compared to Starmie, allowing for better wallbreaking potential. It lacks a second STAB, a trade-off for a better defensive profile, but it still has access to solid BoltBeam coverage.
:sv/staryu:
Name: Eternal Staryu
Stats: 67/66/95/100/95/96
Ability: Analytic
Signature Move: Sea Suction (Water, Status, --- bp, 90 acc, 16 pp, Leech Seed clone that doesn't affect Water-types.)
Design: Staryu but it kinda looks like the ultimate weapon
Competitive: Eternal Staryu is a rather potent mon centered around Sea Suction. Its stat spread has low hp and above average bulk for more hp drain. Sea Suction doesn't affect Water-types which may imply they make for a good counter, but Staryu packs 100/96 offenses with Thunderbolt/Thunder and an Analytic boost if you try switching into them. Staryu also packs everything you'd want in a mon (besides hazards and knock) as it has Recover, Rapid Spin, Flip Turn, and even status in Toxic/Thunder Wave/Scald if you wish. Staryu is rather difficult to deal with, but its bulk, offense, and speed are all decent but not amazing + a Water/Ground-type instantly shuts down Tbolt and Sea Suction, forcing Staryu to rely on Hydro Pump/Scald.
Eternal Staryu
staryu.png

Ability: Analytic
Stats
: 66 HP (+36) | 99 Atk (+54) | 93 Def (+38) | 126 SpA (+56) | 93 SpD (+38) | 42 Spe (-43) | 519 BST
Signature Move: Core Reaction || Psychic | Status | 5 PP | Self | Raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each, at the cost of ⅓ its maximum HP.
Design: Its central core grows bigger and brighter.
Flavor: Eternal Staryu more resembles a star now! While its most clearly based on a starfish, its Psychic-typing and connection to space leads credibility to a star-inspiration, and I think that'd be interesting to draw from! Especially the nuclear fusion aspect that happens in stars, depleting their fuel of hydrogen (here represented by Eternal Staryu's HP) and generating energy (here represented with an omniboost). The decrease in speed and bulk also compensates for its bulkier design to represent a star. While stars are indeed absurdly fast when orbitting a galaxy, they aren't anywhere near as fast compared to its size. So if the sun were to be scaled to a starfish's size, for example, it would move at half a kilometer per hour.
Competitive: Before you think I've gone insane, no, this doesn't learn Stored Power! The idea here is precisely to try to come up with an interesting omnibooster with a bulkier approach and reliable recovery! While this can be pretty hard to KO with reliable recovery and +1 defenses, the trouble is getting there in the first place. Because to omniboost you are giving up a significant chunk of your HP. And you either need to outspeed the opponent on the following turn, or be tanky enough for 2 hits plus ⅓ HP. For instance, let's say Eternal Staryu is running an EV spread of 252 HP / 44 SpD / 212 Spe with a Timid nature, allowing it to outspeed Noivern at +2, alongside a Sitrus Berry:
With this set, it can barely avoid being KOed by two Draco Meteors with a Core Reaction and Sitrus Berry activation in between, but that's not possible if Noivern is Choice Specs, for example:
as even with the lowest possible rolls, provided no Draco Meteor misses, the damage accrued by both hits and Core Reactor, even with the aid of a Sitrus Berry is always enough for a KO.

Alternatively, you can always switch in something like Eternal Pikachu, which will always outspeed even a Timid Eternal Staryu and KO after Core reactor damage:
but this is where Analytic comes in. Thanks to Eternal Staryu's set up turn being very influential if you leave it free to set up, its able to force switches like that and punish them accordingly:
To boot, Eternal Staryu also has to contend with choosing only two types for its coverage if it wants to use Recover alongside Core Reactor. Likely either Ice Beam or Thunderbolt, both of which leave Water- and Grass-/Dragon-types respectively safe against it. While it may ultimately be able to power through them at +6 throughout, the resistance buys them time to hit Staryu with a status move, such as Leech Seed from Gogoat, Thunder Wave from Starmie, Toxic from Eternal Skrelp or Dragalge, or even try to fish for a critical hit while Staryu spams Recover.

All in all, I think Eternal Staryu will be an interesting addition to the metagame as a set up sweeper, with its slower and bulkier approach, which is a niche I believe we don't really have in canon Pokémon at this point!
1734929209097.png

Eternal Doublade
58 / 39 / 39 / 109 / 115 / 139
Ability: No Guard

Signature Move: Mad Hammer

Ghost, Special, 80 BP, 80 Acc, 64 Max. PP.

Has a 100% chance to badly poison the target.

"The target is pummeled by streams of miasma with strange intensity."

Design: The swords are fully embedded within the ground. Only the long, purple sashes are visible, standing several feet tall. Each one acts and attacks independently. The tassels at their ends will flex and bend to conjure spells. The more energy Eternal Doublade steals, the larger its sashes and tassels grow.
Flavor: This brilliant Pokemon was brought back to life by the trade of many lives for its own. Having passed through the vale, it gained new perspective. It lost its mind in pursuit of life energy to stall its second death. It lashes out at all living things, seeking to kill them and steal their energy.

Competitive Analysis: Eternal Doublade's limited stat spread and limited movepool ensure it will be a fast, strong special attacker. Spammable Ghost-type STAB is difficult to stop, with No Guard making it always hit, and a great defensive type helps compensate for its limited bulk. The natural comparison is Dragapult: Eternal Doublade is less versatile, slightly slower, and frailer, but has stronger Ghost-type power, stacks on that power with guaranteed bad poison, and has a better defensive type.

Choice Item
Eternal Doublade @ Choice Specs / Choice Scarf
EVs: 252 Special Attack, 252 Speed, Jolly / Adamant Nature
- Mad Hammer
- Flash Cannon
- Steel Beam
- Destiny Bond

Niche options include Round (Choice Specs), Reflect, and Shock Wave.

Non-Choice Item
Eternal Onix @ Life Orb / Spell Tag / Heavy-Duty Boots
EVs: 252 Special Attack, 252 Speed, Jolly Nature
- Mad Hammer
- Flash Cannon
- Metal Sound
- Destiny Bond / Reflect / Autotomize

Note that Metal Sound will not miss due to No Guard. Many combinations of moves work in the final two moveslots. Rest + Chesto Berry is another option, as Weakness Policy, and/or Round.
Eternal Doublade
New Stat Distribution: 59/160 (+50)/160 (+10)/45/50 (+1)/25 (-10) (499)
Signature Move: Execution | Steel | Physical | 120 BP | 55% accuracy | 5pp | Always crits against slower targets
Chosen Ability: No Guard
Design/Flavor: Two monstrously large executioner's blades, around 7 feet long each.
Competitive Analysis: No Guard Guillotine, but instead of being an OHKO it just does a massive amount of damage, especially if it's somehow faster. Be careful around it, and defensive teams may need a steel resist with some minor speed investment.
:sv/doublade:
Name: Eternal Doublade
Stats: 79/111/145/45/59/60
Ability: No Guard
Signature Move: Spectre Slice (Ghost, Physical, 85 bp, 85 acc, 32 pp, Raises this Pokemon's critical hit ratio by 2 ala Focus Energy.)
Design: Three Blades
Competitive: Doublade gets more well rounded stats and a signature move that gives it interesting coverage and strong stab.
Eternal Doublade
doublade.png

Ability: No Guard
Stats
: 59 HP | 127 Atk (+17) | 99 Def (-51) | 28 SpA (-17) | 49 SpD | 137 Spe (+102) | 499 BST
Signature Move: Soul-Splitting Slices || Steel | Physical | 50 BP | 100% Acc | 5 PP | Any Adjacent | Contact | Hits X times, where X is the number of types the target has (including third-slot types added via Forest's Curse or Trick-or-Treat). Each hit calculates effectiveness to each of the target's types, in order. E.g.:
  • Eternal Doublade hits a Florges with Soul-Splitting Slices: The move only hits once doing SE damage.
  • Eternal Doublade hits a Florges afflicted with Soak with Soul-Splitting Slices: The move only hits once doing NVE damage.
  • Eternal Doublade hits a Klefki with Soul-Splitting Slices: The move hits twice, with the first hit doing NVE damage and the second hit doing SE damage.
  • Eternal Doublade hits a Klefki afflicted with Forest's Curse with Soul-Splitting Slices: The move hits thrice, with the first hit doing NVE damage, the second hit doing SE damage, and the third hit doing neutral damage.
Design: Longer swords with a ghostly aura around them.
Flavor: The idea here is that Doublade can isolate its foe's types (being flavored as their soul) to hit them separately. This is very fitting for a ghostly sword creature. I don't wanna set a bad precedent with the SpA drop, but it's here to offset the Aegislash nerf of -20 stat points, which compounded on Eternal Doublade as well. Not to mention, I liked the idea of all the defensive stats ending in _9 and the physically-oriented attacking stats ending in _7 with only multiple of 17 changes to stats. The stats gearing it for a more offensive approach make sense to contrast it with the shield of Aegislash.
Competitive: While from a glance these offensive stats seem a bit pushed alongside Swords Dance, the truth is Steel is a rather mediocre offensive typing, and Doublade without access to Poltergeist has to contend with Shadow Claw which is really not that strong. To boot, its bulk, especially on the special side is very lackluster. Soul-Splitting Slices does offset the commonality of Steel resistances thanks to the fact that a Pokémon with one resistant type and one neutral type would effectively take 75% of the damage they would if both of its types were neutral to it, this move does benefit single-typed Pokémon, such as Hippowdon, the tier's premier Physical wall, and especially single-typed resists such as Eternal Pikachu which only takes 50 BP resisted, i.e. the equivalent of 25 BP:
However, Close Combat and Sacred Sword are indeed very useful coverage options that combine well with the Ghost STAB, so we'll see! Still the tier's premier physical walls all shrug off hits pretty comfortably, even after a Swords Dance:
With that, I think Eternal Doublade would make a pretty interesting addition to the metagame!

deadline is whenever i'm able to tally the votes, which will be no sooner than sunday 9pm utc
 
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Easy votes this time, simply because there's so many less options.

Onix: Lydian, Dragonslayerz (SV), Adeline
Staryu: Dragonslayerz (SV), Lydian, Squawkerz
Doublade: Dragonslayerz (SV), Lydian.

I would put a third choice for doublade, but the only other one I like regarding gameplay design is appalling from a flavor perspective to me. Anyways, this one is rough, simply because the options all feel kinda mid. And Lydian will probably get all three subs of his in, which...honestly is fine. Just feels weird.
 
sorry everyone for the delay in results, i was busy with travelling and to boot i was sick when i returned. i'm fine now and should have enough time to resume the workings of the pet mods regularly!

that said, the site i was previously using to count ranked pairs voting broke, so now i'm using another one, there's no way to link the results directly, so what i'll do is leave my input here so that anyone can access this site, and double check my work!
  • :onix::
Code:
palpitoadchamp>cyclonez_>lydian
lydian>palpitoadchamp>cyclonez_
lydian>dragonslayerz>adeleine
  • :staryu::
Code:
palpitoadchamp>lydian>squawkerz
squawkerz>lydian>palpitoadchamp
dragonslayerz>lydian>squawkerz
  • :doublade::
Code:
lydian>palpitoadchamp
lydian>palpitoadchamp>adeleine
dragonslayerz>lydian

and with that i have, as dragonslayerz correctly predicted, won all three '^^ sorry for the sweep y'all, i wasn't expecting to ._.
Eternal Onix
onix.png

Ability: Rock Head
Stats
: 97 HP (+62) | 107 Atk (+62) | 98 Def (-62) | 30 SpA | 138 SpD (+93) | 39 Spe (-31) | 509 BST
Signature Move: Crystallize || Rock | Status | 5 PP | Self | Recovers ½ maximum HP and gives the user a status condition that renders it immune to stat drops and status moves. Fails if the user is BOTH at maximum HP already and already has the Crystallize condition.
Design: Some cracks in its stone reveal bits of onyx crystals inside.
Flavor: Crystal / Reflective things is/are often represented as immune to stat drops in Pokémon with abilities like Clear Body and Mirror Armor, and an immunity to status moves could be represented by Magic Bounce and Good as Gold, hence Crystallize. This move has Onix becoming more crystal-like and gaining these properties to allude to the famous Crystal Onix, and after all, Onix is named after a gemstone in English!
Competitive: Eternal Onix has a lot of things to make it stand out: Rock Head Head Smash is very powerful, with Earthquake combining amazingly with it offensively, and its fantastic bulk and immunity to stat drops and status moves after recovery lets it set up Curse with ease. The only problem is its defensive typing which is very exploitable by Water and Grass-type moves. Eternal Onix's gameplan involves trying to wear down the problematic Water- and Grass-types that could run its day, but they must be careful when switching in, lest they eat a drawbackless Head Smash to the face (or are bailed out by a miss). I think we need some more defensive Pokémon added, and Eternal Onix should be an interesting addition to help stomach hits from Eternal Fletchinder and Eternal Noibat, and at least prevent Eternal Pikachu from spamming Volt Switch mindlessly.

Eternal Staryu
staryu.png

Ability: Analytic
Stats
: 66 HP (+36) | 99 Atk (+54) | 93 Def (+38) | 126 SpA (+56) | 93 SpD (+38) | 42 Spe (-43) | 519 BST
Signature Move: Core Reaction || Psychic | Status | 5 PP | Self | Raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each, at the cost of ⅓ its maximum HP.
Design: Its central core grows bigger and brighter.
Flavor: Eternal Staryu more resembles a star now! While its most clearly based on a starfish, its Psychic-typing and connection to space leads credibility to a star-inspiration, and I think that'd be interesting to draw from! Especially the nuclear fusion aspect that happens in stars, depleting their fuel of hydrogen (here represented by Eternal Staryu's HP) and generating energy (here represented with an omniboost). The decrease in speed and bulk also compensates for its bulkier design to represent a star. While stars are indeed absurdly fast when orbitting a galaxy, they aren't anywhere near as fast compared to its size. So if the sun were to be scaled to a starfish's size, for example, it would move at half a kilometer per hour.
Competitive: Before you think I've gone insane, no, this doesn't learn Stored Power! The idea here is precisely to try to come up with an interesting omnibooster with a bulkier approach and reliable recovery! While this can be pretty hard to KO with reliable recovery and +1 defenses, the trouble is getting there in the first place. Because to omniboost you are giving up a significant chunk of your HP. And you either need to outspeed the opponent on the following turn, or be tanky enough for 2 hits plus ⅓ HP. For instance, let's say Eternal Staryu is running an EV spread of 252 HP / 44 SpD / 212 Spe with a Timid nature, allowing it to outspeed Noivern at +2, alongside a Sitrus Berry:

With this set, it can barely avoid being KOed by two Draco Meteors with a Core Reaction and Sitrus Berry activation in between, but that's not possible if Noivern is Choice Specs, for example:

as even with the lowest possible rolls, provided no Draco Meteor misses, the damage accrued by both hits and Core Reactor, even with the aid of a Sitrus Berry is always enough for a KO.

Alternatively, you can always switch in something like Eternal Pikachu, which will always outspeed even a Timid Eternal Staryu and KO after Core reactor damage:

but this is where Analytic comes in. Thanks to Eternal Staryu's set up turn being very influential if you leave it free to set up, its able to force switches like that and punish them accordingly:

To boot, Eternal Staryu also has to contend with choosing only two types for its coverage if it wants to use Recover alongside Core Reactor. Likely either Ice Beam or Thunderbolt, both of which leave Water- and Grass-/Dragon-types respectively safe against it. While it may ultimately be able to power through them at +6 throughout, the resistance buys them time to hit Staryu with a status move, such as Leech Seed from Gogoat, Thunder Wave from Starmie, Toxic from Eternal Skrelp or Dragalge, or even try to fish for a critical hit while Staryu spams Recover.

All in all, I think Eternal Staryu will be an interesting addition to the metagame as a set up sweeper, with its slower and bulkier approach, which is a niche I believe we don't really have in canon Pokémon at this point!

Eternal Doublade
doublade.png

Ability: No Guard
Stats
: 59 HP | 127 Atk (+17) | 99 Def (-51) | 28 SpA (-17) | 49 SpD | 137 Spe (+102) | 499 BST
Signature Move: Soul-Splitting Slices || Steel | Physical | 50 BP | 100% Acc | 5 PP | Any Adjacent | Contact | Hits X times, where X is the number of types the target has (including third-slot types added via Forest's Curse or Trick-or-Treat). Each hit calculates effectiveness to each of the target's types, in order. E.g.:
  • Eternal Doublade hits a Florges with Soul-Splitting Slices: The move only hits once doing SE damage.
  • Eternal Doublade hits a Florges afflicted with Soak with Soul-Splitting Slices: The move only hits once doing NVE damage.
  • Eternal Doublade hits a Klefki with Soul-Splitting Slices: The move hits twice, with the first hit doing NVE damage and the second hit doing SE damage.
  • Eternal Doublade hits a Klefki afflicted with Forest's Curse with Soul-Splitting Slices: The move hits thrice, with the first hit doing NVE damage, the second hit doing SE damage, and the third hit doing neutral damage.
Design: Longer swords with a ghostly aura around them.
Flavor: The idea here is that Doublade can isolate its foe's types (being flavored as their soul) to hit them separately. This is very fitting for a ghostly sword creature. I don't wanna set a bad precedent with the SpA drop, but it's here to offset the Aegislash nerf of -20 stat points, which compounded on Eternal Doublade as well. Not to mention, I liked the idea of all the defensive stats ending in _9 and the physically-oriented attacking stats ending in _7 with only multiple of 17 changes to stats. The stats gearing it for a more offensive approach make sense to contrast it with the shield of Aegislash.
Competitive: While from a glance these offensive stats seem a bit pushed alongside Swords Dance, the truth is Steel is a rather mediocre offensive typing, and Doublade without access to Poltergeist has to contend with Shadow Claw which is really not that strong. To boot, its bulk, especially on the special side is very lackluster. Soul-Splitting Slices does offset the commonality of Steel resistances thanks to the fact that a Pokémon with one resistant type and one neutral type would effectively take 75% of the damage they would if both of its types were neutral to it, this move does benefit single-typed Pokémon, such as Hippowdon, the tier's premier Physical wall, and especially single-typed resists such as Eternal Pikachu which only takes 50 BP resisted, i.e. the equivalent of 25 BP:

However, Close Combat and Sacred Sword are indeed very useful coverage options that combine well with the Ghost STAB, so we'll see! Still the tier's premier physical walls all shrug off hits pretty comfortably, even after a Swords Dance:

With that, I think Eternal Doublade would make a pretty interesting addition to the metagame!
so here is our next slate:

— Slate 4: Snarl —

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doublade.png


Eternal Ekans shall have 447 BST and can choose between Intimidate, Shed Skin, or Unnerve; Eternal Krokorok shall have 518 BST and can choose between Intimidate, Moxie, or Anger Point; Eternal Doublade shall have 506 BST and can choose between Rivalry, Unnerve, or Moxie.

Deadline will be next Sunday 9PM UTC​
 
Eternal Ekans
onix.png

Ability: Shed Skin
Stats
: 88 HP (+53) | 113 Atk (+53) | 44 Def | 40 SpA | 54 SpD | 108 Spe (+53) | 447 BST
Signature Move: Sombering Rattle || Normal | Status | 10 PP | 100% Acc | Any Adjacent | Sound | Lowers the target's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.
Design: Ekans grows a bit longer and thicker, its rattle is bigger and more emphasized.
Flavor: Ekans's main difference to Arbok is its rattle, so I knew I wanted it to be the emphasis of its Eternal forme. Given the low stats I had to work with, I though an omnidebuff would be an interesting concept, especially since you can always switch out of it. It seems fitting with how rattles on rattlesnakes are thought to have evolved to scare predators, basically making the rattlesnake seem scarier than it actually is, and I think causing an omnidebuff is very fitting for that effect.
Competitive: This thing's main strength would be forcing switches while setting up with Coil. Glare and Sombering Rattle are very powerful and debilitating Status moves, but it isn't too hard to break through an Eternal Ekans with its poor defenses even at -1 and without it having any recovery abilities. And you'd have to drop one of Glare or Sombering Rattle to fit Gunk Shot, Coil, and a coverage for Steel-types (likely Earthquake, but maybe Fire Fang or Knock Off). Another positive is Shed Skin making it resistant to opposing status conditions at least! All in all, I think this would be an interesting Pokémon making use of its signature move to set up and force switches!

Eternal Krokorok
onix.png

Ability: Intimidate
Stats
: 111 HP (+51) | 111 Atk (+29) | 111 Def (+66) | 74 SpA (+29) | 74 SpD (+29) | 37 Spe (-37) | 518 BST
Signature Move: Kleptomania || Dark | Physical | 10 PP | 50 BP | 100% Acc | Any Adjacent | Contact | This move's base power increases by 150 BP for everytime the user has successfully stolen an item via Covet, Thief, Magician, or Pickpocket.
Design: Krokorok grows a longer tail, is a bit more slender, and the black stripes on its body are a darker shade
Flavor: So Krokorok's line is based on among other things Sobek, which was an ancient egyptian crocodilian diety that loved stealing, this is also emphasized by their striped bodies and sunglasses-like outlines, alluding to a cartoonish robber type. So I knew I wanted a way to incentivize using Thief. Thus, Kleptomania as a move sounded like an interesting idea, by directly rewarding this with strong flavor!
Competitive: So, by starting the battle out with no item and using Thief once to grab a Leftovers or Heavy-Duty Boots, Eternal Krokorok gains a drawback-free 200 BP move. And if you're feeling extra gimmicky, you can always use Fling and try to steal another item for a whopping 350 BP move, but yes, that is a lot of hoops to jump through, which is probably good. Outside of this gimmick, Eternal Krookodile is a solid physically defensive pivot, with Intimidate especially making it hard to take down, and access to Stealth Rock; but unfortunately, it doesn't have reliable recovery. Maybe a Curse set with Power Trip could also be an option

Eternal Litleo
onix.png

Ability: Moxie
Stats
: 92 HP (+30) | 115 Atk (+65) | 92 Def (+34) | 46 SpA (-27) | 69 SpD (+15) | 92 Spe (+20) | 506 BST
Signature Move: Fiery Provocation || Fire | Physical | 10 PP | - BP | 100% Acc | Any Adjacent | Contact | This move's base power is equal to the target's base Attack stat. Has a chance to burn the target equal to it's base Attack, caps out at 100%.
Design: Litleo grows small tufts of hair that start to resemble a mane in the shape of the 大 symbol seen on male Pyroar.
Flavor: Litleo is a very bland Pokémon in terms of inspiration, so I didn't have much to go off of. That said, lion cubs are known for sometimes provoking adult males, and the Pokédex talks about Litleo starting fights with bigger enemies, with the more powerful they are the more fired up it becomes itself, so that led to this interesting idea for a move!
Competitive: Eternal Litleo's signature move is very interesting, as its burn chance can reach pretty high levels even on Pokémon that don't have that much physical attack. Say 50% on a Pokémon with base 50 Attack, which is already pretty decent odds to make it more spammable, but otherwise, it can be very powerful against other physical attackers, especially ones slower than it, as you can guarantee a burn on anything with 100 base Attack or less so that they do much less damage to Eternal Litleo in return. Wild Charge can be valuable physical coverage, and Flare Blitz is also an option to hit things hard with physical Fire damage regardless of their base Attack stat. Lastly, Moxie can be useful for Litleo should it grab a KO or two, helping it snowball in power.
 
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:ekans:
Name of the Eternal Pokémon: Eternal Ekans
New Stat distribution: 95/90/90/30/75/67
Signature Move: Scale Veil | Dragon | Status | - | 5PP | - | Self | - | Sets 1 turn of Scale Veil (or Aurora Veil) and switches out.
Chosen Ability: Intimidate
Competitive Analysis: Seems like there's a bunch of hard hitters (127 Atk/137 Spe Doublade with 100 BP STAB???). This is an attempt at a defensive... pivot thing. Knock Off and Glare are cool options that Ekans already has to cripple the opponent and force switches. Pseudo Shed Tail in Scale Veil is also a pretty strong tool to help teammates get in safely, while not being as problematic as an actual substitute.
 
:sv/ekans:
Name: Eternal Ekans
Stats: 75/99/74/40/84/75
Ability: Intimidate
Signature Move: Rocket Wrap (Poison, Physical, 40 bp, 100 acc, 32 pp, Has a 100% chance to cause the target to flinch. The user switches out. Fails if the user is the last member on your team. Contact)
Design: Ekans based around the appearance of Jessie from Team Rocket
Competitive: Eternal Ekans has a crazy pivoting move as it either goes slower, takes the hit, and pivots out; or goes first, flinches, and swaps out for slow pivot without the downside. Also packs utility such as TSpikes & Knock so it isn't a one trick pony.

:sv/krokorok:
Name: Eternal Krokorok
Stats: 95/103/75/55/75/115
Ability: Intimidate
Signature Move: Wild Vestige (Dark, Status, - bp, - acc, 8 pp, sets a layer of Spikes. User faints.)
Design: Krokorok based on a punk with sunglasses
Competitive: Eternal Krokorok sets Stealth Rock and Spikes, and then dies. Based on M4A Mega Krookodile. You can also hit things very hard with 103/115 offenses and be a general offensive threat.

:sv/litleo:
Name: Eternal Litleo
Stats: 122/107/78/63/64/72
Ability: Moxie
Signature Move: Pylight Pounce (Fire, Physical, 90 bp, 100 acc, 24 pp, heals the user by 1/8 of its max hp and cures its status if this move KOs the target.)
Design: Litleo becomes Lion King (?)
Competitive: Eternal Litleo is a huge tank with a respectable 107 attack with Moxie and Pylight Pounce (based on Lethal Hug from Iron Fist), it can seem very frightening if it can get a KO off. You can punish switches with Yawn, Wisp, or Flame Charge to outspeed the switch in.
 
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