Eternal Onix
Ability:
Rock Head
Stats:
97 HP (+62) |
107 Atk (+62) |
98 Def (-62) |
30 SpA |
138 SpD (+93) |
39 Spe (-31) | 509 BST
Signature Move:
Crystallize || Rock | Status | 5 PP | Self | Recovers ½ maximum HP and gives the user a status condition that renders it immune to stat drops and status moves. Fails if the user is BOTH at maximum HP already and already has the Crystallize condition.
Design: Some cracks in its stone reveal bits of onyx crystals inside.
Flavor: Crystal / Reflective things is/are often represented as immune to stat drops in Pokémon with abilities like Clear Body and Mirror Armor, and an immunity to status moves could be represented by Magic Bounce and Good as Gold, hence Crystallize. This move has Onix becoming more crystal-like and gaining these properties to allude to the famous Crystal Onix, and after all, Onix is named after a gemstone in English!
Competitive: Eternal Onix has a lot of things to make it stand out: Rock Head Head Smash is very powerful, with Earthquake combining amazingly with it offensively, and its fantastic bulk and immunity to stat drops and status moves after recovery lets it set up Curse with ease. The only problem is its defensive typing which is very exploitable by Water and Grass-type moves. Eternal Onix's gameplan involves trying to wear down the problematic Water- and Grass-types that could run its day, but they must be careful when switching in, lest they eat a drawbackless Head Smash to the face (or are bailed out by a miss). I think we need some more defensive Pokémon added, and Eternal Onix should be an interesting addition to help stomach hits from Eternal Fletchinder and Eternal Noibat, and at least prevent Eternal Pikachu from spamming Volt Switch mindlessly.
Eternal Staryu
Ability:
Analytic
Stats:
66 HP (+36) |
99 Atk (+54) |
93 Def (+38) |
126 SpA (+56) |
93 SpD (+38) |
42 Spe (-43) | 519 BST
Signature Move:
Core Reaction || Psychic | Status | 5 PP | Self | Raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each, at the cost of ⅓ its maximum HP.
Design: Its central core grows bigger and brighter.
Flavor: Eternal Staryu more resembles a star now! While its most clearly based on a starfish, its Psychic-typing and connection to space leads credibility to a star-inspiration, and I think that'd be interesting to draw from! Especially the nuclear fusion aspect that happens in stars, depleting their fuel of hydrogen (here represented by Eternal Staryu's HP) and generating energy (here represented with an omniboost). The decrease in speed and bulk also compensates for its bulkier design to represent a star. While stars are indeed absurdly fast when orbitting a galaxy, they aren't anywhere near as fast compared to its size. So if the sun were to be scaled to a starfish's size, for example, it would move at half a kilometer per hour.
Competitive: Before you think I've gone insane, no, this doesn't learn Stored Power! The idea here is precisely to try to come up with an interesting omnibooster with a bulkier approach and reliable recovery! While this can be pretty hard to KO with reliable recovery and +1 defenses, the trouble is getting there in the first place. Because to omniboost you are giving up a significant chunk of your HP. And you either need to outspeed the opponent on the following turn, or be tanky enough for 2 hits plus ⅓ HP. For instance, let's say Eternal Staryu is running an EV spread of 252 HP / 44 SpD / 212 Spe with a Timid nature, allowing it to outspeed Noivern at +2, alongside a Sitrus Berry:
With this set, it can barely avoid being KOed by two Draco Meteors with a Core Reaction and Sitrus Berry activation in between, but that's not possible if Noivern is Choice Specs, for example:
as even with the lowest possible rolls, provided no Draco Meteor misses, the damage accrued by both hits and Core Reactor, even with the aid of a Sitrus Berry is always enough for a KO.
Alternatively, you can always switch in something like Eternal Pikachu, which will always outspeed even a Timid Eternal Staryu and KO after Core reactor damage:
but this is where Analytic comes in. Thanks to Eternal Staryu's set up turn being very influential if you leave it free to set up, its able to force switches like that and punish them accordingly:
To boot, Eternal Staryu also has to contend with choosing only two types for its coverage if it wants to use Recover alongside Core Reactor. Likely either Ice Beam or Thunderbolt, both of which leave Water- and Grass-/Dragon-types respectively safe against it. While it may ultimately be able to power through them at +6 throughout, the resistance buys them time to hit Staryu with a status move, such as Leech Seed from Gogoat, Thunder Wave from Starmie, Toxic from Eternal Skrelp or Dragalge, or even try to fish for a critical hit while Staryu spams Recover.
All in all, I think Eternal Staryu will be an interesting addition to the metagame as a set up sweeper, with its slower and bulkier approach, which is a niche I believe we don't really have in canon Pokémon at this point!
Eternal Doublade
Ability:
No Guard
Stats:
59 HP |
127 Atk (+17) |
99 Def (-51) |
28 SpA (-17) |
49 SpD |
137 Spe (+102) | 499 BST
Signature Move:
Soul-Splitting Slices || Steel | Physical | 50 BP | 100% Acc | 5 PP | Any Adjacent | Contact | Hits X times, where X is the number of types the target has (including third-slot types added via Forest's Curse or Trick-or-Treat). Each hit calculates effectiveness to each of the target's types, in order. E.g.:
- Eternal Doublade hits a Florges with Soul-Splitting Slices: The move only hits once doing SE damage.
- Eternal Doublade hits a Florges afflicted with Soak with Soul-Splitting Slices: The move only hits once doing NVE damage.
- Eternal Doublade hits a Klefki with Soul-Splitting Slices: The move hits twice, with the first hit doing NVE damage and the second hit doing SE damage.
- Eternal Doublade hits a Klefki afflicted with Forest's Curse with Soul-Splitting Slices: The move hits thrice, with the first hit doing NVE damage, the second hit doing SE damage, and the third hit doing neutral damage.
Design: Longer swords with a ghostly aura around them.
Flavor: The idea here is that Doublade can isolate its foe's types (being flavored as their soul) to hit them separately. This is very fitting for a ghostly sword creature. I don't wanna set a bad precedent with the SpA drop, but it's here to offset the Aegislash nerf of -20 stat points, which compounded on Eternal Doublade as well. Not to mention, I liked the idea of all the defensive stats ending in _9 and the physically-oriented attacking stats ending in _7 with only multiple of 17 changes to stats. The stats gearing it for a more offensive approach make sense to contrast it with the shield of Aegislash.
Competitive: While from a glance these offensive stats seem a bit pushed alongside Swords Dance, the truth is Steel is a rather mediocre offensive typing, and Doublade without access to Poltergeist has to contend with Shadow Claw which is really not that strong. To boot, its bulk, especially on the special side is very lackluster. Soul-Splitting Slices does offset the commonality of Steel resistances thanks to the fact that a Pokémon with one resistant type and one neutral type would effectively take 75% of the damage they would if both of its types were neutral to it, this move does benefit single-typed Pokémon, such as Hippowdon, the tier's premier Physical wall, and especially single-typed resists such as Eternal Pikachu which only takes 50 BP resisted, i.e. the equivalent of 25 BP:
However, Close Combat and Sacred Sword are indeed very useful coverage options that combine well with the Ghost STAB, so we'll see! Still the tier's premier physical walls all shrug off hits pretty comfortably, even after a Swords Dance:
With that, I think Eternal Doublade would make a pretty interesting addition to the metagame!