Completed Eternally Drifting Matezoide

Geodude6

Look at my shiny CT!
#1
ED's team:
Achisuto the Smeargle

Achisuto (Male Smeargle)
Timid Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Perma-Locked!) Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%

MC: 17
DC: 5/5

Attacks: (16 Moves Known)
Auroroa Beam
Brine
Close Combat
Dragon Rage
Explosion
Fake Out
Heal Pulse
Ice Beam
Memento
Metal Claw
Pay Day
Protect
Rock Blast
Self-Destruct
Volt Switch

Sketch (6)

Abyss the Skuntank

Abyss (Female Skuntank)
Rash Nature
Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: Type: Passive
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
(Dream World: Unlocked!) Keen Eye: Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

HP: 110
Attack: 3
Defense: 3
Special Attack: 4 (+)
Special Defense: 2 (-)
Speed: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (30/73 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Flamethrower
Memento
Explosion

Astonish
Crunch
Flame Burst
Haze
Pursuit

Dark Pulse
Sucker Punch

Venoshock
Protect
Shadow Ball
Sludge Bomb
Fire Blast
Thief
Shadow Claw
Payback
Snarl


Mirage the Zoroark, Seeker of the Drifter

Mirage (Female Zoroark)
Hasty Nature
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilty:
Illusion: Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%

EC: 6/6
MC: 1

Attacks: (42/73 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze

Captivate
Counter
Detect
Extrasensory
Memento
Sucker Punch

Bounce
Dark Pulse
Knock Off
Snatch
Snore

Toxic
Hidden Power (Ice, 7)
Protect
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Focus Blast
Grass Knot

Matezoide's team:​
< Magcargo> [Tara] (F)​
Nature: Modest (+ Sp.Attack, - Attack)​
Type: Fire/Rock​
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.​
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.​
About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.​
Abilities:​
Magma Armor (Passive):
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).​
Flame Body (Passive):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.​
Weak Armor (DW UNLOCKED, Can Be Enabled):​
Type: Toggle​
Default effect: None.​
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.​
Stats
HP: 90​
Att: Rank 1 (-)​
Def: Rank 5​
SpA: Rank 4 (+)​
SpD: Rank 3​
Spd: 30​
Size Class: 2​
Weight Class: 4​
Base Rank Total: 17​
EC: 6/6​
MC: 1​
DC: 5/5​
Attacks:​
Yawn (*)​
Smog (*)​
Ember (*)​
Rock Throw (*)​
Harden (*)​
Recover (*)​
Flame Burst (*)​
Shell Smash​
Flamethrower​
Earth Power​
Ancientpower​
Double Team (*)​
Endure​
Explosion​
Fire Blast​
Hidden Power Ice (7)​
Hyper Beam​
Light Screen (*)​
Overheat​
Pain Split​
Protect​
Reflect​
Refresh​
Rest​
Rock-Polish​
Sandstorm​
Sleep-Talk​
Solar Beam (*)​
Stealth Rock​
Substitute​
Sunny Day​
Will-O-Wisp​
Acid Armor (*)​
Memento (*)​
Heat Wave (*)​
Stockpile​
Swallow​
< Chinchou> (Solomon) (M)​
Nature: Modest (+1 SpA, -1 Atk)​
Type: Water / Electric​
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​
About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.​
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.​
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.​
Abilities:​
Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.​
Illuminate (Toggle):
Default effect: None.​
Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.​
Water Absorb (DW LOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.​
Stats
HP: 100​
Atk: 1 (-)​
Def: 2​
SpA: 3 (+)​
SpD: 2​
Spe: 67​
Size Class: 1​
Weight Class: 2​
Base Rank Total: 14​
EC: 2/6​
MC: 0​
DC: 2/5​
Supersonic (*)​
Bubble (*)​
Thunder-Wave (*)​
Flail (*)​
Confuse Ray (*)​
Water Gun (*)​
Spark (*)​
Take Down (*)​
Electro Ball​
Hydro Pump​
Signal Beam​
Endure​
Heal Bell​
Ice Beam (*)​
Scald (*)​
Surf (*)​
Thunderbolt (*)​
Volt Switch (*)​
Agility (*)​
Brine (*)​
Whirlpool (*)​
Psybeam (*)​
Mist (*)​
< Ditto> (Ottis) [No Gender]​
Nature: Quirky​
Type: Normal​
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​
About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.​
He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures.​
Abilities:
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.​
Imposter (DW LOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.​
HP: 90​
Atk: Rank 2​
Def: Rank 2​
SpA: Rank 2​
SpD: Rank 2​
Spe: 48​
Size Class: 1​
Weight Class: 1​
Base Rank Total: 12​
EC: N/A​
MC: N/A​
DC: 4/5​
Attacks - COMPLETE- 0 CC
Transform​
You guys know what to do.​
 
#3


Traaaaaaaaaansform!



This will be interesting.



Ditto: Transform (Magcargo) -> Fire Blast (Skuntank) -> Earth Power (Skuntank)

If you are a Ditto A2 or A3, use Transform that action and push-back.
If you flinch, push-back.

Magcargo: EarthPower (Skuntank) -> Light Screen ->EarthPower (Skuntank)

If you flinch, push-back
 
#4

Paint fast!

Achisuto:
Action 1: Pay Day (Ditto)
Action 2: Sketch (Ditto: Transform)
Action 3: Dragon Rage (Ditto)

IF Ditto KOed, redirect to Magcargo.

Abyss:
Action 1: Snarl
Action 2: Shadow Ball (Ditto)
Action 3: Shadow Claw (Ditto)

IF Ditto KOed, redirect to Magcargo.
 
#5
Good evening, everyone! I'm Jay Jinde, filling in for Geo Dude who couldn't be here tonight! Today, we're back on everyone's favorite war zone, the ASB Arena. This arena is an old staple of ASB history, having been founded at the same time as the creation of the Pokemopolis artifacts. It has stood the test of time much better than poor Pokemopolis, and is still used by trainers today. In fact, two such trainers are getting geared up for a battle right now! It's a simple match, Doubles with a Pokemon on reserve, training items, and Pokemon are given their full ability pool.

The match begins with the trainers sending out their starting duos. Matezoide sends out his Magcargo and Ditto, a messy duo, but we've got good old Steve and Bob to clean up afterwards. Y'know, I'd kinda like to swap jobs with those guys for a day, just to see how hard it is to keep this relic of a stadium up and running. Anyways, Ed sends out his Pokemon, a Smeargle and a Skuntank. I'll definitely make sure to tip Steve and Bob after this match, this arena is going to be covered in magma, skunk spray, paint, and whatever Ditto's made out of, let's go with blueberry jelly and stem cells.

Smeargle starts the match off with making it rain on Ditto. We here at the ASB announcers would like to remind everyone at this time to tip your waitresses, your cab drivers, and most importantly, your strippers. Skuntank is a bit appalled at Smeargle's objectification of women, and turns up her nose and snarls a bit. Ditto decides to make like a Luma and transform into a new star, just like the one sitting next to it. The real Magcargo uses its force of gravity to hit Skuntank with a small planet.

Smeargle decides to draw a picture of Ditto's transformation, and I'd say it came out pretty well. Skuntank is tired of Smeargle goofing off and drawing mid-battle, dumps black paint on Smeargle's painting, crumples it up, and throws it at Ditto. The real Magcargo sets up a Light Screen in front of it and Ditto, protecting them from any other projectile paintings. Ditto decides to use its new-found stardom and lets off a solar flare at Skuntank. Oh dear god, I can smell that all the way over here in this vacuum-sealed press box.

Smeargle decides its time to serious up, and let's out a rage which hasn't been seen since medieval times, or ever depending on who you talk to. Skuntank still doesn't like Ditto, and she tries to claw out his little dot-eyes with her nails, which are covered in black nail polish. Ditto and Magcargo decide that since they're essentially the same exact Pokemon, they combine their power over gravity and throw a slightly larger planet at Skuntank.

A1:
Smeargle > Pay Day > Ditto
6442 (No Crit)
(4 + 2 + 3 - 3) = 6 DMG
Coins were scattered on the ground!
-2 EN
Skuntank > Snarl
2682 (No Crit Ditto)
3158 (No Crit Magcargo)
(4.5 + 3 + 3) = 10.5 DMG Ditto
(4.5 + 3 + 3 - 1) = 9.5 DMG Magcargo
-1 SpA Ditto
-1 SpA Magcargo
-4 EN
Ditto > Transform > Magcargo
Ditto transformed!
-9 EN
Magcargo > Earth Power > Skuntank
4012 (No Crit)
1421 (No -SpD)
(9 + 3) * 1.5 - 2 = 16 DMG
-7 EN
A2:
Smeargle > Sketch > Ditto
Smeargle learned Transform
-5 EN
Skuntank > Shadow Ball > Ditto
2733 (No Crit)
4090 (No -SpD)
(8 + 3 - 1) = 10 DMG
-6 EN
Magcargo > Light Screen
Matezoide's team was covered by a Light Screen (6a)
-10 EN
Ditto > Fire Blast > Skuntank
2511 (Hit)
6390 (No Crit)
1903 (No BRN)
(12 + 3 + 3) - 2 = 16 DMG
-7 EN
A3:
Smeargle > Dragon Rage > Ditto
10 DMG
-5 EN
Skuntank > Shadow Claw > Ditto
8259 (No Crit)
(7 - 3 - 1) = 3 DMG
-5 EN
Ditto > Earth Power > Skuntank
8521 (No Crit)
5550 (No -SpD)
(9 + 3) * 1.5 - 2 = 16 DMG
-7 EN
Magcargo > Earth Power > Skuntank
4667 (No Crit)
3713 (No -SpD)
(9 + 3) * 1.5 - 2 = 16 DMG
-7 EN

80 HP
76 EN
-1 SpA
Light Screen (4a)

56 HP
76 EN
-1 SpA
Light Screen (4a)

90 HP
88 EN
Transform Sketched

46 HP
85 EN​
 
#6

Just keep on painting!

Achisuto:
Action 1: Sketch (Ditto: Earth Power)
Action 2: Dragon Rage (Ditto)
Action 3: Rock Blast (Ditto)


IF Shell Smash is ordered, Sketch it next action.

Abyss:
Action 1: Focus Energy
Action 2: Snarl
Action 3: Snarl
 
#7
hg


Alright, Ottis, lets---



......



.....



I wasnt satisfied with being shiny.



I dont look like that





I dont look like that.



I dont sound anything like that either


Spoilers Alert: Yes, she does




I dont sound anything like that either



...Lets just focus on the battle for now....I can see why Bosco likes you so much





k




Magcargo: Earthpower Combo (Skuntank) -> Cooldown -> Flamethrower (Smeargle)

Ditto: Flamethrower (Skuntank) -> Shell Smash -> Rock Polish
 
#8
Smeargle draws yet another masterpiece. Skuntank's too focused to care. Ditto and Magcargo make a bit of banter and then kill Skuntank. Smeargle rages because nobody likes its art. Magcargo is tired from blowing up Skuntank, and Ditto breaks its shell. Smeargle draws the broken shell, Ditto cools its magma and makes a shiny new shell, and Magcargo lights up Smeargle.

Smeargle > Sketch > Magcargo
Smeargle learned Earth Power
-5 EN
Skuntank > Focus Energy
Skuntank is pumped (6a)
-12 EN
Ditto > Flamethrower > Skuntank
8822 (No Crit)
1552 (No BRN)
(10 + 3 + 3) = 16 - 2 = 14 DMG
-6 EN
Magcargo > Terra Force (Earth Power + Earth Power) > Skuntank
20.25 BAP
31.5 EN
20% -SpD
(20.25 + 3) * 1.5 = 34.875 DMG
Skuntank KO
-32 EN
A2:
Smeargle > Dragon Rage > Ditto
10 DMG
-5 EN
Ditto > Shell Smash
+2 Atk, -1 Def, +2 SpA, -1 SpD, +2 Spe
-20 EN
Magcargo must recharge
A3:
Smeargle > Rock Blast > Ditto
8917 (5 Hits)
8346, 3896, 461, 6156, 1530 (1 Crit)
(15 - 7.5 - 1 + 1) * 1.5 + 2 = 13.25 DMG
-7 EN
Ditto > Rock Polish
+2 Spe
-6 EN
Magcargo > Flamethrower > Ditto
222 (Crit)
1388 (No BRN)
(10 + 3 + 3 + 3) = 19 DMG
-6 EN



80 HP
38 EN
-1 SpA
Light Screen (1a)

33 HP
44 EN
+2 Atk, -1 Def, +2 SpA, -1 SpD, +4 Spe
Light Screen (1a)
71 HP
71 EN
Transform, Earth Power, Shell Smash Sketched

KO​
 
#9

Is this the time we attack?



I believe so.


Ditto: Flamethrower (Smeargle)*3


If you are under the effects of Torment when you would use Flamethrower, use Fire Blast (Smeargle) that action the first time, Ancientpower (Smeargle) the second and Fire Blast (Smeargle) the third.

Magcargo: Flamethrower (Smeargle)*3


If you are under the effects of Torment when you would use Flamethrower, use Fire Blast (Smeargle) that action the first time, Ancientpower (Smeargle) the second and Fire Blast (Smeargle) the third.


KO Sub: If Smeargle faints, target Zoroark
 
#10

Any luck?

...

Take that as a no...

Achisuto:
Action 1: Dragon Rage (Ditto)
Action 2: Earth Power (Ditto)
Action 3: Dragon Rage (Ditto)


Mirage:
Action 1: Imprison (Flamethrower, Protect, Memento)
Action 2: Snarl
Action 3: Snarl
 
#12
Ditto fries Smeargle with a speedy, slightly boosted Flamethrower. Zoroark decides it doesn't want its friend to die of horrible burns, and locks out all of Matezoide's Flamethrowers. Smeargle uses Dragon Rage on Ditto, who's looking a little worse for wear. Magcargo is feeling a bit imprisoned, so it doesn't do anything. Ditto feels the same way, so it kinda sits there mocking Magcargo. Zoroark snarls at their inability to do anything, and Smeargle does absolutely nothing with a 4x SE attack, yet still knocks out Ditto. Magcargo still feels imprisoned, so it struggles to attack Smeargle. Ditto struggles to attack without the shell it broke earlier, and ends up hitting Smeargle as well. Zoroark continues its snarling, proving that its opponents are both idiots. Smeargle attacks Ditto's corpse with Dragon Rage, showing it's nice to do the math beforehand and do the calculations if you order second. Magcargo gets left alone and is still Struggling to do anything

Ditto > Flamethrower > Smeargle
766 (No Crit)
9903 (No BRN)
(10 + 3 + 3) + 4 = 20 DMG
-6 EN
Zoroark > Imprison (Flamethrower, Protect, Memento)
Flamethrower, Protect, and Memento were Imprisoned (6a)
-7 EN
Smeargle > Dragon Rage > Ditto
10 DMG
-5 EN
Magcargo can't use Flamethrower!

Ditto can't use Flamethrower!
Zoroark > Snarl
7252 (No Crit Ditto)
8179 (No Crit Magcargo)
(4.5 + 3 + 3 - 1) + 2 = 11.5 DMG
(4.5 + 3 + 3 - 1) = 9.5 DMG
-1 SpA Ditto
-1 SpA Magcargo
-4 EN
Smeargle > Earth Power > Ditto
1306 (No Crit)
6977 (No -SpD)
(9 - 3 - 1) * 2.25 + 2 = 13.25 DMG
Ditto fainted
-7 EN
Magcargo > Struggle > Smeargle
1882 (No Crit)
5 DMG
-2 HP (Recoil)
-5 EN

Zoroark > Snarl
1120 (No Crit)
(6 + 3 + 3 - 1) = 11 DMG
-1 SpA Magcargo
-8 EN
Smeargle > Dragon Rage > Ditto's Corpse
-5 EN
Magcargo > Struggle > Smeargle
4320 (No Crit)
5 DMG
-2 HP (Recoil)
-9 EN




80 HP
38 EN
-3 SpA
Imprison (Flamethrower, Protect, Memento; 3a)

KO

41 HP
54 EN
Transform, Earth Power, Shell Smash Sketched

90 HP
81 EN
Mate sends in Chinchou, Ed orders, Mate orders, I ref
 
#13



Goo that transforms is knocked out!





I am actually happy he is knocked out. Lets take them, Grundy!





Born on a monday!



Grundy will have an Exp.Share
 
#14

Mirage still holds the Exp Share

Achisuto:
Action 1: Earth Power (Chinchou)
Action 2: Dragon Rage (Chinchou)
Action 3: Earth Power (Chinchou)

Mirage:
Action 1: Taunt (Magcargo)
Action 2: Snarl
Action 3: Night Daze (Chinchou)
 
#15



Snail girl know when you feel sad?



Well, i guess it depends on the context.....





Grundy no know what that means....but Grundy feel empty




Something missing?




Yes. Grundy has friends. And family. And house. But Grundy feels something missing....inside.




Hum....possibly connected to your curse/blessing? I am not an expert at that sort of thing....maybe Twilight can help?




Grundy likes idea.





Magcargo: Flameburst (Smeargle) -> Heat Wave -> Fire Blast (Smeargle)

Chinchou: Brine (Smeargle) -> Thunderbolt (Smeargle) -> Thunderbolt (Smeargle)


If your target is knocked out, redirect to Zoroark
 
#16
Blah blah playful banter blah blah hail to the demon king baby

Zoroark > Taunt > Magcargo
Magcargo is Taunted (6a)
-9 EN
Smeargle > Earth Power > Magcargo
1156 (No Crit)
709 (-SpD)
-1 SpD Magcargo
(9 - 3 - 1) * 2.25 = 11.25 DMG
-7 EN
Chinchou > Brine > Smeargle
8623 (No Crit)
(13 + 3 + 1.5) = 17.5 DMG
-7 EN
Magcargo > Flame Burst > Smeargle
6330 (No Crit)
(7 + 3 + 3) - 6 = 7 DMG Smeargle
6 DMG Zoroark
-5 EN

Zoroark > Snarl
4919 (No Crit Chinchou)
4881 (No Crit Magcargo)
(4.5 + 3 + 4.5) = 12 DMG Chinchou
-1 SpA Chinchou
(4.5 + 3 + 3 - 1) + 2 = 11.5 DMG Magcargo
-1 SpA Magcargo
-4 EN
Smeargle > Dragon Rage > Magcargo
10 DMG
-5 EN
Chinchou > Thunderbolt > Smeargle
4576 (No Crit)
3041 (No PRZ)
(10 + 3 + 1.5) - 2 = 12.5 DMG
-6 EN
Magcargo > Heat Wave
3350 (Hit Zoroark)
3151 (No Crit Zoroark)
466 (BRN Zoroark)
8125 (Hit Smeargle)
5229 (No Crit Smeargle)
7959 (No BRN Smeargle)
Zoroark is BRN
(7.5 + 3 + 3 ) - 8 = 5.5 DMG
(7.5 + 3 + 3) - 8 = 5.5 DMG
Smeargle Fainted
-6 EN

-2 HP Zoroark (BRN)

Zoroark > Night Daze > Chinchou
5364 (No Crit)
8976 (No -Acc)
(9 + 3 + 4.5) = 16.5 DMG
-6 EN
Chinchou > Thunderbolt > Zoroark
7740 (No Crit)
6787 (No PRZ)
(10 + 3 + 1.5) = 14.5 DMG
-10 EN
Magcargo > Fire Blast > Zoroark
2702 (Hit)
8735 (No Crit)
2731 (No BRN)
(12 + 3 + 3) - 8 = 10 DMG
-7 EN

-2 HP Zoroark (BRN)


47 HP
20 EN
-4 SpA, Taunt (3a)

71 HP
77 EN
-1 SpA

KO

52 HP
62 EN
BRN​
 
Last edited:
#17
Tara: Flamethrower -> AncientPower -> Flamethrower (All at Zoroark)


If Flamethrower is Imprisoned when you would use it, use Fire Blast that action
If Dig, use Earthpower that action


Grundy: Signal Beam -> Thunderbolt -> Signal Beam (All at Zoroark)

If Dig and you are not taunted, use Agility that action
If Torment, change all instances of Thunderbolt to Brine
 
#19
Mirage bounces into the air to dodge a Flamethrower and Signal Beam. It snarls at their pitifully weak Ancientpower and Thunderbolt. It bounces into the air again to dodge another Flamethrower and Signal Beam.

Zoroark > Bounce
Zoroark bounced into the air
Chinchou > Signal Beam > Zoroark
Miss (Bounce)
-6 EN
Magcargo > Flamethrower > Zoroark
Miss (Bounce)
-6 EN
Zoroark > Bounce > Chinchou
3506 (No Crit)
7987 (No PRZ)
(9 + 3 - 3) * 2/3 = 6 DMG
-10 EN
-2 HP Zoroark (BRN)

Zoroark > Snarl
7550 (No Crit Chinchou)
3723 (No Crit Magcargo)
(4.5 + 3 + 4.5) = 12 DMG
(4.5 + 3 + 4.5 - 1) = 11 DMG
-4 EN
Chinchou > Thunderbolt > Zoroark
3417 (No Crit)
2548 (No PRZ)
(10 + 3 + 1.5) - 4 = 10.5 DMG
-6 EN
Magcargo > Ancientpower > Zoroark
4009 (No Crit)
1330 (No +All)
(6 + 3 + 1.5) - 10 = 0.5 DMG
-3 EN
-2 HP Zoroark (BRN)

Zoroark > Bounce
Zoroark bounced into the air
Chinchou > Signal Beam > Zoroark
Miss (Bounce)
-6 EN
Magcargo > Flamethrower > Zoroark
Miss (Bounce)
-6 EN
Zoroark > Bounce > Chinchou
885 (No Crit)
6718 (No PRZ)
(9 + 3 - 3) * 2/3 = 6 DMG
-10 EN
-2 HP Zoroark (BRN)



36 HP
5 EN
-5 SpA

47 HP
59 EN
-2 SpA

35 HP
38 EN
BRN​
 
#20

The end of one draws near!

Mirage:
Action 1: Taunt (Magcargo)
Action 2: Snarl
Action 3: Night Daze (Chinchou)

IF Magcargo uses Protective/Evasive action action 1, Night Daze (Chinchou) instead.
 
#22
Zoroark hurls a few insults at Magcargo, nothing we're allowed to broadcast on public television, at least. Chinchou quits trying to make pickles and throws the brine into Zoroark's face. That's kinda gross. Anyways, Magcargo fires off one last Flamethrower. Sadly, its inner flame died out, and it fainted from exhaustion.

Zoroark snarls at Chinchou It would be a bit more menacing if it wasn't over there burning to death... Chinchou finds another jar of pickles, doesn't even bother to take the pickles out, and throws it at Zoroark. Why do we keep so many pickle jars around the arena? Sadly for Ed and Zoroark, pickle juice and third-degree burns don't mix well, and it fainted! The match is over, Matezoide wins!

Zoroark > Taunt > Magcargo
Magcargo is Taunted (6a)
-9 EN
Chinchou > Brine > Zoroark
5505 (No Crit)
(13 + 3 + 1.5) - 4 = 13.5 DMG
-7 EN
Magcargo > Flamethrower > Zoroark
9696 (No Crit)
(10 + 3 + 3) - 10 = 6 DMG
-6 EN
Magcargo KO (EN KO)

-2 HP Zoroark (BRN)

Zoroark > Snarl
8105 (No Crit)
(6 + 3 + 4.5) = 13.5 DMG
-1 SpA Chinchou
-4 EN
Chinchou > Brine
8372 (No Crit)
(13 + 3 + 1.5) - 6 = 11.5 DMG
-11 EN

-2 HP Zoroark (BRN)
Zoroark KO


Rewards:
Matezoide: 3 CC
Magcargo: 4 MC, 2 KOC
Ditto: A job well done
Chinchou: 1 EC, 3 MC, 1 DC, 1 KOC

Eternal Drifter: 3 CC
Smeargle: 3 MC, Sketched Transform, Earth Power, and Shell Smash, 1 KOC
Skuntank: 4 MC
Zoroark: 4 MC, 1 KOC

jayjinde: 7 UC
 
#24
Oops...

Mirage, as it turns out, does not know Snarl. Since this not a major match, it is in your hands whether or not I can claim from this battle despite using a move that my Pokemon does not know.
 

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